Merge pull request #1990 from assimp/review

Some review findings.
pull/2025/head
Kim Kulling 2018-06-16 12:11:26 +02:00 committed by GitHub
commit aa09001333
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4 changed files with 21 additions and 17 deletions

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@ -332,6 +332,11 @@ void XFileImporter::CreateMeshes( aiScene* pScene, aiNode* pNode, const std::vec
// collect vertex data for indices of this face
for( unsigned int d = 0; d < df.mNumIndices; ++d ) {
df.mIndices[d] = newIndex;
const unsigned int newIdx( pf.mIndices[ d ] );
if ( newIdx > sourceMesh->mPositions.size() ) {
continue;
}
orgPoints[newIndex] = pf.mIndices[d];
// Position
@ -459,7 +464,7 @@ void XFileImporter::CreateAnimations( aiScene* pScene, const XFile::Scene* pData
nbone->mNodeName.Set( bone->mBoneName);
nanim->mChannels[b] = nbone;
// keyframes are given as combined transformation matrix keys
// key-frames are given as combined transformation matrix keys
if( !bone->mTrafoKeys.empty() )
{
nbone->mNumPositionKeys = (unsigned int)bone->mTrafoKeys.size();

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@ -471,7 +471,10 @@ void XFileParser::ParseDataObjectMesh( Mesh* pMesh)
unsigned int numIndices = ReadInt();
Face& face = pMesh->mPosFaces[a];
for (unsigned int b = 0; b < numIndices; ++b) {
face.mIndices.push_back( ReadInt() );
const int idx( ReadInt() );
if ( static_cast<unsigned int>( idx ) <= numVertices ) {
face.mIndices.push_back( idx );
}
}
TestForSeparator();
}
@ -1293,7 +1296,7 @@ unsigned int XFileParser::ReadBinDWord() {
// ------------------------------------------------------------------------------------------------
unsigned int XFileParser::ReadInt()
{
if( mIsBinaryFormat)
if( mIsBinaryFormat)
{
if( mBinaryNumCount == 0 && mEnd - mP >= 2)
{
@ -1305,7 +1308,8 @@ unsigned int XFileParser::ReadInt()
}
--mBinaryNumCount;
if ( mEnd - mP >= 4) {
const size_t len( mEnd - mP );
if ( len >= 4) {
return ReadBinDWord();
} else {
mP = mEnd;
@ -1340,6 +1344,7 @@ unsigned int XFileParser::ReadInt()
}
CheckForSeparator();
return isNegative ? ((unsigned int) -int( number)) : number;
}
}

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@ -363,9 +363,7 @@ int CDisplay::ReplaceCurrentTexture(const char* szPath)
*tex = piTexture;
m_pcCurrentTexture->piTexture = tex;
//if (!pcMesh->bSharedFX){
pcMesh->piEffect->SetTexture(tex_string,piTexture);
//}
pcMesh->piEffect->SetTexture(tex_string,piTexture);
}
}
@ -563,7 +561,6 @@ int CDisplay::AddMaterialToDisplayList(HTREEITEM hRoot,
tvi.iImage = m_aiImageList[AI_VIEW_IMGLIST_MATERIAL];
tvi.iSelectedImage = m_aiImageList[AI_VIEW_IMGLIST_MATERIAL];
tvi.lParam = (LPARAM)10;
//tvi.state = TVIS_EXPANDED | TVIS_EXPANDEDONCE ;
sNew.itemex = tvi;
sNew.hInsertAfter = TVI_LAST;
@ -630,7 +627,7 @@ int CDisplay::AddMaterialToDisplayList(HTREEITEM hRoot,
return 1;
}
//-------------------------------------------------------------------------------
// Expand all elements in the treeview
// Expand all elements in the tree-view
int CDisplay::ExpandTree()
{
// expand all materials
@ -780,7 +777,7 @@ int CDisplay::OnRender()
// Now render the log display in the upper right corner of the window
CLogDisplay::Instance().OnRender();
// present the backbuffer
// present the back-buffer
g_piDevice->EndScene();
g_piDevice->Present(NULL,NULL,NULL,NULL);
@ -1601,7 +1598,7 @@ int CDisplay::HandleInput()
return 1;
}
//-------------------------------------------------------------------------------
// Process input for an empty scen view to allow for skybox rotations
// Process input for an empty scene view to allow for sky-box rotations
int CDisplay::HandleInputEmptyScene()
{
if(CBackgroundPainter::TEXTURE_CUBE == CBackgroundPainter::Instance().GetMode())
@ -2043,7 +2040,7 @@ int CDisplay::RenderNode (aiNode* piNode,const aiMatrix4x4& piMatrix,
g_piDevice->SetVertexDeclaration( gDefaultVertexDecl);
if (g_sOptions.bNoAlphaBlending) {
// manually disable alphablending
// manually disable alpha-blending
g_piDevice->SetRenderState(D3DRS_ALPHABLENDENABLE,FALSE);
}
@ -2207,9 +2204,6 @@ int CDisplay::RenderTextureView()
// it might be that there is no texture ...
if (!m_pcCurrentTexture->piTexture)
{
// FIX: no such log message. it would be repeated to often
//CLogDisplay::Instance().AddEntry("Unable to display texture. Image is unreachable.",
// D3DCOLOR_ARGB(0xFF,0xFF,0,0));
return 0;
}
@ -2304,5 +2298,6 @@ int CDisplay::RenderTextureView()
// do we need to draw UV coordinates?
return 1;
}
};
}

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@ -183,7 +183,6 @@ DWORD WINAPI LoadThreadProc(LPVOID lpParameter)
// get the end time of zje operation, calculate delta t
double fEnd = (double)timeGetTime();
g_fLoadTime = (float)((fEnd - fCur) / 1000);
// char szTemp[128];
g_bLoadingFinished = true;
// check whether the loading process has failed ...