Add properties information on assimp info command line
parent
a1e03e3481
commit
a2543e7151
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@ -425,19 +425,31 @@ int Assimp_Info(const char *const *params, unsigned int num) {
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}
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}
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// materials
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// materials
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unsigned int total = 0;
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if (scene->mNumMaterials)
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printf("\nNamed Materials:");
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for (unsigned int i = 0; i < scene->mNumMaterials; ++i) {
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for (unsigned int i = 0; i < scene->mNumMaterials; ++i) {
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aiString name;
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const aiMaterial *mat = scene->mMaterials[i];
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if (AI_SUCCESS == aiGetMaterialString(scene->mMaterials[i], AI_MATKEY_NAME, &name)) {
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aiString name = mat->GetName();
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printf("%s\n \'%s\'", (total++ ? "" : "\nNamed Materials:"), name.data);
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printf("\n \'%s\'", name.data);
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if (mat->mNumProperties)
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printf(" (prop) [index / bytes | texture semantic]");
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for (unsigned p = 0; p < mat->mNumProperties; p++) {
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const aiMaterialProperty *prop = mat->mProperties[p];
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const aiTextureType textype = static_cast<aiTextureType>(prop->mSemantic);
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printf("\n %d (%s): [%d / %d | %s]",
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p,
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prop->mKey.data,
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prop->mIndex,
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prop->mDataLength,
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TextureTypeToString(textype));
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}
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}
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}
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}
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if (total) {
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if (scene->mNumMaterials) {
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printf("\n");
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printf("\n");
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}
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}
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// textures
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// textures
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total = 0;
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unsigned int total = 0;
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for (unsigned int i = 0; i < scene->mNumMaterials; ++i) {
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for (unsigned int i = 0; i < scene->mNumMaterials; ++i) {
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aiString name;
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aiString name;
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static const aiTextureType types[] = {
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static const aiTextureType types[] = {
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