pull/558/head
Alexander Gessler 2015-05-12 21:52:25 +02:00
commit a1268bf864
20 changed files with 702 additions and 208 deletions

View File

@ -153,6 +153,8 @@ Ogre Binary format support
Android JNI asset extraction support
- Richard Steffen
Contributed X File exporter
Contributed ExportProperties interface
Contributed X File exporter
Contributed Step (stp) exporter

View File

@ -157,7 +157,27 @@ IF ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER )
SOURCE_GROUP( C4D FILES ${C4D_SRCS})
ENDIF ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER )
SET( 3DS_SRCS
# macro to add the CMake Option ADD_ASSIMP_IMPORTER_<name> which enables compile of loader
# this way selective loaders can be compiled (reduces filesize + compile time)
MACRO(ADD_ASSIMP_IMPORTER name)
OPTION(ASSIMP_BUILD_${name}_IMPORTER "build the ${name} importer" TRUE)
IF(ASSIMP_BUILD_${name}_IMPORTER)
LIST(APPEND ASSIMP_LOADER_SRCS ${ARGN})
SET(ASSIMP_IMPORTERS_ENABLED "${ASSIMP_IMPORTERS_ENABLED} ${name}")
SET(${name}_SRCS ${ARGN})
SOURCE_GROUP(${name} FILES ${ARGN})
ELSE()
SET(${name}_SRC "")
SET(ASSIMP_IMPORTERS_DISABLED "${ASSIMP_IMPORTERS_DISABLED} ${name}")
add_definitions(-DASSIMP_BUILD_NO_${name}_IMPORTER)
ENDIF()
ENDMACRO()
SET(ASSIMP_LOADER_SRCS "")
SET(ASSIMP_IMPORTERS_ENABLED "") # list of enabled importers
SET(ASSIMP_IMPORTERS_DISABLED "") # disabled list (used to print)
ADD_ASSIMP_IMPORTER(3DS
3DSConverter.cpp
3DSHelper.h
3DSLoader.cpp
@ -165,49 +185,42 @@ SET( 3DS_SRCS
3DSExporter.h
3DSExporter.cpp
)
SOURCE_GROUP(3DS FILES ${3DS_SRCS})
SET( AC_SRCS
ADD_ASSIMP_IMPORTER(AC
ACLoader.cpp
ACLoader.h
)
SOURCE_GROUP( AC FILES ${AC_SRCS})
SET( ASE_SRCS
ADD_ASSIMP_IMPORTER(ASE
ASELoader.cpp
ASELoader.h
ASEParser.cpp
ASEParser.h
)
SOURCE_GROUP( ASE FILES ${ASE_SRCS})
SET( ASSBIN_SRCS
ADD_ASSIMP_IMPORTER(ASSBIN
AssbinExporter.h
AssbinExporter.cpp
AssbinLoader.h
AssbinLoader.cpp
)
SOURCE_GROUP( Assbin FILES ${ASSBIN_SRCS})
SET( ASSXML_SRCS
ADD_ASSIMP_IMPORTER(ASSXML
AssxmlExporter.h
AssxmlExporter.cpp
)
SOURCE_GROUP( Assxml FILES ${ASSXML_SRCS})
SET( B3D_SRCS
ADD_ASSIMP_IMPORTER(B3D
B3DImporter.cpp
B3DImporter.h
)
SOURCE_GROUP( B3D FILES ${B3D_SRCS})
SET( BVH_SRCS
ADD_ASSIMP_IMPORTER(BVH
BVHLoader.cpp
BVHLoader.h
)
SOURCE_GROUP( BVH FILES ${BVH_SRCS})
SET( Collada_SRCS
ADD_ASSIMP_IMPORTER(COLLADA
ColladaHelper.h
ColladaLoader.cpp
ColladaLoader.h
@ -216,30 +229,27 @@ SET( Collada_SRCS
ColladaExporter.h
ColladaExporter.cpp
)
SOURCE_GROUP( Collada FILES ${Collada_SRCS})
SET( DXF_SRCS
ADD_ASSIMP_IMPORTER(DXF
DXFLoader.cpp
DXFLoader.h
DXFHelper.h
)
SOURCE_GROUP( DXF FILES ${DXF_SRCS})
SET( CSM_SRCS
ADD_ASSIMP_IMPORTER(CSM
CSMLoader.cpp
CSMLoader.h
)
SOURCE_GROUP( CSM FILES ${CSM_SRCS})
SET( HMP_SRCS
ADD_ASSIMP_IMPORTER(HMP
HMPFileData.h
HMPLoader.cpp
HMPLoader.h
HalfLifeFileData.h
)
SOURCE_GROUP( HMP FILES ${HMP_SRCS})
SET( Irr_SRCS
#FIXME: allow to set IRRMESH by option
ADD_ASSIMP_IMPORTER(IRR
IRRLoader.cpp
IRRLoader.h
IRRMeshLoader.cpp
@ -247,9 +257,8 @@ SET( Irr_SRCS
IRRShared.cpp
IRRShared.h
)
SOURCE_GROUP( Irr FILES ${Irr_SRCS})
SET( LWO_SRCS
ADD_ASSIMP_IMPORTER(LWO
LWOAnimation.cpp
LWOAnimation.h
LWOBLoader.cpp
@ -258,53 +267,46 @@ SET( LWO_SRCS
LWOLoader.h
LWOMaterial.cpp
)
SOURCE_GROUP( LWO FILES ${LWO_SRCS})
SET( LWS_SRCS
ADD_ASSIMP_IMPORTER(LWS
LWSLoader.cpp
LWSLoader.h
)
SOURCE_GROUP( LWS FILES ${LWS_SRCS})
SET( MD2_SRCS
ADD_ASSIMP_IMPORTER(MD2
MD2FileData.h
MD2Loader.cpp
MD2Loader.h
MD2NormalTable.h
)
SOURCE_GROUP( MD2 FILES ${MD2_SRCS})
SET( MD3_SRCS
ADD_ASSIMP_IMPORTER(MD3
MD3FileData.h
MD3Loader.cpp
MD3Loader.h
)
SOURCE_GROUP( MD3 FILES ${MD3_SRCS})
SET( MD5_SRCS
ADD_ASSIMP_IMPORTER(MD5
MD5Loader.cpp
MD5Loader.h
MD5Parser.cpp
MD5Parser.h
)
SOURCE_GROUP( MD5 FILES ${MD5_SRCS})
SET( MDC_SRCS
ADD_ASSIMP_IMPORTER(MDC
MDCFileData.h
MDCLoader.cpp
MDCLoader.h
MDCNormalTable.h
)
SOURCE_GROUP( MDC FILES ${MDC_SRCS})
SET( MDL_SRCS
ADD_ASSIMP_IMPORTER(MDL
MDLDefaultColorMap.h
MDLFileData.h
MDLLoader.cpp
MDLLoader.h
MDLMaterialLoader.cpp
)
SOURCE_GROUP( MDL FILES ${MDL_SRCS})
SET( MaterialSystem_SRCS
MaterialSystem.cpp
@ -312,25 +314,22 @@ SET( MaterialSystem_SRCS
)
SOURCE_GROUP( MaterialSystem FILES ${MaterialSystem_SRCS})
SET( NFF_SRCS
ADD_ASSIMP_IMPORTER(NFF
NFFLoader.cpp
NFFLoader.h
)
SOURCE_GROUP( NFF FILES ${NFF_SRCS})
SET( NDO_SRCS
ADD_ASSIMP_IMPORTER(NDO
NDOLoader.cpp
NDOLoader.h
)
SOURCE_GROUP( NDO FILES ${NDO_SRCS})
SET( OFFFormat_SRCS
ADD_ASSIMP_IMPORTER(OFF
OFFLoader.cpp
OFFLoader.h
)
SOURCE_GROUP( OFFFormat FILES ${OFFFormat_SRCS})
SET( Obj_SRCS
ADD_ASSIMP_IMPORTER(OBJ
ObjFileData.h
ObjFileImporter.cpp
ObjFileImporter.h
@ -343,9 +342,8 @@ SET( Obj_SRCS
ObjExporter.h
ObjExporter.cpp
)
SOURCE_GROUP( Obj FILES ${Obj_SRCS})
SET( Ogre_SRCS
ADD_ASSIMP_IMPORTER(OGRE
OgreImporter.h
OgreStructs.h
OgreParsingUtils.h
@ -357,16 +355,14 @@ SET( Ogre_SRCS
OgreXmlSerializer.cpp
OgreMaterial.cpp
)
SOURCE_GROUP( Ogre FILES ${Ogre_SRCS})
SET( OpenGEX_SRCS
ADD_ASSIMP_IMPORTER(OPENGEX
OpenGEXImporter.cpp
OpenGEXImporter.h
OpenGEXStructs.h
)
SOURCE_GROUP( OpenGEX FILES ${OpenGEX_SRCS})
SET( Ply_SRCS
ADD_ASSIMP_IMPORTER(PLY
PlyLoader.cpp
PlyLoader.h
PlyParser.cpp
@ -374,22 +370,19 @@ SET( Ply_SRCS
PlyExporter.cpp
PlyExporter.h
)
SOURCE_GROUP( Ply FILES ${Ply_SRCS})
SET(MS3D_SRCS
ADD_ASSIMP_IMPORTER(MS3D
MS3DLoader.cpp
MS3DLoader.h
)
SOURCE_GROUP( MS3D FILES ${MS3D_SRCS})
SET(COB_SRCS
ADD_ASSIMP_IMPORTER(COB
COBLoader.cpp
COBLoader.h
COBScene.h
)
SOURCE_GROUP( COB FILES ${COB_SRCS})
SET(BLENDER_SRCS
ADD_ASSIMP_IMPORTER(BLEND
BlenderLoader.cpp
BlenderLoader.h
BlenderDNA.cpp
@ -406,9 +399,8 @@ SET(BLENDER_SRCS
BlenderTessellator.h
BlenderTessellator.cpp
)
SOURCE_GROUP( BLENDER FILES ${BLENDER_SRCS})
SET(IFC_SRCS
ADD_ASSIMP_IMPORTER(IFC
IFCLoader.cpp
IFCLoader.h
IFCReaderGen.cpp
@ -427,16 +419,14 @@ SET(IFC_SRCS
STEPFileEncoding.cpp
STEPFileEncoding.h
)
SOURCE_GROUP( IFC FILES ${IFC_SRCS})
SET( XGL_SRCS
ADD_ASSIMP_IMPORTER(XGL
XGLLoader.cpp
XGLLoader.h
)
SOURCE_GROUP( XGL FILES ${XGL_SRCS})
SET(FBX_SRCS
ADD_ASSIMP_IMPORTER(FBX
FBXImporter.cpp
FBXCompileConfig.h
FBXImporter.h
@ -462,8 +452,6 @@ SET(FBX_SRCS
FBXBinaryTokenizer.cpp
FBXDocumentUtil.cpp
)
SOURCE_GROUP( FBX FILES ${FBX_SRCS})
SET( PostProcessing_SRCS
CalcTangentsProcess.cpp
@ -520,13 +508,12 @@ SET( PostProcessing_SRCS
)
SOURCE_GROUP( PostProcessing FILES ${PostProcessing_SRCS})
SET( Q3D_SRCS
ADD_ASSIMP_IMPORTER(Q3D
Q3DLoader.cpp
Q3DLoader.h
)
SOURCE_GROUP( Q3D FILES ${Q3D_SRCS})
SET( Q3BSP_SRCS
ADD_ASSIMP_IMPORTER(Q3BSP
Q3BSPFileData.h
Q3BSPFileParser.h
Q3BSPFileParser.cpp
@ -535,41 +522,35 @@ SET( Q3BSP_SRCS
Q3BSPZipArchive.h
Q3BSPZipArchive.cpp
)
SOURCE_GROUP( Q3BSP FILES ${Q3BSP_SRCS})
SET( Raw_SRCS
ADD_ASSIMP_IMPORTER(RAW
RawLoader.cpp
RawLoader.h
)
SOURCE_GROUP( Raw FILES ${Raw_SRCS})
SET( SMD_SRCS
ADD_ASSIMP_IMPORTER(SMD
SMDLoader.cpp
SMDLoader.h
)
SOURCE_GROUP( SMD FILES ${SMD_SRCS})
SET( STL_SRCS
ADD_ASSIMP_IMPORTER(STL
STLLoader.cpp
STLLoader.h
STLExporter.h
STLExporter.cpp
)
SOURCE_GROUP( STL FILES ${STL_SRCS})
SET( Terragen_SRCS
ADD_ASSIMP_IMPORTER(TERRAGEN
TerragenLoader.cpp
TerragenLoader.h
)
SOURCE_GROUP( Terragen FILES ${Terragen_SRCS})
SET( Unreal_SRCS
ADD_ASSIMP_IMPORTER(3D
UnrealLoader.cpp
UnrealLoader.h
)
SOURCE_GROUP( Unreal FILES ${Unreal_SRCS})
SET( XFile_SRCS
ADD_ASSIMP_IMPORTER(X
XFileHelper.h
XFileImporter.cpp
XFileImporter.h
@ -578,7 +559,12 @@ SET( XFile_SRCS
XFileExporter.h
XFileExporter.cpp
)
SOURCE_GROUP( XFile FILES ${XFile_SRCS})
SET( Step_SRCS
StepExporter.h
StepExporter.cpp
)
SOURCE_GROUP( Step FILES ${Step_SRCS})
SET( Exporter_SRCS
Exporter.cpp
@ -674,6 +660,9 @@ else (UNZIP_FOUND)
SET (unzip_compile_SRCS ${unzip_SRCS})
endif (UNZIP_FOUND)
MESSAGE(STATUS "Enabled formats:${ASSIMP_IMPORTERS_ENABLED}")
MESSAGE(STATUS "Disabled formats:${ASSIMP_IMPORTERS_DISABLED}")
SET( assimp_src
# Assimp Files
${Core_SRCS}
@ -681,50 +670,11 @@ SET( assimp_src
${Logging_SRCS}
${Exporter_SRCS}
${PostProcessing_SRCS}
${MaterialSystem_SRCS}
${Step_SRCS}
# Model Support
${3DS_SRCS}
${AC_SRCS}
${ASE_SRCS}
${ASSBIN_SRCS}
${ASSXML_SRCS}
${B3D_SRCS}
${BVH_SRCS}
${Collada_SRCS}
${DXF_SRCS}
${CSM_SRCS}
${HMP_SRCS}
${Irr_SRCS}
${LWO_SRCS}
${LWS_SRCS}
${MD2_SRCS}
${MD3_SRCS}
${MD5_SRCS}
${MDC_SRCS}
${MDL_SRCS}
${MaterialSystem_SRCS}
${NFF_SRCS}
${OFFFormat_SRCS}
${Obj_SRCS}
${Ogre_SRCS}
${OpenGEX_SRCS}
${Ply_SRCS}
${Q3D_SRCS}
${Q3BSP_SRCS}
${Raw_SRCS}
${SMD_SRCS}
${STL_SRCS}
${Terragen_SRCS}
${Unreal_SRCS}
${XFile_SRCS}
${Extra_SRCS}
${MS3D_SRCS}
${COB_SRCS}
${BLENDER_SRCS}
${NDO_SRCS}
${IFC_SRCS}
${XGL_SRCS}
${FBX_SRCS}
${ASSIMP_LOADER_SRCS}
# Third-party libraries
${IrrXML_SRCS}
@ -732,7 +682,7 @@ SET( assimp_src
${unzip_compile_SRCS}
${Poly2Tri_SRCS}
${Clipper_SRCS}
${openddl_parser_SRCS}
${openddl_parser_SRCS}
# Necessary to show the headers in the project when using the VC++ generator:
${Boost_SRCS}

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@ -47,6 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "Bitmap.h"
#include "fast_atof.h"
#include "SceneCombiner.h"
#include "DefaultIOSystem.h"
#include "XMLTools.h"
#include "../include/assimp/IOSystem.hpp"
#include "../include/assimp/Exporter.hpp"
@ -67,22 +68,8 @@ namespace Assimp
// Worker function for exporting a scene to Collada. Prototyped and registered in Exporter.cpp
void ExportSceneCollada(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
{
std::string path = "";
std::string file = pFile;
// We need to test both types of folder separators because pIOSystem->getOsSeparator() is not reliable.
// Moreover, the path given by some applications is not even consistent with the OS specific type of separator.
const char* end_path = std::max(strrchr(pFile, '\\'), strrchr(pFile, '/'));
if(end_path != NULL) {
path = std::string(pFile, end_path + 1 - pFile);
file = file.substr(end_path + 1 - pFile, file.npos);
std::size_t pos = file.find_last_of('.');
if(pos != file.npos) {
file = file.substr(0, pos);
}
}
std::string path = DefaultIOSystem::absolutePath(std::string(pFile));
std::string file = DefaultIOSystem::completeBaseName(std::string(pFile));
// invoke the exporter
ColladaExporter iDoTheExportThing( pScene, pIOSystem, path, file);

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@ -167,4 +167,31 @@ bool DefaultIOSystem::ComparePaths (const char* one, const char* second) const
return !ASSIMP_stricmp(temp1,temp2);
}
std::string DefaultIOSystem::fileName(std::string path)
{
std::string ret = path;
std::size_t last = ret.find_last_of("\\/");
if (last != std::string::npos) ret = ret.substr(last + 1);
return ret;
}
std::string DefaultIOSystem::completeBaseName(std::string path)
{
std::string ret = fileName(path);
std::size_t pos = ret.find_last_of('.');
if(pos != ret.npos) ret = ret.substr(0, pos);
return ret;
}
std::string DefaultIOSystem::absolutePath(std::string path)
{
std::string ret = path;
std::size_t last = ret.find_last_of("\\/");
if (last != std::string::npos) ret = ret.substr(0, last);
return ret;
}
#undef PATHLIMIT

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@ -76,6 +76,21 @@ public:
// -------------------------------------------------------------------
/** Compare two paths */
bool ComparePaths (const char* one, const char* second) const;
/** @brief get the file name of a full filepath
* example: /tmp/archive.tar.gz -> archive.tar.gz
*/
static std::string fileName(std::string path);
/** @brief get the complete base name of a full filepath
* example: /tmp/archive.tar.gz -> archive.tar
*/
static std::string completeBaseName(std::string path);
/** @brief get the path of a full filepath
* example: /tmp/archive.tar.gz -> /tmp/
*/
static std::string absolutePath(std::string path);
};
} //!ns Assimp

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@ -79,7 +79,8 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out);
// Exporter worker function prototypes. Should not be necessary to #ifndef them, it's just a prototype
// do not use const, because some exporter need to convert the scene temporary
void ExportSceneCollada(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneXFile(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneXFile(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneStep(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneObj(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneSTL(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneSTLBinary(const char*,IOSystem*, const aiScene*, const ExportProperties*);
@ -102,6 +103,10 @@ Exporter::ExportFormatEntry gExporters[] =
aiProcess_MakeLeftHanded | aiProcess_FlipWindingOrder | aiProcess_FlipUVs),
#endif
#ifndef ASSIMP_BUILD_NO_STEP_EXPORTER
Exporter::ExportFormatEntry( "stp", "Step Files", "stp", &ExportSceneStep, 0),
#endif
#ifndef ASSIMP_BUILD_NO_OBJ_EXPORTER
Exporter::ExportFormatEntry( "obj", "Wavefront OBJ format", "obj", &ExportSceneObj,
aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */),

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@ -223,6 +223,7 @@ OpenGEXImporter::OpenGEXImporter()
, m_currentNode( NULL )
, m_currentMesh( NULL )
, m_currentMaterial( NULL )
, m_tokenType( Grammar::NoneType )
, m_nodeStack()
, m_unresolvedRefStack() {
// empty
@ -406,7 +407,12 @@ void OpenGEXImporter::handleNameNode( DDLNode *node, aiScene *pScene ) {
}
const std::string name( val->getString() );
m_currentNode->mName.Set( name.c_str() );
if( m_tokenType == Grammar::GeometryNodeToken ) {
m_currentNode->mName.Set( name.c_str() );
} else if( m_tokenType == Grammar::MaterialToken ) {
}
}
}
@ -462,6 +468,7 @@ void OpenGEXImporter::handleMaterialRefNode( ODDLParser::DDLNode *node, aiScene
void OpenGEXImporter::handleGeometryNode( DDLNode *node, aiScene *pScene ) {
aiNode *newNode = new aiNode;
pushNode( newNode, pScene );
m_tokenType = Grammar::GeometryNodeToken;
m_currentNode = newNode;
handleNodes( node, pScene );
@ -768,9 +775,8 @@ static ColorType getColorType( Identifier *id ) {
void OpenGEXImporter::handleMaterialNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
m_currentMaterial = new aiMaterial;
m_materialCache.push_back( m_currentMaterial );
m_tokenType = Grammar::MaterialToken;
handleNodes( node, pScene );
}
//------------------------------------------------------------------------------------------------

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@ -179,6 +179,7 @@ private:
VertexContainer m_currentVertices;
aiMesh *m_currentMesh;
aiMaterial *m_currentMaterial;
int m_tokenType;
std::vector<aiMaterial*> m_materialCache;
std::vector<aiNode*> m_nodeStack;
std::vector<RefInfo*> m_unresolvedRefStack;

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@ -94,6 +94,26 @@ void FindMeshCenter (aiMesh* mesh, aiVector3D& out, aiVector3D& min, aiVector3D&
out = min + (max-min)*0.5f;
}
// -------------------------------------------------------------------------------
void FindSceneCenter (aiScene* scene, aiVector3D& out, aiVector3D& min, aiVector3D& max)
{
if (scene->mNumMeshes == 0) return;
FindMeshCenter(scene->mMeshes[0], out, min, max);
for (unsigned int i = 1; i < scene->mNumMeshes; ++i)
{
aiVector3D tout, tmin, tmax;
FindMeshCenter(scene->mMeshes[i], tout, tmin, tmax);
if (min[0] > tmin[0]) min[0] = tmin[0];
if (min[1] > tmin[1]) min[1] = tmin[1];
if (min[2] > tmin[2]) min[2] = tmin[2];
if (max[0] < tmax[0]) max[0] = tmax[0];
if (max[1] < tmax[1]) max[1] = tmax[1];
if (max[2] < tmax[2]) max[2] = tmax[2];
}
out = min + (max-min)*0.5f;
}
// -------------------------------------------------------------------------------
void FindMeshCenterTransformed (aiMesh* mesh, aiVector3D& out, aiVector3D& min,
aiVector3D& max, const aiMatrix4x4& m)

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@ -265,6 +265,16 @@ void FindAABBTransformed (const aiMesh* mesh, aiVector3D& min, aiVector3D& max,
* @param[out] out Center point */
void FindMeshCenter (aiMesh* mesh, aiVector3D& out, aiVector3D& min, aiVector3D& max);
// -------------------------------------------------------------------------------
/** @brief Helper function to determine the 'real' center of a scene
*
* That is the center of its axis-aligned bounding box.
* @param scene Input scene
* @param[out] min Minimum vertex of the scene
* @param[out] max maximum vertex of the scene
* @param[out] out Center point */
void FindSceneCenter (aiScene* scene, aiVector3D& out, aiVector3D& min, aiVector3D& max);
// -------------------------------------------------------------------------------
// Helper function to determine the 'real' center of a mesh after applying a given transform

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@ -0,0 +1,386 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
@author: Richard Steffen, 2015
----------------------------------------------------------------------
*/
#ifndef ASSIMP_BUILD_NO_EXPORT
#ifndef ASSIMP_BUILD_NO_STEP_EXPORTER
#include "StepExporter.h"
#include "ConvertToLHProcess.h"
#include "Bitmap.h"
#include "BaseImporter.h"
#include "fast_atof.h"
#include "SceneCombiner.h"
#include "DefaultIOSystem.h"
#include <iostream>
#include <ctime>
#include <set>
#include <map>
#include <list>
#include <boost/scoped_ptr.hpp>
#include "Exceptional.h"
#include "../include/assimp/IOSystem.hpp"
#include "../include/assimp/scene.h"
#include "../include/assimp/light.h"
//
#if _MSC_VER > 1500 || (defined __GNUC___)
# define ASSIMP_STEP_USE_UNORDERED_MULTIMAP
# else
# define step_unordered_map map
# define step_unordered_multimap multimap
#endif
#ifdef ASSIMP_STEP_USE_UNORDERED_MULTIMAP
# include <unordered_map>
# if _MSC_VER > 1600
# define step_unordered_map unordered_map
# define step_unordered_multimap unordered_multimap
# else
# define step_unordered_map tr1::unordered_map
# define step_unordered_multimap tr1::unordered_multimap
# endif
#endif
typedef std::step_unordered_map<aiVector3D*, int> VectorIndexUMap;
/* Tested with Step viewer v4 from www.ida-step.net */
using namespace Assimp;
namespace Assimp
{
// ------------------------------------------------------------------------------------------------
// Worker function for exporting a scene to Collada. Prototyped and registered in Exporter.cpp
void ExportSceneStep(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
{
std::string path = DefaultIOSystem::absolutePath(std::string(pFile));
std::string file = DefaultIOSystem::completeBaseName(std::string(pFile));
// create/copy Properties
ExportProperties props(*pProperties);
// invoke the exporter
StepExporter iDoTheExportThing( pScene, pIOSystem, path, file, &props);
// we're still here - export successfully completed. Write result to the given IOSYstem
boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
if(outfile == NULL) {
throw DeadlyExportError("could not open output .stp file: " + std::string(pFile));
}
// XXX maybe use a small wrapper around IOStream that behaves like std::stringstream in order to avoid the extra copy.
outfile->Write( iDoTheExportThing.mOutput.str().c_str(), static_cast<size_t>(iDoTheExportThing.mOutput.tellp()),1);
}
} // end of namespace Assimp
namespace {
inline uint64_t toIndexHash(int32_t id1, int32_t id2)
{
// dont wonder that -1/-1 -> hash=-1
uint64_t hash = (uint32_t) id1;
hash = (hash << 32);
hash += (uint32_t) id2;
return hash;
}
inline void fromIndexHash(uint64_t hash, int32_t &id1, int32_t &id2)
{
id1 = (hash & 0xFFFFFFFF00000000) >> 32;
id2 = (hash & 0xFFFFFFFF);
}
// Collect world transformations for each node
void CollectTrafos(const aiNode* node, std::map<const aiNode*, aiMatrix4x4>& trafos) {
const aiMatrix4x4& parent = node->mParent ? trafos[node->mParent] : aiMatrix4x4();
trafos[node] = parent * node->mTransformation;
for (unsigned int i = 0; i < node->mNumChildren; ++i) {
CollectTrafos(node->mChildren[i], trafos);
}
}
// Generate a flat list of the meshes (by index) assigned to each node
void CollectMeshes(const aiNode* node, std::multimap<const aiNode*, unsigned int>& meshes) {
for (unsigned int i = 0; i < node->mNumMeshes; ++i) {
meshes.insert(std::make_pair(node, node->mMeshes[i]));
}
for (unsigned int i = 0; i < node->mNumChildren; ++i) {
CollectMeshes(node->mChildren[i], meshes);
}
}
}
// ------------------------------------------------------------------------------------------------
// Constructor for a specific scene to export
StepExporter::StepExporter(const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file, const ExportProperties* pProperties) : mIOSystem(pIOSystem), mPath(path), mFile(file), mProperties(pProperties)
{
CollectTrafos(pScene->mRootNode, trafos);
CollectMeshes(pScene->mRootNode, meshes);
// make sure that all formatting happens using the standard, C locale and not the user's current locale
mOutput.imbue( std::locale("C") );
mScene = pScene;
// set up strings
endstr = ";\n";
// start writing
WriteFile();
}
// ------------------------------------------------------------------------------------------------
// Starts writing the contents
void StepExporter::WriteFile()
{
// see http://shodhganga.inflibnet.ac.in:8080/jspui/bitstream/10603/14116/11/11_chapter%203.pdf
// note, that all realnumber values must be comma separated in x files
mOutput.setf(std::ios::fixed);
mOutput.precision(16); // precission for double
// standard color
aiColor4D fColor;
fColor.r = 0.8f;
fColor.g = 0.8f;
fColor.b = 0.8f;
int ind = 100; // the start index to be used
int faceEntryLen = 30; // number of entries for a triangle/face
// prepare unique (count triangles and vertices)
VectorIndexUMap uniqueVerts; // use a map to reduce find complexity to log(n)
VectorIndexUMap::iterator it;
int countFace = 0;
for (unsigned int i=0; i<mScene->mNumMeshes; ++i)
{
aiMesh* mesh = mScene->mMeshes[i];
for (unsigned int j=0; j<mesh->mNumFaces; ++j)
{
aiFace* face = &(mesh->mFaces[j]);
if (face->mNumIndices == 3) countFace++;
}
for (unsigned int j=0; j<mesh->mNumVertices; ++j)
{
aiVector3D* v = &(mesh->mVertices[j]);
it =uniqueVerts.find(v);
if (it == uniqueVerts.end())
{
uniqueVerts[v] = -1; // first mark the vector as not transformed
}
}
}
static const unsigned int date_nb_chars = 20;
char date_str[date_nb_chars];
std::time_t date = std::time(NULL);
std::strftime(date_str, date_nb_chars, "%Y-%m-%dT%H:%M:%S", std::localtime(&date));
// write the header
mOutput << "ISO-10303-21" << endstr;
mOutput << "HEADER" << endstr;
mOutput << "FILE_DESCRIPTION(('STEP AP214'),'1')" << endstr;
mOutput << "FILE_NAME('" << mFile << ".stp','" << date_str << "',(' '),(' '),'Spatial InterOp 3D',' ',' ')" << endstr;
mOutput << "FILE_SCHEMA(('automotive_design'))" << endstr;
mOutput << "ENDSEC" << endstr;
// write the top of data
mOutput << "DATA" << endstr;
mOutput << "#1=MECHANICAL_DESIGN_GEOMETRIC_PRESENTATION_REPRESENTATION(' ',(";
for (int i=0; i<countFace; ++i)
{
mOutput << "#" << i*faceEntryLen + ind + 2*uniqueVerts.size();
if (i!=countFace-1) mOutput << ",";
}
mOutput << "),#6)" << endstr;
mOutput << "#2=PRODUCT_DEFINITION_CONTEXT('',#7,'design')" << endstr;
mOutput << "#3=APPLICATION_PROTOCOL_DEFINITION('INTERNATIONAL STANDARD','automotive_design',1994,#7)" << endstr;
mOutput << "#4=PRODUCT_CATEGORY_RELATIONSHIP('NONE','NONE',#8,#9)" << endstr;
mOutput << "#5=SHAPE_DEFINITION_REPRESENTATION(#10,#11)" << endstr;
mOutput << "#6= (GEOMETRIC_REPRESENTATION_CONTEXT(3)GLOBAL_UNCERTAINTY_ASSIGNED_CONTEXT((#12))GLOBAL_UNIT_ASSIGNED_CONTEXT((#13,#14,#15))REPRESENTATION_CONTEXT('NONE','WORKSPACE'))" << endstr;
mOutput << "#7=APPLICATION_CONTEXT(' ')" << endstr;
mOutput << "#8=PRODUCT_CATEGORY('part','NONE')" << endstr;
mOutput << "#9=PRODUCT_RELATED_PRODUCT_CATEGORY('detail',' ',(#17))" << endstr;
mOutput << "#10=PRODUCT_DEFINITION_SHAPE('NONE','NONE',#18)" << endstr;
mOutput << "#11=MANIFOLD_SURFACE_SHAPE_REPRESENTATION('Root',(#16,#19),#6)" << endstr;
mOutput << "#12=UNCERTAINTY_MEASURE_WITH_UNIT(LENGTH_MEASURE(1.0E-006),#13,'','')" << endstr;
mOutput << "#13=(CONVERSION_BASED_UNIT('METRE',#20)LENGTH_UNIT()NAMED_UNIT(#21))" << endstr;
mOutput << "#14=(NAMED_UNIT(#22)PLANE_ANGLE_UNIT()SI_UNIT($,.RADIAN.))" << endstr;
mOutput << "#15=(NAMED_UNIT(#22)SOLID_ANGLE_UNIT()SI_UNIT($,.STERADIAN.))" << endstr;
mOutput << "#16=SHELL_BASED_SURFACE_MODEL('Root',(#29))" << endstr;
mOutput << "#17=PRODUCT('Root','Root','Root',(#23))" << endstr;
mOutput << "#18=PRODUCT_DEFINITION('NONE','NONE',#24,#2)" << endstr;
mOutput << "#19=AXIS2_PLACEMENT_3D('',#25,#26,#27)" << endstr;
mOutput << "#20=LENGTH_MEASURE_WITH_UNIT(LENGTH_MEASURE(1.0),#28)" << endstr;
mOutput << "#21=DIMENSIONAL_EXPONENTS(1.0,0.0,0.0,0.0,0.0,0.0,0.0)" << endstr;
mOutput << "#22=DIMENSIONAL_EXPONENTS(0.0,0.0,0.0,0.0,0.0,0.0,0.0)" << endstr;
mOutput << "#23=PRODUCT_CONTEXT('',#7,'mechanical')" << endstr;
mOutput << "#24=PRODUCT_DEFINITION_FORMATION_WITH_SPECIFIED_SOURCE(' ','NONE',#17,.NOT_KNOWN.)" << endstr;
mOutput << "#25=CARTESIAN_POINT('',(0.0,0.0,0.0))" << endstr;
mOutput << "#26=DIRECTION('',(0.0,0.0,1.0))" << endstr;
mOutput << "#27=DIRECTION('',(1.0,0.0,0.0))" << endstr;
mOutput << "#28= (NAMED_UNIT(#21)LENGTH_UNIT()SI_UNIT(.MILLI.,.METRE.))" << endstr;
mOutput << "#29=CLOSED_SHELL('',(";
for (int i=0; i<countFace; ++i)
{
mOutput << "#" << i*faceEntryLen + ind + 2*uniqueVerts.size() + 8;
if (i!=countFace-1) mOutput << ",";
}
mOutput << "))" << endstr;
// write all the unique transformed CARTESIAN and VERTEX
for (MeshesByNodeMap::const_iterator it2 = meshes.begin(); it2 != meshes.end(); it2++)
{
const aiNode& node = *(*it2).first;
unsigned int mesh_idx = (*it2).second;
const aiMesh* mesh = mScene->mMeshes[mesh_idx];
aiMatrix4x4& trafo = trafos[&node];
for (unsigned int i = 0; i < mesh->mNumVertices; ++i)
{
aiVector3D* v = &(mesh->mVertices[i]);
it = uniqueVerts.find(v);
if (it->second >=0 ) continue;
it->second = ind; // this one is new, so set the index (ind)
aiVector3D vt = trafo * (*v); // transform the coordinate
mOutput << "#" << it->second << "=CARTESIAN_POINT('',(" << vt.x << "," << vt.y << "," << vt.z << "))" << endstr;
mOutput << "#" << it->second+1 << "=VERTEX_POINT('',#" << it->second << ")" << endstr;
ind += 2;
}
}
// write the triangles
for (unsigned int i=0; i<mScene->mNumMeshes; ++i)
{
aiMesh* mesh = mScene->mMeshes[i];
for (unsigned int j=0; j<mesh->mNumFaces; ++j)
{
aiFace* face = &(mesh->mFaces[j]);
if (face->mNumIndices != 3) continue;
aiVector3D* v1 = &(mesh->mVertices[face->mIndices[0]]);
aiVector3D* v2 = &(mesh->mVertices[face->mIndices[1]]);
aiVector3D* v3 = &(mesh->mVertices[face->mIndices[2]]);
aiVector3D dv12 = *v2 - *v1;
aiVector3D dv23 = *v3 - *v2;
aiVector3D dv31 = *v1 - *v3;
aiVector3D dv13 = *v3 - *v1;
dv12.Normalize();
dv23.Normalize();
dv31.Normalize();
dv13.Normalize();
int pid1 = uniqueVerts.find(v1)->second;
int pid2 = uniqueVerts.find(v2)->second;
int pid3 = uniqueVerts.find(v3)->second;
// mean vertex color for the face if available
if (mesh->HasVertexColors(0))
{
fColor.r = 0.0;
fColor.g = 0.0;
fColor.b = 0.0;
fColor += mesh->mColors[0][face->mIndices[0]];
fColor += mesh->mColors[0][face->mIndices[1]];
fColor += mesh->mColors[0][face->mIndices[2]];
fColor /= 3.0f;
}
int sid = ind; // the sub index
mOutput << "#" << sid << "=STYLED_ITEM('',(#" << sid+1 << "),#" << sid+8 << ")" << endstr; /* the item that must be referenced in #1 */
/* This is the color information of the Triangle */
mOutput << "#" << sid+1 << "=PRESENTATION_STYLE_ASSIGNMENT((#" << sid+2 << "))" << endstr;
mOutput << "#" << sid+2 << "=SURFACE_STYLE_USAGE(.BOTH.,#" << sid+3 << ")" << endstr;
mOutput << "#" << sid+3 << "=SURFACE_SIDE_STYLE('',(#" << sid+4 << "))" << endstr;
mOutput << "#" << sid+4 << "=SURFACE_STYLE_FILL_AREA(#" << sid+5 << ")" << endstr;
mOutput << "#" << sid+5 << "=FILL_AREA_STYLE('',(#" << sid+6 << "))" << endstr;
mOutput << "#" << sid+6 << "=FILL_AREA_STYLE_COLOUR('',#" << sid+7 << ")" << endstr;
mOutput << "#" << sid+7 << "=COLOUR_RGB(''," << fColor.r << "," << fColor.g << "," << fColor.b << ")" << endstr;
/* this is the geometry */
mOutput << "#" << sid+8 << "=FACE_SURFACE('',(#" << sid+13 << "),#" << sid+9<< ",.T.)" << endstr; /* the face that must be referenced in 29 */
/* 2 directions of the plane */
mOutput << "#" << sid+9 << "=PLANE('',#" << sid+10 << ")" << endstr;
mOutput << "#" << sid+10 << "=AXIS2_PLACEMENT_3D('',#" << pid1 << ", #" << sid+11 << ",#" << sid+12 << ")" << endstr;
mOutput << "#" << sid+11 << "=DIRECTION('',(" << dv12.x << "," << dv12.y << "," << dv12.z << "))" << endstr;
mOutput << "#" << sid+12 << "=DIRECTION('',(" << dv13.x << "," << dv13.y << "," << dv13.z << "))" << endstr;
mOutput << "#" << sid+13 << "=FACE_BOUND('',#" << sid+14 << ",.T.)" << endstr;
mOutput << "#" << sid+14 << "=EDGE_LOOP('',(#" << sid+15 << ",#" << sid+16 << ",#" << sid+17 << "))" << endstr;
/* edge loop */
mOutput << "#" << sid+15 << "=ORIENTED_EDGE('',*,*,#" << sid+18 << ",.T.)" << endstr;
mOutput << "#" << sid+16 << "=ORIENTED_EDGE('',*,*,#" << sid+19 << ",.T.)" << endstr;
mOutput << "#" << sid+17 << "=ORIENTED_EDGE('',*,*,#" << sid+20 << ",.T.)" << endstr;
/* oriented edges */
mOutput << "#" << sid+18 << "=EDGE_CURVE('',#" << pid1+1 << ",#" << pid2+1 << ",#" << sid+21 << ",.F.)" << endstr;
mOutput << "#" << sid+19 << "=EDGE_CURVE('',#" << pid2+1 << ",#" << pid3+1 << ",#" << sid+22 << ",.T.)" << endstr;
mOutput << "#" << sid+20 << "=EDGE_CURVE('',#" << pid3+1 << ",#" << pid1+1 << ",#" << sid+23 << ",.T.)" << endstr;
/* 3 lines and 3 vectors for the lines for the 3 edge curves */
mOutput << "#" << sid+21 << "=LINE('',#" << pid1 << ",#" << sid+24 << ")" << endstr;
mOutput << "#" << sid+22 << "=LINE('',#" << pid2 << ",#" << sid+25 << ")" << endstr;
mOutput << "#" << sid+23 << "=LINE('',#" << pid3 << ",#" << sid+26 << ")" << endstr;
mOutput << "#" << sid+24 << "=VECTOR('',#" << sid+27 << ",1.0)" << endstr;
mOutput << "#" << sid+25 << "=VECTOR('',#" << sid+28 << ",1.0)" << endstr;
mOutput << "#" << sid+26 << "=VECTOR('',#" << sid+29 << ",1.0)" << endstr;
mOutput << "#" << sid+27 << "=DIRECTION('',(" << dv12.x << "," << dv12.y << "," << dv12.z << "))" << endstr;
mOutput << "#" << sid+28 << "=DIRECTION('',(" << dv23.x << "," << dv23.y << "," << dv23.z << "))" << endstr;
mOutput << "#" << sid+29 << "=DIRECTION('',(" << dv31.x << "," << dv31.y << "," << dv31.z << "))" << endstr;
ind += faceEntryLen; // increase counter
}
}
mOutput << "ENDSEC" << endstr; // end of data section
mOutput << "END-ISO-10303-21" << endstr; // end of file
}
#endif
#endif

109
code/StepExporter.h 100644
View File

@ -0,0 +1,109 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
@author: Richard Steffen, 2014
----------------------------------------------------------------------
*/
/** @file StepExporter.h
* Declares the exporter class to write a scene to a Collada file
*/
#ifndef AI_STEPEXPORTER_H_INC
#define AI_STEPEXPORTER_H_INC
#include "../include/assimp/ai_assert.h"
#include "../include/assimp/matrix4x4.h"
#include "../include/assimp/Exporter.hpp"
#include <sstream>
struct aiScene;
struct aiNode;
namespace Assimp
{
/// Helper class to export a given scene to a StepFile.
/// Note: an StepFile uses a left hand system. Assimp used a right hand system (OpenGL), therefore we have to transform everything
class StepExporter
{
public:
/// Constructor for a specific scene to export
StepExporter(const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file, const ExportProperties* pProperties);
protected:
/// Starts writing the contents
void WriteFile();
public:
/// Stringstream to write all output into
std::stringstream mOutput;
protected:
/// hold the properties pointer
const ExportProperties* mProperties;
/// The IOSystem for output
IOSystem* mIOSystem;
/// Name of the file (without extension) where the scene will be exported
std::string mFile;
/// Path of the directory where the scene will be exported
std::string mPath;
/// The scene to be written
const aiScene* mScene;
/// current line end string for simple stream insertion
std::string endstr;
/// accumultated transformations for nodes
std::map<const aiNode*, aiMatrix4x4> trafos;
/// map to all meshed of nodes
typedef std::multimap<const aiNode*, unsigned int> MeshesByNodeMap;
MeshesByNodeMap meshes;
};
}
#endif // !! AI_STEPEXPORTER_H_INC

View File

@ -48,7 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "BaseImporter.h"
#include "fast_atof.h"
#include "SceneCombiner.h"
#include "DefaultIOSystem.h"
#include <ctime>
#include <set>
#include <boost/scoped_ptr.hpp>
@ -68,22 +68,8 @@ namespace Assimp
// Worker function for exporting a scene to Collada. Prototyped and registered in Exporter.cpp
void ExportSceneXFile(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
{
std::string path = "";
std::string file = pFile;
// We need to test both types of folder separators because pIOSystem->getOsSeparator() is not reliable.
// Moreover, the path given by some applications is not even consistent with the OS specific type of separator.
const char* end_path = std::max(strrchr(pFile, '\\'), strrchr(pFile, '/'));
if(end_path != NULL) {
path = std::string(pFile, end_path + 1 - pFile);
file = file.substr(end_path + 1 - pFile, file.npos);
std::size_t pos = file.find_last_of('.');
if(pos != file.npos) {
file = file.substr(0, pos);
}
}
std::string path = DefaultIOSystem::absolutePath(std::string(pFile));
std::string file = DefaultIOSystem::completeBaseName(std::string(pFile));
// create/copy Properties
ExportProperties props(*pProperties);
@ -118,7 +104,7 @@ XFileExporter::XFileExporter(const aiScene* pScene, IOSystem* pIOSystem, const s
mSceneOwned = false;
// set up strings
endstr = "\n";
endstr = "\n";
// start writing
WriteFile();
@ -326,8 +312,8 @@ void XFileExporter::WriteNode( aiNode* pNode)
WriteMesh(mScene->mMeshes[pNode->mMeshes[i]]);
// recursive call the Nodes
for (size_t a = 0; a < pNode->mNumChildren; a++)
WriteNode( mScene->mRootNode->mChildren[a]);
for (size_t i = 0; i < pNode->mNumChildren; ++i)
WriteNode( mScene->mRootNode->mChildren[i]);
PopTag();
@ -514,12 +500,16 @@ void XFileExporter::WriteMesh(aiMesh* mesh)
std::string XFileExporter::toXFileString(aiString &name)
{
std::string str = std::string(name.C_Str());
std::replace(str.begin(), str.end(), '<', '_');
std::replace(str.begin(), str.end(), '>', '_');
std::replace(str.begin(), str.end(), '{', '_');
std::replace(str.begin(), str.end(), '}', '_');
std::replace(str.begin(), str.end(), '$', '_');
std::string pref = ""; // node name prefix to prevent unexpected start of string
std::string str = pref + std::string(name.C_Str());
for (int i=0; i < (int) str.length(); ++i)
{
if ((str[i] >= '0' && str[i] <= '9') || // 0-9
(str[i] >= 'A' && str[i] <= 'Z') || // A-Z
(str[i] >= 'a' && str[i] <= 'z')) // a-z
continue;
str[i] = '_';
}
return str;
}

View File

@ -128,8 +128,6 @@ protected:
/// current line end string for simple stream insertion
std::string endstr;
protected:
};
}

View File

@ -101,12 +101,11 @@ uint8 Value::getUnsignedInt8() const {
void Value::setUnsignedInt16( uint16 value ) {
assert( ddl_unsigned_int16 == m_type );
::memcpy( m_data, &value, m_size );
}
uint16 Value::getUnsignedInt16() const {
assert( ddl_unsigned_int16 == m_type );
return ( uint8 ) ( *m_data );
}
void Value::setUnsignedInt32( uint32 value ) {
@ -135,9 +134,15 @@ void Value::setFloat( float value ) {
}
float Value::getFloat() const {
float v;
::memcpy( &v, m_data, m_size );
return v;
if( m_type == ddl_float ) {
float v;
::memcpy( &v, m_data, m_size );
return ( float ) v;
} else {
float tmp;
::memcpy( &tmp, m_data, 4 );
return ( float ) tmp;
}
}
void Value::setDouble( double value ) {
@ -241,7 +246,7 @@ Value *ValueAllocator::allocPrimData( Value::ValueType type, size_t len ) {
data->m_size = sizeof( int );
break;
case Value::ddl_int64:
data->m_size = sizeof( long );
data->m_size = sizeof( int64 );
break;
case Value::ddl_unsigned_int8:
data->m_size = sizeof( unsigned char );
@ -250,7 +255,7 @@ Value *ValueAllocator::allocPrimData( Value::ValueType type, size_t len ) {
data->m_size = sizeof( unsigned int );
break;
case Value::ddl_unsigned_int64:
data->m_size = sizeof( unsigned long );
data->m_size = sizeof( uint64 );
break;
case Value::ddl_half:
data->m_size = sizeof( short );

View File

@ -21,8 +21,6 @@ IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-----------------------------------------------------------------------------------------------*/
#pragma once
#ifndef OPENDDLPARSER_DDLNODE_H_INC
#define OPENDDLPARSER_DDLNODE_H_INC
#include <openddlparser/OpenDDLCommon.h>
@ -88,5 +86,3 @@ private:
};
END_ODDLPARSER_NS
#endif // OPENDDLPARSER_DDLNODE_H_INC

View File

@ -21,14 +21,15 @@ IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-----------------------------------------------------------------------------------------------*/
#pragma once
#ifndef OPENDDLPARSER_OPENDDLPARSERCOMMON_H_INC
#define OPENDDLPARSER_OPENDDLPARSERCOMMON_H_INC
#include <cstddef>
#include <vector>
#include <string>
#include <string.h>
#ifndef _WIN32
# include <inttypes.h>
#endif
#ifdef _MSC_VER
# define TAG_DLL_EXPORT __declspec(dllexport)
@ -67,11 +68,17 @@ struct DataArrayList;
typedef char int8;
typedef short int16;
typedef int int32;
typedef long int64;
typedef unsigned char uint8;
typedef unsigned short uint16;
typedef unsigned int uint32;
typedef unsigned long uint64;
#ifdef _WIN32
typedef __int64 int64;
typedef unsigned __int64 uint64;
#else
typedef int64_t int64;
typedef uint64_t uint64;
#endif
enum NameType {
GlobalName,
@ -248,6 +255,3 @@ private:
};
END_ODDLPARSER_NS
#endif // OPENDDLPARSER_OPENDDLPARSERCOMMON_H_INC

View File

@ -21,8 +21,6 @@ IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-----------------------------------------------------------------------------------------------*/
#pragma once
#ifndef OPENDDLPARSER_OPENDDLPARSER_H_INC
#define OPENDDLPARSER_OPENDDLPARSER_H_INC
#include <openddlparser/OpenDDLCommon.h>
#include <openddlparser/DDLNode.h>
@ -127,5 +125,3 @@ private:
};
END_ODDLPARSER_NS
#endif // OPENDDLPARSER_OPENDDLPARSER_H_INC

View File

@ -21,8 +21,6 @@ IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-----------------------------------------------------------------------------------------------*/
#pragma once
#ifndef OPENDDLPARSER_OPENDDLPARSERUTILS_H_INC
#define OPENDDLPARSER_OPENDDLPARSERUTILS_H_INC
#include <openddlparser/OpenDDLCommon.h>
@ -124,7 +122,6 @@ bool isInteger( T *in, T *end ) {
bool result( false );
while( isNotEndOfToken( in, end ) ) {
//while( '}' != *in && ',' != *in && !isSpace( *in ) && in != end ) {
result = isNumeric( *in );
if( !result ) {
break;
@ -147,8 +144,6 @@ bool isFloat( T *in, T *end ) {
// check for <1>.0f
bool result( false );
while( isNotEndOfToken( in, end ) ) {
// while( !isSpace( *in ) && in != end ) {
if( *in == '.' ) {
result = true;
break;
@ -169,8 +164,6 @@ bool isFloat( T *in, T *end ) {
// check for 1.<0>f
while( isNotEndOfToken( in, end ) ) {
// while( !isSpace( *in ) && in != end && *in != ',' && *in != '}' ) {
result = isNumeric( *in );
if( !result ) {
return false;
@ -257,5 +250,3 @@ int hex2Decimal( char in ) {
}
END_ODDLPARSER_NS
#endif // OPENDDLPARSER_OPENDDLPARSERUTILS_H_INC

View File

@ -21,8 +21,6 @@ IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-----------------------------------------------------------------------------------------------*/
#pragma once
#ifndef OPENDDLPARSER_VALUE_H_INC
#define OPENDDLPARSER_VALUE_H_INC
#include <openddlparser/OpenDDLCommon.h>
@ -101,5 +99,3 @@ struct DLL_ODDLPARSER_EXPORT ValueAllocator {
};
END_ODDLPARSER_NS
#endif // OPENDDLPARSER_VALUE_H_INC