Merge branch 'master' into kimkulling/introduce_anim_interpolation_mode
commit
a52aabaf67
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@ -765,6 +765,12 @@ class Mesh(Structure):
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# Method of morphing when animeshes are specified.
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("mMethod", c_uint),
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# The bounding box.
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("mAABB", 2 * Vector3D),
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# Vertex UV stream names. Pointer to array of size AI_MAX_NUMBER_OF_TEXTURECOORDS
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("mTextureCoordsNames", POINTER(POINTER(String)))
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]
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class Camera(Structure):
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