clang-format
parent
bbcefbd034
commit
a1e03e3481
|
@ -50,7 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <iostream>
|
||||
#include <string>
|
||||
|
||||
const char* AICMD_MSG_INFO_HELP_E =
|
||||
const char *AICMD_MSG_INFO_HELP_E =
|
||||
"assimp info <file> [-r] [-v]\n"
|
||||
"\tPrint basic structure of a 3D model\n"
|
||||
"\t-r,--raw: No postprocessing, do a raw import\n"
|
||||
|
@ -73,149 +73,144 @@ const char *TREE_STOP = TREE_STOP_UTF8;
|
|||
const char *TREE_CONTINUE = TREE_CONTINUE_UTF8;
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
unsigned int CountNodes(const aiNode* root)
|
||||
{
|
||||
unsigned int CountNodes(const aiNode *root) {
|
||||
unsigned int i = 0;
|
||||
for (unsigned int a = 0; a < root->mNumChildren; ++a ) {
|
||||
for (unsigned int a = 0; a < root->mNumChildren; ++a) {
|
||||
i += CountNodes(root->mChildren[a]);
|
||||
}
|
||||
return 1+i;
|
||||
return 1 + i;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
unsigned int GetMaxDepth(const aiNode* root)
|
||||
{
|
||||
unsigned int GetMaxDepth(const aiNode *root) {
|
||||
unsigned int cnt = 0;
|
||||
for (unsigned int i = 0; i < root->mNumChildren; ++i ) {
|
||||
cnt = std::max(cnt,GetMaxDepth(root->mChildren[i]));
|
||||
for (unsigned int i = 0; i < root->mNumChildren; ++i) {
|
||||
cnt = std::max(cnt, GetMaxDepth(root->mChildren[i]));
|
||||
}
|
||||
return cnt+1;
|
||||
return cnt + 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
unsigned int CountVertices(const aiScene* scene)
|
||||
{
|
||||
unsigned int CountVertices(const aiScene *scene) {
|
||||
unsigned int cnt = 0;
|
||||
for(unsigned int i = 0; i < scene->mNumMeshes; ++i) {
|
||||
for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
|
||||
cnt += scene->mMeshes[i]->mNumVertices;
|
||||
}
|
||||
return cnt;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
unsigned int CountFaces(const aiScene* scene)
|
||||
{
|
||||
unsigned int CountFaces(const aiScene *scene) {
|
||||
unsigned int cnt = 0;
|
||||
for(unsigned int i = 0; i < scene->mNumMeshes; ++i) {
|
||||
for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
|
||||
cnt += scene->mMeshes[i]->mNumFaces;
|
||||
}
|
||||
return cnt;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
unsigned int CountBones(const aiScene* scene)
|
||||
{
|
||||
unsigned int CountBones(const aiScene *scene) {
|
||||
unsigned int cnt = 0;
|
||||
for(unsigned int i = 0; i < scene->mNumMeshes; ++i) {
|
||||
for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
|
||||
cnt += scene->mMeshes[i]->mNumBones;
|
||||
}
|
||||
return cnt;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
unsigned int CountAnimChannels(const aiScene* scene)
|
||||
{
|
||||
unsigned int CountAnimChannels(const aiScene *scene) {
|
||||
unsigned int cnt = 0;
|
||||
for(unsigned int i = 0; i < scene->mNumAnimations; ++i) {
|
||||
for (unsigned int i = 0; i < scene->mNumAnimations; ++i) {
|
||||
cnt += scene->mAnimations[i]->mNumChannels;
|
||||
}
|
||||
return cnt;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
unsigned int GetAvgFacePerMesh(const aiScene* scene) {
|
||||
return (scene->mNumMeshes != 0) ? static_cast<unsigned int>(CountFaces(scene)/scene->mNumMeshes) : 0;
|
||||
unsigned int GetAvgFacePerMesh(const aiScene *scene) {
|
||||
return (scene->mNumMeshes != 0) ? static_cast<unsigned int>(CountFaces(scene) / scene->mNumMeshes) : 0;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
unsigned int GetAvgVertsPerMesh(const aiScene* scene) {
|
||||
return (scene->mNumMeshes != 0) ? static_cast<unsigned int>(CountVertices(scene)/scene->mNumMeshes) : 0;
|
||||
unsigned int GetAvgVertsPerMesh(const aiScene *scene) {
|
||||
return (scene->mNumMeshes != 0) ? static_cast<unsigned int>(CountVertices(scene) / scene->mNumMeshes) : 0;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void FindSpecialPoints(const aiScene* scene,const aiNode* root,aiVector3D special_points[3],const aiMatrix4x4& mat=aiMatrix4x4())
|
||||
{
|
||||
void FindSpecialPoints(const aiScene *scene, const aiNode *root, aiVector3D special_points[3], const aiMatrix4x4 &mat = aiMatrix4x4()) {
|
||||
// XXX that could be greatly simplified by using code from code/ProcessHelper.h
|
||||
// XXX I just don't want to include it here.
|
||||
const aiMatrix4x4 trafo = root->mTransformation*mat;
|
||||
for(unsigned int i = 0; i < root->mNumMeshes; ++i) {
|
||||
const aiMesh* mesh = scene->mMeshes[root->mMeshes[i]];
|
||||
const aiMatrix4x4 trafo = root->mTransformation * mat;
|
||||
for (unsigned int i = 0; i < root->mNumMeshes; ++i) {
|
||||
const aiMesh *mesh = scene->mMeshes[root->mMeshes[i]];
|
||||
|
||||
for(unsigned int a = 0; a < mesh->mNumVertices; ++a) {
|
||||
aiVector3D v = trafo*mesh->mVertices[a];
|
||||
for (unsigned int a = 0; a < mesh->mNumVertices; ++a) {
|
||||
aiVector3D v = trafo * mesh->mVertices[a];
|
||||
|
||||
special_points[0].x = std::min(special_points[0].x,v.x);
|
||||
special_points[0].y = std::min(special_points[0].y,v.y);
|
||||
special_points[0].z = std::min(special_points[0].z,v.z);
|
||||
special_points[0].x = std::min(special_points[0].x, v.x);
|
||||
special_points[0].y = std::min(special_points[0].y, v.y);
|
||||
special_points[0].z = std::min(special_points[0].z, v.z);
|
||||
|
||||
special_points[1].x = std::max(special_points[1].x,v.x);
|
||||
special_points[1].y = std::max(special_points[1].y,v.y);
|
||||
special_points[1].z = std::max(special_points[1].z,v.z);
|
||||
special_points[1].x = std::max(special_points[1].x, v.x);
|
||||
special_points[1].y = std::max(special_points[1].y, v.y);
|
||||
special_points[1].z = std::max(special_points[1].z, v.z);
|
||||
}
|
||||
}
|
||||
|
||||
for(unsigned int i = 0; i < root->mNumChildren; ++i) {
|
||||
FindSpecialPoints(scene,root->mChildren[i],special_points,trafo);
|
||||
for (unsigned int i = 0; i < root->mNumChildren; ++i) {
|
||||
FindSpecialPoints(scene, root->mChildren[i], special_points, trafo);
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void FindSpecialPoints(const aiScene* scene,aiVector3D special_points[3])
|
||||
{
|
||||
special_points[0] = aiVector3D(1e10,1e10,1e10);
|
||||
special_points[1] = aiVector3D(-1e10,-1e10,-1e10);
|
||||
void FindSpecialPoints(const aiScene *scene, aiVector3D special_points[3]) {
|
||||
special_points[0] = aiVector3D(1e10, 1e10, 1e10);
|
||||
special_points[1] = aiVector3D(-1e10, -1e10, -1e10);
|
||||
|
||||
FindSpecialPoints(scene,scene->mRootNode,special_points);
|
||||
special_points[2] = (special_points[0]+special_points[1])*(ai_real)0.5;
|
||||
FindSpecialPoints(scene, scene->mRootNode, special_points);
|
||||
special_points[2] = (special_points[0] + special_points[1]) * (ai_real)0.5;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
std::string FindPTypes(const aiScene* scene)
|
||||
{
|
||||
bool haveit[4] = {0};
|
||||
for(unsigned int i = 0; i < scene->mNumMeshes; ++i) {
|
||||
std::string FindPTypes(const aiScene *scene) {
|
||||
bool haveit[4] = { 0 };
|
||||
for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
|
||||
const unsigned int pt = scene->mMeshes[i]->mPrimitiveTypes;
|
||||
if (pt & aiPrimitiveType_POINT) {
|
||||
haveit[0]=true;
|
||||
haveit[0] = true;
|
||||
}
|
||||
if (pt & aiPrimitiveType_LINE) {
|
||||
haveit[1]=true;
|
||||
haveit[1] = true;
|
||||
}
|
||||
if (pt & aiPrimitiveType_TRIANGLE) {
|
||||
haveit[2]=true;
|
||||
haveit[2] = true;
|
||||
}
|
||||
if (pt & aiPrimitiveType_POLYGON) {
|
||||
haveit[3]=true;
|
||||
haveit[3] = true;
|
||||
}
|
||||
}
|
||||
return (haveit[0]?std::string("points"):"")+(haveit[1]?"lines":"")+
|
||||
(haveit[2]?"triangles":"")+(haveit[3]?"n-polygons":"");
|
||||
return (haveit[0] ? std::string("points") : "") + (haveit[1] ? "lines" : "") +
|
||||
(haveit[2] ? "triangles" : "") + (haveit[3] ? "n-polygons" : "");
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Prettily print the node graph to stdout
|
||||
void PrintHierarchy(
|
||||
const aiNode* node,
|
||||
const aiNode *node,
|
||||
const std::string &indent,
|
||||
bool verbose,
|
||||
bool last = false,
|
||||
bool first = true
|
||||
){
|
||||
bool first = true) {
|
||||
// tree visualization
|
||||
std::string branchchar;
|
||||
if (first) { branchchar = ""; }
|
||||
else if (last) { branchchar = TREE_STOP; } // "'-"
|
||||
else { branchchar = TREE_BRANCH; } // "|-"
|
||||
if (first) {
|
||||
branchchar = "";
|
||||
} else if (last) {
|
||||
branchchar = TREE_STOP;
|
||||
} // "'-"
|
||||
else {
|
||||
branchchar = TREE_BRANCH;
|
||||
} // "|-"
|
||||
|
||||
// print the indent and the branch character and the name
|
||||
std::cout << indent << branchchar << node->mName.C_Str();
|
||||
|
@ -224,9 +219,11 @@ void PrintHierarchy(
|
|||
if (node->mNumMeshes) {
|
||||
std::cout << " (mesh ";
|
||||
bool sep = false;
|
||||
for (size_t i=0; i < node->mNumMeshes; ++i) {
|
||||
for (size_t i = 0; i < node->mNumMeshes; ++i) {
|
||||
unsigned int mesh_index = node->mMeshes[i];
|
||||
if (sep) { std::cout << ", "; }
|
||||
if (sep) {
|
||||
std::cout << ", ";
|
||||
}
|
||||
std::cout << mesh_index;
|
||||
sep = true;
|
||||
}
|
||||
|
@ -240,10 +237,16 @@ void PrintHierarchy(
|
|||
if (verbose) {
|
||||
// indent to use
|
||||
std::string indentadd;
|
||||
if (last) { indentadd += " "; }
|
||||
else { indentadd += TREE_CONTINUE; } // "| "..
|
||||
if (node->mNumChildren == 0) { indentadd += " "; }
|
||||
else { indentadd += TREE_CONTINUE; } // .."| "
|
||||
if (last) {
|
||||
indentadd += " ";
|
||||
} else {
|
||||
indentadd += TREE_CONTINUE;
|
||||
} // "| "..
|
||||
if (node->mNumChildren == 0) {
|
||||
indentadd += " ";
|
||||
} else {
|
||||
indentadd += TREE_CONTINUE;
|
||||
} // .."| "
|
||||
aiVector3D s, r, t;
|
||||
node->mTransformation.Decompose(s, r, t);
|
||||
if (s.x != 1.0 || s.y != 1.0 || s.z != 1.0) {
|
||||
|
@ -262,9 +265,13 @@ void PrintHierarchy(
|
|||
|
||||
// and recurse
|
||||
std::string nextIndent;
|
||||
if (first) { nextIndent = indent; }
|
||||
else if (last) { nextIndent = indent + " "; }
|
||||
else { nextIndent = indent + TREE_CONTINUE; } // "| "
|
||||
if (first) {
|
||||
nextIndent = indent;
|
||||
} else if (last) {
|
||||
nextIndent = indent + " ";
|
||||
} else {
|
||||
nextIndent = indent + TREE_CONTINUE;
|
||||
} // "| "
|
||||
for (size_t i = 0; i < node->mNumChildren; ++i) {
|
||||
bool lastone = (i == node->mNumChildren - 1);
|
||||
PrintHierarchy(
|
||||
|
@ -272,17 +279,16 @@ void PrintHierarchy(
|
|||
nextIndent,
|
||||
verbose,
|
||||
lastone,
|
||||
false
|
||||
);
|
||||
false);
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Implementation of the assimp info utility to print basic file info
|
||||
int Assimp_Info (const char* const* params, unsigned int num) {
|
||||
int Assimp_Info(const char *const *params, unsigned int num) {
|
||||
// --help
|
||||
if (!strcmp( params[0],"-h")||!strcmp( params[0],"--help")||!strcmp( params[0],"-?") ) {
|
||||
printf("%s",AICMD_MSG_INFO_HELP_E);
|
||||
if (!strcmp(params[0], "-h") || !strcmp(params[0], "--help") || !strcmp(params[0], "-?")) {
|
||||
printf("%s", AICMD_MSG_INFO_HELP_E);
|
||||
return AssimpCmdError::Success;
|
||||
}
|
||||
|
||||
|
@ -299,11 +305,11 @@ int Assimp_Info (const char* const* params, unsigned int num) {
|
|||
bool raw = false;
|
||||
bool verbose = false;
|
||||
bool silent = false;
|
||||
for(unsigned int i = 1; i < num; ++i) {
|
||||
if (!strcmp(params[i],"--raw")||!strcmp(params[i],"-r")) {
|
||||
for (unsigned int i = 1; i < num; ++i) {
|
||||
if (!strcmp(params[i], "--raw") || !strcmp(params[i], "-r")) {
|
||||
raw = true;
|
||||
}
|
||||
if (!strcmp(params[i],"--verbose")||!strcmp(params[i],"-v")) {
|
||||
if (!strcmp(params[i], "--verbose") || !strcmp(params[i], "-v")) {
|
||||
verbose = true;
|
||||
}
|
||||
if (!strcmp(params[i], "--silent") || !strcmp(params[i], "-s")) {
|
||||
|
@ -312,7 +318,7 @@ int Assimp_Info (const char* const* params, unsigned int num) {
|
|||
}
|
||||
|
||||
// Verbose and silent at the same time are not allowed
|
||||
if ( verbose && silent ) {
|
||||
if (verbose && silent) {
|
||||
printf("assimp info: Invalid arguments, verbose and silent at the same time are forbidden. ");
|
||||
return AssimpCmdInfoError::InvalidCombinaisonOfArguments;
|
||||
}
|
||||
|
@ -324,12 +330,12 @@ int Assimp_Info (const char* const* params, unsigned int num) {
|
|||
ProcessStandardArguments(import, params + 1, num - 1);
|
||||
|
||||
//No custom post process flags defined, we set all the post process flags active
|
||||
if(import.ppFlags == 0)
|
||||
if (import.ppFlags == 0)
|
||||
import.ppFlags |= aiProcessPreset_TargetRealtime_MaxQuality;
|
||||
}
|
||||
|
||||
// import the main model
|
||||
const aiScene* scene = ImportModel(import,in);
|
||||
const aiScene *scene = ImportModel(import, in);
|
||||
if (!scene) {
|
||||
printf("assimp info: Unable to load input file %s\n",
|
||||
in.c_str());
|
||||
|
@ -339,8 +345,7 @@ int Assimp_Info (const char* const* params, unsigned int num) {
|
|||
aiMemoryInfo mem;
|
||||
globalImporter->GetMemoryRequirements(mem);
|
||||
|
||||
|
||||
static const char* format_string =
|
||||
static const char *format_string =
|
||||
"Memory consumption: %i B\n"
|
||||
"Nodes: %i\n"
|
||||
"Maximum depth %i\n"
|
||||
|
@ -364,7 +369,7 @@ int Assimp_Info (const char* const* params, unsigned int num) {
|
|||
;
|
||||
|
||||
aiVector3D special_points[3];
|
||||
FindSpecialPoints(scene,special_points);
|
||||
FindSpecialPoints(scene, special_points);
|
||||
printf(format_string,
|
||||
mem.total,
|
||||
CountNodes(scene->mRootNode),
|
||||
|
@ -382,14 +387,11 @@ int Assimp_Info (const char* const* params, unsigned int num) {
|
|||
FindPTypes(scene).c_str(),
|
||||
GetAvgFacePerMesh(scene),
|
||||
GetAvgVertsPerMesh(scene),
|
||||
special_points[0][0],special_points[0][1],special_points[0][2],
|
||||
special_points[1][0],special_points[1][1],special_points[1][2],
|
||||
special_points[2][0],special_points[2][1],special_points[2][2]
|
||||
)
|
||||
;
|
||||
special_points[0][0], special_points[0][1], special_points[0][2],
|
||||
special_points[1][0], special_points[1][1], special_points[1][2],
|
||||
special_points[2][0], special_points[2][1], special_points[2][2]);
|
||||
|
||||
if (silent)
|
||||
{
|
||||
if (silent) {
|
||||
printf("\n");
|
||||
return AssimpCmdError::Success;
|
||||
}
|
||||
|
@ -399,37 +401,44 @@ int Assimp_Info (const char* const* params, unsigned int num) {
|
|||
printf("\nMeshes: (name) [vertices / bones / faces | primitive_types]\n");
|
||||
}
|
||||
for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
|
||||
const aiMesh* mesh = scene->mMeshes[i];
|
||||
const aiMesh *mesh = scene->mMeshes[i];
|
||||
printf(" %d (%s)", i, mesh->mName.C_Str());
|
||||
printf(
|
||||
": [%d / %d / %d |",
|
||||
mesh->mNumVertices,
|
||||
mesh->mNumBones,
|
||||
mesh->mNumFaces
|
||||
);
|
||||
mesh->mNumFaces);
|
||||
const unsigned int ptypes = mesh->mPrimitiveTypes;
|
||||
if (ptypes & aiPrimitiveType_POINT) { printf(" point"); }
|
||||
if (ptypes & aiPrimitiveType_LINE) { printf(" line"); }
|
||||
if (ptypes & aiPrimitiveType_TRIANGLE) { printf(" triangle"); }
|
||||
if (ptypes & aiPrimitiveType_POLYGON) { printf(" polygon"); }
|
||||
if (ptypes & aiPrimitiveType_POINT) {
|
||||
printf(" point");
|
||||
}
|
||||
if (ptypes & aiPrimitiveType_LINE) {
|
||||
printf(" line");
|
||||
}
|
||||
if (ptypes & aiPrimitiveType_TRIANGLE) {
|
||||
printf(" triangle");
|
||||
}
|
||||
if (ptypes & aiPrimitiveType_POLYGON) {
|
||||
printf(" polygon");
|
||||
}
|
||||
printf("]\n");
|
||||
}
|
||||
|
||||
// materials
|
||||
unsigned int total=0;
|
||||
for(unsigned int i = 0;i < scene->mNumMaterials; ++i) {
|
||||
unsigned int total = 0;
|
||||
for (unsigned int i = 0; i < scene->mNumMaterials; ++i) {
|
||||
aiString name;
|
||||
if (AI_SUCCESS==aiGetMaterialString(scene->mMaterials[i],AI_MATKEY_NAME,&name)) {
|
||||
printf("%s\n \'%s\'",(total++?"":"\nNamed Materials:" ),name.data);
|
||||
if (AI_SUCCESS == aiGetMaterialString(scene->mMaterials[i], AI_MATKEY_NAME, &name)) {
|
||||
printf("%s\n \'%s\'", (total++ ? "" : "\nNamed Materials:"), name.data);
|
||||
}
|
||||
}
|
||||
if(total) {
|
||||
if (total) {
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
// textures
|
||||
total=0;
|
||||
for(unsigned int i = 0;i < scene->mNumMaterials; ++i) {
|
||||
total = 0;
|
||||
for (unsigned int i = 0; i < scene->mNumMaterials; ++i) {
|
||||
aiString name;
|
||||
static const aiTextureType types[] = {
|
||||
aiTextureType_NONE,
|
||||
|
@ -452,31 +461,32 @@ int Assimp_Info (const char* const* params, unsigned int num) {
|
|||
aiTextureType_AMBIENT_OCCLUSION,
|
||||
aiTextureType_UNKNOWN
|
||||
};
|
||||
for(unsigned int type = 0; type < sizeof(types)/sizeof(types[0]); ++type) {
|
||||
for(unsigned int idx = 0;AI_SUCCESS==aiGetMaterialString(scene->mMaterials[i],
|
||||
AI_MATKEY_TEXTURE(types[type],idx),&name); ++idx) {
|
||||
printf("%s\n \'%s\'",(total++?"":"\nTexture Refs:" ),name.data);
|
||||
for (unsigned int type = 0; type < sizeof(types) / sizeof(types[0]); ++type) {
|
||||
for (unsigned int idx = 0; AI_SUCCESS == aiGetMaterialString(scene->mMaterials[i],
|
||||
AI_MATKEY_TEXTURE(types[type], idx), &name);
|
||||
++idx) {
|
||||
printf("%s\n \'%s\'", (total++ ? "" : "\nTexture Refs:"), name.data);
|
||||
}
|
||||
}
|
||||
}
|
||||
if(total) {
|
||||
if (total) {
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
// animations
|
||||
total=0;
|
||||
for(unsigned int i = 0;i < scene->mNumAnimations; ++i) {
|
||||
total = 0;
|
||||
for (unsigned int i = 0; i < scene->mNumAnimations; ++i) {
|
||||
if (scene->mAnimations[i]->mName.length) {
|
||||
printf("%s\n \'%s\'",(total++?"":"\nNamed Animations:" ),scene->mAnimations[i]->mName.data);
|
||||
printf("%s\n \'%s\'", (total++ ? "" : "\nNamed Animations:"), scene->mAnimations[i]->mName.data);
|
||||
}
|
||||
}
|
||||
if(total) {
|
||||
if (total) {
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
// node hierarchy
|
||||
printf("\nNode hierarchy:\n");
|
||||
PrintHierarchy(scene->mRootNode,"",verbose);
|
||||
PrintHierarchy(scene->mRootNode, "", verbose);
|
||||
|
||||
printf("\n");
|
||||
return AssimpCmdError::Success;
|
||||
|
|
Loading…
Reference in New Issue