Bugfix WIP: collada instanced nodes, still working on it.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@751 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
ulfjorensen 2010-06-04 14:36:41 +00:00
parent 219f9fadc6
commit a9161ede18
2 changed files with 12 additions and 13 deletions

View File

@ -178,8 +178,8 @@ aiNode* ColladaLoader::BuildHierarchy( const ColladaParser& pParser, const Colla
// create a node for it
aiNode* node = new aiNode();
// find a name for the new node. It's more complicated than you might think
node->mName.Set( FindNameForNode( pNode));
// find a name for the new node. It's more complicated than you might think
node->mName.Set( FindNameForNode( pNode));
// calculate the transformation matrix for it
node->mTransformation = pParser.CalculateResultTransform( pNode->mTransforms);
@ -192,18 +192,17 @@ aiNode* ColladaLoader::BuildHierarchy( const ColladaParser& pParser, const Colla
node->mNumChildren = pNode->mChildren.size()+instances.size();
node->mChildren = new aiNode*[node->mNumChildren];
unsigned int a = 0;
for(; a < pNode->mChildren.size(); a++)
for( size_t a = 0; a < pNode->mChildren.size(); a++)
{
node->mChildren[a] = BuildHierarchy( pParser, pNode->mChildren[a]);
node->mChildren[a]->mParent = node;
}
// ... and finally the resolved node instances
for(; a < node->mNumChildren; a++)
for( size_t a = 0; a < instances.size(); a++)
{
node->mChildren[a] = BuildHierarchy( pParser, instances[a-pNode->mChildren.size()]);
node->mChildren[a]->mParent = node;
node->mChildren[pNode->mChildren.size() + a] = BuildHierarchy( pParser, instances[a]);
node->mChildren[pNode->mChildren.size() + a]->mParent = node;
}
// construct meshes
@ -1263,7 +1262,7 @@ void ColladaLoader::BuildMaterials( const ColladaParser& pParser, aiScene* pScen
// ------------------------------------------------------------------------------------------------
// Resolves the texture name for the given effect texture entry
const aiString& ColladaLoader::FindFilenameForEffectTexture( const ColladaParser& pParser,
aiString ColladaLoader::FindFilenameForEffectTexture( const ColladaParser& pParser,
const Collada::Effect& pEffect, const std::string& pName)
{
// recurse through the param references until we end up at an image

View File

@ -173,7 +173,7 @@ protected:
aiTextureType type, unsigned int idx = 0);
/** Resolves the texture name for the given effect texture entry */
const aiString& FindFilenameForEffectTexture( const ColladaParser& pParser,
aiString FindFilenameForEffectTexture( const ColladaParser& pParser,
const Collada::Effect& pEffect, const std::string& pName);
/** Converts a path read from a collada file to the usual representation */
@ -201,11 +201,11 @@ protected:
/** Finds a node in the collada scene by the given name */
const Collada::Node* FindNode( const Collada::Node* pNode, const std::string& pName) const;
/** Finds a node in the collada scene by the given SID */
const Collada::Node* FindNodeBySID( const Collada::Node* pNode, const std::string& pSID) const;
/** Finds a node in the collada scene by the given SID */
const Collada::Node* FindNodeBySID( const Collada::Node* pNode, const std::string& pSID) const;
/** Finds a proper name for a node derived from the collada-node's properties */
std::string FindNameForNode( const Collada::Node* pNode) const;
/** Finds a proper name for a node derived from the collada-node's properties */
std::string FindNameForNode( const Collada::Node* pNode) const;
protected:
/** Filename, for a verbose error message */