header paths adjusted for unit tests and samples
118
samples/README
|
@ -1,59 +1,59 @@
|
|||
|
||||
|
||||
ASSIMP SAMPLES README
|
||||
=====================
|
||||
|
||||
|
||||
1. General
|
||||
----------
|
||||
|
||||
This directory contains various samples to illustrate Assimp's
|
||||
use in various real-world environments. Workspaces to build the
|
||||
samples can be found in the respective directories. The VC workspaces
|
||||
copy the created executables to the ./bin directory.
|
||||
|
||||
All GL-based samples depend on GLUT, some on DevIL. For convenience,
|
||||
these libraries are included in the repository in their respective
|
||||
Windows/x86 prebuilt versions. To build on linux, install the
|
||||
required packages using the package manager of your choice.
|
||||
|
||||
Also note that the VS workspaces link against the DLL version of the
|
||||
Assimp library, thus you need to build it in the first place (
|
||||
assimp-release-dll build configuration). The Assimp DLL needs to be
|
||||
copied to ./bin as well (the VS workspaces will try to do this
|
||||
automatically).
|
||||
|
||||
|
||||
2. List of samples
|
||||
------------------
|
||||
|
||||
|
||||
SimpleOpenGL
|
||||
|
||||
A very simple and straightforward OpenGL sample. It loads a
|
||||
model (gets the path to it on the command line, default is dwarf.x)
|
||||
and displays the model as wireframe. Animations and materials are
|
||||
not evaluated at all. This samples uses the C interface to Assimp.
|
||||
Basic materials are displayed, but no textures.
|
||||
|
||||
This sample should work virtually everywhere, provided glut
|
||||
is available.
|
||||
|
||||
|
||||
SimpleTexturedOpenGL
|
||||
|
||||
An extended OpenGL sample, featuring texturing using the DevIL
|
||||
library. Based on SimpleOpenGL and the NeHe GL tutorial style.
|
||||
|
||||
This is a Windows-only sample.
|
||||
|
||||
This sample was kindly provided by SamHayne (http://sf.net/users/samhayne/)
|
||||
See http://sourceforge.net/projects/assimp/forums/forum/817654/topic/3736373
|
||||
|
||||
|
||||
SimpleAssimpViewX
|
||||
|
||||
A Mac OSX-based viewer app. This sample was kindly provided by drparallax.
|
||||
See http://sourceforge.net/projects/assimp/forums/forum/817654/topic/3917829
|
||||
|
||||
|
||||
|
||||
|
||||
ASSIMP SAMPLES README
|
||||
=====================
|
||||
|
||||
|
||||
1. General
|
||||
----------
|
||||
|
||||
This directory contains various samples to illustrate Assimp's
|
||||
use in various real-world environments. Workspaces to build the
|
||||
samples can be found in the respective directories. The VC workspaces
|
||||
copy the created executables to the ./bin directory.
|
||||
|
||||
All GL-based samples depend on GLUT, some on DevIL. For convenience,
|
||||
these libraries are included in the repository in their respective
|
||||
Windows/x86 prebuilt versions. To build on linux, install the
|
||||
required packages using the package manager of your choice.
|
||||
|
||||
Also note that the VS workspaces link against the DLL version of the
|
||||
Assimp library, thus you need to build it in the first place (
|
||||
assimp-release-dll build configuration). The Assimp DLL needs to be
|
||||
copied to ./bin as well (the VS workspaces will try to do this
|
||||
automatically).
|
||||
|
||||
|
||||
2. List of samples
|
||||
------------------
|
||||
|
||||
|
||||
SimpleOpenGL
|
||||
|
||||
A very simple and straightforward OpenGL sample. It loads a
|
||||
model (gets the path to it on the command line, default is dwarf.x)
|
||||
and displays the model as wireframe. Animations and materials are
|
||||
not evaluated at all. This samples uses the C interface to Assimp.
|
||||
Basic materials are displayed, but no textures.
|
||||
|
||||
This sample should work virtually everywhere, provided glut
|
||||
is available.
|
||||
|
||||
|
||||
SimpleTexturedOpenGL
|
||||
|
||||
An extended OpenGL sample, featuring texturing using the DevIL
|
||||
library. Based on SimpleOpenGL and the NeHe GL tutorial style.
|
||||
|
||||
This is a Windows-only sample.
|
||||
|
||||
This sample was kindly provided by SamHayne (http://sf.net/users/samhayne/)
|
||||
See http://sourceforge.net/projects/assimp/forums/forum/817654/topic/3736373
|
||||
|
||||
|
||||
SimpleAssimpViewX
|
||||
|
||||
A Mac OSX-based viewer app. This sample was kindly provided by drparallax.
|
||||
See http://sourceforge.net/projects/assimp/forums/forum/817654/topic/3917829
|
||||
|
||||
|
||||
|
|
|
@ -1,22 +1,22 @@
|
|||
Mac OSX Assimp Sample, using OpenGL with VBOs
|
||||
=============================================
|
||||
|
||||
Written & donated by drparallax.
|
||||
See http://sourceforge.net/projects/assimp/forums/forum/817654/topic/3917829
|
||||
|
||||
|
||||
How to build:
|
||||
-------------
|
||||
|
||||
- compile Assimp as static library, copy the generated libassimp.a right here.
|
||||
- copy the Assimp headers from ./../../include to ./include
|
||||
- open the XCode project file and build it
|
||||
|
||||
|
||||
Troubleshooting:
|
||||
----------------
|
||||
|
||||
- OSX workspaces are not updated too frequently, so same files may be missing.
|
||||
|
||||
If you have any problems which you can't solve on your own,
|
||||
Mac OSX Assimp Sample, using OpenGL with VBOs
|
||||
=============================================
|
||||
|
||||
Written & donated by drparallax.
|
||||
See http://sourceforge.net/projects/assimp/forums/forum/817654/topic/3917829
|
||||
|
||||
|
||||
How to build:
|
||||
-------------
|
||||
|
||||
- compile Assimp as static library, copy the generated libassimp.a right here.
|
||||
- copy the Assimp headers from ./../../include to ./include
|
||||
- open the XCode project file and build it
|
||||
|
||||
|
||||
Troubleshooting:
|
||||
----------------
|
||||
|
||||
- OSX workspaces are not updated too frequently, so same files may be missing.
|
||||
|
||||
If you have any problems which you can't solve on your own,
|
||||
please report them on the thread above.
|
|
@ -1,20 +1,20 @@
|
|||

|
||||
Microsoft Visual Studio Solution File, Format Version 10.00
|
||||
# Visual Studio 2008
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SimpleOpenGL", "SimpleOpenGL.vcproj", "{A53D047C-2C35-44FB-B7DB-2066FE520950}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{A53D047C-2C35-44FB-B7DB-2066FE520950}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{A53D047C-2C35-44FB-B7DB-2066FE520950}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{A53D047C-2C35-44FB-B7DB-2066FE520950}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{A53D047C-2C35-44FB-B7DB-2066FE520950}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||

|
||||
Microsoft Visual Studio Solution File, Format Version 10.00
|
||||
# Visual Studio 2008
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SimpleOpenGL", "SimpleOpenGL.vcproj", "{A53D047C-2C35-44FB-B7DB-2066FE520950}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{A53D047C-2C35-44FB-B7DB-2066FE520950}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{A53D047C-2C35-44FB-B7DB-2066FE520950}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{A53D047C-2C35-44FB-B7DB-2066FE520950}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{A53D047C-2C35-44FB-B7DB-2066FE520950}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
|
|
@ -1,199 +1,199 @@
|
|||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
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ProjectType="Visual C++"
|
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Version="9,00"
|
||||
Name="SimpleOpenGL"
|
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|
||||
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|
||||
Keyword="Win32Proj"
|
||||
TargetFrameworkVersion="131072"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
</Platforms>
|
||||
<ToolFiles>
|
||||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory="$(ConfigurationName)"
|
||||
IntermediateDirectory="$(ConfigurationName)"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\glut;..\..\include"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
Detect64BitPortabilityProblems="true"
|
||||
DebugInformationFormat="4"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="glut32.lib assimp.lib"
|
||||
OutputFile="$(OutDir)\$(ProjectName)_Debug.exe"
|
||||
LinkIncremental="2"
|
||||
AdditionalLibraryDirectories="..\glut;"..\..\lib\assimp_debug-dll_win32";..\..\bin\debug\"
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="1"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
CommandLine="copy "$(ConfigurationName)\$(TargetFileName)" ..\bin
copy ..\..\bin\assimp_debug-dll_Win32\Assimp32d.dll ..\bin
"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="$(ConfigurationName)"
|
||||
IntermediateDirectory="$(ConfigurationName)"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="1"
|
||||
WholeProgramOptimization="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories="..\glut;..\..\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
|
||||
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|
||||
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||||
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||||
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||||
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|
||||
<Tool
|
||||
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|
||||
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|
||||
<Tool
|
||||
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|
||||
/>
|
||||
<Tool
|
||||
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|
||||
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|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="glut32.lib assimp.lib"
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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<Tool
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<Tool
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|
||||
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|
||||
Name="res"
|
||||
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
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||||
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|
||||
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|
||||
Name="source"
|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
TargetFrameworkVersion="131072"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
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||||
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|
||||
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|
||||
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|
||||
<Configurations>
|
||||
<Configuration
|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
<Tool
|
||||
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||||
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|
||||
<Tool
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||||
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||||
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|
||||
<Tool
|
||||
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||||
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|
||||
<Tool
|
||||
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|
||||
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|
||||
<Tool
|
||||
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|
||||
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|
||||
<Tool
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Tool
|
||||
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|
||||
/>
|
||||
<Tool
|
||||
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|
||||
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|
||||
<Tool
|
||||
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|
||||
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|
||||
<Tool
|
||||
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|
||||
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|
||||
OutputFile="$(OutDir)\$(ProjectName)_Debug.exe"
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||||
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|
||||
AdditionalLibraryDirectories="..\glut;"..\..\lib\assimp_debug-dll_win32";..\..\bin\debug\"
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||||
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|
||||
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|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
TargetMachine="1"
|
||||
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|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
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|
||||
<Tool
|
||||
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|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
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|
||||
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|
||||
</Configuration>
|
||||
<Configuration
|
||||
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|
||||
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|
||||
IntermediateDirectory="$(ConfigurationName)"
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Tool
|
||||
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|
||||
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|
||||
<Tool
|
||||
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|
||||
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|
||||
<Tool
|
||||
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|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
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|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
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|
||||
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{E3B160B5-E71F-4F3F-9310-B8F156F736D8}.Release|x64.Build.0 = Release|x64
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{E3B160B5-E71F-4F3F-9310-B8F156F736D8}.Release|x86.ActiveCfg = Release|Win32
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{E3B160B5-E71F-4F3F-9310-B8F156F736D8}.Release|x86.Build.0 = Release|Win32
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Microsoft Visual Studio Solution File, Format Version 12.00
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{E3B160B5-E71F-4F3F-9310-B8F156F736D8}.Debug|x86.Build.0 = Debug|Win32
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{E3B160B5-E71F-4F3F-9310-B8F156F736D8}.Release|x64.Build.0 = Release|x64
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{E3B160B5-E71F-4F3F-9310-B8F156F736D8}.Release|x86.ActiveCfg = Release|Win32
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matrix View;
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matrix Projection;
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float4 pos : SV_POSITION;
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float2 texcoord : TEXCOORD;
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{
|
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VOut output;
|
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|
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output.pos = mul(pos, World);
|
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|
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output.pos = mul(output.pos, Projection);
|
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output.texcoord = texcoord;
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|
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return output;
|
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cbuffer ConstantBuffer : register(b0)
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|
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matrix World;
|
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matrix View;
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matrix Projection;
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|
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|
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|
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VOut main(float4 pos : POSITION, float2 texcoord : TEXCOORD)
|
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{
|
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VOut output;
|
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|
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output.pos = mul(pos, World);
|
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output.pos = mul(output.pos, View);
|
||||
output.pos = mul(output.pos, Projection);
|
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output.texcoord = texcoord;
|
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|
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return output;
|
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|
|
@ -1,20 +1,20 @@
|
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|
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Microsoft Visual Studio Solution File, Format Version 10.00
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# Visual Studio 2008
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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Microsoft Visual Studio Solution File, Format Version 10.00
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# Visual Studio 2008
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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||||
Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{A03DCB69-BBC5-4F55-A7D1-B9100E821BBE}.Debug|Win32.ActiveCfg = Debug|Win32
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|
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|
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|
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|
||||
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|
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|
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<Configuration
|
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|
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OutputDirectory="$(ConfigurationName)"
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|
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||||
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|
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|
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|
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|
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|
||||
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|
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|
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<Tool
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|
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<Tool
|
||||
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|
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<Tool
|
||||
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<Tool
|
||||
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|
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<Tool
|
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|
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|
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<Tool
|
||||
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|
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CommandLine="copy "$(TargetDir)\$(TargetFileName)" ..\..\bin
copy ..\..\..\bin\assimp_release-dll_Win32\Assimp32.dll ..\..\bin
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|
||||
/>
|
||||
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|
||||
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|
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<References>
|
||||
</References>
|
||||
<Files>
|
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<Filter
|
||||
Name="Source Files"
|
||||
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|
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|
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>
|
||||
<File
|
||||
RelativePath=".\src\model_loading.cpp"
|
||||
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|
||||
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|
||||
</Filter>
|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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</Filter>
|
||||
</Files>
|
||||
<Globals>
|
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</Globals>
|
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</VisualStudioProject>
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
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||||
Version="9,00"
|
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|
||||
Keyword="Win32Proj"
|
||||
TargetFrameworkVersion="196613"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
</Platforms>
|
||||
<ToolFiles>
|
||||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory="$(ConfigurationName)"
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||||
IntermediateDirectory="$(ConfigurationName)"
|
||||
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|
||||
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|
||||
>
|
||||
<Tool
|
||||
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||||
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|
||||
<Tool
|
||||
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||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
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|
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<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=".\include;..\..\DevIL\include;..\..\..\include"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="4"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="OpenGL32.lib GLu32.lib DevIL.lib assimp.lib"
|
||||
OutputFile="$(OutDir)\$(ProjectName)_Debug.exe"
|
||||
LinkIncremental="2"
|
||||
AdditionalLibraryDirectories="..\..\DevIL\lib; ..\..\..\lib\assimp_debug-dll_win32"
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="2"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
CommandLine="copy "$(TargetDir)\$(TargetFileName)" ..\..\bin
copy ..\..\..\bin\assimp_debug-dll_Win32\Assimp32d.dll ..\..\bin
"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="$(ConfigurationName)"
|
||||
IntermediateDirectory="$(ConfigurationName)"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="2"
|
||||
WholeProgramOptimization="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
EnableIntrinsicFunctions="true"
|
||||
AdditionalIncludeDirectories=".\include;..\..\DevIL\include;..\..\..\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
|
||||
RuntimeLibrary="2"
|
||||
EnableFunctionLevelLinking="true"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="OpenGL32.lib GLu32.lib DevIL.lib assimp.lib"
|
||||
LinkIncremental="1"
|
||||
AdditionalLibraryDirectories="..\..\DevIL\lib; ..\..\..\lib\assimp_release-dll_win32"
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="2"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
CommandLine="copy "$(TargetDir)\$(TargetFileName)" ..\..\bin
copy ..\..\..\bin\assimp_release-dll_Win32\Assimp32.dll ..\..\bin
"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
|
||||
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\src\model_loading.cpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl;inc;xsd"
|
||||
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\include\boost_includes.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Resource Files"
|
||||
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
|
||||
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
|
||||
>
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
DESCRIPTION 'OpenGL Utility Toolkit for Win32'
|
||||
|
||||
VERSION 3.7
|
||||
|
||||
|
||||
VERSION 3.7
|
||||
|
||||
EXPORTS
|
||||
|
||||
|
||||
glutAddMenuEntry
|
||||
glutAddSubMenu
|
||||
glutAttachMenu
|
||||
|
@ -123,4 +123,4 @@ EXPORTS
|
|||
glutWireTorus
|
||||
; __glutSetFCB
|
||||
; __glutGetFCB
|
||||
|
||||
|
||||
|
|
|
@ -0,0 +1,38 @@
|
|||
declare -a headers=("fast_atof.h"
|
||||
"qnan.h"
|
||||
"BaseImporter.h"
|
||||
"Hash.h"
|
||||
"MemoryIOWrapper.h"
|
||||
"ParsingUtils.h"
|
||||
"StreamReader.h"
|
||||
"StreamWriter.h"
|
||||
"StringComparison.h"
|
||||
"StringUtils.h"
|
||||
"SGSpatialSort.h"
|
||||
"GenericProperty.h"
|
||||
"SpatialSort.h"
|
||||
"SkeletonMeshBuilder.h"
|
||||
"SmoothingGroups.h"
|
||||
"StandardShapes.h"
|
||||
"RemoveComments.h"
|
||||
"Subdivision.h"
|
||||
"Vertex.h"
|
||||
"LineSplitter.h"
|
||||
"TinyFormatter.h"
|
||||
"Profiler.h"
|
||||
"LogAux.h"
|
||||
"Bitmap.h"
|
||||
"XMLTools.h"
|
||||
"IOStreamBuffer.h"
|
||||
"CreateAnimMesh.h"
|
||||
"irrXMLWrapper.h"
|
||||
"BlobIOSystem.h"
|
||||
"MathFunctions.h"
|
||||
"Macros.h"
|
||||
"Exceptional.h"
|
||||
"ByteSwapper.h")
|
||||
|
||||
for i in "${headers[@]}"
|
||||
do
|
||||
find . -type f -exec sed -i "s,\"code/$i\",<assimp/$i>,g" {} \;
|
||||
done
|
|
@ -1,20 +1,20 @@
|
|||
class mar expands Actor;
|
||||
|
||||
#exec MESH IMPORT MESH=mar ANIVFILE=MODELS\mar_a.3d DATAFILE=MODELS\mar_d.3d X=0 Y=0 Z=0
|
||||
#exec MESH ORIGIN MESH=mar X=0 Y=0 Z=0
|
||||
|
||||
#exec MESH SEQUENCE MESH=mar SEQ=All STARTFRAME=0 NUMFRAMES=30
|
||||
//#exec MESH SEQUENCE MESH=mar SEQ=??? STARTFRAME=0 NUMFRAMES=30
|
||||
|
||||
#exec MESHMAP NEW MESHMAP=mar MESH=mar
|
||||
#exec MESHMAP SCALE MESHMAP=mar X=0.1 Y=0.1 Z=0.2
|
||||
|
||||
#exec TEXTURE IMPORT NAME=Jtex1 FILE=..\3DS\m_rifl.bmp GROUP=Skins FLAGS=2
|
||||
#exec TEXTURE IMPORT NAME=Jtex1 FILE=texture1.pcx GROUP=Skins PALETTE=Jtex1
|
||||
#exec MESHMAP SETTEXTURE MESHMAP=mar NUM=1 TEXTURE=Jtex1
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
DrawType=DT_Mesh
|
||||
Mesh=mar
|
||||
}
|
||||
class mar expands Actor;
|
||||
|
||||
#exec MESH IMPORT MESH=mar ANIVFILE=MODELS\mar_a.3d DATAFILE=MODELS\mar_d.3d X=0 Y=0 Z=0
|
||||
#exec MESH ORIGIN MESH=mar X=0 Y=0 Z=0
|
||||
|
||||
#exec MESH SEQUENCE MESH=mar SEQ=All STARTFRAME=0 NUMFRAMES=30
|
||||
//#exec MESH SEQUENCE MESH=mar SEQ=??? STARTFRAME=0 NUMFRAMES=30
|
||||
|
||||
#exec MESHMAP NEW MESHMAP=mar MESH=mar
|
||||
#exec MESHMAP SCALE MESHMAP=mar X=0.1 Y=0.1 Z=0.2
|
||||
|
||||
#exec TEXTURE IMPORT NAME=Jtex1 FILE=..\3DS\m_rifl.bmp GROUP=Skins FLAGS=2
|
||||
#exec TEXTURE IMPORT NAME=Jtex1 FILE=texture1.pcx GROUP=Skins PALETTE=Jtex1
|
||||
#exec MESHMAP SETTEXTURE MESHMAP=mar NUM=1 TEXTURE=Jtex1
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
DrawType=DT_Mesh
|
||||
Mesh=mar
|
||||
}
|
||||
|
|
Before Width: | Height: | Size: 55 KiB After Width: | Height: | Size: 55 KiB |
Before Width: | Height: | Size: 192 KiB After Width: | Height: | Size: 192 KiB |
Before Width: | Height: | Size: 46 KiB After Width: | Height: | Size: 46 KiB |
Before Width: | Height: | Size: 64 KiB After Width: | Height: | Size: 64 KiB |
Before Width: | Height: | Size: 81 KiB After Width: | Height: | Size: 81 KiB |
Before Width: | Height: | Size: 265 KiB After Width: | Height: | Size: 265 KiB |
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 14 KiB |
Before Width: | Height: | Size: 55 KiB After Width: | Height: | Size: 55 KiB |
Before Width: | Height: | Size: 192 KiB After Width: | Height: | Size: 192 KiB |
Before Width: | Height: | Size: 35 KiB After Width: | Height: | Size: 35 KiB |
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 9.2 KiB After Width: | Height: | Size: 9.2 KiB |
Before Width: | Height: | Size: 274 KiB After Width: | Height: | Size: 273 KiB |
Before Width: | Height: | Size: 768 KiB After Width: | Height: | Size: 766 KiB |
|
@ -1,36 +1,36 @@
|
|||
//KubalWagon - texture 'culled' so the mudguard and Steering wheel
|
||||
//have a visible underside
|
||||
|
||||
// --- modified textures so now only applied to smaller tga --- //
|
||||
|
||||
models/mapobjects/kt_kubalwagon/euro_frnt_2
|
||||
{
|
||||
cull disable
|
||||
// surfaceparm playerclip
|
||||
|
||||
{
|
||||
map models/mapobjects/kt_kubalwagon/euro_frnt_2.tga
|
||||
alphaFunc GE128
|
||||
depthWrite
|
||||
rgbGen vertex
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
// --- ORIGINAL SCRIPT --- //
|
||||
|
||||
//models/mapobjects/kt_kubalwagon/european_fnt
|
||||
//{
|
||||
// cull disable
|
||||
// surfaceparm playerclip
|
||||
//
|
||||
// {
|
||||
// map models/mapobjects/kt_kubalwagon/european_fnt.tga
|
||||
// alphaFunc GE128
|
||||
// depthWrite
|
||||
// rgbGen vertex
|
||||
// }
|
||||
//
|
||||
//
|
||||
//KubalWagon - texture 'culled' so the mudguard and Steering wheel
|
||||
//have a visible underside
|
||||
|
||||
// --- modified textures so now only applied to smaller tga --- //
|
||||
|
||||
models/mapobjects/kt_kubalwagon/euro_frnt_2
|
||||
{
|
||||
cull disable
|
||||
// surfaceparm playerclip
|
||||
|
||||
{
|
||||
map models/mapobjects/kt_kubalwagon/euro_frnt_2.tga
|
||||
alphaFunc GE128
|
||||
depthWrite
|
||||
rgbGen vertex
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
// --- ORIGINAL SCRIPT --- //
|
||||
|
||||
//models/mapobjects/kt_kubalwagon/european_fnt
|
||||
//{
|
||||
// cull disable
|
||||
// surfaceparm playerclip
|
||||
//
|
||||
// {
|
||||
// map models/mapobjects/kt_kubalwagon/european_fnt.tga
|
||||
// alphaFunc GE128
|
||||
// depthWrite
|
||||
// rgbGen vertex
|
||||
// }
|
||||
//
|
||||
//
|
||||
//}
|
Before Width: | Height: | Size: 96 KiB After Width: | Height: | Size: 96 KiB |
Before Width: | Height: | Size: 228 KiB After Width: | Height: | Size: 228 KiB |
Before Width: | Height: | Size: 118 KiB After Width: | Height: | Size: 118 KiB |
Before Width: | Height: | Size: 46 KiB After Width: | Height: | Size: 46 KiB |
Before Width: | Height: | Size: 64 KiB After Width: | Height: | Size: 64 KiB |
Before Width: | Height: | Size: 48 KiB After Width: | Height: | Size: 48 KiB |
Before Width: | Height: | Size: 124 KiB After Width: | Height: | Size: 124 KiB |
|
@ -1,34 +1,34 @@
|
|||
{\rtf1\ansi\deff1\adeflang1025
|
||||
{\fonttbl{\f0\froman\fprq2\fcharset0 Times New Roman;}{\f1\fswiss\fprq0\fcharset0 Arial;}{\f2\fswiss\fprq2\fcharset0 Arial;}{\f3\fswiss\fprq0\fcharset0 Arial;}{\f4\fnil\fprq2\fcharset0 Lucida Sans Unicode;}{\f5\fnil\fprq2\fcharset0 Tahoma;}{\f6\fnil\fprq0\fcharset0 Tahoma;}}
|
||||
{\colortbl;\red0\green0\blue0;\red128\green128\blue128;}
|
||||
{\stylesheet{\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs24\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs24\lang1031\loch\f1\fs24\lang1031\snext1 Normal;}
|
||||
{\s2\sb240\sa120\keepn\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af5\afs28\lang1031\ltrch\dbch\af4\langfe1031\hich\f2\fs28\lang1031\loch\f2\fs28\lang1031\sbasedon1\snext3 Heading;}
|
||||
{\s3\sa120\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs24\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs24\lang1031\loch\f1\fs24\lang1031\sbasedon1\snext3 Body Text;}
|
||||
{\s4\sa120\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af6\afs24\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs24\lang1031\loch\f1\fs24\lang1031\sbasedon3\snext4 List;}
|
||||
{\s5\sb120\sa120\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af6\afs24\lang1031\ai\ltrch\dbch\af1\langfe1031\hich\f1\fs24\lang1031\i\loch\f1\fs24\lang1031\i\sbasedon1\snext5 caption;}
|
||||
{\s6\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af6\afs24\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs24\lang1031\loch\f1\fs24\lang1031\sbasedon1\snext6 Index;}
|
||||
}
|
||||
{\info{\creatim\yr0\mo0\dy0\hr0\min0}{\revtim\yr0\mo0\dy0\hr0\min0}{\printim\yr0\mo0\dy0\hr0\min0}{\comment StarWriter}{\vern6800}}\deftab720
|
||||
{\*\pgdsctbl
|
||||
{\pgdsc0\pgdscuse195\pgwsxn12240\pghsxn15840\marglsxn1800\margrsxn1800\margtsxn1440\margbsxn1440\pgdscnxt0 Standard;}}
|
||||
{\*\pgdscno0}\paperh15840\paperw12240\margl1800\margr1800\margt1440\margb1440\sectd\sbknone\pgwsxn12240\pghsxn15840\marglsxn1800\margrsxn1800\margtsxn1440\margbsxn1440\ftnbj\ftnstart1\ftnrstcont\ftnnar\aenddoc\aftnrstcont\aftnstart1\aftnnrlc
|
||||
\pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 Models made by Reiner Prokein, Copyright 2007}
|
||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 http://www.reinerstileset.de}
|
||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 Email: reiner.prokein@t-online.de}
|
||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031
|
||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 These Models are freeware. And can freely be used to create games. Even commercial ones. I just want my name in the credits in this case.}
|
||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031
|
||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 The meshes and textures are not public ware though. Please respect my copyright. You can use them freely. But you are not allowed to sell them, nor make any other things with it that directly competes with my page. Like uploading it to your page so that ot
|
||||
hers can download them. Besides that, use it for a game for example, and the result is yours then :)}
|
||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031
|
||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 The Zipfiles contains the meshes in *.X format, *.OBJ format and *.MDL format}
|
||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 Textures comes as BMP for non alphachanneled stuff or TGA for alphachanneled stuff.}
|
||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031
|
||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 Have fun :)}
|
||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031
|
||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 Reiner Prokein}
|
||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031
|
||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031
|
||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031
|
||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031
|
||||
{\rtf1\ansi\deff1\adeflang1025
|
||||
{\fonttbl{\f0\froman\fprq2\fcharset0 Times New Roman;}{\f1\fswiss\fprq0\fcharset0 Arial;}{\f2\fswiss\fprq2\fcharset0 Arial;}{\f3\fswiss\fprq0\fcharset0 Arial;}{\f4\fnil\fprq2\fcharset0 Lucida Sans Unicode;}{\f5\fnil\fprq2\fcharset0 Tahoma;}{\f6\fnil\fprq0\fcharset0 Tahoma;}}
|
||||
{\colortbl;\red0\green0\blue0;\red128\green128\blue128;}
|
||||
{\stylesheet{\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs24\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs24\lang1031\loch\f1\fs24\lang1031\snext1 Normal;}
|
||||
{\s2\sb240\sa120\keepn\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af5\afs28\lang1031\ltrch\dbch\af4\langfe1031\hich\f2\fs28\lang1031\loch\f2\fs28\lang1031\sbasedon1\snext3 Heading;}
|
||||
{\s3\sa120\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs24\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs24\lang1031\loch\f1\fs24\lang1031\sbasedon1\snext3 Body Text;}
|
||||
{\s4\sa120\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af6\afs24\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs24\lang1031\loch\f1\fs24\lang1031\sbasedon3\snext4 List;}
|
||||
{\s5\sb120\sa120\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af6\afs24\lang1031\ai\ltrch\dbch\af1\langfe1031\hich\f1\fs24\lang1031\i\loch\f1\fs24\lang1031\i\sbasedon1\snext5 caption;}
|
||||
{\s6\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af6\afs24\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs24\lang1031\loch\f1\fs24\lang1031\sbasedon1\snext6 Index;}
|
||||
}
|
||||
{\info{\creatim\yr0\mo0\dy0\hr0\min0}{\revtim\yr0\mo0\dy0\hr0\min0}{\printim\yr0\mo0\dy0\hr0\min0}{\comment StarWriter}{\vern6800}}\deftab720
|
||||
{\*\pgdsctbl
|
||||
{\pgdsc0\pgdscuse195\pgwsxn12240\pghsxn15840\marglsxn1800\margrsxn1800\margtsxn1440\margbsxn1440\pgdscnxt0 Standard;}}
|
||||
{\*\pgdscno0}\paperh15840\paperw12240\margl1800\margr1800\margt1440\margb1440\sectd\sbknone\pgwsxn12240\pghsxn15840\marglsxn1800\margrsxn1800\margtsxn1440\margbsxn1440\ftnbj\ftnstart1\ftnrstcont\ftnnar\aenddoc\aftnrstcont\aftnstart1\aftnnrlc
|
||||
\pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 Models made by Reiner Prokein, Copyright 2007}
|
||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 http://www.reinerstileset.de}
|
||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 Email: reiner.prokein@t-online.de}
|
||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031
|
||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 These Models are freeware. And can freely be used to create games. Even commercial ones. I just want my name in the credits in this case.}
|
||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031
|
||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 The meshes and textures are not public ware though. Please respect my copyright. You can use them freely. But you are not allowed to sell them, nor make any other things with it that directly competes with my page. Like uploading it to your page so that ot
|
||||
hers can download them. Besides that, use it for a game for example, and the result is yours then :)}
|
||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031
|
||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 The Zipfiles contains the meshes in *.X format, *.OBJ format and *.MDL format}
|
||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 Textures comes as BMP for non alphachanneled stuff or TGA for alphachanneled stuff.}
|
||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031
|
||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 Have fun :)}
|
||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031
|
||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 Reiner Prokein}
|
||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031
|
||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031
|
||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031
|
||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031
|
||||
\par }
|
|
@ -1,12 +1,12 @@
|
|||
mat // cokecan.mat, Materials for coke texture example
|
||||
version 3.0
|
||||
valid ambientdiffuse specular shininess opacity
|
||||
|
||||
matdef // #0 Shiny silver ( aluminum )
|
||||
ambientdiffuse 0.9 0.9 0.9
|
||||
specular 1.0 1.0 1.0
|
||||
shininess 128.0
|
||||
|
||||
matdef // #1 Semi-Transparent Green
|
||||
ambientdiffuse 0.0 1.0 0.0
|
||||
opacity 0.6
|
||||
mat // cokecan.mat, Materials for coke texture example
|
||||
version 3.0
|
||||
valid ambientdiffuse specular shininess opacity
|
||||
|
||||
matdef // #0 Shiny silver ( aluminum )
|
||||
ambientdiffuse 0.9 0.9 0.9
|
||||
specular 1.0 1.0 1.0
|
||||
shininess 128.0
|
||||
|
||||
matdef // #1 Semi-Transparent Green
|
||||
ambientdiffuse 0.0 1.0 0.0
|
||||
opacity 0.6
|
||||
|
|
|
@ -1,39 +1,39 @@
|
|||
nff // cokecan.nff, A file designed to illustrate uv texturing
|
||||
version 3.0
|
||||
|
||||
Coke_Can
|
||||
mtable cokecan.mat
|
||||
|
||||
18 // Eighteen vertices
|
||||
|
||||
10.0 -37.0 0.0 uv 0.0 1.0 // #0 Start around top of can
|
||||
7.071 -37.0 7.071 uv 0.125 1.0 // #1
|
||||
0.0 -37.0 10.0 uv 0.25 1.0 // #2
|
||||
-7.071 -37.0 7.071 uv 0.375 1.0 // #3
|
||||
-10.0 -37.0 0.0 uv 0.5 1.0 // #4
|
||||
-7.071 -37.0 -7.071 uv 0.625 1.0 // #5
|
||||
0.0 -37.0 -10.0 uv 0.75 1.0 // #6
|
||||
7.071 -37.0 -7.071 uv 0.875 1.0 // #7
|
||||
10.0 -37.0 0.0 uv 1.0 1.0 // #8 ( Same as #0 except u value )
|
||||
|
||||
10.0 0.0 0.0 uv 0.0 0.0 // #9 Repeat around bottom of can
|
||||
7.071 0.0 7.071 uv 0.125 0.0 // #10
|
||||
0.0 0.0 10.0 uv 0.25 0.0 // #11
|
||||
-7.071 0.0 7.071 uv 0.375 0.0 // #12
|
||||
-10.0 0.0 0.0 uv 0.5 0.0 // #13
|
||||
-7.071 0.0 -7.071 uv 0.625 0.0 // #14
|
||||
0.0 0.0 -10.0 uv 0.75 0.0 // #15
|
||||
7.071 0.0 -7.071 uv 0.875 0.0 // #16
|
||||
10.0 0.0 0.0 uv 0.0 0.0 // #17 ( Same as #9 except u value )
|
||||
|
||||
10 // Ten polygons
|
||||
8 0 1 2 3 4 5 6 7 matid 0 // Top of can. Note lack of "both"
|
||||
8 9 10 11 12 13 14 15 16 matid 0 both // Bottom of can
|
||||
4 9 10 1 0 matid 0 both _V_cokelabl.tga // Vanilla texture on silver
|
||||
4 10 11 2 1 matid 0 both _S_cokelabl.tga // Shaded texture on silver
|
||||
4 11 12 3 2 matid 0 both _T_cokelabl.tga // Transparent texture on silver
|
||||
4 12 13 4 3 matid 0 both _U_cokelabl.tga // Shaded & Transparent on silver
|
||||
4 13 14 5 4 matid 1 both _V_cokelabl.tga // Vanilla texture on green
|
||||
4 14 15 6 5 matid 1 both _S_cokelabl.tga // Shaded texture on green
|
||||
4 15 16 7 6 matid 1 both _T_cokelabl.tga // Transparent texture on green
|
||||
4 16 17 8 7 matid 1 both _U_cokelabl.tga // Shaded & Transparent on green
|
||||
nff // cokecan.nff, A file designed to illustrate uv texturing
|
||||
version 3.0
|
||||
|
||||
Coke_Can
|
||||
mtable cokecan.mat
|
||||
|
||||
18 // Eighteen vertices
|
||||
|
||||
10.0 -37.0 0.0 uv 0.0 1.0 // #0 Start around top of can
|
||||
7.071 -37.0 7.071 uv 0.125 1.0 // #1
|
||||
0.0 -37.0 10.0 uv 0.25 1.0 // #2
|
||||
-7.071 -37.0 7.071 uv 0.375 1.0 // #3
|
||||
-10.0 -37.0 0.0 uv 0.5 1.0 // #4
|
||||
-7.071 -37.0 -7.071 uv 0.625 1.0 // #5
|
||||
0.0 -37.0 -10.0 uv 0.75 1.0 // #6
|
||||
7.071 -37.0 -7.071 uv 0.875 1.0 // #7
|
||||
10.0 -37.0 0.0 uv 1.0 1.0 // #8 ( Same as #0 except u value )
|
||||
|
||||
10.0 0.0 0.0 uv 0.0 0.0 // #9 Repeat around bottom of can
|
||||
7.071 0.0 7.071 uv 0.125 0.0 // #10
|
||||
0.0 0.0 10.0 uv 0.25 0.0 // #11
|
||||
-7.071 0.0 7.071 uv 0.375 0.0 // #12
|
||||
-10.0 0.0 0.0 uv 0.5 0.0 // #13
|
||||
-7.071 0.0 -7.071 uv 0.625 0.0 // #14
|
||||
0.0 0.0 -10.0 uv 0.75 0.0 // #15
|
||||
7.071 0.0 -7.071 uv 0.875 0.0 // #16
|
||||
10.0 0.0 0.0 uv 0.0 0.0 // #17 ( Same as #9 except u value )
|
||||
|
||||
10 // Ten polygons
|
||||
8 0 1 2 3 4 5 6 7 matid 0 // Top of can. Note lack of "both"
|
||||
8 9 10 11 12 13 14 15 16 matid 0 both // Bottom of can
|
||||
4 9 10 1 0 matid 0 both _V_cokelabl.tga // Vanilla texture on silver
|
||||
4 10 11 2 1 matid 0 both _S_cokelabl.tga // Shaded texture on silver
|
||||
4 11 12 3 2 matid 0 both _T_cokelabl.tga // Transparent texture on silver
|
||||
4 12 13 4 3 matid 0 both _U_cokelabl.tga // Shaded & Transparent on silver
|
||||
4 13 14 5 4 matid 1 both _V_cokelabl.tga // Vanilla texture on green
|
||||
4 14 15 6 5 matid 1 both _S_cokelabl.tga // Shaded texture on green
|
||||
4 15 16 7 6 matid 1 both _T_cokelabl.tga // Transparent texture on green
|
||||
4 16 17 8 7 matid 1 both _U_cokelabl.tga // Shaded & Transparent on green
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
newmtl acmat_0
|
||||
Kd 1 1 1
|
||||
Ka 0.588235 0.588235 0.588235
|
||||
Ks 0.898039 0.898039 0.898039
|
||||
Ns 128
|
||||
Tr 0
|
||||
map_Kd ./../3DS/m_rifl.bmp
|
||||
newmtl acmat_0
|
||||
Kd 1 1 1
|
||||
Ka 0.588235 0.588235 0.588235
|
||||
Ks 0.898039 0.898039 0.898039
|
||||
Ns 128
|
||||
Tr 0
|
||||
map_Kd ./../3DS/m_rifl.bmp
|
||||
|
|
Before Width: | Height: | Size: 70 KiB After Width: | Height: | Size: 70 KiB |
Before Width: | Height: | Size: 64 KiB After Width: | Height: | Size: 64 KiB |
Before Width: | Height: | Size: 82 KiB After Width: | Height: | Size: 82 KiB |
Before Width: | Height: | Size: 75 KiB After Width: | Height: | Size: 75 KiB |
|
@ -1,20 +1,20 @@
|
|||
class box expands Actor;
|
||||
|
||||
#exec MESH IMPORT MESH=box ANIVFILE=MODELS\box_a.3d DATAFILE=MODELS\box_d.3d X=0 Y=0 Z=0
|
||||
#exec MESH ORIGIN MESH=box X=0 Y=0 Z=0
|
||||
|
||||
#exec MESH SEQUENCE MESH=box SEQ=All STARTFRAME=0 NUMFRAMES=30
|
||||
//#exec MESH SEQUENCE MESH=box SEQ=??? STARTFRAME=0 NUMFRAMES=30
|
||||
|
||||
#exec MESHMAP NEW MESHMAP=box MESH=box
|
||||
#exec MESHMAP SCALE MESHMAP=box X=0.1 Y=0.1 Z=0.2
|
||||
|
||||
#exec TEXTURE IMPORT NAME=Jtex1 FILE=texture1.pcx GROUP=Skins FLAGS=2
|
||||
#exec TEXTURE IMPORT NAME=Jtex1 FILE=texture1.pcx GROUP=Skins PALETTE=Jtex1
|
||||
#exec MESHMAP SETTEXTURE MESHMAP=box NUM=1 TEXTURE=Jtex1
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
DrawType=DT_Mesh
|
||||
Mesh=box
|
||||
}
|
||||
class box expands Actor;
|
||||
|
||||
#exec MESH IMPORT MESH=box ANIVFILE=MODELS\box_a.3d DATAFILE=MODELS\box_d.3d X=0 Y=0 Z=0
|
||||
#exec MESH ORIGIN MESH=box X=0 Y=0 Z=0
|
||||
|
||||
#exec MESH SEQUENCE MESH=box SEQ=All STARTFRAME=0 NUMFRAMES=30
|
||||
//#exec MESH SEQUENCE MESH=box SEQ=??? STARTFRAME=0 NUMFRAMES=30
|
||||
|
||||
#exec MESHMAP NEW MESHMAP=box MESH=box
|
||||
#exec MESHMAP SCALE MESHMAP=box X=0.1 Y=0.1 Z=0.2
|
||||
|
||||
#exec TEXTURE IMPORT NAME=Jtex1 FILE=texture1.pcx GROUP=Skins FLAGS=2
|
||||
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@ -1,316 +1,316 @@
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||||
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||||
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||||
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||||
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