diff --git a/code/AssetLib/MDL/MDLLoader.cpp b/code/AssetLib/MDL/MDLLoader.cpp index 1e90c8e71..9c9cf910c 100644 --- a/code/AssetLib/MDL/MDLLoader.cpp +++ b/code/AssetLib/MDL/MDLLoader.cpp @@ -857,6 +857,9 @@ void MDLImporter::CalculateUVCoordinates_MDL5() { const float fHeight = (float)iHeight; aiMesh *pcMesh = this->pScene->mMeshes[0]; for (unsigned int i = 0; i < pcMesh->mNumVertices; ++i) { + if (!pcMesh->HasTextureCoords(0)) { + continue; + } pcMesh->mTextureCoords[0][i].x /= fWidth; pcMesh->mTextureCoords[0][i].y /= fHeight; pcMesh->mTextureCoords[0][i].y = 1.0f - pcMesh->mTextureCoords[0][i].y; // DX to OGL