Merge pull request #1745 from turol/threadsafe
Fix more thread-safety issue in 3DS and ASE loaderspull/1748/head^2
commit
9f304d36df
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@ -494,17 +494,16 @@ struct Material
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/** Helper structure to represent a 3ds file mesh */
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struct Mesh : public MeshWithSmoothingGroups<D3DS::Face>
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{
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//! Default constructor
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Mesh()
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{
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static int iCnt = 0;
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//! Default constructor has been deleted
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Mesh() = delete;
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// Generate a default name for the mesh
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char szTemp[128];
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ai_snprintf(szTemp, 128, "UNNAMED_%i",iCnt++);
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mName = szTemp;
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//! Constructor with explicit name
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explicit Mesh(const std::string &name)
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: mName(name)
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{
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}
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//! Name of the mesh
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std::string mName;
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@ -550,25 +549,22 @@ struct aiFloatKey
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/** Helper structure to represent a 3ds file node */
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struct Node
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{
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Node():
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mParent(NULL)
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Node() = delete;
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explicit Node(const std::string &name)
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: mParent(NULL)
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, mName(name)
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, mInstanceNumber(0)
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, mHierarchyPos (0)
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, mHierarchyIndex (0)
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, mInstanceCount (1)
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{
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static int iCnt = 0;
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// Generate a default name for the node
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char szTemp[128];
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::ai_snprintf(szTemp, 128, "UNNAMED_%i",iCnt++);
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mName = szTemp;
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aRotationKeys.reserve (20);
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aPositionKeys.reserve (20);
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aScalingKeys.reserve (20);
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}
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~Node()
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{
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for (unsigned int i = 0; i < mChildren.size();++i)
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@ -170,7 +170,7 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
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// Initialize members
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mLastNodeIndex = -1;
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mCurrentNode = new D3DS::Node();
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mCurrentNode = new D3DS::Node("UNNAMED");
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mRootNode = mCurrentNode;
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mRootNode->mHierarchyPos = -1;
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mRootNode->mHierarchyIndex = -1;
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@ -402,11 +402,7 @@ void Discreet3DSImporter::ParseChunk(const char* name, unsigned int num)
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case Discreet3DS::CHUNK_TRIMESH:
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{
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// this starts a new triangle mesh
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mScene->mMeshes.push_back(D3DS::Mesh());
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D3DS::Mesh& m = mScene->mMeshes.back();
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// Setup the name of the mesh
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m.mName = std::string(name, num);
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mScene->mMeshes.push_back(D3DS::Mesh(std::string(name, num)));
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// Read mesh chunks
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ParseMeshChunk();
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@ -690,8 +686,7 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
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pcNode->mInstanceCount++;
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instanceNumber = pcNode->mInstanceCount;
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}
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pcNode = new D3DS::Node();
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pcNode->mName = name;
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pcNode = new D3DS::Node(name);
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pcNode->mInstanceNumber = instanceNumber;
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// There are two unknown values which we can safely ignore
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@ -292,7 +292,7 @@ void Parser::Parse()
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if (TokenMatch(filePtr,"GEOMOBJECT",10))
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{
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m_vMeshes.push_back(Mesh());
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m_vMeshes.push_back(Mesh("UNNAMED"));
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ParseLV1ObjectBlock(m_vMeshes.back());
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continue;
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}
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@ -308,14 +308,14 @@ void Parser::Parse()
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if (TokenMatch(filePtr,"LIGHTOBJECT",11))
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{
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m_vLights.push_back(Light());
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m_vLights.push_back(Light("UNNAMED"));
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ParseLV1ObjectBlock(m_vLights.back());
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continue;
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}
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// camera object
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if (TokenMatch(filePtr,"CAMERAOBJECT",12))
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{
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m_vCameras.push_back(Camera());
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m_vCameras.push_back(Camera("UNNAMED"));
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ParseLV1ObjectBlock(m_vCameras.back());
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continue;
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}
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@ -1553,7 +1553,7 @@ void Parser::ParseLV3MeshWeightsBlock(ASE::Mesh& mesh)
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void Parser::ParseLV4MeshBones(unsigned int iNumBones,ASE::Mesh& mesh)
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{
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AI_ASE_PARSER_INIT();
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mesh.mBones.resize(iNumBones);
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mesh.mBones.resize(iNumBones, Bone("UNNAMED"));
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while (true)
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{
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if ('*' == *filePtr)
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@ -168,15 +168,7 @@ struct Face : public FaceWithSmoothingGroup
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struct Bone
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{
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//! Constructor
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Bone()
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{
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static int iCnt = 0;
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// Generate a default name for the bone
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char szTemp[128];
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::ai_snprintf(szTemp, 128, "UNNAMED_%i",iCnt++);
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mName = szTemp;
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}
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Bone() = delete;
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//! Construction from an existing name
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explicit Bone( const std::string& name)
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@ -256,22 +248,19 @@ struct BaseNode
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{
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enum Type {Light, Camera, Mesh, Dummy} mType;
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//! Constructor. Creates a default name for the node
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explicit BaseNode(Type _mType)
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//! Construction from an existing name
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BaseNode(Type _mType, const std::string &name)
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: mType (_mType)
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, mName (name)
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, mProcessed (false)
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{
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// generate a default name for the node
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static int iCnt = 0;
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char szTemp[128]; // should be sufficiently large
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::ai_snprintf(szTemp, 128, "UNNAMED_%i",iCnt++);
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mName = szTemp;
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// Set mTargetPosition to qnan
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const ai_real qnan = get_qnan();
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mTargetPosition.x = qnan;
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}
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//! Name of the mesh
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std::string mName;
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@ -303,19 +292,22 @@ struct BaseNode
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/** Helper structure to represent an ASE file mesh */
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struct Mesh : public MeshWithSmoothingGroups<ASE::Face>, public BaseNode
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{
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//! Constructor.
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Mesh()
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: BaseNode (BaseNode::Mesh)
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//! Default constructor has been deleted
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Mesh() = delete;
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//! Construction from an existing name
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explicit Mesh(const std::string &name)
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: BaseNode (BaseNode::Mesh, name)
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, iMaterialIndex(Face::DEFAULT_MATINDEX)
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, bSkip (false)
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{
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// use 2 texture vertex components by default
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for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS;++c)
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this->mNumUVComponents[c] = 2;
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// setup the default material index by default
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iMaterialIndex = Face::DEFAULT_MATINDEX;
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}
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//! List of all texture coordinate sets
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std::vector<aiVector3D> amTexCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
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@ -350,9 +342,12 @@ struct Light : public BaseNode
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DIRECTIONAL
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};
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//! Constructor.
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Light()
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: BaseNode (BaseNode::Light)
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//! Default constructor has been deleted
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Light() = delete;
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//! Construction from an existing name
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explicit Light(const std::string &name)
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: BaseNode (BaseNode::Light, name)
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, mLightType (OMNI)
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, mColor (1.f,1.f,1.f)
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, mIntensity (1.f) // light is white by default
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@ -361,6 +356,7 @@ struct Light : public BaseNode
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{
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}
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LightType mLightType;
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aiColor3D mColor;
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ai_real mIntensity;
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@ -378,9 +374,13 @@ struct Camera : public BaseNode
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TARGET
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};
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//! Constructor
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Camera()
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: BaseNode (BaseNode::Camera)
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//! Default constructor has been deleted
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Camera() = delete;
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//! Construction from an existing name
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explicit Camera(const std::string &name)
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: BaseNode (BaseNode::Camera, name)
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, mFOV (0.75f) // in radians
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, mNear (0.1f)
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, mFar (1000.f) // could be zero
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@ -388,6 +388,7 @@ struct Camera : public BaseNode
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{
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}
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ai_real mFOV, mNear, mFar;
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CameraType mCameraType;
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};
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@ -398,7 +399,7 @@ struct Dummy : public BaseNode
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{
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//! Constructor
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Dummy()
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: BaseNode (BaseNode::Dummy)
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: BaseNode (BaseNode::Dummy, "DUMMY")
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{
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}
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};
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