header paths adjusted for unit tests and samples
118
samples/README
|
@ -1,59 +1,59 @@
|
||||||
|
|
||||||
|
|
||||||
ASSIMP SAMPLES README
|
ASSIMP SAMPLES README
|
||||||
=====================
|
=====================
|
||||||
|
|
||||||
|
|
||||||
1. General
|
1. General
|
||||||
----------
|
----------
|
||||||
|
|
||||||
This directory contains various samples to illustrate Assimp's
|
This directory contains various samples to illustrate Assimp's
|
||||||
use in various real-world environments. Workspaces to build the
|
use in various real-world environments. Workspaces to build the
|
||||||
samples can be found in the respective directories. The VC workspaces
|
samples can be found in the respective directories. The VC workspaces
|
||||||
copy the created executables to the ./bin directory.
|
copy the created executables to the ./bin directory.
|
||||||
|
|
||||||
All GL-based samples depend on GLUT, some on DevIL. For convenience,
|
All GL-based samples depend on GLUT, some on DevIL. For convenience,
|
||||||
these libraries are included in the repository in their respective
|
these libraries are included in the repository in their respective
|
||||||
Windows/x86 prebuilt versions. To build on linux, install the
|
Windows/x86 prebuilt versions. To build on linux, install the
|
||||||
required packages using the package manager of your choice.
|
required packages using the package manager of your choice.
|
||||||
|
|
||||||
Also note that the VS workspaces link against the DLL version of the
|
Also note that the VS workspaces link against the DLL version of the
|
||||||
Assimp library, thus you need to build it in the first place (
|
Assimp library, thus you need to build it in the first place (
|
||||||
assimp-release-dll build configuration). The Assimp DLL needs to be
|
assimp-release-dll build configuration). The Assimp DLL needs to be
|
||||||
copied to ./bin as well (the VS workspaces will try to do this
|
copied to ./bin as well (the VS workspaces will try to do this
|
||||||
automatically).
|
automatically).
|
||||||
|
|
||||||
|
|
||||||
2. List of samples
|
2. List of samples
|
||||||
------------------
|
------------------
|
||||||
|
|
||||||
|
|
||||||
SimpleOpenGL
|
SimpleOpenGL
|
||||||
|
|
||||||
A very simple and straightforward OpenGL sample. It loads a
|
A very simple and straightforward OpenGL sample. It loads a
|
||||||
model (gets the path to it on the command line, default is dwarf.x)
|
model (gets the path to it on the command line, default is dwarf.x)
|
||||||
and displays the model as wireframe. Animations and materials are
|
and displays the model as wireframe. Animations and materials are
|
||||||
not evaluated at all. This samples uses the C interface to Assimp.
|
not evaluated at all. This samples uses the C interface to Assimp.
|
||||||
Basic materials are displayed, but no textures.
|
Basic materials are displayed, but no textures.
|
||||||
|
|
||||||
This sample should work virtually everywhere, provided glut
|
This sample should work virtually everywhere, provided glut
|
||||||
is available.
|
is available.
|
||||||
|
|
||||||
|
|
||||||
SimpleTexturedOpenGL
|
SimpleTexturedOpenGL
|
||||||
|
|
||||||
An extended OpenGL sample, featuring texturing using the DevIL
|
An extended OpenGL sample, featuring texturing using the DevIL
|
||||||
library. Based on SimpleOpenGL and the NeHe GL tutorial style.
|
library. Based on SimpleOpenGL and the NeHe GL tutorial style.
|
||||||
|
|
||||||
This is a Windows-only sample.
|
This is a Windows-only sample.
|
||||||
|
|
||||||
This sample was kindly provided by SamHayne (http://sf.net/users/samhayne/)
|
This sample was kindly provided by SamHayne (http://sf.net/users/samhayne/)
|
||||||
See http://sourceforge.net/projects/assimp/forums/forum/817654/topic/3736373
|
See http://sourceforge.net/projects/assimp/forums/forum/817654/topic/3736373
|
||||||
|
|
||||||
|
|
||||||
SimpleAssimpViewX
|
SimpleAssimpViewX
|
||||||
|
|
||||||
A Mac OSX-based viewer app. This sample was kindly provided by drparallax.
|
A Mac OSX-based viewer app. This sample was kindly provided by drparallax.
|
||||||
See http://sourceforge.net/projects/assimp/forums/forum/817654/topic/3917829
|
See http://sourceforge.net/projects/assimp/forums/forum/817654/topic/3917829
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -1,22 +1,22 @@
|
||||||
Mac OSX Assimp Sample, using OpenGL with VBOs
|
Mac OSX Assimp Sample, using OpenGL with VBOs
|
||||||
=============================================
|
=============================================
|
||||||
|
|
||||||
Written & donated by drparallax.
|
Written & donated by drparallax.
|
||||||
See http://sourceforge.net/projects/assimp/forums/forum/817654/topic/3917829
|
See http://sourceforge.net/projects/assimp/forums/forum/817654/topic/3917829
|
||||||
|
|
||||||
|
|
||||||
How to build:
|
How to build:
|
||||||
-------------
|
-------------
|
||||||
|
|
||||||
- compile Assimp as static library, copy the generated libassimp.a right here.
|
- compile Assimp as static library, copy the generated libassimp.a right here.
|
||||||
- copy the Assimp headers from ./../../include to ./include
|
- copy the Assimp headers from ./../../include to ./include
|
||||||
- open the XCode project file and build it
|
- open the XCode project file and build it
|
||||||
|
|
||||||
|
|
||||||
Troubleshooting:
|
Troubleshooting:
|
||||||
----------------
|
----------------
|
||||||
|
|
||||||
- OSX workspaces are not updated too frequently, so same files may be missing.
|
- OSX workspaces are not updated too frequently, so same files may be missing.
|
||||||
|
|
||||||
If you have any problems which you can't solve on your own,
|
If you have any problems which you can't solve on your own,
|
||||||
please report them on the thread above.
|
please report them on the thread above.
|
|
@ -1,20 +1,20 @@
|
||||||

|

|
||||||
Microsoft Visual Studio Solution File, Format Version 10.00
|
Microsoft Visual Studio Solution File, Format Version 10.00
|
||||||
# Visual Studio 2008
|
# Visual Studio 2008
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SimpleOpenGL", "SimpleOpenGL.vcproj", "{A53D047C-2C35-44FB-B7DB-2066FE520950}"
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SimpleOpenGL", "SimpleOpenGL.vcproj", "{A53D047C-2C35-44FB-B7DB-2066FE520950}"
|
||||||
EndProject
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug|Win32 = Debug|Win32
|
Debug|Win32 = Debug|Win32
|
||||||
Release|Win32 = Release|Win32
|
Release|Win32 = Release|Win32
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
{A53D047C-2C35-44FB-B7DB-2066FE520950}.Debug|Win32.ActiveCfg = Debug|Win32
|
{A53D047C-2C35-44FB-B7DB-2066FE520950}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||||
{A53D047C-2C35-44FB-B7DB-2066FE520950}.Debug|Win32.Build.0 = Debug|Win32
|
{A53D047C-2C35-44FB-B7DB-2066FE520950}.Debug|Win32.Build.0 = Debug|Win32
|
||||||
{A53D047C-2C35-44FB-B7DB-2066FE520950}.Release|Win32.ActiveCfg = Release|Win32
|
{A53D047C-2C35-44FB-B7DB-2066FE520950}.Release|Win32.ActiveCfg = Release|Win32
|
||||||
{A53D047C-2C35-44FB-B7DB-2066FE520950}.Release|Win32.Build.0 = Release|Win32
|
{A53D047C-2C35-44FB-B7DB-2066FE520950}.Release|Win32.Build.0 = Release|Win32
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
EndGlobal
|
EndGlobal
|
||||||
|
|
|
@ -1,199 +1,199 @@
|
||||||
<?xml version="1.0" encoding="Windows-1252"?>
|
<?xml version="1.0" encoding="Windows-1252"?>
|
||||||
<VisualStudioProject
|
<VisualStudioProject
|
||||||
ProjectType="Visual C++"
|
ProjectType="Visual C++"
|
||||||
Version="9,00"
|
Version="9,00"
|
||||||
Name="SimpleOpenGL"
|
Name="SimpleOpenGL"
|
||||||
ProjectGUID="{A53D047C-2C35-44FB-B7DB-2066FE520950}"
|
ProjectGUID="{A53D047C-2C35-44FB-B7DB-2066FE520950}"
|
||||||
RootNamespace="SimpleOpenGL"
|
RootNamespace="SimpleOpenGL"
|
||||||
Keyword="Win32Proj"
|
Keyword="Win32Proj"
|
||||||
TargetFrameworkVersion="131072"
|
TargetFrameworkVersion="131072"
|
||||||
>
|
>
|
||||||
<Platforms>
|
<Platforms>
|
||||||
<Platform
|
<Platform
|
||||||
Name="Win32"
|
Name="Win32"
|
||||||
/>
|
/>
|
||||||
</Platforms>
|
</Platforms>
|
||||||
<ToolFiles>
|
<ToolFiles>
|
||||||
</ToolFiles>
|
</ToolFiles>
|
||||||
<Configurations>
|
<Configurations>
|
||||||
<Configuration
|
<Configuration
|
||||||
Name="Debug|Win32"
|
Name="Debug|Win32"
|
||||||
OutputDirectory="$(ConfigurationName)"
|
OutputDirectory="$(ConfigurationName)"
|
||||||
IntermediateDirectory="$(ConfigurationName)"
|
IntermediateDirectory="$(ConfigurationName)"
|
||||||
ConfigurationType="1"
|
ConfigurationType="1"
|
||||||
CharacterSet="1"
|
CharacterSet="1"
|
||||||
>
|
>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCPreBuildEventTool"
|
Name="VCPreBuildEventTool"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCCustomBuildTool"
|
Name="VCCustomBuildTool"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCXMLDataGeneratorTool"
|
Name="VCXMLDataGeneratorTool"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCWebServiceProxyGeneratorTool"
|
Name="VCWebServiceProxyGeneratorTool"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCMIDLTool"
|
Name="VCMIDLTool"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCCLCompilerTool"
|
Name="VCCLCompilerTool"
|
||||||
Optimization="0"
|
Optimization="0"
|
||||||
AdditionalIncludeDirectories="..\glut;..\..\include"
|
AdditionalIncludeDirectories="..\glut;..\..\include"
|
||||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
|
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
|
||||||
MinimalRebuild="true"
|
MinimalRebuild="true"
|
||||||
BasicRuntimeChecks="3"
|
BasicRuntimeChecks="3"
|
||||||
RuntimeLibrary="3"
|
RuntimeLibrary="3"
|
||||||
UsePrecompiledHeader="0"
|
UsePrecompiledHeader="0"
|
||||||
WarningLevel="3"
|
WarningLevel="3"
|
||||||
Detect64BitPortabilityProblems="true"
|
Detect64BitPortabilityProblems="true"
|
||||||
DebugInformationFormat="4"
|
DebugInformationFormat="4"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCManagedResourceCompilerTool"
|
Name="VCManagedResourceCompilerTool"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCResourceCompilerTool"
|
Name="VCResourceCompilerTool"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCPreLinkEventTool"
|
Name="VCPreLinkEventTool"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCLinkerTool"
|
Name="VCLinkerTool"
|
||||||
AdditionalDependencies="glut32.lib assimp.lib"
|
AdditionalDependencies="glut32.lib assimp.lib"
|
||||||
OutputFile="$(OutDir)\$(ProjectName)_Debug.exe"
|
OutputFile="$(OutDir)\$(ProjectName)_Debug.exe"
|
||||||
LinkIncremental="2"
|
LinkIncremental="2"
|
||||||
AdditionalLibraryDirectories="..\glut;"..\..\lib\assimp_debug-dll_win32";..\..\bin\debug\"
|
AdditionalLibraryDirectories="..\glut;"..\..\lib\assimp_debug-dll_win32";..\..\bin\debug\"
|
||||||
GenerateDebugInformation="true"
|
GenerateDebugInformation="true"
|
||||||
SubSystem="1"
|
SubSystem="1"
|
||||||
RandomizedBaseAddress="1"
|
RandomizedBaseAddress="1"
|
||||||
DataExecutionPrevention="0"
|
DataExecutionPrevention="0"
|
||||||
TargetMachine="1"
|
TargetMachine="1"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCALinkTool"
|
Name="VCALinkTool"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCManifestTool"
|
Name="VCManifestTool"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCXDCMakeTool"
|
Name="VCXDCMakeTool"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCBscMakeTool"
|
Name="VCBscMakeTool"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCFxCopTool"
|
Name="VCFxCopTool"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCAppVerifierTool"
|
Name="VCAppVerifierTool"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCPostBuildEventTool"
|
Name="VCPostBuildEventTool"
|
||||||
CommandLine="copy "$(ConfigurationName)\$(TargetFileName)" ..\bin
copy ..\..\bin\assimp_debug-dll_Win32\Assimp32d.dll ..\bin
"
|
CommandLine="copy "$(ConfigurationName)\$(TargetFileName)" ..\bin
copy ..\..\bin\assimp_debug-dll_Win32\Assimp32d.dll ..\bin
"
|
||||||
/>
|
/>
|
||||||
</Configuration>
|
</Configuration>
|
||||||
<Configuration
|
<Configuration
|
||||||
Name="Release|Win32"
|
Name="Release|Win32"
|
||||||
OutputDirectory="$(ConfigurationName)"
|
OutputDirectory="$(ConfigurationName)"
|
||||||
IntermediateDirectory="$(ConfigurationName)"
|
IntermediateDirectory="$(ConfigurationName)"
|
||||||
ConfigurationType="1"
|
ConfigurationType="1"
|
||||||
CharacterSet="1"
|
CharacterSet="1"
|
||||||
WholeProgramOptimization="1"
|
WholeProgramOptimization="1"
|
||||||
>
|
>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCPreBuildEventTool"
|
Name="VCPreBuildEventTool"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCCustomBuildTool"
|
Name="VCCustomBuildTool"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCXMLDataGeneratorTool"
|
Name="VCXMLDataGeneratorTool"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCWebServiceProxyGeneratorTool"
|
Name="VCWebServiceProxyGeneratorTool"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCMIDLTool"
|
Name="VCMIDLTool"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCCLCompilerTool"
|
Name="VCCLCompilerTool"
|
||||||
AdditionalIncludeDirectories="..\glut;..\..\include"
|
AdditionalIncludeDirectories="..\glut;..\..\include"
|
||||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
|
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
|
||||||
RuntimeLibrary="2"
|
RuntimeLibrary="2"
|
||||||
UsePrecompiledHeader="0"
|
UsePrecompiledHeader="0"
|
||||||
WarningLevel="3"
|
WarningLevel="3"
|
||||||
Detect64BitPortabilityProblems="true"
|
Detect64BitPortabilityProblems="true"
|
||||||
DebugInformationFormat="3"
|
DebugInformationFormat="3"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCManagedResourceCompilerTool"
|
Name="VCManagedResourceCompilerTool"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCResourceCompilerTool"
|
Name="VCResourceCompilerTool"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCPreLinkEventTool"
|
Name="VCPreLinkEventTool"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCLinkerTool"
|
Name="VCLinkerTool"
|
||||||
AdditionalDependencies="glut32.lib assimp.lib"
|
AdditionalDependencies="glut32.lib assimp.lib"
|
||||||
LinkIncremental="1"
|
LinkIncremental="1"
|
||||||
AdditionalLibraryDirectories="..\glut;"..\..\lib\assimp_release-dll_win32""
|
AdditionalLibraryDirectories="..\glut;"..\..\lib\assimp_release-dll_win32""
|
||||||
GenerateDebugInformation="true"
|
GenerateDebugInformation="true"
|
||||||
SubSystem="1"
|
SubSystem="1"
|
||||||
OptimizeReferences="2"
|
OptimizeReferences="2"
|
||||||
EnableCOMDATFolding="2"
|
EnableCOMDATFolding="2"
|
||||||
RandomizedBaseAddress="1"
|
RandomizedBaseAddress="1"
|
||||||
DataExecutionPrevention="0"
|
DataExecutionPrevention="0"
|
||||||
TargetMachine="1"
|
TargetMachine="1"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCALinkTool"
|
Name="VCALinkTool"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCManifestTool"
|
Name="VCManifestTool"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCXDCMakeTool"
|
Name="VCXDCMakeTool"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCBscMakeTool"
|
Name="VCBscMakeTool"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCFxCopTool"
|
Name="VCFxCopTool"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCAppVerifierTool"
|
Name="VCAppVerifierTool"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCPostBuildEventTool"
|
Name="VCPostBuildEventTool"
|
||||||
CommandLine="copy "$(ConfigurationName)\$(TargetFileName)" ..\bin
copy ..\..\bin\assimp_release-dll_Win32\Assimp32.dll ..\bin
"
|
CommandLine="copy "$(ConfigurationName)\$(TargetFileName)" ..\bin
copy ..\..\bin\assimp_release-dll_Win32\Assimp32.dll ..\bin
"
|
||||||
/>
|
/>
|
||||||
</Configuration>
|
</Configuration>
|
||||||
</Configurations>
|
</Configurations>
|
||||||
<References>
|
<References>
|
||||||
</References>
|
</References>
|
||||||
<Files>
|
<Files>
|
||||||
<Filter
|
<Filter
|
||||||
Name="res"
|
Name="res"
|
||||||
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
|
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
|
||||||
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
|
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
|
||||||
>
|
>
|
||||||
</Filter>
|
</Filter>
|
||||||
<Filter
|
<Filter
|
||||||
Name="source"
|
Name="source"
|
||||||
Filter="h;hpp;hxx;hm;inl;inc;xsd"
|
Filter="h;hpp;hxx;hm;inl;inc;xsd"
|
||||||
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|
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Microsoft Visual Studio Solution File, Format Version 12.00
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Release|x64 = Release|x64
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{E3B160B5-E71F-4F3F-9310-B8F156F736D8}.Release|x64.Build.0 = Release|x64
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{E3B160B5-E71F-4F3F-9310-B8F156F736D8}.Release|x64.Build.0 = Release|x64
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{E3B160B5-E71F-4F3F-9310-B8F156F736D8}.Release|x86.ActiveCfg = Release|Win32
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{E3B160B5-E71F-4F3F-9310-B8F156F736D8}.Release|x86.ActiveCfg = Release|Win32
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{E3B160B5-E71F-4F3F-9310-B8F156F736D8}.Release|x86.Build.0 = Release|Win32
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{E3B160B5-E71F-4F3F-9310-B8F156F736D8}.Release|x86.Build.0 = Release|Win32
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@ -1,9 +1,9 @@
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|
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|
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|
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float4 main(float4 pos : SV_POSITION, float2 texcoord : TEXCOORD) : SV_TARGET
|
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|
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|
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|
|
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|
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|
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|
@ -1,146 +1,146 @@
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<Filter Include="Resource Files">
|
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|
||||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||||
</Filter>
|
</Filter>
|
||||||
<Filter Include="Shaders">
|
<Filter Include="Shaders">
|
||||||
<UniqueIdentifier>{b6a86d3e-70a5-4d1e-ba05-c20902300206}</UniqueIdentifier>
|
<UniqueIdentifier>{b6a86d3e-70a5-4d1e-ba05-c20902300206}</UniqueIdentifier>
|
||||||
</Filter>
|
</Filter>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="main.cpp">
|
<ClCompile Include="main.cpp">
|
||||||
<Filter>Source Files</Filter>
|
<Filter>Source Files</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="ModelLoader.cpp">
|
<ClCompile Include="ModelLoader.cpp">
|
||||||
<Filter>Source Files</Filter>
|
<Filter>Source Files</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="TextureLoader.cpp">
|
<ClCompile Include="TextureLoader.cpp">
|
||||||
<Filter>Source Files</Filter>
|
<Filter>Source Files</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<FxCompile Include="VertexShader.hlsl">
|
<FxCompile Include="VertexShader.hlsl">
|
||||||
<Filter>Shaders</Filter>
|
<Filter>Shaders</Filter>
|
||||||
</FxCompile>
|
</FxCompile>
|
||||||
<FxCompile Include="PixelShader.hlsl">
|
<FxCompile Include="PixelShader.hlsl">
|
||||||
<Filter>Shaders</Filter>
|
<Filter>Shaders</Filter>
|
||||||
</FxCompile>
|
</FxCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="ModelLoader.h">
|
<ClInclude Include="ModelLoader.h">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="Mesh.h">
|
<ClInclude Include="Mesh.h">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="TextureLoader.h">
|
<ClInclude Include="TextureLoader.h">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</ClInclude>
|
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|
||||||
</ItemGroup>
|
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|
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</Project>
|
</Project>
|
|
@ -1,23 +1,23 @@
|
||||||
cbuffer ConstantBuffer : register(b0)
|
cbuffer ConstantBuffer : register(b0)
|
||||||
{
|
{
|
||||||
matrix World;
|
matrix World;
|
||||||
matrix View;
|
matrix View;
|
||||||
matrix Projection;
|
matrix Projection;
|
||||||
}
|
}
|
||||||
|
|
||||||
struct VOut {
|
struct VOut {
|
||||||
float4 pos : SV_POSITION;
|
float4 pos : SV_POSITION;
|
||||||
float2 texcoord : TEXCOORD;
|
float2 texcoord : TEXCOORD;
|
||||||
};
|
};
|
||||||
|
|
||||||
VOut main(float4 pos : POSITION, float2 texcoord : TEXCOORD)
|
VOut main(float4 pos : POSITION, float2 texcoord : TEXCOORD)
|
||||||
{
|
{
|
||||||
VOut output;
|
VOut output;
|
||||||
|
|
||||||
output.pos = mul(pos, World);
|
output.pos = mul(pos, World);
|
||||||
output.pos = mul(output.pos, View);
|
output.pos = mul(output.pos, View);
|
||||||
output.pos = mul(output.pos, Projection);
|
output.pos = mul(output.pos, Projection);
|
||||||
output.texcoord = texcoord;
|
output.texcoord = texcoord;
|
||||||
|
|
||||||
return output;
|
return output;
|
||||||
}
|
}
|
|
@ -1,20 +1,20 @@
|
||||||

|

|
||||||
Microsoft Visual Studio Solution File, Format Version 10.00
|
Microsoft Visual Studio Solution File, Format Version 10.00
|
||||||
# Visual Studio 2008
|
# Visual Studio 2008
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SimpleTexturedOpenGL", "SimpleTexturedOpenGL\SimpleTexturedOpenGL.vcproj", "{A03DCB69-BBC5-4F55-A7D1-B9100E821BBE}"
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SimpleTexturedOpenGL", "SimpleTexturedOpenGL\SimpleTexturedOpenGL.vcproj", "{A03DCB69-BBC5-4F55-A7D1-B9100E821BBE}"
|
||||||
EndProject
|
EndProject
|
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Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug|Win32 = Debug|Win32
|
Debug|Win32 = Debug|Win32
|
||||||
Release|Win32 = Release|Win32
|
Release|Win32 = Release|Win32
|
||||||
EndGlobalSection
|
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|
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
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||||||
{A03DCB69-BBC5-4F55-A7D1-B9100E821BBE}.Debug|Win32.ActiveCfg = Debug|Win32
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{A03DCB69-BBC5-4F55-A7D1-B9100E821BBE}.Debug|Win32.ActiveCfg = Debug|Win32
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||||||
{A03DCB69-BBC5-4F55-A7D1-B9100E821BBE}.Debug|Win32.Build.0 = Debug|Win32
|
{A03DCB69-BBC5-4F55-A7D1-B9100E821BBE}.Debug|Win32.Build.0 = Debug|Win32
|
||||||
{A03DCB69-BBC5-4F55-A7D1-B9100E821BBE}.Release|Win32.ActiveCfg = Release|Win32
|
{A03DCB69-BBC5-4F55-A7D1-B9100E821BBE}.Release|Win32.ActiveCfg = Release|Win32
|
||||||
{A03DCB69-BBC5-4F55-A7D1-B9100E821BBE}.Release|Win32.Build.0 = Release|Win32
|
{A03DCB69-BBC5-4F55-A7D1-B9100E821BBE}.Release|Win32.Build.0 = Release|Win32
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
EndGlobal
|
EndGlobal
|
||||||
|
|
|
@ -1,206 +1,206 @@
|
||||||
<?xml version="1.0" encoding="Windows-1252"?>
|
<?xml version="1.0" encoding="Windows-1252"?>
|
||||||
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|
<VisualStudioProject
|
||||||
ProjectType="Visual C++"
|
ProjectType="Visual C++"
|
||||||
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|
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|
||||||
Name="SimpleTexturedOpenGL"
|
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
<Platform
|
<Platform
|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
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|
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|
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OutputDirectory="$(ConfigurationName)"
|
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|
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<Tool
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<Tool
|
||||||
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|
||||||
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|
||||||
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|
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||||||
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||||||
<Tool
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<Tool
|
||||||
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||||||
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<Tool
|
||||||
Name="VCCLCompilerTool"
|
Name="VCCLCompilerTool"
|
||||||
Optimization="0"
|
Optimization="0"
|
||||||
AdditionalIncludeDirectories=".\include;..\..\DevIL\include;..\..\..\include"
|
AdditionalIncludeDirectories=".\include;..\..\DevIL\include;..\..\..\include"
|
||||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
|
||||||
MinimalRebuild="true"
|
MinimalRebuild="true"
|
||||||
BasicRuntimeChecks="3"
|
BasicRuntimeChecks="3"
|
||||||
RuntimeLibrary="3"
|
RuntimeLibrary="3"
|
||||||
UsePrecompiledHeader="0"
|
UsePrecompiledHeader="0"
|
||||||
WarningLevel="3"
|
WarningLevel="3"
|
||||||
DebugInformationFormat="4"
|
DebugInformationFormat="4"
|
||||||
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|
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|
||||||
<Tool
|
<Tool
|
||||||
Name="VCManagedResourceCompilerTool"
|
Name="VCManagedResourceCompilerTool"
|
||||||
/>
|
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|
||||||
<Tool
|
<Tool
|
||||||
Name="VCResourceCompilerTool"
|
Name="VCResourceCompilerTool"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCPreLinkEventTool"
|
Name="VCPreLinkEventTool"
|
||||||
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|
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<Tool
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<Tool
|
||||||
Name="VCLinkerTool"
|
Name="VCLinkerTool"
|
||||||
AdditionalDependencies="OpenGL32.lib GLu32.lib DevIL.lib assimp.lib"
|
AdditionalDependencies="OpenGL32.lib GLu32.lib DevIL.lib assimp.lib"
|
||||||
OutputFile="$(OutDir)\$(ProjectName)_Debug.exe"
|
OutputFile="$(OutDir)\$(ProjectName)_Debug.exe"
|
||||||
LinkIncremental="2"
|
LinkIncremental="2"
|
||||||
AdditionalLibraryDirectories="..\..\DevIL\lib; ..\..\..\lib\assimp_debug-dll_win32"
|
AdditionalLibraryDirectories="..\..\DevIL\lib; ..\..\..\lib\assimp_debug-dll_win32"
|
||||||
GenerateDebugInformation="true"
|
GenerateDebugInformation="true"
|
||||||
SubSystem="2"
|
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|
||||||
TargetMachine="1"
|
TargetMachine="1"
|
||||||
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|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCALinkTool"
|
Name="VCALinkTool"
|
||||||
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|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCManifestTool"
|
Name="VCManifestTool"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCXDCMakeTool"
|
Name="VCXDCMakeTool"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCBscMakeTool"
|
Name="VCBscMakeTool"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCFxCopTool"
|
Name="VCFxCopTool"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCAppVerifierTool"
|
Name="VCAppVerifierTool"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCPostBuildEventTool"
|
Name="VCPostBuildEventTool"
|
||||||
CommandLine="copy "$(TargetDir)\$(TargetFileName)" ..\..\bin
copy ..\..\..\bin\assimp_debug-dll_Win32\Assimp32d.dll ..\..\bin
"
|
CommandLine="copy "$(TargetDir)\$(TargetFileName)" ..\..\bin
copy ..\..\..\bin\assimp_debug-dll_Win32\Assimp32d.dll ..\..\bin
"
|
||||||
/>
|
/>
|
||||||
</Configuration>
|
</Configuration>
|
||||||
<Configuration
|
<Configuration
|
||||||
Name="Release|Win32"
|
Name="Release|Win32"
|
||||||
OutputDirectory="$(ConfigurationName)"
|
OutputDirectory="$(ConfigurationName)"
|
||||||
IntermediateDirectory="$(ConfigurationName)"
|
IntermediateDirectory="$(ConfigurationName)"
|
||||||
ConfigurationType="1"
|
ConfigurationType="1"
|
||||||
CharacterSet="2"
|
CharacterSet="2"
|
||||||
WholeProgramOptimization="1"
|
WholeProgramOptimization="1"
|
||||||
>
|
>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCPreBuildEventTool"
|
Name="VCPreBuildEventTool"
|
||||||
/>
|
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|
||||||
<Tool
|
<Tool
|
||||||
Name="VCCustomBuildTool"
|
Name="VCCustomBuildTool"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCXMLDataGeneratorTool"
|
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|
||||||
/>
|
/>
|
||||||
<Tool
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<Tool
|
||||||
Name="VCWebServiceProxyGeneratorTool"
|
Name="VCWebServiceProxyGeneratorTool"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCMIDLTool"
|
Name="VCMIDLTool"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCCLCompilerTool"
|
Name="VCCLCompilerTool"
|
||||||
Optimization="2"
|
Optimization="2"
|
||||||
EnableIntrinsicFunctions="true"
|
EnableIntrinsicFunctions="true"
|
||||||
AdditionalIncludeDirectories=".\include;..\..\DevIL\include;..\..\..\include"
|
AdditionalIncludeDirectories=".\include;..\..\DevIL\include;..\..\..\include"
|
||||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
|
||||||
RuntimeLibrary="2"
|
RuntimeLibrary="2"
|
||||||
EnableFunctionLevelLinking="true"
|
EnableFunctionLevelLinking="true"
|
||||||
UsePrecompiledHeader="0"
|
UsePrecompiledHeader="0"
|
||||||
WarningLevel="3"
|
WarningLevel="3"
|
||||||
DebugInformationFormat="3"
|
DebugInformationFormat="3"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCManagedResourceCompilerTool"
|
Name="VCManagedResourceCompilerTool"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCResourceCompilerTool"
|
Name="VCResourceCompilerTool"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCPreLinkEventTool"
|
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|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCLinkerTool"
|
Name="VCLinkerTool"
|
||||||
AdditionalDependencies="OpenGL32.lib GLu32.lib DevIL.lib assimp.lib"
|
AdditionalDependencies="OpenGL32.lib GLu32.lib DevIL.lib assimp.lib"
|
||||||
LinkIncremental="1"
|
LinkIncremental="1"
|
||||||
AdditionalLibraryDirectories="..\..\DevIL\lib; ..\..\..\lib\assimp_release-dll_win32"
|
AdditionalLibraryDirectories="..\..\DevIL\lib; ..\..\..\lib\assimp_release-dll_win32"
|
||||||
GenerateDebugInformation="true"
|
GenerateDebugInformation="true"
|
||||||
SubSystem="2"
|
SubSystem="2"
|
||||||
OptimizeReferences="2"
|
OptimizeReferences="2"
|
||||||
EnableCOMDATFolding="2"
|
EnableCOMDATFolding="2"
|
||||||
TargetMachine="1"
|
TargetMachine="1"
|
||||||
/>
|
/>
|
||||||
<Tool
|
<Tool
|
||||||
Name="VCALinkTool"
|
Name="VCALinkTool"
|
||||||
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|
/>
|
||||||
<Tool
|
<Tool
|
||||||
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|
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|
||||||
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|
/>
|
||||||
<Tool
|
<Tool
|
||||||
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|
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|
||||||
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|
/>
|
||||||
<Tool
|
<Tool
|
||||||
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|
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|
||||||
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|
/>
|
||||||
<Tool
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<Tool
|
||||||
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|
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|
||||||
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|
/>
|
||||||
<Tool
|
<Tool
|
||||||
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|
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|
||||||
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|
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|
||||||
<Tool
|
<Tool
|
||||||
Name="VCPostBuildEventTool"
|
Name="VCPostBuildEventTool"
|
||||||
CommandLine="copy "$(TargetDir)\$(TargetFileName)" ..\..\bin
copy ..\..\..\bin\assimp_release-dll_Win32\Assimp32.dll ..\..\bin
"
|
CommandLine="copy "$(TargetDir)\$(TargetFileName)" ..\..\bin
copy ..\..\..\bin\assimp_release-dll_Win32\Assimp32.dll ..\..\bin
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|
||||||
/>
|
/>
|
||||||
</Configuration>
|
</Configuration>
|
||||||
</Configurations>
|
</Configurations>
|
||||||
<References>
|
<References>
|
||||||
</References>
|
</References>
|
||||||
<Files>
|
<Files>
|
||||||
<Filter
|
<Filter
|
||||||
Name="Source Files"
|
Name="Source Files"
|
||||||
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
|
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
|
||||||
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
|
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
|
||||||
>
|
>
|
||||||
<File
|
<File
|
||||||
RelativePath=".\src\model_loading.cpp"
|
RelativePath=".\src\model_loading.cpp"
|
||||||
>
|
>
|
||||||
</File>
|
</File>
|
||||||
</Filter>
|
</Filter>
|
||||||
<Filter
|
<Filter
|
||||||
Name="Header Files"
|
Name="Header Files"
|
||||||
Filter="h;hpp;hxx;hm;inl;inc;xsd"
|
Filter="h;hpp;hxx;hm;inl;inc;xsd"
|
||||||
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
|
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|
||||||
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|
>
|
||||||
<File
|
<File
|
||||||
RelativePath=".\include\boost_includes.h"
|
RelativePath=".\include\boost_includes.h"
|
||||||
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|
>
|
||||||
</File>
|
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|
||||||
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|
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|
||||||
<Filter
|
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|
||||||
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|
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|
||||||
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
|
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
|
||||||
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
|
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
|
||||||
>
|
>
|
||||||
</Filter>
|
</Filter>
|
||||||
</Files>
|
</Files>
|
||||||
<Globals>
|
<Globals>
|
||||||
</Globals>
|
</Globals>
|
||||||
</VisualStudioProject>
|
</VisualStudioProject>
|
||||||
|
|
|
@ -1,9 +1,9 @@
|
||||||
DESCRIPTION 'OpenGL Utility Toolkit for Win32'
|
DESCRIPTION 'OpenGL Utility Toolkit for Win32'
|
||||||
|
|
||||||
VERSION 3.7
|
VERSION 3.7
|
||||||
|
|
||||||
EXPORTS
|
EXPORTS
|
||||||
|
|
||||||
glutAddMenuEntry
|
glutAddMenuEntry
|
||||||
glutAddSubMenu
|
glutAddSubMenu
|
||||||
glutAttachMenu
|
glutAttachMenu
|
||||||
|
@ -123,4 +123,4 @@ EXPORTS
|
||||||
glutWireTorus
|
glutWireTorus
|
||||||
; __glutSetFCB
|
; __glutSetFCB
|
||||||
; __glutGetFCB
|
; __glutGetFCB
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,38 @@
|
||||||
|
declare -a headers=("fast_atof.h"
|
||||||
|
"qnan.h"
|
||||||
|
"BaseImporter.h"
|
||||||
|
"Hash.h"
|
||||||
|
"MemoryIOWrapper.h"
|
||||||
|
"ParsingUtils.h"
|
||||||
|
"StreamReader.h"
|
||||||
|
"StreamWriter.h"
|
||||||
|
"StringComparison.h"
|
||||||
|
"StringUtils.h"
|
||||||
|
"SGSpatialSort.h"
|
||||||
|
"GenericProperty.h"
|
||||||
|
"SpatialSort.h"
|
||||||
|
"SkeletonMeshBuilder.h"
|
||||||
|
"SmoothingGroups.h"
|
||||||
|
"StandardShapes.h"
|
||||||
|
"RemoveComments.h"
|
||||||
|
"Subdivision.h"
|
||||||
|
"Vertex.h"
|
||||||
|
"LineSplitter.h"
|
||||||
|
"TinyFormatter.h"
|
||||||
|
"Profiler.h"
|
||||||
|
"LogAux.h"
|
||||||
|
"Bitmap.h"
|
||||||
|
"XMLTools.h"
|
||||||
|
"IOStreamBuffer.h"
|
||||||
|
"CreateAnimMesh.h"
|
||||||
|
"irrXMLWrapper.h"
|
||||||
|
"BlobIOSystem.h"
|
||||||
|
"MathFunctions.h"
|
||||||
|
"Macros.h"
|
||||||
|
"Exceptional.h"
|
||||||
|
"ByteSwapper.h")
|
||||||
|
|
||||||
|
for i in "${headers[@]}"
|
||||||
|
do
|
||||||
|
find . -type f -exec sed -i "s,\"code/$i\",<assimp/$i>,g" {} \;
|
||||||
|
done
|
|
@ -1,20 +1,20 @@
|
||||||
class mar expands Actor;
|
class mar expands Actor;
|
||||||
|
|
||||||
#exec MESH IMPORT MESH=mar ANIVFILE=MODELS\mar_a.3d DATAFILE=MODELS\mar_d.3d X=0 Y=0 Z=0
|
#exec MESH IMPORT MESH=mar ANIVFILE=MODELS\mar_a.3d DATAFILE=MODELS\mar_d.3d X=0 Y=0 Z=0
|
||||||
#exec MESH ORIGIN MESH=mar X=0 Y=0 Z=0
|
#exec MESH ORIGIN MESH=mar X=0 Y=0 Z=0
|
||||||
|
|
||||||
#exec MESH SEQUENCE MESH=mar SEQ=All STARTFRAME=0 NUMFRAMES=30
|
#exec MESH SEQUENCE MESH=mar SEQ=All STARTFRAME=0 NUMFRAMES=30
|
||||||
//#exec MESH SEQUENCE MESH=mar SEQ=??? STARTFRAME=0 NUMFRAMES=30
|
//#exec MESH SEQUENCE MESH=mar SEQ=??? STARTFRAME=0 NUMFRAMES=30
|
||||||
|
|
||||||
#exec MESHMAP NEW MESHMAP=mar MESH=mar
|
#exec MESHMAP NEW MESHMAP=mar MESH=mar
|
||||||
#exec MESHMAP SCALE MESHMAP=mar X=0.1 Y=0.1 Z=0.2
|
#exec MESHMAP SCALE MESHMAP=mar X=0.1 Y=0.1 Z=0.2
|
||||||
|
|
||||||
#exec TEXTURE IMPORT NAME=Jtex1 FILE=..\3DS\m_rifl.bmp GROUP=Skins FLAGS=2
|
#exec TEXTURE IMPORT NAME=Jtex1 FILE=..\3DS\m_rifl.bmp GROUP=Skins FLAGS=2
|
||||||
#exec TEXTURE IMPORT NAME=Jtex1 FILE=texture1.pcx GROUP=Skins PALETTE=Jtex1
|
#exec TEXTURE IMPORT NAME=Jtex1 FILE=texture1.pcx GROUP=Skins PALETTE=Jtex1
|
||||||
#exec MESHMAP SETTEXTURE MESHMAP=mar NUM=1 TEXTURE=Jtex1
|
#exec MESHMAP SETTEXTURE MESHMAP=mar NUM=1 TEXTURE=Jtex1
|
||||||
|
|
||||||
defaultproperties
|
defaultproperties
|
||||||
{
|
{
|
||||||
DrawType=DT_Mesh
|
DrawType=DT_Mesh
|
||||||
Mesh=mar
|
Mesh=mar
|
||||||
}
|
}
|
||||||
|
|
Before Width: | Height: | Size: 55 KiB After Width: | Height: | Size: 55 KiB |
Before Width: | Height: | Size: 192 KiB After Width: | Height: | Size: 192 KiB |
Before Width: | Height: | Size: 46 KiB After Width: | Height: | Size: 46 KiB |
Before Width: | Height: | Size: 64 KiB After Width: | Height: | Size: 64 KiB |
Before Width: | Height: | Size: 81 KiB After Width: | Height: | Size: 81 KiB |
Before Width: | Height: | Size: 265 KiB After Width: | Height: | Size: 265 KiB |
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 14 KiB |
Before Width: | Height: | Size: 55 KiB After Width: | Height: | Size: 55 KiB |
Before Width: | Height: | Size: 192 KiB After Width: | Height: | Size: 192 KiB |
Before Width: | Height: | Size: 35 KiB After Width: | Height: | Size: 35 KiB |
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 9.2 KiB After Width: | Height: | Size: 9.2 KiB |
Before Width: | Height: | Size: 274 KiB After Width: | Height: | Size: 273 KiB |
Before Width: | Height: | Size: 768 KiB After Width: | Height: | Size: 766 KiB |
|
@ -1,36 +1,36 @@
|
||||||
//KubalWagon - texture 'culled' so the mudguard and Steering wheel
|
//KubalWagon - texture 'culled' so the mudguard and Steering wheel
|
||||||
//have a visible underside
|
//have a visible underside
|
||||||
|
|
||||||
// --- modified textures so now only applied to smaller tga --- //
|
// --- modified textures so now only applied to smaller tga --- //
|
||||||
|
|
||||||
models/mapobjects/kt_kubalwagon/euro_frnt_2
|
models/mapobjects/kt_kubalwagon/euro_frnt_2
|
||||||
{
|
{
|
||||||
cull disable
|
cull disable
|
||||||
// surfaceparm playerclip
|
// surfaceparm playerclip
|
||||||
|
|
||||||
{
|
{
|
||||||
map models/mapobjects/kt_kubalwagon/euro_frnt_2.tga
|
map models/mapobjects/kt_kubalwagon/euro_frnt_2.tga
|
||||||
alphaFunc GE128
|
alphaFunc GE128
|
||||||
depthWrite
|
depthWrite
|
||||||
rgbGen vertex
|
rgbGen vertex
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// --- ORIGINAL SCRIPT --- //
|
// --- ORIGINAL SCRIPT --- //
|
||||||
|
|
||||||
//models/mapobjects/kt_kubalwagon/european_fnt
|
//models/mapobjects/kt_kubalwagon/european_fnt
|
||||||
//{
|
//{
|
||||||
// cull disable
|
// cull disable
|
||||||
// surfaceparm playerclip
|
// surfaceparm playerclip
|
||||||
//
|
//
|
||||||
// {
|
// {
|
||||||
// map models/mapobjects/kt_kubalwagon/european_fnt.tga
|
// map models/mapobjects/kt_kubalwagon/european_fnt.tga
|
||||||
// alphaFunc GE128
|
// alphaFunc GE128
|
||||||
// depthWrite
|
// depthWrite
|
||||||
// rgbGen vertex
|
// rgbGen vertex
|
||||||
// }
|
// }
|
||||||
//
|
//
|
||||||
//
|
//
|
||||||
//}
|
//}
|
Before Width: | Height: | Size: 96 KiB After Width: | Height: | Size: 96 KiB |
Before Width: | Height: | Size: 228 KiB After Width: | Height: | Size: 228 KiB |
Before Width: | Height: | Size: 118 KiB After Width: | Height: | Size: 118 KiB |
Before Width: | Height: | Size: 46 KiB After Width: | Height: | Size: 46 KiB |
Before Width: | Height: | Size: 64 KiB After Width: | Height: | Size: 64 KiB |
Before Width: | Height: | Size: 48 KiB After Width: | Height: | Size: 48 KiB |
Before Width: | Height: | Size: 124 KiB After Width: | Height: | Size: 124 KiB |
|
@ -1,34 +1,34 @@
|
||||||
{\rtf1\ansi\deff1\adeflang1025
|
{\rtf1\ansi\deff1\adeflang1025
|
||||||
{\fonttbl{\f0\froman\fprq2\fcharset0 Times New Roman;}{\f1\fswiss\fprq0\fcharset0 Arial;}{\f2\fswiss\fprq2\fcharset0 Arial;}{\f3\fswiss\fprq0\fcharset0 Arial;}{\f4\fnil\fprq2\fcharset0 Lucida Sans Unicode;}{\f5\fnil\fprq2\fcharset0 Tahoma;}{\f6\fnil\fprq0\fcharset0 Tahoma;}}
|
{\fonttbl{\f0\froman\fprq2\fcharset0 Times New Roman;}{\f1\fswiss\fprq0\fcharset0 Arial;}{\f2\fswiss\fprq2\fcharset0 Arial;}{\f3\fswiss\fprq0\fcharset0 Arial;}{\f4\fnil\fprq2\fcharset0 Lucida Sans Unicode;}{\f5\fnil\fprq2\fcharset0 Tahoma;}{\f6\fnil\fprq0\fcharset0 Tahoma;}}
|
||||||
{\colortbl;\red0\green0\blue0;\red128\green128\blue128;}
|
{\colortbl;\red0\green0\blue0;\red128\green128\blue128;}
|
||||||
{\stylesheet{\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs24\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs24\lang1031\loch\f1\fs24\lang1031\snext1 Normal;}
|
{\stylesheet{\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs24\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs24\lang1031\loch\f1\fs24\lang1031\snext1 Normal;}
|
||||||
{\s2\sb240\sa120\keepn\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af5\afs28\lang1031\ltrch\dbch\af4\langfe1031\hich\f2\fs28\lang1031\loch\f2\fs28\lang1031\sbasedon1\snext3 Heading;}
|
{\s2\sb240\sa120\keepn\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af5\afs28\lang1031\ltrch\dbch\af4\langfe1031\hich\f2\fs28\lang1031\loch\f2\fs28\lang1031\sbasedon1\snext3 Heading;}
|
||||||
{\s3\sa120\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs24\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs24\lang1031\loch\f1\fs24\lang1031\sbasedon1\snext3 Body Text;}
|
{\s3\sa120\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs24\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs24\lang1031\loch\f1\fs24\lang1031\sbasedon1\snext3 Body Text;}
|
||||||
{\s4\sa120\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af6\afs24\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs24\lang1031\loch\f1\fs24\lang1031\sbasedon3\snext4 List;}
|
{\s4\sa120\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af6\afs24\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs24\lang1031\loch\f1\fs24\lang1031\sbasedon3\snext4 List;}
|
||||||
{\s5\sb120\sa120\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af6\afs24\lang1031\ai\ltrch\dbch\af1\langfe1031\hich\f1\fs24\lang1031\i\loch\f1\fs24\lang1031\i\sbasedon1\snext5 caption;}
|
{\s5\sb120\sa120\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af6\afs24\lang1031\ai\ltrch\dbch\af1\langfe1031\hich\f1\fs24\lang1031\i\loch\f1\fs24\lang1031\i\sbasedon1\snext5 caption;}
|
||||||
{\s6\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af6\afs24\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs24\lang1031\loch\f1\fs24\lang1031\sbasedon1\snext6 Index;}
|
{\s6\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af6\afs24\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs24\lang1031\loch\f1\fs24\lang1031\sbasedon1\snext6 Index;}
|
||||||
}
|
}
|
||||||
{\info{\creatim\yr0\mo0\dy0\hr0\min0}{\revtim\yr0\mo0\dy0\hr0\min0}{\printim\yr0\mo0\dy0\hr0\min0}{\comment StarWriter}{\vern6800}}\deftab720
|
{\info{\creatim\yr0\mo0\dy0\hr0\min0}{\revtim\yr0\mo0\dy0\hr0\min0}{\printim\yr0\mo0\dy0\hr0\min0}{\comment StarWriter}{\vern6800}}\deftab720
|
||||||
{\*\pgdsctbl
|
{\*\pgdsctbl
|
||||||
{\pgdsc0\pgdscuse195\pgwsxn12240\pghsxn15840\marglsxn1800\margrsxn1800\margtsxn1440\margbsxn1440\pgdscnxt0 Standard;}}
|
{\pgdsc0\pgdscuse195\pgwsxn12240\pghsxn15840\marglsxn1800\margrsxn1800\margtsxn1440\margbsxn1440\pgdscnxt0 Standard;}}
|
||||||
{\*\pgdscno0}\paperh15840\paperw12240\margl1800\margr1800\margt1440\margb1440\sectd\sbknone\pgwsxn12240\pghsxn15840\marglsxn1800\margrsxn1800\margtsxn1440\margbsxn1440\ftnbj\ftnstart1\ftnrstcont\ftnnar\aenddoc\aftnrstcont\aftnstart1\aftnnrlc
|
{\*\pgdscno0}\paperh15840\paperw12240\margl1800\margr1800\margt1440\margb1440\sectd\sbknone\pgwsxn12240\pghsxn15840\marglsxn1800\margrsxn1800\margtsxn1440\margbsxn1440\ftnbj\ftnstart1\ftnrstcont\ftnnar\aenddoc\aftnrstcont\aftnstart1\aftnnrlc
|
||||||
\pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 Models made by Reiner Prokein, Copyright 2007}
|
\pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 Models made by Reiner Prokein, Copyright 2007}
|
||||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 http://www.reinerstileset.de}
|
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 http://www.reinerstileset.de}
|
||||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 Email: reiner.prokein@t-online.de}
|
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 Email: reiner.prokein@t-online.de}
|
||||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031
|
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031
|
||||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 These Models are freeware. And can freely be used to create games. Even commercial ones. I just want my name in the credits in this case.}
|
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 These Models are freeware. And can freely be used to create games. Even commercial ones. I just want my name in the credits in this case.}
|
||||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031
|
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031
|
||||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 The meshes and textures are not public ware though. Please respect my copyright. You can use them freely. But you are not allowed to sell them, nor make any other things with it that directly competes with my page. Like uploading it to your page so that ot
|
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 The meshes and textures are not public ware though. Please respect my copyright. You can use them freely. But you are not allowed to sell them, nor make any other things with it that directly competes with my page. Like uploading it to your page so that ot
|
||||||
hers can download them. Besides that, use it for a game for example, and the result is yours then :)}
|
hers can download them. Besides that, use it for a game for example, and the result is yours then :)}
|
||||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031
|
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031
|
||||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 The Zipfiles contains the meshes in *.X format, *.OBJ format and *.MDL format}
|
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 The Zipfiles contains the meshes in *.X format, *.OBJ format and *.MDL format}
|
||||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 Textures comes as BMP for non alphachanneled stuff or TGA for alphachanneled stuff.}
|
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 Textures comes as BMP for non alphachanneled stuff or TGA for alphachanneled stuff.}
|
||||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031
|
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031
|
||||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 Have fun :)}
|
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 Have fun :)}
|
||||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031
|
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031
|
||||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 Reiner Prokein}
|
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 Reiner Prokein}
|
||||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031
|
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031
|
||||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031
|
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031
|
||||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031
|
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031
|
||||||
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031
|
\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031
|
||||||
\par }
|
\par }
|
|
@ -1,12 +1,12 @@
|
||||||
mat // cokecan.mat, Materials for coke texture example
|
mat // cokecan.mat, Materials for coke texture example
|
||||||
version 3.0
|
version 3.0
|
||||||
valid ambientdiffuse specular shininess opacity
|
valid ambientdiffuse specular shininess opacity
|
||||||
|
|
||||||
matdef // #0 Shiny silver ( aluminum )
|
matdef // #0 Shiny silver ( aluminum )
|
||||||
ambientdiffuse 0.9 0.9 0.9
|
ambientdiffuse 0.9 0.9 0.9
|
||||||
specular 1.0 1.0 1.0
|
specular 1.0 1.0 1.0
|
||||||
shininess 128.0
|
shininess 128.0
|
||||||
|
|
||||||
matdef // #1 Semi-Transparent Green
|
matdef // #1 Semi-Transparent Green
|
||||||
ambientdiffuse 0.0 1.0 0.0
|
ambientdiffuse 0.0 1.0 0.0
|
||||||
opacity 0.6
|
opacity 0.6
|
||||||
|
|
|
@ -1,39 +1,39 @@
|
||||||
nff // cokecan.nff, A file designed to illustrate uv texturing
|
nff // cokecan.nff, A file designed to illustrate uv texturing
|
||||||
version 3.0
|
version 3.0
|
||||||
|
|
||||||
Coke_Can
|
Coke_Can
|
||||||
mtable cokecan.mat
|
mtable cokecan.mat
|
||||||
|
|
||||||
18 // Eighteen vertices
|
18 // Eighteen vertices
|
||||||
|
|
||||||
10.0 -37.0 0.0 uv 0.0 1.0 // #0 Start around top of can
|
10.0 -37.0 0.0 uv 0.0 1.0 // #0 Start around top of can
|
||||||
7.071 -37.0 7.071 uv 0.125 1.0 // #1
|
7.071 -37.0 7.071 uv 0.125 1.0 // #1
|
||||||
0.0 -37.0 10.0 uv 0.25 1.0 // #2
|
0.0 -37.0 10.0 uv 0.25 1.0 // #2
|
||||||
-7.071 -37.0 7.071 uv 0.375 1.0 // #3
|
-7.071 -37.0 7.071 uv 0.375 1.0 // #3
|
||||||
-10.0 -37.0 0.0 uv 0.5 1.0 // #4
|
-10.0 -37.0 0.0 uv 0.5 1.0 // #4
|
||||||
-7.071 -37.0 -7.071 uv 0.625 1.0 // #5
|
-7.071 -37.0 -7.071 uv 0.625 1.0 // #5
|
||||||
0.0 -37.0 -10.0 uv 0.75 1.0 // #6
|
0.0 -37.0 -10.0 uv 0.75 1.0 // #6
|
||||||
7.071 -37.0 -7.071 uv 0.875 1.0 // #7
|
7.071 -37.0 -7.071 uv 0.875 1.0 // #7
|
||||||
10.0 -37.0 0.0 uv 1.0 1.0 // #8 ( Same as #0 except u value )
|
10.0 -37.0 0.0 uv 1.0 1.0 // #8 ( Same as #0 except u value )
|
||||||
|
|
||||||
10.0 0.0 0.0 uv 0.0 0.0 // #9 Repeat around bottom of can
|
10.0 0.0 0.0 uv 0.0 0.0 // #9 Repeat around bottom of can
|
||||||
7.071 0.0 7.071 uv 0.125 0.0 // #10
|
7.071 0.0 7.071 uv 0.125 0.0 // #10
|
||||||
0.0 0.0 10.0 uv 0.25 0.0 // #11
|
0.0 0.0 10.0 uv 0.25 0.0 // #11
|
||||||
-7.071 0.0 7.071 uv 0.375 0.0 // #12
|
-7.071 0.0 7.071 uv 0.375 0.0 // #12
|
||||||
-10.0 0.0 0.0 uv 0.5 0.0 // #13
|
-10.0 0.0 0.0 uv 0.5 0.0 // #13
|
||||||
-7.071 0.0 -7.071 uv 0.625 0.0 // #14
|
-7.071 0.0 -7.071 uv 0.625 0.0 // #14
|
||||||
0.0 0.0 -10.0 uv 0.75 0.0 // #15
|
0.0 0.0 -10.0 uv 0.75 0.0 // #15
|
||||||
7.071 0.0 -7.071 uv 0.875 0.0 // #16
|
7.071 0.0 -7.071 uv 0.875 0.0 // #16
|
||||||
10.0 0.0 0.0 uv 0.0 0.0 // #17 ( Same as #9 except u value )
|
10.0 0.0 0.0 uv 0.0 0.0 // #17 ( Same as #9 except u value )
|
||||||
|
|
||||||
10 // Ten polygons
|
10 // Ten polygons
|
||||||
8 0 1 2 3 4 5 6 7 matid 0 // Top of can. Note lack of "both"
|
8 0 1 2 3 4 5 6 7 matid 0 // Top of can. Note lack of "both"
|
||||||
8 9 10 11 12 13 14 15 16 matid 0 both // Bottom of can
|
8 9 10 11 12 13 14 15 16 matid 0 both // Bottom of can
|
||||||
4 9 10 1 0 matid 0 both _V_cokelabl.tga // Vanilla texture on silver
|
4 9 10 1 0 matid 0 both _V_cokelabl.tga // Vanilla texture on silver
|
||||||
4 10 11 2 1 matid 0 both _S_cokelabl.tga // Shaded texture on silver
|
4 10 11 2 1 matid 0 both _S_cokelabl.tga // Shaded texture on silver
|
||||||
4 11 12 3 2 matid 0 both _T_cokelabl.tga // Transparent texture on silver
|
4 11 12 3 2 matid 0 both _T_cokelabl.tga // Transparent texture on silver
|
||||||
4 12 13 4 3 matid 0 both _U_cokelabl.tga // Shaded & Transparent on silver
|
4 12 13 4 3 matid 0 both _U_cokelabl.tga // Shaded & Transparent on silver
|
||||||
4 13 14 5 4 matid 1 both _V_cokelabl.tga // Vanilla texture on green
|
4 13 14 5 4 matid 1 both _V_cokelabl.tga // Vanilla texture on green
|
||||||
4 14 15 6 5 matid 1 both _S_cokelabl.tga // Shaded texture on green
|
4 14 15 6 5 matid 1 both _S_cokelabl.tga // Shaded texture on green
|
||||||
4 15 16 7 6 matid 1 both _T_cokelabl.tga // Transparent texture on green
|
4 15 16 7 6 matid 1 both _T_cokelabl.tga // Transparent texture on green
|
||||||
4 16 17 8 7 matid 1 both _U_cokelabl.tga // Shaded & Transparent on green
|
4 16 17 8 7 matid 1 both _U_cokelabl.tga // Shaded & Transparent on green
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
newmtl acmat_0
|
newmtl acmat_0
|
||||||
Kd 1 1 1
|
Kd 1 1 1
|
||||||
Ka 0.588235 0.588235 0.588235
|
Ka 0.588235 0.588235 0.588235
|
||||||
Ks 0.898039 0.898039 0.898039
|
Ks 0.898039 0.898039 0.898039
|
||||||
Ns 128
|
Ns 128
|
||||||
Tr 0
|
Tr 0
|
||||||
map_Kd ./../3DS/m_rifl.bmp
|
map_Kd ./../3DS/m_rifl.bmp
|
||||||
|
|
Before Width: | Height: | Size: 70 KiB After Width: | Height: | Size: 70 KiB |
Before Width: | Height: | Size: 64 KiB After Width: | Height: | Size: 64 KiB |
Before Width: | Height: | Size: 82 KiB After Width: | Height: | Size: 82 KiB |
Before Width: | Height: | Size: 75 KiB After Width: | Height: | Size: 75 KiB |
|
@ -1,20 +1,20 @@
|
||||||
class box expands Actor;
|
class box expands Actor;
|
||||||
|
|
||||||
#exec MESH IMPORT MESH=box ANIVFILE=MODELS\box_a.3d DATAFILE=MODELS\box_d.3d X=0 Y=0 Z=0
|
#exec MESH IMPORT MESH=box ANIVFILE=MODELS\box_a.3d DATAFILE=MODELS\box_d.3d X=0 Y=0 Z=0
|
||||||
#exec MESH ORIGIN MESH=box X=0 Y=0 Z=0
|
#exec MESH ORIGIN MESH=box X=0 Y=0 Z=0
|
||||||
|
|
||||||
#exec MESH SEQUENCE MESH=box SEQ=All STARTFRAME=0 NUMFRAMES=30
|
#exec MESH SEQUENCE MESH=box SEQ=All STARTFRAME=0 NUMFRAMES=30
|
||||||
//#exec MESH SEQUENCE MESH=box SEQ=??? STARTFRAME=0 NUMFRAMES=30
|
//#exec MESH SEQUENCE MESH=box SEQ=??? STARTFRAME=0 NUMFRAMES=30
|
||||||
|
|
||||||
#exec MESHMAP NEW MESHMAP=box MESH=box
|
#exec MESHMAP NEW MESHMAP=box MESH=box
|
||||||
#exec MESHMAP SCALE MESHMAP=box X=0.1 Y=0.1 Z=0.2
|
#exec MESHMAP SCALE MESHMAP=box X=0.1 Y=0.1 Z=0.2
|
||||||
|
|
||||||
#exec TEXTURE IMPORT NAME=Jtex1 FILE=texture1.pcx GROUP=Skins FLAGS=2
|
#exec TEXTURE IMPORT NAME=Jtex1 FILE=texture1.pcx GROUP=Skins FLAGS=2
|
||||||
#exec TEXTURE IMPORT NAME=Jtex1 FILE=texture1.pcx GROUP=Skins PALETTE=Jtex1
|
#exec TEXTURE IMPORT NAME=Jtex1 FILE=texture1.pcx GROUP=Skins PALETTE=Jtex1
|
||||||
#exec MESHMAP SETTEXTURE MESHMAP=box NUM=1 TEXTURE=Jtex1
|
#exec MESHMAP SETTEXTURE MESHMAP=box NUM=1 TEXTURE=Jtex1
|
||||||
|
|
||||||
defaultproperties
|
defaultproperties
|
||||||
{
|
{
|
||||||
DrawType=DT_Mesh
|
DrawType=DT_Mesh
|
||||||
Mesh=box
|
Mesh=box
|
||||||
}
|
}
|
||||||
|
|
Before Width: | Height: | Size: 162 KiB After Width: | Height: | Size: 162 KiB |
Before Width: | Height: | Size: 277 KiB After Width: | Height: | Size: 277 KiB |
Before Width: | Height: | Size: 3.4 KiB After Width: | Height: | Size: 3.4 KiB |
Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 23 KiB |
|
@ -1,21 +1,21 @@
|
||||||
AC3Db
|
AC3Db
|
||||||
MATERIAL "" rgb 1 1 1 amb 0.2 0.2 0.2 emis 0 0 0 spec 0.5 0.5 0.5 shi 10 trans 0
|
MATERIAL "" rgb 1 1 1 amb 0.2 0.2 0.2 emis 0 0 0 spec 0.5 0.5 0.5 shi 10 trans 0
|
||||||
OBJECT world
|
OBJECT world
|
||||||
kids 1
|
kids 1
|
||||||
OBJECT poly
|
OBJECT poly
|
||||||
name "rect"
|
name "rect"
|
||||||
loc 1 0.5 0
|
loc 1 0.5 0
|
||||||
numvert 4
|
numvert 4
|
||||||
-1 0.5 0
|
-1 0.5 0
|
||||||
1 0.5 0
|
1 0.5 0
|
||||||
1 -0.5 0
|
1 -0.5 0
|
||||||
-1 -0.5 0
|
-1 -0.5 0
|
||||||
numsurf 1
|
numsurf 1
|
||||||
SURF 0x20
|
SURF 0x20
|
||||||
mat 0
|
mat 0
|
||||||
refs 4
|
refs 4
|
||||||
3 0 0
|
3 0 0
|
||||||
2 1 0
|
2 1 0
|
||||||
1 1 1
|
1 1 1
|
||||||
0 0 1
|
0 0 1
|
||||||
kids 0
|
kids 0
|
||||||
|
|
51218
test/models/AC/Wuson.ac
|
@ -1,21 +1,21 @@
|
||||||
AC3Db
|
AC3Db
|
||||||
MATERIAL "" rgb 1 1 1 amb 0.2 0.2 0.2 emis 0 0 0 spec 0.5 0.5 0.5 shi 10 trans 0
|
MATERIAL "" rgb 1 1 1 amb 0.2 0.2 0.2 emis 0 0 0 spec 0.5 0.5 0.5 shi 10 trans 0
|
||||||
OBJECT world
|
OBJECT world
|
||||||
kids 1
|
kids 1
|
||||||
OBJECT poly
|
OBJECT poly
|
||||||
name "rect"
|
name "rect"
|
||||||
loc 1 0.5 0
|
loc 1 0.5 0
|
||||||
numvert 4
|
numvert 4
|
||||||
-1 0.5 0
|
-1 0.5 0
|
||||||
1 0.5 0
|
1 0.5 0
|
||||||
1 -0.5 0
|
1 -0.5 0
|
||||||
-1 -0.5 0
|
-1 -0.5 0
|
||||||
numsurf 1
|
numsurf 1
|
||||||
SURF 0x21
|
SURF 0x21
|
||||||
mat 0
|
mat 0
|
||||||
refs 4
|
refs 4
|
||||||
3 0 0
|
3 0 0
|
||||||
2 1 0
|
2 1 0
|
||||||
1 1 1
|
1 1 1
|
||||||
0 0 1
|
0 0 1
|
||||||
kids 0
|
kids 0
|
||||||
|
|
|
@ -1,12 +1,12 @@
|
||||||
AC3Db
|
AC3Db
|
||||||
OBJECT poly
|
OBJECT poly
|
||||||
numvert 7
|
numvert 7
|
||||||
-0.83 -0.235 -0.04
|
-0.83 -0.235 -0.04
|
||||||
-0.63 0.185 -0.04
|
-0.63 0.185 -0.04
|
||||||
-0.55 0.235 -0.25
|
-0.55 0.235 -0.25
|
||||||
-0.33 0.235 0.29
|
-0.33 0.235 0.29
|
||||||
0.09 0.235 -0.29
|
0.09 0.235 -0.29
|
||||||
0.33 -0.195 -0.04
|
0.33 -0.195 -0.04
|
||||||
0.83 0.005 -0.04
|
0.83 0.005 -0.04
|
||||||
kids 0
|
kids 0
|
||||||
|
|
||||||
|
|
|
@ -1,22 +1,22 @@
|
||||||
AC3Db
|
AC3Db
|
||||||
MATERIAL "" rgb 1 1 1 amb 0.2 0.2 0.2 emis 0 0 0 spec 0.5 0.5 0.5 shi 10 trans 0
|
MATERIAL "" rgb 1 1 1 amb 0.2 0.2 0.2 emis 0 0 0 spec 0.5 0.5 0.5 shi 10 trans 0
|
||||||
OBJECT world
|
OBJECT world
|
||||||
kids 1
|
kids 1
|
||||||
OBJECT poly
|
OBJECT poly
|
||||||
name "rect"
|
name "rect"
|
||||||
loc 1 0.5 0
|
loc 1 0.5 0
|
||||||
numvert 4
|
numvert 4
|
||||||
-1 0.5 0
|
-1 0.5 0
|
||||||
1 0.5 0
|
1 0.5 0
|
||||||
1 -0.5 0
|
1 -0.5 0
|
||||||
-1 -0.5 0
|
-1 -0.5 0
|
||||||
numsurf 1
|
numsurf 1
|
||||||
SURF 0x22
|
SURF 0x22
|
||||||
mat 0
|
mat 0
|
||||||
refs 5
|
refs 5
|
||||||
3 0 0
|
3 0 0
|
||||||
2 1 0
|
2 1 0
|
||||||
1 1 1
|
1 1 1
|
||||||
0 0 1
|
0 0 1
|
||||||
3 0 0
|
3 0 0
|
||||||
kids 0
|
kids 0
|
||||||
|
|
|
@ -1,266 +1,266 @@
|
||||||
AC3Db
|
AC3Db
|
||||||
MATERIAL "ac3dmat1" rgb 1 1 1 amb 0.2 0.2 0.2 emis 0 0 0 spec 0.2 0.2 0.2 shi 128 trans 0
|
MATERIAL "ac3dmat1" rgb 1 1 1 amb 0.2 0.2 0.2 emis 0 0 0 spec 0.2 0.2 0.2 shi 128 trans 0
|
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@ -1,59 +1,59 @@
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@ -1,65 +1,65 @@
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|
@ -1,95 +1,95 @@
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</amf>
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|
|
@ -1,77 +1,77 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<g>0.6</g>
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<b>0.1</b>
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<a>1</a>
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@ -1,112 +1,112 @@
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<?xml version="1.0" encoding="utf-8"?>
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|
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|
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|
<v2>3</v2>
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
<v2>4</v2>
|
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|
<v3>2</v3>
|
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|
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|
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|
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|
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|
<v2>2</v2>
|
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<v3>4</v3>
|
<v3>4</v3>
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|
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|
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|
<v1>0</v1>
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<v2>1</v2>
|
<v2>1</v2>
|
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<v3>4</v3>
|
<v3>4</v3>
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|
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|
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|
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|
</amf>
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|
|
|
@ -1,130 +1,130 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<g>0.6</g>
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<x>-0.5</x>
|
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|
<y>0.5</y>
|
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<z>0</z>
|
<z>0</z>
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|
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|
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<vertex>
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<z>0</z>
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<y>0</y>
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<z>4</z>
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<x>0</x>
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<y>0</y>
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<y>0</y>
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<z>-4</z>
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</coordinates>
|
</coordinates>
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<volume>
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<volume>
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<color>
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<r>0.6</r>
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<r>0.6</r>
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<g>0.1</g>
|
<g>0.1</g>
|
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<b>0.1</b>
|
<b>0.1</b>
|
||||||
<a>1</a>
|
<a>1</a>
|
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</color>
|
</color>
|
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<triangle>
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<color>
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<color>
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<r>0.0</r>
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<r>0.0</r>
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<g>0.0</g>
|
<g>0.0</g>
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<b>1</b>
|
<b>1</b>
|
||||||
<a>1</a>
|
<a>1</a>
|
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</color>
|
</color>
|
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<v1>0</v1>
|
<v1>0</v1>
|
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<v2>1</v2>
|
<v2>1</v2>
|
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<v3>2</v3>
|
<v3>2</v3>
|
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</triangle>
|
</triangle>
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<triangle>
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<v1>0</v1>
|
<v1>0</v1>
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<v2>3</v2>
|
<v2>3</v2>
|
||||||
<v3>1</v3>
|
<v3>1</v3>
|
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</triangle>
|
</triangle>
|
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<triangle>
|
<triangle>
|
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<v1>1</v1>
|
<v1>1</v1>
|
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<v2>3</v2>
|
<v2>3</v2>
|
||||||
<v3>2</v3>
|
<v3>2</v3>
|
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</triangle>
|
</triangle>
|
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|
<triangle>
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<v1>0</v1>
|
<v1>0</v1>
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<v2>2</v2>
|
<v2>2</v2>
|
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<v3>3</v3>
|
<v3>3</v3>
|
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</triangle>
|
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<volume>
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<volume>
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<triangle>
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<v1>0</v1>
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<v1>0</v1>
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<v2>2</v2>
|
<v2>2</v2>
|
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<v3>1</v3>
|
<v3>1</v3>
|
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</triangle>
|
</triangle>
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<triangle>
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<v1>0</v1>
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<v1>0</v1>
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<v2>4</v2>
|
<v2>4</v2>
|
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<v3>2</v3>
|
<v3>2</v3>
|
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</triangle>
|
</triangle>
|
||||||
<triangle>
|
<triangle>
|
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<v1>1</v1>
|
<v1>1</v1>
|
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<v2>2</v2>
|
<v2>2</v2>
|
||||||
<v3>4</v3>
|
<v3>4</v3>
|
||||||
</triangle>
|
</triangle>
|
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<triangle>
|
<triangle>
|
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<v1>0</v1>
|
<v1>0</v1>
|
||||||
<v2>1</v2>
|
<v2>1</v2>
|
||||||
<v3>4</v3>
|
<v3>4</v3>
|
||||||
</triangle>
|
</triangle>
|
||||||
</volume>
|
</volume>
|
||||||
</mesh>
|
</mesh>
|
||||||
</object>
|
</object>
|
||||||
<constellation id="2">
|
<constellation id="2">
|
||||||
<instance objectid="1">
|
<instance objectid="1">
|
||||||
<deltax>-5</deltax>
|
<deltax>-5</deltax>
|
||||||
<deltay>0</deltay>
|
<deltay>0</deltay>
|
||||||
<deltaz>0</deltaz>
|
<deltaz>0</deltaz>
|
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<rx>-45</rx>
|
<rx>-45</rx>
|
||||||
<ry>0</ry>
|
<ry>0</ry>
|
||||||
<rz>0</rz>
|
<rz>0</rz>
|
||||||
</instance>
|
</instance>
|
||||||
<instance objectid="1">
|
<instance objectid="1">
|
||||||
<deltax>5</deltax>
|
<deltax>5</deltax>
|
||||||
<deltay>0</deltay>
|
<deltay>0</deltay>
|
||||||
<deltaz>0</deltaz>
|
<deltaz>0</deltaz>
|
||||||
<rx>45</rx>
|
<rx>45</rx>
|
||||||
<ry>0</ry>
|
<ry>0</ry>
|
||||||
<rz>0</rz>
|
<rz>0</rz>
|
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</instance>
|
</instance>
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</constellation>
|
</constellation>
|
||||||
</amf>
|
</amf>
|
||||||
|
|
|
@ -1,180 +1,180 @@
|
||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
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<amf>
|
<amf>
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<object id="1">
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<object id="1">
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<color>
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<color>
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<r>0.1</r>
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<r>0.1</r>
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<g>0.6</g>
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<g>0.6</g>
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<b>0.1</b>
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<b>0.1</b>
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<a>1</a>
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<a>1</a>
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</color>
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</color>
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<mesh>
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<x>-0.5</x>
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<y>-0.5</y>
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<x>-0.5</x>
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<y>0.5</y>
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<z>0</z>
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</coordinates>
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<vertex>
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<vertex>
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<x>1</x>
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<vertex>
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<z>-4</z>
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<z>-4</z>
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</coordinates>
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<volume>
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<r>0.6</r>
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<r>0.6</r>
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<g>0.1</g>
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<g>0.1</g>
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<b>0.1</b>
|
<b>0.1</b>
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<a>1</a>
|
<a>1</a>
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</color>
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</color>
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<triangle>
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<triangle>
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<color>
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<r>0.0</r>
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<r>0.0</r>
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<g>0.0</g>
|
<g>0.0</g>
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<b>1</b>
|
<b>1</b>
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<a>1</a>
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<a>1</a>
|
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|
</color>
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|
<v1>0</v1>
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<v2>1</v2>
|
<v2>1</v2>
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<v3>2</v3>
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<v3>2</v3>
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</triangle>
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</triangle>
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<triangle>
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<triangle>
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<v1>0</v1>
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<v1>0</v1>
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<v2>3</v2>
|
<v2>3</v2>
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<v3>1</v3>
|
<v3>1</v3>
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</triangle>
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</triangle>
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<triangle>
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<triangle>
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<v1>1</v1>
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<v1>1</v1>
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<v2>3</v2>
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<v2>3</v2>
|
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<v3>2</v3>
|
<v3>2</v3>
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</triangle>
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<triangle>
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<triangle>
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<v1>0</v1>
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<v1>0</v1>
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<v2>2</v2>
|
<v2>2</v2>
|
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<v3>3</v3>
|
<v3>3</v3>
|
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</triangle>
|
</triangle>
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</volume>
|
</volume>
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<volume>
|
<volume>
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<triangle>
|
<triangle>
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<v1>0</v1>
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<v1>0</v1>
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<v2>2</v2>
|
<v2>2</v2>
|
||||||
<v3>1</v3>
|
<v3>1</v3>
|
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</triangle>
|
</triangle>
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<triangle>
|
<triangle>
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<v1>0</v1>
|
<v1>0</v1>
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<v2>4</v2>
|
<v2>4</v2>
|
||||||
<v3>2</v3>
|
<v3>2</v3>
|
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</triangle>
|
</triangle>
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<triangle>
|
<triangle>
|
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<v1>1</v1>
|
<v1>1</v1>
|
||||||
<v2>2</v2>
|
<v2>2</v2>
|
||||||
<v3>4</v3>
|
<v3>4</v3>
|
||||||
</triangle>
|
</triangle>
|
||||||
<triangle>
|
<triangle>
|
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<v1>0</v1>
|
<v1>0</v1>
|
||||||
<v2>1</v2>
|
<v2>1</v2>
|
||||||
<v3>4</v3>
|
<v3>4</v3>
|
||||||
</triangle>
|
</triangle>
|
||||||
</volume>
|
</volume>
|
||||||
</mesh>
|
</mesh>
|
||||||
</object>
|
</object>
|
||||||
<constellation id="2">
|
<constellation id="2">
|
||||||
<instance objectid="1">
|
<instance objectid="1">
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<deltax>-5</deltax>
|
<deltax>-5</deltax>
|
||||||
<deltay>0</deltay>
|
<deltay>0</deltay>
|
||||||
<deltaz>0</deltaz>
|
<deltaz>0</deltaz>
|
||||||
<rx>-45</rx>
|
<rx>-45</rx>
|
||||||
<ry>0</ry>
|
<ry>0</ry>
|
||||||
<rz>0</rz>
|
<rz>0</rz>
|
||||||
</instance>
|
</instance>
|
||||||
<instance objectid="1">
|
<instance objectid="1">
|
||||||
<deltax>5</deltax>
|
<deltax>5</deltax>
|
||||||
<deltay>0</deltay>
|
<deltay>0</deltay>
|
||||||
<deltaz>0</deltaz>
|
<deltaz>0</deltaz>
|
||||||
<rx>45</rx>
|
<rx>45</rx>
|
||||||
<ry>0</ry>
|
<ry>0</ry>
|
||||||
<rz>0</rz>
|
<rz>0</rz>
|
||||||
</instance>
|
</instance>
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||||||
<instance objectid="1">
|
<instance objectid="1">
|
||||||
<deltax>0</deltax>
|
<deltax>0</deltax>
|
||||||
<deltay>-5</deltay>
|
<deltay>-5</deltay>
|
||||||
<deltaz>0</deltaz>
|
<deltaz>0</deltaz>
|
||||||
<rx>0</rx>
|
<rx>0</rx>
|
||||||
<ry>-45</ry>
|
<ry>-45</ry>
|
||||||
<rz>0</rz>
|
<rz>0</rz>
|
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</instance>
|
</instance>
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<instance objectid="1">
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<instance objectid="1">
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<deltax>0</deltax>
|
<deltax>0</deltax>
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<deltay>5</deltay>
|
<deltay>5</deltay>
|
||||||
<deltaz>0</deltaz>
|
<deltaz>0</deltaz>
|
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<rx>0</rx>
|
<rx>0</rx>
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||||||
<ry>45</ry>
|
<ry>45</ry>
|
||||||
<rz>0</rz>
|
<rz>0</rz>
|
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</instance>
|
</instance>
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<instance objectid="1">
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<instance objectid="1">
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<deltax>0</deltax>
|
<deltax>0</deltax>
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<deltay>0</deltay>
|
<deltay>0</deltay>
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||||||
<deltaz>-5</deltaz>
|
<deltaz>-5</deltaz>
|
||||||
<rx>0</rx>
|
<rx>0</rx>
|
||||||
<ry>0</ry>
|
<ry>0</ry>
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<rz>-45</rz>
|
<rz>-45</rz>
|
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</instance>
|
</instance>
|
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<instance objectid="1">
|
<instance objectid="1">
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<deltax>0</deltax>
|
<deltax>0</deltax>
|
||||||
<deltay>0</deltay>
|
<deltay>0</deltay>
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||||||
<deltaz>5</deltaz>
|
<deltaz>5</deltaz>
|
||||||
<rx>0</rx>
|
<rx>0</rx>
|
||||||
<ry>0</ry>
|
<ry>0</ry>
|
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<rz>45</rz>
|
<rz>45</rz>
|
||||||
</instance>
|
</instance>
|
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</constellation>
|
</constellation>
|
||||||
<constellation id="3">
|
<constellation id="3">
|
||||||
<instance objectid="2">
|
<instance objectid="2">
|
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<deltax>-20</deltax>
|
<deltax>-20</deltax>
|
||||||
<deltay>0</deltay>
|
<deltay>0</deltay>
|
||||||
<deltaz>0</deltaz>
|
<deltaz>0</deltaz>
|
||||||
<rx>-20</rx>
|
<rx>-20</rx>
|
||||||
<ry>0</ry>
|
<ry>0</ry>
|
||||||
<rz>0</rz>
|
<rz>0</rz>
|
||||||
</instance>
|
</instance>
|
||||||
<instance objectid="2">
|
<instance objectid="2">
|
||||||
<deltax>20</deltax>
|
<deltax>20</deltax>
|
||||||
<deltay>0</deltay>
|
<deltay>0</deltay>
|
||||||
<deltaz>0</deltaz>
|
<deltaz>0</deltaz>
|
||||||
<rx>20</rx>
|
<rx>20</rx>
|
||||||
<ry>0</ry>
|
<ry>0</ry>
|
||||||
<rz>0</rz>
|
<rz>0</rz>
|
||||||
</instance>
|
</instance>
|
||||||
</constellation>
|
</constellation>
|
||||||
</amf>
|
</amf>
|
||||||
|
|
|
@ -1,316 +1,316 @@
|
||||||
*3DSMAX_ASCIIEXPORT 200
|
*3DSMAX_ASCIIEXPORT 200
|
||||||
*COMMENT "AsciiExport Version 2,00 - Sat Nov 08 17:10:10 2008"
|
*COMMENT "AsciiExport Version 2,00 - Sat Nov 08 17:10:10 2008"
|
||||||
*SCENE {
|
*SCENE {
|
||||||
*SCENE_FILENAME "CameraRollAnim.max"
|
*SCENE_FILENAME "CameraRollAnim.max"
|
||||||
*SCENE_FIRSTFRAME 0
|
*SCENE_FIRSTFRAME 0
|
||||||
*SCENE_LASTFRAME 300
|
*SCENE_LASTFRAME 300
|
||||||
*SCENE_FRAMESPEED 30
|
*SCENE_FRAMESPEED 30
|
||||||
*SCENE_TICKSPERFRAME 160
|
*SCENE_TICKSPERFRAME 160
|
||||||
*SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000
|
*SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000
|
||||||
*SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000
|
*SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000
|
||||||
}
|
}
|
||||||
*MATERIAL_LIST {
|
*MATERIAL_LIST {
|
||||||
*MATERIAL_COUNT 0
|
*MATERIAL_COUNT 0
|
||||||
}
|
}
|
||||||
*GEOMOBJECT {
|
*GEOMOBJECT {
|
||||||
*NODE_NAME "Box01"
|
*NODE_NAME "Box01"
|
||||||
*NODE_TM {
|
*NODE_TM {
|
||||||
*NODE_NAME "Box01"
|
*NODE_NAME "Box01"
|
||||||
*INHERIT_POS 0 0 0
|
*INHERIT_POS 0 0 0
|
||||||
*INHERIT_ROT 0 0 0
|
*INHERIT_ROT 0 0 0
|
||||||
*INHERIT_SCL 0 0 0
|
*INHERIT_SCL 0 0 0
|
||||||
*TM_ROW0 1.0000 0.0000 0.0000
|
*TM_ROW0 1.0000 0.0000 0.0000
|
||||||
*TM_ROW1 0.0000 1.0000 0.0000
|
*TM_ROW1 0.0000 1.0000 0.0000
|
||||||
*TM_ROW2 0.0000 0.0000 1.0000
|
*TM_ROW2 0.0000 0.0000 1.0000
|
||||||
*TM_ROW3 10.5413 -0.8547 0.0000
|
*TM_ROW3 10.5413 -0.8547 0.0000
|
||||||
*TM_POS 10.5413 -0.8547 0.0000
|
*TM_POS 10.5413 -0.8547 0.0000
|
||||||
*TM_ROTAXIS 0.0000 0.0000 0.0000
|
*TM_ROTAXIS 0.0000 0.0000 0.0000
|
||||||
*TM_ROTANGLE 0.0000
|
*TM_ROTANGLE 0.0000
|
||||||
*TM_SCALE 1.0000 1.0000 1.0000
|
*TM_SCALE 1.0000 1.0000 1.0000
|
||||||
*TM_SCALEAXIS 0.0000 0.0000 0.0000
|
*TM_SCALEAXIS 0.0000 0.0000 0.0000
|
||||||
*TM_SCALEAXISANG 0.0000
|
*TM_SCALEAXISANG 0.0000
|
||||||
}
|
}
|
||||||
*MESH {
|
*MESH {
|
||||||
*TIMEVALUE 0
|
*TIMEVALUE 0
|
||||||
*MESH_NUMVERTEX 8
|
*MESH_NUMVERTEX 8
|
||||||
*MESH_NUMFACES 12
|
*MESH_NUMFACES 12
|
||||||
*MESH_VERTEX_LIST {
|
*MESH_VERTEX_LIST {
|
||||||
*MESH_VERTEX 0 -24.7863 -24.7863 0.0000
|
*MESH_VERTEX 0 -24.7863 -24.7863 0.0000
|
||||||
*MESH_VERTEX 1 45.8689 -24.7863 0.0000
|
*MESH_VERTEX 1 45.8689 -24.7863 0.0000
|
||||||
*MESH_VERTEX 2 -24.7863 23.0769 0.0000
|
*MESH_VERTEX 2 -24.7863 23.0769 0.0000
|
||||||
*MESH_VERTEX 3 45.8689 23.0769 0.0000
|
*MESH_VERTEX 3 45.8689 23.0769 0.0000
|
||||||
*MESH_VERTEX 4 -24.7863 -24.7863 38.7464
|
*MESH_VERTEX 4 -24.7863 -24.7863 38.7464
|
||||||
*MESH_VERTEX 5 45.8689 -24.7863 38.7464
|
*MESH_VERTEX 5 45.8689 -24.7863 38.7464
|
||||||
*MESH_VERTEX 6 -24.7863 23.0769 38.7464
|
*MESH_VERTEX 6 -24.7863 23.0769 38.7464
|
||||||
*MESH_VERTEX 7 45.8689 23.0769 38.7464
|
*MESH_VERTEX 7 45.8689 23.0769 38.7464
|
||||||
}
|
}
|
||||||
*MESH_FACE_LIST {
|
*MESH_FACE_LIST {
|
||||||
*MESH_FACE 0: A: 0 B: 2 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 1
|
*MESH_FACE 0: A: 0 B: 2 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 1
|
||||||
*MESH_FACE 1: A: 3 B: 1 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 1
|
*MESH_FACE 1: A: 3 B: 1 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 1
|
||||||
*MESH_FACE 2: A: 4 B: 5 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0
|
*MESH_FACE 2: A: 4 B: 5 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0
|
||||||
*MESH_FACE 3: A: 7 B: 6 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0
|
*MESH_FACE 3: A: 7 B: 6 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0
|
||||||
*MESH_FACE 4: A: 0 B: 1 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 4
|
*MESH_FACE 4: A: 0 B: 1 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 4
|
||||||
*MESH_FACE 5: A: 5 B: 4 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 4
|
*MESH_FACE 5: A: 5 B: 4 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 4 *MESH_MTLID 4
|
||||||
*MESH_FACE 6: A: 1 B: 3 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3
|
*MESH_FACE 6: A: 1 B: 3 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3
|
||||||
*MESH_FACE 7: A: 7 B: 5 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3
|
*MESH_FACE 7: A: 7 B: 5 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3
|
||||||
*MESH_FACE 8: A: 3 B: 2 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 5
|
*MESH_FACE 8: A: 3 B: 2 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 5
|
||||||
*MESH_FACE 9: A: 6 B: 7 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 5
|
*MESH_FACE 9: A: 6 B: 7 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 5
|
||||||
*MESH_FACE 10: A: 2 B: 0 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2
|
*MESH_FACE 10: A: 2 B: 0 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2
|
||||||
*MESH_FACE 11: A: 4 B: 6 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2
|
*MESH_FACE 11: A: 4 B: 6 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2
|
||||||
}
|
}
|
||||||
*MESH_NUMTVERTEX 12
|
*MESH_NUMTVERTEX 12
|
||||||
*MESH_TVERTLIST {
|
*MESH_TVERTLIST {
|
||||||
*MESH_TVERT 0 0.0000 0.0000 0.0000
|
*MESH_TVERT 0 0.0000 0.0000 0.0000
|
||||||
*MESH_TVERT 1 1.0000 0.0000 0.0000
|
*MESH_TVERT 1 1.0000 0.0000 0.0000
|
||||||
*MESH_TVERT 2 0.0000 1.0000 0.0000
|
*MESH_TVERT 2 0.0000 1.0000 0.0000
|
||||||
*MESH_TVERT 3 1.0000 1.0000 0.0000
|
*MESH_TVERT 3 1.0000 1.0000 0.0000
|
||||||
*MESH_TVERT 4 0.0000 0.0000 0.0000
|
*MESH_TVERT 4 0.0000 0.0000 0.0000
|
||||||
*MESH_TVERT 5 1.0000 0.0000 0.0000
|
*MESH_TVERT 5 1.0000 0.0000 0.0000
|
||||||
*MESH_TVERT 6 0.0000 1.0000 0.0000
|
*MESH_TVERT 6 0.0000 1.0000 0.0000
|
||||||
*MESH_TVERT 7 1.0000 1.0000 0.0000
|
*MESH_TVERT 7 1.0000 1.0000 0.0000
|
||||||
*MESH_TVERT 8 0.0000 0.0000 0.0000
|
*MESH_TVERT 8 0.0000 0.0000 0.0000
|
||||||
*MESH_TVERT 9 1.0000 0.0000 0.0000
|
*MESH_TVERT 9 1.0000 0.0000 0.0000
|
||||||
*MESH_TVERT 10 0.0000 1.0000 0.0000
|
*MESH_TVERT 10 0.0000 1.0000 0.0000
|
||||||
*MESH_TVERT 11 1.0000 1.0000 0.0000
|
*MESH_TVERT 11 1.0000 1.0000 0.0000
|
||||||
}
|
}
|
||||||
*MESH_NUMTVFACES 12
|
*MESH_NUMTVFACES 12
|
||||||
*MESH_TFACELIST {
|
*MESH_TFACELIST {
|
||||||
*MESH_TFACE 0 9 11 10
|
*MESH_TFACE 0 9 11 10
|
||||||
*MESH_TFACE 1 10 8 9
|
*MESH_TFACE 1 10 8 9
|
||||||
*MESH_TFACE 2 8 9 11
|
*MESH_TFACE 2 8 9 11
|
||||||
*MESH_TFACE 3 11 10 8
|
*MESH_TFACE 3 11 10 8
|
||||||
*MESH_TFACE 4 4 5 7
|
*MESH_TFACE 4 4 5 7
|
||||||
*MESH_TFACE 5 7 6 4
|
*MESH_TFACE 5 7 6 4
|
||||||
*MESH_TFACE 6 0 1 3
|
*MESH_TFACE 6 0 1 3
|
||||||
*MESH_TFACE 7 3 2 0
|
*MESH_TFACE 7 3 2 0
|
||||||
*MESH_TFACE 8 4 5 7
|
*MESH_TFACE 8 4 5 7
|
||||||
*MESH_TFACE 9 7 6 4
|
*MESH_TFACE 9 7 6 4
|
||||||
*MESH_TFACE 10 0 1 3
|
*MESH_TFACE 10 0 1 3
|
||||||
*MESH_TFACE 11 3 2 0
|
*MESH_TFACE 11 3 2 0
|
||||||
}
|
}
|
||||||
*MESH_NUMCVERTEX 0
|
*MESH_NUMCVERTEX 0
|
||||||
*MESH_NORMALS {
|
*MESH_NORMALS {
|
||||||
*MESH_FACENORMAL 0 0.0000 0.0000 -1.0000
|
*MESH_FACENORMAL 0 0.0000 0.0000 -1.0000
|
||||||
*MESH_VERTEXNORMAL 0 0.0000 0.0000 -1.0000
|
*MESH_VERTEXNORMAL 0 0.0000 0.0000 -1.0000
|
||||||
*MESH_VERTEXNORMAL 2 0.0000 0.0000 -1.0000
|
*MESH_VERTEXNORMAL 2 0.0000 0.0000 -1.0000
|
||||||
*MESH_VERTEXNORMAL 3 0.0000 0.0000 -1.0000
|
*MESH_VERTEXNORMAL 3 0.0000 0.0000 -1.0000
|
||||||
*MESH_FACENORMAL 1 0.0000 0.0000 -1.0000
|
*MESH_FACENORMAL 1 0.0000 0.0000 -1.0000
|
||||||
*MESH_VERTEXNORMAL 3 0.0000 0.0000 -1.0000
|
*MESH_VERTEXNORMAL 3 0.0000 0.0000 -1.0000
|
||||||
*MESH_VERTEXNORMAL 1 0.0000 0.0000 -1.0000
|
*MESH_VERTEXNORMAL 1 0.0000 0.0000 -1.0000
|
||||||
*MESH_VERTEXNORMAL 0 0.0000 0.0000 -1.0000
|
*MESH_VERTEXNORMAL 0 0.0000 0.0000 -1.0000
|
||||||
*MESH_FACENORMAL 2 0.0000 -0.0000 1.0000
|
*MESH_FACENORMAL 2 0.0000 -0.0000 1.0000
|
||||||
*MESH_VERTEXNORMAL 4 0.0000 0.0000 1.0000
|
*MESH_VERTEXNORMAL 4 0.0000 0.0000 1.0000
|
||||||
*MESH_VERTEXNORMAL 5 0.0000 -0.0000 1.0000
|
*MESH_VERTEXNORMAL 5 0.0000 -0.0000 1.0000
|
||||||
*MESH_VERTEXNORMAL 7 0.0000 0.0000 1.0000
|
*MESH_VERTEXNORMAL 7 0.0000 0.0000 1.0000
|
||||||
*MESH_FACENORMAL 3 -0.0000 0.0000 1.0000
|
*MESH_FACENORMAL 3 -0.0000 0.0000 1.0000
|
||||||
*MESH_VERTEXNORMAL 7 0.0000 0.0000 1.0000
|
*MESH_VERTEXNORMAL 7 0.0000 0.0000 1.0000
|
||||||
*MESH_VERTEXNORMAL 6 -0.0000 0.0000 1.0000
|
*MESH_VERTEXNORMAL 6 -0.0000 0.0000 1.0000
|
||||||
*MESH_VERTEXNORMAL 4 0.0000 0.0000 1.0000
|
*MESH_VERTEXNORMAL 4 0.0000 0.0000 1.0000
|
||||||
*MESH_FACENORMAL 4 0.0000 -1.0000 0.0000
|
*MESH_FACENORMAL 4 0.0000 -1.0000 0.0000
|
||||||
*MESH_VERTEXNORMAL 0 0.0000 -1.0000 0.0000
|
*MESH_VERTEXNORMAL 0 0.0000 -1.0000 0.0000
|
||||||
*MESH_VERTEXNORMAL 1 0.0000 -1.0000 0.0000
|
*MESH_VERTEXNORMAL 1 0.0000 -1.0000 0.0000
|
||||||
*MESH_VERTEXNORMAL 5 0.0000 -1.0000 0.0000
|
*MESH_VERTEXNORMAL 5 0.0000 -1.0000 0.0000
|
||||||
*MESH_FACENORMAL 5 0.0000 -1.0000 0.0000
|
*MESH_FACENORMAL 5 0.0000 -1.0000 0.0000
|
||||||
*MESH_VERTEXNORMAL 5 0.0000 -1.0000 0.0000
|
*MESH_VERTEXNORMAL 5 0.0000 -1.0000 0.0000
|
||||||
*MESH_VERTEXNORMAL 4 0.0000 -1.0000 0.0000
|
*MESH_VERTEXNORMAL 4 0.0000 -1.0000 0.0000
|
||||||
*MESH_VERTEXNORMAL 0 0.0000 -1.0000 0.0000
|
*MESH_VERTEXNORMAL 0 0.0000 -1.0000 0.0000
|
||||||
*MESH_FACENORMAL 6 1.0000 0.0000 -0.0000
|
*MESH_FACENORMAL 6 1.0000 0.0000 -0.0000
|
||||||
*MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000
|
*MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000
|
||||||
*MESH_VERTEXNORMAL 3 1.0000 0.0000 -0.0000
|
*MESH_VERTEXNORMAL 3 1.0000 0.0000 -0.0000
|
||||||
*MESH_VERTEXNORMAL 7 1.0000 0.0000 0.0000
|
*MESH_VERTEXNORMAL 7 1.0000 0.0000 0.0000
|
||||||
*MESH_FACENORMAL 7 1.0000 -0.0000 0.0000
|
*MESH_FACENORMAL 7 1.0000 -0.0000 0.0000
|
||||||
*MESH_VERTEXNORMAL 7 1.0000 0.0000 0.0000
|
*MESH_VERTEXNORMAL 7 1.0000 0.0000 0.0000
|
||||||
*MESH_VERTEXNORMAL 5 1.0000 -0.0000 0.0000
|
*MESH_VERTEXNORMAL 5 1.0000 -0.0000 0.0000
|
||||||
*MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000
|
*MESH_VERTEXNORMAL 1 1.0000 0.0000 0.0000
|
||||||
*MESH_FACENORMAL 8 0.0000 1.0000 0.0000
|
*MESH_FACENORMAL 8 0.0000 1.0000 0.0000
|
||||||
*MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000
|
*MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000
|
||||||
*MESH_VERTEXNORMAL 2 0.0000 1.0000 0.0000
|
*MESH_VERTEXNORMAL 2 0.0000 1.0000 0.0000
|
||||||
*MESH_VERTEXNORMAL 6 0.0000 1.0000 0.0000
|
*MESH_VERTEXNORMAL 6 0.0000 1.0000 0.0000
|
||||||
*MESH_FACENORMAL 9 0.0000 1.0000 0.0000
|
*MESH_FACENORMAL 9 0.0000 1.0000 0.0000
|
||||||
*MESH_VERTEXNORMAL 6 0.0000 1.0000 0.0000
|
*MESH_VERTEXNORMAL 6 0.0000 1.0000 0.0000
|
||||||
*MESH_VERTEXNORMAL 7 0.0000 1.0000 0.0000
|
*MESH_VERTEXNORMAL 7 0.0000 1.0000 0.0000
|
||||||
*MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000
|
*MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000
|
||||||
*MESH_FACENORMAL 10 -1.0000 0.0000 0.0000
|
*MESH_FACENORMAL 10 -1.0000 0.0000 0.0000
|
||||||
*MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000
|
*MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000
|
||||||
*MESH_VERTEXNORMAL 0 -1.0000 0.0000 0.0000
|
*MESH_VERTEXNORMAL 0 -1.0000 0.0000 0.0000
|
||||||
*MESH_VERTEXNORMAL 4 -1.0000 0.0000 0.0000
|
*MESH_VERTEXNORMAL 4 -1.0000 0.0000 0.0000
|
||||||
*MESH_FACENORMAL 11 -1.0000 -0.0000 -0.0000
|
*MESH_FACENORMAL 11 -1.0000 -0.0000 -0.0000
|
||||||
*MESH_VERTEXNORMAL 4 -1.0000 0.0000 0.0000
|
*MESH_VERTEXNORMAL 4 -1.0000 0.0000 0.0000
|
||||||
*MESH_VERTEXNORMAL 6 -1.0000 -0.0000 -0.0000
|
*MESH_VERTEXNORMAL 6 -1.0000 -0.0000 -0.0000
|
||||||
*MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000
|
*MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
*PROP_MOTIONBLUR 0
|
*PROP_MOTIONBLUR 0
|
||||||
*PROP_CASTSHADOW 1
|
*PROP_CASTSHADOW 1
|
||||||
*PROP_RECVSHADOW 1
|
*PROP_RECVSHADOW 1
|
||||||
*WIREFRAME_COLOR 0.6941 0.3451 0.1059
|
*WIREFRAME_COLOR 0.6941 0.3451 0.1059
|
||||||
}
|
}
|
||||||
*CAMERAOBJECT {
|
*CAMERAOBJECT {
|
||||||
*NODE_NAME "Camera01"
|
*NODE_NAME "Camera01"
|
||||||
*CAMERA_TYPE Target
|
*CAMERA_TYPE Target
|
||||||
*NODE_TM {
|
*NODE_TM {
|
||||||
*NODE_NAME "Camera01"
|
*NODE_NAME "Camera01"
|
||||||
*INHERIT_POS 0 0 0
|
*INHERIT_POS 0 0 0
|
||||||
*INHERIT_ROT 0 0 0
|
*INHERIT_ROT 0 0 0
|
||||||
*INHERIT_SCL 1 1 1
|
*INHERIT_SCL 1 1 1
|
||||||
*TM_ROW0 -0.0301 -0.9995 0.0009
|
*TM_ROW0 -0.0301 -0.9995 0.0009
|
||||||
*TM_ROW1 0.0000 0.0009 1.0000
|
*TM_ROW1 0.0000 0.0009 1.0000
|
||||||
*TM_ROW2 -0.9995 0.0301 0.0000
|
*TM_ROW2 -0.9995 0.0301 0.0000
|
||||||
*TM_ROW3 -153.0771 3.2720 22.7776
|
*TM_ROW3 -153.0771 3.2720 22.7776
|
||||||
*TM_POS -153.0771 3.2720 22.7776
|
*TM_POS -153.0771 3.2720 22.7776
|
||||||
*TM_ROTAXIS 0.5656 -0.5834 -0.5829
|
*TM_ROTAXIS 0.5656 -0.5834 -0.5829
|
||||||
*TM_ROTANGLE 4.1718
|
*TM_ROTANGLE 4.1718
|
||||||
*TM_SCALE 1.0000 1.0000 1.0000
|
*TM_SCALE 1.0000 1.0000 1.0000
|
||||||
*TM_SCALEAXIS 0.0000 0.0000 0.0000
|
*TM_SCALEAXIS 0.0000 0.0000 0.0000
|
||||||
*TM_SCALEAXISANG 0.0000
|
*TM_SCALEAXISANG 0.0000
|
||||||
}
|
}
|
||||||
*NODE_TM {
|
*NODE_TM {
|
||||||
*NODE_NAME "Camera01.Target"
|
*NODE_NAME "Camera01.Target"
|
||||||
*INHERIT_POS 0 0 0
|
*INHERIT_POS 0 0 0
|
||||||
*INHERIT_ROT 0 0 0
|
*INHERIT_ROT 0 0 0
|
||||||
*INHERIT_SCL 0 0 0
|
*INHERIT_SCL 0 0 0
|
||||||
*TM_ROW0 1.0000 0.0000 0.0000
|
*TM_ROW0 1.0000 0.0000 0.0000
|
||||||
*TM_ROW1 0.0000 1.0000 0.0000
|
*TM_ROW1 0.0000 1.0000 0.0000
|
||||||
*TM_ROW2 0.0000 0.0000 1.0000
|
*TM_ROW2 0.0000 0.0000 1.0000
|
||||||
*TM_ROW3 -37.2279 -0.2205 22.7776
|
*TM_ROW3 -37.2279 -0.2205 22.7776
|
||||||
*TM_POS -37.2279 -0.2205 22.7776
|
*TM_POS -37.2279 -0.2205 22.7776
|
||||||
*TM_ROTAXIS 0.0000 0.0000 0.0000
|
*TM_ROTAXIS 0.0000 0.0000 0.0000
|
||||||
*TM_ROTANGLE 0.0000
|
*TM_ROTANGLE 0.0000
|
||||||
*TM_SCALE 1.0000 1.0000 1.0000
|
*TM_SCALE 1.0000 1.0000 1.0000
|
||||||
*TM_SCALEAXIS 0.0000 0.0000 0.0000
|
*TM_SCALEAXIS 0.0000 0.0000 0.0000
|
||||||
*TM_SCALEAXISANG 0.0000
|
*TM_SCALEAXISANG 0.0000
|
||||||
}
|
}
|
||||||
*CAMERA_SETTINGS {
|
*CAMERA_SETTINGS {
|
||||||
*TIMEVALUE 0
|
*TIMEVALUE 0
|
||||||
*CAMERA_NEAR 0.0000
|
*CAMERA_NEAR 0.0000
|
||||||
*CAMERA_FAR 1000.0000
|
*CAMERA_FAR 1000.0000
|
||||||
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|
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|
||||||
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|
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|
||||||
}
|
}
|
||||||
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|
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|
||||||
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|
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*CONTROL_ROT_SAMPLE 18880 0.9995 -0.0301 -0.0000 0.0014
|
*CONTROL_ROT_SAMPLE 18880 0.9995 -0.0301 -0.0000 0.0014
|
||||||
*CONTROL_ROT_SAMPLE 19040 0.9995 -0.0301 0.0000 0.0008
|
*CONTROL_ROT_SAMPLE 19040 0.9995 -0.0301 0.0000 0.0008
|
||||||
*CONTROL_ROT_SAMPLE 19200 0.9995 -0.0302 0.0000 0.0003
|
*CONTROL_ROT_SAMPLE 19200 0.9995 -0.0302 0.0000 0.0003
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|