3DSExporter: export materials first, then meshes. Our own importer requires this.
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@ -188,8 +188,8 @@ Discreet3DSExporter:: Discreet3DSExporter(boost::shared_ptr<IOStream> outfile, c
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{
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ChunkWriter chunk(writer, Discreet3DS::CHUNK_OBJMESH);
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WriteMeshes();
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WriteMaterials();
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WriteMeshes();
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{
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ChunkWriter chunk(writer, Discreet3DS::CHUNK_MASTER_SCALE);
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