Merge branch 'master' into gltf2_sparseAccessor_export
commit
a399d1bd25
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@ -5071,7 +5071,7 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
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ptr += sprintf(ptr, "\r\n");
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}
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/* mathematical shapes face */
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if (model->numshape && model->numshape && !(flags & M3D_EXP_NOFACE)) {
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if (model->numshape !(flags & M3D_EXP_NOFACE)) {
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for (j = 0; j < model->numshape; j++) {
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sn = _m3d_safestr(model->shape[j].name, 0);
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if (!sn) {
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@ -62,6 +62,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <stdexcept>
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#define RAPIDJSON_HAS_STDSTRING 1
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#define RAPIDJSON_NOMEMBERITERATORCLASS
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#include <rapidjson/rapidjson.h>
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#include <rapidjson/document.h>
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#include <rapidjson/error/en.h>
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@ -53,6 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <vector>
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#define RAPIDJSON_HAS_STDSTRING 1
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#define RAPIDJSON_NOMEMBERITERATORCLASS
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#include <rapidjson/document.h>
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#include <rapidjson/error/en.h>
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#include <rapidjson/rapidjson.h>
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@ -64,6 +64,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <vector>
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#define RAPIDJSON_HAS_STDSTRING 1
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#define RAPIDJSON_NOMEMBERITERATORCLASS
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#include <rapidjson/document.h>
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#include <rapidjson/error/en.h>
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#include <rapidjson/rapidjson.h>
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@ -72,9 +72,12 @@ namespace o3dgc
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unsigned char mask = bstream.ReadUChar(m_iterator, m_streamType);
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ifs.SetCCW ((mask & 1) == 1);
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ifs.SetSolid ((mask & 2) == 1);
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ifs.SetConvex ((mask & 4) == 1);
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ifs.SetIsTriangularMesh((mask & 8) == 1);
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// (mask & 2) == 1
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ifs.SetSolid (false);
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// (mask & 4) == 1
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ifs.SetConvex (false);
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// (mask & 8) == 1
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ifs.SetIsTriangularMesh(false);
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//bool markerBit0 = (mask & 16 ) == 1;
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//bool markerBit1 = (mask & 32 ) == 1;
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//bool markerBit2 = (mask & 64 ) == 1;
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@ -73,9 +73,21 @@ TEST_F(utMatrix3x3Test, FromToMatrixTest) {
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aiVector3D from, to;
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auto random_ratio = []() -> float {
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return static_cast<float>(rand()) / static_cast<float>(RAND_MAX);
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};
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for (int i = 0; i < NUM_SAMPLES; ++i) {
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from = aiVector3D(1.f * rand() / RAND_MAX, 1.f * rand() / RAND_MAX, 1.f * rand() / RAND_MAX).Normalize();
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to = aiVector3D(1.f * rand() / RAND_MAX, 1.f * rand() / RAND_MAX, 1.f * rand() / RAND_MAX).Normalize();
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from = aiVector3D(
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1.f * random_ratio(),
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1.f * random_ratio(),
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1.f * random_ratio())
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.Normalize();
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to = aiVector3D(
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1.f * random_ratio(),
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1.f * random_ratio(),
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1.f * random_ratio())
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.Normalize();
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aiMatrix3x3::FromToMatrix(from, to, trafo);
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res = trafo * from;
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