Fix init order to fix build
parent
a6808b868c
commit
aa04ee89f1
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@ -268,8 +268,6 @@ void EncodeBase64(const uint8_t *in, size_t inLength, std::string &out);
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#define CHECK_EXT(EXT) \
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#define CHECK_EXT(EXT) \
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if (exts.find(#EXT) != exts.end()) extensionsUsed.EXT = true;
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if (exts.find(#EXT) != exts.end()) extensionsUsed.EXT = true;
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//! Helper struct to represent values that might not be present
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//! Helper struct to represent values that might not be present
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template <class T>
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template <class T>
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struct Nullable {
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struct Nullable {
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@ -106,7 +106,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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# define gltf_unordered_map tr1::unordered_map
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# define gltf_unordered_map tr1::unordered_map
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# define gltf_unordered_set tr1::unordered_set
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# define gltf_unordered_set tr1::unordered_set
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# else
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# else
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# define gltf_unordered_map unordered_map
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# define gltf_unordered_map unordered_map
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# define gltf_unordered_set unordered_set
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# define gltf_unordered_set unordered_set
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# endif
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# endif
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#endif
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#endif
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@ -1087,29 +1087,9 @@ class Asset {
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template <class T>
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template <class T>
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friend class LazyDict;
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friend class LazyDict;
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friend struct Buffer; // To access OpenFile
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friend struct Buffer; // To access OpenFile
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friend class AssetWriter;
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friend class AssetWriter;
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private:
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IOSystem *mIOSystem;
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rapidjson::IRemoteSchemaDocumentProvider *mSchemaDocumentProvider;
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std::string mCurrentAssetDir;
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size_t mSceneLength;
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size_t mBodyOffset, mBodyLength;
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std::vector<LazyDictBase *> mDicts;
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IdMap mUsedIds;
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Ref<Buffer> mBodyBuffer;
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Asset(Asset &);
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Asset &operator=(const Asset &);
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public:
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public:
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//! Keeps info about the enabled extensions
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//! Keeps info about the enabled extensions
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struct Extensions {
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struct Extensions {
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@ -1125,16 +1105,36 @@ public:
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bool KHR_draco_mesh_compression;
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bool KHR_draco_mesh_compression;
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bool FB_ngon_encoding;
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bool FB_ngon_encoding;
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bool KHR_texture_basisu;
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bool KHR_texture_basisu;
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Extensions() :
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KHR_materials_pbrSpecularGlossiness(false),
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KHR_materials_unlit(false),
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KHR_lights_punctual(false),
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KHR_texture_transform(false),
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KHR_materials_sheen(false),
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KHR_materials_clearcoat(false),
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KHR_materials_transmission(false),
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KHR_materials_volume(false),
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KHR_materials_ior(false),
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KHR_draco_mesh_compression(false),
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FB_ngon_encoding(false),
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KHR_texture_basisu(false) {
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// empty
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}
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} extensionsUsed;
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} extensionsUsed;
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//! Keeps info about the required extensions
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//! Keeps info about the required extensions
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struct RequiredExtensions {
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struct RequiredExtensions {
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bool KHR_draco_mesh_compression;
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bool KHR_draco_mesh_compression;
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bool KHR_texture_basisu;
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bool KHR_texture_basisu;
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RequiredExtensions() : KHR_draco_mesh_compression(false), KHR_texture_basisu(false) {
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// empty
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}
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} extensionsRequired;
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} extensionsRequired;
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AssetMetadata asset;
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AssetMetadata asset;
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Value *extras = nullptr;
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Value *extras;
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// Dictionaries for each type of object
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// Dictionaries for each type of object
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@ -1157,9 +1157,10 @@ public:
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public:
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public:
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Asset(IOSystem *io = nullptr, rapidjson::IRemoteSchemaDocumentProvider *schemaDocumentProvider = nullptr) :
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Asset(IOSystem *io = nullptr, rapidjson::IRemoteSchemaDocumentProvider *schemaDocumentProvider = nullptr) :
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mIOSystem(io),
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extensionsUsed(),
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mSchemaDocumentProvider(schemaDocumentProvider),
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extensionsRequired(),
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asset(),
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asset(),
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extras(nullptr),
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accessors(*this, "accessors"),
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accessors(*this, "accessors"),
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animations(*this, "animations"),
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animations(*this, "animations"),
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buffers(*this, "buffers"),
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buffers(*this, "buffers"),
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@ -1173,9 +1174,10 @@ public:
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samplers(*this, "samplers"),
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samplers(*this, "samplers"),
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scenes(*this, "scenes"),
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scenes(*this, "scenes"),
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skins(*this, "skins"),
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skins(*this, "skins"),
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textures(*this, "textures") {
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textures(*this, "textures") ,
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memset(&extensionsUsed, 0, sizeof(extensionsUsed));
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mIOSystem(io),
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memset(&extensionsRequired, 0, sizeof(extensionsRequired));
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mSchemaDocumentProvider(schemaDocumentProvider) {
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// empty
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}
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}
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//! Main function
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//! Main function
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@ -1192,18 +1194,32 @@ public:
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Ref<Buffer> GetBodyBuffer() { return mBodyBuffer; }
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Ref<Buffer> GetBodyBuffer() { return mBodyBuffer; }
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Asset(Asset &) = delete;
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Asset &operator=(const Asset &) = delete;
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private:
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private:
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void ReadBinaryHeader(IOStream &stream, std::vector<char> &sceneData);
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void ReadBinaryHeader(IOStream &stream, std::vector<char> &sceneData);
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//! Obtain a JSON document from the stream.
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/// Obtain a JSON document from the stream.
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// \param second argument is a buffer used by the document. It must be kept
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/// \param second argument is a buffer used by the document. It must be kept
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// alive while the document is in use.
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/// alive while the document is in use.
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Document ReadDocument(IOStream& stream, bool isBinary, std::vector<char>& sceneData);
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Document ReadDocument(IOStream& stream, bool isBinary, std::vector<char>& sceneData);
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void ReadExtensionsUsed(Document &doc);
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void ReadExtensionsUsed(Document &doc);
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void ReadExtensionsRequired(Document &doc);
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void ReadExtensionsRequired(Document &doc);
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IOStream *OpenFile(const std::string &path, const char *mode, bool absolute = false);
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IOStream *OpenFile(const std::string &path, const char *mode, bool absolute = false);
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private:
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IOSystem *mIOSystem;
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rapidjson::IRemoteSchemaDocumentProvider *mSchemaDocumentProvider;
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std::string mCurrentAssetDir;
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size_t mSceneLength;
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size_t mBodyOffset;
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size_t mBodyLength;
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std::vector<LazyDictBase *> mDicts;
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IdMap mUsedIds;
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Ref<Buffer> mBodyBuffer;
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};
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};
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inline std::string getContextForErrorMessages(const std::string &id, const std::string &name) {
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inline std::string getContextForErrorMessages(const std::string &id, const std::string &name) {
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@ -515,72 +515,74 @@ void glTF2Exporter::GetMatTexProp(const aiMaterial &mat, float &prop, const char
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}
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}
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void glTF2Exporter::GetMatTex(const aiMaterial &mat, Ref<Texture> &texture, unsigned int &texCoord, aiTextureType tt, unsigned int slot = 0) {
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void glTF2Exporter::GetMatTex(const aiMaterial &mat, Ref<Texture> &texture, unsigned int &texCoord, aiTextureType tt, unsigned int slot = 0) {
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if (mat.GetTextureCount(tt) > 0) {
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if (mat.GetTextureCount(tt) == 0) {
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aiString tex;
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return;
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}
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aiString tex;
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// Read texcoord (UV map index)
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// Read texcoord (UV map index)
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mat.Get(AI_MATKEY_UVWSRC(tt, slot), texCoord);
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mat.Get(AI_MATKEY_UVWSRC(tt, slot), texCoord);
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if (mat.Get(AI_MATKEY_TEXTURE(tt, slot), tex) == AI_SUCCESS) {
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if (mat.Get(AI_MATKEY_TEXTURE(tt, slot), tex) == AI_SUCCESS) {
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std::string path = tex.C_Str();
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std::string path = tex.C_Str();
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if (path.size() > 0) {
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if (path.size() > 0) {
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std::map<std::string, unsigned int>::iterator it = mTexturesByPath.find(path);
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std::map<std::string, unsigned int>::iterator it = mTexturesByPath.find(path);
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if (it != mTexturesByPath.end()) {
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if (it != mTexturesByPath.end()) {
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texture = mAsset->textures.Get(it->second);
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texture = mAsset->textures.Get(it->second);
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}
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}
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bool useBasisUniversal = false;
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bool useBasisUniversal = false;
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if (!texture) {
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if (!texture) {
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std::string texId = mAsset->FindUniqueID("", "texture");
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std::string texId = mAsset->FindUniqueID("", "texture");
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texture = mAsset->textures.Create(texId);
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texture = mAsset->textures.Create(texId);
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mTexturesByPath[path] = texture.GetIndex();
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mTexturesByPath[path] = texture.GetIndex();
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std::string imgId = mAsset->FindUniqueID("", "image");
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std::string imgId = mAsset->FindUniqueID("", "image");
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texture->source = mAsset->images.Create(imgId);
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texture->source = mAsset->images.Create(imgId);
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const aiTexture *curTex = mScene->GetEmbeddedTexture(path.c_str());
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const aiTexture *curTex = mScene->GetEmbeddedTexture(path.c_str());
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if (curTex != nullptr) { // embedded
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if (curTex != nullptr) { // embedded
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texture->source->name = curTex->mFilename.C_Str();
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texture->source->name = curTex->mFilename.C_Str();
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//basisu: embedded ktx2, bu
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//basisu: embedded ktx2, bu
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if (curTex->achFormatHint[0]) {
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if (curTex->achFormatHint[0]) {
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std::string mimeType = "image/";
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std::string mimeType = "image/";
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if (memcmp(curTex->achFormatHint, "jpg", 3) == 0)
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if (memcmp(curTex->achFormatHint, "jpg", 3) == 0)
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mimeType += "jpeg";
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mimeType += "jpeg";
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else if (memcmp(curTex->achFormatHint, "ktx", 3) == 0) {
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else if (memcmp(curTex->achFormatHint, "ktx", 3) == 0) {
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useBasisUniversal = true;
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mimeType += "ktx";
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} else if (memcmp(curTex->achFormatHint, "kx2", 3) == 0) {
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useBasisUniversal = true;
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mimeType += "ktx2";
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} else if (memcmp(curTex->achFormatHint, "bu", 2) == 0) {
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useBasisUniversal = true;
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mimeType += "basis";
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} else
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mimeType += curTex->achFormatHint;
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texture->source->mimeType = mimeType;
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}
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// The asset has its own buffer, see Image::SetData
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//basisu: "image/ktx2", "image/basis" as is
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texture->source->SetData(reinterpret_cast<uint8_t *>(curTex->pcData), curTex->mWidth, *mAsset);
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} else {
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texture->source->uri = path;
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if (texture->source->uri.find(".ktx") != std::string::npos ||
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texture->source->uri.find(".basis") != std::string::npos) {
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useBasisUniversal = true;
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useBasisUniversal = true;
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}
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mimeType += "ktx";
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} else if (memcmp(curTex->achFormatHint, "kx2", 3) == 0) {
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useBasisUniversal = true;
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mimeType += "ktx2";
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} else if (memcmp(curTex->achFormatHint, "bu", 2) == 0) {
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useBasisUniversal = true;
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mimeType += "basis";
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} else
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mimeType += curTex->achFormatHint;
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texture->source->mimeType = mimeType;
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}
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}
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//basisu
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// The asset has its own buffer, see Image::SetData
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if (useBasisUniversal) {
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//basisu: "image/ktx2", "image/basis" as is
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mAsset->extensionsUsed.KHR_texture_basisu = true;
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texture->source->SetData(reinterpret_cast<uint8_t *>(curTex->pcData), curTex->mWidth, *mAsset);
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mAsset->extensionsRequired.KHR_texture_basisu = true;
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} else {
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texture->source->uri = path;
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if (texture->source->uri.find(".ktx") != std::string::npos ||
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texture->source->uri.find(".basis") != std::string::npos) {
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useBasisUniversal = true;
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}
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}
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GetTexSampler(mat, texture, tt, slot);
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}
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}
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//basisu
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if (useBasisUniversal) {
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mAsset->extensionsUsed.KHR_texture_basisu = true;
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mAsset->extensionsRequired.KHR_texture_basisu = true;
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}
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GetTexSampler(mat, texture, tt, slot);
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}
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}
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}
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}
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}
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}
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@ -588,12 +590,7 @@ void glTF2Exporter::GetMatTex(const aiMaterial &mat, Ref<Texture> &texture, unsi
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void glTF2Exporter::GetMatTex(const aiMaterial &mat, TextureInfo &prop, aiTextureType tt, unsigned int slot = 0) {
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void glTF2Exporter::GetMatTex(const aiMaterial &mat, TextureInfo &prop, aiTextureType tt, unsigned int slot = 0) {
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Ref<Texture> &texture = prop.texture;
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Ref<Texture> &texture = prop.texture;
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GetMatTex(mat, texture, prop.texCoord, tt, slot);
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GetMatTex(mat, texture, prop.texCoord, tt, slot);
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//if (texture) {
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// GetMatTexProp(mat, prop.texCoord, "texCoord", tt, slot);
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//}
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}
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}
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void glTF2Exporter::GetMatTex(const aiMaterial &mat, NormalTextureInfo &prop, aiTextureType tt, unsigned int slot = 0) {
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void glTF2Exporter::GetMatTex(const aiMaterial &mat, NormalTextureInfo &prop, aiTextureType tt, unsigned int slot = 0) {
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@ -681,12 +678,14 @@ bool glTF2Exporter::GetMatSpecGloss(const aiMaterial &mat, glTF2::PbrSpecularGlo
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bool glTF2Exporter::GetMatSheen(const aiMaterial &mat, glTF2::MaterialSheen &sheen) {
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bool glTF2Exporter::GetMatSheen(const aiMaterial &mat, glTF2::MaterialSheen &sheen) {
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// Return true if got any valid Sheen properties or textures
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// Return true if got any valid Sheen properties or textures
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if (GetMatColor(mat, sheen.sheenColorFactor, AI_MATKEY_SHEEN_COLOR_FACTOR) != aiReturn_SUCCESS)
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if (GetMatColor(mat, sheen.sheenColorFactor, AI_MATKEY_SHEEN_COLOR_FACTOR) != aiReturn_SUCCESS) {
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return false;
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return false;
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}
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// Default Sheen color factor {0,0,0} disables Sheen, so do not export
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// Default Sheen color factor {0,0,0} disables Sheen, so do not export
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if (sheen.sheenColorFactor == defaultSheenFactor)
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if (sheen.sheenColorFactor == defaultSheenFactor) {
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return false;
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return false;
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}
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mat.Get(AI_MATKEY_SHEEN_ROUGHNESS_FACTOR, sheen.sheenRoughnessFactor);
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mat.Get(AI_MATKEY_SHEEN_ROUGHNESS_FACTOR, sheen.sheenRoughnessFactor);
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@ -781,9 +780,7 @@ void glTF2Exporter::ExportMaterials() {
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aiColor4D specularColor;
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aiColor4D specularColor;
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ai_real shininess;
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ai_real shininess;
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if (
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if (mat.Get(AI_MATKEY_COLOR_SPECULAR, specularColor) == AI_SUCCESS && mat.Get(AI_MATKEY_SHININESS, shininess) == AI_SUCCESS) {
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mat.Get(AI_MATKEY_COLOR_SPECULAR, specularColor) == AI_SUCCESS &&
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mat.Get(AI_MATKEY_SHININESS, shininess) == AI_SUCCESS) {
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// convert specular color to luminance
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// convert specular color to luminance
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float specularIntensity = specularColor[0] * 0.2125f + specularColor[1] * 0.7154f + specularColor[2] * 0.0721f;
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float specularIntensity = specularColor[0] * 0.2125f + specularColor[1] * 0.7154f + specularColor[2] * 0.0721f;
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//normalize shininess (assuming max is 1000) with an inverse exponentional curve
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//normalize shininess (assuming max is 1000) with an inverse exponentional curve
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@ -916,7 +913,8 @@ Ref<Node> FindSkeletonRootJoint(Ref<Skin> &skinRef) {
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return parentNodeRef;
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return parentNodeRef;
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}
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}
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void ExportSkin(Asset &mAsset, const aiMesh *aimesh, Ref<Mesh> &meshRef, Ref<Buffer> &bufferRef, Ref<Skin> &skinRef, std::vector<aiMatrix4x4> &inverseBindMatricesData) {
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void ExportSkin(Asset &mAsset, const aiMesh *aimesh, Ref<Mesh> &meshRef, Ref<Buffer> &bufferRef, Ref<Skin> &skinRef,
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std::vector<aiMatrix4x4> &inverseBindMatricesData) {
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if (aimesh->mNumBones < 1) {
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if (aimesh->mNumBones < 1) {
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return;
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return;
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}
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}
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@ -986,7 +984,8 @@ void ExportSkin(Asset &mAsset, const aiMesh *aimesh, Ref<Mesh> &meshRef, Ref<Buf
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} // End: for-loop mNumMeshes
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} // End: for-loop mNumMeshes
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Mesh::Primitive &p = meshRef->primitives.back();
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Mesh::Primitive &p = meshRef->primitives.back();
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Ref<Accessor> vertexJointAccessor = ExportData(mAsset, skinRef->id, bufferRef, aimesh->mNumVertices, vertexJointData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT);
|
Ref<Accessor> vertexJointAccessor = ExportData(mAsset, skinRef->id, bufferRef, aimesh->mNumVertices,
|
||||||
|
vertexJointData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT);
|
||||||
if (vertexJointAccessor) {
|
if (vertexJointAccessor) {
|
||||||
size_t offset = vertexJointAccessor->bufferView->byteOffset;
|
size_t offset = vertexJointAccessor->bufferView->byteOffset;
|
||||||
size_t bytesLen = vertexJointAccessor->bufferView->byteLength;
|
size_t bytesLen = vertexJointAccessor->bufferView->byteLength;
|
||||||
|
@ -1069,8 +1068,11 @@ void glTF2Exporter::ExportMeshes() {
|
||||||
p.ngonEncoded = (aim->mPrimitiveTypes & aiPrimitiveType_NGONEncodingFlag) != 0;
|
p.ngonEncoded = (aim->mPrimitiveTypes & aiPrimitiveType_NGONEncodingFlag) != 0;
|
||||||
|
|
||||||
/******************* Vertices ********************/
|
/******************* Vertices ********************/
|
||||||
Ref<Accessor> v = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mVertices, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
|
Ref<Accessor> v = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mVertices, AttribType::VEC3,
|
||||||
if (v) p.attributes.position.push_back(v);
|
AttribType::VEC3, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
|
||||||
|
if (v) {
|
||||||
|
p.attributes.position.push_back(v);
|
||||||
|
}
|
||||||
|
|
||||||
/******************** Normals ********************/
|
/******************** Normals ********************/
|
||||||
// Normalize all normals as the validator can emit a warning otherwise
|
// Normalize all normals as the validator can emit a warning otherwise
|
||||||
|
@ -1080,13 +1082,17 @@ void glTF2Exporter::ExportMeshes() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Ref<Accessor> n = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
|
Ref<Accessor> n = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC3,
|
||||||
if (n) p.attributes.normal.push_back(n);
|
AttribType::VEC3, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
|
||||||
|
if (n) {
|
||||||
|
p.attributes.normal.push_back(n);
|
||||||
|
}
|
||||||
|
|
||||||
/************** Texture coordinates **************/
|
/************** Texture coordinates **************/
|
||||||
for (int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
|
for (int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
|
||||||
if (!aim->HasTextureCoords(i))
|
if (!aim->HasTextureCoords(i)) {
|
||||||
continue;
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
// Flip UV y coords
|
// Flip UV y coords
|
||||||
if (aim->mNumUVComponents[i] > 1) {
|
if (aim->mNumUVComponents[i] > 1) {
|
||||||
|
@ -1098,16 +1104,21 @@ void glTF2Exporter::ExportMeshes() {
|
||||||
if (aim->mNumUVComponents[i] > 0) {
|
if (aim->mNumUVComponents[i] > 0) {
|
||||||
AttribType::Value type = (aim->mNumUVComponents[i] == 2) ? AttribType::VEC2 : AttribType::VEC3;
|
AttribType::Value type = (aim->mNumUVComponents[i] == 2) ? AttribType::VEC2 : AttribType::VEC3;
|
||||||
|
|
||||||
Ref<Accessor> tc = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mTextureCoords[i], AttribType::VEC3, type, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
|
Ref<Accessor> tc = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mTextureCoords[i],
|
||||||
if (tc) p.attributes.texcoord.push_back(tc);
|
AttribType::VEC3, type, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
|
||||||
|
if (tc) {
|
||||||
|
p.attributes.texcoord.push_back(tc);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*************** Vertex colors ****************/
|
/*************** Vertex colors ****************/
|
||||||
for (unsigned int indexColorChannel = 0; indexColorChannel < aim->GetNumColorChannels(); ++indexColorChannel) {
|
for (unsigned int indexColorChannel = 0; indexColorChannel < aim->GetNumColorChannels(); ++indexColorChannel) {
|
||||||
Ref<Accessor> c = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mColors[indexColorChannel], AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
|
Ref<Accessor> c = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mColors[indexColorChannel],
|
||||||
if (c)
|
AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
|
||||||
|
if (c) {
|
||||||
p.attributes.color.push_back(c);
|
p.attributes.color.push_back(c);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*************** Vertices indices ****************/
|
/*************** Vertices indices ****************/
|
||||||
|
@ -1121,7 +1132,8 @@ void glTF2Exporter::ExportMeshes() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
p.indices = ExportData(*mAsset, meshId, b, indices.size(), &indices[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_UNSIGNED_INT, BufferViewTarget_ELEMENT_ARRAY_BUFFER);
|
p.indices = ExportData(*mAsset, meshId, b, indices.size(), &indices[0], AttribType::SCALAR, AttribType::SCALAR,
|
||||||
|
ComponentType_UNSIGNED_INT, BufferViewTarget_ELEMENT_ARRAY_BUFFER);
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (aim->mPrimitiveTypes) {
|
switch (aim->mPrimitiveTypes) {
|
||||||
|
@ -1136,6 +1148,7 @@ void glTF2Exporter::ExportMeshes() {
|
||||||
break;
|
break;
|
||||||
default: // aiPrimitiveType_TRIANGLE
|
default: // aiPrimitiveType_TRIANGLE
|
||||||
p.mode = PrimitiveMode_TRIANGLES;
|
p.mode = PrimitiveMode_TRIANGLES;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*************** Skins ****************/
|
/*************** Skins ****************/
|
||||||
|
@ -1155,8 +1168,9 @@ void glTF2Exporter::ExportMeshes() {
|
||||||
p.targets.resize(aim->mNumAnimMeshes);
|
p.targets.resize(aim->mNumAnimMeshes);
|
||||||
for (unsigned int am = 0; am < aim->mNumAnimMeshes; ++am) {
|
for (unsigned int am = 0; am < aim->mNumAnimMeshes; ++am) {
|
||||||
aiAnimMesh *pAnimMesh = aim->mAnimMeshes[am];
|
aiAnimMesh *pAnimMesh = aim->mAnimMeshes[am];
|
||||||
if (bExportTargetNames)
|
if (bExportTargetNames) {
|
||||||
m->targetNames.push_back(pAnimMesh->mName.data);
|
m->targetNames.emplace_back(pAnimMesh->mName.data);
|
||||||
|
}
|
||||||
// position
|
// position
|
||||||
if (pAnimMesh->HasPositions()) {
|
if (pAnimMesh->HasPositions()) {
|
||||||
// NOTE: in gltf it is the diff stored
|
// NOTE: in gltf it is the diff stored
|
||||||
|
@ -1319,12 +1333,12 @@ unsigned int glTF2Exporter::ExportNodeHierarchy(const aiNode *n) {
|
||||||
}
|
}
|
||||||
|
|
||||||
for (unsigned int i = 0; i < n->mNumMeshes; ++i) {
|
for (unsigned int i = 0; i < n->mNumMeshes; ++i) {
|
||||||
node->meshes.push_back(mAsset->meshes.Get(n->mMeshes[i]));
|
node->meshes.emplace_back(mAsset->meshes.Get(n->mMeshes[i]));
|
||||||
}
|
}
|
||||||
|
|
||||||
for (unsigned int i = 0; i < n->mNumChildren; ++i) {
|
for (unsigned int i = 0; i < n->mNumChildren; ++i) {
|
||||||
unsigned int idx = ExportNode(n->mChildren[i], node);
|
unsigned int idx = ExportNode(n->mChildren[i], node);
|
||||||
node->children.push_back(mAsset->nodes.Get(idx));
|
node->children.emplace_back(mAsset->nodes.Get(idx));
|
||||||
}
|
}
|
||||||
|
|
||||||
return node.GetIndex();
|
return node.GetIndex();
|
||||||
|
@ -1366,12 +1380,12 @@ unsigned int glTF2Exporter::ExportNode(const aiNode *n, Ref<Node> &parent) {
|
||||||
}
|
}
|
||||||
|
|
||||||
for (unsigned int i = 0; i < n->mNumMeshes; ++i) {
|
for (unsigned int i = 0; i < n->mNumMeshes; ++i) {
|
||||||
node->meshes.push_back(mAsset->meshes.Get(n->mMeshes[i]));
|
node->meshes.emplace_back(mAsset->meshes.Get(n->mMeshes[i]));
|
||||||
}
|
}
|
||||||
|
|
||||||
for (unsigned int i = 0; i < n->mNumChildren; ++i) {
|
for (unsigned int i = 0; i < n->mNumChildren; ++i) {
|
||||||
unsigned int idx = ExportNode(n->mChildren[i], node);
|
unsigned int idx = ExportNode(n->mChildren[i], node);
|
||||||
node->children.push_back(mAsset->nodes.Get(idx));
|
node->children.emplace_back(mAsset->nodes.Get(idx));
|
||||||
}
|
}
|
||||||
|
|
||||||
return node.GetIndex();
|
return node.GetIndex();
|
||||||
|
@ -1386,7 +1400,7 @@ void glTF2Exporter::ExportScene() {
|
||||||
|
|
||||||
// root node will be the first one exported (idx 0)
|
// root node will be the first one exported (idx 0)
|
||||||
if (mAsset->nodes.Size() > 0) {
|
if (mAsset->nodes.Size() > 0) {
|
||||||
scene->nodes.push_back(mAsset->nodes.Get(0u));
|
scene->nodes.emplace_back(mAsset->nodes.Get(0u));
|
||||||
}
|
}
|
||||||
|
|
||||||
// set as the default scene
|
// set as the default scene
|
||||||
|
@ -1521,12 +1535,6 @@ void glTF2Exporter::ExportAnimations() {
|
||||||
AddSampler(animRef, animNode, scaleSampler, AnimationPath_SCALE);
|
AddSampler(animRef, animNode, scaleSampler, AnimationPath_SCALE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Assimp documentation states this is not used (not implemented)
|
|
||||||
// for (unsigned int channelIndex = 0; channelIndex < anim->mNumMeshChannels; ++channelIndex) {
|
|
||||||
// const aiMeshAnim* meshChannel = anim->mMeshChannels[channelIndex];
|
|
||||||
// }
|
|
||||||
|
|
||||||
} // End: for-loop mNumAnimations
|
} // End: for-loop mNumAnimations
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue