Some fixes for build with MinGW
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@19 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
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851ec21ee5
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a63b257b2b
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@ -93,7 +93,7 @@ int CMeshRenderer::DrawSorted(unsigned int iIndex,const aiMatrix4x4& mWorld)
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// well ... this is really funny now. We must compute their distance
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// from the camera. We take the average distance of a face and add it
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// to a map which sorts it
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std::map<float,unsigned int, std::greater_equal<float>> smap;
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std::map<float,unsigned int, std::greater_equal<float> > smap;
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for (unsigned int iFace = 0; iFace < pcMesh->mNumFaces;++iFace)
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{
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@ -120,7 +120,7 @@ int CMeshRenderer::DrawSorted(unsigned int iIndex,const aiMatrix4x4& mWorld)
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uint16_t* aiIndices;
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pcHelper->piIB->Lock(0,0,(void**)&aiIndices,D3DLOCK_DISCARD);
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for (std::map<float,unsigned int, std::greater_equal<float>>::const_iterator
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for (std::map<float,unsigned int, std::greater_equal<float> >::const_iterator
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i = smap.begin();
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i != smap.end();++i)
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{
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@ -135,7 +135,7 @@ int CMeshRenderer::DrawSorted(unsigned int iIndex,const aiMatrix4x4& mWorld)
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uint32_t* aiIndices;
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pcHelper->piIB->Lock(0,0,(void**)&aiIndices,D3DLOCK_DISCARD);
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for (std::map<float,unsigned int, std::greater_equal<float>>::const_iterator
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for (std::map<float,unsigned int, std::greater_equal<float> >::const_iterator
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i = smap.begin();
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i != smap.end();++i)
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{
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