replace more math.h functions occurences with std::
parent
25cda401c5
commit
a84bf869c2
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@ -256,7 +256,7 @@ bool CalcTangentsProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
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}
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std::vector<unsigned int> verticesFound;
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const float fLimit = cosf(configMaxAngle);
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const float fLimit = std::cos(configMaxAngle);
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std::vector<unsigned int> closeVertices;
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// in the second pass we now smooth out all tangents and bitangents at the same local position
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@ -1181,7 +1181,7 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
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const ai_real last_eval_angle = last_key_angle + (cur_key_angle - last_key_angle) * (time - last_key_time) / (cur_key_time - last_key_time);
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const ai_real delta = std::abs(cur_key_angle - last_eval_angle);
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if (delta >= 180.0) {
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const int subSampleCount = static_cast<int>(floorf(delta / 90.0));
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const int subSampleCount = static_cast<int>(std::floor(delta / 90.0));
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if (cur_key_time != time) {
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const ai_real nextSampleTime = time + (cur_key_time - time) / subSampleCount;
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nextTime = std::min(nextTime, nextSampleTime);
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@ -206,7 +206,7 @@ void ComputeUVMappingProcess::ComputeSphereMapping(aiMesh* mesh,const aiVector3D
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// lon = arctan (y/x)
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for (unsigned int pnt = 0; pnt < mesh->mNumVertices;++pnt) {
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const aiVector3D diff = (mesh->mVertices[pnt]-center).Normalize();
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out[pnt] = aiVector3D((atan2 (diff.z, diff.y) + AI_MATH_PI_F ) / AI_MATH_TWO_PI_F,
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out[pnt] = aiVector3D((std::atan2(diff.z, diff.y) + AI_MATH_PI_F ) / AI_MATH_TWO_PI_F,
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(std::asin (diff.x) + AI_MATH_HALF_PI_F) / AI_MATH_PI_F, 0.0);
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}
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}
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@ -214,7 +214,7 @@ void ComputeUVMappingProcess::ComputeSphereMapping(aiMesh* mesh,const aiVector3D
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// ... just the same again
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for (unsigned int pnt = 0; pnt < mesh->mNumVertices;++pnt) {
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const aiVector3D diff = (mesh->mVertices[pnt]-center).Normalize();
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out[pnt] = aiVector3D((atan2 (diff.x, diff.z) + AI_MATH_PI_F ) / AI_MATH_TWO_PI_F,
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out[pnt] = aiVector3D((std::atan2(diff.x, diff.z) + AI_MATH_PI_F ) / AI_MATH_TWO_PI_F,
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(std::asin (diff.y) + AI_MATH_HALF_PI_F) / AI_MATH_PI_F, 0.0);
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}
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}
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@ -222,7 +222,7 @@ void ComputeUVMappingProcess::ComputeSphereMapping(aiMesh* mesh,const aiVector3D
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// ... just the same again
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for (unsigned int pnt = 0; pnt < mesh->mNumVertices;++pnt) {
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const aiVector3D diff = (mesh->mVertices[pnt]-center).Normalize();
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out[pnt] = aiVector3D((atan2 (diff.y, diff.x) + AI_MATH_PI_F ) / AI_MATH_TWO_PI_F,
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out[pnt] = aiVector3D((std::atan2(diff.y, diff.x) + AI_MATH_PI_F ) / AI_MATH_TWO_PI_F,
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(std::asin (diff.z) + AI_MATH_HALF_PI_F) / AI_MATH_PI_F, 0.0);
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}
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}
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@ -234,8 +234,8 @@ void ComputeUVMappingProcess::ComputeSphereMapping(aiMesh* mesh,const aiVector3D
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// again the same, except we're applying a transformation now
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for (unsigned int pnt = 0; pnt < mesh->mNumVertices;++pnt) {
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const aiVector3D diff = ((mTrafo*mesh->mVertices[pnt])-center).Normalize();
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out[pnt] = aiVector3D((atan2 (diff.y, diff.x) + AI_MATH_PI_F ) / AI_MATH_TWO_PI_F,
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(asin (diff.z) + AI_MATH_HALF_PI_F) / AI_MATH_PI_F, 0.0);
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out[pnt] = aiVector3D((std::atan2(diff.y, diff.x) + AI_MATH_PI_F ) / AI_MATH_TWO_PI_F,
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(std::asin(diff.z) + AI_MATH_HALF_PI_F) / AI_MATH_PI_F, 0.0);
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}
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}
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@ -268,7 +268,7 @@ void ComputeUVMappingProcess::ComputeCylinderMapping(aiMesh* mesh,const aiVector
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aiVector3D& uv = out[pnt];
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uv.y = (pos.x - min.x) / diff;
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uv.x = (atan2 ( pos.z - center.z, pos.y - center.y) +(ai_real)AI_MATH_PI ) / (ai_real)AI_MATH_TWO_PI;
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uv.x = (std::atan2( pos.z - center.z, pos.y - center.y) +(ai_real)AI_MATH_PI ) / (ai_real)AI_MATH_TWO_PI;
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}
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}
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else if (axis * base_axis_y >= angle_epsilon) {
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@ -281,7 +281,7 @@ void ComputeUVMappingProcess::ComputeCylinderMapping(aiMesh* mesh,const aiVector
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aiVector3D& uv = out[pnt];
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uv.y = (pos.y - min.y) / diff;
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uv.x = (atan2 ( pos.x - center.x, pos.z - center.z) +(ai_real)AI_MATH_PI ) / (ai_real)AI_MATH_TWO_PI;
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uv.x = (std::atan2( pos.x - center.x, pos.z - center.z) +(ai_real)AI_MATH_PI ) / (ai_real)AI_MATH_TWO_PI;
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}
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}
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else if (axis * base_axis_z >= angle_epsilon) {
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@ -294,7 +294,7 @@ void ComputeUVMappingProcess::ComputeCylinderMapping(aiMesh* mesh,const aiVector
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aiVector3D& uv = out[pnt];
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uv.y = (pos.z - min.z) / diff;
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uv.x = (atan2 ( pos.y - center.y, pos.x - center.x) +(ai_real)AI_MATH_PI ) / (ai_real)AI_MATH_TWO_PI;
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uv.x = (std::atan2( pos.y - center.y, pos.x - center.x) +(ai_real)AI_MATH_PI ) / (ai_real)AI_MATH_TWO_PI;
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}
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}
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// slower code path in case the mapping axis is not one of the coordinate system axes
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@ -310,7 +310,7 @@ void ComputeUVMappingProcess::ComputeCylinderMapping(aiMesh* mesh,const aiVector
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aiVector3D& uv = out[pnt];
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uv.y = (pos.y - min.y) / diff;
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uv.x = (atan2 ( pos.x - center.x, pos.z - center.z) +(ai_real)AI_MATH_PI ) / (ai_real)AI_MATH_TWO_PI;
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uv.x = (std::atan2( pos.x - center.x, pos.z - center.z) +(ai_real)AI_MATH_PI ) / (ai_real)AI_MATH_TWO_PI;
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}
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}
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@ -298,10 +298,10 @@ inline void Vec3NormalToLatLng( const aiVector3D& p_vIn, uint16_t& p_iOut )
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{
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int a, b;
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a = int(57.2957795f * ( atan2f( p_vIn[1], p_vIn[0] ) ) * (255.0f / 360.0f ));
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a = int(57.2957795f * ( std::atan2( p_vIn[1], p_vIn[0] ) ) * (255.0f / 360.0f ));
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a &= 0xff;
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b = int(57.2957795f * ( acosf( p_vIn[2] ) ) * ( 255.0f / 360.0f ));
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b = int(57.2957795f * ( std::acos( p_vIn[2] ) ) * ( 255.0f / 360.0f ));
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b &= 0xff;
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((unsigned char*)&p_iOut)[0] = b; // longitude
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@ -775,7 +775,7 @@ void X3DImporter::XML_ReadNode_GetAttrVal_AsListS(const int pAttrIdx, std::list<
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aiVector3D X3DImporter::GeometryHelper_Make_Point2D(const float pAngle, const float pRadius)
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{
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return aiVector3D(pRadius * cosf(pAngle), pRadius * sinf(pAngle), 0);
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return aiVector3D(pRadius * std::cos(pAngle), pRadius * std::sin(pAngle), 0);
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}
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void X3DImporter::GeometryHelper_Make_Arc2D(const float pStartAngle, const float pEndAngle, const float pRadius, size_t pNumSegments,
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