CHANGE: Bugfixes for ObjFile material import
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@53 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
parent
31861d5828
commit
a3d2ff5f26
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@ -50,7 +50,7 @@ namespace Assimp
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namespace ObjFile
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{
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// ------------------------------------------------------------------------------------------------
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struct Object;
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struct Face;
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struct Material;
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@ -134,16 +134,39 @@ struct Object
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//! \brief Data structure to store all material specific data
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struct Material
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{
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//! NAme of material description
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aiString MaterialName;
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//! Name of used texture
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aiString texture;
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//! Ambient color
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aiColor3D ambient;
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//! Diffuse color
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aiColor3D diffuse;
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//! Speculao color
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aiColor3D specular;
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//! Alpha value
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float alpha;
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//! Shineness factor
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float shineness;
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//! Illumination model
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int illumination_model;
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};
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// ------------------------------------------------------------------------------------------------
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//! \struct Mesh
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//! \brief Data structure to store a mesh
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struct Mesh
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{
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std::vector<Face*> m_Faces;
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Material *m_pMaterial;
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Mesh() :
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m_pMaterial(NULL)
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{
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// empty
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}
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};
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// ------------------------------------------------------------------------------------------------
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//! \struct Model
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//! \brief Data structure to store all obj-specific model datas
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@ -179,29 +202,44 @@ struct Model
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std::string m_strActiveGroup;
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//! Vector with generated texture coordinates
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std::vector<aiVector2D*> m_TextureCoord;
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//! Current mesh instance
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Mesh *m_pCurrentMesh;
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//! Vector with stored meshes
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std::vector<Mesh*> m_Meshes;
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//! Material map
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std::map<std::string, Material*> m_MaterialMap;
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//! \brief Default constructor
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Model() :
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m_ModelName(""),
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m_pCurrent(NULL),
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m_pCurrentMaterial(NULL),
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m_pDefaultMaterial(NULL),
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m_strActiveGroup("")
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m_strActiveGroup(""),
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m_pCurrentMesh(NULL)
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{
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// empty
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}
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//! \brief DEstructor
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//! \brief Destructor
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~Model()
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{
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// Clear all stored object instances
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for (std::vector<Object*>::iterator it = m_Objects.begin();
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it != m_Objects.end(); ++it)
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it != m_Objects.end(); ++it)
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{
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delete *it;
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}
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m_Objects.clear();
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// Clear all stored mesh instances
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for (std::vector<Mesh*>::iterator it = m_Meshes.begin();
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it != m_Meshes.end(); ++it)
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{
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delete *it;
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}
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m_Meshes.clear();
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}
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};
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@ -159,9 +159,13 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
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if (pParent != NULL)
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this->appendChildToParentNode(pParent, pNode);
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for (int meshIndex = 0; meshIndex < pModel->m_Meshes.size(); meshIndex++)
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{
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}
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aiMesh *pMesh = new aiMesh();
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MeshArray.push_back(pMesh);
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createTopology(pModel, pData, pMesh);
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MeshArray.push_back( pMesh );
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createTopology( pModel, pData, pMesh );
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// Create all nodes from the subobjects stored in the current object
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if (!pData->m_SubObjects.empty())
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@ -175,12 +179,11 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
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for (size_t index = 0; index < pData->m_SubObjects.size(); index++)
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{
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// Create all child nodes
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pNode->mChildren[index] = createNodes(pModel, pData, pNode, pScene, MeshArray);
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pNode->mChildren[ index ] = createNodes( pModel, pData, pNode, pScene, MeshArray );
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// Create meshes of this object
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pMesh = new aiMesh();
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MeshArray.push_back(pMesh);
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createTopology(pModel, pData->m_SubObjects[ index ], pMesh);
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MeshArray.push_back( pMesh );
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createTopology( pModel, pData, pMesh );
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// Create material of this object
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createMaterial(pModel, pData->m_SubObjects[ index ], pScene);
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@ -208,7 +211,7 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
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// ------------------------------------------------------------------------------------------------
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// Create topology data
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void ObjFileImporter::createTopology(const ObjFile::Model* pModel, const ObjFile::Object* pData,
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aiMesh* pMesh)
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aiMesh* pMesh )
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{
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if (NULL == pData)
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return;
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@ -218,14 +221,15 @@ void ObjFileImporter::createTopology(const ObjFile::Model* pModel, const ObjFile
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// Create faces
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pMesh->mNumFaces = (unsigned int)pData->m_Faces.size();
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pMesh->mFaces = new aiFace[pMesh->mNumFaces];
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pMesh->mFaces = new aiFace[ pMesh->mNumFaces ];
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//pMesh->mMaterialIndex = pMode;
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for (size_t index = 0; index < pMesh->mNumFaces; index++)
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{
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aiFace *pFace = &pMesh->mFaces[ index ];
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pFace->mNumIndices = (unsigned int)pData->m_Faces[index]->m_pVertices->size();
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if (pFace->mNumIndices > 0)
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{
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pFace->mIndices = new unsigned int[pMesh->mFaces[index].mNumIndices];
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pFace->mIndices = new unsigned int[ pMesh->mFaces[ index ].mNumIndices ];
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ObjFile::Face::IndexArray *pArray = pData->m_Faces[index]->m_pVertices;
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// TODO: Should be implement much better
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@ -254,18 +258,19 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
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if (pCurrentObject->m_Faces.empty())
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return;
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// Copy all stored vertices, normals and so on
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// Copy vertices of this mesh instance
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pMesh->mNumVertices = (unsigned int)pModel->m_Vertices.size();
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pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
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for (size_t index=0; index < pModel->m_Vertices.size(); index++)
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pMesh->mVertices = new aiVector3D[ pMesh->mNumVertices ];
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for ( size_t index=0; index < pModel->m_Vertices.size(); index++ )
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{
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pMesh->mVertices[ index ] = *pModel->m_Vertices[ index ];
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}
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if (!pModel->m_Normals.empty())
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// Copy normals for this mesh
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if ( !pModel->m_Normals.empty() )
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{
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pMesh->mNormals = new aiVector3D[pModel->m_Normals.size()];
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for (size_t index = 0; index < pModel->m_Normals.size(); index++)
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for ( size_t index = 0; index < pModel->m_Normals.size(); index++ )
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{
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pMesh->mNormals[ index ] = *pModel->m_Normals[ index ];
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}
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@ -273,7 +278,19 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
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if (!pModel->m_TextureCoord.empty())
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{
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// TODO: Implement texture coodinates
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pMesh->mTextureCoords[ 0 ] = new aiVector3D[ pModel->m_TextureCoord.size() ];
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for( unsigned int e = 0; e < AI_MAX_NUMBER_OF_TEXTURECOORDS; e++)
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{
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if( pMesh->HasTextureCoords( e ))
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{
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for (unsigned int index = 0; index < pModel->m_TextureCoord.size(); index++ )
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{
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aiVector2D *tex = pModel->m_TextureCoord[ index ];
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pMesh->mTextureCoords[ e ][ index ] = aiVector3D( tex->x, tex->y, 0.0f);
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}
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}
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}
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}
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}
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@ -304,13 +321,37 @@ void ObjFileImporter::createMaterial(const ObjFile::Model* pModel, const ObjFile
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if (NULL == pData)
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return;
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// Create only a dumy material to enshure a running viewer
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pScene->mNumMaterials = 1;
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Assimp::MaterialHelper* mat = new Assimp::MaterialHelper;
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const unsigned int numMaterials = (unsigned int) pModel->m_MaterialLib.size();
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pScene->mNumMaterials = 0;
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if ( pModel->m_MaterialLib.empty() )
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return;
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// Create a new material
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pScene->mMaterials = new aiMaterial*[1];
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pScene->mMaterials[0] = mat;
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pScene->mMaterials = new aiMaterial*[ numMaterials ];
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for ( unsigned int matIndex = 0; matIndex < numMaterials; matIndex++ )
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{
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Assimp::MaterialHelper* mat = new Assimp::MaterialHelper();
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// Store material name
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std::map<std::string, ObjFile::Material*>::const_iterator it = pModel->m_MaterialMap.find( pModel->m_MaterialLib[ matIndex ] );
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if ( pModel->m_MaterialMap.end() == it)
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continue;
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ObjFile::Material *pCurrentMaterial = (*it).second;
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mat->AddProperty( &pCurrentMaterial->MaterialName, AI_MATKEY_NAME );
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// Adding material colors
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mat->AddProperty( &pCurrentMaterial->ambient, 1, AI_MATKEY_COLOR_AMBIENT);
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mat->AddProperty( &pCurrentMaterial->diffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
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mat->AddProperty( &pCurrentMaterial->specular, 1, AI_MATKEY_COLOR_SPECULAR);
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mat->AddProperty( &pCurrentMaterial->shineness, 1, AI_MATKEY_SHININESS);
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// Adding textures
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if ( 0 != pCurrentMaterial->texture.length )
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mat->AddProperty( &pCurrentMaterial->texture, AI_MATKEY_TEXTURE_DIFFUSE(0));
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// Store material property info in material array in scene
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pScene->mMaterials[ pScene->mNumMaterials ] = mat;
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pScene->mNumMaterials++;
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}
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}
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// ------------------------------------------------------------------------------------------------
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@ -346,7 +387,6 @@ void ObjFileImporter::appendChildToParentNode(aiNode *pParent, aiNode *pChild)
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pParent->mChildren[ index ] = temp [ index ];
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}
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pParent->mChildren[ pParent->mNumChildren-1 ] = pChild;
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}
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// ------------------------------------------------------------------------------------------------
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@ -58,7 +58,7 @@ struct Model;
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}
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/// \class ObjFileImporter
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/// \brief IMports a waveform obj file
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/// \brief Imports a waveform obj file
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class ObjFileImporter :
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BaseImporter
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{
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@ -81,46 +81,51 @@ public:
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private:
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//! brief
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void GetExtensionList(std::string& append)
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{
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append.append("*.obj");
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}
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//! \brief Appends the supported extention.
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void GetExtensionList(std::string& append);
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//! \brief
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//! \brief File import implementation.
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void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
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//! \brief
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//! \brief Create the data from imported content.
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void CreateDataFromImport(const ObjFile::Model* pModel, aiScene* pScene);
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//! \brief
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//! \brief Creates all nodes stored in imported content.
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aiNode *createNodes(const ObjFile::Model* pModel, const ObjFile::Object* pData,
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aiNode *pParent, aiScene* pScene, std::vector<aiMesh*> &MeshArray);
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//! \brief
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//! \brief Creates topology data like faces and meshes for the geometry.
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void createTopology(const ObjFile::Model* pModel, const ObjFile::Object* pData,
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aiMesh* pMesh);
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//! \brief
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//! \brief Creates vertices from model.
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void createVertexArray(const ObjFile::Model* pModel,
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const ObjFile::Object* pCurrentObject, aiMesh* pMesh);
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//! \brief
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//! \brief Object counter helper method.
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void countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes);
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//! \brief
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//! \brief Material creation.
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void createMaterial(const ObjFile::Model* pModel, const ObjFile::Object* pData,
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aiScene* pScene);
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//! \brief
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//! \brief Appends a child node to a parentnode and updates the datastructures.
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void appendChildToParentNode(aiNode *pParent, aiNode *pChild);
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private:
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//! Data buffer
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std::vector<char> m_Buffer;
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//! Pointer to root object instance
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ObjFile::Object *m_pRootObject;
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//! Absolute pathname of model in filesystem
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std::string m_strAbsPath;
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};
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inline void ObjFileImporter::GetExtensionList(std::string& append)
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{
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append.append("*.obj");
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}
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} // Namespace Assimp
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#endif
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@ -16,14 +16,13 @@ ObjFileMtlImporter::ObjFileMtlImporter( std::vector<char> &buffer,
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m_DataIt( buffer.begin() ),
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m_DataItEnd( buffer.end() ),
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m_uiLine( 0 ),
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m_pModel( NULL )
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m_pModel( pModel )
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{
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ai_assert ( NULL != m_pModel );
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if ( NULL == m_pModel->m_pDefaultMaterial )
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{
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m_pModel->m_pDefaultMaterial = new ObjFile::Material();
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//m_pModel->m_pDefaultMaterial->
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m_pModel->m_pDefaultMaterial->MaterialName.Set( "default" );
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}
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load();
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}
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@ -156,28 +155,25 @@ void ObjFileMtlImporter::getFloatValue( float &value )
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// -------------------------------------------------------------------
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void ObjFileMtlImporter::createMaterial()
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{
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m_pModel->m_pCurrentMaterial = new ObjFile::Material();
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/*m_DataIt = getNextToken<DataArrayIt>( m_DataIt, m_DataItEnd );
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if (m_DataIt == m_DataItEnd)
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return;
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char *pStart = &(*m_DataIt);
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while ( !isSpace(*m_DataIt) && m_DataIt != m_DataItEnd )
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++m_DataIt;
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// Get name
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std::string strName(pStart, &(*m_DataIt));
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if ( strName.empty() )
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return;*/
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std::string strName;
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m_DataIt = getName<DataArrayIt>( m_DataIt, m_DataItEnd, strName );
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if ( m_DataItEnd == m_DataIt )
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return;
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m_pModel->m_pCurrentMaterial->MaterialName.Set( strName );
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m_pModel->m_MaterialLib.push_back( strName );
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m_pModel->m_MaterialMap[ strName ] = m_pModel->m_pCurrentMaterial;
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std::map<std::string, ObjFile::Material*>::iterator it = m_pModel->m_MaterialMap.find( strName );
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if ( m_pModel->m_MaterialMap.end() == it)
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{
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// New Material created
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m_pModel->m_pCurrentMaterial = new ObjFile::Material();
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m_pModel->m_pCurrentMaterial->MaterialName.Set( strName );
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m_pModel->m_MaterialLib.push_back( strName );
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m_pModel->m_MaterialMap[ strName ] = m_pModel->m_pCurrentMaterial;
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}
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else
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{
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// Use older material
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m_pModel->m_pCurrentMaterial = (*it).second;
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}
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}
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// -------------------------------------------------------------------
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@ -82,7 +82,10 @@ private:
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//! \brief Assignment operator, returns only a reference of this instance.
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ObjFileMtlImporter &operator = (const ObjFileMtlImporter &rOther);
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//! \brief Load the whole material description
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void load();
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//!
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void getColorRGBA( aiColor3D *pColor);
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void getIlluminationModel( int &illum_model );
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void getFloatValue( float &value );
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@ -90,11 +93,17 @@ private:
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void getTexture();
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private:
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//! Absolute pathname
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std::string m_strAbsPath;
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//! Data iterator showing to the current position in data buffer
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DataArrayIt m_DataIt;
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//! Data iterator to end of buffer
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DataArrayIt m_DataItEnd;
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//! USed model instance
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ObjFile::Model *m_pModel;
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//! Current line in file
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unsigned int m_uiLine;
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//! Helper buffer
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char m_buffer[BUFFERSIZE];
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};
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@ -1,4 +1,5 @@
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#include "ObjFileParser.h"
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#include "ObjFileMtlImporter.h"
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#include "ObjTools.h"
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#include "ObjFileData.h"
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#include "DefaultIOSystem.h"
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@ -15,7 +16,9 @@ namespace Assimp
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{
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// -------------------------------------------------------------------
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ObjFileParser::ObjFileParser(std::vector<char> &Data, const std::string &strAbsPath, const std::string &strModelName) :
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ObjFileParser::ObjFileParser(std::vector<char> &Data,
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const std::string &strAbsPath,
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const std::string &strModelName) :
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m_strAbsPath(strAbsPath),
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m_DataIt(Data.begin()),
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m_DataItEnd(Data.end()),
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@ -284,6 +287,9 @@ void ObjFileParser::getFace()
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// Store the new instance
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m_pModel->m_pCurrent->m_Faces.push_back(face);
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// Assign face to mesh
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m_pModel->m_pCurrentMesh->m_Faces.push_back( face );
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// Skip the rest of the line
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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@ -298,23 +304,33 @@ void ObjFileParser::getMaterialDesc()
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return;
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char *pStart = &(*m_DataIt);
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while (!isSpace(*m_DataIt) && m_DataIt != m_DataItEnd)
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m_DataIt++;
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while ( !isSpace(*m_DataIt) && m_DataIt != m_DataItEnd )
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++m_DataIt;
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// Get name
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std::string strName(pStart, &(*m_DataIt));
|
||||
if (strName.empty())
|
||||
if ( strName.empty() )
|
||||
return;
|
||||
|
||||
// Search for material
|
||||
std::string strFile;
|
||||
std::map<std::string, ObjFile::Material*>::iterator it = m_pModel->m_MaterialMap.find( strName );
|
||||
if (it == m_pModel->m_MaterialMap.end())
|
||||
if ( it == m_pModel->m_MaterialMap.end() )
|
||||
{
|
||||
m_pModel->m_pCurrentMaterial = new ObjFile::Material();
|
||||
// Not found, use default material
|
||||
m_pModel->m_pCurrentMaterial = m_pModel->m_pDefaultMaterial;
|
||||
m_pModel->m_MaterialMap[ strName ] = m_pModel->m_pCurrentMaterial;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Found, using detected material
|
||||
m_pModel->m_pCurrentMaterial = (*it).second;
|
||||
|
||||
// Create a new mesh for a new material
|
||||
m_pModel->m_pCurrentMesh = new ObjFile::Mesh();
|
||||
m_pModel->m_Meshes.push_back( m_pModel->m_pCurrentMesh );
|
||||
}
|
||||
|
||||
// Skip rest of line
|
||||
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
||||
}
|
||||
|
||||
|
@ -337,7 +353,7 @@ void ObjFileParser::getComment()
|
|||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//
|
||||
// Get material library from file.
|
||||
void ObjFileParser::getMaterialLib()
|
||||
{
|
||||
// Translate tuple
|
||||
|
@ -353,16 +369,18 @@ void ObjFileParser::getMaterialLib()
|
|||
DefaultIOSystem IOSystem;
|
||||
std::string strMatName(pStart, &(*m_DataIt));
|
||||
std::string absName = m_strAbsPath + IOSystem.getOsSeparator() + strMatName;
|
||||
if (!IOSystem.Exists(absName))
|
||||
if ( !IOSystem.Exists(absName) )
|
||||
{
|
||||
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
||||
return;
|
||||
}
|
||||
|
||||
// Extract the extention
|
||||
std::string strExt("");
|
||||
extractExtension(strMatName, strExt);
|
||||
std::string mat = "mtl";
|
||||
|
||||
// Load the material library
|
||||
DefaultIOSystem FileSystem;
|
||||
IOStream *pFile = FileSystem.Open(absName);
|
||||
if (0L != pFile)
|
||||
|
@ -371,21 +389,20 @@ void ObjFileParser::getMaterialLib()
|
|||
std::vector<char> buffer;
|
||||
buffer.resize( size );
|
||||
|
||||
size_t read_size = pFile->Read( &buffer[ 0 ], sizeof(char), size );
|
||||
size_t read_size = pFile->Read( &buffer[ 0 ], sizeof( char ), size );
|
||||
FileSystem.Close( pFile );
|
||||
|
||||
// TODO: Load mtl file
|
||||
|
||||
// Importing the material library
|
||||
ObjFileMtlImporter mtlImporter( buffer, absName, m_pModel );
|
||||
m_pModel->m_MaterialLib.push_back( strMatName );
|
||||
}
|
||||
|
||||
// Load material library (all materials will be created)
|
||||
m_pModel->m_MaterialLib.push_back(strMatName);
|
||||
|
||||
// Skip rest of line
|
||||
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//
|
||||
// Set a new material definition as the current material.
|
||||
void ObjFileParser::getNewMaterial()
|
||||
{
|
||||
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
|
||||
|
@ -414,7 +431,7 @@ void ObjFileParser::getNewMaterial()
|
|||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//
|
||||
// Getter for a group name.
|
||||
void ObjFileParser::getGroupName()
|
||||
{
|
||||
// Get next word from data buffer
|
||||
|
|
|
@ -44,6 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <map>
|
||||
#include "../include/aiTypes.h"
|
||||
|
||||
/*struct aiVector2D_t;
|
||||
|
@ -62,6 +63,8 @@ struct Point2;
|
|||
}
|
||||
class ObjFileImporter;
|
||||
|
||||
/// \class ObjFileParser
|
||||
/// \brief Parser for a obj waveform file
|
||||
class ObjFileParser
|
||||
{
|
||||
public:
|
||||
|
@ -94,13 +97,18 @@ private:
|
|||
void extractExtension(const std::string strFile, std::string &strExt);
|
||||
|
||||
private:
|
||||
//! Absolute filepath to model
|
||||
std::string m_strAbsPath;
|
||||
//! Iterator to current position in buffer
|
||||
DataArrayIt m_DataIt;
|
||||
//! Iterator to end position of buffer
|
||||
DataArrayIt m_DataItEnd;
|
||||
//! Pointer to model instance
|
||||
ObjFile::Model *m_pModel;
|
||||
//! Current line (for debugging)
|
||||
unsigned int m_uiLine;
|
||||
//! Helper buffer
|
||||
char m_buffer[BUFFERSIZE];
|
||||
|
||||
};
|
||||
|
||||
} // Namespace Assimp
|
||||
|
|
Loading…
Reference in New Issue