# TextureTransform-Step: fix memory leak due to uvtrafo keys not being deleted properly. This fixes [3463286].

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1104 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/4/merge
aramis_acg 2012-01-04 15:27:56 +00:00
parent afd462045d
commit aa189c0247
1 changed files with 20 additions and 19 deletions

View File

@ -241,52 +241,53 @@ void TextureTransformStep::Execute( aiScene* pScene)
update.index = prop->mIndex;
// Get textured properties and transform
for (unsigned int a2 = 0; a2 < mat->mNumProperties;++a2)
{
for (unsigned int a2 = 0; a2 < mat->mNumProperties;++a2) {
aiMaterialProperty* prop2 = mat->mProperties[a2];
if (prop2->mSemantic != prop->mSemantic || prop2->mIndex != prop->mIndex)
if (prop2->mSemantic != prop->mSemantic || prop2->mIndex != prop->mIndex) {
continue;
}
if ( !::strcmp( prop2->mKey.data, "$tex.uvwsrc"))
{
if ( !::strcmp( prop2->mKey.data, "$tex.uvwsrc")) {
info.uvIndex = *((int*)prop2->mData);
// Store a direct pointer for later use
update.directShortcut = (unsigned int*) prop2->mData;
}
else if ( !::strcmp( prop2->mKey.data, "$tex.mapmodeu"))
else if ( !::strcmp( prop2->mKey.data, "$tex.mapmodeu")) {
info.mapU = *((aiTextureMapMode*)prop2->mData);
else if ( !::strcmp( prop2->mKey.data, "$tex.mapmodev"))
}
else if ( !::strcmp( prop2->mKey.data, "$tex.mapmodev")) {
info.mapV = *((aiTextureMapMode*)prop2->mData);
else if ( !::strcmp( prop2->mKey.data, "$tex.uvtrafo"))
{
}
else if ( !::strcmp( prop2->mKey.data, "$tex.uvtrafo")) {
// ValidateDS should check this
ai_assert(prop2->mDataLength >= 20);
::memcpy(&info.mTranslation.x,prop2->mData,sizeof(float)*5);
delete[] prop2->mData;
// Directly remove this property from the list
mat->mNumProperties--;
for (unsigned int a3 = a2; a3 < mat->mNumProperties;++a3)
for (unsigned int a3 = a2; a3 < mat->mNumProperties;++a3) {
mat->mProperties[a3] = mat->mProperties[a3+1];
}
// Warn: could be an underflow, but nevertheless it should work
delete prop2;
// Warn: could be an underflow, but this does not invoke undefined behaviour
--a2;
}
}
// Find out which transformations are to be evaluated
if (!(configFlags & AI_UVTRAFO_ROTATION))
if (!(configFlags & AI_UVTRAFO_ROTATION)) {
info.mRotation = 0.f;
if (!(configFlags & AI_UVTRAFO_SCALING))
}
if (!(configFlags & AI_UVTRAFO_SCALING)) {
info.mScaling = aiVector2D(1.f,1.f);
if (!(configFlags & AI_UVTRAFO_TRANSLATION))
}
if (!(configFlags & AI_UVTRAFO_TRANSLATION)) {
info.mTranslation = aiVector2D(0.f,0.f);
}
// Do some preprocessing
PreProcessUVTransform(info);