X3D: fix coverity findings.
parent
eb828a3b71
commit
9ef1a4fae0
|
@ -675,45 +675,35 @@ struct CX3DImporter_NodeElement_Appearance : public CX3DImporter_NodeElement
|
||||||
|
|
||||||
/// \class CX3DImporter_NodeElement_Material
|
/// \class CX3DImporter_NodeElement_Material
|
||||||
/// Material.
|
/// Material.
|
||||||
class CX3DImporter_NodeElement_Material : public CX3DImporter_NodeElement
|
class CX3DImporter_NodeElement_Material : public CX3DImporter_NodeElement {
|
||||||
{
|
|
||||||
/***********************************************/
|
|
||||||
/****************** Variables ******************/
|
|
||||||
/***********************************************/
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
float AmbientIntensity;///< Specifies how much ambient light from light sources this surface shall reflect.
|
||||||
|
aiColor3D DiffuseColor; ///< Reflects all X3D light sources depending on the angle of the surface with respect to the light source.
|
||||||
|
aiColor3D EmissiveColor; ///< Models "glowing" objects. This can be useful for displaying pre-lit models.
|
||||||
|
float Shininess; ///< Lower shininess values produce soft glows, while higher values result in sharper, smaller highlights.
|
||||||
|
aiColor3D SpecularColor; ///< The specularColor and shininess fields determine the specular highlights.
|
||||||
|
float Transparency; ///< Specifies how "clear" an object is, with 1.0 being completely transparent, and 0.0 completely opaque.
|
||||||
|
|
||||||
float AmbientIntensity;///< Specifies how much ambient light from light sources this surface shall reflect.
|
|
||||||
aiColor3D DiffuseColor;///< Reflects all X3D light sources depending on the angle of the surface with respect to the light source.
|
|
||||||
aiColor3D EmissiveColor;///< Models "glowing" objects. This can be useful for displaying pre-lit models.
|
|
||||||
float Shininess;///< Lower shininess values produce soft glows, while higher values result in sharper, smaller highlights.
|
|
||||||
aiColor3D SpecularColor;///< The specularColor and shininess fields determine the specular highlights.
|
|
||||||
float Transparency;///< Specifies how "clear" an object is, with 1.0 being completely transparent, and 0.0 completely opaque.
|
|
||||||
|
|
||||||
/***********************************************/
|
|
||||||
/****************** Functions ******************/
|
|
||||||
/***********************************************/
|
|
||||||
|
|
||||||
private:
|
|
||||||
|
|
||||||
/// \fn CX3DImporter_NodeElement_Material(const CX3DImporter_NodeElement_Material& pNode)
|
|
||||||
/// Disabled copy constructor.
|
|
||||||
CX3DImporter_NodeElement_Material(const CX3DImporter_NodeElement_Material& pNode);
|
|
||||||
|
|
||||||
/// \fn CX3DImporter_NodeElement_Material& operator=(const CX3DImporter_NodeElement_Material& pNode)
|
|
||||||
/// Disabled assign operator.
|
|
||||||
CX3DImporter_NodeElement_Material& operator=(const CX3DImporter_NodeElement_Material& pNode);
|
|
||||||
|
|
||||||
public:
|
|
||||||
|
|
||||||
/// \fn CX3DImporter_NodeElement_Material(const EType pType, CX3DImporter_NodeElement* pParent)
|
|
||||||
/// Constructor.
|
/// Constructor.
|
||||||
/// \param [in] pParent - pointer to parent node.
|
/// \param [in] pParent - pointer to parent node.
|
||||||
/// \param [in] pType - type of geometry object.
|
/// \param [in] pType - type of geometry object.
|
||||||
CX3DImporter_NodeElement_Material(CX3DImporter_NodeElement* pParent)
|
CX3DImporter_NodeElement_Material(CX3DImporter_NodeElement* pParent)
|
||||||
: CX3DImporter_NodeElement(ENET_Material, pParent)
|
: CX3DImporter_NodeElement(ENET_Material, pParent)
|
||||||
{}
|
, AmbientIntensity( 0.0f )
|
||||||
|
, DiffuseColor()
|
||||||
|
, EmissiveColor()
|
||||||
|
, Shininess( 0.0f )
|
||||||
|
, SpecularColor()
|
||||||
|
, Transparency( 1.0f ) {
|
||||||
|
// empty
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
/// Disabled copy constructor.
|
||||||
|
CX3DImporter_NodeElement_Material(const CX3DImporter_NodeElement_Material& pNode);
|
||||||
|
|
||||||
|
/// Disabled assign operator.
|
||||||
|
CX3DImporter_NodeElement_Material& operator=(const CX3DImporter_NodeElement_Material& pNode);
|
||||||
};// class CX3DImporter_NodeElement_Material
|
};// class CX3DImporter_NodeElement_Material
|
||||||
|
|
||||||
/// \struct CX3DImporter_NodeElement_ImageTexture
|
/// \struct CX3DImporter_NodeElement_ImageTexture
|
||||||
|
|
Loading…
Reference in New Issue