Merge pull request #4786 from Beilinson/refactor/KHR_material_specular
Removed KHR_materials_pbrSpecularGlossiness, added KHR_materials_specularpull/5087/head^2
commit
9f593d70b5
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@ -44,6 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* glTF Extensions Support:
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* KHR_materials_pbrSpecularGlossiness full
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* KHR_materials_specular full
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* KHR_materials_unlit full
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* KHR_lights_punctual full
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* KHR_materials_sheen full
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@ -710,6 +711,7 @@ const vec4 defaultBaseColor = { 1, 1, 1, 1 };
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const vec3 defaultEmissiveFactor = { 0, 0, 0 };
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const vec4 defaultDiffuseFactor = { 1, 1, 1, 1 };
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const vec3 defaultSpecularFactor = { 1, 1, 1 };
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const vec3 defaultSpecularColorFactor = { 0, 0, 0 };
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const vec3 defaultSheenFactor = { 0, 0, 0 };
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const vec3 defaultAttenuationColor = { 1, 1, 1 };
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@ -753,6 +755,16 @@ struct PbrSpecularGlossiness {
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void SetDefaults();
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};
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struct MaterialSpecular {
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float specularFactor;
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vec3 specularColorFactor;
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TextureInfo specularTexture;
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TextureInfo specularColorTexture;
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MaterialSpecular() { SetDefaults(); }
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void SetDefaults();
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};
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struct MaterialSheen {
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vec3 sheenColorFactor;
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float sheenRoughnessFactor;
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@ -817,6 +829,9 @@ struct Material : public Object {
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//extension: KHR_materials_pbrSpecularGlossiness
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Nullable<PbrSpecularGlossiness> pbrSpecularGlossiness;
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//extension: KHR_materials_specular
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Nullable<MaterialSpecular> materialSpecular;
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//extension: KHR_materials_sheen
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Nullable<MaterialSheen> materialSheen;
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@ -1099,6 +1114,7 @@ public:
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//! Keeps info about the enabled extensions
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struct Extensions {
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bool KHR_materials_pbrSpecularGlossiness;
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bool KHR_materials_specular;
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bool KHR_materials_unlit;
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bool KHR_lights_punctual;
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bool KHR_texture_transform;
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@ -1114,6 +1130,7 @@ public:
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Extensions() :
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KHR_materials_pbrSpecularGlossiness(false),
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KHR_materials_specular(false),
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KHR_materials_unlit(false),
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KHR_lights_punctual(false),
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KHR_texture_transform(false),
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@ -1264,6 +1264,19 @@ inline void Material::Read(Value &material, Asset &r) {
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}
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}
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if (r.extensionsUsed.KHR_materials_specular) {
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if (Value *curMatSpecular = FindObject(*extensions, "KHR_materials_specular")) {
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MaterialSpecular specular;
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ReadMember(*curMatSpecular, "specularFactor", specular.specularFactor);
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ReadTextureProperty(r, *curMatSpecular, "specularTexture", specular.specularTexture);
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ReadMember(*curMatSpecular, "specularColorFactor", specular.specularColorFactor);
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ReadTextureProperty(r, *curMatSpecular, "specularColorTexture", specular.specularColorTexture);
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this->materialSpecular = Nullable<MaterialSpecular>(specular);
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}
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}
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// Extension KHR_texture_transform is handled in ReadTextureProperty
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if (r.extensionsUsed.KHR_materials_sheen) {
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@ -1361,6 +1374,12 @@ inline void PbrSpecularGlossiness::SetDefaults() {
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glossinessFactor = 1.0f;
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}
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inline void MaterialSpecular::SetDefaults() {
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//KHR_materials_specular properties
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SetVector(specularColorFactor, defaultSpecularColorFactor);
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specularFactor = 0.f;
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}
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inline void MaterialSheen::SetDefaults() {
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//KHR_materials_sheen properties
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SetVector(sheenColorFactor, defaultSheenFactor);
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@ -2047,6 +2066,7 @@ inline void Asset::ReadExtensionsUsed(Document &doc) {
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}
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CHECK_EXT(KHR_materials_pbrSpecularGlossiness);
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CHECK_EXT(KHR_materials_specular);
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CHECK_EXT(KHR_materials_unlit);
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CHECK_EXT(KHR_lights_punctual);
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CHECK_EXT(KHR_texture_transform);
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@ -45,6 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* glTF Extensions Support:
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* KHR_materials_pbrSpecularGlossiness: full
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* KHR_materials_specular: full
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* KHR_materials_unlit: full
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* KHR_materials_sheen: full
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* KHR_materials_clearcoat: full
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@ -418,6 +418,26 @@ namespace glTF2 {
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exts.AddMember("KHR_materials_unlit", unlit, w.mAl);
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}
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if (m.materialSpecular.isPresent) {
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Value materialSpecular(rapidjson::Type::kObjectType);
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materialSpecular.SetObject();
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MaterialSpecular &specular = m.materialSpecular.value;
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if (specular.specularFactor != 0.0f) {
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WriteFloat(materialSpecular, specular.specularFactor, "specularFactor", w.mAl);
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WriteTex(materialSpecular, specular.specularTexture, "specularTexture", w.mAl);
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}
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if (specular.specularColorFactor[0] != defaultSpecularColorFactor[0] && specular.specularColorFactor[1] != defaultSpecularColorFactor[1] && specular.specularColorFactor[2] != defaultSpecularColorFactor[2]) {
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WriteVec(materialSpecular, specular.specularColorFactor, "specularColorFactor", w.mAl);
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WriteTex(materialSpecular, specular.specularColorTexture, "specularColorTexture", w.mAl);
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}
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if (!materialSpecular.ObjectEmpty()) {
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exts.AddMember("KHR_materials_specular", materialSpecular, w.mAl);
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}
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}
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if (m.materialSheen.isPresent) {
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Value materialSheen(rapidjson::Type::kObjectType);
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@ -550,7 +570,7 @@ namespace glTF2 {
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inline void Write(Value& obj, Mesh& m, AssetWriter& w)
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{
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/****************** Primitives *******************/
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/****************** Primitives *******************/
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Value primitives;
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primitives.SetArray();
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primitives.Reserve(unsigned(m.primitives.size()), w.mAl);
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@ -929,6 +949,10 @@ namespace glTF2 {
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exts.PushBack(StringRef("KHR_materials_unlit"), mAl);
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}
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if (this->mAsset.extensionsUsed.KHR_materials_specular) {
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exts.PushBack(StringRef("KHR_materials_specular"), mAl);
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}
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if (this->mAsset.extensionsUsed.KHR_materials_sheen) {
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exts.PushBack(StringRef("KHR_materials_sheen"), mAl);
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}
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@ -980,7 +1004,7 @@ namespace glTF2 {
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if (d.mObjs.empty()) return;
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Value* container = &mDoc;
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const char* context = "Document";
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const char* context = "Document";
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if (d.mExtId) {
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Value* exts = FindObject(mDoc, "extensions");
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@ -640,11 +640,10 @@ aiReturn glTF2Exporter::GetMatColor(const aiMaterial &mat, vec3 &prop, const cha
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return result;
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}
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// This extension has been deprecated, only export with the specific flag enabled, defaults to false. Uses KHR_material_specular default.
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bool glTF2Exporter::GetMatSpecGloss(const aiMaterial &mat, glTF2::PbrSpecularGlossiness &pbrSG) {
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bool result = false;
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// If has Glossiness, a Specular Color or Specular Texture, use the KHR_materials_pbrSpecularGlossiness extension
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// NOTE: This extension is being considered for deprecation (Dec 2020), may be replaced by KHR_material_specular
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if (mat.Get(AI_MATKEY_GLOSSINESS_FACTOR, pbrSG.glossinessFactor) == AI_SUCCESS) {
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result = true;
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} else {
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@ -674,6 +673,25 @@ bool glTF2Exporter::GetMatSpecGloss(const aiMaterial &mat, glTF2::PbrSpecularGlo
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return result;
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}
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bool glTF2Exporter::GetMatSpecular(const aiMaterial &mat, glTF2::MaterialSpecular &specular) {
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// Specular requires either/or, default factors of zero disables specular, so do not export
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if (GetMatColor(mat, specular.specularColorFactor, AI_MATKEY_COLOR_SPECULAR) != AI_SUCCESS || mat.Get(AI_MATKEY_SPECULAR_FACTOR, specular.specularFactor) != AI_SUCCESS) {
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return false;
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}
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// The spec states that the default is 1.0 and [1.0, 1.0, 1.0]. We if both are 0, which should disable specular. Otherwise, if one is 0, set to 1.0
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const bool colorFactorIsZero = specular.specularColorFactor[0] == defaultSpecularColorFactor[0] && specular.specularColorFactor[1] == defaultSpecularColorFactor[1] && specular.specularColorFactor[2] == defaultSpecularColorFactor[2];
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if (specular.specularFactor == 0.0f && colorFactorIsZero) {
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return false;
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} else if (specular.specularFactor == 0.0f) {
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specular.specularFactor = 1.0f;
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} else if (colorFactorIsZero) {
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specular.specularColorFactor[0] = specular.specularColorFactor[1] = specular.specularColorFactor[2] = 1.0f;
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}
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GetMatTex(mat, specular.specularColorTexture, aiTextureType_SPECULAR);
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GetMatTex(mat, specular.specularTexture, aiTextureType_SPECULAR);
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return true;
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}
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bool glTF2Exporter::GetMatSheen(const aiMaterial &mat, glTF2::MaterialSheen &sheen) {
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// Return true if got any valid Sheen properties or textures
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if (GetMatColor(mat, sheen.sheenColorFactor, AI_MATKEY_SHEEN_COLOR_FACTOR) != aiReturn_SUCCESS) {
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@ -818,9 +836,9 @@ void glTF2Exporter::ExportMaterials() {
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m->alphaMode = alphaMode.C_Str();
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}
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{
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// This extension has been deprecated, only export with the specific flag enabled, defaults to false. Uses KHR_material_specular default.
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if (mProperties->GetPropertyBool(AI_CONFIG_USE_GLTF_PBR_SPECULAR_GLOSSINESS)) {
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// KHR_materials_pbrSpecularGlossiness extension
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// NOTE: This extension is being considered for deprecation (Dec 2020)
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PbrSpecularGlossiness pbrSG;
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if (GetMatSpecGloss(mat, pbrSG)) {
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mAsset->extensionsUsed.KHR_materials_pbrSpecularGlossiness = true;
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@ -837,7 +855,12 @@ void glTF2Exporter::ExportMaterials() {
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} else {
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// These extensions are not compatible with KHR_materials_unlit or KHR_materials_pbrSpecularGlossiness
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if (!m->pbrSpecularGlossiness.isPresent) {
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// Sheen
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MaterialSpecular specular;
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if (GetMatSpecular(mat, specular)) {
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mAsset->extensionsUsed.KHR_materials_specular = true;
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m->materialSpecular = Nullable<MaterialSpecular>(specular);
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}
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MaterialSheen sheen;
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if (GetMatSheen(mat, sheen)) {
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mAsset->extensionsUsed.KHR_materials_sheen = true;
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@ -76,6 +76,7 @@ struct OcclusionTextureInfo;
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struct Node;
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struct Texture;
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struct PbrSpecularGlossiness;
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struct MaterialSpecular;
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struct MaterialSheen;
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struct MaterialClearcoat;
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struct MaterialTransmission;
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@ -117,6 +118,7 @@ protected:
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aiReturn GetMatColor(const aiMaterial &mat, glTF2::vec4 &prop, const char *propName, int type, int idx) const;
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aiReturn GetMatColor(const aiMaterial &mat, glTF2::vec3 &prop, const char *propName, int type, int idx) const;
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bool GetMatSpecGloss(const aiMaterial &mat, glTF2::PbrSpecularGlossiness &pbrSG);
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bool GetMatSpecular(const aiMaterial &mat, glTF2::MaterialSpecular &specular);
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bool GetMatSheen(const aiMaterial &mat, glTF2::MaterialSheen &sheen);
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bool GetMatClearcoat(const aiMaterial &mat, glTF2::MaterialClearcoat &clearcoat);
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bool GetMatTransmission(const aiMaterial &mat, glTF2::MaterialTransmission &transmission);
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@ -278,8 +278,19 @@ static aiMaterial *ImportMaterial(std::vector<int> &embeddedTexIdxs, Asset &r, M
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aimat->AddProperty(&alphaMode, AI_MATKEY_GLTF_ALPHAMODE);
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aimat->AddProperty(&mat.alphaCutoff, 1, AI_MATKEY_GLTF_ALPHACUTOFF);
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// KHR_materials_specular
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if (mat.materialSpecular.isPresent) {
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MaterialSpecular &specular = mat.materialSpecular.value;
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// Default values of zero disables Specular
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if (std::memcmp(specular.specularColorFactor, defaultSpecularColorFactor, sizeof(glTFCommon::vec3)) != 0 || specular.specularFactor != 0.0f) {
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SetMaterialColorProperty(r, specular.specularColorFactor, aimat, AI_MATKEY_COLOR_SPECULAR);
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aimat->AddProperty(&specular.specularFactor, 1, AI_MATKEY_SPECULAR_FACTOR);
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SetMaterialTextureProperty(embeddedTexIdxs, r, specular.specularTexture, aimat, aiTextureType_SPECULAR);
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SetMaterialTextureProperty(embeddedTexIdxs, r, specular.specularColorTexture, aimat, aiTextureType_SPECULAR);
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}
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}
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// pbrSpecularGlossiness
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if (mat.pbrSpecularGlossiness.isPresent) {
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else if (mat.pbrSpecularGlossiness.isPresent) {
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PbrSpecularGlossiness &pbrSG = mat.pbrSpecularGlossiness.value;
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SetMaterialColorProperty(r, pbrSG.diffuseFactor, aimat, AI_MATKEY_COLOR_DIFFUSE);
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@ -1065,6 +1065,17 @@ enum aiComponent
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*/
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#define AI_CONFIG_EXPORT_POINT_CLOUDS "EXPORT_POINT_CLOUDS"
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/** @brief Specifies whether to use the deprecated KHR_materials_pbrSpecularGlossiness extension
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*
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* When this flag is undefined any material with specularity will use the new KHR_materials_specular
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* extension. Enabling this flag will revert to the deprecated extension. Note that exporting
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* KHR_materials_pbrSpecularGlossiness with extensions other than KHR_materials_unlit is unsupported,
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* including the basic pbrMetallicRoughness spec.
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*
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* Property type: Bool. Default value: false.
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*/
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#define AI_CONFIG_USE_GLTF_PBR_SPECULAR_GLOSSINESS "USE_GLTF_PBR_SPECULAR_GLOSSINESS"
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/**
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* @brief Specifies the blob name, assimp uses for exporting.
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*
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@ -219,9 +219,15 @@ TEST_F(utglTF2ImportExport, importglTF2AndExport_KHR_materials_pbrSpecularGlossi
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-pbrSpecularGlossiness/BoxTextured.gltf",
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aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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// Export
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// Export with specular glossiness disabled
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EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "glb2", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-pbrSpecularGlossiness/BoxTextured_out.glb"));
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// Export with specular glossiness enabled
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ExportProperties props;
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props.SetPropertyBool(AI_CONFIG_USE_GLTF_PBR_SPECULAR_GLOSSINESS, true);
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EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "glb2", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-pbrSpecularGlossiness/BoxTextured_out.glb", 0, &props));
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// And re-import
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EXPECT_TRUE(importerMatTest(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-pbrSpecularGlossiness/BoxTextured_out.glb", true));
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}
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