Small code cleanup
parent
bf1f142a72
commit
a6808b868c
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@ -2,7 +2,7 @@
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2021, assimp team
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Copyright (c) 2006-2022, assimp team
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All rights reserved.
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@ -260,20 +260,9 @@ public:
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VEC4,
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MAT2,
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MAT3,
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MAT4 };
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private:
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static const size_t NUM_VALUES = static_cast<size_t>(MAT4) + 1;
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struct Info {
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const char *name;
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unsigned int numComponents;
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MAT4
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};
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template <int N>
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struct data { static const Info infos[NUM_VALUES]; };
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public:
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inline static Value FromString(const char *str) {
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for (size_t i = 0; i < NUM_VALUES; ++i) {
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if (strcmp(data<0>::infos[i].name, str) == 0) {
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@ -290,41 +279,32 @@ public:
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inline static unsigned int GetNumComponents(Value type) {
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return data<0>::infos[static_cast<size_t>(type)].numComponents;
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}
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private:
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static const size_t NUM_VALUES = static_cast<size_t>(MAT4) + 1;
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struct Info {
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const char *name;
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unsigned int numComponents;
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};
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template <int N>
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struct data {
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static const Info infos[NUM_VALUES];
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};
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};
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// must match the order of the AttribTypeTraits::Value enum!
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template <int N>
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const AttribType::Info
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AttribType::data<N>::infos[AttribType::NUM_VALUES] = {
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{ "SCALAR", 1 }, { "VEC2", 2 }, { "VEC3", 3 }, { "VEC4", 4 }, { "MAT2", 4 }, { "MAT3", 9 }, { "MAT4", 16 }
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const AttribType::Info AttribType::data<N>::infos[AttribType::NUM_VALUES] = {
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{ "SCALAR", 1 },
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{ "VEC2", 2 },
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{ "VEC3", 3 },
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{ "VEC4", 4 },
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{ "MAT2", 4 },
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{ "MAT3", 9 },
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{ "MAT4", 16 }
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};
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/*
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//! A reference to one top-level object, which is valid
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//! until the Asset instance is destroyed
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template<class T>
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class Ref
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{
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std::vector<T*>* vector;
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unsigned int index;
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public:
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Ref() : vector(0), index(0) {}
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Ref(std::vector<T*>& vec, unsigned int idx) : vector(&vec), index(idx) {}
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inline unsigned int GetIndex() const
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{ return index; }
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operator bool() const
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{ return vector != 0; }
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T* operator->()
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{ return (*vector)[index]; }
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T& operator*()
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{ return *((*vector)[index]); }
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};*/
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//! Base class for all glTF top-level objects
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struct Object {
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std::string id; //!< The globally unique ID used to reference this object
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@ -333,6 +313,7 @@ struct Object {
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//! Objects marked as special are not exported (used to emulate the binary body buffer)
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virtual bool IsSpecial() const { return false; }
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Object() = default;
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virtual ~Object() {}
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//! Maps special IDs to another ID, where needed. Subclasses may override it (statically)
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@ -401,21 +382,19 @@ struct Accessor : public Object {
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return Indexer(*this);
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}
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Accessor() {}
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Accessor() = default;
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void Read(Value &obj, Asset &r);
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};
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//! A buffer points to binary geometry, animation, or skins.
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struct Buffer : public Object {
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/********************* Types *********************/
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public:
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enum Type {
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Type_arraybuffer,
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Type_text
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};
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/// \struct SEncodedRegion
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/// Descriptor of encoded region in "bufferView".
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/// @brief Descriptor of encoded region in "bufferView".
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struct SEncodedRegion {
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const size_t Offset; ///< Offset from begin of "bufferView" to encoded region, in bytes.
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const size_t EncodedData_Length; ///< Size of encoded region, in bytes.
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@ -423,8 +402,7 @@ public:
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const size_t DecodedData_Length; ///< Size of decoded region, in bytes.
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const std::string ID; ///< ID of the region.
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/// \fn SEncodedRegion(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string pID)
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/// Constructor.
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/// @brief Constructor.
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/// \param [in] pOffset - offset from begin of "bufferView" to encoded region, in bytes.
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/// \param [in] pEncodedData_Length - size of encoded region, in bytes.
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/// \param [in] pDecodedData - pointer to decoded data array.
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@ -433,16 +411,13 @@ public:
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SEncodedRegion(const size_t pOffset, const size_t pEncodedData_Length, uint8_t *pDecodedData, const size_t pDecodedData_Length, const std::string &pID) :
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Offset(pOffset), EncodedData_Length(pEncodedData_Length), DecodedData(pDecodedData), DecodedData_Length(pDecodedData_Length), ID(pID) {}
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/// \fn ~SEncodedRegion()
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/// Destructor.
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~SEncodedRegion() { delete[] DecodedData; }
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};
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/******************* Variables *******************/
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//std::string uri; //!< The uri of the buffer. Can be a filepath, a data uri, etc. (required)
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size_t byteLength; //!< The length of the buffer in bytes. (default: 0)
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//std::string type; //!< XMLHttpRequest responseType (default: "arraybuffer")
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Type type;
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@ -486,7 +461,6 @@ public:
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bool LoadFromStream(IOStream &stream, size_t length = 0, size_t baseOffset = 0);
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/// \fn void EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string& pID)
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/// Mark region of "bufferView" as encoded. When data is request from such region then "bufferView" use decoded data.
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/// \param [in] pOffset - offset from begin of "bufferView" to encoded region, in bytes.
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/// \param [in] pEncodedData_Length - size of encoded region, in bytes.
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@ -495,12 +469,10 @@ public:
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/// \param [in] pID - ID of the region.
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void EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t *pDecodedData, const size_t pDecodedData_Length, const std::string &pID);
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/// \fn void EncodedRegion_SetCurrent(const std::string& pID)
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/// Select current encoded region by ID. \sa EncodedRegion_Current.
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/// \param [in] pID - ID of the region.
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void EncodedRegion_SetCurrent(const std::string &pID);
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/// \fn bool ReplaceData(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t* pReplace_Data, const size_t pReplace_Count)
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/// Replace part of buffer data. Pay attention that function work with original array of data (\ref mData) not with encoded regions.
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/// \param [in] pBufferData_Offset - index of first element in buffer from which new data will be placed.
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/// \param [in] pBufferData_Count - count of bytes in buffer which will be replaced.
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@ -558,37 +530,29 @@ struct Camera : public Object {
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} ortographic;
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};
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Camera() {}
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Camera() = default;
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void Read(Value &obj, Asset &r);
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};
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//! Image data used to create a texture.
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struct Image : public Object {
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std::string uri; //! The uri of the image, that can be a file path, a data URI, etc.. (required)
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Ref<BufferView> bufferView;
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std::string mimeType;
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int width, height;
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private:
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std::unique_ptr<uint8_t[]> mData;
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size_t mDataLength;
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public:
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Image();
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void Read(Value &obj, Asset &r);
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inline bool HasData() const { return mDataLength > 0; }
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inline size_t GetDataLength() const { return mDataLength; }
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inline const uint8_t *GetData() const { return mData.get(); }
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inline uint8_t *StealData();
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inline void SetData(uint8_t *data, size_t length, Asset &r);
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private:
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std::unique_ptr<uint8_t[]> mData;
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size_t mDataLength;
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};
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//! Holds a material property that can be a texture or a color
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@ -671,6 +635,7 @@ struct Mesh : public Object {
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};
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#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
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/// \struct SCompression_Open3DGC
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/// Compression of mesh data using Open3DGC algorithm.
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struct SCompression_Open3DGC : public SExtension {
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@ -703,7 +668,6 @@ struct Mesh : public Object {
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Mesh() {}
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/// \fn ~Mesh()
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/// Destructor.
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~Mesh() {
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for (std::list<SExtension *>::iterator it = Extension.begin(), it_end = Extension.end(); it != it_end; it++) {
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@ -711,15 +675,13 @@ struct Mesh : public Object {
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};
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}
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/// \fn void Read(Value& pJSON_Object, Asset& pAsset_Root)
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/// Get mesh data from JSON-object and place them to root asset.
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/// @brief Get mesh data from JSON-object and place them to root asset.
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/// \param [in] pJSON_Object - reference to pJSON-object from which data are read.
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/// \param [out] pAsset_Root - reference to root asset where data will be stored.
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void Read(Value &pJSON_Object, Asset &pAsset_Root);
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#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
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/// \fn void Decode_O3DGC(const SCompression_Open3DGC& pCompression_Open3DGC, Asset& pAsset_Root)
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/// Decode part of "buffer" which encoded with Open3DGC algorithm.
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/// @brief Decode part of "buffer" which encoded with Open3DGC algorithm.
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/// \param [in] pCompression_Open3DGC - reference to structure which describe encoded region.
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/// \param [out] pAsset_Root - reference to root assed where data will be stored.
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void Decode_O3DGC(const SCompression_Open3DGC &pCompression_Open3DGC, Asset &pAsset_Root);
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@ -759,7 +721,7 @@ struct Sampler : public Object {
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SamplerWrap wrapS; //!< The texture wrapping in the S direction. (required)
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SamplerWrap wrapT; //!< The texture wrapping in the T direction. (required)
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Sampler() {}
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Sampler() = default;
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void Read(Value &obj, Asset &r);
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void SetDefaults();
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};
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@ -767,12 +729,12 @@ struct Sampler : public Object {
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struct Scene : public Object {
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std::vector<Ref<Node>> nodes;
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Scene() {}
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Scene() = default;
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void Read(Value &obj, Asset &r);
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};
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struct Shader : public Object {
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Shader() {}
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Shader() = default;
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void Read(Value &obj, Asset &r);
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};
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@ -782,7 +744,7 @@ struct Skin : public Object {
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std::vector<Ref<Node>> jointNames; //!< Joint names of the joints (nodes with a jointName property) in this skin.
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std::string name; //!< The user-defined name of this object.
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Skin() {}
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Skin() = default;
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void Read(Value &obj, Asset &r);
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};
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@ -796,7 +758,7 @@ struct Technique : public Object {
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struct Functions {
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};
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Technique() {}
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Technique() = default;
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void Read(Value &obj, Asset &r);
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};
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@ -805,13 +767,7 @@ struct Texture : public Object {
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Ref<Sampler> sampler; //!< The ID of the sampler used by this texture. (required)
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Ref<Image> source; //!< The ID of the image used by this texture. (required)
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//TextureFormat format; //!< The texture's format. (default: TextureFormat_RGBA)
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//TextureFormat internalFormat; //!< The texture's internal format. (default: TextureFormat_RGBA)
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//TextureTarget target; //!< The target that the WebGL texture should be bound to. (default: TextureTarget_TEXTURE_2D)
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//TextureType type; //!< Texel datatype. (default: TextureType_UNSIGNED_BYTE)
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Texture() {}
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Texture() = default;
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void Read(Value &obj, Asset &r);
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};
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@ -826,7 +782,6 @@ struct Light : public Object {
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};
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Type type;
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vec4 color;
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float distance;
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float constantAttenuation;
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@ -835,9 +790,8 @@ struct Light : public Object {
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float falloffAngle;
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float falloffExponent;
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Light() {}
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Light() = default;
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void Read(Value &obj, Asset &r);
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void SetDefaults();
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};
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@ -865,15 +819,11 @@ struct Animation : public Object {
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Ref<Accessor> translation; //!< Accessor reference to a buffer storing a array of three-component floating-point vectors.
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};
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// AnimChannel Channels[3]; //!< Connect the output values of the key-frame animation to a specific node in the hierarchy.
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// AnimParameters Parameters; //!< The samplers that interpolate between the key-frames.
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// AnimSampler Samplers[3]; //!< The parameterized inputs representing the key-frame data.
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std::vector<AnimChannel> Channels; //!< Connect the output values of the key-frame animation to a specific node in the hierarchy.
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AnimParameters Parameters; //!< The samplers that interpolate between the key-frames.
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std::vector<AnimSampler> Samplers; //!< The parameterized inputs representing the key-frame data.
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Animation() {}
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Animation() = default;
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void Read(Value &obj, Asset &r);
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};
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@ -963,13 +913,11 @@ struct AssetMetadata {
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//! Root object for a glTF asset
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class Asset {
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typedef std::gltf_unordered_map<std::string, int> IdMap;
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using IdMap = std::gltf_unordered_map<std::string, int>;
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template <class T>
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friend class LazyDict;
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friend struct Buffer; // To access OpenFile
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friend class AssetWriter;
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private:
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@ -1010,12 +958,9 @@ public:
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LazyDict<Material> materials;
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LazyDict<Mesh> meshes;
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LazyDict<Node> nodes;
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//LazyDict<Program> programs;
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LazyDict<Sampler> samplers;
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LazyDict<Scene> scenes;
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//LazyDict<Shader> shaders;
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LazyDict<Skin> skins;
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//LazyDict<Technique> techniques;
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LazyDict<Texture> textures;
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LazyDict<Light> lights; // KHR_materials_common ext
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@ -1024,16 +969,20 @@ public:
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public:
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Asset(IOSystem *io = 0) :
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mIOSystem(io), asset(), accessors(*this, "accessors"), animations(*this, "animations"), buffers(*this, "buffers"), bufferViews(*this, "bufferViews"), cameras(*this, "cameras"), images(*this, "images"), materials(*this, "materials"), meshes(*this, "meshes"), nodes(*this, "nodes")
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//, programs (*this, "programs")
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,
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mIOSystem(io),
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asset(),
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accessors(*this, "accessors"),
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animations(*this, "animations"),
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buffers(*this, "buffers"),
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bufferViews(*this, "bufferViews"),
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cameras(*this, "cameras"),
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images(*this, "images"),
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materials(*this, "materials"),
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meshes(*this, "meshes"),
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nodes(*this, "nodes"),
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samplers(*this, "samplers"),
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scenes(*this, "scenes")
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//, shaders (*this, "shaders")
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,
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skins(*this, "skins")
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//, techniques (*this, "techniques")
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,
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scenes(*this, "scenes"),
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skins(*this, "skins"),
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textures(*this, "textures"),
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lights(*this, "lights", "KHR_materials_common") {
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memset(&extensionsUsed, 0, sizeof(extensionsUsed));
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