Add unittests for defect reproduction.
parent
699aa9c583
commit
a74b321ed1
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@ -429,12 +429,18 @@ ASSIMP_API void aiDetachAllLogStreams(void)
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#ifndef ASSIMP_BUILD_SINGLETHREADED
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#ifndef ASSIMP_BUILD_SINGLETHREADED
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boost::mutex::scoped_lock lock(gLogStreamMutex);
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boost::mutex::scoped_lock lock(gLogStreamMutex);
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#endif
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#endif
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Logger *logger( DefaultLogger::get() );
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if ( NULL == logger ) {
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return;
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}
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for (LogStreamMap::iterator it = gActiveLogStreams.begin(); it != gActiveLogStreams.end(); ++it) {
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for (LogStreamMap::iterator it = gActiveLogStreams.begin(); it != gActiveLogStreams.end(); ++it) {
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DefaultLogger::get()->detatchStream( it->second );
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logger->detatchStream( it->second );
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delete it->second;
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delete it->second;
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}
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}
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gActiveLogStreams.clear();
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gActiveLogStreams.clear();
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DefaultLogger::kill();
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DefaultLogger::kill();
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ASSIMP_END_EXCEPTION_REGION(void);
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ASSIMP_END_EXCEPTION_REGION(void);
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}
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}
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@ -44,6 +44,7 @@ SET( TEST_SRCS
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unit/utNoBoostTest.cpp
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unit/utNoBoostTest.cpp
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unit/utColladaExportCamera.cpp
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unit/utColladaExportCamera.cpp
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unit/utColladaExportLight.cpp
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unit/utColladaExportLight.cpp
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unit/utIssues.cpp
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)
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)
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SOURCE_GROUP( tests FILES ${TEST_SRCS} )
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SOURCE_GROUP( tests FILES ${TEST_SRCS} )
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@ -0,0 +1,105 @@
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2014, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "UnitTestPCH.h"
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#include <assimp/scene.h>
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#include <assimp/Importer.hpp>
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#include <assimp/Exporter.hpp>
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using namespace Assimp;
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class utIssues : public ::testing::Test {
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};
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TEST_F( utIssues, OpacityBugWhenExporting_727 ) {
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aiScene *scene( new aiScene );
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scene->mNumMaterials = 1;
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scene->mMaterials = new aiMaterial*;
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scene->mMaterials[ 0 ] = new aiMaterial;
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aiColor3D color( 1, 0, 0 );
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EXPECT_EQ( AI_SUCCESS, scene->mMaterials[ 0 ]->AddProperty( &color, 1, AI_MATKEY_COLOR_DIFFUSE ) );
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::srand( static_cast<unsigned int>( ::time( NULL ) ) );
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float opacity( float( rand() ) / float( RAND_MAX ) );
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EXPECT_EQ( AI_SUCCESS, scene->mMaterials[ 0 ]->AddProperty( &opacity, 1, AI_MATKEY_OPACITY ) );
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scene->mNumMeshes = 1;
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scene->mMeshes = new aiMesh*;
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scene->mMeshes[ 0 ] = new aiMesh;
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scene->mMeshes[ 0 ]->mMaterialIndex = 0;
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scene->mMeshes[ 0 ]->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
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scene->mMeshes[ 0 ]->mNumVertices = 3;
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scene->mMeshes[ 0 ]->mVertices = new aiVector3D[ 3 ];
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scene->mMeshes[ 0 ]->mVertices[ 0 ] = aiVector3D( 1, 0, 0 );
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scene->mMeshes[ 0 ]->mVertices[ 1 ] = aiVector3D( 0, 1, 0 );
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scene->mMeshes[ 0 ]->mVertices[ 2 ] = aiVector3D( 0, 0, 1 );
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scene->mMeshes[ 0 ]->mNumFaces = 1;
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scene->mMeshes[ 0 ]->mFaces = new aiFace;
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scene->mMeshes[ 0 ]->mFaces[ 0 ].mNumIndices = 3;
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scene->mMeshes[ 0 ]->mFaces[ 0 ].mIndices = new unsigned int[ 3 ];
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scene->mMeshes[ 0 ]->mFaces[ 0 ].mIndices[ 0 ] = 0;
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scene->mMeshes[ 0 ]->mFaces[ 0 ].mIndices[ 1 ] = 1;
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scene->mMeshes[ 0 ]->mFaces[ 0 ].mIndices[ 2 ] = 2;
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scene->mRootNode = new aiNode;
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scene->mRootNode->mNumMeshes = 1;
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scene->mRootNode->mMeshes = new unsigned int( 0 );
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Assimp::Importer importer;
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Assimp::Exporter exporter;
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for ( std::size_t i( 0 ); i < exporter.GetExportFormatCount(); ++i ) {
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/*const aiExportFormatDesc *desc( exporter.GetExportFormatDescription( i ) );
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std::cout << "[" << desc->id << "] ";
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std::string path( "scene." );
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path.append( desc->fileExtension );
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ASSERT_EQ( AI_SUCCESS, exporter.Export( scene, desc->id, path ) );
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const aiScene *newScene( importer.ReadFile( path, 0 ) );
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ASSERT_TRUE( NULL != newScene );
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float newOpacity;
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if ( newScene->mNumMaterials > 0 ) {
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//ASSERT_EQ( AI_SUCCESS, newScene->mMaterials[ 0 ]->Get( AI_MATKEY_OPACITY, newOpacity ) );
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//EXPECT_EQ( opacity, newOpacity );
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}*/
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}
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}
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