From a5524ffcd9befe3f008e27d65b6de620b897c49c Mon Sep 17 00:00:00 2001 From: iamAdrianIusca Date: Tue, 18 Feb 2020 19:02:14 +0200 Subject: [PATCH] more changes --- code/PostProcessing/TextureTransform.cpp | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/code/PostProcessing/TextureTransform.cpp b/code/PostProcessing/TextureTransform.cpp index cebbd8042..bf60e2970 100644 --- a/code/PostProcessing/TextureTransform.cpp +++ b/code/PostProcessing/TextureTransform.cpp @@ -92,9 +92,8 @@ void TextureTransformStep::PreProcessUVTransform(STransformVecInfo& info) * are applied is - as always - scaling, rotation, translation. */ - char szTemp[512]; - int rounded = 0; - + int rounded; + char szTemp[512]; /* Optimize the rotation angle. That's slightly difficult as * we have an inprecise floating-point number (when comparing @@ -185,7 +184,6 @@ void TextureTransformStep::PreProcessUVTransform(STransformVecInfo& info) info.mTranslation.y = out; } } - return; } // ------------------------------------------------------------------------------------------------ @@ -428,7 +426,7 @@ void TextureTransformStep::Execute( aiScene* pScene) // at the end of the list bool ref[AI_MAX_NUMBER_OF_TEXTURECOORDS]; for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n) - ref[n] = (!mesh->mTextureCoords[n] ? true : false); + ref[n] = !mesh->mTextureCoords[n]; for (it = trafo.begin();it != trafo.end(); ++it) ref[(*it).uvIndex] = true;