Merge branch 'master' into kimkulling/introduce_anim_interpolation_mode

kimkulling/introduce_anim_interpolation_mode
Kim Kulling 2024-07-18 19:11:58 +02:00 committed by GitHub
commit a52aabaf67
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@ -765,6 +765,12 @@ class Mesh(Structure):
# Method of morphing when animeshes are specified.
("mMethod", c_uint),
# The bounding box.
("mAABB", 2 * Vector3D),
# Vertex UV stream names. Pointer to array of size AI_MAX_NUMBER_OF_TEXTURECOORDS
("mTextureCoordsNames", POINTER(POINTER(String)))
]
class Camera(Structure):