Merge pull request #8 from assimp/master

Update Fork
pull/1350/head
Madrich 2015-09-04 13:08:28 +02:00
commit a58d0f57b3
137 changed files with 21094 additions and 18720 deletions

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@ -94,7 +94,11 @@ SET( ASSIMP_INCLUDE_INSTALL_DIR "include" CACHE PATH
SET( ASSIMP_BIN_INSTALL_DIR "bin" CACHE PATH SET( ASSIMP_BIN_INSTALL_DIR "bin" CACHE PATH
"Path the tool executables are installed to." ) "Path the tool executables are installed to." )
SET(CMAKE_DEBUG_POSTFIX "d" CACHE STRING "Debug Postfitx for lib, samples and tools") IF (CMAKE_BUILD_TYPE STREQUAL "Release")
SET(CMAKE_DEBUG_POSTFIX "" CACHE STRING "Debug Postfix for lib, samples and tools")
ELSE()
SET(CMAKE_DEBUG_POSTFIX "d" CACHE STRING "Debug Postfix for lib, samples and tools")
ENDIF()
# Only generate this target if no higher-level project already has # Only generate this target if no higher-level project already has
IF (NOT TARGET uninstall) IF (NOT TARGET uninstall)

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@ -89,6 +89,9 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// read a string (may be enclosed in double quotation marks). buffer must point to " // read a string (may be enclosed in double quotation marks). buffer must point to "
#define AI_AC_GET_STRING(out) \ #define AI_AC_GET_STRING(out) \
if (*buffer == '\0') { \
throw DeadlyImportError("AC3D: Unexpected EOF in string"); \
} \
++buffer; \ ++buffer; \
const char* sz = buffer; \ const char* sz = buffer; \
while ('\"' != *buffer) \ while ('\"' != *buffer) \
@ -293,7 +296,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
SkipSpaces(&buffer); SkipSpaces(&buffer);
unsigned int t = strtoul10(buffer,&buffer); unsigned int t = strtoul10(buffer,&buffer);
if (t >= std::numeric_limits<int32_t>::max() / sizeof(aiVector3D)) { if (t >= AI_MAX_ALLOC(aiVector3D)) {
throw DeadlyImportError("AC3D: Too many vertices, would run out of memory"); throw DeadlyImportError("AC3D: Too many vertices, would run out of memory");
} }
obj.vertices.reserve(t); obj.vertices.reserve(t);
@ -349,8 +352,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
{ {
if(!GetNextLine()) if(!GetNextLine())
{ {
DefaultLogger::get()->error("AC3D: Unexpected EOF: surface is incomplete"); throw DeadlyImportError("AC3D: Unexpected EOF: surface is incomplete");
break;
} }
if (TokenMatch(buffer,"mat",3)) if (TokenMatch(buffer,"mat",3))
{ {
@ -585,9 +587,19 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
// allocate storage for vertices and normals // allocate storage for vertices and normals
mesh->mNumFaces = (*cit).first; mesh->mNumFaces = (*cit).first;
if (mesh->mNumFaces == 0) {
throw DeadlyImportError("AC3D: No faces");
} else if (mesh->mNumFaces > AI_MAX_ALLOC(aiFace)) {
throw DeadlyImportError("AC3D: Too many faces, would run out of memory");
}
aiFace* faces = mesh->mFaces = new aiFace[mesh->mNumFaces]; aiFace* faces = mesh->mFaces = new aiFace[mesh->mNumFaces];
mesh->mNumVertices = (*cit).second; mesh->mNumVertices = (*cit).second;
if (mesh->mNumVertices == 0) {
throw DeadlyImportError("AC3D: No vertices");
} else if (mesh->mNumVertices > AI_MAX_ALLOC(aiVector3D)) {
throw DeadlyImportError("AC3D: Too many vertices, would run out of memory");
}
aiVector3D* vertices = mesh->mVertices = new aiVector3D[mesh->mNumVertices]; aiVector3D* vertices = mesh->mVertices = new aiVector3D[mesh->mNumVertices];
unsigned int cur = 0; unsigned int cur = 0;

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@ -103,7 +103,7 @@ struct Image;
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
struct ID : ElemBase { struct ID : ElemBase {
char name[24] WARN; char name[1024] WARN;
short flag; short flag;
}; };

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@ -47,6 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_COLLADA_IMPORTER #ifndef ASSIMP_BUILD_NO_COLLADA_IMPORTER
#include <sstream> #include <sstream>
#include <stdarg.h>
#include "ColladaParser.h" #include "ColladaParser.h"
#include "fast_atof.h" #include "fast_atof.h"
#include "ParsingUtils.h" #include "ParsingUtils.h"
@ -1066,6 +1067,12 @@ void ColladaParser::ReadLight( Collada::Light& pLight)
pLight.mFalloffAngle = ReadFloatFromTextContent(); pLight.mFalloffAngle = ReadFloatFromTextContent();
TestClosing("hotspot_beam"); TestClosing("hotspot_beam");
} }
// OpenCOLLADA extensions
// -------------------------------------------------------
else if (IsElement("decay_falloff")) {
pLight.mOuterAngle = ReadFloatFromTextContent();
TestClosing("decay_falloff");
}
} }
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) { else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
if( strcmp( mReader->getNodeName(), "light") == 0) if( strcmp( mReader->getNodeName(), "light") == 0)
@ -1998,7 +2005,8 @@ void ColladaParser::ReadIndexData( Mesh* pMesh)
} }
#ifdef ASSIMP_BUILD_DEBUG #ifdef ASSIMP_BUILD_DEBUG
if (primType != Prim_TriFans && primType != Prim_TriStrips) { if (primType != Prim_TriFans && primType != Prim_TriStrips &&
primType != Prim_Lines) { // this is ONLY to workaround a bug in SketchUp 15.3.331 where it writes the wrong 'count' when it writes out the 'lines'.
ai_assert(actualPrimitives == numPrimitives); ai_assert(actualPrimitives == numPrimitives);
} }
#endif #endif
@ -2108,9 +2116,15 @@ size_t ColladaParser::ReadPrimitives( Mesh* pMesh, std::vector<InputChannel>& pP
} }
// complain if the index count doesn't fit // complain if the index count doesn't fit
if( expectedPointCount > 0 && indices.size() != expectedPointCount * numOffsets) if( expectedPointCount > 0 && indices.size() != expectedPointCount * numOffsets) {
if (pPrimType == Prim_Lines) {
// HACK: We just fix this number since SketchUp 15.3.331 writes the wrong 'count' for 'lines'
ReportWarning( "Expected different index count in <p> element, %d instead of %d.", indices.size(), expectedPointCount * numOffsets);
pNumPrimitives = (indices.size() / numOffsets) / 2;
} else
ThrowException( "Expected different index count in <p> element."); ThrowException( "Expected different index count in <p> element.");
else if( expectedPointCount == 0 && (indices.size() % numOffsets) != 0)
} else if( expectedPointCount == 0 && (indices.size() % numOffsets) != 0)
ThrowException( "Expected different index count in <p> element."); ThrowException( "Expected different index count in <p> element.");
// find the data for all sources // find the data for all sources
@ -2712,6 +2726,21 @@ AI_WONT_RETURN void ColladaParser::ThrowException( const std::string& pError) co
{ {
throw DeadlyImportError( boost::str( boost::format( "Collada: %s - %s") % mFileName % pError)); throw DeadlyImportError( boost::str( boost::format( "Collada: %s - %s") % mFileName % pError));
} }
void ColladaParser::ReportWarning(const char* msg,...)
{
ai_assert(NULL != msg);
va_list args;
va_start(args,msg);
char szBuffer[3000];
const int iLen = vsprintf(szBuffer,msg,args);
ai_assert(iLen > 0);
va_end(args);
DefaultLogger::get()->warn("Validation warning: " + std::string(szBuffer,iLen));
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Skips all data until the end node of the current element // Skips all data until the end node of the current element

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@ -215,6 +215,7 @@ protected:
protected: protected:
/** Aborts the file reading with an exception */ /** Aborts the file reading with an exception */
AI_WONT_RETURN void ThrowException( const std::string& pError) const AI_WONT_RETURN_SUFFIX; AI_WONT_RETURN void ThrowException( const std::string& pError) const AI_WONT_RETURN_SUFFIX;
void ReportWarning(const char* msg,...);
/** Skips all data until the end node of the current element */ /** Skips all data until the end node of the current element */
void SkipElement(); void SkipElement();

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@ -152,8 +152,8 @@ bool FixInfacingNormalsProcess::ProcessMesh( aiMesh* pcMesh, unsigned int index)
if (fDelta1_z < 0.05f * sqrtf( fDelta1_y * fDelta1_x ))return false; if (fDelta1_z < 0.05f * sqrtf( fDelta1_y * fDelta1_x ))return false;
// now compare the volumes of the bounding boxes // now compare the volumes of the bounding boxes
if (std::fabs(fDelta0_x * fDelta1_yz) < if (std::fabs(fDelta0_x * fDelta0_y * fDelta0_z) <
std::fabs(fDelta1_x * fDelta1_y * fDelta1_z)) std::fabs(fDelta1_x * fDelta1_yz))
{ {
if (!DefaultLogger::isNullLogger()) if (!DefaultLogger::isNullLogger())
{ {

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@ -602,12 +602,12 @@ bool IntersectingLineSegments(const IfcVector2& n0, const IfcVector2& n1,
const IfcVector2& m0, const IfcVector2& m1, const IfcVector2& m0, const IfcVector2& m1,
IfcVector2& out0, IfcVector2& out1) IfcVector2& out0, IfcVector2& out1)
{ {
const IfcVector2& n0_to_n1 = n1 - n0; const IfcVector2 n0_to_n1 = n1 - n0;
const IfcVector2& n0_to_m0 = m0 - n0; const IfcVector2 n0_to_m0 = m0 - n0;
const IfcVector2& n1_to_m1 = m1 - n1; const IfcVector2 n1_to_m1 = m1 - n1;
const IfcVector2& n0_to_m1 = m1 - n0; const IfcVector2 n0_to_m1 = m1 - n0;
const IfcFloat e = 1e-5f; const IfcFloat e = 1e-5f;
const IfcFloat smalle = 1e-9f; const IfcFloat smalle = 1e-9f;
@ -927,7 +927,7 @@ size_t CloseWindows(ContourVector& contours,
IfcFloat best = static_cast<IfcFloat>(1e10); IfcFloat best = static_cast<IfcFloat>(1e10);
IfcVector3 bestv; IfcVector3 bestv;
const IfcVector3& world_point = minv * IfcVector3(proj_point.x,proj_point.y,0.0f); const IfcVector3 world_point = minv * IfcVector3(proj_point.x,proj_point.y,0.0f);
BOOST_FOREACH(const TempOpening* opening, refs) { BOOST_FOREACH(const TempOpening* opening, refs) {
BOOST_FOREACH(const IfcVector3& other, opening->wallPoints) { BOOST_FOREACH(const IfcVector3& other, opening->wallPoints) {
@ -1066,7 +1066,7 @@ IfcMatrix4 ProjectOntoPlane(std::vector<IfcVector2>& out_contour, const TempMesh
// Project all points into the new coordinate system, collect min/max verts on the way // Project all points into the new coordinate system, collect min/max verts on the way
BOOST_FOREACH(const IfcVector3& x, in_verts) { BOOST_FOREACH(const IfcVector3& x, in_verts) {
const IfcVector3& vv = m * x; const IfcVector3 vv = m * x;
// keep Z offset in the plane coordinate system. Ignoring precision issues // keep Z offset in the plane coordinate system. Ignoring precision issues
// (which are present, of course), this should be the same value for // (which are present, of course), this should be the same value for
// all polygon vertices (assuming the polygon is planar). // all polygon vertices (assuming the polygon is planar).
@ -1144,7 +1144,7 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
std::vector<IfcVector2> contour_flat; std::vector<IfcVector2> contour_flat;
IfcVector3 nor; IfcVector3 nor;
const IfcMatrix4& m = ProjectOntoPlane(contour_flat, curmesh, ok, nor); const IfcMatrix4 m = ProjectOntoPlane(contour_flat, curmesh, ok, nor);
if(!ok) { if(!ok) {
return false; return false;
} }
@ -1227,7 +1227,7 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
bool side_flag = true; bool side_flag = true;
if (!is_2d_source) { if (!is_2d_source) {
const IfcVector3& face_nor = ((profile_verts[vi_total+2] - profile_verts[vi_total]) ^ const IfcVector3 face_nor = ((profile_verts[vi_total+2] - profile_verts[vi_total]) ^
(profile_verts[vi_total+1] - profile_verts[vi_total])).Normalize(); (profile_verts[vi_total+1] - profile_verts[vi_total])).Normalize();
const IfcFloat abs_dot_face_nor = std::abs(nor * face_nor); const IfcFloat abs_dot_face_nor = std::abs(nor * face_nor);
@ -1242,7 +1242,7 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
for (unsigned int vi = 0, vend = profile_vertcnts[f]; vi < vend; ++vi, ++vi_total) { for (unsigned int vi = 0, vend = profile_vertcnts[f]; vi < vend; ++vi, ++vi_total) {
const IfcVector3& x = profile_verts[vi_total]; const IfcVector3& x = profile_verts[vi_total];
const IfcVector3& v = m * x; const IfcVector3 v = m * x;
IfcVector2 vv(v.x, v.y); IfcVector2 vv(v.x, v.y);
//if(check_intersection) { //if(check_intersection) {
@ -1322,7 +1322,7 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
MakeDisjunctWindowContours(other, temp_contour, poly); MakeDisjunctWindowContours(other, temp_contour, poly);
if(poly.size() == 1) { if(poly.size() == 1) {
const BoundingBox& newbb = GetBoundingBox(poly[0].outer); const BoundingBox newbb = GetBoundingBox(poly[0].outer);
if (!BoundingBoxesOverlapping(ibb, newbb )) { if (!BoundingBoxesOverlapping(ibb, newbb )) {
// Good guy bounding box // Good guy bounding box
bb = newbb ; bb = newbb ;
@ -1438,7 +1438,7 @@ bool TryAddOpenings_Poly2Tri(const std::vector<TempOpening>& openings,const std:
// working coordinate system. // working coordinate system.
bool ok; bool ok;
IfcVector3 nor; IfcVector3 nor;
const IfcMatrix3& m = DerivePlaneCoordinateSpace(curmesh, ok, nor); const IfcMatrix3 m = DerivePlaneCoordinateSpace(curmesh, ok, nor);
if (!ok) { if (!ok) {
return false; return false;
} }
@ -1686,13 +1686,13 @@ bool TryAddOpenings_Poly2Tri(const std::vector<TempOpening>& openings,const std:
continue; continue;
} }
const std::vector<p2t::Triangle*>& tris = cdt->GetTriangles(); const std::vector<p2t::Triangle*> tris = cdt->GetTriangles();
// Collect the triangles we just produced // Collect the triangles we just produced
BOOST_FOREACH(p2t::Triangle* tri, tris) { BOOST_FOREACH(p2t::Triangle* tri, tris) {
for(int i = 0; i < 3; ++i) { for(int i = 0; i < 3; ++i) {
const IfcVector2& v = IfcVector2( const IfcVector2 v = IfcVector2(
static_cast<IfcFloat>( tri->GetPoint(i)->x ), static_cast<IfcFloat>( tri->GetPoint(i)->x ),
static_cast<IfcFloat>( tri->GetPoint(i)->y ) static_cast<IfcFloat>( tri->GetPoint(i)->y )
); );

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@ -954,6 +954,9 @@ inline void LWOImporter::DoRecursiveVMAPAssignment(VMapEntry* base, unsigned int
LWO::ReferrerList& refList = mCurLayer->mPointReferrers; LWO::ReferrerList& refList = mCurLayer->mPointReferrers;
unsigned int i; unsigned int i;
if (idx >= base->abAssigned.size()) {
throw DeadlyImportError("Bad index");
}
base->abAssigned[idx] = true; base->abAssigned[idx] = true;
for (i = 0; i < numRead;++i) { for (i = 0; i < numRead;++i) {
base->rawData[idx*base->dims+i]= data[i]; base->rawData[idx*base->dims+i]= data[i];

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@ -783,6 +783,13 @@ void MD3Importer::InternReadFile( const std::string& pFile,
// Allocate output storage // Allocate output storage
pScene->mNumMeshes = pcHeader->NUM_SURFACES; pScene->mNumMeshes = pcHeader->NUM_SURFACES;
if (pcHeader->NUM_SURFACES == 0) {
throw DeadlyImportError("MD3: No surfaces");
} else if (pcHeader->NUM_SURFACES > AI_MAX_ALLOC(aiMesh)) {
// We allocate pointers but check against the size of aiMesh
// since those pointers will eventually have to point to real objects
throw DeadlyImportError("MD3: Too many surfaces, would run out of memory");
}
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes]; pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
pScene->mNumMaterials = pcHeader->NUM_SURFACES; pScene->mNumMaterials = pcHeader->NUM_SURFACES;

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@ -355,6 +355,9 @@ void MDLImporter::InternReadFile_Quake1( )
for (unsigned int i = 0; i < (unsigned int)pcHeader->num_skins;++i) for (unsigned int i = 0; i < (unsigned int)pcHeader->num_skins;++i)
{ {
union{BE_NCONST MDL::Skin* pcSkin;BE_NCONST MDL::GroupSkin* pcGroupSkin;}; union{BE_NCONST MDL::Skin* pcSkin;BE_NCONST MDL::GroupSkin* pcGroupSkin;};
if (szCurrent + sizeof(MDL::Skin) > this->mBuffer + this->iFileSize) {
throw DeadlyImportError("[Quake 1 MDL] Unexpected EOF");
}
pcSkin = (BE_NCONST MDL::Skin*)szCurrent; pcSkin = (BE_NCONST MDL::Skin*)szCurrent;
AI_SWAP4( pcSkin->group ); AI_SWAP4( pcSkin->group );

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@ -133,15 +133,16 @@ void ObjFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
TextFileToBuffer(file.get(),m_Buffer); TextFileToBuffer(file.get(),m_Buffer);
// Get the model name // Get the model name
std::string strModelName; std::string modelName, folderName;
std::string::size_type pos = pFile.find_last_of( "\\/" ); std::string::size_type pos = pFile.find_last_of( "\\/" );
if ( pos != std::string::npos ) if ( pos != std::string::npos ) {
{ modelName = pFile.substr(pos+1, pFile.size() - pos - 1);
strModelName = pFile.substr(pos+1, pFile.size() - pos - 1); folderName = pFile.substr( 0, pos );
if ( folderName.empty() ) {
pIOHandler->PushDirectory( folderName );
} }
else } else {
{ modelName = pFile;
strModelName = pFile;
} }
// process all '\' // process all '\'
@ -161,13 +162,18 @@ void ObjFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
} }
// parse the file into a temporary representation // parse the file into a temporary representation
ObjFileParser parser(m_Buffer, strModelName, pIOHandler); ObjFileParser parser(m_Buffer, modelName, pIOHandler);
// And create the proper return structures out of it // And create the proper return structures out of it
CreateDataFromImport(parser.GetModel(), pScene); CreateDataFromImport(parser.GetModel(), pScene);
// Clean up allocated storage for the next import // Clean up allocated storage for the next import
m_Buffer.clear(); m_Buffer.clear();
// Pop directory stack
if ( pIOHandler->StackSize() > 0 ) {
pIOHandler->PopDirectory();
}
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -380,6 +386,11 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
// Copy vertices of this mesh instance // Copy vertices of this mesh instance
pMesh->mNumVertices = numIndices; pMesh->mNumVertices = numIndices;
if (pMesh->mNumVertices == 0) {
throw DeadlyImportError( "OBJ: no vertices" );
} else if (pMesh->mNumVertices > AI_MAX_ALLOC(aiVector3D)) {
throw DeadlyImportError( "OBJ: Too many vertices, would run out of memory" );
}
pMesh->mVertices = new aiVector3D[ pMesh->mNumVertices ]; pMesh->mVertices = new aiVector3D[ pMesh->mNumVertices ];
// Allocate buffer for normal vectors // Allocate buffer for normal vectors

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@ -61,21 +61,21 @@ const std::string ObjFileParser::DEFAULT_MATERIAL = AI_DEFAULT_MATERIAL_NAME;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Constructor with loaded data and directories. // Constructor with loaded data and directories.
ObjFileParser::ObjFileParser(std::vector<char> &Data,const std::string &strModelName, IOSystem *io ) : ObjFileParser::ObjFileParser(std::vector<char> &data,const std::string &modelName, IOSystem *io ) :
m_DataIt(Data.begin()), m_DataIt(data.begin()),
m_DataItEnd(Data.end()), m_DataItEnd(data.end()),
m_pModel(NULL), m_pModel(NULL),
m_uiLine(0), m_uiLine(0),
m_pIO( io ) m_pIO( io )
{ {
std::fill_n(m_buffer,BUFFERSIZE,0); std::fill_n(m_buffer,Buffersize,0);
// Create the model instance to store all the data // Create the model instance to store all the data
m_pModel = new ObjFile::Model(); m_pModel = new ObjFile::Model();
m_pModel->m_ModelName = strModelName; m_pModel->m_ModelName = modelName;
// create default material and store it // create default material and store it
m_pModel->m_pDefaultMaterial = new ObjFile::Material(); m_pModel->m_pDefaultMaterial = new ObjFile::Material;
m_pModel->m_pDefaultMaterial->MaterialName.Set( DEFAULT_MATERIAL ); m_pModel->m_pDefaultMaterial->MaterialName.Set( DEFAULT_MATERIAL );
m_pModel->m_MaterialLib.push_back( DEFAULT_MATERIAL ); m_pModel->m_MaterialLib.push_back( DEFAULT_MATERIAL );
m_pModel->m_MaterialMap[ DEFAULT_MATERIAL ] = m_pModel->m_pDefaultMaterial; m_pModel->m_MaterialMap[ DEFAULT_MATERIAL ] = m_pModel->m_pDefaultMaterial;
@ -248,20 +248,20 @@ void ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
} }
float x, y, z; float x, y, z;
if( 2 == numComponents ) { if( 2 == numComponents ) {
copyNextWord( m_buffer, BUFFERSIZE ); copyNextWord( m_buffer, Buffersize );
x = ( float ) fast_atof( m_buffer ); x = ( float ) fast_atof( m_buffer );
copyNextWord( m_buffer, BUFFERSIZE ); copyNextWord( m_buffer, Buffersize );
y = ( float ) fast_atof( m_buffer ); y = ( float ) fast_atof( m_buffer );
z = 0.0; z = 0.0;
} else if( 3 == numComponents ) { } else if( 3 == numComponents ) {
copyNextWord( m_buffer, BUFFERSIZE ); copyNextWord( m_buffer, Buffersize );
x = ( float ) fast_atof( m_buffer ); x = ( float ) fast_atof( m_buffer );
copyNextWord( m_buffer, BUFFERSIZE ); copyNextWord( m_buffer, Buffersize );
y = ( float ) fast_atof( m_buffer ); y = ( float ) fast_atof( m_buffer );
copyNextWord( m_buffer, BUFFERSIZE ); copyNextWord( m_buffer, Buffersize );
z = ( float ) fast_atof( m_buffer ); z = ( float ) fast_atof( m_buffer );
} else { } else {
throw DeadlyImportError( "OBJ: Invalid number of components" ); throw DeadlyImportError( "OBJ: Invalid number of components" );
@ -274,13 +274,13 @@ void ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
// Get values for a new 3D vector instance // Get values for a new 3D vector instance
void ObjFileParser::getVector3(std::vector<aiVector3D> &point3d_array) { void ObjFileParser::getVector3(std::vector<aiVector3D> &point3d_array) {
float x, y, z; float x, y, z;
copyNextWord(m_buffer, BUFFERSIZE); copyNextWord(m_buffer, Buffersize);
x = (float) fast_atof(m_buffer); x = (float) fast_atof(m_buffer);
copyNextWord(m_buffer, BUFFERSIZE); copyNextWord(m_buffer, Buffersize);
y = (float) fast_atof(m_buffer); y = (float) fast_atof(m_buffer);
copyNextWord( m_buffer, BUFFERSIZE ); copyNextWord( m_buffer, Buffersize );
z = ( float ) fast_atof( m_buffer ); z = ( float ) fast_atof( m_buffer );
point3d_array.push_back( aiVector3D( x, y, z ) ); point3d_array.push_back( aiVector3D( x, y, z ) );
@ -291,10 +291,10 @@ void ObjFileParser::getVector3(std::vector<aiVector3D> &point3d_array) {
// Get values for a new 2D vector instance // Get values for a new 2D vector instance
void ObjFileParser::getVector2( std::vector<aiVector2D> &point2d_array ) { void ObjFileParser::getVector2( std::vector<aiVector2D> &point2d_array ) {
float x, y; float x, y;
copyNextWord(m_buffer, BUFFERSIZE); copyNextWord(m_buffer, Buffersize);
x = (float) fast_atof(m_buffer); x = (float) fast_atof(m_buffer);
copyNextWord(m_buffer, BUFFERSIZE); copyNextWord(m_buffer, Buffersize);
y = (float) fast_atof(m_buffer); y = (float) fast_atof(m_buffer);
point2d_array.push_back(aiVector2D(x, y)); point2d_array.push_back(aiVector2D(x, y));
@ -306,12 +306,12 @@ void ObjFileParser::getVector2( std::vector<aiVector2D> &point2d_array ) {
// Get values for a new face instance // Get values for a new face instance
void ObjFileParser::getFace(aiPrimitiveType type) void ObjFileParser::getFace(aiPrimitiveType type)
{ {
copyNextLine(m_buffer, BUFFERSIZE); copyNextLine(m_buffer, Buffersize);
if (m_DataIt == m_DataItEnd) if (m_DataIt == m_DataItEnd)
return; return;
char *pPtr = m_buffer; char *pPtr = m_buffer;
char *pEnd = &pPtr[BUFFERSIZE]; char *pEnd = &pPtr[Buffersize];
pPtr = getNextToken<char*>(pPtr, pEnd); pPtr = getNextToken<char*>(pPtr, pEnd);
if (pPtr == pEnd || *pPtr == '\0') if (pPtr == pEnd || *pPtr == '\0')
return; return;
@ -468,8 +468,9 @@ void ObjFileParser::getMaterialDesc()
// Get next data for material data // Get next data for material data
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd); m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
if (m_DataIt == m_DataItEnd) if (m_DataIt == m_DataItEnd) {
return; return;
}
char *pStart = &(*m_DataIt); char *pStart = &(*m_DataIt);
while( m_DataIt != m_DataItEnd && !IsLineEnd( *m_DataIt ) ) { while( m_DataIt != m_DataItEnd && !IsLineEnd( *m_DataIt ) ) {
@ -483,14 +484,11 @@ void ObjFileParser::getMaterialDesc()
// Search for material // Search for material
std::map<std::string, ObjFile::Material*>::iterator it = m_pModel->m_MaterialMap.find( strName ); std::map<std::string, ObjFile::Material*>::iterator it = m_pModel->m_MaterialMap.find( strName );
if ( it == m_pModel->m_MaterialMap.end() ) if ( it == m_pModel->m_MaterialMap.end() ) {
{
// Not found, use default material // Not found, use default material
m_pModel->m_pCurrentMaterial = m_pModel->m_pDefaultMaterial; m_pModel->m_pCurrentMaterial = m_pModel->m_pDefaultMaterial;
DefaultLogger::get()->error("OBJ: failed to locate material " + strName + ", skipping"); DefaultLogger::get()->error("OBJ: failed to locate material " + strName + ", skipping");
} } else {
else
{
// Found, using detected material // Found, using detected material
m_pModel->m_pCurrentMaterial = (*it).second; m_pModel->m_pCurrentMaterial = (*it).second;
if ( needsNewMesh( strName )) if ( needsNewMesh( strName ))
@ -539,10 +537,16 @@ void ObjFileParser::getMaterialLib()
// Check for existence // Check for existence
const std::string strMatName(pStart, &(*m_DataIt)); const std::string strMatName(pStart, &(*m_DataIt));
IOStream *pFile = m_pIO->Open(strMatName); std::string absName;
if ( m_pIO->StackSize() > 0 ) {
const std::string &path = m_pIO->CurrentDirectory();
absName = path + strMatName;
} else {
absName = strMatName;
}
IOStream *pFile = m_pIO->Open( absName );
if (!pFile ) if (!pFile ) {
{
DefaultLogger::get()->error( "OBJ: Unable to locate material file " + strMatName ); DefaultLogger::get()->error( "OBJ: Unable to locate material file " + strMatName );
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine ); m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
return; return;

View File

@ -62,10 +62,9 @@ class IOSystem;
/// \class ObjFileParser /// \class ObjFileParser
/// \brief Parser for a obj waveform file /// \brief Parser for a obj waveform file
class ObjFileParser class ObjFileParser {
{
public: public:
static const size_t BUFFERSIZE = 4096; static const size_t Buffersize = 4096;
typedef std::vector<char> DataArray; typedef std::vector<char> DataArray;
typedef std::vector<char>::iterator DataArrayIt; typedef std::vector<char>::iterator DataArrayIt;
typedef std::vector<char>::const_iterator ConstDataArrayIt; typedef std::vector<char>::const_iterator ConstDataArrayIt;
@ -137,9 +136,10 @@ private:
//! Current line (for debugging) //! Current line (for debugging)
unsigned int m_uiLine; unsigned int m_uiLine;
//! Helper buffer //! Helper buffer
char m_buffer[BUFFERSIZE]; char m_buffer[Buffersize];
/// Pointer to IO system instance. /// Pointer to IO system instance.
IOSystem *m_pIO; IOSystem *m_pIO;
/// Path to the current model
}; };
} // Namespace Assimp } // Namespace Assimp

View File

@ -63,23 +63,23 @@ static const aiImporterDesc desc = {
}; };
namespace Grammar { namespace Grammar {
static const char *MetricType = "Metric"; static const std::string MetricType = "Metric";
static const char *Metric_DistanceType = "distance"; static const std::string Metric_DistanceType = "distance";
static const char *Metric_AngleType = "angle"; static const std::string Metric_AngleType = "angle";
static const char *Metric_TimeType = "time"; static const std::string Metric_TimeType = "time";
static const char *Metric_UpType = "up"; static const std::string Metric_UpType = "up";
static const char *NameType = "Name"; static const std::string NameType = "Name";
static const char *ObjectRefType = "ObjectRef"; static const std::string ObjectRefType = "ObjectRef";
static const char *MaterialRefType = "MaterialRef"; static const std::string MaterialRefType = "MaterialRef";
static const char *MetricKeyType = "key"; static const std::string MetricKeyType = "key";
static const char *GeometryNodeType = "GeometryNode"; static const std::string GeometryNodeType = "GeometryNode";
static const char *GeometryObjectType = "GeometryObject"; static const std::string GeometryObjectType = "GeometryObject";
static const char *TransformType = "Transform"; static const std::string TransformType = "Transform";
static const char *MeshType = "Mesh"; static const std::string MeshType = "Mesh";
static const char *VertexArrayType = "VertexArray"; static const std::string VertexArrayType = "VertexArray";
static const char *IndexArrayType = "IndexArray"; static const std::string IndexArrayType = "IndexArray";
static const char *MaterialType = "Material"; static const std::string MaterialType = "Material";
static const char *ColorType = "Color"; static const std::string ColorType = "Color";
static const std::string DiffuseColorToken = "diffuse"; static const std::string DiffuseColorToken = "diffuse";
static const std::string SpecularColorToken = "specular"; static const std::string SpecularColorToken = "specular";
static const std::string EmissionColorToken = "emission"; static const std::string EmissionColorToken = "emission";
@ -112,7 +112,7 @@ namespace Grammar {
TextureToken TextureToken
}; };
static const char *ValidMetricToken[ 4 ] = { static const std::string ValidMetricToken[ 4 ] = {
Metric_DistanceType, Metric_DistanceType,
Metric_AngleType, Metric_AngleType,
Metric_TimeType, Metric_TimeType,
@ -126,7 +126,7 @@ namespace Grammar {
int idx( -1 ); int idx( -1 );
for( size_t i = 0; i < 4; i++ ) { for( size_t i = 0; i < 4; i++ ) {
if( 0 == strncmp( ValidMetricToken[ i ], token, strlen( token ) ) ) { if( ValidMetricToken[ i ] == token ) {
idx = (int) i; idx = (int) i;
break; break;
} }
@ -136,45 +136,33 @@ namespace Grammar {
} }
static TokenType matchTokenType( const char *tokenType ) { static TokenType matchTokenType( const char *tokenType ) {
if( 0 == strncmp( MetricType, tokenType, strlen( MetricType ) ) ) { if( MetricType == tokenType ) {
return MetricToken; return MetricToken;
} else if( 0 == strncmp( NameType, tokenType, strlen( NameType ) ) ) { } else if( NameType == tokenType ) {
return NameToken; return NameToken;
} } else if( ObjectRefType == tokenType ) {
else if( 0 == strncmp( ObjectRefType, tokenType, strlen( ObjectRefType ) ) ) {
return ObjectRefToken; return ObjectRefToken;
} } else if( MaterialRefType == tokenType ) {
else if( 0 == strncmp( MaterialRefType, tokenType, strlen( MaterialRefType ) ) ) {
return MaterialRefToken; return MaterialRefToken;
} } else if( MetricKeyType == tokenType ) {
else if( 0 == strncmp( MetricKeyType, tokenType, strlen( MetricKeyType ) ) ) {
return MetricKeyToken; return MetricKeyToken;
} } else if( GeometryNodeType == tokenType ) {
else if( 0 == strncmp( GeometryNodeType, tokenType, strlen( GeometryNodeType ) ) ) {
return GeometryNodeToken; return GeometryNodeToken;
} } else if( GeometryObjectType == tokenType ) {
else if( 0 == strncmp( GeometryObjectType, tokenType, strlen( GeometryObjectType ) ) ) {
return GeometryObjectToken; return GeometryObjectToken;
} } else if( TransformType == tokenType ) {
else if( 0 == strncmp( TransformType, tokenType, strlen( TransformType ) ) ) {
return TransformToken; return TransformToken;
} } else if( MeshType == tokenType ) {
else if( 0 == strncmp( MeshType, tokenType, strlen( MeshType ) ) ) {
return MeshToken; return MeshToken;
} } else if( VertexArrayType == tokenType ) {
else if( 0 == strncmp( VertexArrayType, tokenType, strlen( VertexArrayType ) ) ) {
return VertexArrayToken; return VertexArrayToken;
} } else if( IndexArrayType == tokenType ) {
else if( 0 == strncmp( IndexArrayType, tokenType, strlen( IndexArrayType ) ) ) {
return IndexArrayToken; return IndexArrayToken;
} } else if( MaterialType == tokenType ) {
else if( 0 == strncmp( MaterialType, tokenType, strlen( MaterialType ) ) ) {
return MaterialToken; return MaterialToken;
} } else if( ColorType == tokenType ) {
else if( 0 == strncmp( ColorType, tokenType, strlen( ColorType ) ) ) {
return ColorToken; return ColorToken;
} } else if( TextureType == tokenType ) {
else if( 0 == strncmp( TextureType, tokenType, strlen( TextureType ) ) ) {
return TextureToken; return TextureToken;
} }

View File

@ -189,7 +189,12 @@ PlyExporter::PlyExporter(const char* _filename, const aiScene* pScene, bool bina
} }
mOutput << "element face " << faces << endl; mOutput << "element face " << faces << endl;
mOutput << "property list uint uint vertex_index" << endl;
// uchar seems to be the most common type for the number of indices per polygon and int seems to be most common for the vertex indices.
// For instance, MeshLab fails to load meshes in which both types are uint. Houdini seems to have problems as well.
// Obviously, using uchar will not work for meshes with polygons with more than 255 indices, but how realistic is this case?
mOutput << "property list uchar int vertex_index" << endl;
mOutput << "end_header" << endl; mOutput << "end_header" << endl;
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) { for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
@ -342,16 +347,24 @@ void PlyExporter::WriteMeshIndices(const aiMesh* m, unsigned int offset)
} }
} }
void PlyExporter::WriteMeshIndicesBinary(const aiMesh* m, unsigned int offset) // Generic method in case we want to use different data types for the indices or make this configurable.
template<typename NumIndicesType, typename IndexType>
void WriteMeshIndicesBinary_Generic(const aiMesh* m, unsigned int offset, std::ostringstream& output)
{ {
for (unsigned int i = 0; i < m->mNumFaces; ++i) { for (unsigned int i = 0; i < m->mNumFaces; ++i) {
const aiFace& f = m->mFaces[i]; const aiFace& f = m->mFaces[i];
mOutput.write(reinterpret_cast<const char*>(&f.mNumIndices), 4); NumIndicesType numIndices = static_cast<NumIndicesType>(f.mNumIndices);
output.write(reinterpret_cast<const char*>(&numIndices), sizeof(NumIndicesType));
for (unsigned int c = 0; c < f.mNumIndices; ++c) { for (unsigned int c = 0; c < f.mNumIndices; ++c) {
unsigned int index = f.mIndices[c] + offset; IndexType index = f.mIndices[c] + offset;
mOutput.write(reinterpret_cast<const char*>(&index), 4); output.write(reinterpret_cast<const char*>(&index), sizeof(IndexType));
} }
} }
} }
void PlyExporter::WriteMeshIndicesBinary(const aiMesh* m, unsigned int offset)
{
WriteMeshIndicesBinary_Generic<unsigned char, int>(m, offset, mOutput);
}
#endif #endif

View File

@ -310,6 +310,10 @@ void PLYImporter::ConvertMeshes(std::vector<PLY::Face>* avFaces,
iNum += (unsigned int)(*avFaces)[aiSplit[p][i]].mIndices.size(); iNum += (unsigned int)(*avFaces)[aiSplit[p][i]].mIndices.size();
} }
p_pcOut->mNumVertices = iNum; p_pcOut->mNumVertices = iNum;
if( 0 == iNum ) { // nothing to do
delete[] aiSplit; // cleanup
return;
}
p_pcOut->mVertices = new aiVector3D[iNum]; p_pcOut->mVertices = new aiVector3D[iNum];
if (!avColors->empty()) if (!avColors->empty())
@ -335,20 +339,25 @@ void PLYImporter::ConvertMeshes(std::vector<PLY::Face>* avFaces,
for (unsigned int q = 0; q < p_pcOut->mFaces[iNum].mNumIndices;++q) for (unsigned int q = 0; q < p_pcOut->mFaces[iNum].mNumIndices;++q)
{ {
p_pcOut->mFaces[iNum].mIndices[q] = iVertex; p_pcOut->mFaces[iNum].mIndices[q] = iVertex;
p_pcOut->mVertices[iVertex] = (*avPositions)[(*avFaces)[*i].mIndices[q]]; const size_t idx = ( *avFaces )[ *i ].mIndices[ q ];
if( idx >= ( *avPositions ).size() ) {
// out of border
continue;
}
p_pcOut->mVertices[ iVertex ] = ( *avPositions )[ idx ];
if (!avColors->empty()) if (!avColors->empty())
p_pcOut->mColors[0][iVertex] = (*avColors)[(*avFaces)[*i].mIndices[q]]; p_pcOut->mColors[ 0 ][ iVertex ] = ( *avColors )[ idx ];
if (!avTexCoords->empty()) if (!avTexCoords->empty())
{ {
const aiVector2D& vec = (*avTexCoords)[(*avFaces)[*i].mIndices[q]]; const aiVector2D& vec = ( *avTexCoords )[ idx ];
p_pcOut->mTextureCoords[0][iVertex].x = vec.x; p_pcOut->mTextureCoords[0][iVertex].x = vec.x;
p_pcOut->mTextureCoords[0][iVertex].y = vec.y; p_pcOut->mTextureCoords[0][iVertex].y = vec.y;
} }
if (!avNormals->empty()) if (!avNormals->empty())
p_pcOut->mNormals[iVertex] = (*avNormals)[(*avFaces)[*i].mIndices[q]]; p_pcOut->mNormals[ iVertex ] = ( *avNormals )[ idx ];
iVertex++; iVertex++;
} }

View File

@ -75,8 +75,9 @@ static const aiImporterDesc desc = {
// 2) 4 byte face count // 2) 4 byte face count
// 3) 50 bytes per face // 3) 50 bytes per face
bool IsBinarySTL(const char* buffer, unsigned int fileSize) { bool IsBinarySTL(const char* buffer, unsigned int fileSize) {
if (fileSize < 84) if( fileSize < 84 ) {
return false; return false;
}
const uint32_t faceCount = *reinterpret_cast<const uint32_t*>(buffer + 80); const uint32_t faceCount = *reinterpret_cast<const uint32_t*>(buffer + 80);
const uint32_t expectedBinaryFileSize = faceCount * 50 + 84; const uint32_t expectedBinaryFileSize = faceCount * 50 + 84;
@ -99,7 +100,20 @@ bool IsAsciiSTL(const char* buffer, unsigned int fileSize) {
if (buffer + 5 >= bufferEnd) if (buffer + 5 >= bufferEnd)
return false; return false;
return strncmp(buffer, "solid", 5) == 0; bool isASCII( strncmp( buffer, "solid", 5 ) == 0 );
if( isASCII ) {
// A lot of importers are write solid even if the file is binary. So we have to check for ASCII-characters.
if( fileSize >= 500 ) {
isASCII = true;
for( unsigned int i = 0; i < 500; i++ ) {
if( buffer[ i ] > 127 ) {
isASCII = false;
break;
}
}
}
}
return isASCII;
} }
} // namespace } // namespace
@ -122,23 +136,37 @@ bool STLImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool
{ {
const std::string extension = GetExtension(pFile); const std::string extension = GetExtension(pFile);
if (extension == "stl") if( extension == "stl" ) {
return true; return true;
else if (!extension.length() || checkSig) { } else if (!extension.length() || checkSig) {
if (!pIOHandler) if( !pIOHandler ) {
return true; return true;
}
const char* tokens[] = {"STL","solid"}; const char* tokens[] = {"STL","solid"};
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,2); return SearchFileHeaderForToken(pIOHandler,pFile,tokens,2);
} }
return false; return false;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
const aiImporterDesc* STLImporter::GetInfo () const const aiImporterDesc* STLImporter::GetInfo () const {
{
return &desc; return &desc;
} }
void addFacesToMesh(aiMesh* pMesh)
{
pMesh->mFaces = new aiFace[pMesh->mNumFaces];
for (unsigned int i = 0, p = 0; i < pMesh->mNumFaces;++i) {
aiFace& face = pMesh->mFaces[i];
face.mIndices = new unsigned int[face.mNumIndices = 3];
for (unsigned int o = 0; o < 3;++o,++p) {
face.mIndices[o] = p;
}
}
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure. // Imports the given file into the given scene structure.
void STLImporter::InternReadFile( const std::string& pFile, void STLImporter::InternReadFile( const std::string& pFile,
@ -164,17 +192,8 @@ void STLImporter::InternReadFile( const std::string& pFile,
// the default vertex color is light gray. // the default vertex color is light gray.
clrColorDefault.r = clrColorDefault.g = clrColorDefault.b = clrColorDefault.a = 0.6f; clrColorDefault.r = clrColorDefault.g = clrColorDefault.b = clrColorDefault.a = 0.6f;
// allocate one mesh
pScene->mNumMeshes = 1;
pScene->mMeshes = new aiMesh*[1];
aiMesh* pMesh = pScene->mMeshes[0] = new aiMesh();
pMesh->mMaterialIndex = 0;
// allocate a single node // allocate a single node
pScene->mRootNode = new aiNode(); pScene->mRootNode = new aiNode();
pScene->mRootNode->mNumMeshes = 1;
pScene->mRootNode->mMeshes = new unsigned int[1];
pScene->mRootNode->mMeshes[0] = 0;
bool bMatClr = false; bool bMatClr = false;
@ -186,16 +205,11 @@ void STLImporter::InternReadFile( const std::string& pFile,
throw DeadlyImportError( "Failed to determine STL storage representation for " + pFile + "."); throw DeadlyImportError( "Failed to determine STL storage representation for " + pFile + ".");
} }
// now copy faces // add all created meshes to the single node
pMesh->mFaces = new aiFace[pMesh->mNumFaces]; pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
for (unsigned int i = 0, p = 0; i < pMesh->mNumFaces;++i) { pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
for (unsigned int i = 0; i < pScene->mNumMeshes; i++)
aiFace& face = pMesh->mFaces[i]; pScene->mRootNode->mMeshes[i] = i;
face.mIndices = new unsigned int[face.mNumIndices = 3];
for (unsigned int o = 0; o < 3;++o,++p) {
face.mIndices[o] = p;
}
}
// create a single default material, using a light gray diffuse color for consistency with // create a single default material, using a light gray diffuse color for consistency with
// other geometric types (e.g., PLY). // other geometric types (e.g., PLY).
@ -221,9 +235,24 @@ void STLImporter::InternReadFile( const std::string& pFile,
// Read an ASCII STL file // Read an ASCII STL file
void STLImporter::LoadASCIIFile() void STLImporter::LoadASCIIFile()
{ {
aiMesh* pMesh = pScene->mMeshes[0]; std::vector<aiMesh*> meshes;
const char* sz = mBuffer; const char* sz = mBuffer;
const char* bufferEnd = mBuffer + fileSize;
std::vector<aiVector3D> positionBuffer;
std::vector<aiVector3D> normalBuffer;
// try to guess how many vertices we could have
// assume we'll need 160 bytes for each face
size_t sizeEstimate = std::max(1u, fileSize / 160u ) * 3;
positionBuffer.reserve(sizeEstimate);
normalBuffer.reserve(sizeEstimate);
while (IsAsciiSTL(sz, bufferEnd - sz))
{
aiMesh* pMesh = new aiMesh();
pMesh->mMaterialIndex = 0;
meshes.push_back(pMesh);
SkipSpaces(&sz); SkipSpaces(&sz);
ai_assert(!IsLineEnd(sz)); ai_assert(!IsLineEnd(sz));
@ -247,13 +276,7 @@ void STLImporter::LoadASCIIFile()
} }
else pScene->mRootNode->mName.Set("<STL_ASCII>"); else pScene->mRootNode->mName.Set("<STL_ASCII>");
// try to guess how many vertices we could have unsigned int faceVertexCounter = 0;
// assume we'll need 160 bytes for each face
pMesh->mNumVertices = ( pMesh->mNumFaces = std::max(1u,fileSize / 160u )) * 3;
pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
unsigned int curFace = 0, curVertex = 3;
for ( ;; ) for ( ;; )
{ {
// go to the next token // go to the next token
@ -264,42 +287,25 @@ void STLImporter::LoadASCIIFile()
break; break;
} }
// facet normal -0.13 -0.13 -0.98 // facet normal -0.13 -0.13 -0.98
if (!strncmp(sz,"facet",5) && IsSpaceOrNewLine(*(sz+5))) { if (!strncmp(sz,"facet",5) && IsSpaceOrNewLine(*(sz+5)) && *(sz + 5) != '\0') {
if (3 != curVertex) { if (faceVertexCounter != 3) {
DefaultLogger::get()->warn("STL: A new facet begins but the old is not yet complete"); DefaultLogger::get()->warn("STL: A new facet begins but the old is not yet complete");
} }
if (pMesh->mNumFaces == curFace) { faceVertexCounter = 0;
ai_assert(pMesh->mNumFaces != 0); normalBuffer.push_back(aiVector3D());
aiVector3D* vn = &normalBuffer.back();
// need to resize the arrays, our size estimate was wrong
unsigned int iNeededSize = (unsigned int)(sz-mBuffer) / pMesh->mNumFaces;
if (iNeededSize <= 160)iNeededSize >>= 1; // prevent endless looping
unsigned int add = (unsigned int)((mBuffer+fileSize)-sz) / iNeededSize;
add += add >> 3; // add 12.5% as buffer
iNeededSize = (pMesh->mNumFaces + add)*3;
aiVector3D* pv = new aiVector3D[iNeededSize];
memcpy(pv,pMesh->mVertices,pMesh->mNumVertices*sizeof(aiVector3D));
delete[] pMesh->mVertices;
pMesh->mVertices = pv;
pv = new aiVector3D[iNeededSize];
memcpy(pv,pMesh->mNormals,pMesh->mNumVertices*sizeof(aiVector3D));
delete[] pMesh->mNormals;
pMesh->mNormals = pv;
pMesh->mNumVertices = iNeededSize;
pMesh->mNumFaces += add;
}
aiVector3D* vn = &pMesh->mNormals[curFace++*3];
sz += 6; sz += 6;
curVertex = 0;
SkipSpaces(&sz); SkipSpaces(&sz);
if (strncmp(sz,"normal",6)) { if (strncmp(sz,"normal",6)) {
DefaultLogger::get()->warn("STL: a facet normal vector was expected but not found"); DefaultLogger::get()->warn("STL: a facet normal vector was expected but not found");
} }
else else
{ {
if (sz[6] == '\0') {
throw DeadlyImportError("STL: unexpected EOF while parsing facet");
}
sz += 7; sz += 7;
SkipSpaces(&sz); SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz, (float&)vn->x ); sz = fast_atoreal_move<float>(sz, (float&)vn->x );
@ -307,30 +313,39 @@ void STLImporter::LoadASCIIFile()
sz = fast_atoreal_move<float>(sz, (float&)vn->y ); sz = fast_atoreal_move<float>(sz, (float&)vn->y );
SkipSpaces(&sz); SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz, (float&)vn->z ); sz = fast_atoreal_move<float>(sz, (float&)vn->z );
*(vn+1) = *vn; normalBuffer.push_back(*vn);
*(vn+2) = *vn; normalBuffer.push_back(*vn);
} }
} }
// vertex 1.50000 1.50000 0.00000 // vertex 1.50000 1.50000 0.00000
else if (!strncmp(sz,"vertex",6) && ::IsSpaceOrNewLine(*(sz+6))) else if (!strncmp(sz,"vertex",6) && ::IsSpaceOrNewLine(*(sz+6)))
{ {
if (3 == curVertex) { if (faceVertexCounter >= 3) {
DefaultLogger::get()->error("STL: a facet with more than 3 vertices has been found"); DefaultLogger::get()->error("STL: a facet with more than 3 vertices has been found");
++sz; ++sz;
} }
else else
{ {
if (sz[6] == '\0') {
throw DeadlyImportError("STL: unexpected EOF while parsing facet");
}
sz += 7; sz += 7;
SkipSpaces(&sz); SkipSpaces(&sz);
aiVector3D* vn = &pMesh->mVertices[(curFace-1)*3 + curVertex++]; positionBuffer.push_back(aiVector3D());
aiVector3D* vn = &positionBuffer.back();
sz = fast_atoreal_move<float>(sz, (float&)vn->x ); sz = fast_atoreal_move<float>(sz, (float&)vn->x );
SkipSpaces(&sz); SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz, (float&)vn->y ); sz = fast_atoreal_move<float>(sz, (float&)vn->y );
SkipSpaces(&sz); SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz, (float&)vn->z ); sz = fast_atoreal_move<float>(sz, (float&)vn->z );
faceVertexCounter++;
} }
} }
else if (!::strncmp(sz,"endsolid",8)) { else if (!::strncmp(sz,"endsolid",8)) {
do {
++sz;
} while (!::IsLineEnd(*sz));
SkipSpacesAndLineEnd(&sz);
// finished! // finished!
break; break;
} }
@ -342,19 +357,49 @@ void STLImporter::LoadASCIIFile()
} }
} }
if (!curFace) { if (positionBuffer.empty()) {
pMesh->mNumFaces = 0; pMesh->mNumFaces = 0;
throw DeadlyImportError("STL: ASCII file is empty or invalid; no data loaded"); throw DeadlyImportError("STL: ASCII file is empty or invalid; no data loaded");
} }
pMesh->mNumFaces = curFace; if (positionBuffer.size() % 3 != 0) {
pMesh->mNumVertices = curFace*3; pMesh->mNumFaces = 0;
// we are finished! throw DeadlyImportError("STL: Invalid number of vertices");
}
if (normalBuffer.size() != positionBuffer.size()) {
pMesh->mNumFaces = 0;
throw DeadlyImportError("Normal buffer size does not match position buffer size");
}
pMesh->mNumFaces = positionBuffer.size() / 3;
pMesh->mNumVertices = positionBuffer.size();
pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
memcpy(pMesh->mVertices, &positionBuffer[0].x, pMesh->mNumVertices * sizeof(aiVector3D));
positionBuffer.clear();
pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
memcpy(pMesh->mNormals, &normalBuffer[0].x, pMesh->mNumVertices * sizeof(aiVector3D));
normalBuffer.clear();
// now copy faces
addFacesToMesh(pMesh);
}
// now add the loaded meshes
pScene->mNumMeshes = (unsigned int)meshes.size();
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
for (size_t i = 0; i < meshes.size(); i++)
{
pScene->mMeshes[i] = meshes[i];
}
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Read a binary STL file // Read a binary STL file
bool STLImporter::LoadBinaryFile() bool STLImporter::LoadBinaryFile()
{ {
// allocate one mesh
pScene->mNumMeshes = 1;
pScene->mMeshes = new aiMesh*[1];
aiMesh* pMesh = pScene->mMeshes[0] = new aiMesh();
pMesh->mMaterialIndex = 0;
// skip the first 80 bytes // skip the first 80 bytes
if (fileSize < 84) { if (fileSize < 84) {
throw DeadlyImportError("STL: file is too small for the header"); throw DeadlyImportError("STL: file is too small for the header");
@ -382,7 +427,6 @@ bool STLImporter::LoadBinaryFile()
const unsigned char* sz = (const unsigned char*)mBuffer + 80; const unsigned char* sz = (const unsigned char*)mBuffer + 80;
// now read the number of facets // now read the number of facets
aiMesh* pMesh = pScene->mMeshes[0];
pScene->mRootNode->mName.Set("<STL_BINARY>"); pScene->mRootNode->mName.Set("<STL_BINARY>");
pMesh->mNumFaces = *((uint32_t*)sz); pMesh->mNumFaces = *((uint32_t*)sz);
@ -455,6 +499,10 @@ bool STLImporter::LoadBinaryFile()
*(clr+2) = *clr; *(clr+2) = *clr;
} }
} }
// now copy faces
addFacesToMesh(pMesh);
if (bIsMaterialise && !pMesh->mColors[0]) if (bIsMaterialise && !pMesh->mColors[0])
{ {
// use the color as diffuse material color // use the color as diffuse material color

View File

@ -399,10 +399,14 @@ void CatmullClarkSubdivider::InternSubdivide (
bool haveit = false; bool haveit = false;
for (unsigned int i = 0; i < f.mNumIndices; ++i) { for (unsigned int i = 0; i < f.mNumIndices; ++i) {
if (maptbl[FLATTEN_VERTEX_IDX(n,f.mIndices[i])]==(unsigned int)t) { if (maptbl[FLATTEN_VERTEX_IDX(n,f.mIndices[i])]==(unsigned int)t) {
haveit = true; break; haveit = true;
break;
} }
} }
ai_assert(haveit); ai_assert(haveit);
if (!haveit) {
DefaultLogger::get()->debug("Catmull-Clark Subdivider: Index not used");
}
break; break;
} }
} }

View File

@ -53,6 +53,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#endif #endif
#include "types.h" #include "types.h"
#include <vector>
namespace Assimp { namespace Assimp {
class IOStream; class IOStream;
@ -102,18 +105,14 @@ public:
* @param pFile Path to the file * @param pFile Path to the file
* @return true if there is a file with this path, else false. * @return true if there is a file with this path, else false.
*/ */
virtual bool Exists( const char* pFile) const = 0; virtual bool Exists( const char* pFile) const = 0;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** @brief Returns the system specific directory separator /** @brief Returns the system specific directory separator
* @return System specific directory separator * @return System specific directory separator
*/ */
virtual char getOsSeparator() const = 0; virtual char getOsSeparator() const = 0;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** @brief Open a new file with a given path. /** @brief Open a new file with a given path.
* *
@ -139,8 +138,6 @@ public:
inline IOStream* Open(const std::string& pFile, inline IOStream* Open(const std::string& pFile,
const std::string& pMode = std::string("rb")); const std::string& pMode = std::string("rb"));
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** @brief Closes the given file and releases all resources /** @brief Closes the given file and releases all resources
* associated with it. * associated with it.
@ -170,10 +167,41 @@ public:
*/ */
inline bool ComparePaths (const std::string& one, inline bool ComparePaths (const std::string& one,
const std::string& second) const; const std::string& second) const;
// -------------------------------------------------------------------
/** @brief Pushes a new directory onto the directory stack.
* @param path Path to push onto the stack.
* @return True, when push was successful, false if path is empty.
*/
virtual bool PushDirectory( const std::string &path );
// -------------------------------------------------------------------
/** @brief Returns the top directory from the stack.
* @return The directory on the top of the stack.
* Returns empty when no directory was pushed to the stack.
*/
virtual const std::string &CurrentDirectory() const;
// -------------------------------------------------------------------
/** @brief Returns the number of directories stored on the stack.
* @return The number of directories of the stack.
*/
virtual size_t StackSize() const;
// -------------------------------------------------------------------
/** @brief Pops the top directory from the stack.
* @return True, when a directory was on the stack. False if no
* directory was on the stack.
*/
virtual bool PopDirectory();
private:
std::vector<std::string> m_pathStack;
}; };
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
AI_FORCE_INLINE IOSystem::IOSystem() AI_FORCE_INLINE IOSystem::IOSystem() :
m_pathStack()
{ {
// empty // empty
} }
@ -220,6 +248,43 @@ inline bool IOSystem::ComparePaths (const std::string& one,
} }
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
inline bool IOSystem::PushDirectory( const std::string &path ) {
if ( path.empty() ) {
return false;
}
m_pathStack.push_back( path );
return true;
}
// ----------------------------------------------------------------------------
inline const std::string &IOSystem::CurrentDirectory() const {
if ( m_pathStack.empty() ) {
static const std::string Dummy("");
return Dummy;
}
return m_pathStack[ m_pathStack.size()-1 ];
}
// ----------------------------------------------------------------------------
inline size_t IOSystem::StackSize() const {
return m_pathStack.size();
}
// ----------------------------------------------------------------------------
inline bool IOSystem::PopDirectory() {
if ( m_pathStack.empty() ) {
return false;
}
m_pathStack.pop_back();
return true;
}
// ----------------------------------------------------------------------------
} //!ns Assimp } //!ns Assimp
#endif //AI_IOSYSTEM_H_INC #endif //AI_IOSYSTEM_H_INC

View File

@ -276,4 +276,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# define AI_BUILD_BIG_ENDIAN # define AI_BUILD_BIG_ENDIAN
#endif #endif
/* To avoid running out of memory
* This can be adjusted for specific use cases
* It's NOT a total limit, just a limit for individual allocations
*/
#define AI_MAX_ALLOC(type) ((256U * 1024 * 1024) / sizeof(type))
#endif // !! INCLUDED_AI_DEFINES_H #endif // !! INCLUDED_AI_DEFINES_H

View File

@ -42,7 +42,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Android extension of DefaultIOSystem using the standard C file functions */ /** @file Android extension of DefaultIOSystem using the standard C file functions */
#include <code/AssimpPCH.h> #include <assimp/config.h>
#include <android/api-level.h>
#if __ANDROID__ and __ANDROID_API__ > 9 and defined(AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT) #if __ANDROID__ and __ANDROID_API__ > 9 and defined(AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT)
#include <stdlib.h> #include <stdlib.h>
@ -50,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <android/asset_manager.h> #include <android/asset_manager.h>
#include <android/asset_manager_jni.h> #include <android/asset_manager_jni.h>
#include <android/native_activity.h> #include <android/native_activity.h>
#include <assimp/ai_assert.h>
#include <assimp/port/AndroidJNI/AndroidJNIIOSystem.h> #include <assimp/port/AndroidJNI/AndroidJNIIOSystem.h>
#include <code/DefaultIOStream.h> #include <code/DefaultIOStream.h>
#include <fstream> #include <fstream>
@ -114,7 +116,7 @@ bool AndroidJNIIOSystem::AndroidExtractAsset(std::string name)
// Open file // Open file
AAsset* asset = AAssetManager_open(mApkAssetManager, name.c_str(), AAsset* asset = AAssetManager_open(mApkAssetManager, name.c_str(),
AASSET_MODE_UNKNOWN); AASSET_MODE_UNKNOWN);
std::string assetContent; std::vector<char> assetContent;
if (asset != NULL) { if (asset != NULL) {
// Find size // Find size
@ -138,7 +140,7 @@ bool AndroidJNIIOSystem::AndroidExtractAsset(std::string name)
} }
// Write output buffer into a file // Write output buffer into a file
assetExtracted.write(assetContent.c_str(), strlen(assetContent.c_str())); assetExtracted.write(&assetContent[0], assetContent.size());
assetExtracted.close(); assetExtracted.close();
__android_log_print(ANDROID_LOG_DEFAULT, "Assimp", "Asset extracted"); __android_log_print(ANDROID_LOG_DEFAULT, "Assimp", "Asset extracted");

View File

@ -20,6 +20,7 @@ additional_dirs, ext_whitelist = [],[]
# populate search directories and lists of allowed file extensions # populate search directories and lists of allowed file extensions
# depending on the platform we're running on. # depending on the platform we're running on.
if os.name=='posix': if os.name=='posix':
additional_dirs.append('./')
additional_dirs.append('/usr/lib/') additional_dirs.append('/usr/lib/')
additional_dirs.append('/usr/local/lib/') additional_dirs.append('/usr/local/lib/')

View File

@ -68,7 +68,7 @@ class PyAssimp3DViewer:
pygame.init() pygame.init()
pygame.display.set_caption(self.base_name) pygame.display.set_caption(self.base_name)
pygame.display.set_mode((w,h), pygame.OPENGL | pygame.DOUBLEBUF) pygame.display.set_mode((w,h), pygame.OPENGL | pygame.DOUBLEBUF)
glutInit()
self.prepare_shaders() self.prepare_shaders()
self.cameras = [DefaultCamera(w,h,fov)] self.cameras = [DefaultCamera(w,h,fov)]

View File

@ -24,6 +24,7 @@ SET( TEST_SRCS
unit/utGenNormals.cpp unit/utGenNormals.cpp
unit/utImporter.cpp unit/utImporter.cpp
unit/utImproveCacheLocality.cpp unit/utImproveCacheLocality.cpp
unit/utIOSystem.cpp
unit/utJoinVertices.cpp unit/utJoinVertices.cpp
unit/utLimitBoneWeights.cpp unit/utLimitBoneWeights.cpp
unit/utMaterialSystem.cpp unit/utMaterialSystem.cpp

View File

@ -0,0 +1,94 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2014, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include <assimp/IOSystem.hpp>
using namespace std;
using namespace Assimp;
static const string Sep = "/";
class TestIOSystem : public IOSystem {
public:
TestIOSystem() : IOSystem() {}
virtual ~TestIOSystem() {}
virtual bool Exists( const char* ) const {
return true;
}
virtual char getOsSeparator() const {
return Sep[ 0 ];
}
virtual IOStream* Open(const char* pFile, const char* pMode = "rb") {
return NULL;
}
virtual void Close( IOStream* pFile) {
// empty
}
};
class IOSystemTest : public ::testing::Test {
public:
virtual void SetUp() { pImp = new TestIOSystem(); }
virtual void TearDown() { delete pImp; }
protected:
TestIOSystem* pImp;
};
/*
virtual bool PushDirectory( const std::string &path );
virtual const std::string &CurrentDirectory() const;
virtual bool PopDirectory();
*/
TEST_F( IOSystemTest, accessDirectoryStackTest ) {
EXPECT_FALSE( pImp->PopDirectory() );
EXPECT_EQ( 0, pImp->StackSize() );
EXPECT_FALSE( pImp->PushDirectory( "" ) );
std::string path = "test/";
EXPECT_TRUE( pImp->PushDirectory( path ) );
EXPECT_EQ( 1, pImp->StackSize() );
EXPECT_EQ( path, pImp->CurrentDirectory() );
EXPECT_TRUE( pImp->PopDirectory() );
EXPECT_EQ( 0, pImp->StackSize() );
}

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "self:Assimp.xcodeproj">
</FileRef>
</Workspace>

View File

@ -0,0 +1,80 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0700"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "7F79227F1AB43AC3005A8E5D"
BuildableName = "libassimp.a"
BlueprintName = "assimp"
ReferencedContainer = "container:workspaces/xcode6/Assimp.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
<AdditionalOptions>
</AdditionalOptions>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "7F79227F1AB43AC3005A8E5D"
BuildableName = "libassimp.a"
BlueprintName = "assimp"
ReferencedContainer = "container:workspaces/xcode6/Assimp.xcodeproj">
</BuildableReference>
</MacroExpansion>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "7F79227F1AB43AC3005A8E5D"
BuildableName = "libassimp.a"
BlueprintName = "assimp"
ReferencedContainer = "container:workspaces/xcode6/Assimp.xcodeproj">
</BuildableReference>
</MacroExpansion>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>