commit
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@ -67,6 +67,7 @@ namespace AssxmlExport {
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// -----------------------------------------------------------------------------------
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static int ioprintf( IOStream * io, const char *format, ... ) {
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using namespace std;
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if ( nullptr == io ) {
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return -1;
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}
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@ -756,19 +756,17 @@ namespace glTF
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virtual void AttachToDocument(Document& doc) = 0;
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virtual void DetachFromDocument() = 0;
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#ifdef GLTF_ASSET_WITH_EXPORT_SUPPORT
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virtual void WriteObjects(AssetWriter& writer) = 0;
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#endif
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};
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#ifdef GLTF_ASSET_WITH_EXPORT_SUPPORT
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template<class T>
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class LazyDict;
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//! (Implemented in glTFAssetWriter.h)
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template<class T>
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void WriteLazyDict(LazyDict<T>& d, AssetWriter& w);
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#endif
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//! Manages lazy loading of the glTF top-level objects, and keeps a reference to them by ID
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//! It is the owner the loaded objects, so when it is destroyed it also deletes them
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@ -790,10 +788,8 @@ namespace glTF
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void AttachToDocument(Document& doc);
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void DetachFromDocument();
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#ifdef GLTF_ASSET_WITH_EXPORT_SUPPORT
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void WriteObjects(AssetWriter& writer)
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{ WriteLazyDict<T>(*this, writer); }
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#endif
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Ref<T> Add(T* obj);
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@ -48,7 +48,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef glTFAssetWriter_H_INC
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#define glTFAssetWriter_H_INC
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#define GLTF_ASSET_WITH_EXPORT_SUPPORT
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#include "glTFAsset.h"
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namespace glTF
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@ -305,7 +305,7 @@ namespace glTF {
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}
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AssetWriter::AssetWriter(Asset& a)
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inline AssetWriter::AssetWriter(Asset& a)
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: mDoc()
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, mAsset(a)
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, mAl(mDoc.GetAllocator())
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@ -326,7 +326,7 @@ namespace glTF {
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}
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}
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void AssetWriter::WriteFile(const char* path)
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inline void AssetWriter::WriteFile(const char* path)
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{
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bool isBinary = mAsset.extensionsUsed.KHR_binary_glTF;
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@ -363,7 +363,7 @@ namespace glTF {
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}
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}
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void AssetWriter::WriteBinaryData(IOStream* outfile, size_t sceneLength)
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inline void AssetWriter::WriteBinaryData(IOStream* outfile, size_t sceneLength)
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{
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//
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// write the body data
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@ -413,7 +413,7 @@ namespace glTF {
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}
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void AssetWriter::WriteMetadata()
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inline void AssetWriter::WriteMetadata()
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{
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Value asset;
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asset.SetObject();
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@ -425,7 +425,7 @@ namespace glTF {
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mDoc.AddMember("asset", asset, mAl);
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}
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void AssetWriter::WriteExtensionsUsed()
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inline void AssetWriter::WriteExtensionsUsed()
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{
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Value exts;
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exts.SetArray();
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@ -44,6 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
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#include "glTFExporter.h"
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#include "Exceptional.h"
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#include "StringComparison.h"
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#include "ByteSwapper.h"
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@ -54,7 +55,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/material.h>
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#include <assimp/scene.h>
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#include <memory>
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#include <memory>
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#include "glTFAssetWriter.h"
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@ -53,6 +53,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "MakeVerboseFormat.h"
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#include "glTFAsset.h"
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// This is included here so WriteLazyDict<T>'s definition is found.
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#include "glTFAssetWriter.h"
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using namespace Assimp;
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using namespace glTF;
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