Merge branch 'master' into master
commit
a17e788808
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@ -437,6 +437,9 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
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// deal with this more elegantly and with less redundancy, but right
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// now it seems unavoidable.
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if (MappingInformationType == "ByVertice" && isDirect) {
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if (!HasElement(source, indexDataElementName)) {
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return;
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}
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std::vector<T> tempData;
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ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
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@ -70,6 +70,10 @@ TEST_F( utFBXImporterExporter, importBareBoxWithoutColorsAndTextureCoords ) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/FBX/box.fbx", aiProcess_ValidateDataStructure );
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EXPECT_NE( nullptr, scene );
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EXPECT_EQ(scene->mNumMeshes, 1);
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aiMesh* mesh = scene->mMeshes[0];
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EXPECT_EQ(mesh->mNumFaces, 12);
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EXPECT_EQ(mesh->mNumVertices, 36);
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}
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TEST_F( utFBXImporterExporter, importPhongMaterial ) {
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