reverting back to 16 digit precision export

having to import 17 digit floats likely leads to issues in many other apps
pull/935/head
Chris Russ 2016-07-06 15:33:51 +10:00
parent 10f22779f4
commit a5b3ce9a3c
6 changed files with 9 additions and 9 deletions

View File

@ -94,7 +94,7 @@ ColladaExporter::ColladaExporter( const aiScene* pScene, IOSystem* pIOSystem, co
{
// make sure that all formatting happens using the standard, C locale and not the user's current locale
mOutput.imbue( std::locale("C") );
mOutput.precision(17);
mOutput.precision(16);
mScene = pScene;
mSceneOwned = false;

View File

@ -94,9 +94,9 @@ ObjExporter :: ObjExporter(const char* _filename, const aiScene* pScene)
// make sure that all formatting happens using the standard, C locale and not the user's current locale
const std::locale& l = std::locale("C");
mOutput.imbue(l);
mOutput.precision(17);
mOutput.precision(16);
mOutputMat.imbue(l);
mOutputMat.precision(17);
mOutputMat.precision(16);
WriteGeometryFile();
WriteMaterialFile();

View File

@ -99,7 +99,7 @@ PlyExporter::PlyExporter(const char* _filename, const aiScene* pScene, bool bina
// make sure that all formatting happens using the standard, C locale and not the user's current locale
const std::locale& l = std::locale("C");
mOutput.imbue(l);
mOutput.precision(17);
mOutput.precision(16);
unsigned int faces = 0u, vertices = 0u, components = 0u;
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {

View File

@ -94,7 +94,7 @@ STLExporter :: STLExporter(const char* _filename, const aiScene* pScene, bool bi
// make sure that all formatting happens using the standard, C locale and not the user's current locale
const std::locale& l = std::locale("C");
mOutput.imbue(l);
mOutput.precision(17);
mOutput.precision(16);
if (binary) {
char buf[80] = {0} ;
buf[0] = 'A'; buf[1] = 's'; buf[2] = 's'; buf[3] = 'i'; buf[4] = 'm'; buf[5] = 'p';

View File

@ -146,7 +146,7 @@ StepExporter::StepExporter(const aiScene* pScene, IOSystem* pIOSystem, const std
// make sure that all formatting happens using the standard, C locale and not the user's current locale
mOutput.imbue( std::locale("C") );
mOutput.precision(17);
mOutput.precision(16);
// start writing
WriteFile();
@ -161,7 +161,7 @@ void StepExporter::WriteFile()
mOutput.setf(std::ios::fixed);
// precission for double
// see http://stackoverflow.com/questions/554063/how-do-i-print-a-double-value-with-full-precision-using-cout
mOutput.precision(17);
mOutput.precision(16);
// standard color
aiColor4D fColor;

View File

@ -104,7 +104,7 @@ XFileExporter::XFileExporter(const aiScene* pScene, IOSystem* pIOSystem, const s
{
// make sure that all formatting happens using the standard, C locale and not the user's current locale
mOutput.imbue( std::locale("C") );
mOutput.precision(17);
mOutput.precision(16);
// start writing
WriteFile();
@ -125,7 +125,7 @@ void XFileExporter::WriteFile()
{
// note, that all realnumber values must be comma separated in x files
mOutput.setf(std::ios::fixed);
mOutput.precision(17); // precission for double
mOutput.precision(16); // precission for double
// entry of writing the file
WriteHeader();