Merge pull request #2105 from assimp/issue_1451
closes https://github.com/assimp/assimp/issues/1451: break when assim…pull/2113/head
commit
a872e7d908
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@ -62,33 +62,30 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <time.h>
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#include <time.h>
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using namespace Assimp;
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namespace Assimp {
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namespace Assimp {
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template <typename T>
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template <typename T>
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size_t Write(IOStream * stream, const T& v)
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size_t Write(IOStream * stream, const T& v) {
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{
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return stream->Write( &v, sizeof(T), 1 );
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return stream->Write( &v, sizeof(T), 1 );
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}
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}
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// -----------------------------------------------------------------------------------
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// -----------------------------------------------------------------------------------
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// Serialize an aiString
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// Serialize an aiString
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template <>
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template <>
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inline size_t Write<aiString>(IOStream * stream, const aiString& s)
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inline
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{
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size_t Write<aiString>(IOStream * stream, const aiString& s) {
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const size_t s2 = (uint32_t)s.length;
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const size_t s2 = (uint32_t)s.length;
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stream->Write(&s,4,1);
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stream->Write(&s,4,1);
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stream->Write(s.data,s2,1);
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stream->Write(s.data,s2,1);
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return s2+4;
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return s2+4;
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}
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}
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// -----------------------------------------------------------------------------------
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// -----------------------------------------------------------------------------------
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// Serialize an unsigned int as uint32_t
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// Serialize an unsigned int as uint32_t
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template <>
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template <>
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inline size_t Write<unsigned int>(IOStream * stream, const unsigned int& w)
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inline
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{
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size_t Write<unsigned int>(IOStream * stream, const unsigned int& w) {
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const uint32_t t = (uint32_t)w;
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const uint32_t t = (uint32_t)w;
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if (w > t) {
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if (w > t) {
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// this shouldn't happen, integers in Assimp data structures never exceed 2^32
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// this shouldn't happen, integers in Assimp data structures never exceed 2^32
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@ -96,114 +93,123 @@ inline size_t Write<unsigned int>(IOStream * stream, const unsigned int& w)
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}
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}
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stream->Write(&t,4,1);
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stream->Write(&t,4,1);
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return 4;
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return 4;
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}
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}
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// -----------------------------------------------------------------------------------
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// -----------------------------------------------------------------------------------
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// Serialize an unsigned int as uint16_t
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// Serialize an unsigned int as uint16_t
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template <>
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template <>
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inline size_t Write<uint16_t>(IOStream * stream, const uint16_t& w)
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inline
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{
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size_t Write<uint16_t>(IOStream * stream, const uint16_t& w) {
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static_assert(sizeof(uint16_t)==2, "sizeof(uint16_t)==2");
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static_assert(sizeof(uint16_t)==2, "sizeof(uint16_t)==2");
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stream->Write(&w,2,1);
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stream->Write(&w,2,1);
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return 2;
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return 2;
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}
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}
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// -----------------------------------------------------------------------------------
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// -----------------------------------------------------------------------------------
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// Serialize a float
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// Serialize a float
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template <>
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template <>
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inline size_t Write<float>(IOStream * stream, const float& f)
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inline
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{
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size_t Write<float>(IOStream * stream, const float& f) {
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static_assert(sizeof(float)==4, "sizeof(float)==4");
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static_assert(sizeof(float)==4, "sizeof(float)==4");
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stream->Write(&f,4,1);
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stream->Write(&f,4,1);
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return 4;
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return 4;
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}
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}
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// -----------------------------------------------------------------------------------
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// -----------------------------------------------------------------------------------
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// Serialize a double
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// Serialize a double
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template <>
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template <>
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inline size_t Write<double>(IOStream * stream, const double& f)
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inline
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{
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size_t Write<double>(IOStream * stream, const double& f) {
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static_assert(sizeof(double)==8, "sizeof(double)==8");
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static_assert(sizeof(double)==8, "sizeof(double)==8");
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stream->Write(&f,8,1);
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stream->Write(&f,8,1);
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return 8;
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return 8;
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}
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}
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// -----------------------------------------------------------------------------------
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// -----------------------------------------------------------------------------------
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// Serialize a vec3
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// Serialize a vec3
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template <>
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template <>
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inline size_t Write<aiVector3D>(IOStream * stream, const aiVector3D& v)
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inline
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{
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size_t Write<aiVector3D>(IOStream * stream, const aiVector3D& v) {
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size_t t = Write<float>(stream,v.x);
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size_t t = Write<float>(stream,v.x);
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t += Write<float>(stream,v.y);
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t += Write<float>(stream,v.y);
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t += Write<float>(stream,v.z);
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t += Write<float>(stream,v.z);
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return t;
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return t;
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}
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}
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// -----------------------------------------------------------------------------------
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// -----------------------------------------------------------------------------------
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// Serialize a color value
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// Serialize a color value
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template <>
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template <>
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inline size_t Write<aiColor3D>(IOStream * stream, const aiColor3D& v)
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inline
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{
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size_t Write<aiColor3D>(IOStream * stream, const aiColor3D& v) {
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size_t t = Write<float>(stream,v.r);
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size_t t = Write<float>(stream,v.r);
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t += Write<float>(stream,v.g);
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t += Write<float>(stream,v.g);
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t += Write<float>(stream,v.b);
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t += Write<float>(stream,v.b);
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return t;
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return t;
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}
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}
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// -----------------------------------------------------------------------------------
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// -----------------------------------------------------------------------------------
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// Serialize a color value
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// Serialize a color value
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template <>
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template <>
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inline size_t Write<aiColor4D>(IOStream * stream, const aiColor4D& v)
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inline
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{
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size_t Write<aiColor4D>(IOStream * stream, const aiColor4D& v) {
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size_t t = Write<float>(stream,v.r);
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size_t t = Write<float>(stream,v.r);
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t += Write<float>(stream,v.g);
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t += Write<float>(stream,v.g);
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t += Write<float>(stream,v.b);
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t += Write<float>(stream,v.b);
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t += Write<float>(stream,v.a);
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t += Write<float>(stream,v.a);
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return t;
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return t;
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}
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}
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// -----------------------------------------------------------------------------------
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// -----------------------------------------------------------------------------------
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// Serialize a quaternion
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// Serialize a quaternion
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template <>
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template <>
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inline size_t Write<aiQuaternion>(IOStream * stream, const aiQuaternion& v)
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inline
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{
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size_t Write<aiQuaternion>(IOStream * stream, const aiQuaternion& v) {
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size_t t = Write<float>(stream,v.w);
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size_t t = Write<float>(stream,v.w);
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t += Write<float>(stream,v.x);
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t += Write<float>(stream,v.x);
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t += Write<float>(stream,v.y);
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t += Write<float>(stream,v.y);
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t += Write<float>(stream,v.z);
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t += Write<float>(stream,v.z);
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ai_assert(t == 16);
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ai_assert(t == 16);
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return 16;
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return 16;
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}
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}
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// -----------------------------------------------------------------------------------
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// -----------------------------------------------------------------------------------
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// Serialize a vertex weight
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// Serialize a vertex weight
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template <>
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template <>
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inline size_t Write<aiVertexWeight>(IOStream * stream, const aiVertexWeight& v)
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inline
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{
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size_t Write<aiVertexWeight>(IOStream * stream, const aiVertexWeight& v) {
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size_t t = Write<unsigned int>(stream,v.mVertexId);
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size_t t = Write<unsigned int>(stream,v.mVertexId);
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return t+Write<float>(stream,v.mWeight);
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return t+Write<float>(stream,v.mWeight);
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}
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}
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// -----------------------------------------------------------------------------------
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// -----------------------------------------------------------------------------------
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// Serialize a mat4x4
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// Serialize a mat4x4
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template <>
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template <>
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inline size_t Write<aiMatrix4x4>(IOStream * stream, const aiMatrix4x4& m)
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inline
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{
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size_t Write<aiMatrix4x4>(IOStream * stream, const aiMatrix4x4& m) {
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for (unsigned int i = 0; i < 4;++i) {
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for (unsigned int i = 0; i < 4;++i) {
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for (unsigned int i2 = 0; i2 < 4;++i2) {
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for (unsigned int i2 = 0; i2 < 4;++i2) {
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Write<float>(stream,m[i][i2]);
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Write<float>(stream,m[i][i2]);
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}
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}
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}
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}
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return 64;
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return 64;
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}
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}
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// -----------------------------------------------------------------------------------
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// -----------------------------------------------------------------------------------
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// Serialize an aiVectorKey
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// Serialize an aiVectorKey
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template <>
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template <>
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inline size_t Write<aiVectorKey>(IOStream * stream, const aiVectorKey& v)
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inline
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{
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size_t Write<aiVectorKey>(IOStream * stream, const aiVectorKey& v) {
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const size_t t = Write<double>(stream,v.mTime);
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const size_t t = Write<double>(stream,v.mTime);
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return t + Write<aiVector3D>(stream,v.mValue);
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return t + Write<aiVector3D>(stream,v.mValue);
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}
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}
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// -----------------------------------------------------------------------------------
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// -----------------------------------------------------------------------------------
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// Serialize an aiQuatKey
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// Serialize an aiQuatKey
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template <>
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template <>
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inline size_t Write<aiQuatKey>(IOStream * stream, const aiQuatKey& v)
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inline
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{
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size_t Write<aiQuatKey>(IOStream * stream, const aiQuatKey& v) {
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const size_t t = Write<double>(stream,v.mTime);
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const size_t t = Write<double>(stream,v.mTime);
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return t + Write<aiQuaternion>(stream,v.mValue);
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return t + Write<aiQuaternion>(stream,v.mValue);
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}
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}
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template <typename T>
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template <typename T>
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inline size_t WriteBounds(IOStream * stream, const T* in, unsigned int size)
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inline
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{
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size_t WriteBounds(IOStream * stream, const T* in, unsigned int size) {
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T minc,maxc;
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T minc, maxc;
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ArrayBounds(in,size,minc,maxc);
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ArrayBounds(in,size,minc,maxc);
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const size_t t = Write<T>(stream,minc);
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const size_t t = Write<T>(stream,minc);
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@ -230,10 +236,11 @@ inline size_t WriteBounds(IOStream * stream, const T* in, unsigned int size)
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// We use this to write out non-byte arrays so that we write using the specializations.
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// We use this to write out non-byte arrays so that we write using the specializations.
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// This way we avoid writing out extra bytes that potentially come from struct alignment.
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// This way we avoid writing out extra bytes that potentially come from struct alignment.
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template <typename T>
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template <typename T>
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inline size_t WriteArray(IOStream * stream, const T* in, unsigned int size)
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inline
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{
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size_t WriteArray(IOStream * stream, const T* in, unsigned int size) {
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size_t n = 0;
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size_t n = 0;
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for (unsigned int i=0; i<size; i++) n += Write<T>(stream,in[i]);
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for (unsigned int i=0; i<size; i++) n += Write<T>(stream,in[i]);
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return n;
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return n;
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}
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}
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@ -293,19 +300,25 @@ inline size_t WriteArray(IOStream * stream, const T* in, unsigned int size)
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void * GetBufferPointer() { return buffer; }
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void * GetBufferPointer() { return buffer; }
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// -------------------------------------------------------------------
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// -------------------------------------------------------------------
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virtual size_t Read(void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) { return 0; }
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virtual size_t Read(void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) {
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virtual aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/) { return aiReturn_FAILURE; }
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return 0;
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virtual size_t Tell() const { return cursor; }
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}
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virtual void Flush() { }
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virtual aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/) {
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return aiReturn_FAILURE;
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}
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virtual size_t Tell() const {
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return cursor;
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}
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virtual void Flush() {
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// not implemented
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}
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virtual size_t FileSize() const
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virtual size_t FileSize() const {
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{
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return cursor;
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return cursor;
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}
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}
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// -------------------------------------------------------------------
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// -------------------------------------------------------------------
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virtual size_t Write(const void* pvBuffer, size_t pSize, size_t pCount)
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virtual size_t Write(const void* pvBuffer, size_t pSize, size_t pCount) {
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{
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pSize *= pCount;
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pSize *= pCount;
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if (cursor + pSize > cur_size) {
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if (cursor + pSize > cur_size) {
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Grow(cursor + pSize);
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Grow(cursor + pSize);
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@ -332,7 +345,6 @@ inline size_t WriteArray(IOStream * stream, const T* in, unsigned int size)
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bool compressed;
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bool compressed;
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protected:
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protected:
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// -----------------------------------------------------------------------------------
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// -----------------------------------------------------------------------------------
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void WriteBinaryNode( IOStream * container, const aiNode* node)
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void WriteBinaryNode( IOStream * container, const aiNode* node)
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{
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{
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@ -696,8 +696,12 @@ void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
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stream->Seek( 44, aiOrigin_CUR ); // signature
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stream->Seek( 44, aiOrigin_CUR ); // signature
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/*unsigned int versionMajor =*/ Read<unsigned int>(stream);
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unsigned int versionMajor = Read<unsigned int>(stream);
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/*unsigned int versionMinor =*/ Read<unsigned int>(stream);
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unsigned int versionMinor = Read<unsigned int>(stream);
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if (versionMinor != ASSBIN_VERSION_MINOR || versionMajor != ASSBIN_VERSION_MAJOR) {
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throw DeadlyImportError( "Invalid version, data format not compatible!" );
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}
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/*unsigned int versionRevision =*/ Read<unsigned int>(stream);
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/*unsigned int versionRevision =*/ Read<unsigned int>(stream);
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/*unsigned int compileFlags =*/ Read<unsigned int>(stream);
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/*unsigned int compileFlags =*/ Read<unsigned int>(stream);
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@ -70,32 +70,33 @@ namespace Assimp {
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class AssbinImporter : public BaseImporter
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class AssbinImporter : public BaseImporter
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{
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{
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private:
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private:
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bool shortened;
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bool shortened;
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bool compressed;
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bool compressed;
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public:
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public:
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virtual bool CanRead(
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virtual bool CanRead(
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const std::string& pFile,
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const std::string& pFile,
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IOSystem* pIOHandler,
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IOSystem* pIOHandler,
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bool checkSig
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bool checkSig
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) const;
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) const;
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virtual const aiImporterDesc* GetInfo() const;
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virtual const aiImporterDesc* GetInfo() const;
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virtual void InternReadFile(
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virtual void InternReadFile(
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const std::string& pFile,
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const std::string& pFile,
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aiScene* pScene,
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aiScene* pScene,
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IOSystem* pIOHandler
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IOSystem* pIOHandler
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);
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);
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void ReadBinaryScene( IOStream * stream, aiScene* pScene );
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void ReadHeader();
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void ReadBinaryNode( IOStream * stream, aiNode** mRootNode, aiNode* parent );
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void ReadBinaryScene( IOStream * stream, aiScene* pScene );
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void ReadBinaryMesh( IOStream * stream, aiMesh* mesh );
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void ReadBinaryNode( IOStream * stream, aiNode** mRootNode, aiNode* parent );
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void ReadBinaryBone( IOStream * stream, aiBone* bone );
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void ReadBinaryMesh( IOStream * stream, aiMesh* mesh );
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void ReadBinaryMaterial(IOStream * stream, aiMaterial* mat);
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void ReadBinaryBone( IOStream * stream, aiBone* bone );
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void ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop);
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void ReadBinaryMaterial(IOStream * stream, aiMaterial* mat);
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void ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd);
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void ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop);
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void ReadBinaryAnim( IOStream * stream, aiAnimation* anim );
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void ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd);
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void ReadBinaryTexture(IOStream * stream, aiTexture* tex);
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void ReadBinaryAnim( IOStream * stream, aiAnimation* anim );
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void ReadBinaryLight( IOStream * stream, aiLight* l );
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void ReadBinaryTexture(IOStream * stream, aiTexture* tex);
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void ReadBinaryCamera( IOStream * stream, aiCamera* cam );
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void ReadBinaryLight( IOStream * stream, aiLight* l );
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void ReadBinaryCamera( IOStream * stream, aiCamera* cam );
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};
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};
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} // end of namespace Assimp
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} // end of namespace Assimp
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