DXF-Importer: some small review findings.
parent
f00154802c
commit
a24502577f
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@ -55,21 +55,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/DefaultLogger.hpp>
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namespace Assimp {
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namespace Assimp {
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namespace DXF {
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namespace DXF {
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// read pairs of lines, parse group code and value and provide utilities
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// read pairs of lines, parse group code and value and provide utilities
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// to convert the data to the target data type.
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// to convert the data to the target data type.
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class LineReader
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// do NOT skip empty lines. In DXF files, they count as valid data.
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{
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class LineReader {
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public:
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public:
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LineReader(StreamReaderLE& reader)
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LineReader(StreamReaderLE& reader)
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// do NOT skip empty lines. In DXF files, they count as valid data.
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: splitter(reader,false,true)
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: splitter(reader,false,true)
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, groupcode( 0 )
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, groupcode( 0 )
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, value()
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, value()
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, end()
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, end() {
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{
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// empty
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}
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}
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// -----------------------------------------
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// -----------------------------------------
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@ -112,8 +110,6 @@ public:
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return fast_atof(value.c_str());
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return fast_atof(value.c_str());
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}
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}
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public:
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// -----------------------------------------
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// -----------------------------------------
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/** pseudo-iterator increment to advance to the next (groupcode/value) pair */
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/** pseudo-iterator increment to advance to the next (groupcode/value) pair */
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LineReader& operator++() {
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LineReader& operator++() {
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@ -168,14 +164,12 @@ private:
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int end;
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int end;
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};
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};
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// represents a POLYLINE or a LWPOLYLINE. or even a 3DFACE The data is converted as needed.
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// represents a POLYLINE or a LWPOLYLINE. or even a 3DFACE The data is converted as needed.
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struct PolyLine
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struct PolyLine {
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{
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PolyLine()
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PolyLine()
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: flags()
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: flags() {
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{}
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// empty
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}
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std::vector<aiVector3D> positions;
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std::vector<aiVector3D> positions;
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std::vector<aiColor4D> colors;
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std::vector<aiColor4D> colors;
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@ -187,14 +181,15 @@ struct PolyLine
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std::string desc;
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std::string desc;
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};
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};
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// reference to a BLOCK. Specifies its own coordinate system.
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// reference to a BLOCK. Specifies its own coordinate system.
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struct InsertBlock
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struct InsertBlock {
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{
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InsertBlock()
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InsertBlock()
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: scale(1.f,1.f,1.f)
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: pos()
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, scale(1.f,1.f,1.f)
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, angle()
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, angle()
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{}
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, name() {
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// empty
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}
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aiVector3D pos;
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aiVector3D pos;
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aiVector3D scale;
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aiVector3D scale;
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@ -71,8 +71,7 @@ const aiColor4D AI_DXF_DEFAULT_COLOR(aiColor4D(0.6f, 0.6f, 0.6f, 0.6f));
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// color indices for DXF - 16 are supported, the table is
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// color indices for DXF - 16 are supported, the table is
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// taken directly from the DXF spec.
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// taken directly from the DXF spec.
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static aiColor4D g_aclrDxfIndexColors[] =
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static aiColor4D g_aclrDxfIndexColors[] = {
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{
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aiColor4D (0.6f, 0.6f, 0.6f, 1.0f),
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aiColor4D (0.6f, 0.6f, 0.6f, 1.0f),
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aiColor4D (1.0f, 0.0f, 0.0f, 1.0f), // red
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aiColor4D (1.0f, 0.0f, 0.0f, 1.0f), // red
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aiColor4D (0.0f, 1.0f, 0.0f, 1.0f), // green
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aiColor4D (0.0f, 1.0f, 0.0f, 1.0f), // green
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@ -93,6 +92,11 @@ static aiColor4D g_aclrDxfIndexColors[] =
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#define AI_DXF_NUM_INDEX_COLORS (sizeof(g_aclrDxfIndexColors)/sizeof(g_aclrDxfIndexColors[0]))
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#define AI_DXF_NUM_INDEX_COLORS (sizeof(g_aclrDxfIndexColors)/sizeof(g_aclrDxfIndexColors[0]))
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#define AI_DXF_ENTITIES_MAGIC_BLOCK "$ASSIMP_ENTITIES_MAGIC"
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#define AI_DXF_ENTITIES_MAGIC_BLOCK "$ASSIMP_ENTITIES_MAGIC"
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static const int GroupCode_Name = 2;
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static const int GroupCode_XComp = 10;
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static const int GroupCode_YComp = 20;
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static const int GroupCode_ZComp = 30;
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static const aiImporterDesc desc = {
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static const aiImporterDesc desc = {
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"Drawing Interchange Format (DXF) Importer",
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"Drawing Interchange Format (DXF) Importer",
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"",
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"",
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@ -123,12 +127,12 @@ DXFImporter::~DXFImporter() {
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// Returns whether the class can handle the format of the given file.
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// Returns whether the class can handle the format of the given file.
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bool DXFImporter::CanRead( const std::string& filename, IOSystem* pIOHandler, bool checkSig ) const {
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bool DXFImporter::CanRead( const std::string& filename, IOSystem* pIOHandler, bool checkSig ) const {
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const std::string& extension = GetExtension( filename );
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const std::string& extension = GetExtension( filename );
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if ( extension == "dxf" ) {
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if ( extension == desc.mFileExtensions ) {
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return true;
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return true;
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}
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}
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if ( extension.empty() || checkSig ) {
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if ( extension.empty() || checkSig ) {
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static const char *pTokens[] = { "SECTION", "HEADER", "ENDSEC", "BLOCKS" };
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const char *pTokens[] = { "SECTION", "HEADER", "ENDSEC", "BLOCKS" };
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return BaseImporter::SearchFileHeaderForToken(pIOHandler, filename, pTokens, 4, 32 );
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return BaseImporter::SearchFileHeaderForToken(pIOHandler, filename, pTokens, 4, 32 );
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}
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}
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@ -137,29 +141,25 @@ bool DXFImporter::CanRead( const std::string& filename, IOSystem* pIOHandler, bo
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Get a list of all supported file extensions
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// Get a list of all supported file extensions
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const aiImporterDesc* DXFImporter::GetInfo () const
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const aiImporterDesc* DXFImporter::GetInfo () const {
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{
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return &desc;
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return &desc;
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Imports the given file into the given scene structure.
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// Imports the given file into the given scene structure.
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void DXFImporter::InternReadFile( const std::string& pFile,
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void DXFImporter::InternReadFile( const std::string& filename, aiScene* pScene, IOSystem* pIOHandler) {
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aiScene* pScene,
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std::shared_ptr<IOStream> file = std::shared_ptr<IOStream>( pIOHandler->Open( filename) );
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IOSystem* pIOHandler)
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{
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std::shared_ptr<IOStream> file = std::shared_ptr<IOStream>( pIOHandler->Open( pFile) );
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// Check whether we can read the file
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// Check whether we can read the file
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if( file.get() == NULL) {
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if( file.get() == nullptr ) {
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throw DeadlyImportError( "Failed to open DXF file " + pFile + "");
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throw DeadlyImportError( "Failed to open DXF file " + filename + "");
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}
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}
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// check whether this is a binaray DXF file - we can't read binary DXF files :-(
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// Check whether this is a binary DXF file - we can't read binary DXF files :-(
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char buff[AI_DXF_BINARY_IDENT_LEN+1] = {0};
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char buff[AI_DXF_BINARY_IDENT_LEN+1] = {0};
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file->Read(buff,AI_DXF_BINARY_IDENT_LEN,1);
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file->Read(buff,AI_DXF_BINARY_IDENT_LEN,1);
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if (!strncmp(AI_DXF_BINARY_IDENT.c_str(),buff,AI_DXF_BINARY_IDENT_LEN)) {
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if (0 == strncmp(AI_DXF_BINARY_IDENT.c_str(),buff,AI_DXF_BINARY_IDENT_LEN)) {
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throw DeadlyImportError("DXF: Binary files are not supported at the moment");
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throw DeadlyImportError("DXF: Binary files are not supported at the moment");
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}
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}
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@ -228,13 +228,11 @@ void DXFImporter::InternReadFile( const std::string& pFile,
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output)
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void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output) {
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{
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// the process of resolving all the INSERT statements can grow the
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// the process of resolving all the INSERT statements can grow the
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// poly-count excessively, so log the original number.
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// poly-count excessively, so log the original number.
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// XXX Option to import blocks as separate nodes?
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// XXX Option to import blocks as separate nodes?
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if (!DefaultLogger::isNullLogger()) {
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if (!DefaultLogger::isNullLogger()) {
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unsigned int vcount = 0, icount = 0;
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unsigned int vcount = 0, icount = 0;
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for (const DXF::Block& bl : output.blocks) {
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for (const DXF::Block& bl : output.blocks) {
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for (std::shared_ptr<const DXF::PolyLine> pl : bl.lines) {
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for (std::shared_ptr<const DXF::PolyLine> pl : bl.lines) {
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@ -295,7 +293,7 @@ void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output)
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}
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}
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}
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}
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if (!pScene->mNumMeshes) {
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if ( 0 == pScene->mNumMeshes) {
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throw DeadlyImportError("DXF: this file contains no 3d data");
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throw DeadlyImportError("DXF: this file contains no 3d data");
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}
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}
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@ -368,8 +366,7 @@ void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output)
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& blocks_by_name)
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void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& blocks_by_name) {
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{
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for (const DXF::InsertBlock& insert : bl.insertions) {
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for (const DXF::InsertBlock& insert : bl.insertions) {
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// first check if the referenced blocks exists ...
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// first check if the referenced blocks exists ...
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@ -409,8 +406,7 @@ void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& bloc
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void DXFImporter::GenerateMaterials(aiScene* pScene, DXF::FileData& /*output*/)
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void DXFImporter::GenerateMaterials(aiScene* pScene, DXF::FileData& /*output*/) {
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{
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// generate an almost-white default material. Reason:
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// generate an almost-white default material. Reason:
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// the default vertex color is GREY, so we are
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// the default vertex color is GREY, so we are
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// already at Assimp's usual default color.
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// already at Assimp's usual default color.
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void DXFImporter::GenerateHierarchy(aiScene* pScene, DXF::FileData& /*output*/)
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void DXFImporter::GenerateHierarchy(aiScene* pScene, DXF::FileData& /*output*/) {
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{
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// generate the output scene graph, which is just the root node with a single child for each layer.
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// generate the output scene graph, which is just the root node with a single child for each layer.
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pScene->mRootNode = new aiNode();
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pScene->mRootNode = new aiNode();
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pScene->mRootNode->mName.Set("<DXF_ROOT>");
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pScene->mRootNode->mName.Set("<DXF_ROOT>");
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@ -490,17 +485,17 @@ void DXFImporter::ParseBlock(DXF::LineReader& reader, DXF::FileData& output) {
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while( !reader.End() && !reader.Is(0,"ENDBLK")) {
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while( !reader.End() && !reader.Is(0,"ENDBLK")) {
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switch(reader.GroupCode()) {
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switch(reader.GroupCode()) {
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case 2:
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case GroupCode_Name:
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block.name = reader.Value();
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block.name = reader.Value();
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break;
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break;
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case 10:
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case GroupCode_XComp:
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block.base.x = reader.ValueAsFloat();
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block.base.x = reader.ValueAsFloat();
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break;
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break;
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case 20:
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case GroupCode_YComp:
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block.base.y = reader.ValueAsFloat();
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block.base.y = reader.ValueAsFloat();
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break;
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break;
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case 30:
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case GroupCode_ZComp:
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block.base.z = reader.ValueAsFloat();
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block.base.z = reader.ValueAsFloat();
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break;
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break;
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}
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void DXFImporter::ParseEntities(DXF::LineReader& reader, DXF::FileData& output)
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void DXFImporter::ParseEntities(DXF::LineReader& reader, DXF::FileData& output) {
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{
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// Push a new block onto the stack.
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// push a new block onto the stack.
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output.blocks.push_back( DXF::Block() );
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output.blocks.push_back( DXF::Block() );
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DXF::Block& block = output.blocks.back();
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DXF::Block& block = output.blocks.back();
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" inserted blocks in ENTITIES" );
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" inserted blocks in ENTITIES" );
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}
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}
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void DXFImporter::ParseInsertion(DXF::LineReader& reader, DXF::FileData& output)
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void DXFImporter::ParseInsertion(DXF::LineReader& reader, DXF::FileData& output) {
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{
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output.blocks.back().insertions.push_back( DXF::InsertBlock() );
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output.blocks.back().insertions.push_back( DXF::InsertBlock() );
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DXF::InsertBlock& bl = output.blocks.back().insertions.back();
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DXF::InsertBlock& bl = output.blocks.back().insertions.back();
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while( !reader.End() && !reader.Is(0)) {
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while( !reader.End() && !reader.Is(0)) {
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switch(reader.GroupCode())
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switch(reader.GroupCode()) {
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{
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// name of referenced block
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// name of referenced block
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case 2:
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case GroupCode_Name:
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bl.name = reader.Value();
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bl.name = reader.Value();
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break;
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break;
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// translation
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// translation
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case 10:
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case GroupCode_XComp:
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bl.pos.x = reader.ValueAsFloat();
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bl.pos.x = reader.ValueAsFloat();
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break;
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break;
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case 20:
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case GroupCode_YComp:
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bl.pos.y = reader.ValueAsFloat();
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bl.pos.y = reader.ValueAsFloat();
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break;
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break;
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case 30:
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case GroupCode_ZComp:
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bl.pos.z = reader.ValueAsFloat();
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bl.pos.z = reader.ValueAsFloat();
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break;
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break;
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#define DXF_VERTEX_FLAG_HAS_POSITIONS 0x40
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#define DXF_VERTEX_FLAG_HAS_POSITIONS 0x40
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& line)
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void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& line) {
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{
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unsigned int cnti = 0, flags = 0;
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unsigned int cnti = 0, flags = 0;
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unsigned int indices[4];
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unsigned int indices[4];
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@ -720,8 +711,7 @@ void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& li
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break;
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break;
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}
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}
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switch (reader.GroupCode())
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switch (reader.GroupCode()) {
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{
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case 8:
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case 8:
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// layer to which the vertex belongs to - assume that
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// layer to which the vertex belongs to - assume that
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// this is always the layer the top-level poly-line
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// this is always the layer the top-level poly-line
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@ -736,15 +726,15 @@ void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& li
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break;
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break;
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// VERTEX COORDINATES
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// VERTEX COORDINATES
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case 10:
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case GroupCode_XComp:
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out.x = reader.ValueAsFloat();
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out.x = reader.ValueAsFloat();
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break;
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break;
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case 20:
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case GroupCode_YComp:
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out.y = reader.ValueAsFloat();
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out.y = reader.ValueAsFloat();
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break;
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break;
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case 30:
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case GroupCode_ZComp:
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out.z = reader.ValueAsFloat();
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out.z = reader.ValueAsFloat();
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break;
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break;
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@ -780,6 +770,7 @@ void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& li
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if (indices[i] == 0) {
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if (indices[i] == 0) {
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ASSIMP_LOG_WARN("DXF: invalid vertex index, indices are one-based.");
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ASSIMP_LOG_WARN("DXF: invalid vertex index, indices are one-based.");
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--line.counts.back();
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--line.counts.back();
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// Workaround to fix issue 2229
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if (line.counts.back() == 0) {
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if (line.counts.back() == 0) {
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line.counts.pop_back();
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line.counts.pop_back();
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}
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}
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||||||
|
@ -821,62 +812,74 @@ void DXFImporter::Parse3DFace(DXF::LineReader& reader, DXF::FileData& output)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
// x position of the first corner
|
// x position of the first corner
|
||||||
case 10: vip[0].x = reader.ValueAsFloat();
|
case 10:
|
||||||
|
vip[0].x = reader.ValueAsFloat();
|
||||||
b[2] = true;
|
b[2] = true;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
// y position of the first corner
|
// y position of the first corner
|
||||||
case 20: vip[0].y = reader.ValueAsFloat();
|
case 20:
|
||||||
|
vip[0].y = reader.ValueAsFloat();
|
||||||
b[2] = true;
|
b[2] = true;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
// z position of the first corner
|
// z position of the first corner
|
||||||
case 30: vip[0].z = reader.ValueAsFloat();
|
case 30:
|
||||||
|
vip[0].z = reader.ValueAsFloat();
|
||||||
b[2] = true;
|
b[2] = true;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
// x position of the second corner
|
// x position of the second corner
|
||||||
case 11: vip[1].x = reader.ValueAsFloat();
|
case 11:
|
||||||
|
vip[1].x = reader.ValueAsFloat();
|
||||||
b[3] = true;
|
b[3] = true;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
// y position of the second corner
|
// y position of the second corner
|
||||||
case 21: vip[1].y = reader.ValueAsFloat();
|
case 21:
|
||||||
|
vip[1].y = reader.ValueAsFloat();
|
||||||
b[3] = true;
|
b[3] = true;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
// z position of the second corner
|
// z position of the second corner
|
||||||
case 31: vip[1].z = reader.ValueAsFloat();
|
case 31:
|
||||||
|
vip[1].z = reader.ValueAsFloat();
|
||||||
b[3] = true;
|
b[3] = true;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
// x position of the third corner
|
// x position of the third corner
|
||||||
case 12: vip[2].x = reader.ValueAsFloat();
|
case 12:
|
||||||
|
vip[2].x = reader.ValueAsFloat();
|
||||||
b[0] = true;
|
b[0] = true;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
// y position of the third corner
|
// y position of the third corner
|
||||||
case 22: vip[2].y = reader.ValueAsFloat();
|
case 22:
|
||||||
|
vip[2].y = reader.ValueAsFloat();
|
||||||
b[0] = true;
|
b[0] = true;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
// z position of the third corner
|
// z position of the third corner
|
||||||
case 32: vip[2].z = reader.ValueAsFloat();
|
case 32:
|
||||||
|
vip[2].z = reader.ValueAsFloat();
|
||||||
b[0] = true;
|
b[0] = true;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
// x position of the fourth corner
|
// x position of the fourth corner
|
||||||
case 13: vip[3].x = reader.ValueAsFloat();
|
case 13:
|
||||||
|
vip[3].x = reader.ValueAsFloat();
|
||||||
b[1] = true;
|
b[1] = true;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
// y position of the fourth corner
|
// y position of the fourth corner
|
||||||
case 23: vip[3].y = reader.ValueAsFloat();
|
case 23:
|
||||||
|
vip[3].y = reader.ValueAsFloat();
|
||||||
b[1] = true;
|
b[1] = true;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
// z position of the fourth corner
|
// z position of the fourth corner
|
||||||
case 33: vip[3].z = reader.ValueAsFloat();
|
case 33:
|
||||||
|
vip[3].z = reader.ValueAsFloat();
|
||||||
b[1] = true;
|
b[1] = true;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
|
|
@ -50,8 +50,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
#include <map>
|
#include <map>
|
||||||
|
|
||||||
namespace Assimp {
|
namespace Assimp {
|
||||||
namespace DXF {
|
|
||||||
|
|
||||||
|
// Forward declarations
|
||||||
|
namespace DXF {
|
||||||
class LineReader;
|
class LineReader;
|
||||||
struct FileData;
|
struct FileData;
|
||||||
struct PolyLine;
|
struct PolyLine;
|
||||||
|
@ -59,15 +60,13 @@ namespace Assimp {
|
||||||
struct InsertBlock;
|
struct InsertBlock;
|
||||||
|
|
||||||
typedef std::map<std::string, const DXF::Block*> BlockMap;
|
typedef std::map<std::string, const DXF::Block*> BlockMap;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** DXF importer implementation.
|
/**
|
||||||
*
|
* @brief DXF importer implementation.
|
||||||
*/
|
*/
|
||||||
class DXFImporter : public BaseImporter
|
class DXFImporter : public BaseImporter {
|
||||||
{
|
|
||||||
public:
|
public:
|
||||||
DXFImporter();
|
DXFImporter();
|
||||||
~DXFImporter();
|
~DXFImporter();
|
||||||
|
|
Loading…
Reference in New Issue