Added two unit tests for cases where Assimp returned a scene that didn't have a root node:
- NoScene tests that Assimp correctly fails importing an invalid GLTF2 file that doesn't have a scene. - SceneWithoutNodes tests that Assimp correctly creates an empty root node for GLTF2 files with a scene that has no nodes.pull/3069/head
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{
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"asset": {
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"version": "2.0"
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},
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"scene": 0
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}
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{
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"asset": {
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"version": "2.0"
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},
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"scene": 0,
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"scenes": [
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{
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}
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]
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}
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@ -493,3 +493,16 @@ TEST_F(utglTF2ImportExport, texcoords) {
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EXPECT_EQ(aiGetMaterialInteger(material, AI_MATKEY_GLTF_TEXTURE_TEXCOORD(aiTextureType_UNKNOWN, 0), &uvIndex), aiReturn_SUCCESS);
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EXPECT_EQ(aiGetMaterialInteger(material, AI_MATKEY_GLTF_TEXTURE_TEXCOORD(aiTextureType_UNKNOWN, 0), &uvIndex), aiReturn_SUCCESS);
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EXPECT_EQ(uvIndex, 1);
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EXPECT_EQ(uvIndex, 1);
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}
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}
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TEST_F(utglTF2ImportExport, norootnode_noscene) {
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Assimp::Importer importer;
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const aiScene* scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/TestNoRootNode/NoScene.gltf", aiProcess_ValidateDataStructure);
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ASSERT_EQ(scene, nullptr);
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}
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TEST_F(utglTF2ImportExport, norootnode_scenewithoutnodes) {
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Assimp::Importer importer;
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const aiScene* scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/TestNoRootNode/SceneWithoutNodes.gltf", aiProcess_ValidateDataStructure);
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ASSERT_NE(scene, nullptr);
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ASSERT_NE(scene->mRootNode, nullptr);
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}
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