- Removed Boost_MultiArray-Remake

- Fixed rotation matrix to quaternion conversion, hopefully final this time.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@196 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
ulfjorensen 2008-10-26 18:58:34 +00:00
parent 67be21715d
commit a62b94079f
3 changed files with 18 additions and 19 deletions

View File

@ -106,16 +106,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# include "../include/BoostWorkaround/boost/scoped_ptr.hpp"
# include "../include/BoostWorkaround/boost/format.hpp"
# include "../include/BoostWorkaround/boost/multi_array.hpp"
#else
// NOTE: boost::multi_array is nto yet supported by the workaround
#define AI_BUILD_NO_BVH_IMPORTER
# include <boost/scoped_ptr.hpp>
# include <boost/format.hpp>
# include <boost/multi_array.hpp>
#endif

View File

@ -88,7 +88,7 @@ inline aiQuaternion::aiQuaternion( const aiMatrix3x3 &pRotMatrix)
float t = 1 + pRotMatrix.a1 + pRotMatrix.b2 + pRotMatrix.c3;
// large enough
if( t > 0.00001f)
if( t > 0.001f)
{
float s = sqrt( t) * 2.0f;
x = (pRotMatrix.b3 - pRotMatrix.c2) / s;
@ -98,29 +98,29 @@ inline aiQuaternion::aiQuaternion( const aiMatrix3x3 &pRotMatrix)
} // else we have to check several cases
else if( pRotMatrix.a1 > pRotMatrix.b2 && pRotMatrix.a1 > pRotMatrix.c3 )
{
// Column 0:
// Column 0:
float s = sqrt( 1.0f + pRotMatrix.a1 - pRotMatrix.b2 - pRotMatrix.c3) * 2.0f;
x = -0.25f * s;
x = 0.25f * s;
y = (pRotMatrix.a2 + pRotMatrix.b1) / s;
z = (pRotMatrix.c1 + pRotMatrix.a3) / s;
w = (pRotMatrix.c2 - pRotMatrix.b3) / s;
w = (pRotMatrix.b3 - pRotMatrix.c2) / s;
}
else if( pRotMatrix.b2 > pRotMatrix.c3)
{
// Column 1:
// Column 1:
float s = sqrt( 1.0f + pRotMatrix.b2 - pRotMatrix.a1 - pRotMatrix.c3) * 2.0f;
x = (pRotMatrix.a2 + pRotMatrix.b1) / s;
y = -0.25f * s;
y = 0.25f * s;
z = (pRotMatrix.b3 + pRotMatrix.c2) / s;
w = (pRotMatrix.a3 - pRotMatrix.c1) / s;
w = (pRotMatrix.c1 - pRotMatrix.a3) / s;
} else
{
// Column 2:
// Column 2:
float s = sqrt( 1.0f + pRotMatrix.c3 - pRotMatrix.a1 - pRotMatrix.b2) * 2.0f;
x = (pRotMatrix.c1 + pRotMatrix.a3) / s;
y = (pRotMatrix.b3 + pRotMatrix.c2) / s;
z = -0.25f * s;
w = (pRotMatrix.b1 - pRotMatrix.a2) / s;
z = 0.25f * s;
w = (pRotMatrix.a2 - pRotMatrix.b1) / s;
}
}

View File

@ -726,10 +726,6 @@
RelativePath="..\..\include\BoostWorkaround\boost\format.hpp"
>
</File>
<File
RelativePath="..\..\include\BoostWorkaround\boost\multi_array.hpp"
>
</File>
<File
RelativePath="..\..\include\BoostWorkaround\boost\scoped_ptr.hpp"
>
@ -1724,6 +1720,14 @@
>
</File>
</Filter>
<File
RelativePath="..\..\code\SkeletonMeshBuilder.cpp"
>
</File>
<File
RelativePath="..\..\code\SkeletonMeshBuilder.h"
>
</File>
</Files>
<Globals>
</Globals>