Merge branch 'master' into fix_vs107_warnings
commit
a0c797a29e
|
@ -320,13 +320,10 @@ void LWOImporter::ConvertMaterial(const LWO::Surface& surf,aiMaterial* pcMat)
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// opacity ... either additive or default-blended, please
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if (0.0 != surf.mAdditiveTransparency) {
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const int add = aiBlendMode_Additive;
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pcMat->AddProperty(&surf.mAdditiveTransparency,1,AI_MATKEY_OPACITY);
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pcMat->AddProperty(&add,1,AI_MATKEY_BLEND_FUNC);
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}
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else if (10e10f != surf.mTransparency) {
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} else if (10e10f != surf.mTransparency) {
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const int def = aiBlendMode_Default;
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const float f = 1.0f-surf.mTransparency;
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pcMat->AddProperty(&f,1,AI_MATKEY_OPACITY);
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@ -173,6 +173,9 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out)
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#ifndef ASSIMP_BUILD_NO_TRANSFORMTEXCOORDS_PROCESS
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out.push_back( new TextureTransformStep());
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#endif
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#if (!defined ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS)
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out.push_back( new ScaleProcess());
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#endif
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#if (!defined ASSIMP_BUILD_NO_PRETRANSFORMVERTICES_PROCESS)
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out.push_back( new PretransformVertices());
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#endif
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@ -208,9 +211,6 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out)
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#endif
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#if (!defined ASSIMP_BUILD_NO_GENFACENORMALS_PROCESS)
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out.push_back( new GenFaceNormalsProcess());
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#endif
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#if (!defined ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS)
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out.push_back( new ScaleProcess());
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#endif
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// .........................................................................
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// DON'T change the order of these five ..
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@ -160,7 +160,7 @@ inline void ValidateDSProcess::DoValidationEx(T** parray, unsigned int size,
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{
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if (!parray[i])
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{
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ReportError("aiScene::%s[%i] is NULL (aiScene::%s is %i)",
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ReportError("aiScene::%s[%u] is NULL (aiScene::%s is %u)",
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firstName,i,secondName,size);
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}
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Validate(parray[i]);
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@ -170,8 +170,8 @@ inline void ValidateDSProcess::DoValidationEx(T** parray, unsigned int size,
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{
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if (parray[i]->mName == parray[a]->mName)
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{
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this->ReportError("aiScene::%s[%i] has the same name as "
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"aiScene::%s[%i]",firstName, i,secondName, a);
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ReportError("aiScene::%s[%u] has the same name as "
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"aiScene::%s[%u]",firstName, i,secondName, a);
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}
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}
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}
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@ -330,6 +330,7 @@ void ValidateDSProcess::Validate( const aiMesh* pMesh)
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{
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case 0:
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ReportError("aiMesh::mFaces[%i].mNumIndices is 0",i);
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break;
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case 1:
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if (0 == (pMesh->mPrimitiveTypes & aiPrimitiveType_POINT))
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{
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@ -422,7 +423,9 @@ void ValidateDSProcess::Validate( const aiMesh* pMesh)
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if (!abRefList[i])b = true;
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}
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abRefList.clear();
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if (b)ReportWarning("There are unreferenced vertices");
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if (b) {
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ReportWarning("There are unreferenced vertices");
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}
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// texture channel 2 may not be set if channel 1 is zero ...
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{
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@ -557,7 +560,9 @@ void ValidateDSProcess::Validate( const aiAnimation* pAnimation)
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Validate(pAnimation, pAnimation->mChannels[i]);
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}
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}
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else ReportError("aiAnimation::mNumChannels is 0. At least one node animation channel must be there.");
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else {
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ReportError("aiAnimation::mNumChannels is 0. At least one node animation channel must be there.");
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}
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// Animation duration is allowed to be zero in cases where the anim contains only a single key frame.
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// if (!pAnimation->mDuration)this->ReportError("aiAnimation::mDuration is zero");
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@ -774,8 +779,10 @@ void ValidateDSProcess::Validate( const aiTexture* pTexture)
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}
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if (pTexture->mHeight)
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{
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if (!pTexture->mWidth)ReportError("aiTexture::mWidth is zero "
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"(aiTexture::mHeight is %i, uncompressed texture)",pTexture->mHeight);
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if (!pTexture->mWidth){
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ReportError("aiTexture::mWidth is zero (aiTexture::mHeight is %i, uncompressed texture)",
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pTexture->mHeight);
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}
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}
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else
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{
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@ -806,15 +813,15 @@ void ValidateDSProcess::Validate( const aiAnimation* pAnimation,
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{
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Validate(&pNodeAnim->mNodeName);
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if (!pNodeAnim->mNumPositionKeys && !pNodeAnim->mScalingKeys && !pNodeAnim->mNumRotationKeys)
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if (!pNodeAnim->mNumPositionKeys && !pNodeAnim->mScalingKeys && !pNodeAnim->mNumRotationKeys) {
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ReportError("Empty node animation channel");
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}
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// otherwise check whether one of the keys exceeds the total duration of the animation
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if (pNodeAnim->mNumPositionKeys)
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{
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if (!pNodeAnim->mPositionKeys)
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{
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this->ReportError("aiNodeAnim::mPositionKeys is NULL (aiNodeAnim::mNumPositionKeys is %i)",
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ReportError("aiNodeAnim::mPositionKeys is NULL (aiNodeAnim::mNumPositionKeys is %i)",
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pNodeAnim->mNumPositionKeys);
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}
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double dLast = -10e10;
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@ -845,7 +852,7 @@ void ValidateDSProcess::Validate( const aiAnimation* pAnimation,
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{
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if (!pNodeAnim->mRotationKeys)
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{
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this->ReportError("aiNodeAnim::mRotationKeys is NULL (aiNodeAnim::mNumRotationKeys is %i)",
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ReportError("aiNodeAnim::mRotationKeys is NULL (aiNodeAnim::mNumRotationKeys is %i)",
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pNodeAnim->mNumRotationKeys);
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}
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double dLast = -10e10;
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@ -906,19 +913,23 @@ void ValidateDSProcess::Validate( const aiAnimation* pAnimation,
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// ------------------------------------------------------------------------------------------------
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void ValidateDSProcess::Validate( const aiNode* pNode)
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{
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if (!pNode)ReportError("A node of the scenegraph is NULL");
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if (pNode != mScene->mRootNode && !pNode->mParent)
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this->ReportError("A node has no valid parent (aiNode::mParent is NULL)");
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if (!pNode) {
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ReportError("A node of the scenegraph is NULL");
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}
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// Validate node name string first so that it's safe to use in below expressions
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this->Validate(&pNode->mName);
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const char* nodeName = (&pNode->mName)->C_Str();
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if (pNode != mScene->mRootNode && !pNode->mParent){
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ReportError("Non-root node %s lacks a valid parent (aiNode::mParent is NULL) ", nodeName);
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}
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// validate all meshes
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if (pNode->mNumMeshes)
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{
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if (!pNode->mMeshes)
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{
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ReportError("aiNode::mMeshes is NULL (aiNode::mNumMeshes is %i)",
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pNode->mNumMeshes);
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ReportError("aiNode::mMeshes is NULL for node %s (aiNode::mNumMeshes is %i)",
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nodeName, pNode->mNumMeshes);
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}
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std::vector<bool> abHadMesh;
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abHadMesh.resize(mScene->mNumMeshes,false);
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@ -926,13 +937,13 @@ void ValidateDSProcess::Validate( const aiNode* pNode)
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{
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if (pNode->mMeshes[i] >= mScene->mNumMeshes)
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{
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ReportError("aiNode::mMeshes[%i] is out of range (maximum is %i)",
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pNode->mMeshes[i],mScene->mNumMeshes-1);
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ReportError("aiNode::mMeshes[%i] is out of range for node %s (maximum is %i)",
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pNode->mMeshes[i], nodeName, mScene->mNumMeshes-1);
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}
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if (abHadMesh[pNode->mMeshes[i]])
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{
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ReportError("aiNode::mMeshes[%i] is already referenced by this node (value: %i)",
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i,pNode->mMeshes[i]);
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ReportError("aiNode::mMeshes[%i] is already referenced by this node %s (value: %i)",
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i, nodeName, pNode->mMeshes[i]);
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}
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abHadMesh[pNode->mMeshes[i]] = true;
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}
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@ -940,8 +951,8 @@ void ValidateDSProcess::Validate( const aiNode* pNode)
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if (pNode->mNumChildren)
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{
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if (!pNode->mChildren) {
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ReportError("aiNode::mChildren is NULL (aiNode::mNumChildren is %i)",
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pNode->mNumChildren);
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ReportError("aiNode::mChildren is NULL for node %s (aiNode::mNumChildren is %i)",
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nodeName, pNode->mNumChildren);
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}
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for (unsigned int i = 0; i < pNode->mNumChildren;++i) {
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Validate(pNode->mChildren[i]);
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@ -954,7 +965,7 @@ void ValidateDSProcess::Validate( const aiString* pString)
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{
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if (pString->length > MAXLEN)
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{
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this->ReportError("aiString::length is too large (%i, maximum is %lu)",
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ReportError("aiString::length is too large (%lu, maximum is %lu)",
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pString->length,MAXLEN);
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}
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const char* sz = pString->data;
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@ -962,12 +973,14 @@ void ValidateDSProcess::Validate( const aiString* pString)
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{
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if ('\0' == *sz)
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{
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if (pString->length != (unsigned int)(sz-pString->data))
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if (pString->length != (unsigned int)(sz-pString->data)) {
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ReportError("aiString::data is invalid: the terminal zero is at a wrong offset");
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}
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break;
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}
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else if (sz >= &pString->data[MAXLEN])
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else if (sz >= &pString->data[MAXLEN]) {
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ReportError("aiString::data is invalid. There is no terminal character");
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}
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++sz;
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}
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}
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|
|
12
doc/dox.h
12
doc/dox.h
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@ -1173,6 +1173,18 @@ float4 PimpMyPixel (float4 prev)
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@endcode
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@section shdacc How to access shader-code from a texture (AI_MATKEY_GLOBAL_SHADERLANG and AI_MATKEY_SHADER_VERTEX, ...)
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You can get assigned shader sources by using the following material keys:
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<li>AI_MATKEY_GLOBAL_SHADERLANG</li>To get the used shader language.
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<li>AI_MATKEY_SHADER_VERTEX</li> Assigned vertex shader code stored as a string.
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<li>AI_MATKEY_SHADER_FRAGMENT</li> Assigned fragment shader code stored as a string.
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<li>AI_MATKEY_SHADER_GEO</li> Assigned geometry shader code stored as a string.
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<li>AI_MATKEY_SHADER_TESSELATION</li> Assigned tesselation shader code stored as a string.
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<li>AI_MATKEY_SHADER_PRIMITIVE</li> Assigned primitive shader code stored as a string.
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<li>AI_MATKEY_SHADER_COMPUTE</li> Assigned compute shader code stored as a string.
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*/
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|
|
|
@ -198,8 +198,6 @@ enum aiTextureType
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*/
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aiTextureType_NONE = 0x0,
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|
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/** The texture is combined with the result of the diffuse
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* lighting equation.
|
||||
*/
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|
@ -278,7 +276,7 @@ enum aiTextureType
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|||
*
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* A texture reference that does not match any of the definitions
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* above is considered to be 'unknown'. It is still imported,
|
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* but is excluded from any further postprocessing.
|
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* but is excluded from any further post-processing.
|
||||
*/
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aiTextureType_UNKNOWN = 0xC,
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||||
|
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|
@ -375,7 +373,7 @@ enum aiShadingMode
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|||
*/
|
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enum aiTextureFlags
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{
|
||||
/** The texture's color values have to be inverted (componentwise 1-n)
|
||||
/** The texture's color values have to be inverted (component-wise 1-n)
|
||||
*/
|
||||
aiTextureFlags_Invert = 0x1,
|
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|
||||
|
@ -914,6 +912,13 @@ extern "C" {
|
|||
#define AI_MATKEY_COLOR_TRANSPARENT "$clr.transparent",0,0
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#define AI_MATKEY_COLOR_REFLECTIVE "$clr.reflective",0,0
|
||||
#define AI_MATKEY_GLOBAL_BACKGROUND_IMAGE "?bg.global",0,0
|
||||
#define AI_MATKEY_GLOBAL_SHADERLANG "?sh.lang",0,0
|
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#define AI_MATKEY_SHADER_VERTEX "?sh.vs",0,0
|
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#define AI_MATKEY_SHADER_FRAGMENT "?sh.fs",0,0
|
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#define AI_MATKEY_SHADER_GEO "?sh.gs",0,0
|
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#define AI_MATKEY_SHADER_TESSELATION "?sh.ts",0,0
|
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#define AI_MATKEY_SHADER_PRIMITIVE "?sh.ps",0,0
|
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#define AI_MATKEY_SHADER_COMPUTE "?sh.cs",0,0
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Pure key names for all texture-related properties
|
||||
|
@ -1457,8 +1462,6 @@ inline aiReturn aiGetMaterialInteger(const C_STRUCT aiMaterial* pMat,
|
|||
|
||||
#endif //!__cplusplus
|
||||
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Retrieve a color value from the material property table
|
||||
*
|
||||
|
|
|
@ -0,0 +1,199 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
#include "UnitTestPCH.h"
|
||||
|
||||
#include <assimp/mesh.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <ValidateDataStructure.h>
|
||||
|
||||
using namespace std;
|
||||
using namespace Assimp;
|
||||
|
||||
|
||||
class ValidateDataStructureTest : public ::testing::Test
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void SetUp();
|
||||
virtual void TearDown();
|
||||
|
||||
protected:
|
||||
|
||||
|
||||
ValidateDSProcess* vds;
|
||||
aiScene* scene;
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ValidateDataStructureTest::SetUp()
|
||||
{
|
||||
// setup a dummy scene with a single node
|
||||
scene = new aiScene();
|
||||
scene->mRootNode = new aiNode();
|
||||
scene->mRootNode->mName.Set("<test>");
|
||||
|
||||
// add some translation
|
||||
scene->mRootNode->mTransformation.a4 = 1.f;
|
||||
scene->mRootNode->mTransformation.b4 = 2.f;
|
||||
scene->mRootNode->mTransformation.c4 = 3.f;
|
||||
|
||||
// and allocate a ScenePreprocessor to operate on the scene
|
||||
vds = new ValidateDSProcess();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ValidateDataStructureTest::TearDown()
|
||||
{
|
||||
delete vds;
|
||||
delete scene;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
//Template
|
||||
//TEST_F(ScenePreprocessorTest, test)
|
||||
//{
|
||||
//}
|
||||
// TODO Conditions not yet checked:
|
||||
//132: ReportError("aiScene::%s is NULL (aiScene::%s is %i)",
|
||||
//139: ReportError("aiScene::%s[%i] is NULL (aiScene::%s is %i)",
|
||||
//156: ReportError("aiScene::%s is NULL (aiScene::%s is %i)",
|
||||
//163: ReportError("aiScene::%s[%i] is NULL (aiScene::%s is %i)",
|
||||
//173: ReportError("aiScene::%s[%i] has the same name as "
|
||||
//192: ReportError("aiScene::%s[%i] has no corresponding node in the scene graph (%s)",
|
||||
//196: ReportError("aiScene::%s[%i]: there are more than one nodes with %s as name",
|
||||
//217: ReportError("aiScene::mNumMeshes is 0. At least one mesh must be there");
|
||||
//220: ReportError("aiScene::mMeshes is non-null although there are no meshes");
|
||||
//229: ReportError("aiScene::mAnimations is non-null although there are no animations");
|
||||
//238: ReportError("aiScene::mCameras is non-null although there are no cameras");
|
||||
//247: ReportError("aiScene::mLights is non-null although there are no lights");
|
||||
//256: ReportError("aiScene::mTextures is non-null although there are no textures");
|
||||
//266: ReportError("aiScene::mNumMaterials is 0. At least one material must be there");
|
||||
//270: ReportError("aiScene::mMaterials is non-null although there are no materials");
|
||||
//281: ReportWarning("aiLight::mType is aiLightSource_UNDEFINED");
|
||||
//286: ReportWarning("aiLight::mAttenuationXXX - all are zero");
|
||||
//290: ReportError("aiLight::mAngleInnerCone is larger than aiLight::mAngleOuterCone");
|
||||
//295: ReportWarning("aiLight::mColorXXX - all are black and won't have any influence");
|
||||
//303: ReportError("aiCamera::mClipPlaneFar must be >= aiCamera::mClipPlaneNear");
|
||||
//308: ReportWarning("%f is not a valid value for aiCamera::mHorizontalFOV",pCamera->mHorizontalFOV);
|
||||
//317: ReportError("aiMesh::mMaterialIndex is invalid (value: %i maximum: %i)",
|
||||
//332: ReportError("aiMesh::mFaces[%i].mNumIndices is 0",i);
|
||||
//336: ReportError("aiMesh::mFaces[%i] is a POINT but aiMesh::mPrimitiveTypes "
|
||||
//337: "does not report the POINT flag",i);
|
||||
//343: ReportError("aiMesh::mFaces[%i] is a LINE but aiMesh::mPrimitiveTypes "
|
||||
//344: "does not report the LINE flag",i);
|
||||
//350: ReportError("aiMesh::mFaces[%i] is a TRIANGLE but aiMesh::mPrimitiveTypes "
|
||||
//351: "does not report the TRIANGLE flag",i);
|
||||
//357: this->ReportError("aiMesh::mFaces[%i] is a POLYGON but aiMesh::mPrimitiveTypes "
|
||||
//358: "does not report the POLYGON flag",i);
|
||||
//365: ReportError("aiMesh::mFaces[%i].mIndices is NULL",i);
|
||||
//370: ReportError("The mesh %s contains no vertices", pMesh->mName.C_Str());
|
||||
//374: ReportError("Mesh has too many vertices: %u, but the limit is %u",pMesh->mNumVertices,AI_MAX_VERTICES);
|
||||
//377: ReportError("Mesh has too many faces: %u, but the limit is %u",pMesh->mNumFaces,AI_MAX_FACES);
|
||||
//382: ReportError("If there are tangents, bitangent vectors must be present as well");
|
||||
//387: ReportError("Mesh %s contains no faces", pMesh->mName.C_Str());
|
||||
//398: ReportError("Face %u has too many faces: %u, but the limit is %u",i,face.mNumIndices,AI_MAX_FACE_INDICES);
|
||||
//404: ReportError("aiMesh::mFaces[%i]::mIndices[%i] is out of range",i,a);
|
||||
//412: ReportError("aiMesh::mVertices[%i] is referenced twice - second "
|
||||
//426: ReportWarning("There are unreferenced vertices");
|
||||
//439: ReportError("Texture coordinate channel %i exists "
|
||||
//453: ReportError("Vertex color channel %i is exists "
|
||||
//464: ReportError("aiMesh::mBones is NULL (aiMesh::mNumBones is %i)",
|
||||
//480: ReportError("Bone %u has too many weights: %u, but the limit is %u",i,bone->mNumWeights,AI_MAX_BONE_WEIGHTS);
|
||||
//485: ReportError("aiMesh::mBones[%i] is NULL (aiMesh::mNumBones is %i)",
|
||||
//498: ReportError("aiMesh::mBones[%i], name = \"%s\" has the same name as "
|
||||
//507: ReportWarning("aiMesh::mVertices[%i]: bone weight sum != 1.0 (sum is %f)",i,afSum[i]);
|
||||
//513: ReportError("aiMesh::mBones is non-null although there are no bones");
|
||||
//524: ReportError("aiBone::mNumWeights is zero");
|
||||
//531: ReportError("aiBone::mWeights[%i].mVertexId is out of range",i);
|
||||
//534: ReportWarning("aiBone::mWeights[%i].mWeight has an invalid value",i);
|
||||
//549: ReportError("aiAnimation::mChannels is NULL (aiAnimation::mNumChannels is %i)",
|
||||
//556: ReportError("aiAnimation::mChannels[%i] is NULL (aiAnimation::mNumChannels is %i)",
|
||||
//563: ReportError("aiAnimation::mNumChannels is 0. At least one node animation channel must be there.");
|
||||
//567: // if (!pAnimation->mDuration)this->ReportError("aiAnimation::mDuration is zero");
|
||||
//592: ReportError("Material property %s is expected to be a string",prop->mKey.data);
|
||||
//596: ReportError("%s #%i is set, but there are only %i %s textures",
|
||||
//611: ReportError("Found texture property with index %i, although there "
|
||||
//619: ReportError("Material property %s%i is expected to be an integer (size is %i)",
|
||||
//627: ReportError("Material property %s%i is expected to be 5 floats large (size is %i)",
|
||||
//635: ReportError("Material property %s%i is expected to be an integer (size is %i)",
|
||||
//656: ReportWarning("Invalid UV index: %i (key %s). Mesh %i has only %i UV channels",
|
||||
//676: ReportWarning("UV-mapped texture, but there are no UV coords");
|
||||
//690: ReportError("aiMaterial::mProperties[%i] is NULL (aiMaterial::mNumProperties is %i)",
|
||||
//694: ReportError("aiMaterial::mProperties[%i].mDataLength or "
|
||||
//702: ReportError("aiMaterial::mProperties[%i].mDataLength is "
|
||||
//707: ReportError("Missing null-terminator in string material property");
|
||||
//713: ReportError("aiMaterial::mProperties[%i].mDataLength is "
|
||||
//720: ReportError("aiMaterial::mProperties[%i].mDataLength is "
|
||||
//739: ReportWarning("A specular shading model is specified but there is no "
|
||||
//743: ReportWarning("A specular shading model is specified but the value of the "
|
||||
//752: ReportWarning("Invalid opacity value (must be 0 < opacity < 1.0)");
|
||||
//776: ReportError("aiTexture::pcData is NULL");
|
||||
//781: ReportError("aiTexture::mWidth is zero (aiTexture::mHeight is %i, uncompressed texture)",
|
||||
//788: ReportError("aiTexture::mWidth is zero (compressed texture)");
|
||||
//791: ReportWarning("aiTexture::achFormatHint must be zero-terminated");
|
||||
//794: ReportWarning("aiTexture::achFormatHint should contain a file extension "
|
||||
//804: ReportError("aiTexture::achFormatHint contains non-lowercase letters");
|
||||
//815: ReportError("Empty node animation channel");
|
||||
//822: ReportError("aiNodeAnim::mPositionKeys is NULL (aiNodeAnim::mNumPositionKeys is %i)",
|
||||
//833: ReportError("aiNodeAnim::mPositionKeys[%i].mTime (%.5f) is larger "
|
||||
//840: ReportWarning("aiNodeAnim::mPositionKeys[%i].mTime (%.5f) is smaller "
|
||||
//853: ReportError("aiNodeAnim::mRotationKeys is NULL (aiNodeAnim::mNumRotationKeys is %i)",
|
||||
//861: ReportError("aiNodeAnim::mRotationKeys[%i].mTime (%.5f) is larger "
|
||||
//868: ReportWarning("aiNodeAnim::mRotationKeys[%i].mTime (%.5f) is smaller "
|
||||
//880: ReportError("aiNodeAnim::mScalingKeys is NULL (aiNodeAnim::mNumScalingKeys is %i)",
|
||||
//888: ReportError("aiNodeAnim::mScalingKeys[%i].mTime (%.5f) is larger "
|
||||
//895: ReportWarning("aiNodeAnim::mScalingKeys[%i].mTime (%.5f) is smaller "
|
||||
//907: ReportError("A node animation channel must have at least one subtrack");
|
||||
//915: ReportError("A node of the scenegraph is NULL");
|
||||
//920: ReportError("Non-root node %s lacks a valid parent (aiNode::mParent is NULL) ",pNode->mName);
|
||||
//928: ReportError("aiNode::mMeshes is NULL for node %s (aiNode::mNumMeshes is %i)",
|
||||
//937: ReportError("aiNode::mMeshes[%i] is out of range for node %s (maximum is %i)",
|
||||
//942: ReportError("aiNode::mMeshes[%i] is already referenced by this node %s (value: %i)",
|
||||
//951: ReportError("aiNode::mChildren is NULL for node %s (aiNode::mNumChildren is %i)",
|
||||
//965: ReportError("aiString::length is too large (%i, maximum is %lu)",
|
||||
//974: ReportError("aiString::data is invalid: the terminal zero is at a wrong offset");
|
||||
//979: ReportError("aiString::data is invalid. There is no terminal character");
|
||||
}
|
||||
|
Loading…
Reference in New Issue