Merge branch 'master' into ps-devel-fix-namespace-001
commit
a86ab45161
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@ -246,7 +246,7 @@ IF( UNIX )
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ENDIF()
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# Grouped compiler settings ########################################
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IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
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IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT MINGW)
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IF(NOT ASSIMP_HUNTER_ENABLED)
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SET(CMAKE_CXX_STANDARD 11)
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SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
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@ -283,7 +283,7 @@ ELSEIF (CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
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ENDIF()
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SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long ${CMAKE_CXX_FLAGS}" )
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SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
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ELSEIF( CMAKE_COMPILER_IS_MINGW )
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ELSEIF( MINGW )
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IF (CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.0)
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message(FATAL_ERROR "MinGW is too old to be supported. Please update MinGW and try again.")
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ELSEIF(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.3)
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@ -2070,6 +2070,7 @@ void FBXConverter::SetTextureProperties(aiMaterial *out_mat, const LayeredTextur
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TrySetTextureProperties(out_mat, layeredTextures, "ShininessExponent", aiTextureType_SHININESS, mesh);
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TrySetTextureProperties(out_mat, layeredTextures, "EmissiveFactor", aiTextureType_EMISSIVE, mesh);
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TrySetTextureProperties(out_mat, layeredTextures, "TransparencyFactor", aiTextureType_OPACITY, mesh);
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TrySetTextureProperties(out_mat, layeredTextures, "ReflectionFactor", aiTextureType_METALNESS, mesh);
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}
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aiColor3D FBXConverter::GetColorPropertyFactored(const PropertyTable &props, const std::string &colorName,
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@ -537,6 +537,11 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
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// get file format version and print to log
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++it;
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if ((*it).tokens[0].empty()) {
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ASSIMP_LOG_ERROR("Invalid LWS file detectedm abort import.");
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return;
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}
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unsigned int version = strtoul10((*it).tokens[0].c_str());
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ASSIMP_LOG_INFO("LWS file format version is ", (*it).tokens[0]);
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first = 0.;
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@ -463,8 +463,12 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
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ASSIMP_LOG_WARN("Found a reference to an embedded DDS texture, "
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"but texture height is not equal to 1, which is not supported by MED");
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}
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pcNew.reset(new aiTexture());
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if (iWidth == 0) {
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ASSIMP_LOG_ERROR("Found a reference to an embedded DDS texture, but texture width is zero, aborting import.");
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return;
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}
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pcNew.reset(new aiTexture);
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pcNew->mHeight = 0;
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pcNew->mWidth = iWidth;
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@ -557,7 +557,7 @@ ADD_ASSIMP_IMPORTER( IFC
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if (ASSIMP_BUILD_IFC_IMPORTER)
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if (MSVC)
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set_source_files_properties(Importer/IFC/IFCReaderGen1_2x3.cpp Importer/IFC/IFCReaderGen2_2x3.cpp PROPERTIES COMPILE_FLAGS "/bigobj")
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elseif(CMAKE_COMPILER_IS_MINGW)
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elseif(MINGW)
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set_source_files_properties(Importer/IFC/IFCReaderGen1_2x3.cpp Importer/IFC/IFCReaderGen2_2x3.cpp PROPERTIES COMPILE_FLAGS "-O2 -Wa,-mbig-obj")
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endif()
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endif ()
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@ -862,7 +862,7 @@ ADD_ASSIMP_IMPORTER( MMD
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# optimizations that take up extra space. Given that the issue is a string table overflowing, -Os seemed appropriate
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# Also, I'm not positive if both link & compile flags are needed, but this hopefully ensures that the issue should not
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# recur for edge cases such as static builds.
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if ((CMAKE_COMPILER_IS_MINGW) AND (CMAKE_BUILD_TYPE MATCHES Debug))
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if ((MINGW) AND (CMAKE_BUILD_TYPE MATCHES Debug))
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message("-- Applying MinGW StepFileGen1.cpp Debug Workaround")
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SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES COMPILE_FLAGS -Os )
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SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES LINK_FLAGS -Os )
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@ -65,6 +65,7 @@ using namespace Assimp;
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// Constructor to be privately used by Importer
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BaseImporter::BaseImporter() AI_NO_EXCEPT
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: m_progress() {
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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@ -372,7 +373,10 @@ void BaseImporter::ConvertToUTF8(std::vector<char> &data) {
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// UTF 16 BE with BOM
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if (*((uint16_t *)&data.front()) == 0xFFFE) {
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// Check to ensure no overflow can happen
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if(data.size() % 2 != 0) {
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return;
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}
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// swap the endianness ..
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for (uint16_t *p = (uint16_t *)&data.front(), *end = (uint16_t *)&data.back(); p <= end; ++p) {
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ByteSwap::Swap2(p);
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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
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Copyright (c) 2006-2021, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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@ -48,18 +47,20 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/ProgressHandler.hpp>
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namespace Assimp {
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namespace Assimp {
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// ------------------------------------------------------------------------------------
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/** @brief Internal default implementation of the #ProgressHandler interface. */
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/**
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* @brief Internal default implementation of the #ProgressHandler interface.
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*/
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class DefaultProgressHandler : public ProgressHandler {
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virtual bool Update(float /*percentage*/) {
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public:
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/// @brief Ignores the update callback.
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bool Update(float) override {
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return false;
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}
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};
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}; // !class DefaultProgressHandler
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} // Namespace Assimp
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#endif
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#endif // INCLUDED_AI_DEFAULTPROGRESSHANDLER_H
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@ -329,7 +329,7 @@ bool Importer::IsDefaultIOHandler() const {
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// ------------------------------------------------------------------------------------------------
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// Supplies a custom progress handler to get regular callbacks during importing
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void Importer::SetProgressHandler ( ProgressHandler* pHandler ) {
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void Importer::SetProgressHandler(ProgressHandler* pHandler) {
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ai_assert(nullptr != pimpl);
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ASSIMP_BEGIN_EXCEPTION_REGION();
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@ -1616,6 +1616,7 @@ endif()
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if( CMAKE_GENERATOR MATCHES "Ninja" AND CMAKE_HOST_WIN32 )
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# it is a bad hack after all
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# CMake generates Ninja makefiles with UNIX paths only if it thinks that we are going to build with MinGW
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set( MINGW TRUE ) # tell CMake that we are MinGW
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set( CMAKE_COMPILER_IS_MINGW TRUE ) # tell CMake that we are MinGW
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set( CMAKE_CROSSCOMPILING TRUE ) # stop recursion
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enable_language( C )
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@ -74,6 +74,7 @@ protected:
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public:
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/// @brief Virtual destructor.
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virtual ~ProgressHandler () {
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// empty
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}
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// -------------------------------------------------------------------
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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
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Copyright (c) 2006-2021, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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@ -47,6 +45,25 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "Main.h"
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#include <assimp/ProgressHandler.hpp>
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#include <iostream>
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class ConsoleProgressHandler : public ProgressHandler {
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public:
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ConsoleProgressHandler() :
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ProgressHandler() {
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// empty
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}
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~ConsoleProgressHandler() override {
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// empty
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}
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bool Update(float percentage) override {
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std::cout << percentage * 100.0f << " %\n";
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return true;
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}
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};
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const char* AICMD_MSG_ABOUT =
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"------------------------------------------------------ \n"
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"Open Asset Import Library (\"Assimp\", https://github.com/assimp/assimp) \n"
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@ -73,10 +90,10 @@ const char* AICMD_MSG_HELP =
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"\n Use \'assimp <verb> --help\' for detailed help on a command.\n"
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;
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/*extern*/ Assimp::Importer* globalImporter = NULL;
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/*extern*/ Assimp::Importer* globalImporter = nullptr;
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#ifndef ASSIMP_BUILD_NO_EXPORT
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/*extern*/ Assimp::Exporter* globalExporter = NULL;
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/*extern*/ Assimp::Exporter* globalExporter = nullptr;
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#endif
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// ------------------------------------------------------------------------------
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@ -286,6 +303,9 @@ const aiScene* ImportModel(
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// do the actual import, measure time
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const clock_t first = clock();
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ConsoleProgressHandler *ph = new ConsoleProgressHandler;
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globalImporter->SetProgressHandler(ph);
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const aiScene* scene = globalImporter->ReadFile(path,imp.ppFlags);
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if (imp.showLog) {
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@ -305,6 +325,9 @@ const aiScene* ImportModel(
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if (imp.log) {
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FreeLogStreams();
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}
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globalImporter->SetProgressHandler(nullptr);
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delete ph;
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return scene;
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}
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