Add missing renames
parent
012fce9f17
commit
9f1a70d50c
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@ -408,7 +408,7 @@ void SceneCombiner::MergeScenes(aiScene **_dest, aiScene *master, std::vector<At
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// where n is the index of the texture.
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// Copy here because we overwrite the string data in-place and the buffer inside of aiString
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// will be a lie if we just reinterpret from prop->mData. The size of mData is not guaranteed to be
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// MAXLEN in size.
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// AI_MAXLEN in size.
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aiString s(*(aiString *)prop->mData);
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if ('*' == s.data[0]) {
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// Offset the index and write it back ..
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@ -174,7 +174,7 @@ int CDisplay::AddNodeToDisplayList(
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ai_assert(nullptr != pcNode);
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ai_assert(nullptr != hRoot);
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char chTemp[MAXLEN];
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char chTemp[AI_MAXLEN];
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if(0 == pcNode->mName.length) {
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if (iIndex >= 100) {
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@ -186,12 +186,12 @@ int CDisplay::AddNodeToDisplayList(
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}
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else
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iIndex += iDepth * 10;
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ai_snprintf(chTemp, MAXLEN,"Node %u",iIndex);
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ai_snprintf(chTemp,AI_MAXLEN,"Node %u",iIndex);
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}
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else {
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ai_snprintf(chTemp, MAXLEN,"%s",pcNode->mName.data);
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ai_snprintf(chTemp, AI_MAXLEN, "%s", pcNode->mName.data);
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}
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ai_snprintf(chTemp+strlen(chTemp), MAXLEN- strlen(chTemp), iIndex ? " (%i)" : " (%i meshes)",pcNode->mNumMeshes);
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ai_snprintf(chTemp + strlen(chTemp), AI_MAXLEN - strlen(chTemp), iIndex ? " (%i)" : " (%i meshes)", pcNode->mNumMeshes);
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TVITEMEXW tvi;
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TVINSERTSTRUCTW sNew;
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@ -236,15 +236,15 @@ int CDisplay::AddMeshToDisplayList(unsigned int iIndex, HTREEITEM hRoot)
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{
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aiMesh* pcMesh = g_pcAsset->pcScene->mMeshes[iIndex];
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char chTemp[MAXLEN];
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char chTemp[AI_MAXLEN];
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if(0 == pcMesh->mName.length) {
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ai_snprintf(chTemp,MAXLEN,"Mesh %u",iIndex);
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ai_snprintf(chTemp, AI_MAXLEN, "Mesh %u", iIndex);
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}
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else {
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ai_snprintf(chTemp,MAXLEN,"%s",pcMesh->mName.data);
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ai_snprintf(chTemp, AI_MAXLEN, "%s", pcMesh->mName.data);
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}
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ai_snprintf(chTemp+strlen(chTemp),MAXLEN-strlen(chTemp), iIndex ? " (%i)" : " (%i faces)",pcMesh->mNumFaces);
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ai_snprintf(chTemp + strlen(chTemp), AI_MAXLEN - strlen(chTemp), iIndex ? " (%i)" : " (%i faces)", pcMesh->mNumFaces);
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TVITEMEXW tvi;
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TVINSERTSTRUCTW sNew;
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@ -280,8 +280,7 @@ int CDisplay::AddMeshToDisplayList(unsigned int iIndex, HTREEITEM hRoot)
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//-------------------------------------------------------------------------------
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// Replace the currently selected texture by another one
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int CDisplay::ReplaceCurrentTexture(const char* szPath)
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{
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int CDisplay::ReplaceCurrentTexture(const char* szPath) {
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ai_assert(nullptr != szPath);
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// well ... try to load it
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@ -281,7 +281,7 @@ bool CMaterialManager::TryLongerPath(char* szTemp,aiString* p_szString)
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// copy the result string back to the aiString
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const size_t iLen = strlen(szTempB);
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size_t iLen2 = iLen+1;
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iLen2 = iLen2 > MAXLEN ? MAXLEN : iLen2;
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iLen2 = iLen2 > AI_MAXLEN ? AI_MAXLEN : iLen2;
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memcpy(p_szString->data,szTempB,iLen2);
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p_szString->length = static_cast<ai_uint32>(iLen);
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return true;
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@ -295,7 +295,7 @@ bool CMaterialManager::TryLongerPath(char* szTemp,aiString* p_szString)
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// copy the result string back to the aiString
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const size_t iLen = strlen(szTempB);
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size_t iLen2 = iLen+1;
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iLen2 = iLen2 > MAXLEN ? MAXLEN : iLen2;
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iLen2 = iLen2 > AI_MAXLEN ? AI_MAXLEN : iLen2;
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memcpy(p_szString->data,szTempB,iLen2);
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p_szString->length = static_cast<ai_uint32>(iLen);
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return true;
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@ -402,7 +402,7 @@ int CMaterialManager::FindValidPath(aiString* p_szString)
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// copy the result string back to the aiStr
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const size_t len = strlen(szTemp);
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size_t len2 = len+1;
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len2 = len2 > MAXLEN ? MAXLEN : len2;
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len2 = len2 > AI_MAXLEN ? AI_MAXLEN : len2;
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memcpy(p_szString->data, szTemp, len2);
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p_szString->length = static_cast<ai_uint32>(len);
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}
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@ -842,7 +842,7 @@ void OpenAsset() {
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aiString sz;
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aiGetExtensionList(&sz);
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char szList[MAXLEN + 100];
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char szList[AI_MAXLEN + 100];
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strcpy(szList,"ASSIMP assets");
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char* szCur = szList + 14;
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strcpy(szCur,sz.data);
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