Merge master
parent
1f22e33b96
commit
a54835c91d
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@ -105,6 +105,8 @@ BlenderImporter::~BlenderImporter()
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delete modifier_cache;
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}
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static const char* Tokens[] = { "BLENDER" };
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// ------------------------------------------------------------------------------------------------
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// Returns whether the class can handle the format of the given file.
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bool BlenderImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
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@ -116,8 +118,7 @@ bool BlenderImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, b
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else if ((!extension.length() || checkSig) && pIOHandler) {
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// note: this won't catch compressed files
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const char* tokens[] = {"BLENDER"};
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return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
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return SearchFileHeaderForToken(pIOHandler,pFile, Tokens,1);
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}
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return false;
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}
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@ -171,7 +172,7 @@ void BlenderImporter::InternReadFile( const std::string& pFile,
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char magic[8] = {0};
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stream->Read(magic,7,1);
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if (strcmp(magic,"BLENDER")) {
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if (strcmp(magic, Tokens[0] )) {
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// Check for presence of the gzip header. If yes, assume it is a
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// compressed blend file and try uncompressing it, else fail. This is to
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// avoid uncompressing random files which our loader might end up with.
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@ -346,8 +347,9 @@ void BlenderImporter::ConvertBlendFile(aiScene* out, const Scene& in,const FileD
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if (cur->object) {
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if(!cur->object->parent) {
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no_parents.push_back(cur->object.get());
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} else {
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conv.objects.insert( cur->object.get() );
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}
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else conv.objects.insert(cur->object.get());
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}
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}
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for (std::shared_ptr<Base> cur = in.basact; cur; cur = cur->next) {
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@ -404,7 +406,7 @@ void BlenderImporter::ConvertBlendFile(aiScene* out, const Scene& in,const FileD
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}
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// acknowledge that the scene might come out incomplete
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// by Assimps definition of `complete`: blender scenes
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// by Assimp's definition of `complete`: blender scenes
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// can consist of thousands of cameras or lights with
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// not a single mesh between them.
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if (!out->mNumMeshes) {
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@ -430,8 +432,9 @@ void BlenderImporter::ResolveImage(aiMaterial* out, const Material* mat, const M
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// so we can extract the file extension from it.
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const size_t nlen = strlen( img->name );
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const char* s = img->name+nlen, *e = s;
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while (s >= img->name && *s != '.')--s;
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while ( s >= img->name && *s != '.' ) {
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--s;
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}
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tex->achFormatHint[0] = s+1>e ? '\0' : ::tolower( s[1] );
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tex->achFormatHint[1] = s+2>e ? '\0' : ::tolower( s[2] );
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@ -448,8 +451,7 @@ void BlenderImporter::ResolveImage(aiMaterial* out, const Material* mat, const M
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tex->pcData = reinterpret_cast<aiTexel*>(ch);
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LogInfo("Reading embedded texture, original file was "+std::string(img->name));
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}
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else {
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} else {
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name = aiString( img->name );
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}
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