diff --git a/contrib/Open3DGC/o3dgcSC3DMCDecoder.inl b/contrib/Open3DGC/o3dgcSC3DMCDecoder.inl index 326297426..c965fcd50 100644 --- a/contrib/Open3DGC/o3dgcSC3DMCDecoder.inl +++ b/contrib/Open3DGC/o3dgcSC3DMCDecoder.inl @@ -72,9 +72,12 @@ namespace o3dgc unsigned char mask = bstream.ReadUChar(m_iterator, m_streamType); ifs.SetCCW ((mask & 1) == 1); - ifs.SetSolid ((mask & 2) == 1); - ifs.SetConvex ((mask & 4) == 1); - ifs.SetIsTriangularMesh((mask & 8) == 1); + // (mask & 2) == 1 + ifs.SetSolid (false); + // (mask & 4) == 1 + ifs.SetConvex (false); + // (mask & 8) == 1 + ifs.SetIsTriangularMesh(false); //bool markerBit0 = (mask & 16 ) == 1; //bool markerBit1 = (mask & 32 ) == 1; //bool markerBit2 = (mask & 64 ) == 1; diff --git a/test/unit/utMatrix3x3.cpp b/test/unit/utMatrix3x3.cpp index 50fa66c50..3905b1d35 100644 --- a/test/unit/utMatrix3x3.cpp +++ b/test/unit/utMatrix3x3.cpp @@ -73,9 +73,21 @@ TEST_F(utMatrix3x3Test, FromToMatrixTest) { aiVector3D from, to; + auto random_ratio = []() -> float { + return static_cast(rand()) / static_cast(RAND_MAX); + }; + for (int i = 0; i < NUM_SAMPLES; ++i) { - from = aiVector3D(1.f * rand() / RAND_MAX, 1.f * rand() / RAND_MAX, 1.f * rand() / RAND_MAX).Normalize(); - to = aiVector3D(1.f * rand() / RAND_MAX, 1.f * rand() / RAND_MAX, 1.f * rand() / RAND_MAX).Normalize(); + from = aiVector3D( + 1.f * random_ratio(), + 1.f * random_ratio(), + 1.f * random_ratio()) + .Normalize(); + to = aiVector3D( + 1.f * random_ratio(), + 1.f * random_ratio(), + 1.f * random_ratio()) + .Normalize(); aiMatrix3x3::FromToMatrix(from, to, trafo); res = trafo * from;