reverting back to 16 digit precision export
having to import 17 digit floats likely leads to issues in many other appspull/935/head
parent
10f22779f4
commit
a5b3ce9a3c
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@ -94,7 +94,7 @@ ColladaExporter::ColladaExporter( const aiScene* pScene, IOSystem* pIOSystem, co
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{
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// make sure that all formatting happens using the standard, C locale and not the user's current locale
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mOutput.imbue( std::locale("C") );
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mOutput.precision(17);
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mOutput.precision(16);
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mScene = pScene;
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mSceneOwned = false;
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@ -94,9 +94,9 @@ ObjExporter :: ObjExporter(const char* _filename, const aiScene* pScene)
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// make sure that all formatting happens using the standard, C locale and not the user's current locale
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const std::locale& l = std::locale("C");
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mOutput.imbue(l);
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mOutput.precision(17);
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mOutput.precision(16);
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mOutputMat.imbue(l);
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mOutputMat.precision(17);
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mOutputMat.precision(16);
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WriteGeometryFile();
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WriteMaterialFile();
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@ -99,7 +99,7 @@ PlyExporter::PlyExporter(const char* _filename, const aiScene* pScene, bool bina
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// make sure that all formatting happens using the standard, C locale and not the user's current locale
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const std::locale& l = std::locale("C");
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mOutput.imbue(l);
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mOutput.precision(17);
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mOutput.precision(16);
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unsigned int faces = 0u, vertices = 0u, components = 0u;
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for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
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@ -94,7 +94,7 @@ STLExporter :: STLExporter(const char* _filename, const aiScene* pScene, bool bi
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// make sure that all formatting happens using the standard, C locale and not the user's current locale
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const std::locale& l = std::locale("C");
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mOutput.imbue(l);
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mOutput.precision(17);
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mOutput.precision(16);
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if (binary) {
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char buf[80] = {0} ;
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buf[0] = 'A'; buf[1] = 's'; buf[2] = 's'; buf[3] = 'i'; buf[4] = 'm'; buf[5] = 'p';
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@ -146,7 +146,7 @@ StepExporter::StepExporter(const aiScene* pScene, IOSystem* pIOSystem, const std
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// make sure that all formatting happens using the standard, C locale and not the user's current locale
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mOutput.imbue( std::locale("C") );
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mOutput.precision(17);
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mOutput.precision(16);
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// start writing
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WriteFile();
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@ -161,7 +161,7 @@ void StepExporter::WriteFile()
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mOutput.setf(std::ios::fixed);
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// precission for double
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// see http://stackoverflow.com/questions/554063/how-do-i-print-a-double-value-with-full-precision-using-cout
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mOutput.precision(17);
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mOutput.precision(16);
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// standard color
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aiColor4D fColor;
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@ -104,7 +104,7 @@ XFileExporter::XFileExporter(const aiScene* pScene, IOSystem* pIOSystem, const s
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{
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// make sure that all formatting happens using the standard, C locale and not the user's current locale
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mOutput.imbue( std::locale("C") );
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mOutput.precision(17);
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mOutput.precision(16);
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// start writing
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WriteFile();
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@ -125,7 +125,7 @@ void XFileExporter::WriteFile()
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{
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// note, that all realnumber values must be comma separated in x files
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mOutput.setf(std::ios::fixed);
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mOutput.precision(17); // precission for double
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mOutput.precision(16); // precission for double
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// entry of writing the file
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WriteHeader();
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