Merge branch 'master' into develop_kimkulling
commit
a636146cf2
|
@ -190,7 +190,7 @@ bool CalcTangentsProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
|
|||
float tx = meshTex[p2].x - meshTex[p0].x, ty = meshTex[p2].y - meshTex[p0].y;
|
||||
float dirCorrection = (tx * sy - ty * sx) < 0.0f ? -1.0f : 1.0f;
|
||||
// when t1, t2, t3 in same position in UV space, just use default UV direction.
|
||||
if ( 0 == sx && 0 ==sy && 0 == tx && 0 == ty ) {
|
||||
if ( sx * ty == sy * tx ) {
|
||||
sx = 0.0; sy = 1.0;
|
||||
tx = 1.0; ty = 0.0;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue