diff --git a/code/glTF2Asset.h b/code/glTF2Asset.h index d894e9473..12cad25ba 100644 --- a/code/glTF2Asset.h +++ b/code/glTF2Asset.h @@ -717,13 +717,6 @@ namespace glTF2 float strength = 1; }; - //! Holds a material property that can be a texture or a color (fallback for glTF 1) - /*struct FallbackTexProperty - { - Ref texture; - vec4 color; - };*/ - struct PbrMetallicRoughness { vec4 baseColorFactor;