Merge branch 'master' into GLTF2_invalid_buffer_fix

pull/3068/head
Max Vollmer (Microsoft Havok) 2020-04-10 08:44:19 +01:00 committed by GitHub
commit a14b5fb06f
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
24 changed files with 1034 additions and 1072 deletions

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@ -238,11 +238,6 @@ SET(LIBASSIMP-DEV_COMPONENT "libassimp${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_M
SET(CPACK_COMPONENTS_ALL assimp-bin ${LIBASSIMP_COMPONENT} ${LIBASSIMP-DEV_COMPONENT} assimp-dev) SET(CPACK_COMPONENTS_ALL assimp-bin ${LIBASSIMP_COMPONENT} ${LIBASSIMP-DEV_COMPONENT} assimp-dev)
SET(ASSIMP_LIBRARY_SUFFIX "" CACHE STRING "Suffix to append to library names") SET(ASSIMP_LIBRARY_SUFFIX "" CACHE STRING "Suffix to append to library names")
IF( UNIX )
# Use GNUInstallDirs for Unix predefined directories
INCLUDE(GNUInstallDirs)
ENDIF()
# Grouped compiler settings # Grouped compiler settings
IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW) IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
IF(NOT ASSIMP_HUNTER_ENABLED) IF(NOT ASSIMP_HUNTER_ENABLED)
@ -350,14 +345,6 @@ ELSE()
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin") SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin")
ENDIF () ENDIF ()
# Cache these to allow the user to override them manually.
SET( ASSIMP_LIB_INSTALL_DIR "lib" CACHE STRING
"Path the built library files are installed to." )
SET( ASSIMP_INCLUDE_INSTALL_DIR "include" CACHE STRING
"Path the header files are installed to." )
SET( ASSIMP_BIN_INSTALL_DIR "bin" CACHE STRING
"Path the tool executables are installed to." )
get_cmake_property(is_multi_config GENERATOR_IS_MULTI_CONFIG) get_cmake_property(is_multi_config GENERATOR_IS_MULTI_CONFIG)
IF (ASSIMP_INJECT_DEBUG_POSTFIX AND (is_multi_config OR CMAKE_BUILD_TYPE STREQUAL "Debug")) IF (ASSIMP_INJECT_DEBUG_POSTFIX AND (is_multi_config OR CMAKE_BUILD_TYPE STREQUAL "Debug"))
@ -417,6 +404,28 @@ ELSE()
else() else()
set(BUILD_LIB_TYPE STATIC) set(BUILD_LIB_TYPE STATIC)
endif() endif()
IF( UNIX )
# Use GNUInstallDirs for Unix predefined directories
INCLUDE(GNUInstallDirs)
SET( ASSIMP_LIB_INSTALL_DIR ${CMAKE_INSTALL_LIBDIR})
SET( ASSIMP_INCLUDE_INSTALL_DIR ${CMAKE_INSTALL_INCLUDEDIR})
SET( ASSIMP_BIN_INSTALL_DIR ${CMAKE_INSTALL_BINDIR})
ELSE()
# Cache these to allow the user to override them on non-Unix platforms
SET( ASSIMP_LIB_INSTALL_DIR "lib" CACHE STRING
"Path the built library files are installed to." )
SET( ASSIMP_INCLUDE_INSTALL_DIR "include" CACHE STRING
"Path the header files are installed to." )
SET( ASSIMP_BIN_INSTALL_DIR "bin" CACHE STRING
"Path the tool executables are installed to." )
SET(CMAKE_INSTALL_FULL_INCLUDEDIR ${CMAKE_INSTALL_PREFIX}/${ASSIMP_INCLUDE_INSTALL_DIR})
SET(CMAKE_INSTALL_FULL_LIBDIR ${CMAKE_INSTALL_PREFIX}/${ASSIMP_LIB_INSTALL_DIR})
SET(CMAKE_INSTALL_FULL_BINDIR ${CMAKE_INSTALL_PREFIX}/${ASSIMP_BIN_INSTALL_DIR})
ENDIF()
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" @ONLY IMMEDIATE) CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" @ONLY IMMEDIATE)
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimpTargets.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimpTargets.cmake" @ONLY IMMEDIATE) CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimpTargets.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimpTargets.cmake" @ONLY IMMEDIATE)
IF (is_multi_config) IF (is_multi_config)

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@ -1,7 +1,5 @@
prefix=@CMAKE_INSTALL_PREFIX@ libdir=@CMAKE_INSTALL_FULL_LIBDIR@
exec_prefix=@CMAKE_INSTALL_PREFIX@/ includedir=@CMAKE_INSTALL_FULL_INCLUDEDIR@
libdir=@CMAKE_INSTALL_PREFIX@/@ASSIMP_LIB_INSTALL_DIR@
includedir=@CMAKE_INSTALL_PREFIX@/@ASSIMP_INCLUDE_INSTALL_DIR@
Name: @CMAKE_PROJECT_NAME@ Name: @CMAKE_PROJECT_NAME@
Description: Import various well-known 3D model formats in an uniform manner. Description: Import various well-known 3D model formats in an uniform manner.

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@ -44,22 +44,22 @@ if(MSVC)
# Import target "assimp::assimp" for configuration "Debug" # Import target "assimp::assimp" for configuration "Debug"
set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS DEBUG) set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS DEBUG)
set_target_properties(assimp::assimp PROPERTIES set_target_properties(assimp::assimp PROPERTIES
IMPORTED_IMPLIB_DEBUG "${_IMPORT_PREFIX}/lib/${importLibraryName}" IMPORTED_IMPLIB_DEBUG "@CMAKE_INSTALL_FULL_LIBDIR@/${importLibraryName}"
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/bin/${sharedLibraryName}" IMPORTED_LOCATION_DEBUG "@CMAKE_INSTALL_FULL_BINDIR@/${sharedLibraryName}"
) )
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp ) list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${importLibraryName}") list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${importLibraryName}")
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/bin/${sharedLibraryName}" ) list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_BINDIR@/${sharedLibraryName}" )
else() else()
set(staticLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_STATIC_LIBRARY_SUFFIX@") set(staticLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_STATIC_LIBRARY_SUFFIX@")
# Import target "assimp::assimp" for configuration "Debug" # Import target "assimp::assimp" for configuration "Debug"
set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS DEBUG) set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS DEBUG)
set_target_properties(assimp::assimp PROPERTIES set_target_properties(assimp::assimp PROPERTIES
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/lib/${staticLibraryName}" IMPORTED_LOCATION_DEBUG "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}"
) )
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp ) list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${staticLibraryName}") list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}")
endif() endif()
else() else()
@ -75,17 +75,17 @@ else()
endif() endif()
set_target_properties(assimp::assimp PROPERTIES set_target_properties(assimp::assimp PROPERTIES
IMPORTED_SONAME_DEBUG "${sharedLibraryName}" IMPORTED_SONAME_DEBUG "${sharedLibraryName}"
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/lib/${sharedLibraryName}" IMPORTED_LOCATION_DEBUG "@CMAKE_INSTALL_FULL_LIBDIR@/${sharedLibraryName}"
) )
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp ) list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${sharedLibraryName}" ) list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${sharedLibraryName}" )
else() else()
set(staticLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_STATIC_LIBRARY_SUFFIX@") set(staticLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_STATIC_LIBRARY_SUFFIX@")
set_target_properties(assimp::assimp PROPERTIES set_target_properties(assimp::assimp PROPERTIES
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/lib/${staticLibraryName}" IMPORTED_LOCATION_DEBUG "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}"
) )
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp ) list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${staticLibraryName}" ) list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}" )
endif() endif()
endif() endif()

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@ -44,12 +44,12 @@ if(MSVC)
# Import target "assimp::assimp" for configuration "Release" # Import target "assimp::assimp" for configuration "Release"
set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE) set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE)
set_target_properties(assimp::assimp PROPERTIES set_target_properties(assimp::assimp PROPERTIES
IMPORTED_IMPLIB_RELEASE "${_IMPORT_PREFIX}/lib/${importLibraryName}" IMPORTED_IMPLIB_RELEASE "@CMAKE_INSTALL_FULL_LIBDIR@/${importLibraryName}"
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/bin/${sharedLibraryName}" IMPORTED_LOCATION_RELEASE "@CMAKE_INSTALL_FULL_BINDIR@/${sharedLibraryName}"
) )
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp ) list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${importLibraryName}") list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${importLibraryName}")
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/bin/${sharedLibraryName}" ) list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_BINDIR@/${sharedLibraryName}" )
else() else()
set(staticLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_STATIC_LIBRARY_SUFFIX@") set(staticLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_STATIC_LIBRARY_SUFFIX@")
@ -59,7 +59,7 @@ if(MSVC)
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib/${staticLibraryName}" IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib/${staticLibraryName}"
) )
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp ) list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${staticLibraryName}") list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}")
endif() endif()
else() else()
@ -75,18 +75,17 @@ else()
endif() endif()
set_target_properties(assimp::assimp PROPERTIES set_target_properties(assimp::assimp PROPERTIES
IMPORTED_SONAME_RELEASE "${sharedLibraryName}" IMPORTED_SONAME_RELEASE "${sharedLibraryName}"
IMPORTED_LOCATION_RELEASE "@CMAKE_INSTALL_FULL_LIBDIR@/${sharedLibraryName}"
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib/${sharedLibraryName}"
) )
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp ) list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${sharedLibraryName}" ) list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${sharedLibraryName}" )
else() else()
set(staticLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_STATIC_LIBRARY_SUFFIX@") set(staticLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_STATIC_LIBRARY_SUFFIX@")
set_target_properties(assimp::assimp PROPERTIES set_target_properties(assimp::assimp PROPERTIES
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib/${staticLibraryName}" IMPORTED_LOCATION_RELEASE "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}"
) )
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp ) list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${staticLibraryName}" ) list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}" )
endif() endif()
endif() endif()

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@ -43,23 +43,13 @@ unset(_targetsDefined)
unset(_targetsNotDefined) unset(_targetsNotDefined)
unset(_expectedTargets) unset(_expectedTargets)
# Compute the installation prefix relative to this file.
get_filename_component(_IMPORT_PREFIX "${CMAKE_CURRENT_LIST_FILE}" PATH)
get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
if(_IMPORT_PREFIX STREQUAL "/")
set(_IMPORT_PREFIX "")
endif()
# Create imported target assimp::assimp # Create imported target assimp::assimp
add_library(assimp::assimp @BUILD_LIB_TYPE@ IMPORTED) add_library(assimp::assimp @BUILD_LIB_TYPE@ IMPORTED)
set_target_properties(assimp::assimp PROPERTIES set_target_properties(assimp::assimp PROPERTIES
COMPATIBLE_INTERFACE_STRING "assimp_MAJOR_VERSION" COMPATIBLE_INTERFACE_STRING "assimp_MAJOR_VERSION"
INTERFACE_assimp_MAJOR_VERSION "1" INTERFACE_assimp_MAJOR_VERSION "1"
INTERFACE_INCLUDE_DIRECTORIES "${_IMPORT_PREFIX}/include;${_IMPORT_PREFIX}/include" INTERFACE_INCLUDE_DIRECTORIES "@CMAKE_INSTALL_FULL_INCLUDEDIR@"
#INTERFACE_LINK_LIBRARIES "TxtUtils::TxtUtils;MealyMachine::MealyMachine" #INTERFACE_LINK_LIBRARIES "TxtUtils::TxtUtils;MealyMachine::MealyMachine"
) )
@ -74,9 +64,6 @@ foreach(f ${CONFIG_FILES})
include(${f}) include(${f})
endforeach() endforeach()
# Cleanup temporary variables.
set(_IMPORT_PREFIX)
# Loop over all imported files and verify that they actually exist # Loop over all imported files and verify that they actually exist
foreach(target ${_IMPORT_CHECK_TARGETS} ) foreach(target ${_IMPORT_CHECK_TARGETS} )
foreach(file ${_IMPORT_CHECK_FILES_FOR_${target}} ) foreach(file ${_IMPORT_CHECK_FILES_FOR_${target}} )

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@ -44,15 +44,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Implementation of the Plain-C API * @brief Implementation of the Plain-C API
*/ */
#include <assimp/BaseImporter.h>
#include <assimp/Exceptional.h>
#include <assimp/GenericProperty.h>
#include <assimp/cimport.h> #include <assimp/cimport.h>
#include <assimp/LogStream.hpp>
#include <assimp/DefaultLogger.hpp>
#include <assimp/Importer.hpp>
#include <assimp/importerdesc.h> #include <assimp/importerdesc.h>
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/GenericProperty.h> #include <assimp/DefaultLogger.hpp>
#include <assimp/Exceptional.h> #include <assimp/Importer.hpp>
#include <assimp/BaseImporter.h> #include <assimp/LogStream.hpp>
#include "CApi/CInterfaceIOWrapper.h" #include "CApi/CInterfaceIOWrapper.h"
#include "Importer.h" #include "Importer.h"
@ -62,8 +62,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
#ifndef ASSIMP_BUILD_SINGLETHREADED #ifndef ASSIMP_BUILD_SINGLETHREADED
# include <thread>
#include <mutex> #include <mutex>
#include <thread>
#endif #endif
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
using namespace Assimp; using namespace Assimp;
@ -100,8 +100,7 @@ namespace Assimp {
/** will delete all registered importers. */ /** will delete all registered importers. */
void DeleteImporterInstanceList(std::vector<BaseImporter *> &out); void DeleteImporterInstanceList(std::vector<BaseImporter *> &out);
} // namespace assimp } // namespace Assimp
#ifndef ASSIMP_BUILD_SINGLETHREADED #ifndef ASSIMP_BUILD_SINGLETHREADED
/** Global mutex to manage the access to the log-stream map */ /** Global mutex to manage the access to the log-stream map */
@ -112,8 +111,8 @@ static std::mutex gLogStreamMutex;
// Custom LogStream implementation for the C-API // Custom LogStream implementation for the C-API
class LogToCallbackRedirector : public LogStream { class LogToCallbackRedirector : public LogStream {
public: public:
explicit LogToCallbackRedirector(const aiLogStream& s) explicit LogToCallbackRedirector(const aiLogStream &s) :
: stream (s) { stream(s) {
ai_assert(NULL != s.callback); ai_assert(NULL != s.callback);
} }
@ -212,8 +211,7 @@ const aiScene* aiImportFileFromMemory(
const char *pBuffer, const char *pBuffer,
unsigned int pLength, unsigned int pLength,
unsigned int pFlags, unsigned int pFlags,
const char* pHint) const char *pHint) {
{
return aiImportFileFromMemoryWithProperties(pBuffer, pLength, pFlags, pHint, NULL); return aiImportFileFromMemoryWithProperties(pBuffer, pLength, pFlags, pHint, NULL);
} }
@ -223,8 +221,7 @@ const aiScene* aiImportFileFromMemoryWithProperties(
unsigned int pLength, unsigned int pLength,
unsigned int pFlags, unsigned int pFlags,
const char *pHint, const char *pHint,
const aiPropertyStore* props) const aiPropertyStore *props) {
{
ai_assert(NULL != pBuffer); ai_assert(NULL != pBuffer);
ai_assert(0 != pLength); ai_assert(0 != pLength);
@ -251,8 +248,7 @@ const aiScene* aiImportFileFromMemoryWithProperties(
if (scene) { if (scene) {
ScenePrivateData *priv = const_cast<ScenePrivateData *>(ScenePriv(scene)); ScenePrivateData *priv = const_cast<ScenePrivateData *>(ScenePriv(scene));
priv->mOrigImporter = imp; priv->mOrigImporter = imp;
} } else {
else {
// if failed, extract error code and destroy the import // if failed, extract error code and destroy the import
gLastErrorString = imp->GetErrorString(); gLastErrorString = imp->GetErrorString();
delete imp; delete imp;
@ -264,8 +260,7 @@ const aiScene* aiImportFileFromMemoryWithProperties(
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Releases all resources associated with the given import process. // Releases all resources associated with the given import process.
void aiReleaseImport( const aiScene* pScene) void aiReleaseImport(const aiScene *pScene) {
{
if (!pScene) { if (!pScene) {
return; return;
} }
@ -276,8 +271,7 @@ void aiReleaseImport( const aiScene* pScene)
const ScenePrivateData *priv = ScenePriv(pScene); const ScenePrivateData *priv = ScenePriv(pScene);
if (!priv || !priv->mOrigImporter) { if (!priv || !priv->mOrigImporter) {
delete pScene; delete pScene;
} } else {
else {
// deleting the Importer also deletes the scene // deleting the Importer also deletes the scene
// Note: the reason that this is not written as 'delete priv->mOrigImporter' // Note: the reason that this is not written as 'delete priv->mOrigImporter'
// is a suspected bug in gcc 4.4+ (http://gcc.gnu.org/bugzilla/show_bug.cgi?id=52339) // is a suspected bug in gcc 4.4+ (http://gcc.gnu.org/bugzilla/show_bug.cgi?id=52339)
@ -290,11 +284,9 @@ void aiReleaseImport( const aiScene* pScene)
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
ASSIMP_API const aiScene *aiApplyPostProcessing(const aiScene *pScene, ASSIMP_API const aiScene *aiApplyPostProcessing(const aiScene *pScene,
unsigned int pFlags) unsigned int pFlags) {
{
const aiScene *sc = NULL; const aiScene *sc = NULL;
ASSIMP_BEGIN_EXCEPTION_REGION(); ASSIMP_BEGIN_EXCEPTION_REGION();
// find the importer associated with this data // find the importer associated with this data
@ -343,8 +335,7 @@ ASSIMP_API const aiScene *aiApplyCustomizedPostProcessing( const aiScene *scene,
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void CallbackToLogRedirector (const char* msg, char* dt) void CallbackToLogRedirector(const char *msg, char *dt) {
{
ai_assert(NULL != msg); ai_assert(NULL != msg);
ai_assert(NULL != dt); ai_assert(NULL != dt);
LogStream *s = (LogStream *)dt; LogStream *s = (LogStream *)dt;
@ -353,8 +344,7 @@ void CallbackToLogRedirector (const char* msg, char* dt)
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
ASSIMP_API aiLogStream aiGetPredefinedLogStream(aiDefaultLogStream pStream,const char* file) ASSIMP_API aiLogStream aiGetPredefinedLogStream(aiDefaultLogStream pStream, const char *file) {
{
aiLogStream sout; aiLogStream sout;
ASSIMP_BEGIN_EXCEPTION_REGION(); ASSIMP_BEGIN_EXCEPTION_REGION();
@ -362,8 +352,7 @@ ASSIMP_API aiLogStream aiGetPredefinedLogStream(aiDefaultLogStream pStream,const
if (!stream) { if (!stream) {
sout.callback = NULL; sout.callback = NULL;
sout.user = NULL; sout.user = NULL;
} } else {
else {
sout.callback = &CallbackToLogRedirector; sout.callback = &CallbackToLogRedirector;
sout.user = (char *)stream; sout.user = (char *)stream;
} }
@ -373,8 +362,7 @@ ASSIMP_API aiLogStream aiGetPredefinedLogStream(aiDefaultLogStream pStream,const
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
ASSIMP_API void aiAttachLogStream( const aiLogStream* stream ) ASSIMP_API void aiAttachLogStream(const aiLogStream *stream) {
{
ASSIMP_BEGIN_EXCEPTION_REGION(); ASSIMP_BEGIN_EXCEPTION_REGION();
#ifndef ASSIMP_BUILD_SINGLETHREADED #ifndef ASSIMP_BUILD_SINGLETHREADED
@ -392,8 +380,7 @@ ASSIMP_API void aiAttachLogStream( const aiLogStream* stream )
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
ASSIMP_API aiReturn aiDetachLogStream( const aiLogStream* stream) ASSIMP_API aiReturn aiDetachLogStream(const aiLogStream *stream) {
{
ASSIMP_BEGIN_EXCEPTION_REGION(); ASSIMP_BEGIN_EXCEPTION_REGION();
#ifndef ASSIMP_BUILD_SINGLETHREADED #ifndef ASSIMP_BUILD_SINGLETHREADED
@ -418,8 +405,7 @@ ASSIMP_API aiReturn aiDetachLogStream( const aiLogStream* stream)
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
ASSIMP_API void aiDetachAllLogStreams(void) ASSIMP_API void aiDetachAllLogStreams(void) {
{
ASSIMP_BEGIN_EXCEPTION_REGION(); ASSIMP_BEGIN_EXCEPTION_REGION();
#ifndef ASSIMP_BUILD_SINGLETHREADED #ifndef ASSIMP_BUILD_SINGLETHREADED
std::lock_guard<std::mutex> lock(gLogStreamMutex); std::lock_guard<std::mutex> lock(gLogStreamMutex);
@ -440,8 +426,7 @@ ASSIMP_API void aiDetachAllLogStreams(void)
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
ASSIMP_API void aiEnableVerboseLogging(aiBool d) ASSIMP_API void aiEnableVerboseLogging(aiBool d) {
{
if (!DefaultLogger::isNullLogger()) { if (!DefaultLogger::isNullLogger()) {
DefaultLogger::get()->setLogSeverity((d == AI_TRUE ? Logger::VERBOSE : Logger::NORMAL)); DefaultLogger::get()->setLogSeverity((d == AI_TRUE ? Logger::VERBOSE : Logger::NORMAL));
} }
@ -450,29 +435,25 @@ ASSIMP_API void aiEnableVerboseLogging(aiBool d)
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns the error text of the last failed import process. // Returns the error text of the last failed import process.
const char* aiGetErrorString() const char *aiGetErrorString() {
{
return gLastErrorString.c_str(); return gLastErrorString.c_str();
} }
// ----------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------
// Return the description of a importer given its index // Return the description of a importer given its index
const aiImporterDesc* aiGetImportFormatDescription( size_t pIndex) const aiImporterDesc *aiGetImportFormatDescription(size_t pIndex) {
{
return Importer().GetImporterInfo(pIndex); return Importer().GetImporterInfo(pIndex);
} }
// ----------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------
// Return the number of importers // Return the number of importers
size_t aiGetImportFormatCount(void) size_t aiGetImportFormatCount(void) {
{
return Importer().GetImporterCount(); return Importer().GetImporterCount();
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns the error text of the last failed import process. // Returns the error text of the last failed import process.
aiBool aiIsExtensionSupported(const char* szExtension) aiBool aiIsExtensionSupported(const char *szExtension) {
{
ai_assert(NULL != szExtension); ai_assert(NULL != szExtension);
aiBool candoit = AI_FALSE; aiBool candoit = AI_FALSE;
ASSIMP_BEGIN_EXCEPTION_REGION(); ASSIMP_BEGIN_EXCEPTION_REGION();
@ -487,8 +468,7 @@ aiBool aiIsExtensionSupported(const char* szExtension)
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Get a list of all file extensions supported by ASSIMP // Get a list of all file extensions supported by ASSIMP
void aiGetExtensionList(aiString* szOut) void aiGetExtensionList(aiString *szOut) {
{
ai_assert(NULL != szOut); ai_assert(NULL != szOut);
ASSIMP_BEGIN_EXCEPTION_REGION(); ASSIMP_BEGIN_EXCEPTION_REGION();
@ -502,8 +482,7 @@ void aiGetExtensionList(aiString* szOut)
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Get the memory requirements for a particular import. // Get the memory requirements for a particular import.
void aiGetMemoryRequirements(const C_STRUCT aiScene *pIn, void aiGetMemoryRequirements(const C_STRUCT aiScene *pIn,
C_STRUCT aiMemoryInfo* in) C_STRUCT aiMemoryInfo *in) {
{
ASSIMP_BEGIN_EXCEPTION_REGION(); ASSIMP_BEGIN_EXCEPTION_REGION();
// find the importer associated with this data // find the importer associated with this data
@ -518,21 +497,18 @@ void aiGetMemoryRequirements(const C_STRUCT aiScene* pIn,
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
ASSIMP_API aiPropertyStore* aiCreatePropertyStore(void) ASSIMP_API aiPropertyStore *aiCreatePropertyStore(void) {
{
return reinterpret_cast<aiPropertyStore *>(new PropertyMap()); return reinterpret_cast<aiPropertyStore *>(new PropertyMap());
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
ASSIMP_API void aiReleasePropertyStore(aiPropertyStore* p) ASSIMP_API void aiReleasePropertyStore(aiPropertyStore *p) {
{
delete reinterpret_cast<PropertyMap *>(p); delete reinterpret_cast<PropertyMap *>(p);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Importer::SetPropertyInteger // Importer::SetPropertyInteger
ASSIMP_API void aiSetImportPropertyInteger(aiPropertyStore* p, const char* szName, int value) ASSIMP_API void aiSetImportPropertyInteger(aiPropertyStore *p, const char *szName, int value) {
{
ASSIMP_BEGIN_EXCEPTION_REGION(); ASSIMP_BEGIN_EXCEPTION_REGION();
PropertyMap *pp = reinterpret_cast<PropertyMap *>(p); PropertyMap *pp = reinterpret_cast<PropertyMap *>(p);
SetGenericProperty<int>(pp->ints, szName, value); SetGenericProperty<int>(pp->ints, szName, value);
@ -541,8 +517,7 @@ ASSIMP_API void aiSetImportPropertyInteger(aiPropertyStore* p, const char* szNam
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Importer::SetPropertyFloat // Importer::SetPropertyFloat
ASSIMP_API void aiSetImportPropertyFloat(aiPropertyStore* p, const char* szName, ai_real value) ASSIMP_API void aiSetImportPropertyFloat(aiPropertyStore *p, const char *szName, ai_real value) {
{
ASSIMP_BEGIN_EXCEPTION_REGION(); ASSIMP_BEGIN_EXCEPTION_REGION();
PropertyMap *pp = reinterpret_cast<PropertyMap *>(p); PropertyMap *pp = reinterpret_cast<PropertyMap *>(p);
SetGenericProperty<ai_real>(pp->floats, szName, value); SetGenericProperty<ai_real>(pp->floats, szName, value);
@ -552,8 +527,7 @@ ASSIMP_API void aiSetImportPropertyFloat(aiPropertyStore* p, const char* szName,
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Importer::SetPropertyString // Importer::SetPropertyString
ASSIMP_API void aiSetImportPropertyString(aiPropertyStore *p, const char *szName, ASSIMP_API void aiSetImportPropertyString(aiPropertyStore *p, const char *szName,
const C_STRUCT aiString* st) const C_STRUCT aiString *st) {
{
if (!st) { if (!st) {
return; return;
} }
@ -566,8 +540,7 @@ ASSIMP_API void aiSetImportPropertyString(aiPropertyStore* p, const char* szName
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Importer::SetPropertyMatrix // Importer::SetPropertyMatrix
ASSIMP_API void aiSetImportPropertyMatrix(aiPropertyStore *p, const char *szName, ASSIMP_API void aiSetImportPropertyMatrix(aiPropertyStore *p, const char *szName,
const C_STRUCT aiMatrix4x4* mat) const C_STRUCT aiMatrix4x4 *mat) {
{
if (!mat) { if (!mat) {
return; return;
} }
@ -579,8 +552,7 @@ ASSIMP_API void aiSetImportPropertyMatrix(aiPropertyStore* p, const char* szName
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Rotation matrix to quaternion // Rotation matrix to quaternion
ASSIMP_API void aiCreateQuaternionFromMatrix(aiQuaternion* quat,const aiMatrix3x3* mat) ASSIMP_API void aiCreateQuaternionFromMatrix(aiQuaternion *quat, const aiMatrix3x3 *mat) {
{
ai_assert(NULL != quat); ai_assert(NULL != quat);
ai_assert(NULL != mat); ai_assert(NULL != mat);
*quat = aiQuaternion(*mat); *quat = aiQuaternion(*mat);
@ -590,8 +562,7 @@ ASSIMP_API void aiCreateQuaternionFromMatrix(aiQuaternion* quat,const aiMatrix3x
// Matrix decomposition // Matrix decomposition
ASSIMP_API void aiDecomposeMatrix(const aiMatrix4x4 *mat, aiVector3D *scaling, ASSIMP_API void aiDecomposeMatrix(const aiMatrix4x4 *mat, aiVector3D *scaling,
aiQuaternion *rotation, aiQuaternion *rotation,
aiVector3D* position) aiVector3D *position) {
{
ai_assert(NULL != rotation); ai_assert(NULL != rotation);
ai_assert(NULL != position); ai_assert(NULL != position);
ai_assert(NULL != scaling); ai_assert(NULL != scaling);
@ -601,15 +572,13 @@ ASSIMP_API void aiDecomposeMatrix(const aiMatrix4x4* mat,aiVector3D* scaling,
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Matrix transpose // Matrix transpose
ASSIMP_API void aiTransposeMatrix3(aiMatrix3x3* mat) ASSIMP_API void aiTransposeMatrix3(aiMatrix3x3 *mat) {
{
ai_assert(NULL != mat); ai_assert(NULL != mat);
mat->Transpose(); mat->Transpose();
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
ASSIMP_API void aiTransposeMatrix4(aiMatrix4x4* mat) ASSIMP_API void aiTransposeMatrix4(aiMatrix4x4 *mat) {
{
ai_assert(NULL != mat); ai_assert(NULL != mat);
mat->Transpose(); mat->Transpose();
} }
@ -617,8 +586,7 @@ ASSIMP_API void aiTransposeMatrix4(aiMatrix4x4* mat)
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Vector transformation // Vector transformation
ASSIMP_API void aiTransformVecByMatrix3(aiVector3D *vec, ASSIMP_API void aiTransformVecByMatrix3(aiVector3D *vec,
const aiMatrix3x3* mat) const aiMatrix3x3 *mat) {
{
ai_assert(NULL != mat); ai_assert(NULL != mat);
ai_assert(NULL != vec); ai_assert(NULL != vec);
*vec *= (*mat); *vec *= (*mat);
@ -626,8 +594,7 @@ ASSIMP_API void aiTransformVecByMatrix3(aiVector3D* vec,
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
ASSIMP_API void aiTransformVecByMatrix4(aiVector3D *vec, ASSIMP_API void aiTransformVecByMatrix4(aiVector3D *vec,
const aiMatrix4x4* mat) const aiMatrix4x4 *mat) {
{
ai_assert(NULL != mat); ai_assert(NULL != mat);
ai_assert(NULL != vec); ai_assert(NULL != vec);
@ -638,8 +605,7 @@ ASSIMP_API void aiTransformVecByMatrix4(aiVector3D* vec,
// Matrix multiplication // Matrix multiplication
ASSIMP_API void aiMultiplyMatrix4( ASSIMP_API void aiMultiplyMatrix4(
aiMatrix4x4 *dst, aiMatrix4x4 *dst,
const aiMatrix4x4* src) const aiMatrix4x4 *src) {
{
ai_assert(NULL != dst); ai_assert(NULL != dst);
ai_assert(NULL != src); ai_assert(NULL != src);
*dst = (*dst) * (*src); *dst = (*dst) * (*src);
@ -648,8 +614,7 @@ ASSIMP_API void aiMultiplyMatrix4(
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
ASSIMP_API void aiMultiplyMatrix3( ASSIMP_API void aiMultiplyMatrix3(
aiMatrix3x3 *dst, aiMatrix3x3 *dst,
const aiMatrix3x3* src) const aiMatrix3x3 *src) {
{
ai_assert(NULL != dst); ai_assert(NULL != dst);
ai_assert(NULL != src); ai_assert(NULL != src);
*dst = (*dst) * (*src); *dst = (*dst) * (*src);
@ -658,16 +623,14 @@ ASSIMP_API void aiMultiplyMatrix3(
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Matrix identity // Matrix identity
ASSIMP_API void aiIdentityMatrix3( ASSIMP_API void aiIdentityMatrix3(
aiMatrix3x3* mat) aiMatrix3x3 *mat) {
{
ai_assert(NULL != mat); ai_assert(NULL != mat);
*mat = aiMatrix3x3(); *mat = aiMatrix3x3();
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
ASSIMP_API void aiIdentityMatrix4( ASSIMP_API void aiIdentityMatrix4(
aiMatrix4x4* mat) aiMatrix4x4 *mat) {
{
ai_assert(NULL != mat); ai_assert(NULL != mat);
*mat = aiMatrix4x4(); *mat = aiMatrix4x4();
} }

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -50,27 +49,25 @@ namespace Assimp {
namespace FBX { namespace FBX {
/** FBX import settings, parts of which are publicly accessible via their corresponding AI_CONFIG constants */ /** FBX import settings, parts of which are publicly accessible via their corresponding AI_CONFIG constants */
struct ImportSettings struct ImportSettings {
{ ImportSettings() :
ImportSettings() strictMode(true),
: strictMode(true) readAllLayers(true),
, readAllLayers(true) readAllMaterials(false),
, readAllMaterials(false) readMaterials(true),
, readMaterials(true) readTextures(true),
, readTextures(true) readCameras(true),
, readCameras(true) readLights(true),
, readLights(true) readAnimations(true),
, readAnimations(true) readWeights(true),
, readWeights(true) preservePivots(true),
, preservePivots(true) optimizeEmptyAnimationCurves(true),
, optimizeEmptyAnimationCurves(true) useLegacyEmbeddedTextureNaming(false),
, useLegacyEmbeddedTextureNaming(false) removeEmptyBones(true),
, removeEmptyBones( true ) convertToMeters(false) {
, convertToMeters( false ) {
// empty // empty
} }
/** enable strict mode: /** enable strict mode:
* - only accept fbx 2012, 2013 files * - only accept fbx 2012, 2013 files
* - on the slightest error, give up. * - on the slightest error, give up.
@ -94,7 +91,6 @@ struct ImportSettings
* This bit is ignored unless readMaterials=true*/ * This bit is ignored unless readMaterials=true*/
bool readAllMaterials; bool readAllMaterials;
/** import materials (true) or skip them and assign a default /** import materials (true) or skip them and assign a default
* material. The default value is true.*/ * material. The default value is true.*/
bool readMaterials; bool readMaterials;
@ -156,9 +152,7 @@ struct ImportSettings
bool convertToMeters; bool convertToMeters;
}; };
} // namespace FBX
} // !FBX } // namespace Assimp
} // !Assimp
#endif #endif

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -55,18 +54,20 @@ namespace Assimp {
// TinyFormatter.h // TinyFormatter.h
namespace Formatter { namespace Formatter {
template <typename T,typename TR, typename A> class basic_formatter;
template <typename T, typename TR, typename A>
class basic_formatter;
typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>> format; typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>> format;
}
} // namespace Formatter
// ------------------------------------------------------------------------------------------- // -------------------------------------------------------------------------------------------
/** Load the Autodesk FBX file format. /// Loads the Autodesk FBX file format.
///
See http://en.wikipedia.org/wiki/FBX /// See http://en.wikipedia.org/wiki/FBX
*/
// ------------------------------------------------------------------------------------------- // -------------------------------------------------------------------------------------------
class FBXImporter : public BaseImporter, public LogFunctions<FBXImporter> class FBXImporter : public BaseImporter, public LogFunctions<FBXImporter> {
{
public: public:
FBXImporter(); FBXImporter();
virtual ~FBXImporter(); virtual ~FBXImporter();
@ -74,11 +75,9 @@ public:
// -------------------- // --------------------
bool CanRead(const std::string &pFile, bool CanRead(const std::string &pFile,
IOSystem *pIOHandler, IOSystem *pIOHandler,
bool checkSig bool checkSig) const;
) const;
protected: protected:
// -------------------- // --------------------
const aiImporterDesc *GetInfo() const; const aiImporterDesc *GetInfo() const;
@ -88,8 +87,7 @@ protected:
// -------------------- // --------------------
void InternReadFile(const std::string &pFile, void InternReadFile(const std::string &pFile,
aiScene *pScene, aiScene *pScene,
IOSystem* pIOHandler IOSystem *pIOHandler);
);
private: private:
FBX::ImportSettings settings; FBX::ImportSettings settings;
@ -97,4 +95,3 @@ private:
} // end of namespace Assimp } // end of namespace Assimp
#endif // !INCLUDED_AI_FBX_IMPORTER_H #endif // !INCLUDED_AI_FBX_IMPORTER_H

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -100,13 +98,27 @@ struct aiMetadataEntry {
*/ */
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
inline aiMetadataType GetAiType( bool ) { return AI_BOOL; } inline aiMetadataType GetAiType(bool) {
inline aiMetadataType GetAiType( int32_t ) { return AI_INT32; } return AI_BOOL;
inline aiMetadataType GetAiType( uint64_t ) { return AI_UINT64; } }
inline aiMetadataType GetAiType( float ) { return AI_FLOAT; } inline aiMetadataType GetAiType(int32_t) {
inline aiMetadataType GetAiType( double ) { return AI_DOUBLE; } return AI_INT32;
inline aiMetadataType GetAiType( const aiString & ) { return AI_AISTRING; } }
inline aiMetadataType GetAiType( const aiVector3D & ) { return AI_AIVECTOR3D; } inline aiMetadataType GetAiType(uint64_t) {
return AI_UINT64;
}
inline aiMetadataType GetAiType(float) {
return AI_FLOAT;
}
inline aiMetadataType GetAiType(double) {
return AI_DOUBLE;
}
inline aiMetadataType GetAiType(const aiString &) {
return AI_AISTRING;
}
inline aiMetadataType GetAiType(const aiVector3D &) {
return AI_AIVECTOR3D;
}
#endif // __cplusplus #endif // __cplusplus
@ -134,16 +146,14 @@ struct aiMetadata {
* @brief The default constructor, set all members to zero by default. * @brief The default constructor, set all members to zero by default.
*/ */
aiMetadata() AI_NO_EXCEPT aiMetadata() AI_NO_EXCEPT
: mNumProperties(0) : mNumProperties(0),
, mKeys(nullptr) mKeys(nullptr),
, mValues(nullptr) { mValues(nullptr) {
// empty // empty
} }
aiMetadata( const aiMetadata &rhs ) aiMetadata(const aiMetadata &rhs) :
: mNumProperties( rhs.mNumProperties ) mNumProperties(rhs.mNumProperties), mKeys(nullptr), mValues(nullptr) {
, mKeys( nullptr )
, mValues( nullptr ) {
mKeys = new aiString[mNumProperties]; mKeys = new aiString[mNumProperties];
for (size_t i = 0; i < static_cast<size_t>(mNumProperties); ++i) { for (size_t i = 0; i < static_cast<size_t>(mNumProperties); ++i) {
mKeys[i] = rhs.mKeys[i]; mKeys[i] = rhs.mKeys[i];
@ -160,45 +170,38 @@ struct aiMetadata {
int32_t v; int32_t v;
::memcpy(&v, rhs.mValues[i].mData, sizeof(int32_t)); ::memcpy(&v, rhs.mValues[i].mData, sizeof(int32_t));
mValues[i].mData = new int32_t(v); mValues[i].mData = new int32_t(v);
} } break;
break;
case AI_UINT64: { case AI_UINT64: {
uint64_t v; uint64_t v;
::memcpy(&v, rhs.mValues[i].mData, sizeof(uint64_t)); ::memcpy(&v, rhs.mValues[i].mData, sizeof(uint64_t));
mValues[i].mData = new uint64_t(v); mValues[i].mData = new uint64_t(v);
} } break;
break;
case AI_FLOAT: { case AI_FLOAT: {
float v; float v;
::memcpy(&v, rhs.mValues[i].mData, sizeof(float)); ::memcpy(&v, rhs.mValues[i].mData, sizeof(float));
mValues[i].mData = new float(v); mValues[i].mData = new float(v);
} } break;
break;
case AI_DOUBLE: { case AI_DOUBLE: {
double v; double v;
::memcpy(&v, rhs.mValues[i].mData, sizeof(double)); ::memcpy(&v, rhs.mValues[i].mData, sizeof(double));
mValues[i].mData = new double(v); mValues[i].mData = new double(v);
} } break;
break;
case AI_AISTRING: { case AI_AISTRING: {
aiString v; aiString v;
rhs.Get<aiString>(mKeys[i], v); rhs.Get<aiString>(mKeys[i], v);
mValues[i].mData = new aiString(v); mValues[i].mData = new aiString(v);
} } break;
break;
case AI_AIVECTOR3D: { case AI_AIVECTOR3D: {
aiVector3D v; aiVector3D v;
rhs.Get<aiVector3D>(mKeys[i], v); rhs.Get<aiVector3D>(mKeys[i], v);
mValues[i].mData = new aiVector3D(v); mValues[i].mData = new aiVector3D(v);
} } break;
break;
#ifndef SWIG #ifndef SWIG
case FORCE_32BIT: case FORCE_32BIT:
#endif #endif
default: default:
break; break;
} }
} }
} }
@ -252,8 +255,7 @@ struct aiMetadata {
* @brief Allocates property fields + keys. * @brief Allocates property fields + keys.
* @param numProperties Number of requested properties. * @param numProperties Number of requested properties.
*/ */
static inline static inline aiMetadata *Alloc(unsigned int numProperties) {
aiMetadata *Alloc( unsigned int numProperties ) {
if (0 == numProperties) { if (0 == numProperties) {
return nullptr; return nullptr;
} }
@ -269,19 +271,16 @@ struct aiMetadata {
/** /**
* @brief Deallocates property fields + keys. * @brief Deallocates property fields + keys.
*/ */
static inline static inline void Dealloc(aiMetadata *metadata) {
void Dealloc( aiMetadata *metadata ) {
delete metadata; delete metadata;
} }
template <typename T> template <typename T>
inline inline void Add(const std::string &key, const T &value) {
void Add(const std::string& key, const T& value) {
aiString *new_keys = new aiString[mNumProperties + 1]; aiString *new_keys = new aiString[mNumProperties + 1];
aiMetadataEntry *new_values = new aiMetadataEntry[mNumProperties + 1]; aiMetadataEntry *new_values = new aiMetadataEntry[mNumProperties + 1];
for(unsigned int i = 0; i < mNumProperties; ++i) for (unsigned int i = 0; i < mNumProperties; ++i) {
{
new_keys[i] = mKeys[i]; new_keys[i] = mKeys[i];
new_values[i] = mValues[i]; new_values[i] = mValues[i];
} }
@ -298,8 +297,7 @@ struct aiMetadata {
} }
template <typename T> template <typename T>
inline inline bool Set(unsigned index, const std::string &key, const T &value) {
bool Set( unsigned index, const std::string& key, const T& value ) {
// In range assertion // In range assertion
if (index >= mNumProperties) { if (index >= mNumProperties) {
return false; return false;
@ -322,8 +320,25 @@ struct aiMetadata {
} }
template <typename T> template <typename T>
inline inline bool Set( const std::string &key, const T &value ) {
bool Get( unsigned index, T& value ) const { if (key.empty()) {
return false;
}
bool result = false;
for (unsigned int i = 0; i < mNumProperties; ++i) {
if (key == mKeys[i].C_Str()) {
Set(i, key, value);
result = true;
break;
}
}
return result;
}
template <typename T>
inline bool Get(unsigned index, T &value) const {
// In range assertion // In range assertion
if (index >= mNumProperties) { if (index >= mNumProperties) {
return false; return false;
@ -343,8 +358,7 @@ struct aiMetadata {
} }
template <typename T> template <typename T>
inline inline bool Get(const aiString &key, T &value) const {
bool Get( const aiString& key, T& value ) const {
// Search for the given key // Search for the given key
for (unsigned int i = 0; i < mNumProperties; ++i) { for (unsigned int i = 0; i < mNumProperties; ++i) {
if (mKeys[i] == key) { if (mKeys[i] == key) {
@ -355,8 +369,7 @@ struct aiMetadata {
} }
template <typename T> template <typename T>
inline inline bool Get(const std::string &key, T &value) const {
bool Get( const std::string& key, T& value ) const {
return Get(aiString(key), value); return Get(aiString(key), value);
} }
@ -365,8 +378,7 @@ struct aiMetadata {
/// \param [out] pKey - pointer to the key value. /// \param [out] pKey - pointer to the key value.
/// \param [out] pEntry - pointer to the entry: type and value. /// \param [out] pEntry - pointer to the entry: type and value.
/// \return false - if pIndex is out of range, else - true. /// \return false - if pIndex is out of range, else - true.
inline inline bool Get(size_t index, const aiString *&key, const aiMetadataEntry *&entry) const {
bool Get(size_t index, const aiString*& key, const aiMetadataEntry*& entry) const {
if (index >= mNumProperties) { if (index >= mNumProperties) {
return false; return false;
} }
@ -379,8 +391,7 @@ struct aiMetadata {
/// Check whether there is a metadata entry for the given key. /// Check whether there is a metadata entry for the given key.
/// \param [in] Key - the key value value to check for. /// \param [in] Key - the key value value to check for.
inline inline bool HasKey(const char *key) {
bool HasKey(const char* key) {
if (nullptr == key) { if (nullptr == key) {
return false; return false;
} }
@ -395,7 +406,6 @@ struct aiMetadata {
} }
#endif // __cplusplus #endif // __cplusplus
}; };
#endif // AI_METADATA_H_INC #endif // AI_METADATA_H_INC

View File

@ -31,40 +31,40 @@ struct Texture {
class Mesh { class Mesh {
public: public:
std::vector<VERTEX> vertices; std::vector<VERTEX> vertices_;
std::vector<UINT> indices; std::vector<UINT> indices_;
std::vector<Texture> textures; std::vector<Texture> textures_;
ID3D11Device *dev; ID3D11Device *dev_;
Mesh(ID3D11Device *dev, const std::vector<VERTEX>& vertices, const std::vector<UINT>& indices, const std::vector<Texture>& textures) : Mesh(ID3D11Device *dev, const std::vector<VERTEX>& vertices, const std::vector<UINT>& indices, const std::vector<Texture>& textures) :
vertices(vertices), vertices_(vertices),
indices(indices), indices_(indices),
textures(textures), textures_(textures),
dev(dev), dev_(dev),
VertexBuffer(nullptr), VertexBuffer_(nullptr),
IndexBuffer(nullptr) { IndexBuffer_(nullptr) {
this->setupMesh(this->dev); this->setupMesh(this->dev_);
} }
void Draw(ID3D11DeviceContext *devcon) { void Draw(ID3D11DeviceContext *devcon) {
UINT stride = sizeof(VERTEX); UINT stride = sizeof(VERTEX);
UINT offset = 0; UINT offset = 0;
devcon->IASetVertexBuffers(0, 1, &VertexBuffer, &stride, &offset); devcon->IASetVertexBuffers(0, 1, &VertexBuffer_, &stride, &offset);
devcon->IASetIndexBuffer(IndexBuffer, DXGI_FORMAT_R32_UINT, 0); devcon->IASetIndexBuffer(IndexBuffer_, DXGI_FORMAT_R32_UINT, 0);
devcon->PSSetShaderResources(0, 1, &textures[0].texture); devcon->PSSetShaderResources(0, 1, &textures_[0].texture);
devcon->DrawIndexed(static_cast<UINT>(indices.size()), 0, 0); devcon->DrawIndexed(static_cast<UINT>(indices_.size()), 0, 0);
} }
void Close() { void Close() {
SafeRelease(VertexBuffer); SafeRelease(VertexBuffer_);
SafeRelease(IndexBuffer); SafeRelease(IndexBuffer_);
} }
private: private:
// Render data // Render data
ID3D11Buffer *VertexBuffer, *IndexBuffer; ID3D11Buffer *VertexBuffer_, *IndexBuffer_;
// Functions // Functions
// Initializes all the buffer objects/arrays // Initializes all the buffer objects/arrays
@ -73,15 +73,15 @@ private:
D3D11_BUFFER_DESC vbd; D3D11_BUFFER_DESC vbd;
vbd.Usage = D3D11_USAGE_IMMUTABLE; vbd.Usage = D3D11_USAGE_IMMUTABLE;
vbd.ByteWidth = static_cast<UINT>(sizeof(VERTEX) * vertices.size()); vbd.ByteWidth = static_cast<UINT>(sizeof(VERTEX) * vertices_.size());
vbd.BindFlags = D3D11_BIND_VERTEX_BUFFER; vbd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
vbd.CPUAccessFlags = 0; vbd.CPUAccessFlags = 0;
vbd.MiscFlags = 0; vbd.MiscFlags = 0;
D3D11_SUBRESOURCE_DATA initData; D3D11_SUBRESOURCE_DATA initData;
initData.pSysMem = &vertices[0]; initData.pSysMem = &vertices_[0];
hr = dev->CreateBuffer(&vbd, &initData, &VertexBuffer); hr = dev->CreateBuffer(&vbd, &initData, &VertexBuffer_);
if (FAILED(hr)) { if (FAILED(hr)) {
Close(); Close();
throw std::runtime_error("Failed to create vertex buffer."); throw std::runtime_error("Failed to create vertex buffer.");
@ -89,14 +89,14 @@ private:
D3D11_BUFFER_DESC ibd; D3D11_BUFFER_DESC ibd;
ibd.Usage = D3D11_USAGE_IMMUTABLE; ibd.Usage = D3D11_USAGE_IMMUTABLE;
ibd.ByteWidth = static_cast<UINT>(sizeof(UINT) * indices.size()); ibd.ByteWidth = static_cast<UINT>(sizeof(UINT) * indices_.size());
ibd.BindFlags = D3D11_BIND_INDEX_BUFFER; ibd.BindFlags = D3D11_BIND_INDEX_BUFFER;
ibd.CPUAccessFlags = 0; ibd.CPUAccessFlags = 0;
ibd.MiscFlags = 0; ibd.MiscFlags = 0;
initData.pSysMem = &indices[0]; initData.pSysMem = &indices_[0];
hr = dev->CreateBuffer(&ibd, &initData, &IndexBuffer); hr = dev->CreateBuffer(&ibd, &initData, &IndexBuffer_);
if (FAILED(hr)) { if (FAILED(hr)) {
Close(); Close();
throw std::runtime_error("Failed to create index buffer."); throw std::runtime_error("Failed to create index buffer.");

View File

@ -1,12 +1,12 @@
#include "ModelLoader.h" #include "ModelLoader.h"
ModelLoader::ModelLoader() : ModelLoader::ModelLoader() :
dev(nullptr), dev_(nullptr),
devcon(nullptr), devcon_(nullptr),
meshes(), meshes_(),
directory(), directory_(),
textures_loaded(), textures_loaded_(),
hwnd(nullptr) { hwnd_(nullptr) {
// empty // empty
} }
@ -25,11 +25,11 @@ bool ModelLoader::Load(HWND hwnd, ID3D11Device * dev, ID3D11DeviceContext * devc
if (pScene == NULL) if (pScene == NULL)
return false; return false;
this->directory = filename.substr(0, filename.find_last_of("/\\")); this->directory_ = filename.substr(0, filename.find_last_of("/\\"));
this->dev = dev; this->dev_ = dev;
this->devcon = devcon; this->devcon_ = devcon;
this->hwnd = hwnd; this->hwnd_ = hwnd;
processNode(pScene->mRootNode, pScene); processNode(pScene->mRootNode, pScene);
@ -37,8 +37,8 @@ bool ModelLoader::Load(HWND hwnd, ID3D11Device * dev, ID3D11DeviceContext * devc
} }
void ModelLoader::Draw(ID3D11DeviceContext * devcon) { void ModelLoader::Draw(ID3D11DeviceContext * devcon) {
for (int i = 0; i < meshes.size(); ++i ) { for (size_t i = 0; i < meshes_.size(); ++i ) {
meshes[i].Draw(devcon); meshes_[i].Draw(devcon);
} }
} }
@ -88,7 +88,7 @@ Mesh ModelLoader::processMesh(aiMesh * mesh, const aiScene * scene) {
textures.insert(textures.end(), diffuseMaps.begin(), diffuseMaps.end()); textures.insert(textures.end(), diffuseMaps.begin(), diffuseMaps.end());
} }
return Mesh(dev, vertices, indices, textures); return Mesh(dev_, vertices, indices, textures);
} }
std::vector<Texture> ModelLoader::loadMaterialTextures(aiMaterial * mat, aiTextureType type, std::string typeName, const aiScene * scene) { std::vector<Texture> ModelLoader::loadMaterialTextures(aiMaterial * mat, aiTextureType type, std::string typeName, const aiScene * scene) {
@ -98,9 +98,9 @@ std::vector<Texture> ModelLoader::loadMaterialTextures(aiMaterial * mat, aiTextu
mat->GetTexture(type, i, &str); mat->GetTexture(type, i, &str);
// Check if texture was loaded before and if so, continue to next iteration: skip loading a new texture // Check if texture was loaded before and if so, continue to next iteration: skip loading a new texture
bool skip = false; bool skip = false;
for (UINT j = 0; j < textures_loaded.size(); j++) { for (UINT j = 0; j < textures_loaded_.size(); j++) {
if (std::strcmp(textures_loaded[j].path.c_str(), str.C_Str()) == 0) { if (std::strcmp(textures_loaded_[j].path.c_str(), str.C_Str()) == 0) {
textures.push_back(textures_loaded[j]); textures.push_back(textures_loaded_[j]);
skip = true; // A texture with the same filepath has already been loaded, continue to next one. (optimization) skip = true; // A texture with the same filepath has already been loaded, continue to next one. (optimization)
break; break;
} }
@ -113,34 +113,34 @@ std::vector<Texture> ModelLoader::loadMaterialTextures(aiMaterial * mat, aiTextu
texture.texture = getTextureFromModel(scene, textureindex); texture.texture = getTextureFromModel(scene, textureindex);
} else { } else {
std::string filename = std::string(str.C_Str()); std::string filename = std::string(str.C_Str());
filename = directory + '/' + filename; filename = directory_ + '/' + filename;
std::wstring filenamews = std::wstring(filename.begin(), filename.end()); std::wstring filenamews = std::wstring(filename.begin(), filename.end());
hr = CreateWICTextureFromFile(dev, devcon, filenamews.c_str(), nullptr, &texture.texture); hr = CreateWICTextureFromFile(dev_, devcon_, filenamews.c_str(), nullptr, &texture.texture);
if (FAILED(hr)) if (FAILED(hr))
MessageBox(hwnd, "Texture couldn't be loaded", "Error!", MB_ICONERROR | MB_OK); MessageBox(hwnd_, "Texture couldn't be loaded", "Error!", MB_ICONERROR | MB_OK);
} }
texture.type = typeName; texture.type = typeName;
texture.path = str.C_Str(); texture.path = str.C_Str();
textures.push_back(texture); textures.push_back(texture);
this->textures_loaded.push_back(texture); // Store it as texture loaded for entire model, to ensure we won't unnecesery load duplicate textures. this->textures_loaded_.push_back(texture); // Store it as texture loaded for entire model, to ensure we won't unnecesery load duplicate textures.
} }
} }
return textures; return textures;
} }
void ModelLoader::Close() { void ModelLoader::Close() {
for (auto& t : textures_loaded) for (auto& t : textures_loaded_)
t.Release(); t.Release();
for (int i = 0; i < meshes.size(); i++) { for (size_t i = 0; i < meshes_.size(); i++) {
meshes[i].Close(); meshes_[i].Close();
} }
} }
void ModelLoader::processNode(aiNode * node, const aiScene * scene) { void ModelLoader::processNode(aiNode * node, const aiScene * scene) {
for (UINT i = 0; i < node->mNumMeshes; i++) { for (UINT i = 0; i < node->mNumMeshes; i++) {
aiMesh* mesh = scene->mMeshes[node->mMeshes[i]]; aiMesh* mesh = scene->mMeshes[node->mMeshes[i]];
meshes.push_back(this->processMesh(mesh, scene)); meshes_.push_back(this->processMesh(mesh, scene));
} }
for (UINT i = 0; i < node->mNumChildren; i++) { for (UINT i = 0; i < node->mNumChildren; i++) {
@ -179,9 +179,9 @@ ID3D11ShaderResourceView * ModelLoader::getTextureFromModel(const aiScene * scen
int* size = reinterpret_cast<int*>(&scene->mTextures[textureindex]->mWidth); int* size = reinterpret_cast<int*>(&scene->mTextures[textureindex]->mWidth);
hr = CreateWICTextureFromMemory(dev, devcon, reinterpret_cast<unsigned char*>(scene->mTextures[textureindex]->pcData), *size, nullptr, &texture); hr = CreateWICTextureFromMemory(dev_, devcon_, reinterpret_cast<unsigned char*>(scene->mTextures[textureindex]->pcData), *size, nullptr, &texture);
if (FAILED(hr)) if (FAILED(hr))
MessageBox(hwnd, "Texture couldn't be created from memory!", "Error!", MB_ICONERROR | MB_OK); MessageBox(hwnd_, "Texture couldn't be created from memory!", "Error!", MB_ICONERROR | MB_OK);
return texture; return texture;
} }

View File

@ -25,12 +25,12 @@ public:
void Close(); void Close();
private: private:
ID3D11Device *dev; ID3D11Device *dev_;
ID3D11DeviceContext *devcon; ID3D11DeviceContext *devcon_;
std::vector<Mesh> meshes; std::vector<Mesh> meshes_;
std::string directory; std::string directory_;
std::vector<Texture> textures_loaded; std::vector<Texture> textures_loaded_;
HWND hwnd; HWND hwnd_;
void processNode(aiNode* node, const aiScene* scene); void processNode(aiNode* node, const aiScene* scene);
Mesh processMesh(aiMesh* mesh, const aiScene* scene); Mesh processMesh(aiMesh* mesh, const aiScene* scene);

View File

@ -56,7 +56,7 @@ const char g_szClassName[] = "directxWindowClass";
static std::string g_ModelPath; static std::string g_ModelPath;
UINT width, height; UINT width, height;
HWND hwnd = nullptr; HWND g_hwnd = nullptr;
// ------------------------------------------------------------ // ------------------------------------------------------------
// DirectX Variables // DirectX Variables
@ -120,8 +120,8 @@ LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
return 0; return 0;
} }
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE /*hPrevInstance*/,
LPWSTR lpCmdLine, int nCmdShow) LPWSTR /*lpCmdLine*/, int nCmdShow)
{ {
int argc; int argc;
LPWSTR* argv = CommandLineToArgvW(GetCommandLineW(), &argc); LPWSTR* argv = CommandLineToArgvW(GetCommandLineW(), &argc);
@ -182,7 +182,7 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
RECT wr = { 0,0, SCREEN_WIDTH, SCREEN_HEIGHT }; RECT wr = { 0,0, SCREEN_WIDTH, SCREEN_HEIGHT };
AdjustWindowRect(&wr, WS_OVERLAPPEDWINDOW, FALSE); AdjustWindowRect(&wr, WS_OVERLAPPEDWINDOW, FALSE);
hwnd = CreateWindowEx( g_hwnd = CreateWindowEx(
WS_EX_CLIENTEDGE, WS_EX_CLIENTEDGE,
g_szClassName, g_szClassName,
" Simple Textured Directx11 Sample ", " Simple Textured Directx11 Sample ",
@ -191,21 +191,21 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
NULL, NULL, hInstance, NULL NULL, NULL, hInstance, NULL
); );
if (hwnd == NULL) if (g_hwnd == NULL)
{ {
MessageBox(NULL, "Window Creation Failed!", "Error!", MessageBox(NULL, "Window Creation Failed!", "Error!",
MB_ICONEXCLAMATION | MB_OK); MB_ICONEXCLAMATION | MB_OK);
return 0; return 0;
} }
ShowWindow(hwnd, nCmdShow); ShowWindow(g_hwnd, nCmdShow);
UpdateWindow(hwnd); UpdateWindow(g_hwnd);
width = wr.right - wr.left; width = wr.right - wr.left;
height = wr.bottom - wr.top; height = wr.bottom - wr.top;
try { try {
InitD3D(hInstance, hwnd); InitD3D(hInstance, g_hwnd);
while (true) while (true)
{ {
@ -225,17 +225,17 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
CleanD3D(); CleanD3D();
return static_cast<int>(msg.wParam); return static_cast<int>(msg.wParam);
} catch (const std::exception& e) { } catch (const std::exception& e) {
MessageBox(hwnd, e.what(), TEXT("Error!"), MB_ICONERROR | MB_OK); MessageBox(g_hwnd, e.what(), TEXT("Error!"), MB_ICONERROR | MB_OK);
CleanD3D(); CleanD3D();
return EXIT_FAILURE; return EXIT_FAILURE;
} catch (...) { } catch (...) {
MessageBox(hwnd, TEXT("Caught an unknown exception."), TEXT("Error!"), MB_ICONERROR | MB_OK); MessageBox(g_hwnd, TEXT("Caught an unknown exception."), TEXT("Error!"), MB_ICONERROR | MB_OK);
CleanD3D(); CleanD3D();
return EXIT_FAILURE; return EXIT_FAILURE;
} }
} }
void InitD3D(HINSTANCE hinstance, HWND hWnd) void InitD3D(HINSTANCE /*hinstance*/, HWND hWnd)
{ {
HRESULT hr; HRESULT hr;
@ -362,7 +362,7 @@ void InitD3D(HINSTANCE hinstance, HWND hWnd)
} }
// Note this tutorial doesn't handle full-screen swapchains so we block the ALT+ENTER shortcut // Note this tutorial doesn't handle full-screen swapchains so we block the ALT+ENTER shortcut
dxgiFactory->MakeWindowAssociation(hwnd, DXGI_MWA_NO_ALT_ENTER); dxgiFactory->MakeWindowAssociation(g_hwnd, DXGI_MWA_NO_ALT_ENTER);
dxgiFactory->Release(); dxgiFactory->Release();
@ -564,7 +564,7 @@ void InitGraphics()
m_View = XMMatrixLookAtLH(Eye, At, Up); m_View = XMMatrixLookAtLH(Eye, At, Up);
ourModel = new ModelLoader; ourModel = new ModelLoader;
if (!ourModel->Load(hwnd, dev, devcon, g_ModelPath)) if (!ourModel->Load(g_hwnd, dev, devcon, g_ModelPath))
Throwanerror("Model couldn't be loaded"); Throwanerror("Model couldn't be loaded");
} }

View File

@ -18,8 +18,10 @@
#include <GL/gl.h> #include <GL/gl.h>
#include <GL/glu.h> #include <GL/glu.h>
#pragma warning(disable: 4100) // Disable warning 'unreferenced formal parameter'
#define STB_IMAGE_IMPLEMENTATION #define STB_IMAGE_IMPLEMENTATION
#include "contrib/stb_image/stb_image.h" #include "contrib/stb_image/stb_image.h"
#pragma warning(default: 4100) // Enable warning 'unreferenced formal parameter'
#include <fstream> #include <fstream>
@ -38,10 +40,10 @@
// The default hard-coded path. Can be overridden by supplying a path through the command line. // The default hard-coded path. Can be overridden by supplying a path through the command line.
static std::string modelpath = "../../test/models/OBJ/spider.obj"; static std::string modelpath = "../../test/models/OBJ/spider.obj";
HGLRC hRC=NULL; // Permanent Rendering Context HGLRC hRC=nullptr; // Permanent Rendering Context
HDC hDC=NULL; // Private GDI Device Context HDC hDC=nullptr; // Private GDI Device Context
HWND hWnd=NULL; // Holds Window Handle HWND g_hWnd=nullptr; // Holds Window Handle
HINSTANCE hInstance; // Holds The Instance Of The Application HINSTANCE g_hInstance=nullptr; // Holds The Instance Of The Application
bool keys[256]; // Array used for Keyboard Routine; bool keys[256]; // Array used for Keyboard Routine;
bool active=TRUE; // Window Active Flag Set To TRUE by Default bool active=TRUE; // Window Active Flag Set To TRUE by Default
@ -64,7 +66,7 @@ GLfloat LightPosition[]= { 0.0f, 0.0f, 15.0f, 1.0f };
// the global Assimp scene object // the global Assimp scene object
const aiScene* scene = NULL; const aiScene* g_scene = nullptr;
GLuint scene_list = 0; GLuint scene_list = 0;
aiVector3D scene_min, scene_max, scene_center; aiVector3D scene_min, scene_max, scene_center;
@ -122,15 +124,15 @@ bool Import3DFromFile( const std::string& pFile)
} }
else else
{ {
MessageBox(NULL, UTFConverter("Couldn't open file: " + pFile).c_wstr() , TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION); MessageBox(nullptr, UTFConverter("Couldn't open file: " + pFile).c_wstr() , TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
logInfo( importer.GetErrorString()); logInfo( importer.GetErrorString());
return false; return false;
} }
scene = importer.ReadFile( pFile, aiProcessPreset_TargetRealtime_Quality); g_scene = importer.ReadFile(pFile, aiProcessPreset_TargetRealtime_Quality);
// If the import failed, report it // If the import failed, report it
if( !scene) if(!g_scene)
{ {
logInfo( importer.GetErrorString()); logInfo( importer.GetErrorString());
return false; return false;
@ -179,7 +181,7 @@ void freeTextureIds()
if (textureIds) if (textureIds)
{ {
delete[] textureIds; delete[] textureIds;
textureIds = NULL; textureIds = nullptr;
} }
} }
@ -215,7 +217,7 @@ int LoadGLTextures(const aiScene* scene)
while (texFound == AI_SUCCESS) while (texFound == AI_SUCCESS)
{ {
texFound = scene->mMaterials[m]->GetTexture(aiTextureType_DIFFUSE, texIndex, &path); texFound = scene->mMaterials[m]->GetTexture(aiTextureType_DIFFUSE, texIndex, &path);
textureIdMap[path.data] = NULL; //fill map with textures, pointers still NULL yet textureIdMap[path.data] = nullptr; //fill map with textures, pointers still NULL yet
texIndex++; texIndex++;
} }
} }
@ -283,7 +285,7 @@ int LoadGLTextures(const aiScene* scene)
else else
{ {
/* Error occurred */ /* Error occurred */
MessageBox(NULL, UTFConverter("Couldn't load Image: " + fileloc).c_wstr(), TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION); MessageBox(nullptr, UTFConverter("Couldn't load Image: " + fileloc).c_wstr(), TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
} }
} }
// Because we have already copied image data into texture data we can release memory used by image. // Because we have already copied image data into texture data we can release memory used by image.
@ -299,7 +301,7 @@ int LoadGLTextures(const aiScene* scene)
// All Setup For OpenGL goes here // All Setup For OpenGL goes here
int InitGL() int InitGL()
{ {
if (!LoadGLTextures(scene)) if (!LoadGLTextures(g_scene))
{ {
return FALSE; return FALSE;
} }
@ -440,12 +442,12 @@ void recursive_render (const struct aiScene *sc, const struct aiNode* nd, float
// draw all meshes assigned to this node // draw all meshes assigned to this node
for (; n < nd->mNumMeshes; ++n) for (; n < nd->mNumMeshes; ++n)
{ {
const struct aiMesh* mesh = scene->mMeshes[nd->mMeshes[n]]; const struct aiMesh* mesh = sc->mMeshes[nd->mMeshes[n]];
apply_material(sc->mMaterials[mesh->mMaterialIndex]); apply_material(sc->mMaterials[mesh->mMaterialIndex]);
if(mesh->mNormals == NULL) if(mesh->mNormals == nullptr)
{ {
glDisable(GL_LIGHTING); glDisable(GL_LIGHTING);
} }
@ -454,7 +456,7 @@ void recursive_render (const struct aiScene *sc, const struct aiNode* nd, float
glEnable(GL_LIGHTING); glEnable(GL_LIGHTING);
} }
if(mesh->mColors[0] != NULL) if(mesh->mColors[0] != nullptr)
{ {
glEnable(GL_COLOR_MATERIAL); glEnable(GL_COLOR_MATERIAL);
} }
@ -480,9 +482,9 @@ void recursive_render (const struct aiScene *sc, const struct aiNode* nd, float
for(i = 0; i < face->mNumIndices; i++) // go through all vertices in face for(i = 0; i < face->mNumIndices; i++) // go through all vertices in face
{ {
int vertexIndex = face->mIndices[i]; // get group index for current index int vertexIndex = face->mIndices[i]; // get group index for current index
if(mesh->mColors[0] != NULL) if(mesh->mColors[0] != nullptr)
Color4f(&mesh->mColors[0][vertexIndex]); Color4f(&mesh->mColors[0][vertexIndex]);
if(mesh->mNormals != NULL) if(mesh->mNormals != nullptr)
if(mesh->HasTextureCoords(0)) //HasTextureCoords(texture_coordinates_set) if(mesh->HasTextureCoords(0)) //HasTextureCoords(texture_coordinates_set)
{ {
@ -527,7 +529,7 @@ int DrawGLScene() //Here's where we do all the drawing
glRotatef(yrot, 0.0f, 1.0f, 0.0f); glRotatef(yrot, 0.0f, 1.0f, 0.0f);
glRotatef(zrot, 0.0f, 0.0f, 1.0f); glRotatef(zrot, 0.0f, 0.0f, 1.0f);
drawAiScene(scene); drawAiScene(g_scene);
//xrot+=0.3f; //xrot+=0.3f;
yrot+=0.2f; yrot+=0.2f;
@ -541,50 +543,50 @@ void KillGLWindow() // Properly Kill The Window
{ {
if (fullscreen) // Are We In Fullscreen Mode? if (fullscreen) // Are We In Fullscreen Mode?
{ {
ChangeDisplaySettings(NULL, 0); // If So Switch Back To The Desktop ChangeDisplaySettings(nullptr, 0); // If So Switch Back To The Desktop
ShowCursor(TRUE); // Show Mouse Pointer ShowCursor(TRUE); // Show Mouse Pointer
} }
if (hRC) // Do We Have A Rendering Context? if (hRC) // Do We Have A Rendering Context?
{ {
if (!wglMakeCurrent(NULL, NULL)) // Are We Able To Release The DC And RC Contexts? if (!wglMakeCurrent(nullptr, nullptr)) // Are We Able To Release The DC And RC Contexts?
{ {
MessageBox(NULL, TEXT("Release Of DC And RC Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION); MessageBox(nullptr, TEXT("Release Of DC And RC Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
} }
if (!wglDeleteContext(hRC)) // Are We Able To Delete The RC? if (!wglDeleteContext(hRC)) // Are We Able To Delete The RC?
{ {
MessageBox(NULL, TEXT("Release Rendering Context Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION); MessageBox(nullptr, TEXT("Release Rendering Context Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
} }
hRC = NULL; hRC = nullptr;
} }
if (hDC) if (hDC)
{ {
if (!ReleaseDC(hWnd, hDC)) // Are We able to Release The DC? if (!ReleaseDC(g_hWnd, hDC)) // Are We able to Release The DC?
MessageBox(NULL, TEXT("Release Device Context Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION); MessageBox(nullptr, TEXT("Release Device Context Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
hDC = NULL; hDC = nullptr;
} }
if (hWnd) if (g_hWnd)
{ {
if (!DestroyWindow(hWnd)) // Are We Able To Destroy The Window if (!DestroyWindow(g_hWnd)) // Are We Able To Destroy The Window
MessageBox(NULL, TEXT("Could Not Release hWnd."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION); MessageBox(nullptr, TEXT("Could Not Release hWnd."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
hWnd = NULL; g_hWnd = nullptr;
} }
if (hInstance) if (g_hInstance)
{ {
if (!UnregisterClass(TEXT("OpenGL"), hInstance)) // Are We Able To Unregister Class if (!UnregisterClass(TEXT("OpenGL"), g_hInstance)) // Are We Able To Unregister Class
MessageBox(NULL, TEXT("Could Not Unregister Class."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION); MessageBox(nullptr, TEXT("Could Not Unregister Class."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
hInstance = NULL; g_hInstance = nullptr;
} }
} }
GLboolean abortGLInit(const char* abortMessage) GLboolean abortGLInit(const char* abortMessage)
{ {
KillGLWindow(); // Reset Display KillGLWindow(); // Reset Display
MessageBox(NULL, UTFConverter(abortMessage).c_wstr(), TEXT("ERROR"), MB_OK|MB_ICONEXCLAMATION); MessageBox(nullptr, UTFConverter(abortMessage).c_wstr(), TEXT("ERROR"), MB_OK|MB_ICONEXCLAMATION);
return FALSE; // quit and return False return FALSE; // quit and return False
} }
@ -602,21 +604,21 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
fullscreen = fullscreenflag; fullscreen = fullscreenflag;
hInstance = GetModuleHandle(NULL); // Grab An Instance For Our Window g_hInstance = GetModuleHandle(nullptr); // Grab An Instance For Our Window
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // Redraw On Move, And Own DC For Window wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // Redraw On Move, And Own DC For Window
wc.lpfnWndProc = (WNDPROC) WndProc; // WndProc handles Messages wc.lpfnWndProc = (WNDPROC) WndProc; // WndProc handles Messages
wc.cbClsExtra = 0; // No Extra Window Data wc.cbClsExtra = 0; // No Extra Window Data
wc.cbWndExtra = 0; // No Extra Window Data wc.cbWndExtra = 0; // No Extra Window Data
wc.hInstance = hInstance; wc.hInstance = g_hInstance;
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO); // Load The Default Icon wc.hIcon = LoadIcon(nullptr, IDI_WINLOGO); // Load The Default Icon
wc.hCursor = LoadCursor(NULL, IDC_ARROW); // Load the default arrow wc.hCursor = LoadCursor(nullptr, IDC_ARROW); // Load the default arrow
wc.hbrBackground= NULL; // No Background required for OpenGL wc.hbrBackground= nullptr; // No Background required for OpenGL
wc.lpszMenuName = NULL; // No Menu wc.lpszMenuName = nullptr; // No Menu
wc.lpszClassName= TEXT("OpenGL"); // Class Name wc.lpszClassName= TEXT("OpenGL"); // Class Name
if (!RegisterClass(&wc)) if (!RegisterClass(&wc))
{ {
MessageBox(NULL, TEXT("Failed to register the window class"), TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION); MessageBox(nullptr, TEXT("Failed to register the window class"), TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
return FALSE; //exit and return false return FALSE; //exit and return false
} }
@ -634,14 +636,14 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
if (ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN)!=DISP_CHANGE_SUCCESSFUL) if (ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN)!=DISP_CHANGE_SUCCESSFUL)
{ {
// If The Mode Fails, Offer Two Options. Quit Or Run In A Window. // If The Mode Fails, Offer Two Options. Quit Or Run In A Window.
if (MessageBox(NULL,TEXT("The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?"),TEXT("NeHe GL"),MB_YESNO|MB_ICONEXCLAMATION)==IDYES) if (MessageBox(nullptr,TEXT("The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?"),TEXT("NeHe GL"),MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
{ {
fullscreen = FALSE; // Select Windowed Mode (Fullscreen = FALSE) fullscreen = FALSE; // Select Windowed Mode (Fullscreen = FALSE)
} }
else else
{ {
//Popup Messagebox: Closing //Popup Messagebox: Closing
MessageBox(NULL, TEXT("Program will close now."), TEXT("ERROR"), MB_OK|MB_ICONSTOP); MessageBox(nullptr, TEXT("Program will close now."), TEXT("ERROR"), MB_OK|MB_ICONSTOP);
return FALSE; //exit, return false return FALSE; //exit, return false
} }
} }
@ -661,7 +663,7 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle); // Adjust Window To True Requestes Size AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle); // Adjust Window To True Requestes Size
if (!(hWnd=CreateWindowEx( dwExStyle, // Extended Style For The Window if (nullptr == (g_hWnd=CreateWindowEx(dwExStyle, // Extended Style For The Window
TEXT("OpenGL"), // Class Name TEXT("OpenGL"), // Class Name
UTFConverter(title).c_wstr(), // Window Title UTFConverter(title).c_wstr(), // Window Title
WS_CLIPSIBLINGS | // Required Window Style WS_CLIPSIBLINGS | // Required Window Style
@ -670,10 +672,10 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
0, 0, // Window Position 0, 0, // Window Position
WindowRect.right-WindowRect.left, // Calc adjusted Window Width WindowRect.right-WindowRect.left, // Calc adjusted Window Width
WindowRect.bottom-WindowRect.top, // Calc adjustes Window Height WindowRect.bottom-WindowRect.top, // Calc adjustes Window Height
NULL, // No Parent Window nullptr, // No Parent Window
NULL, // No Menu nullptr, // No Menu
hInstance, // Instance g_hInstance, // Instance
NULL ))) // Don't pass anything To WM_CREATE nullptr ))) // Don't pass anything To WM_CREATE
{ {
abortGLInit("Window Creation Error."); abortGLInit("Window Creation Error.");
return FALSE; return FALSE;
@ -701,13 +703,13 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
0, 0, 0 // Layer Masks Ignored 0, 0, 0 // Layer Masks Ignored
}; };
if (!(hDC=GetDC(hWnd))) // Did we get the Device Context? if (nullptr == (hDC=GetDC(g_hWnd))) // Did we get the Device Context?
{ {
abortGLInit("Can't Create A GL Device Context."); abortGLInit("Can't Create A GL Device Context.");
return FALSE; return FALSE;
} }
if (!(PixelFormat=ChoosePixelFormat(hDC, &pfd))) // Did We Find a matching pixel Format? if (0 == (PixelFormat=ChoosePixelFormat(hDC, &pfd))) // Did We Find a matching pixel Format?
{ {
abortGLInit("Can't Find Suitable PixelFormat"); abortGLInit("Can't Find Suitable PixelFormat");
return FALSE; return FALSE;
@ -719,7 +721,7 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
return FALSE; return FALSE;
} }
if (!(hRC=wglCreateContext(hDC))) if (nullptr == (hRC=wglCreateContext(hDC)))
{ {
abortGLInit("Can't Create A GL Rendering Context."); abortGLInit("Can't Create A GL Rendering Context.");
return FALSE; return FALSE;
@ -733,9 +735,9 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
//// *** everything okay *** //// *** everything okay ***
ShowWindow(hWnd, SW_SHOW); // Show The Window ShowWindow(g_hWnd, SW_SHOW); // Show The Window
SetForegroundWindow(hWnd); // Slightly Higher Prio SetForegroundWindow(g_hWnd); // Slightly Higher Prio
SetFocus(hWnd); // Sets Keyboard Focus To The Window SetFocus(g_hWnd); // Sets Keyboard Focus To The Window
ReSizeGLScene(width, height); // Set Up Our Perspective GL Screen ReSizeGLScene(width, height); // Set Up Our Perspective GL Screen
if (!InitGL()) if (!InitGL())
@ -753,7 +755,7 @@ void cleanup()
destroyAILogger(); destroyAILogger();
if (hWnd) if (g_hWnd)
KillGLWindow(); KillGLWindow();
}; };
@ -818,12 +820,12 @@ LRESULT CALLBACK WndProc(HWND hWnd, // Handles for this Window
return DefWindowProc(hWnd, uMsg, wParam, lParam); return DefWindowProc(hWnd, uMsg, wParam, lParam);
} }
int WINAPI WinMain( HINSTANCE hInstance, // The instance int WINAPI WinMain( HINSTANCE /*hInstance*/, // The instance
HINSTANCE hPrevInstance, // Previous instance HINSTANCE /*hPrevInstance*/, // Previous instance
LPSTR lpCmdLine, // Command Line Parameters LPSTR /*lpCmdLine*/, // Command Line Parameters
int nShowCmd ) // Window Show State int /*nShowCmd*/ ) // Window Show State
{ {
MSG msg; MSG msg = {};
BOOL done=FALSE; BOOL done=FALSE;
createAILogger(); createAILogger();
@ -832,7 +834,7 @@ int WINAPI WinMain( HINSTANCE hInstance, // The instance
// Check the command line for an override file path. // Check the command line for an override file path.
int argc; int argc;
LPWSTR* argv = CommandLineToArgvW(GetCommandLineW(), &argc); LPWSTR* argv = CommandLineToArgvW(GetCommandLineW(), &argc);
if (argv != NULL && argc > 1) if (argv != nullptr && argc > 1)
{ {
std::wstring modelpathW(argv[1]); std::wstring modelpathW(argv[1]);
modelpath = UTFConverter(modelpathW).str(); modelpath = UTFConverter(modelpathW).str();
@ -846,7 +848,7 @@ int WINAPI WinMain( HINSTANCE hInstance, // The instance
logInfo("=============== Post Import ===================="); logInfo("=============== Post Import ====================");
if (MessageBox(NULL, TEXT("Would You Like To Run In Fullscreen Mode?"), TEXT("Start Fullscreen?"), MB_YESNO|MB_ICONEXCLAMATION)==IDNO) if (MessageBox(nullptr, TEXT("Would You Like To Run In Fullscreen Mode?"), TEXT("Start Fullscreen?"), MB_YESNO|MB_ICONEXCLAMATION)==IDNO)
{ {
fullscreen=FALSE; fullscreen=FALSE;
} }
@ -859,7 +861,7 @@ int WINAPI WinMain( HINSTANCE hInstance, // The instance
while(!done) // Game Loop while(!done) // Game Loop
{ {
if (PeekMessage(&msg, NULL, 0,0, PM_REMOVE)) if (PeekMessage(&msg, nullptr, 0,0, PM_REMOVE))
{ {
if (msg.message==WM_QUIT) if (msg.message==WM_QUIT)
{ {

View File

@ -213,6 +213,10 @@ TEST_F(utFBXImporterExporter, importUnitScaleFactor) {
double factor(0.0); double factor(0.0);
scene->mMetaData->Get("UnitScaleFactor", factor); scene->mMetaData->Get("UnitScaleFactor", factor);
EXPECT_DOUBLE_EQ(500.0, factor); EXPECT_DOUBLE_EQ(500.0, factor);
scene->mMetaData->Set("UnitScaleFactor", factor * 2);
scene->mMetaData->Get("UnitScaleFactor", factor);
EXPECT_DOUBLE_EQ(1000.0, factor);
} }
TEST_F(utFBXImporterExporter, importEmbeddedAsciiTest) { TEST_F(utFBXImporterExporter, importEmbeddedAsciiTest) {

View File

@ -101,7 +101,7 @@ void CBackgroundPainter::SetColor (D3DCOLOR p_clrNew)
if (pcTexture) if (pcTexture)
{ {
pcTexture->Release(); pcTexture->Release();
pcTexture = NULL; pcTexture = nullptr;
} }
} }
//------------------------------------------------------------------------------- //-------------------------------------------------------------------------------
@ -135,7 +135,7 @@ void CBackgroundPainter::SetCubeMapBG (const char* p_szPath)
if (pcTexture) if (pcTexture)
{ {
pcTexture->Release(); pcTexture->Release();
pcTexture = NULL; pcTexture = nullptr;
if(TEXTURE_CUBE ==eMode)bHad = true; if(TEXTURE_CUBE ==eMode)bHad = true;
} }
@ -199,7 +199,7 @@ void CBackgroundPainter::SetTextureBG (const char* p_szPath)
if (pcTexture) if (pcTexture)
{ {
pcTexture->Release(); pcTexture->Release();
pcTexture = NULL; pcTexture = nullptr;
} }
eMode = TEXTURE_2D; eMode = TEXTURE_2D;
@ -223,12 +223,12 @@ void CBackgroundPainter::OnPreRender()
// the color buffer ) // the color buffer )
if (g_sOptions.eDrawMode == RenderOptions::WIREFRAME) if (g_sOptions.eDrawMode == RenderOptions::WIREFRAME)
{ {
g_piDevice->Clear(0,NULL,D3DCLEAR_ZBUFFER | D3DCLEAR_TARGET, g_piDevice->Clear(0,nullptr,D3DCLEAR_ZBUFFER | D3DCLEAR_TARGET,
D3DCOLOR_ARGB(0xff,100,100,100),1.0f,0); D3DCOLOR_ARGB(0xff,100,100,100),1.0f,0);
} }
else else
{ {
g_piDevice->Clear(0,NULL,D3DCLEAR_ZBUFFER,0,1.0f,0); g_piDevice->Clear(0,nullptr,D3DCLEAR_ZBUFFER,0,1.0f,0);
} }
if (TEXTURE_2D == eMode) if (TEXTURE_2D == eMode)
@ -293,7 +293,7 @@ void CBackgroundPainter::OnPreRender()
return; return;
} }
// clear both the render target and the z-buffer // clear both the render target and the z-buffer
g_piDevice->Clear(0,NULL,D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, g_piDevice->Clear(0,nullptr,D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER,
clrColor,1.0f,0); clrColor,1.0f,0);
} }
//------------------------------------------------------------------------------- //-------------------------------------------------------------------------------
@ -342,12 +342,12 @@ void CBackgroundPainter::ReleaseNativeResource()
if ( piSkyBoxEffect) if ( piSkyBoxEffect)
{ {
piSkyBoxEffect->Release(); piSkyBoxEffect->Release();
piSkyBoxEffect = NULL; piSkyBoxEffect = nullptr;
} }
if (pcTexture) if (pcTexture)
{ {
pcTexture->Release(); pcTexture->Release();
pcTexture = NULL; pcTexture = nullptr;
} }
} }
//------------------------------------------------------------------------------- //-------------------------------------------------------------------------------
@ -377,8 +377,8 @@ void CBackgroundPainter::RecreateNativeResource()
D3DX_DEFAULT, D3DX_DEFAULT,
D3DX_DEFAULT, D3DX_DEFAULT,
0, 0,
NULL, nullptr,
NULL, nullptr,
(IDirect3DCubeTexture9**)&pcTexture))) (IDirect3DCubeTexture9**)&pcTexture)))
{ {
const char* szEnd = strrchr(szPath.c_str(),'\\'); const char* szEnd = strrchr(szPath.c_str(),'\\');
@ -411,8 +411,8 @@ void CBackgroundPainter::RecreateNativeResource()
D3DX_DEFAULT, D3DX_DEFAULT,
D3DX_DEFAULT, D3DX_DEFAULT,
0, 0,
NULL, nullptr,
NULL, nullptr,
(IDirect3DTexture9**)&pcTexture))) (IDirect3DTexture9**)&pcTexture)))
{ {
const char* szEnd = strrchr(szPath.c_str(),'\\'); const char* szEnd = strrchr(szPath.c_str(),'\\');
@ -433,15 +433,15 @@ void CBackgroundPainter::RecreateNativeResource()
} }
if (!piSkyBoxEffect) if (!piSkyBoxEffect)
{ {
ID3DXBuffer* piBuffer = NULL; ID3DXBuffer* piBuffer = nullptr;
if(FAILED( D3DXCreateEffect( if(FAILED( D3DXCreateEffect(
g_piDevice, g_piDevice,
g_szSkyboxShader.c_str(), g_szSkyboxShader.c_str(),
(UINT)g_szSkyboxShader.length(), (UINT)g_szSkyboxShader.length(),
NULL, nullptr,
NULL, nullptr,
AI_SHADER_COMPILE_FLAGS, AI_SHADER_COMPILE_FLAGS,
NULL, nullptr,
&piSkyBoxEffect,&piBuffer))) &piSkyBoxEffect,&piBuffer)))
{ {
// failed to compile the shader // failed to compile the shader

View File

@ -158,8 +158,8 @@ int CDisplay::AddNodeToDisplayList(
aiNode* pcNode, aiNode* pcNode,
HTREEITEM hRoot) HTREEITEM hRoot)
{ {
ai_assert(NULL != pcNode); ai_assert(nullptr != pcNode);
ai_assert(NULL != hRoot); ai_assert(nullptr != hRoot);
char chTemp[MAXLEN]; char chTemp[MAXLEN];
@ -269,13 +269,13 @@ int CDisplay::AddMeshToDisplayList(unsigned int iIndex, HTREEITEM hRoot)
// Replace the currently selected texture by another one // Replace the currently selected texture by another one
int CDisplay::ReplaceCurrentTexture(const char* szPath) int CDisplay::ReplaceCurrentTexture(const char* szPath)
{ {
ai_assert(NULL != szPath); ai_assert(nullptr != szPath);
// well ... try to load it // well ... try to load it
IDirect3DTexture9* piTexture = NULL; IDirect3DTexture9* piTexture = nullptr;
aiString szString; aiString szString;
strcpy(szString.data,szPath); strcpy(szString.data,szPath);
szString.length = strlen(szPath); szString.length = static_cast<ai_uint32>(strlen(szPath));
CMaterialManager::Instance().LoadTexture(&piTexture,&szString); CMaterialManager::Instance().LoadTexture(&piTexture,&szString);
if (!piTexture) { if (!piTexture) {
@ -301,8 +301,8 @@ int CDisplay::ReplaceCurrentTexture(const char* szPath)
continue; continue;
AssetHelper::MeshHelper* pcMesh = g_pcAsset->apcMeshes[i]; AssetHelper::MeshHelper* pcMesh = g_pcAsset->apcMeshes[i];
IDirect3DTexture9** tex = NULL; IDirect3DTexture9** tex = nullptr;
const char* tex_string = NULL; const char* tex_string = nullptr;
switch (this->m_pcCurrentTexture->iType) switch (this->m_pcCurrentTexture->iType)
{ {
@ -378,7 +378,7 @@ int CDisplay::AddTextureToDisplayList(unsigned int iType,
aiTextureOp eTextureOp /*= aiTextureOp_Multiply*/, aiTextureOp eTextureOp /*= aiTextureOp_Multiply*/,
unsigned int iMesh /*= 0*/) unsigned int iMesh /*= 0*/)
{ {
ai_assert(NULL != szPath); ai_assert(nullptr != szPath);
char chTemp[512]; char chTemp[512];
char chTempEmb[256]; char chTempEmb[256];
@ -388,8 +388,8 @@ int CDisplay::AddTextureToDisplayList(unsigned int iType,
{ {
if ('*' == *szPath->data) if ('*' == *szPath->data)
{ {
int iIndex = atoi(szPath->data+1); int iIndex2 = atoi(szPath->data+1);
ai_snprintf(chTempEmb,256,"Embedded #%i",iIndex); ai_snprintf(chTempEmb,256,"Embedded #%i",iIndex2);
sz = chTempEmb; sz = chTempEmb;
} }
else else
@ -436,15 +436,15 @@ int CDisplay::AddTextureToDisplayList(unsigned int iType,
szType = "Lightmap"; szType = "Lightmap";
break; break;
case aiTextureType_DISPLACEMENT: case aiTextureType_DISPLACEMENT:
piTexture = NULL; piTexture = nullptr;
szType = "Displacement"; szType = "Displacement";
break; break;
case aiTextureType_REFLECTION: case aiTextureType_REFLECTION:
piTexture = NULL; piTexture = nullptr;
szType = "Reflection"; szType = "Reflection";
break; break;
case aiTextureType_UNKNOWN: case aiTextureType_UNKNOWN:
piTexture = NULL; piTexture = nullptr;
szType = "Unknown"; szType = "Unknown";
break; break;
default: // opacity + opacity | mask default: // opacity + opacity | mask
@ -521,7 +521,7 @@ int CDisplay::AddTextureToDisplayList(unsigned int iType,
int CDisplay::AddMaterialToDisplayList(HTREEITEM hRoot, int CDisplay::AddMaterialToDisplayList(HTREEITEM hRoot,
unsigned int iIndex) unsigned int iIndex)
{ {
ai_assert(NULL != hRoot); ai_assert(nullptr != hRoot);
aiMaterial* pcMat = g_pcAsset->pcScene->mMaterials[iIndex]; aiMaterial* pcMat = g_pcAsset->pcScene->mMaterials[iIndex];
@ -583,7 +583,7 @@ int CDisplay::AddMaterialToDisplayList(HTREEITEM hRoot,
while (true) while (true)
{ {
if (AI_SUCCESS != aiGetMaterialTexture(pcMat,(aiTextureType)i,iNum, if (AI_SUCCESS != aiGetMaterialTexture(pcMat,(aiTextureType)i,iNum,
&szPath,NULL, &iUV,&fBlend,&eOp)) &szPath,nullptr, &iUV,&fBlend,&eOp))
{ {
break; break;
} }
@ -658,23 +658,23 @@ int CDisplay::LoadImageList(void)
// Load the bitmaps and add them to the image lists. // Load the bitmaps and add them to the image lists.
HBITMAP hBmp = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_BFX)); HBITMAP hBmp = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_BFX));
m_aiImageList[AI_VIEW_IMGLIST_MATERIAL] = ImageList_Add(hIml, hBmp, NULL); m_aiImageList[AI_VIEW_IMGLIST_MATERIAL] = ImageList_Add(hIml, hBmp, nullptr);
DeleteObject(hBmp); DeleteObject(hBmp);
hBmp = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_BNODE)); hBmp = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_BNODE));
m_aiImageList[AI_VIEW_IMGLIST_NODE] = ImageList_Add(hIml, hBmp, NULL); m_aiImageList[AI_VIEW_IMGLIST_NODE] = ImageList_Add(hIml, hBmp, nullptr);
DeleteObject(hBmp); DeleteObject(hBmp);
hBmp = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_BTX)); hBmp = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_BTX));
m_aiImageList[AI_VIEW_IMGLIST_TEXTURE] = ImageList_Add(hIml, hBmp, NULL); m_aiImageList[AI_VIEW_IMGLIST_TEXTURE] = ImageList_Add(hIml, hBmp, nullptr);
DeleteObject(hBmp); DeleteObject(hBmp);
hBmp = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_BTXI)); hBmp = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_BTXI));
m_aiImageList[AI_VIEW_IMGLIST_TEXTURE_INVALID] = ImageList_Add(hIml, hBmp, NULL); m_aiImageList[AI_VIEW_IMGLIST_TEXTURE_INVALID] = ImageList_Add(hIml, hBmp, nullptr);
DeleteObject(hBmp); DeleteObject(hBmp);
hBmp = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_BROOT)); hBmp = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_BROOT));
m_aiImageList[AI_VIEW_IMGLIST_MODEL] = ImageList_Add(hIml, hBmp, NULL); m_aiImageList[AI_VIEW_IMGLIST_MODEL] = ImageList_Add(hIml, hBmp, nullptr);
DeleteObject(hBmp); DeleteObject(hBmp);
// Associate the image list with the tree. // Associate the image list with the tree.
@ -778,7 +778,7 @@ int CDisplay::OnRender()
// present the back-buffer // present the back-buffer
g_piDevice->EndScene(); g_piDevice->EndScene();
g_piDevice->Present(NULL,NULL,NULL,NULL); g_piDevice->Present(nullptr,nullptr,nullptr,nullptr);
// don't remove this, problems on some older machines (AMD timing bug) // don't remove this, problems on some older machines (AMD timing bug)
Sleep(10); Sleep(10);
@ -788,9 +788,9 @@ int CDisplay::OnRender()
// Update UI // Update UI
void UpdateColorFieldsInUI() void UpdateColorFieldsInUI()
{ {
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR1),NULL,TRUE); InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR1),nullptr,TRUE);
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR2),NULL,TRUE); InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR2),nullptr,TRUE);
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR3),NULL,TRUE); InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR3),nullptr,TRUE);
UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR1)); UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR1));
UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR2)); UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR2));
@ -859,7 +859,7 @@ int CDisplay::Reset(void)
m_asNodes.clear(); m_asNodes.clear();
m_asMeshes.clear(); m_asMeshes.clear();
m_hRoot = NULL; m_hRoot = nullptr;
return OnSetupNormalView(); return OnSetupNormalView();
} }
@ -896,9 +896,9 @@ int CDisplay::OnSetupNormalView()
SetViewMode(VIEWMODE_FULL); SetViewMode(VIEWMODE_FULL);
// for debugging // for debugging
m_pcCurrentMaterial = NULL; m_pcCurrentMaterial = nullptr;
m_pcCurrentTexture = NULL; m_pcCurrentTexture = nullptr;
m_pcCurrentNode = NULL; m_pcCurrentNode = nullptr;
// redraw the color fields in the UI --- their purpose has possibly changed // redraw the color fields in the UI --- their purpose has possibly changed
UpdateColorFieldsInUI(); UpdateColorFieldsInUI();
@ -908,7 +908,7 @@ int CDisplay::OnSetupNormalView()
//------------------------------------------------------------------------------- //-------------------------------------------------------------------------------
int CDisplay::OnSetupNodeView(NodeInfo* pcNew) int CDisplay::OnSetupNodeView(NodeInfo* pcNew)
{ {
ai_assert(NULL != pcNew); ai_assert(nullptr != pcNew);
if (m_pcCurrentNode == pcNew)return 2; if (m_pcCurrentNode == pcNew)return 2;
@ -955,7 +955,7 @@ int CDisplay::OnSetupNodeView(NodeInfo* pcNew)
//------------------------------------------------------------------------------- //-------------------------------------------------------------------------------
int CDisplay::OnSetupMaterialView(MaterialInfo* pcNew) int CDisplay::OnSetupMaterialView(MaterialInfo* pcNew)
{ {
ai_assert(NULL != pcNew); ai_assert(nullptr != pcNew);
if (m_pcCurrentMaterial == pcNew)return 2; if (m_pcCurrentMaterial == pcNew)return 2;
@ -973,7 +973,7 @@ int CDisplay::OnSetupMaterialView(MaterialInfo* pcNew)
//------------------------------------------------------------------------------- //-------------------------------------------------------------------------------
int CDisplay::OnSetupTextureView(TextureInfo* pcNew) int CDisplay::OnSetupTextureView(TextureInfo* pcNew)
{ {
ai_assert(NULL != pcNew); ai_assert(nullptr != pcNew);
if (this->m_pcCurrentTexture == pcNew)return 2; if (this->m_pcCurrentTexture == pcNew)return 2;
@ -1099,7 +1099,7 @@ int CDisplay::OnSetup(HTREEITEM p_hTreeItem)
MaterialInfo* pcNew3; MaterialInfo* pcNew3;
}; };
pcNew = NULL; pcNew = nullptr;
for (std::vector<TextureInfo>::iterator i = m_asTextures.begin();i != m_asTextures.end();++i){ for (std::vector<TextureInfo>::iterator i = m_asTextures.begin();i != m_asTextures.end();++i){
if (p_hTreeItem == (*i).hTreeItem) { if (p_hTreeItem == (*i).hTreeItem) {
pcNew = &(*i); pcNew = &(*i);
@ -1136,12 +1136,12 @@ int CDisplay::OnSetup(HTREEITEM p_hTreeItem)
//------------------------------------------------------------------------------- //-------------------------------------------------------------------------------
int CDisplay::ShowTreeViewContextMenu(HTREEITEM hItem) int CDisplay::ShowTreeViewContextMenu(HTREEITEM hItem)
{ {
ai_assert(NULL != hItem); ai_assert(nullptr != hItem);
HMENU hDisplay = NULL; HMENU hDisplay = nullptr;
// search in our list for the item // search in our list for the item
TextureInfo* pcNew = NULL; TextureInfo* pcNew = nullptr;
for (std::vector<TextureInfo>::iterator for (std::vector<TextureInfo>::iterator
i = m_asTextures.begin(); i = m_asTextures.begin();
i != m_asTextures.end();++i) i != m_asTextures.end();++i)
@ -1158,7 +1158,7 @@ int CDisplay::ShowTreeViewContextMenu(HTREEITEM hItem)
} }
// search in the material list for the item // search in the material list for the item
MaterialInfo* pcNew2 = NULL; MaterialInfo* pcNew2 = nullptr;
for (std::vector<MaterialInfo>::iterator for (std::vector<MaterialInfo>::iterator
i = m_asMaterials.begin(); i = m_asMaterials.begin();
i != m_asMaterials.end();++i) i != m_asMaterials.end();++i)
@ -1173,7 +1173,7 @@ int CDisplay::ShowTreeViewContextMenu(HTREEITEM hItem)
HMENU hMenu = LoadMenu(g_hInstance,MAKEINTRESOURCE(IDR_MATPOPUP)); HMENU hMenu = LoadMenu(g_hInstance,MAKEINTRESOURCE(IDR_MATPOPUP));
hDisplay = GetSubMenu(hMenu,0); hDisplay = GetSubMenu(hMenu,0);
} }
if (NULL != hDisplay) if (nullptr != hDisplay)
{ {
// select this entry (this should all OnSetup()) // select this entry (this should all OnSetup())
TreeView_Select(GetDlgItem(g_hDlg,IDC_TREE1),hItem,TVGN_CARET); TreeView_Select(GetDlgItem(g_hDlg,IDC_TREE1),hItem,TVGN_CARET);
@ -1185,7 +1185,7 @@ int CDisplay::ShowTreeViewContextMenu(HTREEITEM hItem)
POINT sPoint; POINT sPoint;
GetCursorPos(&sPoint); GetCursorPos(&sPoint);
TrackPopupMenu(hDisplay, TPM_LEFTALIGN, sPoint.x, sPoint.y, 0, TrackPopupMenu(hDisplay, TPM_LEFTALIGN, sPoint.x, sPoint.y, 0,
g_hDlg,NULL); g_hDlg,nullptr);
} }
return 1; return 1;
} }
@ -1260,8 +1260,8 @@ int CDisplay::HandleTreeViewPopup(WPARAM wParam,LPARAM lParam)
clamp<unsigned char>(clrOld.g * 255.0f), clamp<unsigned char>(clrOld.g * 255.0f),
clamp<unsigned char>(clrOld.b * 255.0f)); clamp<unsigned char>(clrOld.b * 255.0f));
clr.lpCustColors = g_aclCustomColors; clr.lpCustColors = g_aclCustomColors;
clr.lpfnHook = NULL; clr.lpfnHook = nullptr;
clr.lpTemplateName = NULL; clr.lpTemplateName = nullptr;
clr.lCustData = 0; clr.lCustData = 0;
ChooseColor(&clr); ChooseColor(&clr);
@ -1308,7 +1308,7 @@ int CALLBACK TreeViewCompareFunc(LPARAM lParam1, LPARAM lParam2, LPARAM lParamSo
return 0; return 0;
} }
//------------------------------------------------------------------------------- //-------------------------------------------------------------------------------
int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM lParam) int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM /*lParam*/)
{ {
char szFileName[MAX_PATH]; char szFileName[MAX_PATH];
DWORD dwTemp = MAX_PATH; DWORD dwTemp = MAX_PATH;
@ -1318,7 +1318,7 @@ int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM lParam)
case ID_HEY_REPLACE: case ID_HEY_REPLACE:
{ {
// get a path to a new texture // get a path to a new texture
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"ReplaceTextureSrc",NULL,NULL, if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"ReplaceTextureSrc",nullptr,nullptr,
(BYTE*)szFileName,&dwTemp)) (BYTE*)szFileName,&dwTemp))
{ {
// Key was not found. Use C: // Key was not found. Use C:
@ -1335,13 +1335,13 @@ int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM lParam)
} }
OPENFILENAME sFilename1 = { OPENFILENAME sFilename1 = {
sizeof(OPENFILENAME), sizeof(OPENFILENAME),
g_hDlg,GetModuleHandle(NULL), g_hDlg,GetModuleHandle(nullptr),
"Textures\0*.png;*.dds;*.tga;*.bmp;*.tif;*.ppm;*.ppx;*.jpg;*.jpeg;*.exr\0*.*\0", "Textures\0*.png;*.dds;*.tga;*.bmp;*.tif;*.ppm;*.ppx;*.jpg;*.jpeg;*.exr\0*.*\0",
NULL, 0, 1, nullptr, 0, 1,
szFileName, MAX_PATH, NULL, 0, NULL, szFileName, MAX_PATH, nullptr, 0, nullptr,
"Replace this texture", "Replace this texture",
OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR, OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR,
0, 1, ".jpg", 0, NULL, NULL 0, 1, ".jpg", 0, nullptr, nullptr
}; };
if(GetOpenFileName(&sFilename1) == 0) return 0; if(GetOpenFileName(&sFilename1) == 0) return 0;
@ -1353,7 +1353,7 @@ int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM lParam)
case ID_HEY_EXPORT: case ID_HEY_EXPORT:
{ {
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"TextureExportDest",NULL,NULL, if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"TextureExportDest",nullptr,nullptr,
(BYTE*)szFileName,&dwTemp)) (BYTE*)szFileName,&dwTemp))
{ {
// Key was not found. Use C: // Key was not found. Use C:
@ -1370,12 +1370,12 @@ int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM lParam)
} }
OPENFILENAME sFilename1 = { OPENFILENAME sFilename1 = {
sizeof(OPENFILENAME), sizeof(OPENFILENAME),
g_hDlg,GetModuleHandle(NULL), g_hDlg,GetModuleHandle(nullptr),
"Textures\0*.png;*.dds;*.bmp;*.tif;*.pfm;*.jpg;*.jpeg;*.hdr\0*.*\0", NULL, 0, 1, "Textures\0*.png;*.dds;*.bmp;*.tif;*.pfm;*.jpg;*.jpeg;*.hdr\0*.*\0", nullptr, 0, 1,
szFileName, MAX_PATH, NULL, 0, NULL, szFileName, MAX_PATH, nullptr, 0, nullptr,
"Export texture to file", "Export texture to file",
OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR, OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR,
0, 1, ".png", 0, NULL, NULL 0, 1, ".png", 0, nullptr, nullptr
}; };
if(GetSaveFileName(&sFilename1) == 0) return 0; if(GetSaveFileName(&sFilename1) == 0) return 0;
@ -1397,9 +1397,9 @@ int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM lParam)
} }
// get a pointer to the first surface of the current texture // get a pointer to the first surface of the current texture
IDirect3DSurface9* pi = NULL; IDirect3DSurface9* pi = nullptr;
(*this->m_pcCurrentTexture->piTexture)->GetSurfaceLevel(0,&pi); (*this->m_pcCurrentTexture->piTexture)->GetSurfaceLevel(0,&pi);
if(!pi || FAILED(D3DXSaveSurfaceToFile(szFileName,eFormat,pi,NULL,NULL))) if(!pi || FAILED(D3DXSaveSurfaceToFile(szFileName,eFormat,pi,nullptr,nullptr)))
{ {
CLogDisplay::Instance().AddEntry("[ERROR] Unable to export texture", CLogDisplay::Instance().AddEntry("[ERROR] Unable to export texture",
D3DCOLOR_ARGB(0xFF,0xFF,0,0)); D3DCOLOR_ARGB(0xFF,0xFF,0,0));
@ -1495,7 +1495,7 @@ int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM lParam)
// Setup stereo view // Setup stereo view
int CDisplay::SetupStereoView() int CDisplay::SetupStereoView()
{ {
if (NULL != g_pcAsset && NULL != g_pcAsset->pcScene->mRootNode) if (nullptr != g_pcAsset && nullptr != g_pcAsset->pcScene->mRootNode)
{ {
// enable the RED, GREEN and ALPHA channels // enable the RED, GREEN and ALPHA channels
g_piDevice->SetRenderState(D3DRS_COLORWRITEENABLE, g_piDevice->SetRenderState(D3DRS_COLORWRITEENABLE,
@ -1513,7 +1513,7 @@ int CDisplay::SetupStereoView()
int CDisplay::RenderStereoView(const aiMatrix4x4& m) int CDisplay::RenderStereoView(const aiMatrix4x4& m)
{ {
// and rerender the scene // and rerender the scene
if (NULL != g_pcAsset && NULL != g_pcAsset->pcScene->mRootNode) if (nullptr != g_pcAsset && nullptr != g_pcAsset->pcScene->mRootNode)
{ {
// enable the BLUE, GREEN and ALPHA channels // enable the BLUE, GREEN and ALPHA channels
g_piDevice->SetRenderState(D3DRS_COLORWRITEENABLE, g_piDevice->SetRenderState(D3DRS_COLORWRITEENABLE,
@ -1522,7 +1522,7 @@ int CDisplay::RenderStereoView(const aiMatrix4x4& m)
D3DCOLORWRITEENABLE_BLUE); D3DCOLORWRITEENABLE_BLUE);
// clear the z-buffer // clear the z-buffer
g_piDevice->Clear(0,NULL,D3DCLEAR_ZBUFFER,0,1.0f,0); g_piDevice->Clear(0,nullptr,D3DCLEAR_ZBUFFER,0,1.0f,0);
// move the camera a little bit to the right // move the camera a little bit to the right
g_sCamera.vPos += g_sCamera.vRight * 0.06f; g_sCamera.vPos += g_sCamera.vRight * 0.06f;
@ -1751,7 +1751,7 @@ int CDisplay::RenderFullScene()
// draw all opaque objects in the scene // draw all opaque objects in the scene
aiMatrix4x4 m; aiMatrix4x4 m;
if (NULL != g_pcAsset && NULL != g_pcAsset->pcScene->mRootNode) if (nullptr != g_pcAsset && nullptr != g_pcAsset->pcScene->mRootNode)
{ {
HandleInput(); HandleInput();
m = g_mWorld * g_mWorldRotate; m = g_mWorld * g_mWorldRotate;
@ -1766,7 +1766,7 @@ int CDisplay::RenderFullScene()
CBackgroundPainter::Instance().OnPostRender(); CBackgroundPainter::Instance().OnPostRender();
// draw all non-opaque objects in the scene // draw all non-opaque objects in the scene
if (NULL != g_pcAsset && NULL != g_pcAsset->pcScene->mRootNode) if (nullptr != g_pcAsset && nullptr != g_pcAsset->pcScene->mRootNode)
{ {
// disable the z-buffer // disable the z-buffer
if (!g_sOptions.bNoAlphaBlending) { if (!g_sOptions.bNoAlphaBlending) {
@ -1784,7 +1784,7 @@ int CDisplay::RenderFullScene()
RenderStereoView(m); RenderStereoView(m);
// render the skeleton if necessary // render the skeleton if necessary
if (g_sOptions.bSkeleton && NULL != g_pcAsset && NULL != g_pcAsset->pcScene->mRootNode) { if (g_sOptions.bSkeleton && nullptr != g_pcAsset && nullptr != g_pcAsset->pcScene->mRootNode) {
// disable the z-buffer // disable the z-buffer
g_piDevice->SetRenderState(D3DRS_ZWRITEENABLE,FALSE); g_piDevice->SetRenderState(D3DRS_ZWRITEENABLE,FALSE);
@ -1795,11 +1795,11 @@ int CDisplay::RenderFullScene()
g_piDevice->SetVertexDeclaration( gDefaultVertexDecl); g_piDevice->SetVertexDeclaration( gDefaultVertexDecl);
// this is very similar to the code in SetupMaterial() // this is very similar to the code in SetupMaterial()
ID3DXEffect* piEnd = g_piNormalsEffect; ID3DXEffect* piEnd = g_piNormalsEffect;
aiMatrix4x4 pcProj = m * mViewProjection; aiMatrix4x4 pcProj2 = m * mViewProjection;
D3DXVECTOR4 vVector(1.f,0.f,0.f,1.f); D3DXVECTOR4 vVector(1.f,0.f,0.f,1.f);
piEnd->SetVector("OUTPUT_COLOR",&vVector); piEnd->SetVector("OUTPUT_COLOR",&vVector);
piEnd->SetMatrix("WorldViewProjection", (const D3DXMATRIX*)&pcProj); piEnd->SetMatrix("WorldViewProjection", (const D3DXMATRIX*)&pcProj2);
UINT dwPasses = 0; UINT dwPasses = 0;
piEnd->Begin(&dwPasses,0); piEnd->Begin(&dwPasses,0);
@ -2098,14 +2098,14 @@ int CDisplay::RenderPatternBG()
{ {
// seems we have not yet compiled this shader. // seems we have not yet compiled this shader.
// and NOW is the best time to do that ... // and NOW is the best time to do that ...
ID3DXBuffer* piBuffer = NULL; ID3DXBuffer* piBuffer = nullptr;
if(FAILED( D3DXCreateEffect(g_piDevice, if(FAILED( D3DXCreateEffect(g_piDevice,
g_szCheckerBackgroundShader.c_str(), g_szCheckerBackgroundShader.c_str(),
(UINT)g_szCheckerBackgroundShader.length(), (UINT)g_szCheckerBackgroundShader.length(),
NULL, nullptr,
NULL, nullptr,
D3DXSHADER_USE_LEGACY_D3DX9_31_DLL, D3DXSHADER_USE_LEGACY_D3DX9_31_DLL,
NULL, nullptr,
&g_piPatternEffect,&piBuffer))) &g_piPatternEffect,&piBuffer)))
{ {
if( piBuffer) if( piBuffer)
@ -2118,7 +2118,7 @@ int CDisplay::RenderPatternBG()
if( piBuffer) if( piBuffer)
{ {
piBuffer->Release(); piBuffer->Release();
piBuffer = NULL; piBuffer = nullptr;
} }
} }
else else
@ -2126,14 +2126,14 @@ int CDisplay::RenderPatternBG()
// clear the color buffer in magenta // clear the color buffer in magenta
// (hopefully this is ugly enough that every ps_2_0 cards owner // (hopefully this is ugly enough that every ps_2_0 cards owner
// runs to the next shop to buy himself a new card ...) // runs to the next shop to buy himself a new card ...)
g_piDevice->Clear(0,NULL,D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, g_piDevice->Clear(0,nullptr,D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER,
D3DCOLOR_ARGB(0xFF,0xFF,0,0xFF), 1.0f,0 ); D3DCOLOR_ARGB(0xFF,0xFF,0,0xFF), 1.0f,0 );
return 1; return 1;
} }
} }
// clear the depth buffer only // clear the depth buffer only
g_piDevice->Clear(0,NULL,D3DCLEAR_ZBUFFER, g_piDevice->Clear(0,nullptr,D3DCLEAR_ZBUFFER,
D3DCOLOR_ARGB(0xFF,0xFF,0,0xFF), 1.0f,0 ); D3DCOLOR_ARGB(0xFF,0xFF,0,0xFF), 1.0f,0 );
// setup the colors to be used ... // setup the colors to be used ...

View File

@ -53,8 +53,8 @@ INT_PTR CALLBACK HelpDialogProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM ) {
case WM_INITDIALOG: case WM_INITDIALOG:
{ {
// load the help file ... // load the help file ...
HRSRC res = FindResource(NULL,MAKEINTRESOURCE(IDR_TEXT1),"TEXT"); HRSRC res = FindResource(nullptr,MAKEINTRESOURCE(IDR_TEXT1),"TEXT");
HGLOBAL hg = LoadResource(NULL,res); HGLOBAL hg = LoadResource(nullptr,res);
void* pData = LockResource(hg); void* pData = LockResource(hg);
SETTEXTEX sInfo; SETTEXTEX sInfo;

View File

@ -117,29 +117,29 @@ void CLogDisplay::OnRender() {
sCopy.top = sWndRect.top+1; sCopy.top = sWndRect.top+1;
sCopy.bottom = sWndRect.bottom+1; sCopy.bottom = sWndRect.bottom+1;
sCopy.right = sWndRect.right+1; sCopy.right = sWndRect.right+1;
this->piFont->DrawText(NULL,szText , this->piFont->DrawText(nullptr,szText ,
-1,&sCopy,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(100,0x0,0x0,0x0)); -1,&sCopy,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(100,0x0,0x0,0x0));
sCopy.left = sWndRect.left+1; sCopy.left = sWndRect.left+1;
sCopy.top = sWndRect.top+1; sCopy.top = sWndRect.top+1;
sCopy.bottom = sWndRect.bottom-1; sCopy.bottom = sWndRect.bottom-1;
sCopy.right = sWndRect.right-1; sCopy.right = sWndRect.right-1;
this->piFont->DrawText(NULL,szText , this->piFont->DrawText(nullptr,szText ,
-1,&sCopy,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(100,0x0,0x0,0x0)); -1,&sCopy,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(100,0x0,0x0,0x0));
sCopy.left = sWndRect.left-1; sCopy.left = sWndRect.left-1;
sCopy.top = sWndRect.top-1; sCopy.top = sWndRect.top-1;
sCopy.bottom = sWndRect.bottom+1; sCopy.bottom = sWndRect.bottom+1;
sCopy.right = sWndRect.right+1; sCopy.right = sWndRect.right+1;
this->piFont->DrawText(NULL,szText , this->piFont->DrawText(nullptr,szText ,
-1,&sCopy,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(100,0x0,0x0,0x0)); -1,&sCopy,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(100,0x0,0x0,0x0));
sCopy.left = sWndRect.left-1; sCopy.left = sWndRect.left-1;
sCopy.top = sWndRect.top-1; sCopy.top = sWndRect.top-1;
sCopy.bottom = sWndRect.bottom-1; sCopy.bottom = sWndRect.bottom-1;
sCopy.right = sWndRect.right-1; sCopy.right = sWndRect.right-1;
this->piFont->DrawText(NULL,szText , this->piFont->DrawText(nullptr,szText ,
-1,&sCopy,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(100,0x0,0x0,0x0)); -1,&sCopy,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(100,0x0,0x0,0x0));
// text // text
this->piFont->DrawText(NULL,szText , this->piFont->DrawText(nullptr,szText ,
-1,&sWndRect,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(0xFF,0xFF,0xFF,0xFF)); -1,&sWndRect,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(0xFF,0xFF,0xFF,0xFF));
} }
@ -176,7 +176,7 @@ void CLogDisplay::OnRender() {
sCopy.top = sRect.top+1; sCopy.top = sRect.top+1;
sCopy.bottom = sRect.bottom+1; sCopy.bottom = sRect.bottom+1;
sCopy.right = sRect.right+1; sCopy.right = sRect.right+1;
this->piFont->DrawText(NULL,szText, this->piFont->DrawText(nullptr,szText,
-1,&sCopy,DT_RIGHT | DT_TOP,D3DCOLOR_ARGB( -1,&sCopy,DT_RIGHT | DT_TOP,D3DCOLOR_ARGB(
(unsigned char)(fAlpha * 100.0f),0x0,0x0,0x0)); (unsigned char)(fAlpha * 100.0f),0x0,0x0,0x0));
@ -184,7 +184,7 @@ void CLogDisplay::OnRender() {
sCopy.top = sRect.top-1; sCopy.top = sRect.top-1;
sCopy.bottom = sRect.bottom-1; sCopy.bottom = sRect.bottom-1;
sCopy.right = sRect.right-1; sCopy.right = sRect.right-1;
this->piFont->DrawText(NULL,szText, this->piFont->DrawText(nullptr,szText,
-1,&sCopy,DT_RIGHT | DT_TOP,D3DCOLOR_ARGB( -1,&sCopy,DT_RIGHT | DT_TOP,D3DCOLOR_ARGB(
(unsigned char)(fAlpha * 100.0f),0x0,0x0,0x0)); (unsigned char)(fAlpha * 100.0f),0x0,0x0,0x0));
@ -192,7 +192,7 @@ void CLogDisplay::OnRender() {
sCopy.top = sRect.top-1; sCopy.top = sRect.top-1;
sCopy.bottom = sRect.bottom+1; sCopy.bottom = sRect.bottom+1;
sCopy.right = sRect.right+1; sCopy.right = sRect.right+1;
this->piFont->DrawText(NULL,szText, this->piFont->DrawText(nullptr,szText,
-1,&sCopy,DT_RIGHT | DT_TOP,D3DCOLOR_ARGB( -1,&sCopy,DT_RIGHT | DT_TOP,D3DCOLOR_ARGB(
(unsigned char)(fAlpha * 100.0f),0x0,0x0,0x0)); (unsigned char)(fAlpha * 100.0f),0x0,0x0,0x0));
@ -200,12 +200,12 @@ void CLogDisplay::OnRender() {
sCopy.top = sRect.top+1; sCopy.top = sRect.top+1;
sCopy.bottom = sRect.bottom-1; sCopy.bottom = sRect.bottom-1;
sCopy.right = sRect.right-1; sCopy.right = sRect.right-1;
this->piFont->DrawText(NULL,szText, this->piFont->DrawText(nullptr,szText,
-1,&sCopy,DT_RIGHT | DT_TOP,D3DCOLOR_ARGB( -1,&sCopy,DT_RIGHT | DT_TOP,D3DCOLOR_ARGB(
(unsigned char)(fAlpha * 100.0f),0x0,0x0,0x0)); (unsigned char)(fAlpha * 100.0f),0x0,0x0,0x0));
// draw the text itself // draw the text itself
int iPX = this->piFont->DrawText(NULL,szText, int iPX = this->piFont->DrawText(nullptr,szText,
-1,&sRect,DT_RIGHT | DT_TOP,clrColor); -1,&sRect,DT_RIGHT | DT_TOP,clrColor);
sRect.top += iPX; sRect.top += iPX;

View File

@ -70,7 +70,7 @@ static const char* AI_VIEW_RTF_LOG_HEADER =
// Message procedure for the log window // Message procedure for the log window
//------------------------------------------------------------------------------- //-------------------------------------------------------------------------------
INT_PTR CALLBACK LogDialogProc(HWND hwndDlg,UINT uMsg, INT_PTR CALLBACK LogDialogProc(HWND hwndDlg,UINT uMsg,
WPARAM wParam,LPARAM lParam) WPARAM /*wParam*/,LPARAM lParam)
{ {
(void)lParam; (void)lParam;
switch (uMsg) switch (uMsg)
@ -86,7 +86,7 @@ INT_PTR CALLBACK LogDialogProc(HWND hwndDlg,UINT uMsg,
int x = LOWORD(lParam); int x = LOWORD(lParam);
int y = HIWORD(lParam); int y = HIWORD(lParam);
SetWindowPos(GetDlgItem(hwndDlg,IDC_EDIT1),NULL,0,0, SetWindowPos(GetDlgItem(hwndDlg,IDC_EDIT1),nullptr,0,0,
x-10,y-12,SWP_NOMOVE|SWP_NOZORDER); x-10,y-12,SWP_NOMOVE|SWP_NOZORDER);
return TRUE; return TRUE;
@ -103,7 +103,7 @@ INT_PTR CALLBACK LogDialogProc(HWND hwndDlg,UINT uMsg,
//------------------------------------------------------------------------------- //-------------------------------------------------------------------------------
void CLogWindow::Init () { void CLogWindow::Init () {
this->hwnd = ::CreateDialog(g_hInstance,MAKEINTRESOURCE(IDD_LOGVIEW), this->hwnd = ::CreateDialog(g_hInstance,MAKEINTRESOURCE(IDD_LOGVIEW),
NULL,&LogDialogProc); nullptr,&LogDialogProc);
if (!this->hwnd) { if (!this->hwnd) {
CLogDisplay::Instance().AddEntry("[ERROR] Unable to create logger window", CLogDisplay::Instance().AddEntry("[ERROR] Unable to create logger window",
@ -156,7 +156,7 @@ void CLogWindow::Save() {
char szFileName[MAX_PATH]; char szFileName[MAX_PATH];
DWORD dwTemp = MAX_PATH; DWORD dwTemp = MAX_PATH;
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LogDestination",NULL,NULL,(BYTE*)szFileName,&dwTemp)) { if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LogDestination",nullptr,nullptr,(BYTE*)szFileName,&dwTemp)) {
// Key was not found. Use C: // Key was not found. Use C:
strcpy(szFileName,""); strcpy(szFileName,"");
} else { } else {
@ -169,12 +169,12 @@ void CLogWindow::Save() {
} }
OPENFILENAME sFilename1 = { OPENFILENAME sFilename1 = {
sizeof(OPENFILENAME), sizeof(OPENFILENAME),
g_hDlg,GetModuleHandle(NULL), g_hDlg,GetModuleHandle(nullptr),
"Log files\0*.txt", NULL, 0, 1, "Log files\0*.txt", nullptr, 0, 1,
szFileName, MAX_PATH, NULL, 0, NULL, szFileName, MAX_PATH, nullptr, 0, nullptr,
"Save log to file", "Save log to file",
OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR, OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR,
0, 1, ".txt", 0, NULL, NULL 0, 1, ".txt", 0, nullptr, nullptr
}; };
if(GetSaveFileName(&sFilename1) == 0) return; if(GetSaveFileName(&sFilename1) == 0) return;

View File

@ -210,15 +210,15 @@ int CMaterialManager::SetDefaultTexture(IDirect3DTexture9** p_ppiOut)
D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8,
D3DPOOL_MANAGED, D3DPOOL_MANAGED,
p_ppiOut, p_ppiOut,
NULL))) nullptr)))
{ {
CLogDisplay::Instance().AddEntry("[ERROR] Unable to create default texture", CLogDisplay::Instance().AddEntry("[ERROR] Unable to create default texture",
D3DCOLOR_ARGB(0xFF,0xFF,0,0)); D3DCOLOR_ARGB(0xFF,0xFF,0,0));
*p_ppiOut = NULL; *p_ppiOut = nullptr;
return 0; return 0;
} }
D3DXFillTexture(*p_ppiOut,&FillFunc,NULL); D3DXFillTexture(*p_ppiOut,&FillFunc,nullptr);
sDefaultTexture = *p_ppiOut; sDefaultTexture = *p_ppiOut;
sDefaultTexture->AddRef(); sDefaultTexture->AddRef();
@ -287,7 +287,7 @@ bool CMaterialManager::TryLongerPath(char* szTemp,aiString* p_szString)
size_t iLen2 = iLen+1; size_t iLen2 = iLen+1;
iLen2 = iLen2 > MAXLEN ? MAXLEN : iLen2; iLen2 = iLen2 > MAXLEN ? MAXLEN : iLen2;
memcpy(p_szString->data,szTempB,iLen2); memcpy(p_szString->data,szTempB,iLen2);
p_szString->length = iLen; p_szString->length = static_cast<ai_uint32>(iLen);
return true; return true;
} }
} }
@ -301,7 +301,7 @@ bool CMaterialManager::TryLongerPath(char* szTemp,aiString* p_szString)
size_t iLen2 = iLen+1; size_t iLen2 = iLen+1;
iLen2 = iLen2 > MAXLEN ? MAXLEN : iLen2; iLen2 = iLen2 > MAXLEN ? MAXLEN : iLen2;
memcpy(p_szString->data,szTempB,iLen2); memcpy(p_szString->data,szTempB,iLen2);
p_szString->length = iLen; p_szString->length = static_cast<ai_uint32>(iLen);
return true; return true;
} }
} }
@ -316,7 +316,7 @@ bool CMaterialManager::TryLongerPath(char* szTemp,aiString* p_szString)
//------------------------------------------------------------------------------- //-------------------------------------------------------------------------------
int CMaterialManager::FindValidPath(aiString* p_szString) int CMaterialManager::FindValidPath(aiString* p_szString)
{ {
ai_assert(NULL != p_szString); ai_assert(nullptr != p_szString);
aiString pcpy = *p_szString; aiString pcpy = *p_szString;
if ('*' == p_szString->data[0]) { if ('*' == p_szString->data[0]) {
// '*' as first character indicates an embedded file // '*' as first character indicates an embedded file
@ -389,10 +389,10 @@ int CMaterialManager::FindValidPath(aiString* p_szString)
if( !q ) q=strrchr( tmp2,'\\' ); if( !q ) q=strrchr( tmp2,'\\' );
if( q ){ if( q ){
strcpy( q+1,p+1 ); strcpy( q+1,p+1 );
if((pFile=fopen( tmp2,"r" ))){ if((pFile=fopen( tmp2,"r" )) != nullptr){
fclose( pFile ); fclose( pFile );
strcpy(p_szString->data,tmp2); strcpy(p_szString->data,tmp2);
p_szString->length = strlen(tmp2); p_szString->length = static_cast<ai_uint32>(strlen(tmp2));
return 1; return 1;
} }
} }
@ -407,7 +407,7 @@ int CMaterialManager::FindValidPath(aiString* p_szString)
size_t iLen2 = iLen+1; size_t iLen2 = iLen+1;
iLen2 = iLen2 > MAXLEN ? MAXLEN : iLen2; iLen2 = iLen2 > MAXLEN ? MAXLEN : iLen2;
memcpy(p_szString->data,szTemp,iLen2); memcpy(p_szString->data,szTemp,iLen2);
p_szString->length = iLen; p_szString->length = static_cast<ai_uint32>(iLen);
} }
return 1; return 1;
@ -415,10 +415,10 @@ int CMaterialManager::FindValidPath(aiString* p_szString)
//------------------------------------------------------------------------------- //-------------------------------------------------------------------------------
int CMaterialManager::LoadTexture(IDirect3DTexture9** p_ppiOut,aiString* szPath) int CMaterialManager::LoadTexture(IDirect3DTexture9** p_ppiOut,aiString* szPath)
{ {
ai_assert(NULL != p_ppiOut); ai_assert(nullptr != p_ppiOut);
ai_assert(NULL != szPath); ai_assert(nullptr != szPath);
*p_ppiOut = NULL; *p_ppiOut = nullptr;
const std::string s = szPath->data; const std::string s = szPath->data;
TextureCache::iterator ff; TextureCache::iterator ff;
@ -453,7 +453,7 @@ int CMaterialManager::LoadTexture(IDirect3DTexture9** p_ppiOut,aiString* szPath)
D3DX_DEFAULT, D3DX_DEFAULT,
0, 0,
&info, &info,
NULL, nullptr,
p_ppiOut))) p_ppiOut)))
{ {
std::string sz = "[ERROR] Unable to load embedded texture (#1): "; std::string sz = "[ERROR] Unable to load embedded texture (#1): ";
@ -470,7 +470,7 @@ int CMaterialManager::LoadTexture(IDirect3DTexture9** p_ppiOut,aiString* szPath)
if(FAILED(g_piDevice->CreateTexture( if(FAILED(g_piDevice->CreateTexture(
g_pcAsset->pcScene->mTextures[iIndex]->mWidth, g_pcAsset->pcScene->mTextures[iIndex]->mWidth,
g_pcAsset->pcScene->mTextures[iIndex]->mHeight, g_pcAsset->pcScene->mTextures[iIndex]->mHeight,
0,D3DUSAGE_AUTOGENMIPMAP,D3DFMT_A8R8G8B8,D3DPOOL_MANAGED,p_ppiOut,NULL))) 0,D3DUSAGE_AUTOGENMIPMAP,D3DFMT_A8R8G8B8,D3DPOOL_MANAGED,p_ppiOut,nullptr)))
{ {
std::string sz = "[ERROR] Unable to load embedded texture (#2): "; std::string sz = "[ERROR] Unable to load embedded texture (#2): ";
sz.append(szPath->data); sz.append(szPath->data);
@ -482,7 +482,7 @@ int CMaterialManager::LoadTexture(IDirect3DTexture9** p_ppiOut,aiString* szPath)
// now copy the data to it ... (assume non pow2 to be supported) // now copy the data to it ... (assume non pow2 to be supported)
D3DLOCKED_RECT sLock; D3DLOCKED_RECT sLock;
(*p_ppiOut)->LockRect(0,&sLock,NULL,0); (*p_ppiOut)->LockRect(0,&sLock,nullptr,0);
const aiTexel* pcData = g_pcAsset->pcScene->mTextures[iIndex]->pcData; const aiTexel* pcData = g_pcAsset->pcScene->mTextures[iIndex]->pcData;
@ -524,8 +524,8 @@ int CMaterialManager::LoadTexture(IDirect3DTexture9** p_ppiOut,aiString* szPath)
D3DX_DEFAULT, D3DX_DEFAULT,
D3DX_DEFAULT, D3DX_DEFAULT,
0, 0,
NULL, nullptr,
NULL, nullptr,
p_ppiOut))) p_ppiOut)))
{ {
// error ... use the default texture instead // error ... use the default texture instead
@ -550,44 +550,44 @@ void CMaterialManager::DeleteMaterial(AssetHelper::MeshHelper* pcIn)
if (pcIn->piDiffuseTexture) if (pcIn->piDiffuseTexture)
{ {
pcIn->piDiffuseTexture->Release(); pcIn->piDiffuseTexture->Release();
pcIn->piDiffuseTexture = NULL; pcIn->piDiffuseTexture = nullptr;
} }
if (pcIn->piSpecularTexture) if (pcIn->piSpecularTexture)
{ {
pcIn->piSpecularTexture->Release(); pcIn->piSpecularTexture->Release();
pcIn->piSpecularTexture = NULL; pcIn->piSpecularTexture = nullptr;
} }
if (pcIn->piEmissiveTexture) if (pcIn->piEmissiveTexture)
{ {
pcIn->piEmissiveTexture->Release(); pcIn->piEmissiveTexture->Release();
pcIn->piEmissiveTexture = NULL; pcIn->piEmissiveTexture = nullptr;
} }
if (pcIn->piAmbientTexture) if (pcIn->piAmbientTexture)
{ {
pcIn->piAmbientTexture->Release(); pcIn->piAmbientTexture->Release();
pcIn->piAmbientTexture = NULL; pcIn->piAmbientTexture = nullptr;
} }
if (pcIn->piOpacityTexture) if (pcIn->piOpacityTexture)
{ {
pcIn->piOpacityTexture->Release(); pcIn->piOpacityTexture->Release();
pcIn->piOpacityTexture = NULL; pcIn->piOpacityTexture = nullptr;
} }
if (pcIn->piNormalTexture) if (pcIn->piNormalTexture)
{ {
pcIn->piNormalTexture->Release(); pcIn->piNormalTexture->Release();
pcIn->piNormalTexture = NULL; pcIn->piNormalTexture = nullptr;
} }
if (pcIn->piShininessTexture) if (pcIn->piShininessTexture)
{ {
pcIn->piShininessTexture->Release(); pcIn->piShininessTexture->Release();
pcIn->piShininessTexture = NULL; pcIn->piShininessTexture = nullptr;
} }
if (pcIn->piLightmapTexture) if (pcIn->piLightmapTexture)
{ {
pcIn->piLightmapTexture->Release(); pcIn->piLightmapTexture->Release();
pcIn->piLightmapTexture = NULL; pcIn->piLightmapTexture = nullptr;
} }
pcIn->piEffect = NULL; pcIn->piEffect = nullptr;
} }
//------------------------------------------------------------------------------- //-------------------------------------------------------------------------------
void CMaterialManager::HMtoNMIfNecessary( void CMaterialManager::HMtoNMIfNecessary(
@ -595,8 +595,8 @@ void CMaterialManager::HMtoNMIfNecessary(
IDirect3DTexture9** piTextureOut, IDirect3DTexture9** piTextureOut,
bool bWasOriginallyHM) bool bWasOriginallyHM)
{ {
ai_assert(NULL != piTexture); ai_assert(nullptr != piTexture);
ai_assert(NULL != piTextureOut); ai_assert(nullptr != piTextureOut);
bool bMustConvert = false; bool bMustConvert = false;
uintptr_t iElement = 3; uintptr_t iElement = 3;
@ -617,7 +617,7 @@ void CMaterialManager::HMtoNMIfNecessary(
D3DLOCKED_RECT sRect; D3DLOCKED_RECT sRect;
D3DSURFACE_DESC sDesc; D3DSURFACE_DESC sDesc;
piTexture->GetLevelDesc(0,&sDesc); piTexture->GetLevelDesc(0,&sDesc);
if (FAILED(piTexture->LockRect(0,&sRect,NULL,D3DLOCK_READONLY))) if (FAILED(piTexture->LockRect(0,&sRect,nullptr,D3DLOCK_READONLY)))
{ {
return; return;
} }
@ -627,7 +627,7 @@ void CMaterialManager::HMtoNMIfNecessary(
{ {
union union
{ {
struct {unsigned char b,g,r,a;}; struct {unsigned char b,g,r,a;} data;
char _array[4]; char _array[4];
}; };
}; };
@ -646,7 +646,7 @@ void CMaterialManager::HMtoNMIfNecessary(
{ {
for (unsigned int x = 0; x < sDesc.Width;++x) for (unsigned int x = 0; x < sDesc.Width;++x)
{ {
if (pcPointer->b != pcPointer->r || pcPointer->b != pcPointer->g) if (pcPointer->data.b != pcPointer->data.r || pcPointer->data.b != pcPointer->data.g)
{ {
bIsEqual = false; bIsEqual = false;
break; break;
@ -705,9 +705,9 @@ void CMaterialManager::HMtoNMIfNecessary(
aiColor3D clrColorLine; aiColor3D clrColorLine;
for (unsigned int x = 0; x < sDesc.Width;++x) for (unsigned int x = 0; x < sDesc.Width;++x)
{ {
clrColorLine.r += pcPointer->r; clrColorLine.r += pcPointer->data.r;
clrColorLine.g += pcPointer->g; clrColorLine.g += pcPointer->data.g;
clrColorLine.b += pcPointer->b; clrColorLine.b += pcPointer->data.b;
pcPointer++; pcPointer++;
} }
clrColor.r += clrColorLine.r /= (float)sDesc.Width; clrColor.r += clrColorLine.r /= (float)sDesc.Width;
@ -739,17 +739,17 @@ void CMaterialManager::HMtoNMIfNecessary(
// need to convert it NOW // need to convert it NOW
if (bMustConvert) if (bMustConvert)
{ {
D3DSURFACE_DESC sDesc; D3DSURFACE_DESC sDesc2;
piTexture->GetLevelDesc(0, &sDesc); piTexture->GetLevelDesc(0, &sDesc2);
IDirect3DTexture9* piTempTexture; IDirect3DTexture9* piTempTexture;
if(FAILED(g_piDevice->CreateTexture( if(FAILED(g_piDevice->CreateTexture(
sDesc.Width, sDesc2.Width,
sDesc.Height, sDesc2.Height,
piTexture->GetLevelCount(), piTexture->GetLevelCount(),
sDesc.Usage, sDesc2.Usage,
sDesc.Format, sDesc2.Format,
sDesc.Pool, &piTempTexture, NULL))) sDesc2.Pool, &piTempTexture, nullptr)))
{ {
CLogDisplay::Instance().AddEntry( CLogDisplay::Instance().AddEntry(
"[ERROR] Unable to create normal map texture", "[ERROR] Unable to create normal map texture",
@ -764,7 +764,7 @@ void CMaterialManager::HMtoNMIfNecessary(
else /*if (0 == iElement)*/dwFlags = D3DX_CHANNEL_BLUE; else /*if (0 == iElement)*/dwFlags = D3DX_CHANNEL_BLUE;
if(FAILED(D3DXComputeNormalMap(piTempTexture, if(FAILED(D3DXComputeNormalMap(piTempTexture,
piTexture,NULL,0,dwFlags,1.0f))) piTexture,nullptr,0,dwFlags,1.0f)))
{ {
CLogDisplay::Instance().AddEntry( CLogDisplay::Instance().AddEntry(
"[ERROR] Unable to compute normal map from height map", "[ERROR] Unable to compute normal map from height map",
@ -780,12 +780,12 @@ void CMaterialManager::HMtoNMIfNecessary(
//------------------------------------------------------------------------------- //-------------------------------------------------------------------------------
bool CMaterialManager::HasAlphaPixels(IDirect3DTexture9* piTexture) bool CMaterialManager::HasAlphaPixels(IDirect3DTexture9* piTexture)
{ {
ai_assert(NULL != piTexture); ai_assert(nullptr != piTexture);
D3DLOCKED_RECT sRect; D3DLOCKED_RECT sRect;
D3DSURFACE_DESC sDesc; D3DSURFACE_DESC sDesc;
piTexture->GetLevelDesc(0,&sDesc); piTexture->GetLevelDesc(0,&sDesc);
if (FAILED(piTexture->LockRect(0,&sRect,NULL,D3DLOCK_READONLY))) if (FAILED(piTexture->LockRect(0,&sRect,nullptr,D3DLOCK_READONLY)))
{ {
return false; return false;
} }
@ -823,8 +823,8 @@ bool CMaterialManager::HasAlphaPixels(IDirect3DTexture9* piTexture)
int CMaterialManager::CreateMaterial( int CMaterialManager::CreateMaterial(
AssetHelper::MeshHelper* pcMesh,const aiMesh* pcSource) AssetHelper::MeshHelper* pcMesh,const aiMesh* pcSource)
{ {
ai_assert(NULL != pcMesh); ai_assert(nullptr != pcMesh);
ai_assert(NULL != pcSource); ai_assert(nullptr != pcSource);
ID3DXBuffer* piBuffer; ID3DXBuffer* piBuffer;
@ -1060,29 +1060,29 @@ int CMaterialManager::CreateMaterial(
} }
AssetHelper::MeshHelper* pc = g_pcAsset->apcMeshes[i]; AssetHelper::MeshHelper* pc = g_pcAsset->apcMeshes[i];
if ((pcMesh->piDiffuseTexture != NULL ? true : false) != if ((pcMesh->piDiffuseTexture != nullptr ? true : false) !=
(pc->piDiffuseTexture != NULL ? true : false)) (pc->piDiffuseTexture != nullptr ? true : false))
continue; continue;
if ((pcMesh->piSpecularTexture != NULL ? true : false) != if ((pcMesh->piSpecularTexture != nullptr ? true : false) !=
(pc->piSpecularTexture != NULL ? true : false)) (pc->piSpecularTexture != nullptr ? true : false))
continue; continue;
if ((pcMesh->piAmbientTexture != NULL ? true : false) != if ((pcMesh->piAmbientTexture != nullptr ? true : false) !=
(pc->piAmbientTexture != NULL ? true : false)) (pc->piAmbientTexture != nullptr ? true : false))
continue; continue;
if ((pcMesh->piEmissiveTexture != NULL ? true : false) != if ((pcMesh->piEmissiveTexture != nullptr ? true : false) !=
(pc->piEmissiveTexture != NULL ? true : false)) (pc->piEmissiveTexture != nullptr ? true : false))
continue; continue;
if ((pcMesh->piNormalTexture != NULL ? true : false) != if ((pcMesh->piNormalTexture != nullptr ? true : false) !=
(pc->piNormalTexture != NULL ? true : false)) (pc->piNormalTexture != nullptr ? true : false))
continue; continue;
if ((pcMesh->piOpacityTexture != NULL ? true : false) != if ((pcMesh->piOpacityTexture != nullptr ? true : false) !=
(pc->piOpacityTexture != NULL ? true : false)) (pc->piOpacityTexture != nullptr ? true : false))
continue; continue;
if ((pcMesh->piShininessTexture != NULL ? true : false) != if ((pcMesh->piShininessTexture != nullptr ? true : false) !=
(pc->piShininessTexture != NULL ? true : false)) (pc->piShininessTexture != nullptr ? true : false))
continue; continue;
if ((pcMesh->piLightmapTexture != NULL ? true : false) != if ((pcMesh->piLightmapTexture != nullptr ? true : false) !=
(pc->piLightmapTexture != NULL ? true : false)) (pc->piLightmapTexture != nullptr ? true : false))
continue; continue;
if ((pcMesh->eShadingMode != aiShadingMode_Gouraud ? true : false) != if ((pcMesh->eShadingMode != aiShadingMode_Gouraud ? true : false) !=
(pc->eShadingMode != aiShadingMode_Gouraud ? true : false)) (pc->eShadingMode != aiShadingMode_Gouraud ? true : false))
@ -1239,13 +1239,13 @@ int CMaterialManager::CreateMaterial(
sMacro[iCurrent].Definition = "1"; sMacro[iCurrent].Definition = "1";
++iCurrent; ++iCurrent;
} }
sMacro[iCurrent].Name = NULL; sMacro[iCurrent].Name = nullptr;
sMacro[iCurrent].Definition = NULL; sMacro[iCurrent].Definition = nullptr;
// compile the shader // compile the shader
if(FAILED( D3DXCreateEffect(g_piDevice, if(FAILED( D3DXCreateEffect(g_piDevice,
g_szMaterialShader.c_str(),(UINT)g_szMaterialShader.length(), g_szMaterialShader.c_str(),(UINT)g_szMaterialShader.length(),
(const D3DXMACRO*)sMacro,NULL,0,NULL,&pcMesh->piEffect,&piBuffer))) (const D3DXMACRO*)sMacro,nullptr,0,nullptr,&pcMesh->piEffect,&piBuffer)))
{ {
// failed to compile the shader // failed to compile the shader
if( piBuffer) if( piBuffer)
@ -1333,7 +1333,7 @@ int CMaterialManager::SetupMaterial (
const aiMatrix4x4& pcCam, const aiMatrix4x4& pcCam,
const aiVector3D& vPos) const aiVector3D& vPos)
{ {
ai_assert(NULL != pcMesh); ai_assert(nullptr != pcMesh);
if (!pcMesh->piEffect)return 0; if (!pcMesh->piEffect)return 0;
ID3DXEffect* piEnd = pcMesh->piEffect; ID3DXEffect* piEnd = pcMesh->piEffect;
@ -1476,7 +1476,7 @@ int CMaterialManager::SetupMaterial (
//------------------------------------------------------------------------------- //-------------------------------------------------------------------------------
int CMaterialManager::EndMaterial (AssetHelper::MeshHelper* pcMesh) int CMaterialManager::EndMaterial (AssetHelper::MeshHelper* pcMesh)
{ {
ai_assert(NULL != pcMesh); ai_assert(nullptr != pcMesh);
if (!pcMesh->piEffect)return 0; if (!pcMesh->piEffect)return 0;
// end the effect // end the effect

View File

@ -60,13 +60,13 @@ using namespace Assimp;
COLORREF g_aclCustomColors[16] = {0}; COLORREF g_aclCustomColors[16] = {0};
// Global registry key // Global registry key
HKEY g_hRegistry = NULL; HKEY g_hRegistry = nullptr;
// list of previous files (always 5) // list of previous files (always 5)
std::vector<std::string> g_aPreviousFiles; std::vector<std::string> g_aPreviousFiles;
// history menu item // history menu item
HMENU g_hHistoryMenu = NULL; HMENU g_hHistoryMenu = nullptr;
float g_fACMR = 3.0f; float g_fACMR = 3.0f;
@ -89,10 +89,10 @@ void MakeFileAssociations() {
char szTemp2[MAX_PATH]; char szTemp2[MAX_PATH];
char szTemp[MAX_PATH + 10]; char szTemp[MAX_PATH + 10];
GetModuleFileName(NULL,szTemp2,MAX_PATH); GetModuleFileName(nullptr,szTemp2,MAX_PATH);
sprintf(szTemp,"%s %%1",szTemp2); sprintf(szTemp,"%s %%1",szTemp2);
HKEY hRegistry = NULL; HKEY hRegistry = nullptr;
aiString list, tmp; aiString list, tmp;
aiGetExtensionList(&list); aiGetExtensionList(&list);
@ -104,15 +104,15 @@ void MakeFileAssociations() {
ai_assert(sz[0] == '*'); ai_assert(sz[0] == '*');
sprintf(buf,"Software\\Classes\\%s",sz+1); sprintf(buf,"Software\\Classes\\%s",sz+1);
RegCreateKeyEx(HKEY_CURRENT_USER,buf,0,NULL,0,KEY_ALL_ACCESS, NULL, &hRegistry,NULL); RegCreateKeyEx(HKEY_CURRENT_USER,buf,0,nullptr,0,KEY_ALL_ACCESS, nullptr, &hRegistry,nullptr);
RegSetValueEx(hRegistry,"",0,REG_SZ,(const BYTE*)"ASSIMPVIEW_CLASS",(DWORD)strlen("ASSIMPVIEW_CLASS")+1); RegSetValueEx(hRegistry,"",0,REG_SZ,(const BYTE*)"ASSIMPVIEW_CLASS",(DWORD)strlen("ASSIMPVIEW_CLASS")+1);
RegCloseKey(hRegistry); RegCloseKey(hRegistry);
} while ((sz = strtok(NULL,";"))); } while ((sz = strtok(nullptr,";")) != nullptr);
RegCreateKeyEx(HKEY_CURRENT_USER,"Software\\Classes\\ASSIMPVIEW_CLASS",0,NULL,0,KEY_ALL_ACCESS, NULL, &hRegistry,NULL); RegCreateKeyEx(HKEY_CURRENT_USER,"Software\\Classes\\ASSIMPVIEW_CLASS",0,nullptr,0,KEY_ALL_ACCESS, nullptr, &hRegistry,nullptr);
RegCloseKey(hRegistry); RegCloseKey(hRegistry);
RegCreateKeyEx(HKEY_CURRENT_USER,"Software\\Classes\\ASSIMPVIEW_CLASS\\shell\\open\\command",0,NULL,0,KEY_ALL_ACCESS, NULL, &hRegistry,NULL); RegCreateKeyEx(HKEY_CURRENT_USER,"Software\\Classes\\ASSIMPVIEW_CLASS\\shell\\open\\command",0,nullptr,0,KEY_ALL_ACCESS, nullptr, &hRegistry,nullptr);
RegSetValueEx(hRegistry,"",0,REG_SZ,(const BYTE*)szTemp,(DWORD)strlen(szTemp)+1); RegSetValueEx(hRegistry,"",0,REG_SZ,(const BYTE*)szTemp,(DWORD)strlen(szTemp)+1);
RegCloseKey(hRegistry); RegCloseKey(hRegistry);
@ -157,9 +157,9 @@ void HandleCommandLine(char* p_szCommand) {
//------------------------------------------------------------------------------- //-------------------------------------------------------------------------------
void LoadLightColors() { void LoadLightColors() {
DWORD dwTemp = 4; DWORD dwTemp = 4;
RegQueryValueEx(g_hRegistry,"LightColor0",NULL,NULL, (BYTE*)&g_avLightColors[0],&dwTemp); RegQueryValueEx(g_hRegistry,"LightColor0",nullptr,nullptr, (BYTE*)&g_avLightColors[0],&dwTemp);
RegQueryValueEx(g_hRegistry,"LightColor1",NULL,NULL, (BYTE*)&g_avLightColors[1],&dwTemp); RegQueryValueEx(g_hRegistry,"LightColor1",nullptr,nullptr, (BYTE*)&g_avLightColors[1],&dwTemp);
RegQueryValueEx(g_hRegistry,"LightColor2",NULL,NULL, (BYTE*)&g_avLightColors[2],&dwTemp); RegQueryValueEx(g_hRegistry,"LightColor2",nullptr,nullptr, (BYTE*)&g_avLightColors[2],&dwTemp);
} }
//------------------------------------------------------------------------------- //-------------------------------------------------------------------------------
@ -190,10 +190,10 @@ void SaveCheckerPatternColors() {
//------------------------------------------------------------------------------- //-------------------------------------------------------------------------------
void LoadCheckerPatternColors() { void LoadCheckerPatternColors() {
DWORD dwTemp = sizeof(D3DXVECTOR3); DWORD dwTemp = sizeof(D3DXVECTOR3);
RegQueryValueEx(g_hRegistry,"CheckerPattern0",NULL,NULL, RegQueryValueEx(g_hRegistry,"CheckerPattern0",nullptr,nullptr,
(BYTE*) /* jep, this is evil */ CDisplay::Instance().GetFirstCheckerColor(),&dwTemp); (BYTE*) /* jep, this is evil */ CDisplay::Instance().GetFirstCheckerColor(),&dwTemp);
RegQueryValueEx(g_hRegistry,"CheckerPattern1",NULL,NULL, RegQueryValueEx(g_hRegistry,"CheckerPattern1",nullptr,nullptr,
(BYTE*) /* jep, this is evil */ CDisplay::Instance().GetSecondCheckerColor(),&dwTemp); (BYTE*) /* jep, this is evil */ CDisplay::Instance().GetSecondCheckerColor(),&dwTemp);
} }
@ -372,13 +372,13 @@ void ToggleUIState() {
sRect2.top -= sRect.top; sRect2.top -= sRect.top;
if (BST_UNCHECKED == IsDlgButtonChecked(g_hDlg,IDC_BLUBB)) { if (BST_UNCHECKED == IsDlgButtonChecked(g_hDlg,IDC_BLUBB)) {
SetWindowPos(g_hDlg,NULL,0,0,sRect.right-214,sRect.bottom, SetWindowPos(g_hDlg,nullptr,0,0,sRect.right-214,sRect.bottom,
SWP_NOMOVE | SWP_NOZORDER); SWP_NOMOVE | SWP_NOZORDER);
SetWindowText(GetDlgItem(g_hDlg,IDC_BLUBB),">>"); SetWindowText(GetDlgItem(g_hDlg,IDC_BLUBB),">>");
storeRegKey(false, "MultiSampling"); storeRegKey(false, "MultiSampling");
} else { } else {
SetWindowPos(g_hDlg,NULL,0,0,sRect.right+214,sRect.bottom, SetWindowPos(g_hDlg,nullptr,0,0,sRect.right+214,sRect.bottom,
SWP_NOMOVE | SWP_NOZORDER); SWP_NOMOVE | SWP_NOZORDER);
storeRegKey(true, "LastUIState"); storeRegKey(true, "LastUIState");
@ -394,7 +394,7 @@ void LoadBGTexture() {
char szFileName[MAX_PATH]; char szFileName[MAX_PATH];
DWORD dwTemp = MAX_PATH; DWORD dwTemp = MAX_PATH;
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"TextureSrc",NULL,NULL, (BYTE*)szFileName,&dwTemp)) { if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"TextureSrc",nullptr,nullptr, (BYTE*)szFileName,&dwTemp)) {
// Key was not found. Use C: // Key was not found. Use C:
strcpy(szFileName,""); strcpy(szFileName,"");
} else { } else {
@ -407,13 +407,13 @@ void LoadBGTexture() {
} }
OPENFILENAME sFilename1 = { OPENFILENAME sFilename1 = {
sizeof(OPENFILENAME), sizeof(OPENFILENAME),
g_hDlg,GetModuleHandle(NULL), g_hDlg,GetModuleHandle(nullptr),
"Textures\0*.png;*.dds;*.tga;*.bmp;*.tif;*.ppm;*.ppx;*.jpg;*.jpeg;*.exr\0*.*\0", "Textures\0*.png;*.dds;*.tga;*.bmp;*.tif;*.ppm;*.ppx;*.jpg;*.jpeg;*.exr\0*.*\0",
NULL, 0, 1, nullptr, 0, 1,
szFileName, MAX_PATH, NULL, 0, NULL, szFileName, MAX_PATH, nullptr, 0, nullptr,
"Open texture as background", "Open texture as background",
OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR, OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR,
0, 1, ".jpg", 0, NULL, NULL 0, 1, ".jpg", 0, nullptr, nullptr
}; };
if(GetOpenFileName(&sFilename1) == 0) return; if(GetOpenFileName(&sFilename1) == 0) return;
@ -448,8 +448,8 @@ void DisplayColorDialog(D3DCOLOR* pclrResult) {
clr.Flags = CC_RGBINIT | CC_FULLOPEN; clr.Flags = CC_RGBINIT | CC_FULLOPEN;
clr.rgbResult = RGB((*pclrResult >> 16) & 0xff,(*pclrResult >> 8) & 0xff,*pclrResult & 0xff); clr.rgbResult = RGB((*pclrResult >> 16) & 0xff,(*pclrResult >> 8) & 0xff,*pclrResult & 0xff);
clr.lpCustColors = g_aclCustomColors; clr.lpCustColors = g_aclCustomColors;
clr.lpfnHook = NULL; clr.lpfnHook = nullptr;
clr.lpTemplateName = NULL; clr.lpTemplateName = nullptr;
clr.lCustData = 0; clr.lCustData = 0;
ChooseColor(&clr); ChooseColor(&clr);
@ -472,8 +472,8 @@ void DisplayColorDialog(D3DXVECTOR4* pclrResult) {
clamp<unsigned char>(pclrResult->y * 255.0f), clamp<unsigned char>(pclrResult->y * 255.0f),
clamp<unsigned char>(pclrResult->z * 255.0f)); clamp<unsigned char>(pclrResult->z * 255.0f));
clr.lpCustColors = g_aclCustomColors; clr.lpCustColors = g_aclCustomColors;
clr.lpfnHook = NULL; clr.lpfnHook = nullptr;
clr.lpTemplateName = NULL; clr.lpTemplateName = nullptr;
clr.lCustData = 0; clr.lCustData = 0;
ChooseColor(&clr); ChooseColor(&clr);
@ -504,7 +504,7 @@ void LoadSkybox() {
char szFileName[MAX_PATH]; char szFileName[MAX_PATH];
DWORD dwTemp = MAX_PATH; DWORD dwTemp = MAX_PATH;
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"SkyBoxSrc",NULL,NULL, if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"SkyBoxSrc",nullptr,nullptr,
(BYTE*)szFileName,&dwTemp)) (BYTE*)szFileName,&dwTemp))
{ {
// Key was not found. Use C: // Key was not found. Use C:
@ -521,12 +521,12 @@ void LoadSkybox() {
} }
OPENFILENAME sFilename1 = { OPENFILENAME sFilename1 = {
sizeof(OPENFILENAME), sizeof(OPENFILENAME),
g_hDlg,GetModuleHandle(NULL), g_hDlg,GetModuleHandle(nullptr),
"Skyboxes\0*.dds\0*.*\0", NULL, 0, 1, "Skyboxes\0*.dds\0*.*\0", nullptr, 0, 1,
szFileName, MAX_PATH, NULL, 0, NULL, szFileName, MAX_PATH, nullptr, 0, nullptr,
"Open skybox as background", "Open skybox as background",
OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR, OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR,
0, 1, ".dds", 0, NULL, NULL 0, 1, ".dds", 0, nullptr, nullptr
}; };
if(GetOpenFileName(&sFilename1) == 0) return; if(GetOpenFileName(&sFilename1) == 0) return;
@ -555,7 +555,7 @@ void SaveScreenshot() {
char szFileName[MAX_PATH]; char szFileName[MAX_PATH];
DWORD dwTemp = MAX_PATH; DWORD dwTemp = MAX_PATH;
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"ScreenShot",NULL,NULL, (BYTE*)szFileName,&dwTemp)) { if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"ScreenShot",nullptr,nullptr, (BYTE*)szFileName,&dwTemp)) {
// Key was not found. Use C: // Key was not found. Use C:
strcpy(szFileName,""); strcpy(szFileName,"");
} else { } else {
@ -568,21 +568,21 @@ void SaveScreenshot() {
} }
OPENFILENAME sFilename1 = { OPENFILENAME sFilename1 = {
sizeof(OPENFILENAME), sizeof(OPENFILENAME),
g_hDlg,GetModuleHandle(NULL), g_hDlg,GetModuleHandle(nullptr),
"PNG Images\0*.png", NULL, 0, 1, "PNG Images\0*.png", nullptr, 0, 1,
szFileName, MAX_PATH, NULL, 0, NULL, szFileName, MAX_PATH, nullptr, 0, nullptr,
"Save Screenshot to file", "Save Screenshot to file",
OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR, OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR,
0, 1, ".png", 0, NULL, NULL 0, 1, ".png", 0, nullptr, nullptr
}; };
if(GetSaveFileName(&sFilename1) == 0) return; if(GetSaveFileName(&sFilename1) == 0) return;
// Now store the file in the registry // Now store the file in the registry
RegSetValueExA(g_hRegistry,"ScreenShot",0,REG_SZ,(const BYTE*)szFileName,MAX_PATH); RegSetValueExA(g_hRegistry,"ScreenShot",0,REG_SZ,(const BYTE*)szFileName,MAX_PATH);
IDirect3DSurface9* pi = NULL; IDirect3DSurface9* pi = nullptr;
g_piDevice->GetRenderTarget(0,&pi); g_piDevice->GetRenderTarget(0,&pi);
if(!pi || FAILED(D3DXSaveSurfaceToFile(szFileName,D3DXIFF_PNG,pi,NULL,NULL))) { if(!pi || FAILED(D3DXSaveSurfaceToFile(szFileName,D3DXIFF_PNG,pi,nullptr,nullptr))) {
CLogDisplay::Instance().AddEntry("[ERROR] Unable to save screenshot", CLogDisplay::Instance().AddEntry("[ERROR] Unable to save screenshot",
D3DCOLOR_ARGB(0xFF,0xFF,0,0)); D3DCOLOR_ARGB(0xFF,0xFF,0,0));
} else { } else {
@ -751,7 +751,7 @@ void LoadHistory() {
DWORD dwTemp = MAX_PATH; DWORD dwTemp = MAX_PATH;
szFileName[0] ='\0'; szFileName[0] ='\0';
if(ERROR_SUCCESS == RegQueryValueEx(g_hRegistry,szName,NULL,NULL, if(ERROR_SUCCESS == RegQueryValueEx(g_hRegistry,szName,nullptr,nullptr,
(BYTE*)szFileName,&dwTemp)) { (BYTE*)szFileName,&dwTemp)) {
g_aPreviousFiles[i] = std::string(szFileName); g_aPreviousFiles[i] = std::string(szFileName);
} }
@ -826,7 +826,7 @@ void OpenAsset() {
char szFileName[MAX_PATH]; char szFileName[MAX_PATH];
DWORD dwTemp = MAX_PATH; DWORD dwTemp = MAX_PATH;
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"CurrentApp",NULL,NULL, (BYTE*)szFileName,&dwTemp)) { if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"CurrentApp",nullptr,nullptr, (BYTE*)szFileName,&dwTemp)) {
// Key was not found. Use C: // Key was not found. Use C:
strcpy(szFileName,""); strcpy(szFileName,"");
} else { } else {
@ -856,15 +856,15 @@ void OpenAsset() {
ZeroMemory(&sFilename1, sizeof(sFilename1)); ZeroMemory(&sFilename1, sizeof(sFilename1));
sFilename1.lStructSize = sizeof(sFilename1); sFilename1.lStructSize = sizeof(sFilename1);
sFilename1.hwndOwner = g_hDlg; sFilename1.hwndOwner = g_hDlg;
sFilename1.hInstance = GetModuleHandle(NULL); sFilename1.hInstance = GetModuleHandle(nullptr);
sFilename1.lpstrFile = szFileName; sFilename1.lpstrFile = szFileName;
sFilename1.lpstrFile[0] = '\0'; sFilename1.lpstrFile[0] = '\0';
sFilename1.nMaxFile = sizeof(szList); sFilename1.nMaxFile = sizeof(szList);
sFilename1.lpstrFilter = szList; sFilename1.lpstrFilter = szList;
sFilename1.nFilterIndex = 1; sFilename1.nFilterIndex = 1;
sFilename1.lpstrFileTitle = NULL; sFilename1.lpstrFileTitle = nullptr;
sFilename1.nMaxFileTitle = 0; sFilename1.nMaxFileTitle = 0;
sFilename1.lpstrInitialDir = NULL; sFilename1.lpstrInitialDir = nullptr;
sFilename1.Flags = OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR; sFilename1.Flags = OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR;
if (GetOpenFileName(&sFilename1) == 0) { if (GetOpenFileName(&sFilename1) == 0) {
return; return;
@ -942,7 +942,7 @@ void DoExport(size_t formatId) {
char szFileName[MAX_PATH*2]; char szFileName[MAX_PATH*2];
DWORD dwTemp = sizeof(szFileName); DWORD dwTemp = sizeof(szFileName);
if(ERROR_SUCCESS == RegQueryValueEx(g_hRegistry,"ModelExportDest",NULL,NULL,(BYTE*)szFileName, &dwTemp)) { if(ERROR_SUCCESS == RegQueryValueEx(g_hRegistry,"ModelExportDest",nullptr,nullptr,(BYTE*)szFileName, &dwTemp)) {
ai_assert(strlen(szFileName) <= MAX_PATH); ai_assert(strlen(szFileName) <= MAX_PATH);
// invent a nice default file name // invent a nice default file name
@ -975,12 +975,12 @@ void DoExport(size_t formatId) {
const std::string ext = "."+std::string(e->fileExtension); const std::string ext = "."+std::string(e->fileExtension);
OPENFILENAME sFilename1 = { OPENFILENAME sFilename1 = {
sizeof(OPENFILENAME), sizeof(OPENFILENAME),
g_hDlg,GetModuleHandle(NULL), g_hDlg,GetModuleHandle(nullptr),
desc, NULL, 0, 1, desc, nullptr, 0, 1,
szFileName, MAX_PATH, NULL, 0, NULL, szFileName, MAX_PATH, nullptr, 0, nullptr,
"Export asset", "Export asset",
OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR, OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR,
0, 1, ext.c_str(), 0, NULL, NULL 0, 1, ext.c_str(), 0, nullptr, nullptr
}; };
if(::GetSaveFileName(&sFilename1) == 0) { if(::GetSaveFileName(&sFilename1) == 0) {
return; return;
@ -1036,9 +1036,9 @@ void InitUI() {
// store the key in a global variable for later use // store the key in a global variable for later use
RegCreateKeyEx(HKEY_CURRENT_USER,"Software\\ASSIMP\\Viewer", RegCreateKeyEx(HKEY_CURRENT_USER,"Software\\ASSIMP\\Viewer",
0,NULL,0,KEY_ALL_ACCESS, NULL, &g_hRegistry,NULL); 0,nullptr,0,KEY_ALL_ACCESS, nullptr, &g_hRegistry,nullptr);
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LastUIState",NULL,NULL, (BYTE*)&dwValue,&dwTemp)) { if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LastUIState",nullptr,nullptr, (BYTE*)&dwValue,&dwTemp)) {
dwValue = 1; dwValue = 1;
} }
if (0 == dwValue) { if (0 == dwValue) {
@ -1054,7 +1054,7 @@ void InitUI() {
sRect2.left -= sRect.left; sRect2.left -= sRect.left;
sRect2.top -= sRect.top; sRect2.top -= sRect.top;
SetWindowPos(g_hDlg,NULL,0,0,sRect.right-214,sRect.bottom, SetWindowPos(g_hDlg,nullptr,0,0,sRect.right-214,sRect.bottom,
SWP_NOMOVE | SWP_NOZORDER); SWP_NOMOVE | SWP_NOZORDER);
SetWindowText(GetDlgItem(g_hDlg,IDC_BLUBB),">>"); SetWindowText(GetDlgItem(g_hDlg,IDC_BLUBB),">>");
} else { } else {
@ -1062,7 +1062,7 @@ void InitUI() {
} }
// AutoRotate // AutoRotate
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"AutoRotate",NULL,NULL, if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"AutoRotate",nullptr,nullptr,
(BYTE*)&dwValue,&dwTemp))dwValue = 0; (BYTE*)&dwValue,&dwTemp))dwValue = 0;
if (0 == dwValue) { if (0 == dwValue) {
g_sOptions.bRotate = false; g_sOptions.bRotate = false;
@ -1073,7 +1073,7 @@ void InitUI() {
} }
// MultipleLights // MultipleLights
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"MultipleLights",NULL,NULL, if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"MultipleLights",nullptr,nullptr,
(BYTE*)&dwValue,&dwTemp))dwValue = 0; (BYTE*)&dwValue,&dwTemp))dwValue = 0;
if (0 == dwValue) { if (0 == dwValue) {
g_sOptions.b3Lights = false; g_sOptions.b3Lights = false;
@ -1084,7 +1084,7 @@ void InitUI() {
} }
// Light rotate // Light rotate
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LightRotate",NULL,NULL, if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LightRotate",nullptr,nullptr,
(BYTE*)&dwValue,&dwTemp))dwValue = 0; (BYTE*)&dwValue,&dwTemp))dwValue = 0;
if (0 == dwValue) { if (0 == dwValue) {
g_sOptions.bLightRotate = false; g_sOptions.bLightRotate = false;
@ -1095,7 +1095,7 @@ void InitUI() {
} }
// NoSpecular // NoSpecular
if (ERROR_SUCCESS != RegQueryValueEx(g_hRegistry, "NoSpecular", NULL, NULL, (BYTE*)&dwValue, &dwTemp)) { if (ERROR_SUCCESS != RegQueryValueEx(g_hRegistry, "NoSpecular", nullptr, nullptr, (BYTE*)&dwValue, &dwTemp)) {
dwValue = 0; dwValue = 0;
} }
if (0 == dwValue) { if (0 == dwValue) {
@ -1107,7 +1107,7 @@ void InitUI() {
} }
// LowQuality // LowQuality
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LowQuality",NULL,NULL, if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LowQuality",nullptr,nullptr,
(BYTE*)&dwValue,&dwTemp))dwValue = 0; (BYTE*)&dwValue,&dwTemp))dwValue = 0;
if (0 == dwValue) { if (0 == dwValue) {
g_sOptions.bLowQuality = false; g_sOptions.bLowQuality = false;
@ -1118,7 +1118,7 @@ void InitUI() {
} }
// LowQuality // LowQuality
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"NoTransparency",NULL,NULL, if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"NoTransparency",nullptr,nullptr,
(BYTE*)&dwValue,&dwTemp))dwValue = 0; (BYTE*)&dwValue,&dwTemp))dwValue = 0;
if (0 == dwValue) { if (0 == dwValue) {
g_sOptions.bNoAlphaBlending = false; g_sOptions.bNoAlphaBlending = false;
@ -1129,7 +1129,7 @@ void InitUI() {
} }
// DisplayNormals // DisplayNormals
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"RenderNormals",NULL,NULL, if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"RenderNormals",nullptr,nullptr,
(BYTE*)&dwValue,&dwTemp))dwValue = 0; (BYTE*)&dwValue,&dwTemp))dwValue = 0;
if (0 == dwValue) { if (0 == dwValue) {
g_sOptions.bRenderNormals = false; g_sOptions.bRenderNormals = false;
@ -1140,7 +1140,7 @@ void InitUI() {
} }
// NoMaterials // NoMaterials
if (ERROR_SUCCESS != RegQueryValueEx(g_hRegistry, "RenderMats", NULL, NULL, if (ERROR_SUCCESS != RegQueryValueEx(g_hRegistry, "RenderMats", nullptr, nullptr,
(BYTE*)&dwValue, &dwTemp)) { (BYTE*)&dwValue, &dwTemp)) {
dwValue = 1; dwValue = 1;
} }
@ -1153,7 +1153,7 @@ void InitUI() {
} }
// MultiSampling // MultiSampling
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"MultiSampling",NULL,NULL, if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"MultiSampling",nullptr,nullptr,
(BYTE*)&dwValue,&dwTemp))dwValue = 1; (BYTE*)&dwValue,&dwTemp))dwValue = 1;
if (0 == dwValue) if (0 == dwValue)
{ {
@ -1165,7 +1165,7 @@ void InitUI() {
} }
// FPS Mode // FPS Mode
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"FPSView",NULL,NULL, if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"FPSView",nullptr,nullptr,
(BYTE*)&dwValue,&dwTemp))dwValue = 0; (BYTE*)&dwValue,&dwTemp))dwValue = 0;
if (0 == dwValue) { if (0 == dwValue) {
g_bFPSView = false; g_bFPSView = false;
@ -1176,7 +1176,7 @@ void InitUI() {
} }
// WireFrame // WireFrame
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"Wireframe",NULL,NULL, if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"Wireframe",nullptr,nullptr,
(BYTE*)&dwValue,&dwTemp))dwValue = 0; (BYTE*)&dwValue,&dwTemp))dwValue = 0;
if (0 == dwValue) if (0 == dwValue)
{ {
@ -1189,7 +1189,7 @@ void InitUI() {
CheckDlgButton(g_hDlg,IDC_TOGGLEWIRE,BST_CHECKED); CheckDlgButton(g_hDlg,IDC_TOGGLEWIRE,BST_CHECKED);
} }
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"PostProcessing",NULL,NULL,(BYTE*)&dwValue,&dwTemp)) if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"PostProcessing",nullptr,nullptr,(BYTE*)&dwValue,&dwTemp))
ppsteps = ppstepsdefault; ppsteps = ppstepsdefault;
else ppsteps = dwValue; else ppsteps = dwValue;
@ -1458,7 +1458,7 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam
if (bDraw) if (bDraw)
{ {
SetBkColor(pcStruct->hDC,RGB(0,0,0)); SetBkColor(pcStruct->hDC,RGB(0,0,0));
MoveToEx(pcStruct->hDC,0,0,NULL); MoveToEx(pcStruct->hDC,0,0,nullptr);
LineTo(pcStruct->hDC,sRect.right-1,0); LineTo(pcStruct->hDC,sRect.right-1,0);
LineTo(pcStruct->hDC,sRect.right-1,sRect.bottom-1); LineTo(pcStruct->hDC,sRect.right-1,sRect.bottom-1);
LineTo(pcStruct->hDC,0,sRect.bottom-1); LineTo(pcStruct->hDC,0,sRect.bottom-1);
@ -1534,7 +1534,7 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam
g_eClick = EClickPos_Outside; g_eClick = EClickPos_Outside;
if (xPos2 >= fHalfX && xPos2 < fHalfX + (int)sDesc.Width && if (xPos2 >= fHalfX && xPos2 < fHalfX + (int)sDesc.Width &&
yPos2 >= fHalfY && yPos2 < fHalfY + (int)sDesc.Height && yPos2 >= fHalfY && yPos2 < fHalfY + (int)sDesc.Height &&
NULL != g_szImageMask) nullptr != g_szImageMask)
{ {
// inside the texture. Lookup the grayscale value from it // inside the texture. Lookup the grayscale value from it
xPos2 -= fHalfX; xPos2 -= fHalfX;
@ -1710,13 +1710,13 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam
} else if (ID_TOOLS_LOGWINDOW == LOWORD(wParam)) { } else if (ID_TOOLS_LOGWINDOW == LOWORD(wParam)) {
CLogWindow::Instance().Show(); CLogWindow::Instance().Show();
} else if (ID__WEBSITE == LOWORD(wParam)) { } else if (ID__WEBSITE == LOWORD(wParam)) {
ShellExecute(NULL,"open","http://assimp.sourceforge.net","","",SW_SHOW); ShellExecute(nullptr,"open","http://assimp.sourceforge.net","","",SW_SHOW);
} else if (ID__WEBSITESF == LOWORD(wParam)) { } else if (ID__WEBSITESF == LOWORD(wParam)) {
ShellExecute(NULL,"open","https://sourceforge.net/projects/assimp","","",SW_SHOW); ShellExecute(nullptr,"open","https://sourceforge.net/projects/assimp","","",SW_SHOW);
} else if (ID_REPORTBUG == LOWORD(wParam)) { } else if (ID_REPORTBUG == LOWORD(wParam)) {
ShellExecute(NULL,"open","https://sourceforge.net/tracker/?func=add&group_id=226462&atid=1067632","","",SW_SHOW); ShellExecute(nullptr,"open","https://sourceforge.net/tracker/?func=add&group_id=226462&atid=1067632","","",SW_SHOW);
} else if (ID_FR == LOWORD(wParam)) { } else if (ID_FR == LOWORD(wParam)) {
ShellExecute(NULL,"open","https://sourceforge.net/forum/forum.php?forum_id=817653","","",SW_SHOW); ShellExecute(nullptr,"open","https://sourceforge.net/forum/forum.php?forum_id=817653","","",SW_SHOW);
} else if (ID_TOOLS_CLEARLOG == LOWORD(wParam)) { } else if (ID_TOOLS_CLEARLOG == LOWORD(wParam)) {
CLogWindow::Instance().Clear(); CLogWindow::Instance().Clear();
} else if (ID_TOOLS_SAVELOGTOFILE == LOWORD(wParam)) { } else if (ID_TOOLS_SAVELOGTOFILE == LOWORD(wParam)) {
@ -1838,7 +1838,7 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam
} }
else if (ID_IMPORTSETTINGS_OPENPOST == LOWORD(wParam)) else if (ID_IMPORTSETTINGS_OPENPOST == LOWORD(wParam))
{ {
ShellExecute(NULL,"open","http://assimp.sourceforge.net/lib_html/ai_post_process_8h.html","","",SW_SHOW); ShellExecute(nullptr,"open","http://assimp.sourceforge.net/lib_html/ai_post_process_8h.html","","",SW_SHOW);
} }
else if (ID_TOOLS_ORIGINALNORMALS == LOWORD(wParam)) else if (ID_TOOLS_ORIGINALNORMALS == LOWORD(wParam))
{ {
@ -1922,7 +1922,7 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam
DisplayColorDialog(&g_avLightColors[0]); DisplayColorDialog(&g_avLightColors[0]);
SaveLightColors(); SaveLightColors();
} }
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR1),NULL,TRUE); InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR1),nullptr,TRUE);
UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR1)); UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR1));
} }
else if (IDC_LCOLOR2 == LOWORD(wParam)) else if (IDC_LCOLOR2 == LOWORD(wParam))
@ -1939,13 +1939,13 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam
DisplayColorDialog(&g_avLightColors[1]); DisplayColorDialog(&g_avLightColors[1]);
SaveLightColors(); SaveLightColors();
} }
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR2),NULL,TRUE); InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR2),nullptr,TRUE);
UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR2)); UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR2));
} }
else if (IDC_LCOLOR3 == LOWORD(wParam)) else if (IDC_LCOLOR3 == LOWORD(wParam))
{ {
DisplayColorDialog(&g_avLightColors[2]); DisplayColorDialog(&g_avLightColors[2]);
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR3),NULL,TRUE); InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR3),nullptr,TRUE);
UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR3)); UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR3));
SaveLightColors(); SaveLightColors();
} }
@ -1966,11 +1966,11 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam
SaveLightColors(); SaveLightColors();
} }
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR1),NULL,TRUE); InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR1),nullptr,TRUE);
UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR1)); UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR1));
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR2),NULL,TRUE); InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR2),nullptr,TRUE);
UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR2)); UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR2));
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR3),NULL,TRUE); InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR3),nullptr,TRUE);
UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR3)); UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR3));
} }
else if (IDC_NOSPECULAR == LOWORD(wParam)) else if (IDC_NOSPECULAR == LOWORD(wParam))
@ -2076,7 +2076,7 @@ INT_PTR CALLBACK ProgressMessageProc(HWND hwndDlg,UINT uMsg,
SendDlgItemMessage(hwndDlg,IDC_PROGRESS,PBM_SETRANGE,0, SendDlgItemMessage(hwndDlg,IDC_PROGRESS,PBM_SETRANGE,0,
MAKELPARAM(0,500)); MAKELPARAM(0,500));
SetTimer(hwndDlg,0,40,NULL); SetTimer(hwndDlg,0,40,nullptr);
return TRUE; return TRUE;
case WM_CLOSE: case WM_CLOSE:
@ -2090,7 +2090,7 @@ INT_PTR CALLBACK ProgressMessageProc(HWND hwndDlg,UINT uMsg,
#if 0 #if 0
g_bLoadingCanceled = true; g_bLoadingCanceled = true;
TerminateThread(g_hThreadHandle,5); TerminateThread(g_hThreadHandle,5);
g_pcAsset = NULL; g_pcAsset = nullptr;
EndDialog(hwndDlg,0); EndDialog(hwndDlg,0);
#endif #endif
@ -2167,14 +2167,14 @@ int APIENTRY _tWinMain(HINSTANCE hInstance,
// initialize the IDirect3D9 interface // initialize the IDirect3D9 interface
g_hInstance = hInstance; g_hInstance = hInstance;
if (0 == InitD3D()) { if (0 == InitD3D()) {
MessageBox(NULL,"Failed to initialize Direct3D 9", MessageBox(nullptr,"Failed to initialize Direct3D 9",
"ASSIMP ModelViewer",MB_OK); "ASSIMP ModelViewer",MB_OK);
return -6; return -6;
} }
// create the main dialog // create the main dialog
HWND hDlg = CreateDialog(hInstance,MAKEINTRESOURCE(IDD_DIALOGMAIN), HWND hDlg = CreateDialog(hInstance,MAKEINTRESOURCE(IDD_DIALOGMAIN),
NULL,&MessageProc); nullptr,&MessageProc);
// ensure we get high priority // ensure we get high priority
::SetPriorityClass(GetCurrentProcess(),HIGH_PRIORITY_CLASS); ::SetPriorityClass(GetCurrentProcess(),HIGH_PRIORITY_CLASS);
@ -2187,8 +2187,8 @@ int APIENTRY _tWinMain(HINSTANCE hInstance,
Assimp::DefaultLogger::Debugging | Assimp::DefaultLogger::Info | Assimp::DefaultLogger::Debugging | Assimp::DefaultLogger::Info |
Assimp::DefaultLogger::Err | Assimp::DefaultLogger::Warn); Assimp::DefaultLogger::Err | Assimp::DefaultLogger::Warn);
if (NULL == hDlg) { if (nullptr == hDlg) {
MessageBox(NULL,"Failed to create dialog from resource", MessageBox(nullptr,"Failed to create dialog from resource",
"ASSIMP ModelViewer",MB_OK); "ASSIMP ModelViewer",MB_OK);
return -5; return -5;
} }
@ -2202,7 +2202,7 @@ int APIENTRY _tWinMain(HINSTANCE hInstance,
// create the D3D device object // create the D3D device object
if (0 == CreateDevice(g_sOptions.bMultiSample,false,true)) { if (0 == CreateDevice(g_sOptions.bMultiSample,false,true)) {
MessageBox(NULL,"Failed to initialize Direct3D 9 (2)", MessageBox(nullptr,"Failed to initialize Direct3D 9 (2)",
"ASSIMP ModelViewer",MB_OK); "ASSIMP ModelViewer",MB_OK);
return -4; return -4;
} }
@ -2222,18 +2222,18 @@ int APIENTRY _tWinMain(HINSTANCE hInstance,
}; };
DWORD dwTemp = MAX_PATH; DWORD dwTemp = MAX_PATH;
RegCreateKeyEx(HKEY_CURRENT_USER, RegCreateKeyEx(HKEY_CURRENT_USER,
"Software\\ASSIMP\\Viewer",0,NULL,0,KEY_ALL_ACCESS, NULL, &hRegistry,NULL); "Software\\ASSIMP\\Viewer",0,nullptr,0,KEY_ALL_ACCESS, nullptr, &hRegistry,nullptr);
if(ERROR_SUCCESS == RegQueryValueEx(hRegistry,"LastSkyBoxSrc",NULL,NULL, if(ERROR_SUCCESS == RegQueryValueEx(hRegistry,"LastSkyBoxSrc",nullptr,nullptr,
(BYTE*)szFileName,&dwTemp) && '\0' != szFileName[0]) (BYTE*)szFileName,&dwTemp) && '\0' != szFileName[0])
{ {
CBackgroundPainter::Instance().SetCubeMapBG(szFileName); CBackgroundPainter::Instance().SetCubeMapBG(szFileName);
} }
else if(ERROR_SUCCESS == RegQueryValueEx(hRegistry,"LastTextureSrc",NULL,NULL, else if(ERROR_SUCCESS == RegQueryValueEx(hRegistry,"LastTextureSrc",nullptr,nullptr,
(BYTE*)szFileName,&dwTemp) && '\0' != szFileName[0]) (BYTE*)szFileName,&dwTemp) && '\0' != szFileName[0])
{ {
CBackgroundPainter::Instance().SetTextureBG(szFileName); CBackgroundPainter::Instance().SetTextureBG(szFileName);
} }
else if(ERROR_SUCCESS == RegQueryValueEx(hRegistry,"Color",NULL,NULL, else if(ERROR_SUCCESS == RegQueryValueEx(hRegistry,"Color",nullptr,nullptr,
(BYTE*)&clrColor,&dwTemp)) (BYTE*)&clrColor,&dwTemp))
{ {
CBackgroundPainter::Instance().SetColor(clrColor); CBackgroundPainter::Instance().SetColor(clrColor);
@ -2251,7 +2251,7 @@ int APIENTRY _tWinMain(HINSTANCE hInstance,
double g_dLastTime = 0; double g_dLastTime = 0;
while( uMsg.message != WM_QUIT ) while( uMsg.message != WM_QUIT )
{ {
if( PeekMessage( &uMsg, NULL, 0, 0, PM_REMOVE ) ) if( PeekMessage( &uMsg, nullptr, 0, 0, PM_REMOVE ) )
{ {
TranslateMessage( &uMsg ); TranslateMessage( &uMsg );
DispatchMessage( &uMsg ); DispatchMessage( &uMsg );

View File

@ -61,17 +61,17 @@ extern std::string g_szDefaultShader;
extern std::string g_szPassThroughShader; extern std::string g_szPassThroughShader;
//------------------------------------------------------------------------------- //-------------------------------------------------------------------------------
HINSTANCE g_hInstance = NULL; HINSTANCE g_hInstance = nullptr;
HWND g_hDlg = NULL; HWND g_hDlg = nullptr;
IDirect3D9* g_piD3D = NULL; IDirect3D9* g_piD3D = nullptr;
IDirect3DDevice9* g_piDevice = NULL; IDirect3DDevice9* g_piDevice = nullptr;
IDirect3DVertexDeclaration9* gDefaultVertexDecl = NULL; IDirect3DVertexDeclaration9* gDefaultVertexDecl = nullptr;
double g_fFPS = 0.0f; double g_fFPS = 0.0f;
char g_szFileName[MAX_PATH]; char g_szFileName[MAX_PATH];
ID3DXEffect* g_piDefaultEffect = NULL; ID3DXEffect* g_piDefaultEffect = nullptr;
ID3DXEffect* g_piNormalsEffect = NULL; ID3DXEffect* g_piNormalsEffect = nullptr;
ID3DXEffect* g_piPassThroughEffect = NULL; ID3DXEffect* g_piPassThroughEffect = nullptr;
ID3DXEffect* g_piPatternEffect = NULL; ID3DXEffect* g_piPatternEffect = nullptr;
bool g_bMousePressed = false; bool g_bMousePressed = false;
bool g_bMousePressedR = false; bool g_bMousePressedR = false;
bool g_bMousePressedM = false; bool g_bMousePressedM = false;
@ -79,10 +79,10 @@ bool g_bMousePressedBoth = false;
float g_fElpasedTime = 0.0f; float g_fElpasedTime = 0.0f;
D3DCAPS9 g_sCaps; D3DCAPS9 g_sCaps;
bool g_bLoadingFinished = false; bool g_bLoadingFinished = false;
HANDLE g_hThreadHandle = NULL; HANDLE g_hThreadHandle = nullptr;
float g_fWheelPos = -10.0f; float g_fWheelPos = -10.0f;
bool g_bLoadingCanceled = false; bool g_bLoadingCanceled = false;
IDirect3DTexture9* g_pcTexture = NULL; IDirect3DTexture9* g_pcTexture = nullptr;
bool g_bPlay = false; bool g_bPlay = false;
double g_dCurrent = 0.; double g_dCurrent = 0.;
@ -135,13 +135,13 @@ float g_fLightColor = 1.0f;
RenderOptions g_sOptions; RenderOptions g_sOptions;
Camera g_sCamera; Camera g_sCamera;
AssetHelper *g_pcAsset = NULL; AssetHelper *g_pcAsset = nullptr;
// //
// Contains the mask image for the HUD // Contains the mask image for the HUD
// (used to determine the position of a click) // (used to determine the position of a click)
// //
unsigned char* g_szImageMask = NULL; unsigned char* g_szImageMask = nullptr;
float g_fLoadTime = 0.0f; float g_fLoadTime = 0.0f;
@ -175,7 +175,7 @@ DWORD WINAPI LoadThreadProc(LPVOID lpParameter)
aiProcess_ConvertToLeftHanded | // convert everything to D3D left handed space aiProcess_ConvertToLeftHanded | // convert everything to D3D left handed space
aiProcess_SortByPType | // make 'clean' meshes which consist of a single typ of primitives aiProcess_SortByPType | // make 'clean' meshes which consist of a single typ of primitives
0, 0,
NULL, nullptr,
props); props);
aiReleasePropertyStore(props); aiReleasePropertyStore(props);
@ -186,7 +186,7 @@ DWORD WINAPI LoadThreadProc(LPVOID lpParameter)
g_bLoadingFinished = true; g_bLoadingFinished = true;
// check whether the loading process has failed ... // check whether the loading process has failed ...
if (NULL == g_pcAsset->pcScene) if (nullptr == g_pcAsset->pcScene)
{ {
CLogDisplay::Instance().AddEntry("[ERROR] Unable to load this asset:", CLogDisplay::Instance().AddEntry("[ERROR] Unable to load this asset:",
D3DCOLOR_ARGB(0xFF,0xFF,0,0)); D3DCOLOR_ARGB(0xFF,0xFF,0,0));
@ -223,7 +223,7 @@ int LoadAsset()
DWORD dwID; DWORD dwID;
g_bLoadingCanceled = false; g_bLoadingCanceled = false;
g_pcAsset = new AssetHelper(); g_pcAsset = new AssetHelper();
g_hThreadHandle = CreateThread(NULL,0,&LoadThreadProc,NULL,0,&dwID); g_hThreadHandle = CreateThread(nullptr,0,&LoadThreadProc,nullptr,0,&dwID);
if (!g_hThreadHandle) if (!g_hThreadHandle)
{ {
@ -248,7 +248,7 @@ int LoadAsset()
if (g_pcAsset) if (g_pcAsset)
{ {
delete g_pcAsset; delete g_pcAsset;
g_pcAsset = NULL; g_pcAsset = nullptr;
} }
return 0; return 0;
} }
@ -328,7 +328,7 @@ int DeleteAsset(void) {
delete[] g_pcAsset->apcMeshes; delete[] g_pcAsset->apcMeshes;
delete g_pcAsset->mAnimator; delete g_pcAsset->mAnimator;
delete g_pcAsset; delete g_pcAsset;
g_pcAsset = NULL; g_pcAsset = nullptr;
// reset the caption of the viewer window // reset the caption of the viewer window
SetWindowText(g_hDlg,AI_VIEW_CAPTION_BASE); SetWindowText(g_hDlg,AI_VIEW_CAPTION_BASE);
@ -351,8 +351,8 @@ int DeleteAsset(void) {
// piMatrix Transformation matrix of the graph at this position // piMatrix Transformation matrix of the graph at this position
//------------------------------------------------------------------------------- //-------------------------------------------------------------------------------
int CalculateBounds(aiNode* piNode, aiVector3D* p_avOut, const aiMatrix4x4& piMatrix) { int CalculateBounds(aiNode* piNode, aiVector3D* p_avOut, const aiMatrix4x4& piMatrix) {
ai_assert(NULL != piNode); ai_assert(nullptr != piNode);
ai_assert(NULL != p_avOut); ai_assert(nullptr != p_avOut);
aiMatrix4x4 mTemp = piNode->mTransformation; aiMatrix4x4 mTemp = piNode->mTransformation;
mTemp.Transpose(); mTemp.Transpose();
@ -424,8 +424,8 @@ int ScaleAsset(void)
//------------------------------------------------------------------------------- //-------------------------------------------------------------------------------
int GenerateNormalsAsLineList(AssetHelper::MeshHelper* pcMesh,const aiMesh* pcSource) int GenerateNormalsAsLineList(AssetHelper::MeshHelper* pcMesh,const aiMesh* pcSource)
{ {
ai_assert(NULL != pcMesh); ai_assert(nullptr != pcMesh);
ai_assert(NULL != pcSource); ai_assert(nullptr != pcSource);
if (!pcSource->mNormals)return 0; if (!pcSource->mNormals)return 0;
@ -434,7 +434,7 @@ int GenerateNormalsAsLineList(AssetHelper::MeshHelper* pcMesh,const aiMesh* pcSo
pcSource->mNumVertices * 2, pcSource->mNumVertices * 2,
D3DUSAGE_WRITEONLY, D3DUSAGE_WRITEONLY,
AssetHelper::LineVertex::GetFVF(), AssetHelper::LineVertex::GetFVF(),
D3DPOOL_DEFAULT, &pcMesh->piVBNormals,NULL))) D3DPOOL_DEFAULT, &pcMesh->piVBNormals,nullptr)))
{ {
CLogDisplay::Instance().AddEntry("Failed to create vertex buffer for the normal list", CLogDisplay::Instance().AddEntry("Failed to create vertex buffer for the normal list",
D3DCOLOR_ARGB(0xFF,0xFF,0,0)); D3DCOLOR_ARGB(0xFF,0xFF,0,0));
@ -495,7 +495,7 @@ int CreateAssetData()
mesh->mNumVertices, mesh->mNumVertices,
D3DUSAGE_WRITEONLY, D3DUSAGE_WRITEONLY,
0, 0,
D3DPOOL_DEFAULT, &g_pcAsset->apcMeshes[i]->piVB,NULL))) { D3DPOOL_DEFAULT, &g_pcAsset->apcMeshes[i]->piVB,nullptr))) {
MessageBox(g_hDlg,"Failed to create vertex buffer", MessageBox(g_hDlg,"Failed to create vertex buffer",
"ASSIMP Viewer Utility",MB_OK); "ASSIMP Viewer Utility",MB_OK);
return 2; return 2;
@ -505,7 +505,7 @@ int CreateAssetData()
if (g_pcAsset->apcMeshes[i]->piOpacityTexture || 1.0f != g_pcAsset->apcMeshes[i]->fOpacity) if (g_pcAsset->apcMeshes[i]->piOpacityTexture || 1.0f != g_pcAsset->apcMeshes[i]->fOpacity)
dwUsage |= D3DUSAGE_DYNAMIC; dwUsage |= D3DUSAGE_DYNAMIC;
unsigned int nidx; unsigned int nidx = 0;
switch (mesh->mPrimitiveTypes) { switch (mesh->mPrimitiveTypes) {
case aiPrimitiveType_POINT: case aiPrimitiveType_POINT:
nidx = 1; nidx = 1;
@ -534,7 +534,7 @@ int CreateAssetData()
D3DFMT_INDEX32, D3DFMT_INDEX32,
D3DPOOL_DEFAULT, D3DPOOL_DEFAULT,
&g_pcAsset->apcMeshes[i]->piIB, &g_pcAsset->apcMeshes[i]->piIB,
NULL))) nullptr)))
{ {
MessageBox(g_hDlg,"Failed to create 32 Bit index buffer", MessageBox(g_hDlg,"Failed to create 32 Bit index buffer",
"ASSIMP Viewer Utility",MB_OK); "ASSIMP Viewer Utility",MB_OK);
@ -560,7 +560,7 @@ int CreateAssetData()
D3DFMT_INDEX16, D3DFMT_INDEX16,
D3DPOOL_DEFAULT, D3DPOOL_DEFAULT,
&g_pcAsset->apcMeshes[i]->piIB, &g_pcAsset->apcMeshes[i]->piIB,
NULL))) nullptr)))
{ {
MessageBox(g_hDlg,"Failed to create 16 Bit index buffer", MessageBox(g_hDlg,"Failed to create 16 Bit index buffer",
"ASSIMP Viewer Utility",MB_OK); "ASSIMP Viewer Utility",MB_OK);
@ -595,11 +595,11 @@ int CreateAssetData()
{ {
pbData2->vPosition = mesh->mVertices[x]; pbData2->vPosition = mesh->mVertices[x];
if (NULL == mesh->mNormals) if (nullptr == mesh->mNormals)
pbData2->vNormal = aiVector3D(0.0f,0.0f,0.0f); pbData2->vNormal = aiVector3D(0.0f,0.0f,0.0f);
else pbData2->vNormal = mesh->mNormals[x]; else pbData2->vNormal = mesh->mNormals[x];
if (NULL == mesh->mTangents) { if (nullptr == mesh->mTangents) {
pbData2->vTangent = aiVector3D(0.0f,0.0f,0.0f); pbData2->vTangent = aiVector3D(0.0f,0.0f,0.0f);
pbData2->vBitangent = aiVector3D(0.0f,0.0f,0.0f); pbData2->vBitangent = aiVector3D(0.0f,0.0f,0.0f);
} }
@ -639,7 +639,7 @@ int CreateAssetData()
ai_assert( weightsPerVertex[x].size() <= 4); ai_assert( weightsPerVertex[x].size() <= 4);
for( unsigned int a = 0; a < weightsPerVertex[x].size(); a++) for( unsigned int a = 0; a < weightsPerVertex[x].size(); a++)
{ {
boneIndices[a] = weightsPerVertex[x][a].mVertexId; boneIndices[a] = static_cast<unsigned char>(weightsPerVertex[x][a].mVertexId);
boneWeights[a] = (unsigned char) (weightsPerVertex[x][a].mWeight * 255.0f); boneWeights[a] = (unsigned char) (weightsPerVertex[x][a].mWeight * 255.0f);
} }
@ -677,17 +677,17 @@ int DeleteAssetData(bool bNoMaterials)
if(g_pcAsset->apcMeshes[i]->piVB) if(g_pcAsset->apcMeshes[i]->piVB)
{ {
g_pcAsset->apcMeshes[i]->piVB->Release(); g_pcAsset->apcMeshes[i]->piVB->Release();
g_pcAsset->apcMeshes[i]->piVB = NULL; g_pcAsset->apcMeshes[i]->piVB = nullptr;
} }
if(g_pcAsset->apcMeshes[i]->piVBNormals) if(g_pcAsset->apcMeshes[i]->piVBNormals)
{ {
g_pcAsset->apcMeshes[i]->piVBNormals->Release(); g_pcAsset->apcMeshes[i]->piVBNormals->Release();
g_pcAsset->apcMeshes[i]->piVBNormals = NULL; g_pcAsset->apcMeshes[i]->piVBNormals = nullptr;
} }
if(g_pcAsset->apcMeshes[i]->piIB) if(g_pcAsset->apcMeshes[i]->piIB)
{ {
g_pcAsset->apcMeshes[i]->piIB->Release(); g_pcAsset->apcMeshes[i]->piIB->Release();
g_pcAsset->apcMeshes[i]->piIB = NULL; g_pcAsset->apcMeshes[i]->piIB = nullptr;
} }
// TODO ... unfixed memory leak // TODO ... unfixed memory leak
@ -703,42 +703,42 @@ int DeleteAssetData(bool bNoMaterials)
if(g_pcAsset->apcMeshes[i]->piEffect) if(g_pcAsset->apcMeshes[i]->piEffect)
{ {
g_pcAsset->apcMeshes[i]->piEffect->Release(); g_pcAsset->apcMeshes[i]->piEffect->Release();
g_pcAsset->apcMeshes[i]->piEffect = NULL; g_pcAsset->apcMeshes[i]->piEffect = nullptr;
} }
if(g_pcAsset->apcMeshes[i]->piDiffuseTexture) if(g_pcAsset->apcMeshes[i]->piDiffuseTexture)
{ {
g_pcAsset->apcMeshes[i]->piDiffuseTexture->Release(); g_pcAsset->apcMeshes[i]->piDiffuseTexture->Release();
g_pcAsset->apcMeshes[i]->piDiffuseTexture = NULL; g_pcAsset->apcMeshes[i]->piDiffuseTexture = nullptr;
} }
if(g_pcAsset->apcMeshes[i]->piNormalTexture) if(g_pcAsset->apcMeshes[i]->piNormalTexture)
{ {
g_pcAsset->apcMeshes[i]->piNormalTexture->Release(); g_pcAsset->apcMeshes[i]->piNormalTexture->Release();
g_pcAsset->apcMeshes[i]->piNormalTexture = NULL; g_pcAsset->apcMeshes[i]->piNormalTexture = nullptr;
} }
if(g_pcAsset->apcMeshes[i]->piSpecularTexture) if(g_pcAsset->apcMeshes[i]->piSpecularTexture)
{ {
g_pcAsset->apcMeshes[i]->piSpecularTexture->Release(); g_pcAsset->apcMeshes[i]->piSpecularTexture->Release();
g_pcAsset->apcMeshes[i]->piSpecularTexture = NULL; g_pcAsset->apcMeshes[i]->piSpecularTexture = nullptr;
} }
if(g_pcAsset->apcMeshes[i]->piAmbientTexture) if(g_pcAsset->apcMeshes[i]->piAmbientTexture)
{ {
g_pcAsset->apcMeshes[i]->piAmbientTexture->Release(); g_pcAsset->apcMeshes[i]->piAmbientTexture->Release();
g_pcAsset->apcMeshes[i]->piAmbientTexture = NULL; g_pcAsset->apcMeshes[i]->piAmbientTexture = nullptr;
} }
if(g_pcAsset->apcMeshes[i]->piEmissiveTexture) if(g_pcAsset->apcMeshes[i]->piEmissiveTexture)
{ {
g_pcAsset->apcMeshes[i]->piEmissiveTexture->Release(); g_pcAsset->apcMeshes[i]->piEmissiveTexture->Release();
g_pcAsset->apcMeshes[i]->piEmissiveTexture = NULL; g_pcAsset->apcMeshes[i]->piEmissiveTexture = nullptr;
} }
if(g_pcAsset->apcMeshes[i]->piOpacityTexture) if(g_pcAsset->apcMeshes[i]->piOpacityTexture)
{ {
g_pcAsset->apcMeshes[i]->piOpacityTexture->Release(); g_pcAsset->apcMeshes[i]->piOpacityTexture->Release();
g_pcAsset->apcMeshes[i]->piOpacityTexture = NULL; g_pcAsset->apcMeshes[i]->piOpacityTexture = nullptr;
} }
if(g_pcAsset->apcMeshes[i]->piShininessTexture) if(g_pcAsset->apcMeshes[i]->piShininessTexture)
{ {
g_pcAsset->apcMeshes[i]->piShininessTexture->Release(); g_pcAsset->apcMeshes[i]->piShininessTexture->Release();
g_pcAsset->apcMeshes[i]->piShininessTexture = NULL; g_pcAsset->apcMeshes[i]->piShininessTexture = nullptr;
} }
} }
} }
@ -776,10 +776,10 @@ int SetupFPSView()
//------------------------------------------------------------------------------- //-------------------------------------------------------------------------------
int InitD3D(void) int InitD3D(void)
{ {
if (NULL == g_piD3D) if (nullptr == g_piD3D)
{ {
g_piD3D = Direct3DCreate9(D3D_SDK_VERSION); g_piD3D = Direct3DCreate9(D3D_SDK_VERSION);
if (NULL == g_piD3D)return 0; if (nullptr == g_piD3D)return 0;
} }
return 1; return 1;
} }
@ -792,20 +792,20 @@ int InitD3D(void)
int ShutdownD3D(void) int ShutdownD3D(void)
{ {
ShutdownDevice(); ShutdownDevice();
if (NULL != g_piD3D) if (nullptr != g_piD3D)
{ {
g_piD3D->Release(); g_piD3D->Release();
g_piD3D = NULL; g_piD3D = nullptr;
} }
return 1; return 1;
} }
template<class TComPtr> template<class TComPtr>
inline inline
void SafeRelease(TComPtr *ptr) { void SafeRelease(TComPtr *&ptr) {
if (nullptr != g_piPassThroughEffect) { if (nullptr != ptr) {
g_piPassThroughEffect->Release(); ptr->Release();
g_piPassThroughEffect = nullptr; ptr = nullptr;
} }
} }
@ -843,12 +843,12 @@ int ShutdownDevice(void)
int CreateHUDTexture() int CreateHUDTexture()
{ {
// lock the memory resource ourselves // lock the memory resource ourselves
HRSRC res = FindResource(NULL,MAKEINTRESOURCE(IDR_HUD),RT_RCDATA); HRSRC res = FindResource(nullptr,MAKEINTRESOURCE(IDR_HUD),RT_RCDATA);
HGLOBAL hg = LoadResource(NULL,res); HGLOBAL hg = LoadResource(nullptr,res);
void* pData = LockResource(hg); void* pData = LockResource(hg);
if(FAILED(D3DXCreateTextureFromFileInMemoryEx(g_piDevice, if(FAILED(D3DXCreateTextureFromFileInMemoryEx(g_piDevice,
pData,SizeofResource(NULL,res), pData,SizeofResource(nullptr,res),
D3DX_DEFAULT_NONPOW2, D3DX_DEFAULT_NONPOW2,
D3DX_DEFAULT_NONPOW2, D3DX_DEFAULT_NONPOW2,
1, 1,
@ -858,15 +858,15 @@ int CreateHUDTexture()
D3DX_DEFAULT, D3DX_DEFAULT,
D3DX_DEFAULT, D3DX_DEFAULT,
0, 0,
NULL, nullptr,
NULL, nullptr,
&g_pcTexture))) &g_pcTexture)))
{ {
CLogDisplay::Instance().AddEntry("[ERROR] Unable to load HUD texture", CLogDisplay::Instance().AddEntry("[ERROR] Unable to load HUD texture",
D3DCOLOR_ARGB(0xFF,0xFF,0,0)); D3DCOLOR_ARGB(0xFF,0xFF,0,0));
g_pcTexture = NULL; g_pcTexture = nullptr;
g_szImageMask = NULL; g_szImageMask = nullptr;
FreeResource(hg); FreeResource(hg);
return 0; return 0;
@ -879,13 +879,13 @@ int CreateHUDTexture()
// lock the memory resource ourselves // lock the memory resource ourselves
res = FindResource(NULL,MAKEINTRESOURCE(IDR_HUDMASK),RT_RCDATA); res = FindResource(nullptr,MAKEINTRESOURCE(IDR_HUDMASK),RT_RCDATA);
hg = LoadResource(NULL,res); hg = LoadResource(nullptr,res);
pData = LockResource(hg); pData = LockResource(hg);
IDirect3DTexture9* pcTex; IDirect3DTexture9* pcTex;
if(FAILED(D3DXCreateTextureFromFileInMemoryEx(g_piDevice, if(FAILED(D3DXCreateTextureFromFileInMemoryEx(g_piDevice,
pData,SizeofResource(NULL,res), pData,SizeofResource(nullptr,res),
sDesc.Width, sDesc.Width,
sDesc.Height, sDesc.Height,
1, 1,
@ -895,13 +895,13 @@ int CreateHUDTexture()
D3DX_DEFAULT, D3DX_DEFAULT,
D3DX_DEFAULT, D3DX_DEFAULT,
0, 0,
NULL, nullptr,
NULL, nullptr,
&pcTex))) &pcTex)))
{ {
CLogDisplay::Instance().AddEntry("[ERROR] Unable to load HUD mask texture", CLogDisplay::Instance().AddEntry("[ERROR] Unable to load HUD mask texture",
D3DCOLOR_ARGB(0xFF,0xFF,0,0)); D3DCOLOR_ARGB(0xFF,0xFF,0,0));
g_szImageMask = NULL; g_szImageMask = nullptr;
FreeResource(hg); FreeResource(hg);
return 0; return 0;
@ -911,7 +911,7 @@ int CreateHUDTexture()
// lock the texture and copy it to get a pointer // lock the texture and copy it to get a pointer
D3DLOCKED_RECT sRect; D3DLOCKED_RECT sRect;
pcTex->LockRect(0,&sRect,NULL,D3DLOCK_READONLY); pcTex->LockRect(0,&sRect,nullptr,D3DLOCK_READONLY);
unsigned char* szOut = new unsigned char[sDesc.Width * sDesc.Height]; unsigned char* szOut = new unsigned char[sDesc.Width * sDesc.Height];
unsigned char* _szOut = szOut; unsigned char* _szOut = szOut;
@ -1023,14 +1023,14 @@ int CreateDevice (bool p_bMultiSample,bool p_bSuperSample,bool bHW /*= true*/)
} }
// compile the default material shader (gray gouraud/phong) // compile the default material shader (gray gouraud/phong)
ID3DXBuffer* piBuffer = NULL; ID3DXBuffer* piBuffer = nullptr;
if(FAILED( D3DXCreateEffect(g_piDevice, if(FAILED( D3DXCreateEffect(g_piDevice,
g_szDefaultShader.c_str(), g_szDefaultShader.c_str(),
(UINT)g_szDefaultShader.length(), (UINT)g_szDefaultShader.length(),
NULL, nullptr,
NULL, nullptr,
AI_SHADER_COMPILE_FLAGS, AI_SHADER_COMPILE_FLAGS,
NULL, nullptr,
&g_piDefaultEffect,&piBuffer))) &g_piDefaultEffect,&piBuffer)))
{ {
if( piBuffer) if( piBuffer)
@ -1043,7 +1043,7 @@ int CreateDevice (bool p_bMultiSample,bool p_bSuperSample,bool bHW /*= true*/)
if( piBuffer) if( piBuffer)
{ {
piBuffer->Release(); piBuffer->Release();
piBuffer = NULL; piBuffer = nullptr;
} }
// use Fixed Function effect when working with shaderless cards // use Fixed Function effect when working with shaderless cards
@ -1053,7 +1053,7 @@ int CreateDevice (bool p_bMultiSample,bool p_bSuperSample,bool bHW /*= true*/)
// create the shader used to draw the HUD // create the shader used to draw the HUD
if(FAILED( D3DXCreateEffect(g_piDevice, if(FAILED( D3DXCreateEffect(g_piDevice,
g_szPassThroughShader.c_str(),(UINT)g_szPassThroughShader.length(), g_szPassThroughShader.c_str(),(UINT)g_szPassThroughShader.length(),
NULL,NULL,AI_SHADER_COMPILE_FLAGS,NULL,&g_piPassThroughEffect,&piBuffer))) nullptr,nullptr,AI_SHADER_COMPILE_FLAGS,nullptr,&g_piPassThroughEffect,&piBuffer)))
{ {
if( piBuffer) if( piBuffer)
{ {
@ -1065,7 +1065,7 @@ int CreateDevice (bool p_bMultiSample,bool p_bSuperSample,bool bHW /*= true*/)
if( piBuffer) if( piBuffer)
{ {
piBuffer->Release(); piBuffer->Release();
piBuffer = NULL; piBuffer = nullptr;
} }
// use Fixed Function effect when working with shaderless cards // use Fixed Function effect when working with shaderless cards
@ -1075,7 +1075,7 @@ int CreateDevice (bool p_bMultiSample,bool p_bSuperSample,bool bHW /*= true*/)
// create the shader used to visualize normal vectors // create the shader used to visualize normal vectors
if(FAILED( D3DXCreateEffect(g_piDevice, if(FAILED( D3DXCreateEffect(g_piDevice,
g_szNormalsShader.c_str(),(UINT)g_szNormalsShader.length(), g_szNormalsShader.c_str(),(UINT)g_szNormalsShader.length(),
NULL,NULL,AI_SHADER_COMPILE_FLAGS,NULL,&g_piNormalsEffect, &piBuffer))) nullptr,nullptr,AI_SHADER_COMPILE_FLAGS,nullptr,&g_piNormalsEffect, &piBuffer)))
{ {
if( piBuffer) if( piBuffer)
{ {
@ -1087,7 +1087,7 @@ int CreateDevice (bool p_bMultiSample,bool p_bSuperSample,bool bHW /*= true*/)
if( piBuffer) if( piBuffer)
{ {
piBuffer->Release(); piBuffer->Release();
piBuffer = NULL; piBuffer = nullptr;
} }
//MessageBox( g_hDlg, "Failed to create vertex declaration", "Init", MB_OK); //MessageBox( g_hDlg, "Failed to create vertex declaration", "Init", MB_OK);