diff --git a/code/AssetLib/Obj/ObjFileData.h b/code/AssetLib/Obj/ObjFileData.h index bc65058ac..3d504d0bb 100644 --- a/code/AssetLib/Obj/ObjFileData.h +++ b/code/AssetLib/Obj/ObjFileData.h @@ -195,6 +195,9 @@ struct Material { //! PBR Anisotropy ai_real anisotropy; + //! bump map multipler (normal map scalar)(-bm) + ai_real bump_multiplier; + //! Constructor Material() : diffuse(ai_real(0.6), ai_real(0.6), ai_real(0.6)), @@ -208,7 +211,8 @@ struct Material { sheen(ai_real(1.0), ai_real(1.0), ai_real(1.0)), clearcoat_thickness(ai_real(0.0)), clearcoat_roughness(ai_real(0.0)), - anisotropy(ai_real(0.0)) { + anisotropy(ai_real(0.0)), + bump_multiplier(ai_real(1.0)) { std::fill_n(clamp, static_cast(TextureTypeCount), false); } diff --git a/code/AssetLib/Obj/ObjFileImporter.cpp b/code/AssetLib/Obj/ObjFileImporter.cpp index fd062552f..6dd26956e 100644 --- a/code/AssetLib/Obj/ObjFileImporter.cpp +++ b/code/AssetLib/Obj/ObjFileImporter.cpp @@ -51,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include #include #include +#include #include static const aiImporterDesc desc = { @@ -657,6 +658,9 @@ void ObjFileImporter::createMaterials(const ObjFile::Model *pModel, aiScene *pSc if (0 != pCurrentMaterial->textureBump.length) { mat->AddProperty(&pCurrentMaterial->textureBump, AI_MATKEY_TEXTURE_HEIGHT(0)); mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_HEIGHT(0)); + if (pCurrentMaterial->bump_multiplier != 1.0) { + mat->AddProperty(&pCurrentMaterial->bump_multiplier, 1, AI_MATKEY_OBJ_BUMPMULT_HEIGHT(0)); + } if (pCurrentMaterial->clamp[ObjFile::Material::TextureBumpType]) { addTextureMappingModeProperty(mat, aiTextureType_HEIGHT); } @@ -665,6 +669,9 @@ void ObjFileImporter::createMaterials(const ObjFile::Model *pModel, aiScene *pSc if (0 != pCurrentMaterial->textureNormal.length) { mat->AddProperty(&pCurrentMaterial->textureNormal, AI_MATKEY_TEXTURE_NORMALS(0)); mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_NORMALS(0)); + if (pCurrentMaterial->bump_multiplier != 1.0) { + mat->AddProperty(&pCurrentMaterial->bump_multiplier, 1, AI_MATKEY_OBJ_BUMPMULT_NORMALS(0)); + } if (pCurrentMaterial->clamp[ObjFile::Material::TextureNormalType]) { addTextureMappingModeProperty(mat, aiTextureType_NORMALS); } diff --git a/code/AssetLib/Obj/ObjFileMtlImporter.cpp b/code/AssetLib/Obj/ObjFileMtlImporter.cpp index 7d5930594..2441c17f2 100644 --- a/code/AssetLib/Obj/ObjFileMtlImporter.cpp +++ b/code/AssetLib/Obj/ObjFileMtlImporter.cpp @@ -472,7 +472,11 @@ void ObjFileMtlImporter::getTextureOption(bool &clamp, int &clampIndex, aiString } skipToken = 2; - } else if (!ASSIMP_strincmp(pPtr, BlendUOption.c_str(), static_cast(BlendUOption.size())) || !ASSIMP_strincmp(pPtr, BlendVOption.c_str(), static_cast(BlendVOption.size())) || !ASSIMP_strincmp(pPtr, BoostOption.c_str(), static_cast(BoostOption.size())) || !ASSIMP_strincmp(pPtr, ResolutionOption.c_str(), static_cast(ResolutionOption.size())) || !ASSIMP_strincmp(pPtr, BumpOption.c_str(), static_cast(BumpOption.size())) || !ASSIMP_strincmp(pPtr, ChannelOption.c_str(), static_cast(ChannelOption.size()))) { + } else if (!ASSIMP_strincmp(pPtr, BumpOption.c_str(), static_cast(BumpOption.size()))) { + DataArrayIt it = getNextToken(m_DataIt, m_DataItEnd); + getFloat(it, m_DataItEnd, m_pModel->m_pCurrentMaterial->bump_multiplier); + skipToken = 2; + } else if (!ASSIMP_strincmp(pPtr, BlendUOption.c_str(), static_cast(BlendUOption.size())) || !ASSIMP_strincmp(pPtr, BlendVOption.c_str(), static_cast(BlendVOption.size())) || !ASSIMP_strincmp(pPtr, BoostOption.c_str(), static_cast(BoostOption.size())) || !ASSIMP_strincmp(pPtr, ResolutionOption.c_str(), static_cast(ResolutionOption.size())) || !ASSIMP_strincmp(pPtr, ChannelOption.c_str(), static_cast(ChannelOption.size()))) { skipToken = 2; } else if (!ASSIMP_strincmp(pPtr, ModifyMapOption.c_str(), static_cast(ModifyMapOption.size()))) { skipToken = 3; diff --git a/include/assimp/ObjMaterial.h b/include/assimp/ObjMaterial.h new file mode 100644 index 000000000..39894a696 --- /dev/null +++ b/include/assimp/ObjMaterial.h @@ -0,0 +1,77 @@ +/* +--------------------------------------------------------------------------- +Open Asset Import Library (assimp) +--------------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following +conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +--------------------------------------------------------------------------- +*/ + +/** @file OBJMATERIAL.h + * @brief Obj-specific material macros + * + */ + +#ifndef AI_OBJMATERIAL_H_INC +#define AI_OBJMATERIAL_H_INC + +#ifdef __GNUC__ +# pragma GCC system_header +#endif + +#include + +// --------------------------------------------------------------------------- +// Pure key names for all obj texture-related properties +//! @cond MATS_DOC_FULL + +// support for bump -bm +#define _AI_MATKEY_OBJ_BUMPMULT_BASE "$tex.bumpmult" +//! @endcond + +// --------------------------------------------------------------------------- +#define AI_MATKEY_OBJ_BUMPMULT(type, N) _AI_MATKEY_OBJ_BUMPMULT_BASE, type, N + +//! @cond MATS_DOC_FULL +#define AI_MATKEY_OBJ_BUMPMULT_NORMALS(N) \ + AI_MATKEY_OBJ_BUMPMULT(aiTextureType_NORMALS, N) + +#define AI_MATKEY_OBJ_BUMPMULT_HEIGHT(N) \ + AI_MATKEY_OBJ_BUMPMULT(aiTextureType_HEIGHT, N) + +//! @endcond + + +#endif