FBX: fix double precision build.
parent
cb5686653f
commit
aa883eda19
|
@ -1690,7 +1690,7 @@ void FBXExporter::WriteObjects ()
|
||||||
|
|
||||||
aiUVTransform trafo;
|
aiUVTransform trafo;
|
||||||
unsigned int max = sizeof(aiUVTransform);
|
unsigned int max = sizeof(aiUVTransform);
|
||||||
aiGetMaterialFloatArray(mat, AI_MATKEY_UVTRANSFORM(aiTextureType_DIFFUSE, 0), (float *)&trafo, &max);
|
aiGetMaterialFloatArray(mat, AI_MATKEY_UVTRANSFORM(aiTextureType_DIFFUSE, 0), (ai_real *)&trafo, &max);
|
||||||
|
|
||||||
// now write the actual texture node
|
// now write the actual texture node
|
||||||
FBX::Node tnode("Texture");
|
FBX::Node tnode("Texture");
|
||||||
|
|
Loading…
Reference in New Issue