Print version line to log upon loading a new file. This should aid at debugging incoming bugreports with logs attached.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@804 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
parent
9cc61781d0
commit
a9fd7651fa
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@ -44,6 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "AssimpPCH.h"
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#include "../include/aiVersion.h"
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// ------------------------------------------------------------------------------------------------
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/* Uncomment this line to prevent Assimp from catching unknown exceptions.
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@ -68,8 +69,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "ScenePreprocessor.h"
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#include "MemoryIOWrapper.h"
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#include "Profiler.h"
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#include "TinyFormatter.h"
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using namespace Assimp::Profiling;
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using namespace Assimp::Formatter;
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// ------------------------------------------------------------------------------------------------
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// Importers
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@ -827,6 +830,56 @@ const aiScene* Importer::ReadFileFromMemory( const void* pBuffer,
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return pimpl->mScene;
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}
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// ------------------------------------------------------------------------------------------------
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void WriteLogOpening(const std::string& file)
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{
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Logger* l = DefaultLogger::get();
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if (!l) {
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return;
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}
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l->info("Load " + file);
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// print a full version dump. This is nice because we don't
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// need to ask the authors of incoming bug reports for
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// the library version they're using - a log dump is
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// sufficient.
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const unsigned int flags = aiGetCompileFlags();
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l->debug(format()
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<< "Assimp "
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<< aiGetVersionMajor()
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<< "."
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<< aiGetVersionMinor()
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<< "."
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<< aiGetVersionRevision()
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#if defined(ASSIMP_BUILD_X86_32BIT_ARCHITECTURE)
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<< " x86"
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#elif defined(ASSIMP_BUILD_X86_64BIT_ARCHITECTURE)
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<< " amd64"
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#elif defined(ASSIMP_BUILD_IA_64BIT_ARCHITECTURE)
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<< " itanium"
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#else
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# error unknown architecture
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#endif
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#if defined(_MSC_VER)
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<< " msvc"
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#elif defined(__GNUC__)
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<< " gcc"
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#else
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# error unknown compiler
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#endif
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#ifndef NDEBUG
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<< " debug"
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#endif
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<< (flags & ASSIMP_CFLAGS_NOBOOST ? " noboost" : "")
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<< (flags & ASSIMP_CFLAGS_SHARED ? " shared" : "")
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<< (flags & ASSIMP_CFLAGS_SINGLETHREADED ? " singlethreaded" : "")
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);
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}
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// ------------------------------------------------------------------------------------------------
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// Reads the given file and returns its contents if successful.
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const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
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@ -840,6 +893,8 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
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// ImportErrorException's are throw by ourselves and caught elsewhere.
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//-----------------------------------------------------------------------
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WriteLogOpening(pFile);
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#ifdef ASSIMP_CATCH_GLOBAL_EXCEPTIONS
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try
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#endif // ! ASSIMP_CATCH_GLOBAL_EXCEPTIONS
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@ -195,13 +195,13 @@ int LoadAsset(void)
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g_mWorldRotate = aiMatrix4x4();
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g_mWorld = aiMatrix4x4();
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char szTemp[MAX_PATH+64];
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sprintf(szTemp,"Starting to load %s",g_szFileName);
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CLogWindow::Instance().WriteLine(
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"----------------------------------------------------------------------------");
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CLogWindow::Instance().WriteLine(szTemp);
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// char szTemp[MAX_PATH+64];
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// sprintf(szTemp,"Starting to load %s",g_szFileName);
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CLogWindow::Instance().WriteLine(
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"----------------------------------------------------------------------------");
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// CLogWindow::Instance().WriteLine(szTemp);
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// CLogWindow::Instance().WriteLine(
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// "----------------------------------------------------------------------------");
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CLogWindow::Instance().SetAutoUpdate(false);
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// create a helper thread to load the asset
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