Merge branch 'master' into 3mf_basematerial_support

pull/1832/head
Kim Kulling 2018-03-11 20:16:40 +01:00 committed by GitHub
commit a3ad45f3b3
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25 changed files with 336 additions and 77 deletions

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@ -230,6 +230,11 @@ ELSEIF( CMAKE_COMPILER_IS_MINGW )
ADD_DEFINITIONS( -U__STRICT_ANSI__ ) ADD_DEFINITIONS( -U__STRICT_ANSI__ )
ENDIF() ENDIF()
if (IOS)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -O3")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -O3")
endif()
if (ASSIMP_COVERALLS) if (ASSIMP_COVERALLS)
MESSAGE(STATUS "Coveralls enabled") MESSAGE(STATUS "Coveralls enabled")
INCLUDE(Coveralls) INCLUDE(Coveralls)

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@ -349,7 +349,7 @@ void Discreet3DSImporter::ParseObjectChunk()
case Discreet3DS::CHUNK_MAT_MATERIAL: case Discreet3DS::CHUNK_MAT_MATERIAL:
// Add a new material to the list // Add a new material to the list
mScene->mMaterials.push_back(D3DS::Material(std::string("UNNAMED_" + std::to_string(mScene->mMaterials.size())))); mScene->mMaterials.push_back(D3DS::Material(std::string("UNNAMED_" + to_string(mScene->mMaterials.size()))));
ParseMaterialChunk(); ParseMaterialChunk();
break; break;

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@ -72,6 +72,7 @@ SET( PUBLIC_HEADERS
${HEADER_PATH}/matrix4x4.h ${HEADER_PATH}/matrix4x4.h
${HEADER_PATH}/matrix4x4.inl ${HEADER_PATH}/matrix4x4.inl
${HEADER_PATH}/mesh.h ${HEADER_PATH}/mesh.h
${HEADER_PATH}/pbrmaterial.h
${HEADER_PATH}/postprocess.h ${HEADER_PATH}/postprocess.h
${HEADER_PATH}/quaternion.h ${HEADER_PATH}/quaternion.h
${HEADER_PATH}/quaternion.inl ${HEADER_PATH}/quaternion.inl

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@ -131,6 +131,7 @@ void ColladaLoader::SetupProperties(const Importer* pImp)
{ {
noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES,0) != 0; noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES,0) != 0;
ignoreUpDirection = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION,0) != 0; ignoreUpDirection = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION,0) != 0;
useColladaName = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES,0) != 0;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -1913,6 +1914,11 @@ const Collada::Node* ColladaLoader::FindNodeBySID( const Collada::Node* pNode, c
// The name must be unique for proper node-bone association. // The name must be unique for proper node-bone association.
std::string ColladaLoader::FindNameForNode( const Collada::Node* pNode) std::string ColladaLoader::FindNameForNode( const Collada::Node* pNode)
{ {
// If explicitly requested, just use the collada name.
if (useColladaName) {
return pNode->mName;
}
// Now setup the name of the assimp node. The collada name might not be // Now setup the name of the assimp node. The collada name might not be
// unique, so we use the collada ID. // unique, so we use the collada ID.
if (!pNode->mID.empty()) if (!pNode->mID.empty())

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@ -248,6 +248,7 @@ protected:
bool noSkeletonMesh; bool noSkeletonMesh;
bool ignoreUpDirection; bool ignoreUpDirection;
bool useColladaName;
/** Used by FindNameForNode() to generate unique node names */ /** Used by FindNameForNode() to generate unique node names */
unsigned int mNodeNameCounter; unsigned int mNodeNameCounter;

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@ -235,9 +235,6 @@ void FBXExporter::WriteBinaryFooter()
outfile->Write(NULL_RECORD.c_str(), NULL_RECORD.size(), 1); outfile->Write(NULL_RECORD.c_str(), NULL_RECORD.size(), 1);
outfile->Write(GENERIC_FOOTID.c_str(), GENERIC_FOOTID.size(), 1); outfile->Write(GENERIC_FOOTID.c_str(), GENERIC_FOOTID.size(), 1);
for (size_t i = 0; i < 4; ++i) {
outfile->Write("\x00", 1, 1);
}
// here some padding is added for alignment to 16 bytes. // here some padding is added for alignment to 16 bytes.
// if already aligned, the full 16 bytes is added. // if already aligned, the full 16 bytes is added.
@ -247,6 +244,11 @@ void FBXExporter::WriteBinaryFooter()
outfile->Write("\x00", 1, 1); outfile->Write("\x00", 1, 1);
} }
// not sure what this is, but it seems to always be 0 in modern files
for (size_t i = 0; i < 4; ++i) {
outfile->Write("\x00", 1, 1);
}
// now the file version again // now the file version again
{ {
StreamWriterLE outstream(outfile); StreamWriterLE outstream(outfile);

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@ -54,6 +54,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXProperties.h" #include "FBXProperties.h"
#include <assimp/ByteSwapper.h> #include <assimp/ByteSwapper.h>
#include <algorithm> // std::transform
namespace Assimp { namespace Assimp {
namespace FBX { namespace FBX {
@ -82,11 +84,12 @@ Material::Material(uint64_t id, const Element& element, const Document& doc, con
std::string templateName; std::string templateName;
const char* const sh = shading.c_str(); // lower-case shading because Blender (for example) writes "Phong"
if(!strcmp(sh,"phong")) { std::transform(shading.begin(), shading.end(), shading.begin(), ::tolower);
if(shading == "phong") {
templateName = "Material.FbxSurfacePhong"; templateName = "Material.FbxSurfacePhong";
} }
else if(!strcmp(sh,"lambert")) { else if(shading == "lambert") {
templateName = "Material.FbxSurfaceLambert"; templateName = "Material.FbxSurfaceLambert";
} }
else { else {

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@ -303,11 +303,12 @@ void ObjFileMtlImporter::createMaterial()
// New Material created // New Material created
m_pModel->m_pCurrentMaterial = new ObjFile::Material(); m_pModel->m_pCurrentMaterial = new ObjFile::Material();
m_pModel->m_pCurrentMaterial->MaterialName.Set( name ); m_pModel->m_pCurrentMaterial->MaterialName.Set( name );
m_pModel->m_MaterialLib.push_back( name );
m_pModel->m_MaterialMap[ name ] = m_pModel->m_pCurrentMaterial;
if (m_pModel->m_pCurrentMesh) { if (m_pModel->m_pCurrentMesh) {
m_pModel->m_pCurrentMesh->m_uiMaterialIndex = static_cast<unsigned int>(m_pModel->m_MaterialLib.size() - 1); m_pModel->m_pCurrentMesh->m_uiMaterialIndex = static_cast<unsigned int>(m_pModel->m_MaterialLib.size() - 1);
} }
m_pModel->m_MaterialLib.push_back( name );
m_pModel->m_MaterialMap[ name ] = m_pModel->m_pCurrentMaterial;
} else { } else {
// Use older material // Use older material
m_pModel->m_pCurrentMaterial = (*it).second; m_pModel->m_pCurrentMaterial = (*it).second;

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@ -245,28 +245,7 @@ void PLYImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
// list is containing a list of points // list is containing a list of points
bool pointsOnly = mGeneratedMesh->mFaces == NULL ? true : false; bool pointsOnly = mGeneratedMesh->mFaces == NULL ? true : false;
if (pointsOnly) { if (pointsOnly) {
if (mGeneratedMesh->mNumVertices < 3) { mGeneratedMesh->mPrimitiveTypes = aiPrimitiveType::aiPrimitiveType_POINT;
if (mGeneratedMesh != NULL) {
delete(mGeneratedMesh);
mGeneratedMesh = nullptr;
}
streamedBuffer.close();
throw DeadlyImportError("Invalid .ply file: Not enough "
"vertices to build a proper face list. ");
}
const unsigned int iNum = (unsigned int)mGeneratedMesh->mNumVertices / 3;
mGeneratedMesh->mNumFaces = iNum;
mGeneratedMesh->mFaces = new aiFace[mGeneratedMesh->mNumFaces];
for (unsigned int i = 0; i < iNum; ++i) {
mGeneratedMesh->mFaces[i].mNumIndices = 3;
mGeneratedMesh->mFaces[i].mIndices = new unsigned int[3];
mGeneratedMesh->mFaces[i].mIndices[0] = (i * 3);
mGeneratedMesh->mFaces[i].mIndices[1] = (i * 3) + 1;
mGeneratedMesh->mFaces[i].mIndices[2] = (i * 3) + 2;
}
} }
// now load a list of all materials // now load a list of all materials

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@ -1043,71 +1043,91 @@ bool PLY::PropertyInstance::ParseValueBinary(IOStreamBuffer<char> &streamBuffer,
switch (eType) switch (eType)
{ {
case EDT_UInt: case EDT_UInt:
out->iUInt = (uint32_t)*((uint32_t*)pCur); {
pCur += 4; uint32_t t;
memcpy(&t, pCur, sizeof(uint32_t));
pCur += sizeof(uint32_t);
// Swap endianness // Swap endianness
if (p_bBE)ByteSwap::Swap((int32_t*)&out->iUInt); if (p_bBE)ByteSwap::Swap(&t);
out->iUInt = t;
break; break;
}
case EDT_UShort: case EDT_UShort:
{ {
uint16_t i = *((uint16_t*)pCur); uint16_t t;
memcpy(&t, pCur, sizeof(uint16_t));
pCur += sizeof(uint16_t);
// Swap endianness // Swap endianness
if (p_bBE)ByteSwap::Swap(&i); if (p_bBE)ByteSwap::Swap(&t);
out->iUInt = (uint32_t)i; out->iUInt = t;
pCur += 2;
break; break;
} }
case EDT_UChar: case EDT_UChar:
{ {
out->iUInt = (uint32_t)(*((uint8_t*)pCur)); uint8_t t;
pCur++; memcpy(&t, pCur, sizeof(uint8_t));
pCur += sizeof(uint8_t);
out->iUInt = t;
break; break;
} }
case EDT_Int: case EDT_Int:
out->iInt = *((int32_t*)pCur); {
pCur += 4; int32_t t;
memcpy(&t, pCur, sizeof(int32_t));
pCur += sizeof(int32_t);
// Swap endianness // Swap endianness
if (p_bBE)ByteSwap::Swap(&out->iInt); if (p_bBE)ByteSwap::Swap(&t);
out->iInt = t;
break; break;
}
case EDT_Short: case EDT_Short:
{ {
int16_t i = *((int16_t*)pCur); int16_t t;
memcpy(&t, pCur, sizeof(int16_t));
pCur += sizeof(int16_t);
// Swap endianness // Swap endianness
if (p_bBE)ByteSwap::Swap(&i); if (p_bBE)ByteSwap::Swap(&t);
out->iInt = (int32_t)i; out->iInt = t;
pCur += 2;
break; break;
} }
case EDT_Char: case EDT_Char:
out->iInt = (int32_t)*((int8_t*)pCur); {
pCur++; int8_t t;
memcpy(&t, pCur, sizeof(int8_t));
pCur += sizeof(int8_t);
out->iInt = t;
break; break;
}
case EDT_Float: case EDT_Float:
{ {
out->fFloat = *((float*)pCur); float t;
memcpy(&t, pCur, sizeof(float));
pCur += sizeof(float);
// Swap endianness // Swap endianness
if (p_bBE)ByteSwap::Swap((int32_t*)&out->fFloat); if (p_bBE)ByteSwap::Swap(&t);
pCur += 4; out->fFloat = t;
break; break;
} }
case EDT_Double: case EDT_Double:
{ {
out->fDouble = *((double*)pCur); double t;
memcpy(&t, pCur, sizeof(double));
pCur += sizeof(double);
// Swap endianness // Swap endianness
if (p_bBE)ByteSwap::Swap((int64_t*)&out->fDouble); if (p_bBE)ByteSwap::Swap(&t);
pCur += 8; out->fDouble = t;
break; break;
} }
default: default:

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@ -172,12 +172,16 @@ void STLExporter :: WriteMeshBinary(const aiMesh* m)
} }
nor.Normalize(); nor.Normalize();
} }
ai_real nx = nor.x, ny = nor.y, nz = nor.z; // STL binary files use 4-byte floats. This may possibly cause loss of precision
// for clients using 8-byte doubles
float nx = (float) nor.x;
float ny = (float) nor.y;
float nz = (float) nor.z;
AI_SWAP4(nx); AI_SWAP4(ny); AI_SWAP4(nz); AI_SWAP4(nx); AI_SWAP4(ny); AI_SWAP4(nz);
mOutput.write((char *)&nx, 4); mOutput.write((char *)&ny, 4); mOutput.write((char *)&nz, 4); mOutput.write((char *)&nx, 4); mOutput.write((char *)&ny, 4); mOutput.write((char *)&nz, 4);
for(unsigned int a = 0; a < f.mNumIndices; ++a) { for(unsigned int a = 0; a < f.mNumIndices; ++a) {
const aiVector3D& v = m->mVertices[f.mIndices[a]]; const aiVector3D& v = m->mVertices[f.mIndices[a]];
ai_real vx = v.x, vy = v.y, vz = v.z; float vx = (float) v.x, vy = (float) v.y, vz = (float) v.z;
AI_SWAP4(vx); AI_SWAP4(vy); AI_SWAP4(vz); AI_SWAP4(vx); AI_SWAP4(vy); AI_SWAP4(vz);
mOutput.write((char *)&vx, 4); mOutput.write((char *)&vy, 4); mOutput.write((char *)&vz, 4); mOutput.write((char *)&vx, 4); mOutput.write((char *)&vy, 4); mOutput.write((char *)&vz, 4);
} }

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@ -669,7 +669,7 @@ inline Image::Image()
} }
inline void Image::Read(Value& obj, Asset& /*r*/) inline void Image::Read(Value& obj, Asset& r)
{ {
if (!mDataLength) { if (!mDataLength) {
if (Value* uri = FindString(obj, "uri")) { if (Value* uri = FindString(obj, "uri")) {
@ -686,6 +686,19 @@ inline void Image::Read(Value& obj, Asset& /*r*/)
this->uri = uristr; this->uri = uristr;
} }
} }
else if (Value* bufferViewVal = FindUInt(obj, "bufferView")) {
this->bufferView = r.bufferViews.Retrieve(bufferViewVal->GetUint());
Ref<Buffer> buffer = this->bufferView->buffer;
this->mDataLength = this->bufferView->byteLength;
// maybe this memcpy could be avoided if aiTexture does not delete[] pcData at destruction.
this->mData = new uint8_t [this->mDataLength];
memcpy(this->mData, buffer->GetPointer() + this->bufferView->byteOffset, this->mDataLength);
if (Value* mtype = FindString(obj, "mimeType")) {
this->mimeType = mtype->GetString();
}
}
} }
} }

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@ -948,24 +948,24 @@ Ref<Buffer> buf = pAsset_Root.buffers.Get(pCompression_Open3DGC.Buffer);
size_t size_coordindex = ifs.GetNCoordIndex() * 3;// See float attributes note. size_t size_coordindex = ifs.GetNCoordIndex() * 3;// See float attributes note.
if(primitives[0].indices->count != size_coordindex) if(primitives[0].indices->count != size_coordindex)
throw DeadlyImportError("GLTF: Open3DGC. Compressed indices count (" + std::to_string(size_coordindex) + throw DeadlyImportError("GLTF: Open3DGC. Compressed indices count (" + to_string(size_coordindex) +
") not equal to uncompressed (" + std::to_string(primitives[0].indices->count) + ")."); ") not equal to uncompressed (" + to_string(primitives[0].indices->count) + ").");
size_coordindex *= sizeof(IndicesType); size_coordindex *= sizeof(IndicesType);
// Coordinates // Coordinates
size_t size_coord = ifs.GetNCoord();// See float attributes note. size_t size_coord = ifs.GetNCoord();// See float attributes note.
if(primitives[0].attributes.position[0]->count != size_coord) if(primitives[0].attributes.position[0]->count != size_coord)
throw DeadlyImportError("GLTF: Open3DGC. Compressed positions count (" + std::to_string(size_coord) + throw DeadlyImportError("GLTF: Open3DGC. Compressed positions count (" + to_string(size_coord) +
") not equal to uncompressed (" + std::to_string(primitives[0].attributes.position[0]->count) + ")."); ") not equal to uncompressed (" + to_string(primitives[0].attributes.position[0]->count) + ").");
size_coord *= 3 * sizeof(float); size_coord *= 3 * sizeof(float);
// Normals // Normals
size_t size_normal = ifs.GetNNormal();// See float attributes note. size_t size_normal = ifs.GetNNormal();// See float attributes note.
if(primitives[0].attributes.normal[0]->count != size_normal) if(primitives[0].attributes.normal[0]->count != size_normal)
throw DeadlyImportError("GLTF: Open3DGC. Compressed normals count (" + std::to_string(size_normal) + throw DeadlyImportError("GLTF: Open3DGC. Compressed normals count (" + to_string(size_normal) +
") not equal to uncompressed (" + std::to_string(primitives[0].attributes.normal[0]->count) + ")."); ") not equal to uncompressed (" + to_string(primitives[0].attributes.normal[0]->count) + ").");
size_normal *= 3 * sizeof(float); size_normal *= 3 * sizeof(float);
// Additional attributes. // Additional attributes.
@ -989,8 +989,8 @@ Ref<Buffer> buf = pAsset_Root.buffers.Get(pCompression_Open3DGC.Buffer);
if(idx_texcoord < primitives[0].attributes.texcoord.size()) if(idx_texcoord < primitives[0].attributes.texcoord.size())
{ {
if(primitives[0].attributes.texcoord[idx]->count != tval) if(primitives[0].attributes.texcoord[idx]->count != tval)
throw DeadlyImportError("GLTF: Open3DGC. Compressed texture coordinates count (" + std::to_string(tval) + throw DeadlyImportError("GLTF: Open3DGC. Compressed texture coordinates count (" + to_string(tval) +
") not equal to uncompressed (" + std::to_string(primitives[0].attributes.texcoord[idx]->count) + ")."); ") not equal to uncompressed (" + to_string(primitives[0].attributes.texcoord[idx]->count) + ").");
idx_texcoord++; idx_texcoord++;
} }

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@ -194,9 +194,16 @@ void glTFImporter::ImportMaterials(glTF::Asset& r)
aimat->AddProperty(&str, AI_MATKEY_NAME); aimat->AddProperty(&str, AI_MATKEY_NAME);
} }
SetMaterialColorProperty(embeddedTexIdxs, r, mat.ambient, aimat, aiTextureType_AMBIENT, AI_MATKEY_COLOR_AMBIENT );
SetMaterialColorProperty(embeddedTexIdxs, r, mat.diffuse, aimat, aiTextureType_DIFFUSE, AI_MATKEY_COLOR_DIFFUSE ); SetMaterialColorProperty(embeddedTexIdxs, r, mat.diffuse, aimat, aiTextureType_DIFFUSE, AI_MATKEY_COLOR_DIFFUSE );
SetMaterialColorProperty(embeddedTexIdxs, r, mat.specular, aimat, aiTextureType_SPECULAR, AI_MATKEY_COLOR_SPECULAR); SetMaterialColorProperty(embeddedTexIdxs, r, mat.specular, aimat, aiTextureType_SPECULAR, AI_MATKEY_COLOR_SPECULAR);
SetMaterialColorProperty(embeddedTexIdxs, r, mat.ambient, aimat, aiTextureType_AMBIENT, AI_MATKEY_COLOR_AMBIENT); SetMaterialColorProperty(embeddedTexIdxs, r, mat.emission, aimat, aiTextureType_EMISSIVE, AI_MATKEY_COLOR_EMISSIVE);
aimat->AddProperty(&mat.doubleSided, 1, AI_MATKEY_TWOSIDED);
if (mat.transparent && (mat.transparency != 1.0f)) {
aimat->AddProperty(&mat.transparency, 1, AI_MATKEY_OPACITY);
}
if (mat.shininess > 0.f) { if (mat.shininess > 0.f) {
aimat->AddProperty(&mat.shininess, 1, AI_MATKEY_SHININESS); aimat->AddProperty(&mat.shininess, 1, AI_MATKEY_SHININESS);

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@ -77,8 +77,9 @@ extern "C" {
the consistency of the compressed data, so the library should never crash the consistency of the compressed data, so the library should never crash
even in the case of corrupted input. even in the case of corrupted input.
*/ */
#ifdef __ANDROID__ #ifdef __ANDROID__
using zcrc_t = unsigned_long; typedef unsigned long zcrc_t;
#endif #endif
typedef voidpf (*alloc_func) OF((voidpf opaque, uInt items, uInt size)); typedef voidpf (*alloc_func) OF((voidpf opaque, uInt items, uInt size));

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@ -934,6 +934,16 @@ enum aiComponent
*/ */
#define AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION "IMPORT_COLLADA_IGNORE_UP_DIRECTION" #define AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION "IMPORT_COLLADA_IGNORE_UP_DIRECTION"
// ---------------------------------------------------------------------------
/** @brief Specifies whether the Collada loader should use Collada names as node names.
*
* If this property is set to true, the Collada names will be used as the
* node name. The default is to use the id tag (resp. sid tag, if no id tag is present)
* instead.
* Property type: Bool. Default value: false.
*/
#define AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES "IMPORT_COLLADA_USE_COLLADA_NAMES"
// ---------- All the Export defines ------------ // ---------- All the Export defines ------------
/** @brief Specifies the xfile use double for real values of float /** @brief Specifies the xfile use double for real values of float

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@ -0,0 +1,5 @@
newmtl MyMaterial
Ka 1.000 1.000 1.000
Kd 1.000 1.000 1.000
Ns 200.000
Ks 0.050 0.050 0.050

View File

@ -0,0 +1,32 @@
g Object
mtllib cube_mtllib_after_g.mat
usemtl MyMaterial
v 0.0 0.0 0.0
v 0.0 0.0 1.0
v 0.0 1.0 0.0
v 0.0 1.0 1.0
v 1.0 0.0 0.0
v 1.0 0.0 1.0
v 1.0 1.0 0.0
v 1.0 1.0 1.0
vn 0.0 0.0 1.0
vn 0.0 0.0 -1.0
vn 0.0 1.0 0.0
vn 0.0 -1.0 0.0
vn 1.0 0.0 0.0
vn -1.0 0.0 0.0
f 1//2 7//2 5//2
f 1//2 3//2 7//2
f 1//6 4//6 3//6
f 1//6 2//6 4//6
f 3//3 8//3 7//3
f 3//3 4//3 8//3
f 5//5 7//5 8//5
f 5//5 8//5 6//5
f 1//4 5//4 6//4
f 1//4 6//4 2//4
f 2//1 6//1 8//1
f 2//1 8//1 4//1

Binary file not shown.

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@ -0,0 +1,45 @@
ply
format ascii 1.0
comment Created by Blender 2.77 (sub 0) - www.blender.org, source file: ''
element vertex 24
property float x
property float y
property float z
property float nx
property float ny
property float nz
property float s
property float t
element face 6
property list uchar uint vertex_indices
end_header
1.000000 1.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000
1.000000 -1.000000 -1.000000 0.000000 0.000000 -1.000000 1.000000 0.000000
-1.000000 -1.000000 -1.000000 0.000000 0.000000 -1.000000 1.000000 1.000000
-1.000000 1.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 1.000000
1.000000 0.999999 1.000000 0.000000 -0.000000 1.000000 0.000000 0.000000
-1.000000 1.000000 1.000000 0.000000 -0.000000 1.000000 1.000000 0.000000
-1.000000 -1.000000 1.000000 0.000000 -0.000000 1.000000 1.000000 1.000000
0.999999 -1.000001 1.000000 0.000000 -0.000000 1.000000 0.000000 1.000000
1.000000 1.000000 -1.000000 1.000000 -0.000000 0.000000 0.000000 0.000000
1.000000 0.999999 1.000000 1.000000 -0.000000 0.000000 1.000000 0.000000
0.999999 -1.000001 1.000000 1.000000 -0.000000 0.000000 1.000000 1.000000
1.000000 -1.000000 -1.000000 1.000000 -0.000000 0.000000 0.000000 1.000000
1.000000 -1.000000 -1.000000 -0.000000 -1.000000 -0.000000 0.000000 0.000000
0.999999 -1.000001 1.000000 -0.000000 -1.000000 -0.000000 1.000000 0.000000
-1.000000 -1.000000 1.000000 -0.000000 -1.000000 -0.000000 1.000000 1.000000
-1.000000 -1.000000 -1.000000 -0.000000 -1.000000 -0.000000 0.000000 1.000000
-1.000000 -1.000000 -1.000000 -1.000000 0.000000 -0.000000 0.000000 0.000000
-1.000000 -1.000000 1.000000 -1.000000 0.000000 -0.000000 1.000000 0.000000
-1.000000 1.000000 1.000000 -1.000000 0.000000 -0.000000 1.000000 1.000000
-1.000000 1.000000 -1.000000 -1.000000 0.000000 -0.000000 0.000000 1.000000
1.000000 0.999999 1.000000 0.000000 1.000000 0.000000 0.000000 0.000000
1.000000 1.000000 -1.000000 0.000000 1.000000 0.000000 1.000000 0.000000
-1.000000 1.000000 -1.000000 0.000000 1.000000 0.000000 1.000000 1.000000
-1.000000 1.000000 1.000000 0.000000 1.000000 0.000000 0.000000 1.000000
4 0 1 2 3
4 4 5 6 7
4 8 9 10 11
4 12 13 14 15
4 16 17 18 19
4 20 21 22 23

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@ -0,0 +1,36 @@
ply
format ascii 1.0
comment Created by Blender 2.77 (sub 0) - www.blender.org, source file: ''
element vertex 24
property float x
property float y
property float z
property float nx
property float ny
property float nz
property list uchar uint vertex_indices
end_header
7.941797 1.432409 -0.927566 0.000000 0.000000 -1.000000
7.941797 -2.321273 -0.927566 0.000000 0.000000 -1.000000
4.188114 -2.321273 -0.927566 0.000000 0.000000 -1.000000
4.188115 1.432410 -0.927566 0.000000 0.000000 -1.000000
7.941798 1.432408 2.826117 0.000000 -0.000000 1.000000
4.188114 1.432409 2.826117 0.000000 -0.000000 1.000000
4.188113 -2.321273 2.826117 0.000000 -0.000000 1.000000
7.941795 -2.321275 2.826117 0.000000 -0.000000 1.000000
7.941797 1.432409 -0.927566 1.000000 -0.000000 0.000000
7.941798 1.432408 2.826117 1.000000 -0.000000 0.000000
7.941795 -2.321275 2.826117 1.000000 -0.000000 0.000000
7.941797 -2.321273 -0.927566 1.000000 -0.000000 0.000000
7.941797 -2.321273 -0.927566 -0.000000 -1.000000 -0.000000
7.941795 -2.321275 2.826117 -0.000000 -1.000000 -0.000000
4.188113 -2.321273 2.826117 -0.000000 -1.000000 -0.000000
4.188114 -2.321273 -0.927566 -0.000000 -1.000000 -0.000000
4.188114 -2.321273 -0.927566 -1.000000 0.000000 -0.000000
4.188113 -2.321273 2.826117 -1.000000 0.000000 -0.000000
4.188114 1.432409 2.826117 -1.000000 0.000000 -0.000000
4.188115 1.432410 -0.927566 -1.000000 0.000000 -0.000000
7.941798 1.432408 2.826117 0.000000 1.000000 0.000000
7.941797 1.432409 -0.927566 0.000000 1.000000 0.000000
4.188115 1.432410 -0.927566 0.000000 1.000000 0.000000
4.188114 1.432409 2.826117 0.000000 1.000000 0.000000

View File

@ -354,3 +354,16 @@ TEST_F(utObjImportExport, 0based_array_Test) {
const aiScene *scene = myimporter.ReadFileFromMemory(ObjModel.c_str(), ObjModel.size(), 0); const aiScene *scene = myimporter.ReadFileFromMemory(ObjModel.c_str(), ObjModel.size(), 0);
EXPECT_EQ(nullptr, scene); EXPECT_EQ(nullptr, scene);
} }
TEST_F( utObjImportExport, mtllib_after_g ) {
::Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OBJ/cube_mtllib_after_g.obj", aiProcess_ValidateDataStructure );
ASSERT_NE( nullptr, scene );
EXPECT_EQ(scene->mNumMeshes, 1U);
const aiMesh *mesh = scene->mMeshes[0];
const aiMaterial* mat = scene->mMaterials[mesh->mMaterialIndex];
aiString name;
ASSERT_EQ(aiReturn_SUCCESS, mat->Get(AI_MATKEY_NAME, name));
EXPECT_STREQ("MyMaterial", name.C_Str());
}

View File

@ -45,6 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/Exporter.hpp> #include <assimp/Exporter.hpp>
#include <assimp/scene.h> #include <assimp/scene.h>
#include "AbstractImportExportBase.h" #include "AbstractImportExportBase.h"
#include <assimp/postprocess.h>
using namespace ::Assimp; using namespace ::Assimp;
@ -52,7 +53,7 @@ class utPLYImportExport : public AbstractImportExportBase {
public: public:
virtual bool importerTest() { virtual bool importerTest() {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", 0 ); const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", aiProcess_ValidateDataStructure);
EXPECT_EQ( 1u, scene->mNumMeshes ); EXPECT_EQ( 1u, scene->mNumMeshes );
EXPECT_NE( nullptr, scene->mMeshes[0] ); EXPECT_NE( nullptr, scene->mMeshes[0] );
EXPECT_EQ( 8u, scene->mMeshes[0]->mNumVertices ); EXPECT_EQ( 8u, scene->mMeshes[0]->mNumVertices );
@ -65,7 +66,7 @@ public:
virtual bool exporterTest() { virtual bool exporterTest() {
Importer importer; Importer importer;
Exporter exporter; Exporter exporter;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", 0); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "ply", ASSIMP_TEST_MODELS_DIR "/PLY/cube_test.ply")); EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "ply", ASSIMP_TEST_MODELS_DIR "/PLY/cube_test.ply"));
@ -89,19 +90,66 @@ TEST_F(utPLYImportExport, exportTest_Success ) {
//Test issue 1623, crash when loading two PLY files in a row //Test issue 1623, crash when loading two PLY files in a row
TEST_F(utPLYImportExport, importerMultipleTest) { TEST_F(utPLYImportExport, importerMultipleTest) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", 0); const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", 0); scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene);
EXPECT_NE(nullptr, scene->mMeshes[0]);
EXPECT_EQ(6u, scene->mMeshes[0]->mNumFaces);
}
TEST_F(utPLYImportExport, importPLYwithUV) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube_uv.ply", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_NE(nullptr, scene->mMeshes[0]);
//This test model is using n-gons, so 6 faces instead of 12 tris
EXPECT_EQ(6u, scene->mMeshes[0]->mNumFaces);
EXPECT_EQ(aiPrimitiveType_POLYGON, scene->mMeshes[0]->mPrimitiveTypes);
EXPECT_EQ(true, scene->mMeshes[0]->HasTextureCoords(0));
}
TEST_F(utPLYImportExport, importBinaryPLY) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube_binary.ply", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
EXPECT_NE(nullptr, scene->mMeshes[0]);
//This test model is double sided, so 12 faces instead of 6
EXPECT_EQ(12u, scene->mMeshes[0]->mNumFaces);
} }
TEST_F( utPLYImportExport, vertexColorTest ) { TEST_F( utPLYImportExport, vertexColorTest ) {
Assimp::Importer importer; Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/PLY/float-color.ply", 0 ); const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/PLY/float-color.ply", aiProcess_ValidateDataStructure);
EXPECT_NE( nullptr, scene ); EXPECT_NE( nullptr, scene );
EXPECT_EQ(1u, scene->mMeshes[0]->mNumFaces);
EXPECT_EQ(aiPrimitiveType_TRIANGLE, scene->mMeshes[0]->mPrimitiveTypes);
EXPECT_EQ(true, scene->mMeshes[0]->HasVertexColors(0));
auto first_face = scene->mMeshes[0]->mFaces[0];
EXPECT_EQ(3, first_face.mNumIndices);
EXPECT_EQ(0, first_face.mIndices[0]);
EXPECT_EQ(1, first_face.mIndices[1]);
EXPECT_EQ(2, first_face.mIndices[2]);
}
//Test issue #623, PLY importer should not automatically create faces
TEST_F(utPLYImportExport, pointcloudTest) {
Assimp::Importer importer;
//Could not use aiProcess_ValidateDataStructure since it's missing faces.
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/issue623.ply", 0);
EXPECT_NE(nullptr, scene);
EXPECT_EQ(1u, scene->mNumMeshes);
EXPECT_NE(nullptr, scene->mMeshes[0]);
EXPECT_EQ(24u, scene->mMeshes[0]->mNumVertices);
EXPECT_EQ(aiPrimitiveType::aiPrimitiveType_POINT, scene->mMeshes[0]->mPrimitiveTypes);
EXPECT_EQ(0u, scene->mMeshes[0]->mNumFaces);
} }
static const char *test_file = static const char *test_file =
@ -125,6 +173,7 @@ static const char *test_file =
TEST_F( utPLYImportExport, parseErrorTest ) { TEST_F( utPLYImportExport, parseErrorTest ) {
Assimp::Importer importer; Assimp::Importer importer;
//Could not use aiProcess_ValidateDataStructure since it's missing faces.
const aiScene *scene = importer.ReadFileFromMemory( test_file, strlen( test_file ), 0); const aiScene *scene = importer.ReadFileFromMemory( test_file, strlen( test_file ), 0);
EXPECT_NE( nullptr, scene ); EXPECT_NE( nullptr, scene );
} }

View File

@ -329,6 +329,29 @@ int Assimp_Info (const char* const* params, unsigned int num)
special_points[2][0],special_points[2][1],special_points[2][2] special_points[2][0],special_points[2][1],special_points[2][2]
) )
; ;
// meshes
if (scene->mNumMeshes) {
printf("\nMeshes: (name) [vertices / bones / faces | primitive_types]\n");
}
for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
const aiMesh* mesh = scene->mMeshes[i];
printf(" %d (%s)", i, mesh->mName.C_Str());
printf(
": [%d / %d / %d |",
mesh->mNumVertices,
mesh->mNumBones,
mesh->mNumFaces
);
const unsigned int ptypes = mesh->mPrimitiveTypes;
if (ptypes & aiPrimitiveType_POINT) { printf(" point"); }
if (ptypes & aiPrimitiveType_LINE) { printf(" line"); }
if (ptypes & aiPrimitiveType_TRIANGLE) { printf(" triangle"); }
if (ptypes & aiPrimitiveType_POLYGON) { printf(" polygon"); }
printf("]\n");
}
// materials
unsigned int total=0; unsigned int total=0;
for(unsigned int i = 0;i < scene->mNumMaterials; ++i) { for(unsigned int i = 0;i < scene->mNumMaterials; ++i) {
aiString name; aiString name;
@ -340,6 +363,7 @@ int Assimp_Info (const char* const* params, unsigned int num)
printf("\n"); printf("\n");
} }
// textures
total=0; total=0;
for(unsigned int i = 0;i < scene->mNumMaterials; ++i) { for(unsigned int i = 0;i < scene->mNumMaterials; ++i) {
aiString name; aiString name;
@ -369,6 +393,7 @@ int Assimp_Info (const char* const* params, unsigned int num)
printf("\n"); printf("\n");
} }
// animations
total=0; total=0;
for(unsigned int i = 0;i < scene->mNumAnimations; ++i) { for(unsigned int i = 0;i < scene->mNumAnimations; ++i) {
if (scene->mAnimations[i]->mName.length) { if (scene->mAnimations[i]->mName.length) {
@ -379,6 +404,7 @@ int Assimp_Info (const char* const* params, unsigned int num)
printf("\n"); printf("\n");
} }
// node hierarchy
printf("\nNode hierarchy:\n"); printf("\nNode hierarchy:\n");
unsigned int cline=0; unsigned int cline=0;
PrintHierarchy(scene->mRootNode,20,1000,cline,verbose); PrintHierarchy(scene->mRootNode,20,1000,cline,verbose);