AssimpView now finds textures stored with their full path in the asset's directory.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@434 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
parent
9070dc1f3c
commit
a534c364b2
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@ -39,12 +39,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file Implementation of the post processing to improve the
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* cache locality of a mesh.
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/** @file Implementation of the post processing step to improve the cache locality of a mesh.
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* <br>
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* The algorithm is roughly basing on this paper:
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* http://www.cs.princeton.edu/gfx/pubs/Sander_2007_%3ETR/tipsy.pdf
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* ... TODO: implement overdraw reduction
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* .. although overdraw rduction isn't implemented yet ...
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*/
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#include "AssimpPCH.h"
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@ -79,7 +78,7 @@ bool ImproveCacheLocalityProcess::IsActive( unsigned int pFlags) const
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// Setup configuration
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void ImproveCacheLocalityProcess::SetupProperties(const Importer* pImp)
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{
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// AI_CONFIG_PP_ICL_PTCACHE_SIZE
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// AI_CONFIG_PP_ICL_PTCACHE_SIZE controls the target cache size for the optimizer
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configCacheDepth = pImp->GetPropertyInteger(AI_CONFIG_PP_ICL_PTCACHE_SIZE,PP_ICL_PTCACHE_SIZE);
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}
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@ -118,11 +117,12 @@ void ImproveCacheLocalityProcess::Execute( aiScene* pScene)
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// Improves the cache coherency of a specific mesh
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float ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshNum)
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{
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// TODO: rewrite this to use std::vector or boost::shared_array
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ai_assert(NULL != pMesh);
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// check whether the input data is valid ->
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// - there must be vertices and faces (haha)
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// - all faces must be triangulated
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// Check whether the input data is valid
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// - there must be vertices and faces
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// - all faces must be triangulated or we can't operate on them
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if (!pMesh->HasFaces() || !pMesh->HasPositions())
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return 0.f;
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@ -135,32 +135,32 @@ float ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int mesh
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const aiFace* const pcEnd = pMesh->mFaces+pMesh->mNumFaces;
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// Input ACMR is for logging purposes only
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if (!DefaultLogger::isNullLogger())
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{
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if (!DefaultLogger::isNullLogger()) {
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unsigned int* piFIFOStack = new unsigned int[configCacheDepth];
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::memset(piFIFOStack,0xff,configCacheDepth*sizeof(unsigned int));
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memset(piFIFOStack,0xff,configCacheDepth*sizeof(unsigned int));
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unsigned int* piCur = piFIFOStack;
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const unsigned int* const piCurEnd = piFIFOStack + configCacheDepth;
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// count the number of cache misses
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unsigned int iCacheMisses = 0;
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for (const aiFace* pcFace = pMesh->mFaces;pcFace != pcEnd;++pcFace)
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{
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for (unsigned int qq = 0; qq < 3;++qq)
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{
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for (const aiFace* pcFace = pMesh->mFaces;pcFace != pcEnd;++pcFace) {
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for (unsigned int qq = 0; qq < 3;++qq) {
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bool bInCache = false;
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for (unsigned int* pp = piFIFOStack;pp < piCurEnd;++pp)
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{
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for (unsigned int* pp = piFIFOStack;pp < piCurEnd;++pp) {
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if (*pp == pcFace->mIndices[qq]) {
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// the vertex is in cache
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bInCache = true;
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break;
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}
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}
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if (!bInCache)
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{
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if (!bInCache) {
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++iCacheMisses;
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if (piCurEnd == piCur)piCur = piFIFOStack;
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if (piCurEnd == piCur) {
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piCur = piFIFOStack;
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}
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*piCur++ = pcFace->mIndices[qq];
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}
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}
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@ -171,9 +171,9 @@ float ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int mesh
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char szBuff[128]; // should be sufficiently large in every case
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// the JoinIdenticalVertices process has not been executed on this
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// mesh, otherwise this value would normally be at least minimally#
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// mesh, otherwise this value would normally be at least minimally
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// smaller than 3.0 ...
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::sprintf(szBuff,"Mesh %i: Not suitable for vcache optimization",meshNum);
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sprintf(szBuff,"Mesh %i: Not suitable for vcache optimization",meshNum);
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DefaultLogger::get()->warn(szBuff);
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return 0.f;
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}
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@ -184,12 +184,11 @@ float ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int mesh
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// build a list to store per-vertex caching time stamps
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unsigned int* const piCachingStamps = new unsigned int[pMesh->mNumVertices];
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::memset(piCachingStamps,0x0,pMesh->mNumVertices*sizeof(unsigned int));
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memset(piCachingStamps,0x0,pMesh->mNumVertices*sizeof(unsigned int));
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// allocate an empty output index buffer. We store the output
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// indices in one large array. Since the number of triangles
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// won't change the input faces can be reused. This is how we save
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// thousands of redundant mini allocations for aiFace::mIndices
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// allocate an empty output index buffer. We store the output indices in one large array.
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// Since the number of triangles won't change the input faces can be reused. This is how
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// we save thousands of redundant mini allocations for aiFace::mIndices
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const unsigned int iIdxCnt = pMesh->mNumFaces*3;
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unsigned int* const piIBOutput = new unsigned int[iIdxCnt];
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unsigned int* piCSIter = piIBOutput;
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@ -204,21 +203,21 @@ float ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int mesh
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// create a copy of the piNumTriPtr buffer
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unsigned int* const piNumTriPtr = adj.mLiveTriangles;
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const unsigned int* const piNumTriPtrNoModify = new unsigned int[pMesh->mNumVertices];
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::memcpy(const_cast<unsigned int* const> (piNumTriPtrNoModify),piNumTriPtr,
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memcpy(const_cast<unsigned int* const> (piNumTriPtrNoModify),piNumTriPtr,
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pMesh->mNumVertices * sizeof(unsigned int));
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// get the largest number of referenced triangles
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// and allocate the "candidate buffer"
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unsigned int iMaxRefTris = 0;
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{
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// get the largest number of referenced triangles and allocate the "candidate buffer"
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unsigned int iMaxRefTris = 0; {
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const unsigned int* piCur = adj.mLiveTriangles;
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const unsigned int* const piCurEnd = adj.mLiveTriangles+pMesh->mNumVertices;
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for (;piCur != piCurEnd;++piCur)
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for (;piCur != piCurEnd;++piCur) {
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iMaxRefTris = std::max(iMaxRefTris,*piCur);
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}
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}
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unsigned int* piCandidates = new unsigned int[iMaxRefTris*3];
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unsigned int iCacheMisses = 0;
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// ...................................................................................
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/** PSEUDOCODE for the algorithm
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A = Build-Adjacency(I) Vertex-triangle adjacency
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@ -246,33 +245,31 @@ float ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int mesh
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f = Get-Next-Vertex(I,i,k,N,C,s,L,D)
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return O
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*/
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// ...................................................................................
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int ivdx = 0;
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int ics = 1;
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int iStampCnt = configCacheDepth+1;
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while (ivdx >= 0)
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{
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while (ivdx >= 0) {
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unsigned int icnt = piNumTriPtrNoModify[ivdx];
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unsigned int* piList = adj.GetAdjacentTriangles(ivdx);
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unsigned int* piCurCandidate = piCandidates;
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// get all triangles in the neighborhood
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for (unsigned int tri = 0; tri < icnt;++tri)
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{
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for (unsigned int tri = 0; tri < icnt;++tri) {
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// if they have not yet been emitted, add them to the output IB
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const unsigned int fidx = *piList++;
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if (!abEmitted[fidx])
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{
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if (!abEmitted[fidx]) {
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// so iterate through all vertices of the current triangle
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const aiFace* pcFace = &pMesh->mFaces[ fidx ];
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const unsigned int* const p2 = pcFace->mIndices+3;
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for (unsigned int* p = pcFace->mIndices;p != p2;++p)
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{
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for (unsigned int* p = pcFace->mIndices, *p2 = pcFace->mIndices+3;p != p2;++p) {
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const unsigned int dp = *p;
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// the current vertex won't have any free triangles after this step
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if (ivdx != (int)dp)
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{
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if (ivdx != (int)dp) {
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// append the vertex to the dead-end stack
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sDeadEndVStack.push(dp);
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*piCSIter++ = dp;
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// if the vertex is not yet in cache, set its cache count
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if (iStampCnt-piCachingStamps[dp] > configCacheDepth)
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{
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if (iStampCnt-piCachingStamps[dp] > configCacheDepth) {
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piCachingStamps[dp] = iStampCnt++;
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++iCacheMisses;
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}
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@ -304,52 +300,45 @@ float ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int mesh
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// get next fanning vertex
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ivdx = -1;
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int max_priority = -1;
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for (unsigned int* piCur = piCandidates;piCur != piCurCandidate;++piCur)
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{
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for (unsigned int* piCur = piCandidates;piCur != piCurCandidate;++piCur) {
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register const unsigned int dp = *piCur;
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// must have live triangles
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if (piNumTriPtr[dp] > 0)
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{
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if (piNumTriPtr[dp] > 0) {
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int priority = 0;
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// will the vertex be in cache, even after fanning occurs?
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unsigned int tmp;
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if ((tmp = iStampCnt-piCachingStamps[dp]) + 2*piNumTriPtr[dp] <= configCacheDepth)
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if ((tmp = iStampCnt-piCachingStamps[dp]) + 2*piNumTriPtr[dp] <= configCacheDepth) {
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priority = tmp;
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}
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// keep best candidate
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if (priority > max_priority)
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{
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if (priority > max_priority) {
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max_priority = priority;
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ivdx = dp;
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}
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}
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}
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// did we reach a dead end?
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if (-1 == ivdx)
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{
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// need to get a non-local vertex for which we have a good
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// chance that it is still in the cache ...
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while (!sDeadEndVStack.empty())
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{
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if (-1 == ivdx) {
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// need to get a non-local vertex for which we have a good chance that it is still
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// in the cache ...
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while (!sDeadEndVStack.empty()) {
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unsigned int iCachedIdx = sDeadEndVStack.top();
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sDeadEndVStack.pop();
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if (piNumTriPtr[ iCachedIdx ] > 0)
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{
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if (piNumTriPtr[ iCachedIdx ] > 0) {
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ivdx = iCachedIdx;
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break;
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}
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}
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if (-1 == ivdx)
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{
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// well, there isn't such a vertex. Simply get the next
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// vertex in input order and hope it is not too bad ...
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while (ics < (int)pMesh->mNumVertices)
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{
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if (-1 == ivdx) {
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// well, there isn't such a vertex. Simply get the next vertex in input order and
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// hope it is not too bad ...
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while (ics < (int)pMesh->mNumVertices) {
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++ics;
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if (piNumTriPtr[ics] > 0)
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{
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if (piNumTriPtr[ics] > 0) {
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ivdx = ics;
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break;
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}
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}
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}
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float fACMR2 = 0.0f;
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if (!DefaultLogger::isNullLogger())
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{
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if (!DefaultLogger::isNullLogger()) {
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fACMR2 = (float)iCacheMisses / pMesh->mNumFaces;
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// very intense verbose logging ... prepare for much text if there are many meshes
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}
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// sort the output index buffer back to the input array
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piCSIter = piIBOutput;
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for (aiFace* pcFace = pMesh->mFaces; pcFace != pcEnd;++pcFace)
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{
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for (aiFace* pcFace = pMesh->mFaces; pcFace != pcEnd;++pcFace) {
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pcFace->mIndices[0] = *piCSIter++;
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pcFace->mIndices[1] = *piCSIter++;
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pcFace->mIndices[2] = *piCSIter++;
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@ -219,9 +219,8 @@ bool CMaterialManager::TryLongerPath(char* szTemp,aiString* p_szString)
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int CMaterialManager::FindValidPath(aiString* p_szString)
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{
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ai_assert(NULL != p_szString);
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if ('*' == p_szString->data[0])
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{
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aiString pcpy = *p_szString;
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if ('*' == p_szString->data[0]) {
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// '*' as first character indicates an embedded file
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return 5;
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}
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@ -231,10 +230,10 @@ int CMaterialManager::FindValidPath(aiString* p_szString)
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if (pFile)fclose(pFile);
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else
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{
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// check whether we can use the directory of
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// the asset as relative base
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char szTemp[MAX_PATH*2];
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// check whether we can use the directory of the asset as relative base
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char szTemp[MAX_PATH*2], tmp2[MAX_PATH*2];
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strcpy(szTemp, g_szFileName);
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strcpy(tmp2,szTemp);
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char* szData = p_szString->data;
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if (*szData == '\\' || *szData == '/')++szData;
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*szEnd = 0;
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strcat(szEnd,szData);
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pFile = fopen(szTemp,"rb");
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if (!pFile)
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{
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{
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if(TryLongerPath(szTemp, p_szString))return 1;
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}
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// patch by mark sibly to look for textures files in the asset's base directory.
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const char *path=pcpy.data;
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const char *p=strrchr( path,'/' );
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if( !p ) p=strrchr( path,'\\' );
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if( p ){
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char *q=strrchr( tmp2,'/' );
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if( !q ) q=strrchr( tmp2,'\\' );
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if( q ){
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strcpy( q+1,p+1 );
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if(pFile=fopen( tmp2,"r" ) ){
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fclose( pFile );
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strcpy(p_szString->data,tmp2);
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p_szString->length = strlen(tmp2);
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return 1;
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}
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}
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}
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return 0;
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}
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}
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iLen2 = iLen2 > MAXLEN ? MAXLEN : iLen2;
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memcpy(p_szString->data,szTemp,iLen2);
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p_szString->length = iLen;
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}
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return 1;
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}
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Reference in New Issue