Adding support for Unicode input files to most text file loaders (BVH and MD5 missing for now).
IrrXML receives memmapped UTF-8 input data now, it's own (faulty) conversion is not used anymore. aiString's are explicitly UTF-8 now. Slight refactorings and improvements. Adding UTF-8/UTF-16 text files for ASE,obj,collada,ac3d. These contain various japanese/chinese character sequences. Changing assimp_view's node view to display UTF-8 multibyte sequences correctly. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@469 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
parent
3b95a1e782
commit
a251827cb9
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@ -726,19 +726,18 @@ void AC3DImporter::InternReadFile( const std::string& pFile,
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if( file.get() == NULL)
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throw new ImportErrorException( "Failed to open AC3D file " + pFile + ".");
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const unsigned int fileSize = (unsigned int)file->FileSize();
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// allocate storage and copy the contents of the file to a memory buffer
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std::vector<char> mBuffer2(fileSize+1);
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file->Read(&mBuffer2[0], 1, fileSize);
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mBuffer2[fileSize] = '\0';
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std::vector<char> mBuffer2;
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TextFileToBuffer(file.get(),mBuffer2);
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buffer = &mBuffer2[0];
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mNumMeshes = 0;
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lights = polys = worlds = groups = 0;
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if (::strncmp(buffer,"AC3D",4))
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if (::strncmp(buffer,"AC3D",4)) {
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throw new ImportErrorException("AC3D: No valid AC3D file, magic sequence not found");
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}
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// print the file format version to the console
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unsigned int version = HexDigitToDecimal( buffer[4] );
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@ -108,18 +108,13 @@ void ASEImporter::InternReadFile( const std::string& pFile,
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boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
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// Check whether we can read from the file
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if( file.get() == NULL)
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if( file.get() == NULL) {
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throw new ImportErrorException( "Failed to open ASE file " + pFile + ".");
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size_t fileSize = file->FileSize();
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if (!fileSize)
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throw new ImportErrorException( "ASE: File is empty");
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}
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// Allocate storage and copy the contents of the file to a memory buffer
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// (terminate it with zero)
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std::vector<char> mBuffer2(fileSize+1);
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file->Read( &mBuffer2[0], 1, fileSize);
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mBuffer2[fileSize] = '\0';
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std::vector<char> mBuffer2;
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TextFileToBuffer(file.get(),mBuffer2);
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this->mBuffer = &mBuffer2[0];
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this->pcScene = pScene;
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@ -131,8 +126,8 @@ void ASEImporter::InternReadFile( const std::string& pFile,
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// ------------------------------------------------------------------
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unsigned int defaultFormat;
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std::string::size_type s = pFile.length()-1;
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switch (pFile.c_str()[s])
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{
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switch (pFile.c_str()[s]) {
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case 'C':
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case 'c':
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defaultFormat = AI_ASE_OLD_FILE_FORMAT;
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@ -150,8 +145,8 @@ void ASEImporter::InternReadFile( const std::string& pFile,
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// Check whether we god at least one mesh. If we did - generate
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// materials and copy meshes.
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// ------------------------------------------------------------------
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if ( !mParser->m_vMeshes.empty())
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{
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if ( !mParser->m_vMeshes.empty()) {
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// If absolutely no material has been loaded from the file
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// we need to generate a default material
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GenerateDefaultMaterial();
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@ -161,12 +156,15 @@ void ASEImporter::InternReadFile( const std::string& pFile,
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std::vector<aiMesh*> avOutMeshes;
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avOutMeshes.reserve(mParser->m_vMeshes.size()*2);
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for (std::vector<ASE::Mesh>::iterator i = mParser->m_vMeshes.begin();i != mParser->m_vMeshes.end();++i) {
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if ((*i).bSkip)continue;
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if ((*i).bSkip) {
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continue;
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}
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BuildUniqueRepresentation(*i);
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// Need to generate proper vertex normals if necessary
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if(GenerateNormals(*i))
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if(GenerateNormals(*i)) {
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tookNormals = true;
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}
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// Convert all meshes to aiMesh objects
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ConvertMeshes(*i,avOutMeshes);
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@ -181,7 +179,9 @@ void ASEImporter::InternReadFile( const std::string& pFile,
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pScene->mNumMeshes = (unsigned int)avOutMeshes.size();
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aiMesh** pp = pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
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for (std::vector<aiMesh*>::const_iterator i = avOutMeshes.begin();i != avOutMeshes.end();++i) {
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if (!(*i)->mNumFaces)continue;
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if (!(*i)->mNumFaces) {
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continue;
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}
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*pp++ = *i;
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}
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pScene->mNumMeshes = (unsigned int)(pp - pScene->mMeshes);
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@ -195,8 +195,9 @@ void BaseImporter::SetupProperties(const Importer* pImp)
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{
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ai_assert(size <= 16 && _magic);
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if (!pIOHandler)
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if (!pIOHandler) {
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return false;
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}
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const char* magic = (const char*)_magic;
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boost::scoped_ptr<IOStream> pStream (pIOHandler->Open(pFile));
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@ -207,8 +208,9 @@ void BaseImporter::SetupProperties(const Importer* pImp)
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// read 'size' characters from the file
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char data[16];
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if(size != pStream->Read(data,1,size))
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if(size != pStream->Read(data,1,size)) {
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return false;
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}
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for (unsigned int i = 0; i < num; ++i) {
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// also check against big endian versions of tokens with size 2,4
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@ -217,26 +219,146 @@ void BaseImporter::SetupProperties(const Importer* pImp)
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if (2 == size) {
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int16_t rev = *((int16_t*)magic);
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ByteSwap::Swap(&rev);
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if (*((int16_t*)data) == ((int16_t*)magic)[i] || *((int16_t*)data) == rev)
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if (*((int16_t*)data) == ((int16_t*)magic)[i] || *((int16_t*)data) == rev) {
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return true;
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}
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}
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else if (4 == size) {
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int32_t rev = *((int32_t*)magic);
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ByteSwap::Swap(&rev);
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if (*((int32_t*)data) == ((int32_t*)magic)[i] || *((int32_t*)data) == rev)
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if (*((int32_t*)data) == ((int32_t*)magic)[i] || *((int32_t*)data) == rev) {
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return true;
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}
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}
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else {
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// any length ... just compare
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if(!::memcmp(magic,data,size))
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if(!memcmp(magic,data,size)) {
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return true;
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}
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}
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magic += size;
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}
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}
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return false;
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}
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#include "../contrib/ConvertUTF/ConvertUTF.h"
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// ------------------------------------------------------------------------------------------------
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void ReportResult(ConversionResult res)
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{
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if(res == sourceExhausted) {
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DefaultLogger::get()->error("Source ends with incomplete character sequence, Unicode transformation to UTF-8 fails");
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}
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else if(res == sourceIllegal) {
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DefaultLogger::get()->error("Source contains illegal character sequence, Unicode transformation to UTF-8 fails");
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Convert to UTF8 data
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void BaseImporter::ConvertToUTF8(std::vector<char>& data)
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{
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ConversionResult result;
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if(data.size() < 8) {
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throw new ImportErrorException("File is too small");
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}
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// UTF 8 with BOM
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if((uint8_t)data[0] == 0xEF && (uint8_t)data[1] == 0xBB && (uint8_t)data[2] == 0xBF) {
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DefaultLogger::get()->debug("Found UTF-8 BOM ...");
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std::copy(data.begin()+3,data.end(),data.begin());
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data.resize(data.size()-3);
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return;
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}
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// UTF 32 BE with BOM
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if(*((uint32_t*)&data.front()) == 0xFFFE0000) {
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// swap the endianess ..
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for(uint32_t* p = (uint32_t*)&data.front(), *end = (uint32_t*)&data.back(); p <= end; ++p) {
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AI_SWAP4P(p);
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}
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}
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// UTF 32 LE with BOM
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if(*((uint32_t*)&data.front()) == 0x0000FFFE) {
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DefaultLogger::get()->debug("Found UTF-32 BOM ...");
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const uint32_t* sstart = (uint32_t*)&data.front()+1, *send = (uint32_t*)&data.back()+1;
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char* dstart,*dend;
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std::vector<char> output;
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do {
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output.resize(output.size()?output.size()*3/2:data.size()/2);
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dstart = &output.front(),dend = &output.back()+1;
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result = ConvertUTF32toUTF8((const UTF32**)&sstart,(const UTF32*)send,(UTF8**)&dstart,(UTF8*)dend,lenientConversion);
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} while(result == targetExhausted);
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ReportResult(result);
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// copy to output buffer.
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const size_t outlen = (size_t)(dstart-&output.front());
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data.assign(output.begin(),output.begin()+outlen);
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return;
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}
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// UTF 16 BE with BOM
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if(*((uint16_t*)&data.front()) == 0xFFFE) {
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// swap the endianess ..
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for(uint16_t* p = (uint16_t*)&data.front(), *end = (uint16_t*)&data.back(); p <= end; ++p) {
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ByteSwap::Swap2(p);
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}
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}
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// UTF 16 LE with BOM
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if(*((uint16_t*)&data.front()) == 0xFEFF) {
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DefaultLogger::get()->debug("Found UTF-16 BOM ...");
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const uint16_t* sstart = (uint16_t*)&data.front()+1, *send = (uint16_t*)&data.back()+1;
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char* dstart,*dend;
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std::vector<char> output;
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do {
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output.resize(output.size()?output.size()*3/2:data.size()*3/4);
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dstart = &output.front(),dend = &output.back()+1;
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result = ConvertUTF16toUTF8((const UTF16**)&sstart,(const UTF16*)send,(UTF8**)&dstart,(UTF8*)dend,lenientConversion);
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} while(result == targetExhausted);
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ReportResult(result);
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// copy to output buffer.
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const size_t outlen = (size_t)(dstart-&output.front());
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data.assign(output.begin(),output.begin()+outlen);
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return;
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}
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}
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// ------------------------------------------------------------------------------------------------
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void BaseImporter::TextFileToBuffer(IOStream* stream,
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std::vector<char>& data)
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{
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ai_assert(NULL != stream);
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const size_t fileSize = stream->FileSize();
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if(!fileSize) {
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throw new ImportErrorException("File is empty");
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}
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data.reserve(fileSize+1);
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data.resize(fileSize);
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if(fileSize != stream->Read( &data[0], 1, fileSize)) {
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throw new ImportErrorException("File read error");
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}
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ConvertToUTF8(data);
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// append a binary zero to simplify string parsing
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data.push_back(0);
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}
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// ------------------------------------------------------------------------------------------------
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namespace Assimp
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{
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@ -201,7 +201,6 @@ public:
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*/
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aiScene* ReadFile( const std::string& pFile, IOSystem* pIOHandler);
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// -------------------------------------------------------------------
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/** Returns the error description of the last error that occured.
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* @return A description of the last error that occured. An empty
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@ -211,7 +210,6 @@ public:
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return mErrorText;
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}
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// -------------------------------------------------------------------
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/** Called prior to ReadFile().
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* The function is a request to the importer to update its configuration
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@ -283,6 +281,7 @@ protected:
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virtual void InternReadFile( const std::string& pFile,
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aiScene* pScene, IOSystem* pIOHandler) = 0;
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public: // static utilities
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// -------------------------------------------------------------------
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/** A utility for CanRead().
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@ -345,20 +344,24 @@ protected:
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unsigned int offset = 0,
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unsigned int size = 4);
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#if 0 /** TODO **/
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// -------------------------------------------------------------------
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/** An utility for all text file loaders. It converts a file to our
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* ASCII/UTF8 character set. Special unicode characters are lost.
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* UTF8 character set. Errors are reported, but ignored.
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*
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* @param buffer Input buffer. Needn't be terminated with zero.
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* @param length Length of the input buffer, in bytes. Receives the
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* number of output characters, excluding the terminal char.
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* @return true if the source format did not match our internal
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* format so it was converted.
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*/
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static bool ConvertToUTF8(const char* buffer,
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unsigned int& length);
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#endif
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* @param data File buffer to be converted to UTF8 data. The buffer
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* is resized as appropriate. */
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static void ConvertToUTF8(std::vector<char>& data);
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// -------------------------------------------------------------------
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/** Utility for text file loaders which copies the contents of the
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* file into a memory buffer and converts it to our UTF8
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* representation.
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* @param stream Stream to read from.
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* @param data Output buffer to be resized and filled with the
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* converted text file data. The buffer is terminated with
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* a binary 0. */
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static void TextFileToBuffer(IOStream* stream,
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std::vector<char>& data);
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protected:
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@ -298,6 +298,11 @@ SOURCE_GROUP( IrrXML FILES
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../contrib/irrXML/irrXML.h
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)
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SOURCE_GROUP( ConvertUTF FILES
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../contrib/ConvertUTF/ConvertUTF.h
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../contrib/ConvertUTF/ConvertUTF.c
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)
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SOURCE_GROUP( zlib FILES
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../contrib/zlib/adler32.c
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../contrib/zlib/compress.c
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@ -567,6 +572,7 @@ ADD_LIBRARY( assimp SHARED
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../contrib/zlib/zlib.h
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../contrib/zlib/zutil.c
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../contrib/zlib/zutil.h
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../contrib/ConvertUTF/ConvertUTF.c
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)
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ADD_DEFINITIONS(-DASSIMP_BUILD_DLL_EXPORT)
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@ -103,15 +103,13 @@ void CSMImporter::InternReadFile( const std::string& pFile,
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boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
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// Check whether we can read from the file
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if( file.get() == NULL)
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if( file.get() == NULL) {
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throw new ImportErrorException( "Failed to open CSM file " + pFile + ".");
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size_t fileSize = file->FileSize();
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}
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// allocate storage and copy the contents of the file to a memory buffer
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std::vector<char> mBuffer2(fileSize+1);
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file->Read(&mBuffer2[0], 1, fileSize);mBuffer2[fileSize] = '\0';
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std::vector<char> mBuffer2;
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TextFileToBuffer(file.get(),mBuffer2);
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const char* buffer = &mBuffer2[0];
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aiAnimation* anim = new aiAnimation();
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@ -161,15 +161,14 @@ void DXFImporter::InternReadFile( const std::string& pFile,
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boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile));
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// Check whether we can read from the file
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if( file.get() == NULL)
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if( file.get() == NULL) {
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throw new ImportErrorException( "Failed to open DXF file " + pFile + "");
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}
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// read the contents of the file in a buffer
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size_t m = file->FileSize();
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std::vector<char> buffer2(m+1);
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std::vector<char> buffer2;
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TextFileToBuffer(file.get(),buffer2);
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buffer = &buffer2[0];
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file->Read( &buffer2[0], m,1);
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buffer2[m] = '\0';
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bRepeat = false;
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mDefaultLayer = NULL;
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@ -216,7 +215,7 @@ void DXFImporter::InternReadFile( const std::string& pFile,
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throw new ImportErrorException("DXF: this file contains no 3d data");
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pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes ];
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m = 0;
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unsigned int m = 0;
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for (std::vector<LayerInfo>::const_iterator it = mLayers.begin(),end = mLayers.end();it != end;++it) {
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if ((*it).vPositions.empty()) {
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continue;
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@ -288,7 +287,7 @@ void DXFImporter::InternReadFile( const std::string& pFile,
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for (m = 0; m < pScene->mRootNode->mNumChildren;++m) {
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aiNode* p = pScene->mRootNode->mChildren[m] = new aiNode();
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p->mName.length = ::strlen( mLayers[m].name );
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::strcpy(p->mName.data, mLayers[m].name);
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strcpy(p->mName.data, mLayers[m].name);
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p->mMeshes = new unsigned int[p->mNumMeshes = 1];
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p->mMeshes[0] = m;
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@ -469,13 +469,13 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
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boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
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// Check whether we can read from the file
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if( file.get() == NULL)
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if( file.get() == NULL) {
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throw new ImportErrorException( "Failed to open LWS file " + pFile + ".");
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}
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// Allocate storage and copy the contents of the file to a memory buffer
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const size_t fileSize = file->FileSize();
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std::vector< char > mBuffer(fileSize);
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file->Read( &mBuffer[0], 1, fileSize);
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std::vector< char > mBuffer;
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TextFileToBuffer(file.get(),mBuffer);
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// Parse the file structure
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LWS::Element root; const char* dummy = &mBuffer[0];
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@ -117,8 +117,7 @@ void NFFImporter::LoadNFF2MaterialTable(std::vector<ShadingInfo>& output,
|
|||
boost::scoped_ptr<IOStream> file( pIOHandler->Open( path, "rb"));
|
||||
|
||||
// Check whether we can read from the file
|
||||
if( !file.get())
|
||||
{
|
||||
if( !file.get()) {
|
||||
DefaultLogger::get()->error("NFF2: Unable to open material library " + path + ".");
|
||||
return;
|
||||
}
|
||||
|
@ -129,16 +128,14 @@ void NFFImporter::LoadNFF2MaterialTable(std::vector<ShadingInfo>& output,
|
|||
// allocate storage and copy the contents of the file to a memory buffer
|
||||
// (terminate it with zero)
|
||||
std::vector<char> mBuffer2(m+1);
|
||||
file->Read(&mBuffer2[0],m,1);
|
||||
TextFileToBuffer(file.get(),mBuffer2);
|
||||
const char* buffer = &mBuffer2[0];
|
||||
mBuffer2[m] = '\0';
|
||||
|
||||
// First of all: remove all comments from the file
|
||||
CommentRemover::RemoveLineComments("//",&mBuffer2[0]);
|
||||
|
||||
// The file should start with the magic sequence "mat"
|
||||
if (!TokenMatch(buffer,"mat",3))
|
||||
{
|
||||
if (!TokenMatch(buffer,"mat",3)) {
|
||||
DefaultLogger::get()->error("NFF2: Not a valid material library " + path + ".");
|
||||
return;
|
||||
}
|
||||
|
@ -229,13 +226,11 @@ void NFFImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
// allocate storage and copy the contents of the file to a memory buffer
|
||||
// (terminate it with zero)
|
||||
std::vector<char> mBuffer2(m+1);
|
||||
file->Read(&mBuffer2[0],m,1);
|
||||
std::vector<char> mBuffer2;
|
||||
TextFileToBuffer(file.get(),mBuffer2);
|
||||
const char* buffer = &mBuffer2[0];
|
||||
mBuffer2[m] = '\0';
|
||||
|
||||
// mesh arrays - separate here to make the handling of
|
||||
// the pointers below easier.
|
||||
// mesh arrays - separate here to make the handling of the pointers below easier.
|
||||
std::vector<MeshInfo> meshes;
|
||||
std::vector<MeshInfo> meshesWithNormals;
|
||||
std::vector<MeshInfo> meshesWithUVCoords;
|
||||
|
|
|
@ -95,20 +95,20 @@ void OFFImporter::InternReadFile( const std::string& pFile,
|
|||
boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
|
||||
|
||||
// Check whether we can read from the file
|
||||
if( file.get() == NULL)
|
||||
if( file.get() == NULL) {
|
||||
throw new ImportErrorException( "Failed to open OFF file " + pFile + ".");
|
||||
|
||||
unsigned int fileSize = (unsigned int)file->FileSize();
|
||||
}
|
||||
|
||||
// allocate storage and copy the contents of the file to a memory buffer
|
||||
std::vector<char> mBuffer2(fileSize+1);
|
||||
file->Read(&mBuffer2[0], 1, fileSize);
|
||||
mBuffer2[fileSize] = '\0';
|
||||
std::vector<char> mBuffer2;
|
||||
TextFileToBuffer(file.get(),mBuffer2);
|
||||
const char* buffer = &mBuffer2[0];
|
||||
|
||||
char line[4096];
|
||||
GetNextLine(buffer,line);
|
||||
if ('O' == line[0])GetNextLine(buffer,line); // skip the 'OFF' line
|
||||
if ('O' == line[0]) {
|
||||
GetNextLine(buffer,line); // skip the 'OFF' line
|
||||
}
|
||||
|
||||
const char* sz = line; SkipSpaces(&sz);
|
||||
const unsigned int numVertices = strtol10(sz,&sz);SkipSpaces(&sz);
|
||||
|
|
|
@ -101,10 +101,7 @@ void ObjFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
|
|||
throw new ImportErrorException( "OBJ-file is too small.");
|
||||
|
||||
// Allocate buffer and read file into it
|
||||
m_Buffer.resize( fileSize + 1 );
|
||||
m_Buffer[ fileSize ] = '\0';
|
||||
const size_t readsize = file->Read( &m_Buffer.front(), sizeof(char), fileSize );
|
||||
assert( readsize == fileSize );
|
||||
TextFileToBuffer(file.get(),m_Buffer);
|
||||
|
||||
//
|
||||
std::string strDirectory( 1, io.getOsSeparator() ), strModelName;
|
||||
|
@ -124,6 +121,9 @@ void ObjFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
|
|||
|
||||
// And create the proper return structures out of it
|
||||
CreateDataFromImport(parser.GetModel(), pScene);
|
||||
|
||||
// Clean up allocated storage for the next import
|
||||
m_Buffer.clear();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -452,10 +452,8 @@ void ObjFileParser::getMaterialLib()
|
|||
}
|
||||
|
||||
// Import material library data from file
|
||||
size_t size = pFile->FileSize();
|
||||
std::vector<char> buffer( size + 1 );
|
||||
buffer[ size ] = '\0';
|
||||
pFile->Read( &buffer[ 0 ], sizeof( char ), size );
|
||||
std::vector<char> buffer;
|
||||
BaseImporter::TextFileToBuffer(pFile,buffer);
|
||||
io->Close( pFile );
|
||||
|
||||
// Importing the material library
|
||||
|
|
|
@ -87,27 +87,20 @@ void PLYImporter::GetExtensionList(std::string& append)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file into the given scene structure.
|
||||
void PLYImporter::InternReadFile(
|
||||
const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
|
||||
void PLYImporter::InternReadFile( const std::string& pFile,
|
||||
aiScene* pScene, IOSystem* pIOHandler)
|
||||
{
|
||||
boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile));
|
||||
|
||||
// Check whether we can read from the file
|
||||
if( file.get() == NULL)
|
||||
if( file.get() == NULL) {
|
||||
throw new ImportErrorException( "Failed to open PLY file " + pFile + ".");
|
||||
|
||||
// check whether the ply file is large enough to contain
|
||||
// at least the file header
|
||||
size_t fileSize = file->FileSize();
|
||||
if( fileSize < 10)
|
||||
throw new ImportErrorException( "PLY File is too small.");
|
||||
}
|
||||
|
||||
// allocate storage and copy the contents of the file to a memory buffer
|
||||
// (terminate it with zero)
|
||||
std::vector<unsigned char> mBuffer2(fileSize+1);
|
||||
file->Read( &mBuffer2[0], 1, fileSize);
|
||||
mBuffer = &mBuffer2[0];
|
||||
mBuffer[fileSize] = '\0';
|
||||
std::vector<char> mBuffer2;
|
||||
TextFileToBuffer(file.get(),mBuffer2);
|
||||
mBuffer = (unsigned char*)&mBuffer2[0];
|
||||
|
||||
// the beginning of the file must be PLY - magic, magic
|
||||
if (mBuffer[0] != 'P' && mBuffer[0] != 'p' ||
|
||||
|
|
|
@ -85,17 +85,14 @@ void RAWImporter::InternReadFile( const std::string& pFile,
|
|||
boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
|
||||
|
||||
// Check whether we can read from the file
|
||||
if( file.get() == NULL)
|
||||
if( file.get() == NULL) {
|
||||
throw new ImportErrorException( "Failed to open RAW file " + pFile + ".");
|
||||
|
||||
unsigned int fileSize = (unsigned int)file->FileSize();
|
||||
}
|
||||
|
||||
// allocate storage and copy the contents of the file to a memory buffer
|
||||
// (terminate it with zero)
|
||||
std::vector<char> mBuffer2(fileSize+1);
|
||||
|
||||
file->Read(&mBuffer2[0], 1, fileSize);
|
||||
mBuffer2[fileSize] = '\0';
|
||||
std::vector<char> mBuffer2;
|
||||
TextFileToBuffer(file.get(),mBuffer2);
|
||||
const char* buffer = &mBuffer2[0];
|
||||
|
||||
// list of groups loaded from the file
|
||||
|
|
|
@ -99,8 +99,7 @@ void SMDImporter::InternReadFile(
|
|||
boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, "rt"));
|
||||
|
||||
// Check whether we can read from the file
|
||||
if( file.get() == NULL)
|
||||
{
|
||||
if( file.get() == NULL) {
|
||||
throw new ImportErrorException( "Failed to open SMD/VTA file " + pFile + ".");
|
||||
}
|
||||
|
||||
|
@ -110,8 +109,7 @@ void SMDImporter::InternReadFile(
|
|||
this->pScene = pScene;
|
||||
|
||||
std::vector<char> buff(iFileSize+1);
|
||||
file->Read( &buff[0], 1, iFileSize);
|
||||
buff[iFileSize] = '\0';
|
||||
TextFileToBuffer(file.get(),buff);
|
||||
mBuffer = &buff[0];
|
||||
|
||||
iSmallestFrame = (1 << 31);
|
||||
|
|
|
@ -87,25 +87,22 @@ void STLImporter::GetExtensionList(std::string& append)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file into the given scene structure.
|
||||
void STLImporter::InternReadFile(
|
||||
const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
|
||||
void STLImporter::InternReadFile( const std::string& pFile,
|
||||
aiScene* pScene, IOSystem* pIOHandler)
|
||||
{
|
||||
boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
|
||||
|
||||
// Check whether we can read from the file
|
||||
if( file.get() == NULL)
|
||||
{
|
||||
if( file.get() == NULL) {
|
||||
throw new ImportErrorException( "Failed to open STL file " + pFile + ".");
|
||||
}
|
||||
|
||||
this->fileSize = (unsigned int)file->FileSize();
|
||||
fileSize = (unsigned int)file->FileSize();
|
||||
|
||||
// allocate storage and copy the contents of the file to a memory buffer
|
||||
// (terminate it with zero)
|
||||
std::vector<char> mBuffer2(fileSize+1);
|
||||
|
||||
file->Read(&mBuffer2[0], 1, fileSize);
|
||||
mBuffer2[fileSize] = '\0';
|
||||
std::vector<char> mBuffer2;
|
||||
TextFileToBuffer(file.get(),mBuffer2);
|
||||
|
||||
this->pScene = pScene;
|
||||
this->mBuffer = &mBuffer2[0];
|
||||
|
@ -129,19 +126,21 @@ void STLImporter::InternReadFile(
|
|||
|
||||
// check whether the file starts with 'solid' -
|
||||
// in this case we can simply assume it IS a text file. finished.
|
||||
if (!::strncmp(mBuffer,"solid",5))
|
||||
this->LoadASCIIFile();
|
||||
else bMatClr = this->LoadBinaryFile();
|
||||
if (!::strncmp(mBuffer,"solid",5)) {
|
||||
LoadASCIIFile();
|
||||
}
|
||||
else bMatClr = LoadBinaryFile();
|
||||
|
||||
// now copy faces
|
||||
pMesh->mFaces = new aiFace[pMesh->mNumFaces];
|
||||
for (unsigned int i = 0, p = 0; i < pMesh->mNumFaces;++i)
|
||||
{
|
||||
for (unsigned int i = 0, p = 0; i < pMesh->mNumFaces;++i) {
|
||||
|
||||
aiFace& face = pMesh->mFaces[i];
|
||||
face.mIndices = new unsigned int[face.mNumIndices = 3];
|
||||
for (unsigned int o = 0; o < 3;++o,++p)
|
||||
for (unsigned int o = 0; o < 3;++o,++p) {
|
||||
face.mIndices[o] = p;
|
||||
}
|
||||
}
|
||||
|
||||
// create a single default material - everything white, as we have vertex colors
|
||||
MaterialHelper* pcMat = new MaterialHelper();
|
||||
|
@ -150,7 +149,9 @@ void STLImporter::InternReadFile(
|
|||
pcMat->AddProperty(&s, AI_MATKEY_NAME);
|
||||
|
||||
aiColor4D clrDiffuse(1.0f,1.0f,1.0f,1.0f);
|
||||
if (bMatClr)clrDiffuse = this->clrColorDefault;
|
||||
if (bMatClr) {
|
||||
clrDiffuse = clrColorDefault;
|
||||
}
|
||||
pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_DIFFUSE);
|
||||
pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_SPECULAR);
|
||||
clrDiffuse = aiColor4D(0.05f,0.05f,0.05f,1.0f);
|
||||
|
@ -169,14 +170,16 @@ void STLImporter::LoadASCIIFile()
|
|||
const char* sz = mBuffer + 5; // skip the "solid"
|
||||
SkipSpaces(&sz);
|
||||
const char* szMe = sz;
|
||||
while (!::IsSpaceOrNewLine(*sz))sz++;
|
||||
unsigned int temp;
|
||||
while (!::IsSpaceOrNewLine(*sz)) {
|
||||
sz++;
|
||||
}
|
||||
|
||||
size_t temp;
|
||||
// setup the name of the node
|
||||
if ((temp = (unsigned int)(sz-szMe)))
|
||||
{
|
||||
if ((temp = (size_t)(sz-szMe))) {
|
||||
|
||||
pScene->mRootNode->mName.length = temp;
|
||||
::memcpy(pScene->mRootNode->mName.data,szMe,temp);
|
||||
memcpy(pScene->mRootNode->mName.data,szMe,temp);
|
||||
pScene->mRootNode->mName.data[temp] = '\0';
|
||||
}
|
||||
else pScene->mRootNode->mName.Set("<STL_ASCII>");
|
||||
|
@ -198,11 +201,12 @@ void STLImporter::LoadASCIIFile()
|
|||
break;
|
||||
}
|
||||
// facet normal -0.13 -0.13 -0.98
|
||||
if (!::strncmp(sz,"facet",5) && ::IsSpaceOrNewLine(*(sz+5)))
|
||||
{
|
||||
if (3 != curVertex)DefaultLogger::get()->warn("STL: A new facet begins but the old is not yet complete");
|
||||
if (pMesh->mNumFaces == curFace)
|
||||
{
|
||||
if (!strncmp(sz,"facet",5) && IsSpaceOrNewLine(*(sz+5))) {
|
||||
|
||||
if (3 != curVertex) {
|
||||
DefaultLogger::get()->warn("STL: A new facet begins but the old is not yet complete");
|
||||
}
|
||||
if (pMesh->mNumFaces == curFace) {
|
||||
// need to resize the arrays, our size estimate was wrong
|
||||
unsigned int iNeededSize = (unsigned int)(sz-mBuffer) / pMesh->mNumFaces;
|
||||
if (iNeededSize <= 160)iNeededSize >>= 1; // prevent endless looping
|
||||
|
@ -210,11 +214,11 @@ void STLImporter::LoadASCIIFile()
|
|||
add += add >> 3; // add 12.5% as buffer
|
||||
iNeededSize = (pMesh->mNumFaces + add)*3;
|
||||
aiVector3D* pv = new aiVector3D[iNeededSize];
|
||||
::memcpy(pv,pMesh->mVertices,pMesh->mNumVertices*sizeof(aiVector3D));
|
||||
memcpy(pv,pMesh->mVertices,pMesh->mNumVertices*sizeof(aiVector3D));
|
||||
delete[] pMesh->mVertices;
|
||||
pMesh->mVertices = pv;
|
||||
pv = new aiVector3D[iNeededSize];
|
||||
::memcpy(pv,pMesh->mNormals,pMesh->mNumVertices*sizeof(aiVector3D));
|
||||
memcpy(pv,pMesh->mNormals,pMesh->mNumVertices*sizeof(aiVector3D));
|
||||
delete[] pMesh->mNormals;
|
||||
pMesh->mNormals = pv;
|
||||
|
||||
|
@ -226,8 +230,7 @@ void STLImporter::LoadASCIIFile()
|
|||
sz += 6;
|
||||
curVertex = 0;
|
||||
SkipSpaces(&sz);
|
||||
if (::strncmp(sz,"normal",6))
|
||||
{
|
||||
if (strncmp(sz,"normal",6)) {
|
||||
DefaultLogger::get()->warn("STL: a facet normal vector was expected but not found");
|
||||
}
|
||||
else
|
||||
|
@ -244,10 +247,9 @@ void STLImporter::LoadASCIIFile()
|
|||
}
|
||||
}
|
||||
// vertex 1.50000 1.50000 0.00000
|
||||
else if (!::strncmp(sz,"vertex",6) && ::IsSpaceOrNewLine(*(sz+6)))
|
||||
{
|
||||
if (3 == curVertex)
|
||||
else if (!strncmp(sz,"vertex",6) && ::IsSpaceOrNewLine(*(sz+6)))
|
||||
{
|
||||
if (3 == curVertex) {
|
||||
DefaultLogger::get()->error("STL: a facet with more than 3 vertices has been found");
|
||||
}
|
||||
else
|
||||
|
@ -262,17 +264,17 @@ void STLImporter::LoadASCIIFile()
|
|||
sz = fast_atof_move(sz, (float&)vn->z );
|
||||
}
|
||||
}
|
||||
else if (!::strncmp(sz,"endsolid",8))
|
||||
{
|
||||
else if (!::strncmp(sz,"endsolid",8)) {
|
||||
// finished!
|
||||
break;
|
||||
}
|
||||
// else skip the whole identifier
|
||||
else while (!::IsSpaceOrNewLine(*sz))++sz;
|
||||
else while (!::IsSpaceOrNewLine(*sz)) {
|
||||
++sz;
|
||||
}
|
||||
}
|
||||
|
||||
if (!curFace)
|
||||
{
|
||||
if (!curFace) {
|
||||
pMesh->mNumFaces = 0;
|
||||
throw new ImportErrorException("STL: ASCII file is empty or invalid; no data loaded");
|
||||
}
|
||||
|
@ -280,31 +282,32 @@ void STLImporter::LoadASCIIFile()
|
|||
pMesh->mNumVertices = curFace*3;
|
||||
// we are finished!
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Read a binary STL file
|
||||
bool STLImporter::LoadBinaryFile()
|
||||
{
|
||||
// skip the first 80 bytes
|
||||
if (fileSize < 84)
|
||||
if (fileSize < 84) {
|
||||
throw new ImportErrorException("STL: file is too small for the header");
|
||||
|
||||
}
|
||||
bool bIsMaterialise = false;
|
||||
|
||||
// search for an occurence of "COLOR=" in the header
|
||||
const char* sz2 = (const char*)mBuffer;
|
||||
const char* const szEnd = sz2+80;
|
||||
while (sz2 < szEnd)
|
||||
{
|
||||
while (sz2 < szEnd) {
|
||||
|
||||
if ('C' == *sz2++ && 'O' == *sz2++ && 'L' == *sz2++ &&
|
||||
'O' == *sz2++ && 'R' == *sz2++ && '=' == *sz2++)
|
||||
{
|
||||
'O' == *sz2++ && 'R' == *sz2++ && '=' == *sz2++) {
|
||||
|
||||
// read the default vertex color for facets
|
||||
bIsMaterialise = true;
|
||||
DefaultLogger::get()->info("STL: Taking code path for Materialise files");
|
||||
this->clrColorDefault.r = (*sz2++) / 255.0f;
|
||||
this->clrColorDefault.g = (*sz2++) / 255.0f;
|
||||
this->clrColorDefault.b = (*sz2++) / 255.0f;
|
||||
this->clrColorDefault.a = (*sz2++) / 255.0f;
|
||||
clrColorDefault.r = (*sz2++) / 255.0f;
|
||||
clrColorDefault.g = (*sz2++) / 255.0f;
|
||||
clrColorDefault.b = (*sz2++) / 255.0f;
|
||||
clrColorDefault.a = (*sz2++) / 255.0f;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -317,10 +320,13 @@ bool STLImporter::LoadBinaryFile()
|
|||
pMesh->mNumFaces = *((uint32_t*)sz);
|
||||
sz += 4;
|
||||
|
||||
if (fileSize < 84 + pMesh->mNumFaces*50)
|
||||
throw new ImportErrorException("STL: file is too small to keep all facets");
|
||||
if (!pMesh->mNumFaces)
|
||||
if (fileSize < 84 + pMesh->mNumFaces*50) {
|
||||
throw new ImportErrorException("STL: file is too small to hold all facets");
|
||||
}
|
||||
|
||||
if (!pMesh->mNumFaces) {
|
||||
throw new ImportErrorException("STL: file is empty. There are no facets defined");
|
||||
}
|
||||
|
||||
pMesh->mNumVertices = pMesh->mNumFaces*3;
|
||||
|
||||
|
@ -328,9 +334,9 @@ bool STLImporter::LoadBinaryFile()
|
|||
vp = pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
|
||||
vn = pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
|
||||
|
||||
for (unsigned int i = 0; i < pMesh->mNumFaces;++i)
|
||||
{
|
||||
// NOTE: Blender sometimes writes empty normals this is not
|
||||
for (unsigned int i = 0; i < pMesh->mNumFaces;++i) {
|
||||
|
||||
// NOTE: Blender sometimes writes empty normals ... this is not
|
||||
// our fault ... the RemoveInvalidData helper step should fix that
|
||||
*vn = *((aiVector3D*)sz);
|
||||
sz += sizeof(aiVector3D);
|
||||
|
|
|
@ -217,11 +217,8 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
|
|||
boost::scoped_ptr<IOStream> pb (pIOHandler->Open(uc_path));
|
||||
if (pb.get()) {
|
||||
|
||||
size_t s = pb->FileSize();
|
||||
std::vector<char> _data(s+1);
|
||||
pb->Read(&_data[0],s,1);
|
||||
|
||||
_data[s] = 0;
|
||||
std::vector<char> _data;
|
||||
TextFileToBuffer(pb.get(),_data);
|
||||
const char* data = &_data[0];
|
||||
|
||||
std::vector< std::pair< std::string,std::string > > tempTextures;
|
||||
|
|
|
@ -96,8 +96,10 @@ void XFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene, I
|
|||
if( fileSize < 16)
|
||||
throw new ImportErrorException( "XFile is too small.");
|
||||
|
||||
// in the hope that binary files will never start with a BOM ...
|
||||
mBuffer.resize( fileSize);
|
||||
file->Read( &mBuffer.front(), 1, fileSize);
|
||||
ConvertToUTF8(mBuffer);
|
||||
|
||||
// parse the file into a temporary representation
|
||||
XFileParser parser( mBuffer);
|
||||
|
|
|
@ -249,9 +249,10 @@ XFileParser::XFileParser( const std::vector<char>& pBuffer)
|
|||
ParseFile();
|
||||
|
||||
// filter the imported hierarchy for some degenerated cases
|
||||
if( mScene->mRootNode)
|
||||
if( mScene->mRootNode) {
|
||||
FilterHierarchy( mScene->mRootNode);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor. Destroys all imported data along with it
|
||||
|
|
|
@ -1,3 +1,42 @@
|
|||
/*
|
||||
Open Asset Import Library (ASSIMP)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#ifndef INCLUDED_AI_IRRXML_WRAPPER
|
||||
#define INCLUDED_AI_IRRXML_WRAPPER
|
||||
|
@ -5,43 +44,69 @@
|
|||
// some long includes ....
|
||||
#include "./../contrib/irrXML/irrXML.h"
|
||||
#include "./../include/IOStream.h"
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------------
|
||||
/** @brief Utility class to make IrrXML work together with our custom IO system
|
||||
*
|
||||
* See the IrrXML docs for more details.
|
||||
*/
|
||||
class CIrrXML_IOStreamReader : public irr::io::IFileReadCallBack
|
||||
* See the IrrXML docs for more details.*/
|
||||
class CIrrXML_IOStreamReader
|
||||
: public irr::io::IFileReadCallBack
|
||||
{
|
||||
public:
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
//! Construction from an existing IOStream
|
||||
CIrrXML_IOStreamReader(IOStream* _stream)
|
||||
: stream (_stream)
|
||||
{}
|
||||
, t (0)
|
||||
{
|
||||
|
||||
// Map the buffer into memory and convert it to UTF8. IrrXML provides its
|
||||
// own conversion, which is merely a cast from uintNN_t to uint8_t. Thus,
|
||||
// it is not suitable for our purposes and we have to do it BEFORE IrrXML
|
||||
// gets the buffer. Sadly, this forces as to map the whole file into
|
||||
// memory.
|
||||
|
||||
data.resize(stream->FileSize());
|
||||
stream->Read(&data[0],data.size(),1);
|
||||
|
||||
BaseImporter::ConvertToUTF8(data);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
//! Virtual destructor
|
||||
virtual ~CIrrXML_IOStreamReader() {};
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
//! Reads an amount of bytes from the file.
|
||||
/** @param buffer: Pointer to output buffer.
|
||||
* @param sizeToRead: Amount of bytes to read
|
||||
* @return Returns how much bytes were read.
|
||||
*/
|
||||
* @return Returns how much bytes were read. */
|
||||
virtual int read(void* buffer, int sizeToRead) {
|
||||
return (int)stream->Read(buffer,1,sizeToRead);
|
||||
if(sizeToRead<0) {
|
||||
return 0;
|
||||
}
|
||||
if(t+sizeToRead>data.size()) {
|
||||
sizeToRead = data.size()-t;
|
||||
}
|
||||
|
||||
memcpy(buffer,&data.front()+t,sizeToRead);
|
||||
|
||||
t += sizeToRead;
|
||||
return sizeToRead;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
//! Returns size of file in bytes
|
||||
virtual int getSize() {
|
||||
return (int)stream->FileSize();
|
||||
return (int)data.size();
|
||||
}
|
||||
|
||||
private:
|
||||
IOStream* stream;
|
||||
std::vector<char> data;
|
||||
size_t t;
|
||||
|
||||
}; // ! class CIrrXML_IOStreamReader
|
||||
|
||||
} // ! Assimp
|
||||
|
|
|
@ -1,6 +1,3 @@
|
|||
|
||||
# UNTESTED!!!!
|
||||
|
||||
# Makefile for Open Asset Import Library (GNU-make)
|
||||
# aramis_acg@users.sourceforge.net
|
||||
|
||||
|
@ -23,8 +20,9 @@ OBJECTS := $(patsubst %.cpp,%.o, $(wildcard *.cpp))
|
|||
OBJECTS += $(patsubst %.cpp,%.o, $(wildcard extra/*.cpp))
|
||||
OBJECTS += $(patsubst %.cpp,%.o, $(wildcard ./../contrib/irrXML/*.cpp))
|
||||
|
||||
# C object files (mainly from zlib)
|
||||
# C object files
|
||||
OBJECTSC := $(patsubst %.c,%.oc, $(wildcard ./../contrib/zlib/*.c))
|
||||
OBJECTSC += $(patsubst %.c,%.oc, $(wildcard ./../contrib/ConvertUTF/*.c))
|
||||
|
||||
# Include flags for gcc
|
||||
INCLUDEFLAGS =
|
||||
|
|
|
@ -23,8 +23,9 @@ OBJECTS := $(patsubst %.cpp,%.o, $(wildcard *.cpp))
|
|||
OBJECTS += $(patsubst %.cpp,%.o, $(wildcard extra/*.cpp))
|
||||
OBJECTS += $(patsubst %.cpp,%.o, $(wildcard ./../contrib/irrXML/*.cpp))
|
||||
|
||||
# C object files (mainly from zlib)
|
||||
# C object files
|
||||
OBJECTSC := $(patsubst %.c,%.oc, $(wildcard ./../contrib/zlib/*.c))
|
||||
OBJECTSC += $(patsubst %.c,%.oc, $(wildcard ./../contrib/ConvertUTF/*.c))
|
||||
|
||||
# Include flags for gcc
|
||||
INCLUDEFLAGS =
|
||||
|
|
|
@ -0,0 +1,539 @@
|
|||
/*
|
||||
* Copyright 2001-2004 Unicode, Inc.
|
||||
*
|
||||
* Disclaimer
|
||||
*
|
||||
* This source code is provided as is by Unicode, Inc. No claims are
|
||||
* made as to fitness for any particular purpose. No warranties of any
|
||||
* kind are expressed or implied. The recipient agrees to determine
|
||||
* applicability of information provided. If this file has been
|
||||
* purchased on magnetic or optical media from Unicode, Inc., the
|
||||
* sole remedy for any claim will be exchange of defective media
|
||||
* within 90 days of receipt.
|
||||
*
|
||||
* Limitations on Rights to Redistribute This Code
|
||||
*
|
||||
* Unicode, Inc. hereby grants the right to freely use the information
|
||||
* supplied in this file in the creation of products supporting the
|
||||
* Unicode Standard, and to make copies of this file in any form
|
||||
* for internal or external distribution as long as this notice
|
||||
* remains attached.
|
||||
*/
|
||||
|
||||
/* ---------------------------------------------------------------------
|
||||
|
||||
Conversions between UTF32, UTF-16, and UTF-8. Source code file.
|
||||
Author: Mark E. Davis, 1994.
|
||||
Rev History: Rick McGowan, fixes & updates May 2001.
|
||||
Sept 2001: fixed const & error conditions per
|
||||
mods suggested by S. Parent & A. Lillich.
|
||||
June 2002: Tim Dodd added detection and handling of incomplete
|
||||
source sequences, enhanced error detection, added casts
|
||||
to eliminate compiler warnings.
|
||||
July 2003: slight mods to back out aggressive FFFE detection.
|
||||
Jan 2004: updated switches in from-UTF8 conversions.
|
||||
Oct 2004: updated to use UNI_MAX_LEGAL_UTF32 in UTF-32 conversions.
|
||||
|
||||
See the header file "ConvertUTF.h" for complete documentation.
|
||||
|
||||
------------------------------------------------------------------------ */
|
||||
|
||||
|
||||
#include "ConvertUTF.h"
|
||||
#ifdef CVTUTF_DEBUG
|
||||
#include <stdio.h>
|
||||
#endif
|
||||
|
||||
static const int halfShift = 10; /* used for shifting by 10 bits */
|
||||
|
||||
static const UTF32 halfBase = 0x0010000UL;
|
||||
static const UTF32 halfMask = 0x3FFUL;
|
||||
|
||||
#define UNI_SUR_HIGH_START (UTF32)0xD800
|
||||
#define UNI_SUR_HIGH_END (UTF32)0xDBFF
|
||||
#define UNI_SUR_LOW_START (UTF32)0xDC00
|
||||
#define UNI_SUR_LOW_END (UTF32)0xDFFF
|
||||
#define false 0
|
||||
#define true 1
|
||||
|
||||
/* --------------------------------------------------------------------- */
|
||||
|
||||
ConversionResult ConvertUTF32toUTF16 (
|
||||
const UTF32** sourceStart, const UTF32* sourceEnd,
|
||||
UTF16** targetStart, UTF16* targetEnd, ConversionFlags flags) {
|
||||
ConversionResult result = conversionOK;
|
||||
const UTF32* source = *sourceStart;
|
||||
UTF16* target = *targetStart;
|
||||
while (source < sourceEnd) {
|
||||
UTF32 ch;
|
||||
if (target >= targetEnd) {
|
||||
result = targetExhausted; break;
|
||||
}
|
||||
ch = *source++;
|
||||
if (ch <= UNI_MAX_BMP) { /* Target is a character <= 0xFFFF */
|
||||
/* UTF-16 surrogate values are illegal in UTF-32; 0xffff or 0xfffe are both reserved values */
|
||||
if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_LOW_END) {
|
||||
if (flags == strictConversion) {
|
||||
--source; /* return to the illegal value itself */
|
||||
result = sourceIllegal;
|
||||
break;
|
||||
} else {
|
||||
*target++ = UNI_REPLACEMENT_CHAR;
|
||||
}
|
||||
} else {
|
||||
*target++ = (UTF16)ch; /* normal case */
|
||||
}
|
||||
} else if (ch > UNI_MAX_LEGAL_UTF32) {
|
||||
if (flags == strictConversion) {
|
||||
result = sourceIllegal;
|
||||
} else {
|
||||
*target++ = UNI_REPLACEMENT_CHAR;
|
||||
}
|
||||
} else {
|
||||
/* target is a character in range 0xFFFF - 0x10FFFF. */
|
||||
if (target + 1 >= targetEnd) {
|
||||
--source; /* Back up source pointer! */
|
||||
result = targetExhausted; break;
|
||||
}
|
||||
ch -= halfBase;
|
||||
*target++ = (UTF16)((ch >> halfShift) + UNI_SUR_HIGH_START);
|
||||
*target++ = (UTF16)((ch & halfMask) + UNI_SUR_LOW_START);
|
||||
}
|
||||
}
|
||||
*sourceStart = source;
|
||||
*targetStart = target;
|
||||
return result;
|
||||
}
|
||||
|
||||
/* --------------------------------------------------------------------- */
|
||||
|
||||
ConversionResult ConvertUTF16toUTF32 (
|
||||
const UTF16** sourceStart, const UTF16* sourceEnd,
|
||||
UTF32** targetStart, UTF32* targetEnd, ConversionFlags flags) {
|
||||
ConversionResult result = conversionOK;
|
||||
const UTF16* source = *sourceStart;
|
||||
UTF32* target = *targetStart;
|
||||
UTF32 ch, ch2;
|
||||
while (source < sourceEnd) {
|
||||
const UTF16* oldSource = source; /* In case we have to back up because of target overflow. */
|
||||
ch = *source++;
|
||||
/* If we have a surrogate pair, convert to UTF32 first. */
|
||||
if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_HIGH_END) {
|
||||
/* If the 16 bits following the high surrogate are in the source buffer... */
|
||||
if (source < sourceEnd) {
|
||||
ch2 = *source;
|
||||
/* If it's a low surrogate, convert to UTF32. */
|
||||
if (ch2 >= UNI_SUR_LOW_START && ch2 <= UNI_SUR_LOW_END) {
|
||||
ch = ((ch - UNI_SUR_HIGH_START) << halfShift)
|
||||
+ (ch2 - UNI_SUR_LOW_START) + halfBase;
|
||||
++source;
|
||||
} else if (flags == strictConversion) { /* it's an unpaired high surrogate */
|
||||
--source; /* return to the illegal value itself */
|
||||
result = sourceIllegal;
|
||||
break;
|
||||
}
|
||||
} else { /* We don't have the 16 bits following the high surrogate. */
|
||||
--source; /* return to the high surrogate */
|
||||
result = sourceExhausted;
|
||||
break;
|
||||
}
|
||||
} else if (flags == strictConversion) {
|
||||
/* UTF-16 surrogate values are illegal in UTF-32 */
|
||||
if (ch >= UNI_SUR_LOW_START && ch <= UNI_SUR_LOW_END) {
|
||||
--source; /* return to the illegal value itself */
|
||||
result = sourceIllegal;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (target >= targetEnd) {
|
||||
source = oldSource; /* Back up source pointer! */
|
||||
result = targetExhausted; break;
|
||||
}
|
||||
*target++ = ch;
|
||||
}
|
||||
*sourceStart = source;
|
||||
*targetStart = target;
|
||||
#ifdef CVTUTF_DEBUG
|
||||
if (result == sourceIllegal) {
|
||||
fprintf(stderr, "ConvertUTF16toUTF32 illegal seq 0x%04x,%04x\n", ch, ch2);
|
||||
fflush(stderr);
|
||||
}
|
||||
#endif
|
||||
return result;
|
||||
}
|
||||
|
||||
/* --------------------------------------------------------------------- */
|
||||
|
||||
/*
|
||||
* Index into the table below with the first byte of a UTF-8 sequence to
|
||||
* get the number of trailing bytes that are supposed to follow it.
|
||||
* Note that *legal* UTF-8 values can't have 4 or 5-bytes. The table is
|
||||
* left as-is for anyone who may want to do such conversion, which was
|
||||
* allowed in earlier algorithms.
|
||||
*/
|
||||
static const char trailingBytesForUTF8[256] = {
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
|
||||
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2, 3,3,3,3,3,3,3,3,4,4,4,4,5,5,5,5
|
||||
};
|
||||
|
||||
/*
|
||||
* Magic values subtracted from a buffer value during UTF8 conversion.
|
||||
* This table contains as many values as there might be trailing bytes
|
||||
* in a UTF-8 sequence.
|
||||
*/
|
||||
static const UTF32 offsetsFromUTF8[6] = { 0x00000000UL, 0x00003080UL, 0x000E2080UL,
|
||||
0x03C82080UL, 0xFA082080UL, 0x82082080UL };
|
||||
|
||||
/*
|
||||
* Once the bits are split out into bytes of UTF-8, this is a mask OR-ed
|
||||
* into the first byte, depending on how many bytes follow. There are
|
||||
* as many entries in this table as there are UTF-8 sequence types.
|
||||
* (I.e., one byte sequence, two byte... etc.). Remember that sequencs
|
||||
* for *legal* UTF-8 will be 4 or fewer bytes total.
|
||||
*/
|
||||
static const UTF8 firstByteMark[7] = { 0x00, 0x00, 0xC0, 0xE0, 0xF0, 0xF8, 0xFC };
|
||||
|
||||
/* --------------------------------------------------------------------- */
|
||||
|
||||
/* The interface converts a whole buffer to avoid function-call overhead.
|
||||
* Constants have been gathered. Loops & conditionals have been removed as
|
||||
* much as possible for efficiency, in favor of drop-through switches.
|
||||
* (See "Note A" at the bottom of the file for equivalent code.)
|
||||
* If your compiler supports it, the "isLegalUTF8" call can be turned
|
||||
* into an inline function.
|
||||
*/
|
||||
|
||||
/* --------------------------------------------------------------------- */
|
||||
|
||||
ConversionResult ConvertUTF16toUTF8 (
|
||||
const UTF16** sourceStart, const UTF16* sourceEnd,
|
||||
UTF8** targetStart, UTF8* targetEnd, ConversionFlags flags) {
|
||||
ConversionResult result = conversionOK;
|
||||
const UTF16* source = *sourceStart;
|
||||
UTF8* target = *targetStart;
|
||||
while (source < sourceEnd) {
|
||||
UTF32 ch;
|
||||
unsigned short bytesToWrite = 0;
|
||||
const UTF32 byteMask = 0xBF;
|
||||
const UTF32 byteMark = 0x80;
|
||||
const UTF16* oldSource = source; /* In case we have to back up because of target overflow. */
|
||||
ch = *source++;
|
||||
/* If we have a surrogate pair, convert to UTF32 first. */
|
||||
if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_HIGH_END) {
|
||||
/* If the 16 bits following the high surrogate are in the source buffer... */
|
||||
if (source < sourceEnd) {
|
||||
UTF32 ch2 = *source;
|
||||
/* If it's a low surrogate, convert to UTF32. */
|
||||
if (ch2 >= UNI_SUR_LOW_START && ch2 <= UNI_SUR_LOW_END) {
|
||||
ch = ((ch - UNI_SUR_HIGH_START) << halfShift)
|
||||
+ (ch2 - UNI_SUR_LOW_START) + halfBase;
|
||||
++source;
|
||||
} else if (flags == strictConversion) { /* it's an unpaired high surrogate */
|
||||
--source; /* return to the illegal value itself */
|
||||
result = sourceIllegal;
|
||||
break;
|
||||
}
|
||||
} else { /* We don't have the 16 bits following the high surrogate. */
|
||||
--source; /* return to the high surrogate */
|
||||
result = sourceExhausted;
|
||||
break;
|
||||
}
|
||||
} else if (flags == strictConversion) {
|
||||
/* UTF-16 surrogate values are illegal in UTF-32 */
|
||||
if (ch >= UNI_SUR_LOW_START && ch <= UNI_SUR_LOW_END) {
|
||||
--source; /* return to the illegal value itself */
|
||||
result = sourceIllegal;
|
||||
break;
|
||||
}
|
||||
}
|
||||
/* Figure out how many bytes the result will require */
|
||||
if (ch < (UTF32)0x80) { bytesToWrite = 1;
|
||||
} else if (ch < (UTF32)0x800) { bytesToWrite = 2;
|
||||
} else if (ch < (UTF32)0x10000) { bytesToWrite = 3;
|
||||
} else if (ch < (UTF32)0x110000) { bytesToWrite = 4;
|
||||
} else { bytesToWrite = 3;
|
||||
ch = UNI_REPLACEMENT_CHAR;
|
||||
}
|
||||
|
||||
target += bytesToWrite;
|
||||
if (target > targetEnd) {
|
||||
source = oldSource; /* Back up source pointer! */
|
||||
target -= bytesToWrite; result = targetExhausted; break;
|
||||
}
|
||||
switch (bytesToWrite) { /* note: everything falls through. */
|
||||
case 4: *--target = (UTF8)((ch | byteMark) & byteMask); ch >>= 6;
|
||||
case 3: *--target = (UTF8)((ch | byteMark) & byteMask); ch >>= 6;
|
||||
case 2: *--target = (UTF8)((ch | byteMark) & byteMask); ch >>= 6;
|
||||
case 1: *--target = (UTF8)(ch | firstByteMark[bytesToWrite]);
|
||||
}
|
||||
target += bytesToWrite;
|
||||
}
|
||||
*sourceStart = source;
|
||||
*targetStart = target;
|
||||
return result;
|
||||
}
|
||||
|
||||
/* --------------------------------------------------------------------- */
|
||||
|
||||
/*
|
||||
* Utility routine to tell whether a sequence of bytes is legal UTF-8.
|
||||
* This must be called with the length pre-determined by the first byte.
|
||||
* If not calling this from ConvertUTF8to*, then the length can be set by:
|
||||
* length = trailingBytesForUTF8[*source]+1;
|
||||
* and the sequence is illegal right away if there aren't that many bytes
|
||||
* available.
|
||||
* If presented with a length > 4, this returns false. The Unicode
|
||||
* definition of UTF-8 goes up to 4-byte sequences.
|
||||
*/
|
||||
|
||||
static Boolean isLegalUTF8(const UTF8 *source, int length) {
|
||||
UTF8 a;
|
||||
const UTF8 *srcptr = source+length;
|
||||
switch (length) {
|
||||
default: return false;
|
||||
/* Everything else falls through when "true"... */
|
||||
case 4: if ((a = (*--srcptr)) < 0x80 || a > 0xBF) return false;
|
||||
case 3: if ((a = (*--srcptr)) < 0x80 || a > 0xBF) return false;
|
||||
case 2: if ((a = (*--srcptr)) > 0xBF) return false;
|
||||
|
||||
switch (*source) {
|
||||
/* no fall-through in this inner switch */
|
||||
case 0xE0: if (a < 0xA0) return false; break;
|
||||
case 0xED: if (a > 0x9F) return false; break;
|
||||
case 0xF0: if (a < 0x90) return false; break;
|
||||
case 0xF4: if (a > 0x8F) return false; break;
|
||||
default: if (a < 0x80) return false;
|
||||
}
|
||||
|
||||
case 1: if (*source >= 0x80 && *source < 0xC2) return false;
|
||||
}
|
||||
if (*source > 0xF4) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
/* --------------------------------------------------------------------- */
|
||||
|
||||
/*
|
||||
* Exported function to return whether a UTF-8 sequence is legal or not.
|
||||
* This is not used here; it's just exported.
|
||||
*/
|
||||
Boolean isLegalUTF8Sequence(const UTF8 *source, const UTF8 *sourceEnd) {
|
||||
int length = trailingBytesForUTF8[*source]+1;
|
||||
if (source+length > sourceEnd) {
|
||||
return false;
|
||||
}
|
||||
return isLegalUTF8(source, length);
|
||||
}
|
||||
|
||||
/* --------------------------------------------------------------------- */
|
||||
|
||||
ConversionResult ConvertUTF8toUTF16 (
|
||||
const UTF8** sourceStart, const UTF8* sourceEnd,
|
||||
UTF16** targetStart, UTF16* targetEnd, ConversionFlags flags) {
|
||||
ConversionResult result = conversionOK;
|
||||
const UTF8* source = *sourceStart;
|
||||
UTF16* target = *targetStart;
|
||||
while (source < sourceEnd) {
|
||||
UTF32 ch = 0;
|
||||
unsigned short extraBytesToRead = trailingBytesForUTF8[*source];
|
||||
if (source + extraBytesToRead >= sourceEnd) {
|
||||
result = sourceExhausted; break;
|
||||
}
|
||||
/* Do this check whether lenient or strict */
|
||||
if (! isLegalUTF8(source, extraBytesToRead+1)) {
|
||||
result = sourceIllegal;
|
||||
break;
|
||||
}
|
||||
/*
|
||||
* The cases all fall through. See "Note A" below.
|
||||
*/
|
||||
switch (extraBytesToRead) {
|
||||
case 5: ch += *source++; ch <<= 6; /* remember, illegal UTF-8 */
|
||||
case 4: ch += *source++; ch <<= 6; /* remember, illegal UTF-8 */
|
||||
case 3: ch += *source++; ch <<= 6;
|
||||
case 2: ch += *source++; ch <<= 6;
|
||||
case 1: ch += *source++; ch <<= 6;
|
||||
case 0: ch += *source++;
|
||||
}
|
||||
ch -= offsetsFromUTF8[extraBytesToRead];
|
||||
|
||||
if (target >= targetEnd) {
|
||||
source -= (extraBytesToRead+1); /* Back up source pointer! */
|
||||
result = targetExhausted; break;
|
||||
}
|
||||
if (ch <= UNI_MAX_BMP) { /* Target is a character <= 0xFFFF */
|
||||
/* UTF-16 surrogate values are illegal in UTF-32 */
|
||||
if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_LOW_END) {
|
||||
if (flags == strictConversion) {
|
||||
source -= (extraBytesToRead+1); /* return to the illegal value itself */
|
||||
result = sourceIllegal;
|
||||
break;
|
||||
} else {
|
||||
*target++ = UNI_REPLACEMENT_CHAR;
|
||||
}
|
||||
} else {
|
||||
*target++ = (UTF16)ch; /* normal case */
|
||||
}
|
||||
} else if (ch > UNI_MAX_UTF16) {
|
||||
if (flags == strictConversion) {
|
||||
result = sourceIllegal;
|
||||
source -= (extraBytesToRead+1); /* return to the start */
|
||||
break; /* Bail out; shouldn't continue */
|
||||
} else {
|
||||
*target++ = UNI_REPLACEMENT_CHAR;
|
||||
}
|
||||
} else {
|
||||
/* target is a character in range 0xFFFF - 0x10FFFF. */
|
||||
if (target + 1 >= targetEnd) {
|
||||
source -= (extraBytesToRead+1); /* Back up source pointer! */
|
||||
result = targetExhausted; break;
|
||||
}
|
||||
ch -= halfBase;
|
||||
*target++ = (UTF16)((ch >> halfShift) + UNI_SUR_HIGH_START);
|
||||
*target++ = (UTF16)((ch & halfMask) + UNI_SUR_LOW_START);
|
||||
}
|
||||
}
|
||||
*sourceStart = source;
|
||||
*targetStart = target;
|
||||
return result;
|
||||
}
|
||||
|
||||
/* --------------------------------------------------------------------- */
|
||||
|
||||
ConversionResult ConvertUTF32toUTF8 (
|
||||
const UTF32** sourceStart, const UTF32* sourceEnd,
|
||||
UTF8** targetStart, UTF8* targetEnd, ConversionFlags flags) {
|
||||
ConversionResult result = conversionOK;
|
||||
const UTF32* source = *sourceStart;
|
||||
UTF8* target = *targetStart;
|
||||
while (source < sourceEnd) {
|
||||
UTF32 ch;
|
||||
unsigned short bytesToWrite = 0;
|
||||
const UTF32 byteMask = 0xBF;
|
||||
const UTF32 byteMark = 0x80;
|
||||
ch = *source++;
|
||||
if (flags == strictConversion ) {
|
||||
/* UTF-16 surrogate values are illegal in UTF-32 */
|
||||
if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_LOW_END) {
|
||||
--source; /* return to the illegal value itself */
|
||||
result = sourceIllegal;
|
||||
break;
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Figure out how many bytes the result will require. Turn any
|
||||
* illegally large UTF32 things (> Plane 17) into replacement chars.
|
||||
*/
|
||||
if (ch < (UTF32)0x80) { bytesToWrite = 1;
|
||||
} else if (ch < (UTF32)0x800) { bytesToWrite = 2;
|
||||
} else if (ch < (UTF32)0x10000) { bytesToWrite = 3;
|
||||
} else if (ch <= UNI_MAX_LEGAL_UTF32) { bytesToWrite = 4;
|
||||
} else { bytesToWrite = 3;
|
||||
ch = UNI_REPLACEMENT_CHAR;
|
||||
result = sourceIllegal;
|
||||
}
|
||||
|
||||
target += bytesToWrite;
|
||||
if (target > targetEnd) {
|
||||
--source; /* Back up source pointer! */
|
||||
target -= bytesToWrite; result = targetExhausted; break;
|
||||
}
|
||||
switch (bytesToWrite) { /* note: everything falls through. */
|
||||
case 4: *--target = (UTF8)((ch | byteMark) & byteMask); ch >>= 6;
|
||||
case 3: *--target = (UTF8)((ch | byteMark) & byteMask); ch >>= 6;
|
||||
case 2: *--target = (UTF8)((ch | byteMark) & byteMask); ch >>= 6;
|
||||
case 1: *--target = (UTF8) (ch | firstByteMark[bytesToWrite]);
|
||||
}
|
||||
target += bytesToWrite;
|
||||
}
|
||||
*sourceStart = source;
|
||||
*targetStart = target;
|
||||
return result;
|
||||
}
|
||||
|
||||
/* --------------------------------------------------------------------- */
|
||||
|
||||
ConversionResult ConvertUTF8toUTF32 (
|
||||
const UTF8** sourceStart, const UTF8* sourceEnd,
|
||||
UTF32** targetStart, UTF32* targetEnd, ConversionFlags flags) {
|
||||
ConversionResult result = conversionOK;
|
||||
const UTF8* source = *sourceStart;
|
||||
UTF32* target = *targetStart;
|
||||
while (source < sourceEnd) {
|
||||
UTF32 ch = 0;
|
||||
unsigned short extraBytesToRead = trailingBytesForUTF8[*source];
|
||||
if (source + extraBytesToRead >= sourceEnd) {
|
||||
result = sourceExhausted; break;
|
||||
}
|
||||
/* Do this check whether lenient or strict */
|
||||
if (! isLegalUTF8(source, extraBytesToRead+1)) {
|
||||
result = sourceIllegal;
|
||||
break;
|
||||
}
|
||||
/*
|
||||
* The cases all fall through. See "Note A" below.
|
||||
*/
|
||||
switch (extraBytesToRead) {
|
||||
case 5: ch += *source++; ch <<= 6;
|
||||
case 4: ch += *source++; ch <<= 6;
|
||||
case 3: ch += *source++; ch <<= 6;
|
||||
case 2: ch += *source++; ch <<= 6;
|
||||
case 1: ch += *source++; ch <<= 6;
|
||||
case 0: ch += *source++;
|
||||
}
|
||||
ch -= offsetsFromUTF8[extraBytesToRead];
|
||||
|
||||
if (target >= targetEnd) {
|
||||
source -= (extraBytesToRead+1); /* Back up the source pointer! */
|
||||
result = targetExhausted; break;
|
||||
}
|
||||
if (ch <= UNI_MAX_LEGAL_UTF32) {
|
||||
/*
|
||||
* UTF-16 surrogate values are illegal in UTF-32, and anything
|
||||
* over Plane 17 (> 0x10FFFF) is illegal.
|
||||
*/
|
||||
if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_LOW_END) {
|
||||
if (flags == strictConversion) {
|
||||
source -= (extraBytesToRead+1); /* return to the illegal value itself */
|
||||
result = sourceIllegal;
|
||||
break;
|
||||
} else {
|
||||
*target++ = UNI_REPLACEMENT_CHAR;
|
||||
}
|
||||
} else {
|
||||
*target++ = ch;
|
||||
}
|
||||
} else { /* i.e., ch > UNI_MAX_LEGAL_UTF32 */
|
||||
result = sourceIllegal;
|
||||
*target++ = UNI_REPLACEMENT_CHAR;
|
||||
}
|
||||
}
|
||||
*sourceStart = source;
|
||||
*targetStart = target;
|
||||
return result;
|
||||
}
|
||||
|
||||
/* ---------------------------------------------------------------------
|
||||
|
||||
Note A.
|
||||
The fall-through switches in UTF-8 reading code save a
|
||||
temp variable, some decrements & conditionals. The switches
|
||||
are equivalent to the following loop:
|
||||
{
|
||||
int tmpBytesToRead = extraBytesToRead+1;
|
||||
do {
|
||||
ch += *source++;
|
||||
--tmpBytesToRead;
|
||||
if (tmpBytesToRead) ch <<= 6;
|
||||
} while (tmpBytesToRead > 0);
|
||||
}
|
||||
In UTF-8 writing code, the switches on "bytesToWrite" are
|
||||
similarly unrolled loops.
|
||||
|
||||
--------------------------------------------------------------------- */
|
|
@ -0,0 +1,149 @@
|
|||
/*
|
||||
* Copyright 2001-2004 Unicode, Inc.
|
||||
*
|
||||
* Disclaimer
|
||||
*
|
||||
* This source code is provided as is by Unicode, Inc. No claims are
|
||||
* made as to fitness for any particular purpose. No warranties of any
|
||||
* kind are expressed or implied. The recipient agrees to determine
|
||||
* applicability of information provided. If this file has been
|
||||
* purchased on magnetic or optical media from Unicode, Inc., the
|
||||
* sole remedy for any claim will be exchange of defective media
|
||||
* within 90 days of receipt.
|
||||
*
|
||||
* Limitations on Rights to Redistribute This Code
|
||||
*
|
||||
* Unicode, Inc. hereby grants the right to freely use the information
|
||||
* supplied in this file in the creation of products supporting the
|
||||
* Unicode Standard, and to make copies of this file in any form
|
||||
* for internal or external distribution as long as this notice
|
||||
* remains attached.
|
||||
*/
|
||||
|
||||
/* ---------------------------------------------------------------------
|
||||
|
||||
Conversions between UTF32, UTF-16, and UTF-8. Header file.
|
||||
|
||||
Several funtions are included here, forming a complete set of
|
||||
conversions between the three formats. UTF-7 is not included
|
||||
here, but is handled in a separate source file.
|
||||
|
||||
Each of these routines takes pointers to input buffers and output
|
||||
buffers. The input buffers are const.
|
||||
|
||||
Each routine converts the text between *sourceStart and sourceEnd,
|
||||
putting the result into the buffer between *targetStart and
|
||||
targetEnd. Note: the end pointers are *after* the last item: e.g.
|
||||
*(sourceEnd - 1) is the last item.
|
||||
|
||||
The return result indicates whether the conversion was successful,
|
||||
and if not, whether the problem was in the source or target buffers.
|
||||
(Only the first encountered problem is indicated.)
|
||||
|
||||
After the conversion, *sourceStart and *targetStart are both
|
||||
updated to point to the end of last text successfully converted in
|
||||
the respective buffers.
|
||||
|
||||
Input parameters:
|
||||
sourceStart - pointer to a pointer to the source buffer.
|
||||
The contents of this are modified on return so that
|
||||
it points at the next thing to be converted.
|
||||
targetStart - similarly, pointer to pointer to the target buffer.
|
||||
sourceEnd, targetEnd - respectively pointers to the ends of the
|
||||
two buffers, for overflow checking only.
|
||||
|
||||
These conversion functions take a ConversionFlags argument. When this
|
||||
flag is set to strict, both irregular sequences and isolated surrogates
|
||||
will cause an error. When the flag is set to lenient, both irregular
|
||||
sequences and isolated surrogates are converted.
|
||||
|
||||
Whether the flag is strict or lenient, all illegal sequences will cause
|
||||
an error return. This includes sequences such as: <F4 90 80 80>, <C0 80>,
|
||||
or <A0> in UTF-8, and values above 0x10FFFF in UTF-32. Conformant code
|
||||
must check for illegal sequences.
|
||||
|
||||
When the flag is set to lenient, characters over 0x10FFFF are converted
|
||||
to the replacement character; otherwise (when the flag is set to strict)
|
||||
they constitute an error.
|
||||
|
||||
Output parameters:
|
||||
The value "sourceIllegal" is returned from some routines if the input
|
||||
sequence is malformed. When "sourceIllegal" is returned, the source
|
||||
value will point to the illegal value that caused the problem. E.g.,
|
||||
in UTF-8 when a sequence is malformed, it points to the start of the
|
||||
malformed sequence.
|
||||
|
||||
Author: Mark E. Davis, 1994.
|
||||
Rev History: Rick McGowan, fixes & updates May 2001.
|
||||
Fixes & updates, Sept 2001.
|
||||
|
||||
------------------------------------------------------------------------ */
|
||||
|
||||
/* ---------------------------------------------------------------------
|
||||
The following 4 definitions are compiler-specific.
|
||||
The C standard does not guarantee that wchar_t has at least
|
||||
16 bits, so wchar_t is no less portable than unsigned short!
|
||||
All should be unsigned values to avoid sign extension during
|
||||
bit mask & shift operations.
|
||||
------------------------------------------------------------------------ */
|
||||
|
||||
typedef unsigned long UTF32; /* at least 32 bits */
|
||||
typedef unsigned short UTF16; /* at least 16 bits */
|
||||
typedef unsigned char UTF8; /* typically 8 bits */
|
||||
typedef unsigned char Boolean; /* 0 or 1 */
|
||||
|
||||
/* Some fundamental constants */
|
||||
#define UNI_REPLACEMENT_CHAR (UTF32)0x0000FFFD
|
||||
#define UNI_MAX_BMP (UTF32)0x0000FFFF
|
||||
#define UNI_MAX_UTF16 (UTF32)0x0010FFFF
|
||||
#define UNI_MAX_UTF32 (UTF32)0x7FFFFFFF
|
||||
#define UNI_MAX_LEGAL_UTF32 (UTF32)0x0010FFFF
|
||||
|
||||
typedef enum {
|
||||
conversionOK, /* conversion successful */
|
||||
sourceExhausted, /* partial character in source, but hit end */
|
||||
targetExhausted, /* insuff. room in target for conversion */
|
||||
sourceIllegal /* source sequence is illegal/malformed */
|
||||
} ConversionResult;
|
||||
|
||||
typedef enum {
|
||||
strictConversion = 0,
|
||||
lenientConversion
|
||||
} ConversionFlags;
|
||||
|
||||
/* This is for C++ and does no harm in C */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
ConversionResult ConvertUTF8toUTF16 (
|
||||
const UTF8** sourceStart, const UTF8* sourceEnd,
|
||||
UTF16** targetStart, UTF16* targetEnd, ConversionFlags flags);
|
||||
|
||||
ConversionResult ConvertUTF16toUTF8 (
|
||||
const UTF16** sourceStart, const UTF16* sourceEnd,
|
||||
UTF8** targetStart, UTF8* targetEnd, ConversionFlags flags);
|
||||
|
||||
ConversionResult ConvertUTF8toUTF32 (
|
||||
const UTF8** sourceStart, const UTF8* sourceEnd,
|
||||
UTF32** targetStart, UTF32* targetEnd, ConversionFlags flags);
|
||||
|
||||
ConversionResult ConvertUTF32toUTF8 (
|
||||
const UTF32** sourceStart, const UTF32* sourceEnd,
|
||||
UTF8** targetStart, UTF8* targetEnd, ConversionFlags flags);
|
||||
|
||||
ConversionResult ConvertUTF16toUTF32 (
|
||||
const UTF16** sourceStart, const UTF16* sourceEnd,
|
||||
UTF32** targetStart, UTF32* targetEnd, ConversionFlags flags);
|
||||
|
||||
ConversionResult ConvertUTF32toUTF16 (
|
||||
const UTF32** sourceStart, const UTF32* sourceEnd,
|
||||
UTF16** targetStart, UTF16* targetEnd, ConversionFlags flags);
|
||||
|
||||
Boolean isLegalUTF8Sequence(const UTF8 *source, const UTF8 *sourceEnd);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
/* --------------------------------------------------------------------- */
|
|
@ -0,0 +1,43 @@
|
|||
|
||||
The accompanying C source code file "ConvertUTF.c" and the associated header
|
||||
file "ConvertUTF.h" provide for conversion between various transformation
|
||||
formats of Unicode characters. The following conversions are supported:
|
||||
|
||||
UTF-32 to UTF-16
|
||||
UTF-32 to UTF-8
|
||||
UTF-16 to UTF-32
|
||||
UTF-16 to UTF-8
|
||||
UTF-8 to UTF-16
|
||||
UTF-8 to UTF-32
|
||||
|
||||
In addition, there is a test harness which runs various tests.
|
||||
|
||||
The files "CVTUTF7.C" and "CVTUTF7.H" are for archival and historical purposes
|
||||
only. They have not been updated to Unicode 3.0 or later and should be
|
||||
considered obsolescent. "CVTUTF7.C" contains two functions that can convert
|
||||
between UCS2 (i.e., the BMP characters only) and UTF-7. Surrogates are
|
||||
not supported, the code has not been tested, and should be considered
|
||||
unsuitable for general purpose use.
|
||||
|
||||
Please submit any bug reports about these programs here:
|
||||
|
||||
http://www.unicode.org/unicode/reporting.html
|
||||
|
||||
Version 1.0: initial version.
|
||||
|
||||
Version 1.1: corrected some minor problems; added stricter checks.
|
||||
|
||||
Version 1.2: corrected switch statements associated with "extraBytesToRead"
|
||||
in 4 & 5 byte cases, in functions for conversion from UTF8.
|
||||
Note: formally, the 4 & 5 byte cases are illegal in the latest
|
||||
UTF8, but the table and this code has always catered for those,
|
||||
cases since at one time they were legal.
|
||||
|
||||
Version 1.3: Updated UTF-8 legality check;
|
||||
updated to use UNI_MAX_LEGAL_UTF32 in UTF-32 conversions
|
||||
Updated UTF-8 legality tests in harness.c
|
||||
|
||||
|
||||
Last update: October 19, 2004
|
||||
|
||||
|
|
@ -255,10 +255,24 @@ struct aiColor4D
|
|||
#include "./Compiler/poppack1.h"
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** Represents a string, zero byte terminated.
|
||||
/** Represents an UTF-8 string, zero byte terminated.
|
||||
*
|
||||
* We use this representation to be C-compatible. The length of such a string is
|
||||
* limited to MAXLEN characters (excluding the terminal zero).
|
||||
* The character set of an aiString is explicitly defined to be UTF-8. This Unicode
|
||||
* transformation was chosen in the belief that most strings in 3d files are limited
|
||||
* to the ASCII characters, thus the character set needed to be ASCII compatible.
|
||||
*
|
||||
* Most text file loaders provide proper Unicode input file handling, special unicode
|
||||
* characters are correctly transcoded to UTF8 and are kept throughout the libraries'
|
||||
* import pipeline.
|
||||
*
|
||||
* For most applications, it will be absolutely sufficient to interpret the
|
||||
* aiString as ASCII data and work with it as one would work with a plain char*.
|
||||
* Windows users in need of proper support for i.e asian characters can use the
|
||||
* #MultiByteToWideChar(), #WideCharToMultiByte() WinAPI functionality to convert the
|
||||
* UTF-8 strings to their working character set (i.e. MBCS, WideChar).
|
||||
*
|
||||
* We use this representation instead of std::string to be C-compatible. The
|
||||
* (binary) length of such a string is limited to MAXLEN characters (excluding the 0).
|
||||
*/
|
||||
struct aiString
|
||||
{
|
||||
|
@ -271,7 +285,7 @@ struct aiString
|
|||
|
||||
#ifdef _DEBUG
|
||||
// Debug build: overwrite the string on its full length with ESC (27)
|
||||
::memset(data+1,27,MAXLEN-1);
|
||||
memset(data+1,27,MAXLEN-1);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -279,7 +293,7 @@ struct aiString
|
|||
aiString(const aiString& rOther) :
|
||||
length(rOther.length)
|
||||
{
|
||||
::memcpy( data, rOther.data, rOther.length);
|
||||
memcpy( data, rOther.data, rOther.length);
|
||||
data[length] = '\0';
|
||||
}
|
||||
|
||||
|
@ -344,7 +358,7 @@ struct aiString
|
|||
return;
|
||||
}
|
||||
|
||||
::memcpy(&data[length],app,len+1);
|
||||
memcpy(&data[length],app,len+1);
|
||||
length += len;
|
||||
}
|
||||
|
||||
|
@ -355,13 +369,15 @@ struct aiString
|
|||
|
||||
#ifdef _DEBUG
|
||||
// Debug build: overwrite the string on its full length with ESC (27)
|
||||
::memset(data+1,27,MAXLEN-1);
|
||||
memset(data+1,27,MAXLEN-1);
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif // !__cplusplus
|
||||
|
||||
/** Length of the string excluding the terminal 0 */
|
||||
/** Binary length of the string excluding the terminal 0. This is NOT the
|
||||
* logical length of strings containing UTF-8 multibyte sequences! It's
|
||||
* the number of bytes from the beginning of the string to its end.*/
|
||||
size_t length;
|
||||
|
||||
/** String buffer. Size limit is MAXLEN */
|
||||
|
|
|
@ -1 +1 @@
|
|||
#define SVNRevision 433
|
||||
#define SVNRevision 467
|
||||
|
|
Binary file not shown.
File diff suppressed because it is too large
Load Diff
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,210 @@
|
|||
<?xml version="1.0"?>
|
||||
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
|
||||
<asset>
|
||||
<contributor>
|
||||
<author>alorino</author>
|
||||
<authoring_tool>Maya 7.0 | ColladaMaya v2.01 Jun 9 2006 at 16:08:19 | FCollada v1.11</authoring_tool>
|
||||
<comments>Collada Maya Export Options: bakeTransforms=0;exportPolygonMeshes=1;bakeLighting=0;isSampling=0;
|
||||
curveConstrainSampling=0;exportCameraAsLookat=0;
|
||||
exportLights=1;exportCameras=1;exportJointsAndSkin=1;
|
||||
exportAnimations=1;exportTriangles=0;exportInvisibleNodes=0;
|
||||
exportNormals=1;exportTexCoords=1;exportVertexColors=1;exportTangents=0;
|
||||
exportTexTangents=0;exportConstraints=0;exportPhysics=0;exportXRefs=1;
|
||||
dereferenceXRefs=0;cameraXFov=0;cameraYFov=1</comments>
|
||||
<copyright>
|
||||
Copyright 2006 Sony Computer Entertainment Inc.
|
||||
Licensed under the SCEA Shared Source License, Version 1.0 (the
|
||||
"License"); you may not use this file except in compliance with the
|
||||
License. You may obtain a copy of the License at:
|
||||
http://research.scea.com/scea_shared_source_license.html
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
</copyright>
|
||||
</contributor>
|
||||
<created>2006-06-21T21:23:22Z</created>
|
||||
<modified>2006-06-21T21:23:22Z</modified>
|
||||
<unit meter="0.01" name="centimeter"/>
|
||||
<up_axis>Y_UP</up_axis>
|
||||
</asset>
|
||||
<library_cameras>
|
||||
<camera id="PerspCamera" name="PerspCamera">
|
||||
<optics>
|
||||
<technique_common>
|
||||
<perspective>
|
||||
<yfov>37.8493</yfov>
|
||||
<aspect_ratio>1</aspect_ratio>
|
||||
<znear>10</znear>
|
||||
<zfar>1000</zfar>
|
||||
</perspective>
|
||||
</technique_common>
|
||||
</optics>
|
||||
</camera>
|
||||
<camera id="testCameraShape" name="testCameraShape">
|
||||
<optics>
|
||||
<technique_common>
|
||||
<perspective>
|
||||
<yfov>37.8501</yfov>
|
||||
<aspect_ratio>1</aspect_ratio>
|
||||
<znear>0.01</znear>
|
||||
<zfar>1000</zfar>
|
||||
</perspective>
|
||||
</technique_common>
|
||||
</optics>
|
||||
</camera>
|
||||
</library_cameras>
|
||||
<library_lights>
|
||||
<light id="light-lib" name="light">
|
||||
<technique_common>
|
||||
<point>
|
||||
<color>1 1 1</color>
|
||||
<constant_attenuation>1</constant_attenuation>
|
||||
<linear_attenuation>0</linear_attenuation>
|
||||
<quadratic_attenuation>0</quadratic_attenuation>
|
||||
</point>
|
||||
</technique_common>
|
||||
<technique profile="MAX3D">
|
||||
<intensity>1.000000</intensity>
|
||||
</technique>
|
||||
</light>
|
||||
<light id="pointLightShape1-lib" name="pointLightShape1">
|
||||
<technique_common>
|
||||
<point>
|
||||
<color>1 1 1</color>
|
||||
<constant_attenuation>1</constant_attenuation>
|
||||
<linear_attenuation>0</linear_attenuation>
|
||||
<quadratic_attenuation>0</quadratic_attenuation>
|
||||
</point>
|
||||
</technique_common>
|
||||
</light>
|
||||
</library_lights>
|
||||
<library_materials>
|
||||
<material id="Blue" name="Blue">
|
||||
<instance_effect url="#Blue-fx"/>
|
||||
</material>
|
||||
</library_materials>
|
||||
<library_effects>
|
||||
<effect id="Blue-fx">
|
||||
<profile_COMMON>
|
||||
<technique sid="common">
|
||||
<phong>
|
||||
<emission>
|
||||
<color>0 0 0 1</color>
|
||||
</emission>
|
||||
<ambient>
|
||||
<color>0 0 0 1</color>
|
||||
</ambient>
|
||||
<diffuse>
|
||||
<color>0.137255 0.403922 0.870588 1</color>
|
||||
</diffuse>
|
||||
<specular>
|
||||
<color>0.5 0.5 0.5 1</color>
|
||||
</specular>
|
||||
<shininess>
|
||||
<float>16</float>
|
||||
</shininess>
|
||||
<reflective>
|
||||
<color>0 0 0 1</color>
|
||||
</reflective>
|
||||
<reflectivity>
|
||||
<float>0.5</float>
|
||||
</reflectivity>
|
||||
<transparent>
|
||||
<color>0 0 0 1</color>
|
||||
</transparent>
|
||||
<transparency>
|
||||
<float>1</float>
|
||||
</transparency>
|
||||
<index_of_refraction>
|
||||
<float>0</float>
|
||||
</index_of_refraction>
|
||||
</phong>
|
||||
</technique>
|
||||
</profile_COMMON>
|
||||
</effect>
|
||||
</library_effects>
|
||||
<library_geometries>
|
||||
<geometry id="box-lib" name="box">
|
||||
<mesh>
|
||||
<source id="box-lib-positions" name="position">
|
||||
<float_array id="box-lib-positions-array" count="24">-50 50 50 50 50 50 -50 -50 50 50 -50 50 -50 50 -50 50 50 -50 -50 -50 -50 50 -50 -50</float_array>
|
||||
<technique_common>
|
||||
<accessor count="8" offset="0" source="#box-lib-positions-array" stride="3">
|
||||
<param name="X" type="float"></param>
|
||||
<param name="Y" type="float"></param>
|
||||
<param name="Z" type="float"></param>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="box-lib-normals" name="normal">
|
||||
<float_array id="box-lib-normals-array" count="72">0 0 1 0 0 1 0 0 1 0 0 1 0 1 0 0 1 0 0 1 0 0 1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 0 0 -1 0 0 -1 0 0 -1 0 0 -1</float_array>
|
||||
<technique_common>
|
||||
<accessor count="24" offset="0" source="#box-lib-normals-array" stride="3">
|
||||
<param name="X" type="float"></param>
|
||||
<param name="Y" type="float"></param>
|
||||
<param name="Z" type="float"></param>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<vertices id="box-lib-vertices">
|
||||
<input semantic="POSITION" source="#box-lib-positions"/>
|
||||
</vertices>
|
||||
<polylist count="6" material="BlueSG">
|
||||
<input offset="0" semantic="VERTEX" source="#box-lib-vertices"/>
|
||||
<input offset="1" semantic="NORMAL" source="#box-lib-normals"/>
|
||||
<vcount>4 4 4 4 4 4</vcount>
|
||||
<p>0 0 2 1 3 2 1 3 0 4 1 5 5 6 4 7 6 8 7 9 3 10 2 11 0 12 4 13 6 14 2 15 3 16 7 17 5 18 1 19 5 20 7 21 6 22 4 23</p>
|
||||
</polylist>
|
||||
</mesh>
|
||||
</geometry>
|
||||
</library_geometries>
|
||||
<library_visual_scenes>
|
||||
<visual_scene id="VisualSceneNode" name="untitled">
|
||||
<node id="Camera" name="Camera">
|
||||
<translate sid="translate">-427.749 333.855 655.017</translate>
|
||||
<rotate sid="rotateY">0 1 0 -33</rotate>
|
||||
<rotate sid="rotateX">1 0 0 -22.1954</rotate>
|
||||
<rotate sid="rotateZ">0 0 1 0</rotate>
|
||||
<instance_camera url="#PerspCamera"/>
|
||||
</node>
|
||||
<node id="Light" name="カタカナ">
|
||||
<translate sid="translate">-500 1000 400</translate>
|
||||
<rotate sid="rotateZ">0 0 1 0</rotate>
|
||||
<rotate sid="rotateY">0 1 0 0</rotate>
|
||||
<rotate sid="rotateX">1 0 0 0</rotate>
|
||||
<instance_light url="#light-lib"/>
|
||||
</node>
|
||||
<node id="Box" name="日本語">
|
||||
<rotate sid="rotateZ">0 0 1 0</rotate>
|
||||
<rotate sid="rotateY">0 1 0 0</rotate>
|
||||
<rotate sid="rotateX">1 0 0 0</rotate>
|
||||
<instance_geometry url="#box-lib">
|
||||
<bind_material>
|
||||
<technique_common>
|
||||
<instance_material symbol="BlueSG" target="#Blue"/>
|
||||
</technique_common>
|
||||
</bind_material>
|
||||
</instance_geometry>
|
||||
</node>
|
||||
<node id="testCamera" name="testCamera">
|
||||
<translate sid="translate">-427.749 333.855 655.017</translate>
|
||||
<rotate sid="rotateY">0 1 0 -33</rotate>
|
||||
<rotate sid="rotateX">1 0 0 -22.1954</rotate>
|
||||
<rotate sid="rotateZ">0 0 1 0</rotate>
|
||||
<instance_camera url="#testCameraShape"/>
|
||||
</node>
|
||||
<node id="pointLight1" name="漢字">
|
||||
<translate sid="translate">3 4 10</translate>
|
||||
<rotate sid="rotateZ">0 0 1 0</rotate>
|
||||
<rotate sid="rotateY">0 1 0 0</rotate>
|
||||
<rotate sid="rotateX">1 0 0 0</rotate>
|
||||
<instance_light url="#pointLightShape1-lib"/>
|
||||
</node>
|
||||
</visual_scene>
|
||||
</library_visual_scenes>
|
||||
<scene>
|
||||
<instance_visual_scene url="#VisualSceneNode"/>
|
||||
</scene>
|
||||
</COLLADA>
|
Binary file not shown.
|
@ -170,10 +170,15 @@ int CDisplay::AddNodeToDisplayList(
|
|||
}
|
||||
else strcpy(chTemp,pcNode->mName.data);
|
||||
|
||||
TVITEMEX tvi;
|
||||
TVINSERTSTRUCT sNew;
|
||||
tvi.pszText = chTemp;
|
||||
tvi.cchTextMax = (int)strlen(chTemp);
|
||||
TVITEMEXW tvi;
|
||||
TVINSERTSTRUCTW sNew;
|
||||
|
||||
wchar_t tmp[512];
|
||||
int t = MultiByteToWideChar(CP_UTF8,0,chTemp,-1,tmp,512);
|
||||
|
||||
tvi.pszText = tmp;
|
||||
tvi.cchTextMax = (int)t;
|
||||
|
||||
tvi.mask = TVIF_TEXT | TVIF_SELECTEDIMAGE | TVIF_IMAGE | TVIF_HANDLE | TVIF_PARAM;
|
||||
tvi.iImage = this->m_aiImageList[AI_VIEW_IMGLIST_NODE];
|
||||
tvi.iSelectedImage = this->m_aiImageList[AI_VIEW_IMGLIST_NODE];
|
||||
|
@ -185,7 +190,7 @@ int CDisplay::AddNodeToDisplayList(
|
|||
|
||||
// add the item to the list
|
||||
HTREEITEM hTexture = (HTREEITEM)SendMessage(GetDlgItem(g_hDlg,IDC_TREE1),
|
||||
TVM_INSERTITEM,
|
||||
TVM_INSERTITEMW,
|
||||
0,
|
||||
(LPARAM)(LPTVINSERTSTRUCT)&sNew);
|
||||
|
||||
|
@ -511,10 +516,14 @@ int CDisplay::AddMaterialToDisplayList(HTREEITEM hRoot,
|
|||
{
|
||||
sprintf(chTemp,"%s (%i)",szOut.data,iIndex+1);
|
||||
}
|
||||
TVITEMEX tvi;
|
||||
TVINSERTSTRUCT sNew;
|
||||
tvi.pszText = chTemp;
|
||||
tvi.cchTextMax = (int)strlen(chTemp);
|
||||
TVITEMEXW tvi;
|
||||
TVINSERTSTRUCTW sNew;
|
||||
|
||||
wchar_t tmp[512];
|
||||
int t = MultiByteToWideChar(CP_UTF8,0,chTemp,-1,tmp,512);
|
||||
|
||||
tvi.pszText = tmp;
|
||||
tvi.cchTextMax = (int)t;
|
||||
tvi.mask = TVIF_TEXT | TVIF_SELECTEDIMAGE | TVIF_IMAGE | TVIF_HANDLE | TVIF_PARAM ;
|
||||
tvi.iImage = m_aiImageList[AI_VIEW_IMGLIST_MATERIAL];
|
||||
tvi.iSelectedImage = m_aiImageList[AI_VIEW_IMGLIST_MATERIAL];
|
||||
|
@ -527,7 +536,7 @@ int CDisplay::AddMaterialToDisplayList(HTREEITEM hRoot,
|
|||
|
||||
// add the item to the list
|
||||
HTREEITEM hTexture = (HTREEITEM)SendMessage(GetDlgItem(g_hDlg,IDC_TREE1),
|
||||
TVM_INSERTITEM,
|
||||
TVM_INSERTITEMW,
|
||||
0,
|
||||
(LPARAM)(LPTVINSERTSTRUCT)&sNew);
|
||||
|
||||
|
|
|
@ -3355,6 +3355,82 @@
|
|||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="ConvertUTF"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\..\contrib\ConvertUTF\ConvertUTF.c"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="release-dll|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="debug-dll|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="release-noboost-st|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="debug-noboost-st|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="debug-st|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="release-st|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\contrib\ConvertUTF\ConvertUTF.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="core"
|
||||
|
|
|
@ -3407,6 +3407,82 @@
|
|||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="ConvertUTF"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\..\contrib\ConvertUTF\ConvertUTF.c"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="release-dll|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="debug-dll|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="release-noboost-st|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="debug-noboost-st|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="debug-st|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="release-st|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\contrib\ConvertUTF\ConvertUTF.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="util"
|
||||
|
|
Loading…
Reference in New Issue