Fix default opacity of materials exported to FBX by Blender.

pull/1820/head
Tommy 2018-03-01 18:03:04 +01:00
parent 6173ac6cee
commit 9f02c8a97c
1 changed files with 6 additions and 3 deletions

View File

@ -54,6 +54,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXProperties.h"
#include <assimp/ByteSwapper.h>
#include <algorithm> // std::transform
namespace Assimp {
namespace FBX {
@ -82,11 +84,12 @@ Material::Material(uint64_t id, const Element& element, const Document& doc, con
std::string templateName;
const char* const sh = shading.c_str();
if(!strcmp(sh,"phong")) {
// lower-case shading because Blender (for example) writes "Phong"
std::transform(shading.begin(), shading.end(), shading.begin(), ::tolower);
if(shading == "phong") {
templateName = "Material.FbxSurfacePhong";
}
else if(!strcmp(sh,"lambert")) {
else if(shading == "lambert") {
templateName = "Material.FbxSurfaceLambert";
}
else {