Merge branch 'master' into doxygen_api_generation

pull/3993/head
Kim Kulling 2021-07-21 09:51:13 +02:00 committed by GitHub
commit 9f2540a2a8
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
19 changed files with 236 additions and 8831 deletions

2
.gitignore vendored
View File

@ -25,7 +25,7 @@ CMakeSettings.json
# Output
bin/
lib/
x64/
# QtCreator
CMakeLists.txt.user

View File

@ -46,8 +46,8 @@ option(ASSIMP_HUNTER_ENABLED "Enable Hunter package manager support" OFF)
IF(ASSIMP_HUNTER_ENABLED)
include("cmake/HunterGate.cmake")
HunterGate(
URL "https://github.com/cpp-pm/hunter/archive/v0.23.293.tar.gz"
SHA1 "e8e5470652db77149d9b38656db2a6c0b7642693"
URL "https://github.com/cpp-pm/hunter/archive/v0.23.311.tar.gz"
SHA1 "1a82b9b73055879181cb1466b2ab5d48ee8ae410"
)
add_definitions(-DASSIMP_USE_HUNTER)

View File

@ -9,6 +9,7 @@ find_package(poly2tri CONFIG REQUIRED)
find_package(polyclipping CONFIG REQUIRED)
find_package(zip CONFIG REQUIRED)
find_package(pugixml CONFIG REQUIRED)
find_package(stb CONFIG REQUIRED)
if(@ASSIMP_BUILD_DRACO@)
find_package(draco CONFIG REQUIRED)

View File

@ -170,10 +170,10 @@ ColladaParser::ColladaParser(IOSystem *pIOHandler, const std::string &pFile) :
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
ColladaParser::~ColladaParser() {
for (auto & it : mNodeLibrary) {
for (auto &it : mNodeLibrary) {
delete it.second;
}
for (auto & it : mMeshLibrary) {
for (auto &it : mMeshLibrary) {
delete it.second;
}
}
@ -396,7 +396,7 @@ void ColladaParser::ReadAnimationClipLibrary(XmlNode &node) {
std::string animName;
if (!XmlParser::getStdStrAttribute(node, "name", animName)) {
if (!XmlParser::getStdStrAttribute( node, "id", animName )) {
if (!XmlParser::getStdStrAttribute(node, "id", animName)) {
animName = std::string("animation_") + ai_to_string(mAnimationClipLibrary.size());
}
}
@ -420,7 +420,7 @@ void ColladaParser::ReadAnimationClipLibrary(XmlNode &node) {
void ColladaParser::PostProcessControllers() {
std::string meshId;
for (auto & it : mControllerLibrary) {
for (auto &it : mControllerLibrary) {
meshId = it.second.mMeshId;
if (meshId.empty()) {
continue;
@ -445,7 +445,7 @@ void ColladaParser::PostProcessRootAnimations() {
}
Animation temp;
for (auto & it : mAnimationClipLibrary) {
for (auto &it : mAnimationClipLibrary) {
std::string clipName = it.first;
Animation *clip = new Animation();
@ -529,7 +529,7 @@ void ColladaParser::ReadAnimation(XmlNode &node, Collada::Animation *pParent) {
// have it read into a channel
ChannelMap::iterator newChannel = channels.insert(std::make_pair(id, AnimationChannel())).first;
ReadAnimationSampler(currentNode, newChannel->second);
}
}
} else if (currentName == "channel") {
std::string source_name, target;
XmlParser::getStdStrAttribute(currentNode, "source", source_name);
@ -552,7 +552,7 @@ void ColladaParser::ReadAnimation(XmlNode &node, Collada::Animation *pParent) {
pParent->mSubAnims.push_back(anim);
}
for (const auto & channel : channels) {
for (const auto &channel : channels) {
anim->mChannels.push_back(channel.second);
}
@ -626,8 +626,6 @@ void ColladaParser::ReadController(XmlNode &node, Collada::Controller &controlle
XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
XmlNode currentNode;
while (xmlIt.getNext(currentNode)) {
//for (XmlNode &currentNode : node.children()) {
const std::string &currentName = currentNode.name();
if (currentName == "morph") {
controller.mType = Morph;
@ -644,7 +642,7 @@ void ColladaParser::ReadController(XmlNode &node, Collada::Controller &controlle
} else if (currentName == "skin") {
std::string id;
if (XmlParser::getStdStrAttribute(currentNode, "source", id)) {
controller.mMeshId = id.substr(1, id.size()-1);
controller.mMeshId = id.substr(1, id.size() - 1);
}
} else if (currentName == "bind_shape_matrix") {
std::string v;
@ -698,7 +696,7 @@ void ColladaParser::ReadControllerJoints(XmlNode &node, Collada::Controller &pCo
} else if (strcmp(attrSemantic, "INV_BIND_MATRIX") == 0) {
pController.mJointOffsetMatrixSource = attrSource;
} else {
throw DeadlyImportError("Unknown semantic \"" , attrSemantic , "\" in <joints> data <input> element");
throw DeadlyImportError("Unknown semantic \"", attrSemantic, "\" in <joints> data <input> element");
}
}
}
@ -708,7 +706,7 @@ void ColladaParser::ReadControllerJoints(XmlNode &node, Collada::Controller &pCo
// Reads the joint weights for the given controller
void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pController) {
// Read vertex count from attributes and resize the array accordingly
int vertexCount=0;
int vertexCount = 0;
XmlParser::getIntAttribute(node, "count", vertexCount);
pController.mWeightCounts.resize(vertexCount);
@ -723,7 +721,7 @@ void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pC
// local URLS always start with a '#'. We don't support global URLs
if (attrSource[0] != '#') {
throw DeadlyImportError( "Unsupported URL format in \"", attrSource, "\" in source attribute of <vertex_weights> data <input> element");
throw DeadlyImportError("Unsupported URL format in \"", attrSource, "\" in source attribute of <vertex_weights> data <input> element");
}
channel.mAccessor = attrSource + 1;
@ -777,7 +775,7 @@ void ColladaParser::ReadImageLibrary(XmlNode &node) {
const std::string &currentName = currentNode.name();
if (currentName == "image") {
std::string id;
if (XmlParser::getStdStrAttribute( currentNode, "id", id )) {
if (XmlParser::getStdStrAttribute(currentNode, "id", id)) {
mImageLibrary[id] = Image();
// read on from there
ReadImage(currentNode, mImageLibrary[id]);
@ -907,7 +905,7 @@ void ColladaParser::ReadCameraLibrary(XmlNode &node) {
if (!name.empty()) {
cam.mName = name;
}
ReadCamera(currentNode, cam);
ReadCamera(currentNode, cam);
}
}
}
@ -1361,8 +1359,8 @@ void ColladaParser::ReadMesh(XmlNode &node, Mesh &pMesh) {
} else if (currentName == "vertices") {
ReadVertexData(currentNode, pMesh);
} else if (currentName == "triangles" || currentName == "lines" || currentName == "linestrips" ||
currentName == "polygons" || currentName == "polylist" || currentName == "trifans" ||
currentName == "tristrips") {
currentName == "polygons" || currentName == "polylist" || currentName == "trifans" ||
currentName == "tristrips") {
ReadIndexData(currentNode, pMesh);
}
}
@ -1439,9 +1437,8 @@ void ColladaParser::ReadDataArray(XmlNode &node) {
throw DeadlyImportError("Expected more values while reading float_array contents.");
}
ai_real value;
// read a number
//SkipSpacesAndLineEnd(&content);
ai_real value;
content = fast_atoreal_move<ai_real>(content, value);
data.mValues.push_back(value);
// skip whitespace after it
@ -1489,11 +1486,10 @@ void ColladaParser::ReadAccessor(XmlNode &node, const std::string &pID) {
std::string name;
if (XmlParser::hasAttribute(currentNode, "name")) {
XmlParser::getStdStrAttribute(currentNode, "name", name);
//name = mReader->getAttributeValue(attrName);
// analyse for common type components and store it's sub-offset in the corresponding field
/* Cartesian coordinates */
// Cartesian coordinates
if (name == "X")
acc.mSubOffset[0] = acc.mParams.size();
else if (name == "Y")
@ -1674,12 +1670,9 @@ void ColladaParser::ReadInputChannel(XmlNode &node, std::vector<InputChannel> &p
// read set if texture coordinates
if (channel.mType == IT_Texcoord || channel.mType == IT_Color) {
int attrSet = -1;
if (XmlParser::hasAttribute(node, "set")) {
XmlParser::getIntAttribute(node, "set", attrSet);
}
channel.mIndex = attrSet;
unsigned int attrSet = 0;
if (XmlParser::getUIntAttribute(node, "set", attrSet))
channel.mIndex = attrSet;
}
// store, if valid type
@ -1704,20 +1697,20 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
// determine the expected number of indices
size_t expectedPointCount = 0;
switch (pPrimType) {
case Prim_Polylist: {
for (size_t i : pVCount)
expectedPointCount += i;
break;
}
case Prim_Lines:
expectedPointCount = 2 * pNumPrimitives;
break;
case Prim_Triangles:
expectedPointCount = 3 * pNumPrimitives;
break;
default:
// other primitive types don't state the index count upfront... we need to guess
break;
case Prim_Polylist: {
for (size_t i : pVCount)
expectedPointCount += i;
break;
}
case Prim_Lines:
expectedPointCount = 2 * pNumPrimitives;
break;
case Prim_Triangles:
expectedPointCount = 3 * pNumPrimitives;
break;
default:
// other primitive types don't state the index count upfront... we need to guess
break;
}
// and read all indices into a temporary array
@ -1727,7 +1720,7 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
}
// It is possible to not contain any indices
if (pNumPrimitives > 0) {
if (pNumPrimitives > 0) {
std::string v;
XmlParser::getValueAsString(node, v);
const char *content = v.c_str();
@ -1925,87 +1918,87 @@ void ColladaParser::ExtractDataObjectFromChannel(const InputChannel &pInput, siz
// now we reinterpret it according to the type we're reading here
switch (pInput.mType) {
case IT_Position: // ignore all position streams except 0 - there can be only one position
if (pInput.mIndex == 0) {
pMesh.mPositions.push_back(aiVector3D(obj[0], obj[1], obj[2]));
} else {
ASSIMP_LOG_ERROR("Collada: just one vertex position stream supported");
}
break;
case IT_Normal:
case IT_Position: // ignore all position streams except 0 - there can be only one position
if (pInput.mIndex == 0) {
pMesh.mPositions.push_back(aiVector3D(obj[0], obj[1], obj[2]));
} else {
ASSIMP_LOG_ERROR("Collada: just one vertex position stream supported");
}
break;
case IT_Normal:
// pad to current vertex count if necessary
if (pMesh.mNormals.size() < pMesh.mPositions.size() - 1)
pMesh.mNormals.insert(pMesh.mNormals.end(), pMesh.mPositions.size() - pMesh.mNormals.size() - 1, aiVector3D(0, 1, 0));
// ignore all normal streams except 0 - there can be only one normal
if (pInput.mIndex == 0) {
pMesh.mNormals.push_back(aiVector3D(obj[0], obj[1], obj[2]));
} else {
ASSIMP_LOG_ERROR("Collada: just one vertex normal stream supported");
}
break;
case IT_Tangent:
// pad to current vertex count if necessary
if (pMesh.mTangents.size() < pMesh.mPositions.size() - 1)
pMesh.mTangents.insert(pMesh.mTangents.end(), pMesh.mPositions.size() - pMesh.mTangents.size() - 1, aiVector3D(1, 0, 0));
// ignore all tangent streams except 0 - there can be only one tangent
if (pInput.mIndex == 0) {
pMesh.mTangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
} else {
ASSIMP_LOG_ERROR("Collada: just one vertex tangent stream supported");
}
break;
case IT_Bitangent:
// pad to current vertex count if necessary
if (pMesh.mBitangents.size() < pMesh.mPositions.size() - 1) {
pMesh.mBitangents.insert(pMesh.mBitangents.end(), pMesh.mPositions.size() - pMesh.mBitangents.size() - 1, aiVector3D(0, 0, 1));
}
// ignore all bitangent streams except 0 - there can be only one bitangent
if (pInput.mIndex == 0) {
pMesh.mBitangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
} else {
ASSIMP_LOG_ERROR("Collada: just one vertex bitangent stream supported");
}
break;
case IT_Texcoord:
// up to 4 texture coord sets are fine, ignore the others
if (pInput.mIndex < AI_MAX_NUMBER_OF_TEXTURECOORDS) {
// pad to current vertex count if necessary
if (pMesh.mNormals.size() < pMesh.mPositions.size() - 1)
pMesh.mNormals.insert(pMesh.mNormals.end(), pMesh.mPositions.size() - pMesh.mNormals.size() - 1, aiVector3D(0, 1, 0));
if (pMesh.mTexCoords[pInput.mIndex].size() < pMesh.mPositions.size() - 1)
pMesh.mTexCoords[pInput.mIndex].insert(pMesh.mTexCoords[pInput.mIndex].end(),
pMesh.mPositions.size() - pMesh.mTexCoords[pInput.mIndex].size() - 1, aiVector3D(0, 0, 0));
// ignore all normal streams except 0 - there can be only one normal
if (pInput.mIndex == 0) {
pMesh.mNormals.push_back(aiVector3D(obj[0], obj[1], obj[2]));
} else {
ASSIMP_LOG_ERROR("Collada: just one vertex normal stream supported");
pMesh.mTexCoords[pInput.mIndex].push_back(aiVector3D(obj[0], obj[1], obj[2]));
if (0 != acc.mSubOffset[2] || 0 != acc.mSubOffset[3]) {
pMesh.mNumUVComponents[pInput.mIndex] = 3;
}
break;
case IT_Tangent:
} else {
ASSIMP_LOG_ERROR("Collada: too many texture coordinate sets. Skipping.");
}
break;
case IT_Color:
// up to 4 color sets are fine, ignore the others
if (pInput.mIndex < AI_MAX_NUMBER_OF_COLOR_SETS) {
// pad to current vertex count if necessary
if (pMesh.mTangents.size() < pMesh.mPositions.size() - 1)
pMesh.mTangents.insert(pMesh.mTangents.end(), pMesh.mPositions.size() - pMesh.mTangents.size() - 1, aiVector3D(1, 0, 0));
if (pMesh.mColors[pInput.mIndex].size() < pMesh.mPositions.size() - 1)
pMesh.mColors[pInput.mIndex].insert(pMesh.mColors[pInput.mIndex].end(),
pMesh.mPositions.size() - pMesh.mColors[pInput.mIndex].size() - 1, aiColor4D(0, 0, 0, 1));
// ignore all tangent streams except 0 - there can be only one tangent
if (pInput.mIndex == 0) {
pMesh.mTangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
} else {
ASSIMP_LOG_ERROR("Collada: just one vertex tangent stream supported");
}
break;
case IT_Bitangent:
// pad to current vertex count if necessary
if (pMesh.mBitangents.size() < pMesh.mPositions.size() - 1) {
pMesh.mBitangents.insert(pMesh.mBitangents.end(), pMesh.mPositions.size() - pMesh.mBitangents.size() - 1, aiVector3D(0, 0, 1));
aiColor4D result(0, 0, 0, 1);
for (size_t i = 0; i < pInput.mResolved->mSize; ++i) {
result[static_cast<unsigned int>(i)] = obj[pInput.mResolved->mSubOffset[i]];
}
pMesh.mColors[pInput.mIndex].push_back(result);
} else {
ASSIMP_LOG_ERROR("Collada: too many vertex color sets. Skipping.");
}
// ignore all bitangent streams except 0 - there can be only one bitangent
if (pInput.mIndex == 0) {
pMesh.mBitangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
} else {
ASSIMP_LOG_ERROR("Collada: just one vertex bitangent stream supported");
}
break;
case IT_Texcoord:
// up to 4 texture coord sets are fine, ignore the others
if (pInput.mIndex < AI_MAX_NUMBER_OF_TEXTURECOORDS) {
// pad to current vertex count if necessary
if (pMesh.mTexCoords[pInput.mIndex].size() < pMesh.mPositions.size() - 1)
pMesh.mTexCoords[pInput.mIndex].insert(pMesh.mTexCoords[pInput.mIndex].end(),
pMesh.mPositions.size() - pMesh.mTexCoords[pInput.mIndex].size() - 1, aiVector3D(0, 0, 0));
pMesh.mTexCoords[pInput.mIndex].push_back(aiVector3D(obj[0], obj[1], obj[2]));
if (0 != acc.mSubOffset[2] || 0 != acc.mSubOffset[3]) {
pMesh.mNumUVComponents[pInput.mIndex] = 3;
}
} else {
ASSIMP_LOG_ERROR("Collada: too many texture coordinate sets. Skipping.");
}
break;
case IT_Color:
// up to 4 color sets are fine, ignore the others
if (pInput.mIndex < AI_MAX_NUMBER_OF_COLOR_SETS) {
// pad to current vertex count if necessary
if (pMesh.mColors[pInput.mIndex].size() < pMesh.mPositions.size() - 1)
pMesh.mColors[pInput.mIndex].insert(pMesh.mColors[pInput.mIndex].end(),
pMesh.mPositions.size() - pMesh.mColors[pInput.mIndex].size() - 1, aiColor4D(0, 0, 0, 1));
aiColor4D result(0, 0, 0, 1);
for (size_t i = 0; i < pInput.mResolved->mSize; ++i) {
result[static_cast<unsigned int>(i)] = obj[pInput.mResolved->mSubOffset[i]];
}
pMesh.mColors[pInput.mIndex].push_back(result);
} else {
ASSIMP_LOG_ERROR("Collada: too many vertex color sets. Skipping.");
}
break;
default:
// IT_Invalid and IT_Vertex
ai_assert(false && "shouldn't ever get here");
break;
default:
// IT_Invalid and IT_Vertex
ai_assert(false && "shouldn't ever get here");
}
}
@ -2170,10 +2163,10 @@ void ColladaParser::ReadNodeTransformation(XmlNode &node, Node *pNode, Transform
// read as many parameters and store in the transformation
for (unsigned int a = 0; a < sNumParameters[pType]; a++) {
// skip whitespace before the number
SkipSpacesAndLineEnd(&content);
// read a number
content = fast_atoreal_move<ai_real>(content, tf.f[a]);
// skip whitespace after it
SkipSpacesAndLineEnd(&content);
}
// place the transformation at the queue of the node

View File

@ -55,6 +55,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Assimp specific M3D configuration. Comment out these defines to remove functionality
//#define ASSIMP_USE_M3D_READFILECB
// Share stb_image's PNG loader with other importers/exporters instead of bringing our own copy.
#define STBI_ONLY_PNG
#include <stb/stb_image.h>
#include "m3d.h"
namespace Assimp {

File diff suppressed because it is too large Load Diff

View File

@ -419,8 +419,7 @@ bool PLY::DOM::ParseHeader(IOStreamBuffer<char> &streamBuffer, std::vector<char>
if (PLY::Element::ParseElement(streamBuffer, buffer, &out)) {
// add the element to the list of elements
alElements.push_back(out);
} else if ( TokenMatch(buffer, "end_header\r", 11) || //checks for header end with /r/n ending
TokenMatch(buffer, "end_header", 10)) { //checks for /n ending, if it doesn't end with /r/n
} else if (TokenMatch(buffer, "end_header", 10)) { //checks for /n ending, if it doesn't end with /r/n
// we have reached the end of the header
break;
} else {
@ -501,6 +500,11 @@ bool PLY::DOM::ParseInstanceBinary(IOStreamBuffer<char> &streamBuffer, DOM *p_pc
}
streamBuffer.getNextBlock(buffer);
// remove first char if it's /n in case of file with /r/n
if (((char *)&buffer[0])[0] == '\n')
buffer.erase(buffer.begin(), buffer.begin() + 1);
unsigned int bufferSize = static_cast<unsigned int>(buffer.size());
const char *pCur = (char *)&buffer[0];
if (!p_pcOut->ParseElementInstanceListsBinary(streamBuffer, buffer, pCur, bufferSize, loader, p_bBE)) {

View File

@ -411,6 +411,7 @@ struct Object {
std::string name; //!< The user-defined name of this object
CustomExtension customExtensions;
CustomExtension extras;
//! Objects marked as special are not exported (used to emulate the binary body buffer)
virtual bool IsSpecial() const { return false; }
@ -428,6 +429,7 @@ struct Object {
inline Value *FindExtension(Value &val, const char *extensionId);
inline void ReadExtensions(Value &val);
inline void ReadExtras(Value &val);
};
//

View File

@ -372,6 +372,12 @@ inline void Object::ReadExtensions(Value &val) {
}
}
inline void Object::ReadExtras(Value &val) {
if (Value *curExtras = FindObject(val, "extras")) {
this->extras = glTF2::ReadExtensions("extras", *curExtras);
}
}
#ifdef ASSIMP_ENABLE_DRACO
template <typename T>
@ -612,6 +618,7 @@ Ref<T> LazyDict<T>::Retrieve(unsigned int i) {
ReadMember(obj, "name", inst->name);
inst->Read(obj, mAsset);
inst->ReadExtensions(obj);
inst->ReadExtras(obj);
Ref<T> result = Add(inst.release());
mRecursiveReferenceCheck.erase(i);
@ -1661,9 +1668,9 @@ inline void Mesh::Read(Value &pJSON_Object, Asset &pAsset_Root) {
}
}
Value *extras = FindObject(pJSON_Object, "extras");
if (nullptr != extras) {
if (Value *curTargetNames = FindArray(*extras, "targetNames")) {
Value *curExtras = FindObject(pJSON_Object, "extras");
if (nullptr != curExtras) {
if (Value *curTargetNames = FindArray(*curExtras, "targetNames")) {
this->targetNames.resize(curTargetNames->Size());
for (unsigned int i = 0; i < curTargetNames->Size(); ++i) {
Value &targetNameValue = (*curTargetNames)[i];

View File

@ -778,19 +778,17 @@ void glTF2Exporter::ExportMaterials()
mat.Get(AI_MATKEY_TWOSIDED, m->doubleSided);
mat.Get(AI_MATKEY_GLTF_ALPHACUTOFF, m->alphaCutoff);
float opacity;
aiString alphaMode;
if (mat.Get(AI_MATKEY_OPACITY, opacity) == AI_SUCCESS) {
if (opacity < 1) {
m->alphaMode = "BLEND";
m->pbrMetallicRoughness.baseColorFactor[3] *= opacity;
}
}
if (mat.Get(AI_MATKEY_GLTF_ALPHAMODE, alphaMode) == AI_SUCCESS) {
m->alphaMode = alphaMode.C_Str();
} else {
float opacity;
if (mat.Get(AI_MATKEY_OPACITY, opacity) == AI_SUCCESS) {
if (opacity < 1) {
m->alphaMode = "BLEND";
m->pbrMetallicRoughness.baseColorFactor[3] *= opacity;
}
}
}
{

View File

@ -267,6 +267,7 @@ static aiMaterial *ImportMaterial(std::vector<int> &embeddedTexIdxs, Asset &r, M
SetMaterialColorProperty(r, mat.emissiveFactor, aimat, AI_MATKEY_COLOR_EMISSIVE);
aimat->AddProperty(&mat.doubleSided, 1, AI_MATKEY_TWOSIDED);
aimat->AddProperty(&mat.pbrMetallicRoughness.baseColorFactor[3], 1, AI_MATKEY_OPACITY);
aiString alphaMode(mat.alphaMode);
aimat->AddProperty(&alphaMode, AI_MATKEY_GLTF_ALPHAMODE);
@ -998,6 +999,14 @@ void ParseExtensions(aiMetadata *metadata, const CustomExtension &extension) {
}
}
void ParseExtras(aiMetadata *metadata, const CustomExtension &extension) {
if (extension.mValues.isPresent) {
for (size_t i = 0; i < extension.mValues.value.size(); ++i) {
ParseExtensions(metadata, extension.mValues.value[i]);
}
}
}
aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &meshOffsets, glTF2::Ref<glTF2::Node> &ptr) {
Node &node = *ptr;
@ -1016,9 +1025,14 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
}
}
if (node.customExtensions) {
if (node.customExtensions || node.extras) {
ainode->mMetaData = new aiMetadata;
ParseExtensions(ainode->mMetaData, node.customExtensions);
if (node.customExtensions) {
ParseExtensions(ainode->mMetaData, node.customExtensions);
}
if (node.extras) {
ParseExtras(ainode->mMetaData, node.extras);
}
}
GetNodeTransform(ainode->mTransformation, node);

View File

@ -873,6 +873,7 @@ ELSE()
../contrib/pugixml/src/pugiconfig.hpp
../contrib/pugixml/src/pugixml.hpp
)
INCLUDE_DIRECTORIES("../contrib/pugixml/src")
SOURCE_GROUP( Contrib\\Pugixml FILES ${Pugixml_SRCS})
ENDIF()
@ -1033,16 +1034,26 @@ IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(RapidJSON)
find_package(RapidJSON CONFIG REQUIRED)
ELSE()
INCLUDE_DIRECTORIES( "../contrib/rapidjson/include" )
INCLUDE_DIRECTORIES( "../contrib" )
INCLUDE_DIRECTORIES( "../contrib/pugixml/src" )
ADD_DEFINITIONS( -DRAPIDJSON_HAS_STDSTRING=1 )
INCLUDE_DIRECTORIES("../contrib/rapidjson/include")
ADD_DEFINITIONS( -DRAPIDJSON_HAS_STDSTRING=1)
option( ASSIMP_RAPIDJSON_NO_MEMBER_ITERATOR "Suppress rapidjson warning on MSVC (NOTE: breaks android build)" ON )
if(ASSIMP_RAPIDJSON_NO_MEMBER_ITERATOR)
ADD_DEFINITIONS( -DRAPIDJSON_NOMEMBERITERATORCLASS )
endif()
ENDIF()
# stb
IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(stb)
find_package(stb CONFIG REQUIRED)
ELSE()
SET( stb_SRCS
../contrib/stb/stb_image.h
)
INCLUDE_DIRECTORIES("../contrib")
SOURCE_GROUP( Contrib\\stb FILES ${stb_SRCS})
ENDIF()
# VC2010 fixes
if(MSVC10)
option( VC10_STDINT_FIX "Fix for VC10 Compiler regarding pstdint.h redefinition errors" OFF )
@ -1101,6 +1112,7 @@ SET( assimp_src
${open3dgc_SRCS}
${ziplib_SRCS}
${Pugixml_SRCS}
${stb_SRCS}
# Necessary to show the headers in the project when using the VC++ generator:
${PUBLIC_HEADERS}
@ -1158,8 +1170,9 @@ IF(ASSIMP_HUNTER_ENABLED)
utf8cpp
zip::zip
pugixml
stb::stb
)
if (ASSIMP_BUILD_DRACO)
target_link_libraries(assimp PUBLIC ${draco_LIBRARIES})
endif()

View File

@ -1251,3 +1251,36 @@ ASSIMP_API void aiQuaternionInterpolate(
ai_assert(nullptr != end);
aiQuaternion::Interpolate(*dst, *start, *end, factor);
}
// stb_image is a lightweight image loader. It is shared by:
// - M3D import
// - PBRT export
// Since it's a header-only library, its implementation must be instantiated in some cpp file.
// Don't scatter this task over multiple importers/exporters. Maintain it in a central place (here!).
#define ASSIMP_HAS_PBRT_EXPORT (!ASSIMP_BUILD_NO_EXPORT && !ASSIMP_BUILD_NO_PBRT_EXPORTER)
#define ASSIMP_HAS_M3D ((!ASSIMP_BUILD_NO_EXPORT && !ASSIMP_BUILD_NO_M3D_EXPORTER) || !ASSIMP_BUILD_NO_M3D_IMPORTER)
#if ASSIMP_HAS_PBRT_EXPORT
# define ASSIMP_NEEDS_STB_IMAGE 1
#elif ASSIMP_HAS_M3D
# define ASSIMP_NEEDS_STB_IMAGE 1
# define STBI_ONLY_PNG
#endif
#if ASSIMP_NEEDS_STB_IMAGE
# if _MSC_VER // "unreferenced function has been removed" (SSE2 detection routine in x64 builds)
# pragma warning(push)
# pragma warning(disable: 4505)
# endif
# define STB_IMAGE_IMPLEMENTATION
# include "stb/stb_image.h"
# if _MSC_VER
# pragma warning(pop)
# endif
#endif

View File

@ -83,8 +83,7 @@ Other:
#include <sstream>
#include <string>
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
#include "stb/stb_image.h"
using namespace Assimp;

File diff suppressed because it is too large Load Diff

View File

@ -34,7 +34,8 @@ if os.name=='posix':
additional_dirs.extend([item for item in os.environ['LD_LIBRARY_PATH'].split(':') if item])
# check if running from anaconda.
if "conda" or "continuum" in sys.version.lower():
anaconda_keywords = ("conda", "continuum")
if any(k in sys.version.lower() for k in anaconda_keywords):
cur_path = get_python_lib()
pattern = re.compile('.*\/lib\/')
conda_lib = pattern.match(cur_path).group()

Binary file not shown.

View File

@ -382,3 +382,25 @@ public:
TEST_F(utColladaZaeImportExport, importBlenFromFileTest) {
EXPECT_TRUE(importerTest());
}
TEST_F(utColladaZaeImportExport, importMakeHumanTest) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/human.zae", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
// Expected number of items
EXPECT_EQ(scene->mNumMeshes, 2u);
EXPECT_EQ(scene->mNumMaterials, 2u);
EXPECT_EQ(scene->mNumAnimations, 0u);
EXPECT_EQ(scene->mNumTextures, 2u);
EXPECT_EQ(scene->mNumLights, 0u);
EXPECT_EQ(scene->mNumCameras, 0u);
// Expected common metadata
aiString value;
EXPECT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_FORMAT, value)) << "No importer format metadata";
EXPECT_STREQ("Collada Importer", value.C_Str());
EXPECT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_FORMAT_VERSION, value)) << "No format version metadata";
EXPECT_STREQ("1.4.1", value.C_Str());
}