Changed "KillNormals"-Step to "RemoveVertexComponentXYZ". See ML for more details on this.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@168 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
parent
927cd1cd46
commit
9eee308c4a
|
@ -140,7 +140,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
# include "GenVertexNormalsProcess.h"
|
||||
#endif
|
||||
#if (!defined AI_BUILD_NO_KILLNORMALS_PROCESS)
|
||||
# include "KillNormalsProcess.h"
|
||||
# include "RemoveVCProcess.h"
|
||||
#endif
|
||||
#if (!defined AI_BUILD_NO_SPLITLARGEMESHES_PROCESS)
|
||||
# include "SplitLargeMeshes.h"
|
||||
|
@ -283,8 +283,8 @@ Importer::Importer() :
|
|||
#if (!defined AI_BUILD_NO_SPLITLARGEMESHES_PROCESS)
|
||||
mPostProcessingSteps.push_back( new SplitLargeMeshesProcess_Triangle());
|
||||
#endif
|
||||
#if (!defined AI_BUILD_NO_KILLNORMALS_PROCESS)
|
||||
mPostProcessingSteps.push_back( new KillNormalsProcess());
|
||||
#if (!defined AI_BUILD_NO_REMOVEVC_PROCESS)
|
||||
mPostProcessingSteps.push_back( new RemoveVCProcess());
|
||||
#endif
|
||||
#if (!defined AI_BUILD_NO_GENFACENORMALS_PROCESS)
|
||||
mPostProcessingSteps.push_back( new GenFaceNormalsProcess());
|
||||
|
|
|
@ -1,94 +0,0 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (ASSIMP)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
/** @file Implementation of the post processing step tokill mesh normals
|
||||
*/
|
||||
#include "KillNormalsProcess.h"
|
||||
#include "../include/DefaultLogger.h"
|
||||
#include "../include/aiPostProcess.h"
|
||||
#include "../include/aiMesh.h"
|
||||
#include "../include/aiScene.h"
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
// Constructor to be privately used by Importer
|
||||
KillNormalsProcess::KillNormalsProcess()
|
||||
{
|
||||
}
|
||||
|
||||
// Destructor, private as well
|
||||
KillNormalsProcess::~KillNormalsProcess()
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool KillNormalsProcess::IsActive( unsigned int pFlags) const
|
||||
{
|
||||
return (pFlags & aiProcess_KillNormals) != 0;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void KillNormalsProcess::Execute( aiScene* pScene)
|
||||
{
|
||||
DefaultLogger::get()->debug("KillNormalsProcess begin");
|
||||
|
||||
bool bHas = false;
|
||||
for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
|
||||
{
|
||||
if( this->KillMeshNormals( pScene->mMeshes[a]))
|
||||
bHas = true;
|
||||
}
|
||||
if (bHas)DefaultLogger::get()->info("KillNormalsProcess finished. Found normals to kill");
|
||||
else DefaultLogger::get()->debug("KillNormalsProcess finished. There was nothing to do.");
|
||||
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
bool KillNormalsProcess::KillMeshNormals(aiMesh* pMesh)
|
||||
{
|
||||
if (!pMesh->mNormals)return false;
|
||||
delete[] pMesh->mNormals;
|
||||
pMesh->mNormals = NULL;
|
||||
return true;
|
||||
}
|
|
@ -0,0 +1,169 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (ASSIMP)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
/** @file Implementation of the post processing step to remove
|
||||
* any parts of the mesh structure from the imported data.
|
||||
*/
|
||||
#include "RemoveVCProcess.h"
|
||||
#include "../include/DefaultLogger.h"
|
||||
#include "../include/aiPostProcess.h"
|
||||
#include "../include/aiScene.h"
|
||||
#include "../include/aiConfig.h"
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
RemoveVCProcess::RemoveVCProcess()
|
||||
{
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
RemoveVCProcess::~RemoveVCProcess()
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool RemoveVCProcess::IsActive( unsigned int pFlags) const
|
||||
{
|
||||
return (pFlags & aiProcess_RemVertexComponentXYZ) != 0;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void RemoveVCProcess::Execute( aiScene* pScene)
|
||||
{
|
||||
DefaultLogger::get()->debug("RemoveVCProcess begin");
|
||||
|
||||
bool bHas = false;
|
||||
for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
|
||||
{
|
||||
if( this->ProcessMesh( pScene->mMeshes[a]))
|
||||
bHas = true;
|
||||
}
|
||||
if (bHas)DefaultLogger::get()->info("RemoveVCProcess finished. The specified vertex components have been removed");
|
||||
else DefaultLogger::get()->debug("RemoveVCProcess finished. There was nothing to do ..");
|
||||
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Setup configuration properties for the step
|
||||
void RemoveVCProcess::SetupProperties(const Importer* pImp)
|
||||
{
|
||||
configDeleteFlags = pImp->GetPropertyInteger(AI_CONFIG_PP_RVC_FLAGS,0x0);
|
||||
if (!configDeleteFlags)
|
||||
{
|
||||
DefaultLogger::get()->warn("RemoveVCProcess: AI_CONFIG_PP_RVC_FLAGS is zero, no streams selected");
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
bool RemoveVCProcess::ProcessMesh(aiMesh* pMesh)
|
||||
{
|
||||
|
||||
// handle normals
|
||||
if (configDeleteFlags & aiVertexComponent_NORMALS && pMesh->mNormals)
|
||||
{
|
||||
delete[] pMesh->mNormals;
|
||||
pMesh->mNormals = NULL;
|
||||
}
|
||||
|
||||
// handle tangents and bitangents
|
||||
if (configDeleteFlags & aiVertexComponent_TANGENTS_AND_BITANGENTS && pMesh->mTangents)
|
||||
{
|
||||
delete[] pMesh->mTangents;
|
||||
pMesh->mTangents = NULL;
|
||||
|
||||
delete[] pMesh->mBitangents;
|
||||
pMesh->mBitangents = NULL;
|
||||
}
|
||||
|
||||
// handle texture coordinates
|
||||
register bool b = (0 != (configDeleteFlags & aiVertexComponent_TEXCOORDS));
|
||||
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i)
|
||||
{
|
||||
if (!pMesh->mTextureCoords[i])break;
|
||||
if (configDeleteFlags & aiVertexComponent_TEXCOORDSn(i) || b)
|
||||
{
|
||||
delete pMesh->mTextureCoords[i];
|
||||
pMesh->mTextureCoords[i] = NULL;
|
||||
|
||||
if (!b)
|
||||
{
|
||||
// collapse the rest of the array
|
||||
unsigned int a;
|
||||
for (a = i+1; a < AI_MAX_NUMBER_OF_TEXTURECOORDS;++a)
|
||||
{
|
||||
pMesh->mTextureCoords[a-1] = pMesh->mTextureCoords[a];
|
||||
}
|
||||
pMesh->mTextureCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS-1] = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// handle vertex colors
|
||||
b = (0 != (configDeleteFlags & aiVertexComponent_COLORS));
|
||||
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_COLOR_SETS; ++i)
|
||||
{
|
||||
if (!pMesh->mColors[i])break;
|
||||
if (configDeleteFlags & aiVertexComponent_COLORSn(i) || b)
|
||||
{
|
||||
delete pMesh->mColors[i];
|
||||
pMesh->mColors[i] = NULL;
|
||||
|
||||
if (!b)
|
||||
{
|
||||
// collapse the rest of the array
|
||||
unsigned int a;
|
||||
for (a = i+1; a < AI_MAX_NUMBER_OF_COLOR_SETS;++a)
|
||||
{
|
||||
pMesh->mColors[a-1] = pMesh->mColors[a];
|
||||
}
|
||||
pMesh->mColors[AI_MAX_NUMBER_OF_COLOR_SETS-1] = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
|
@ -48,18 +48,18 @@ namespace Assimp
|
|||
{
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** KillNormalsProcess: Class to kill all normals loaded
|
||||
/** RemoveVCProcess: Class to kill all normals loaded
|
||||
*/
|
||||
class ASSIMP_API KillNormalsProcess : public BaseProcess
|
||||
class ASSIMP_API RemoveVCProcess : public BaseProcess
|
||||
{
|
||||
friend class Importer;
|
||||
|
||||
protected:
|
||||
/** Constructor to be privately used by Importer */
|
||||
KillNormalsProcess();
|
||||
RemoveVCProcess();
|
||||
|
||||
/** Destructor, private as well */
|
||||
~KillNormalsProcess();
|
||||
~RemoveVCProcess();
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
|
@ -78,8 +78,19 @@ public:
|
|||
void Execute( aiScene* pScene);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ExecuteOnScene().
|
||||
* The function is a request to the process to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
virtual void SetupProperties(const Importer* pImp);
|
||||
|
||||
|
||||
private:
|
||||
bool KillMeshNormals (aiMesh* pcMesh);
|
||||
|
||||
bool ProcessMesh (aiMesh* pcMesh);
|
||||
|
||||
unsigned int configDeleteFlags;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
|
@ -21,7 +21,7 @@ SOURCES = 3DSConverter.cpp \
|
|||
Importer.cpp \
|
||||
ImproveCacheLocality.cpp \
|
||||
JoinVerticesProcess.cpp \
|
||||
KillNormalsProcess.cpp \
|
||||
RemoveVCProcess.cpp \
|
||||
LimitBoneWeightsProcess.cpp \
|
||||
LWOBLoader.cpp \
|
||||
LWOLoader.cpp \
|
||||
|
|
|
@ -182,4 +182,40 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
#define AI_CONFIG_IMPORT_MDL_COLORMAP "imp.mdl.color_map"
|
||||
|
||||
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
enum aiVertexComponent
|
||||
{
|
||||
//! Normal vectors
|
||||
aiVertexComponent_NORMALS = 0x2u,
|
||||
|
||||
//! Tangents and bitangents go always together ...
|
||||
aiVertexComponent_TANGENTS_AND_BITANGENTS = 0x4u,
|
||||
|
||||
//! ALL color sets
|
||||
//! Use aiVertexComponent_COLORn(N) to specifiy the N'th set
|
||||
aiVertexComponent_COLORS = 0x8,
|
||||
|
||||
//! ALL texture UV sets
|
||||
//! aiVertexComponent_TEXCOORDn(N) to specifiy the N'th set
|
||||
aiVertexComponent_TEXCOORDS = 0x10,
|
||||
};
|
||||
|
||||
#define aiVertexComponent_COLORSn(n) (1u << (n+10u))
|
||||
#define aiVertexComponent_TEXCOORDSn(n) (1u << (n+20u))
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** \brief Input parameter to the #aiProcess_RemVertexComponentXYZ step:
|
||||
* Specifies the vertex components to be removed.
|
||||
*
|
||||
* See the documentation to this step for further details. The property
|
||||
* is expected to be an integer, a bitwise combination of the
|
||||
* #aiVertexComponent flags defined above in this header. The default
|
||||
* value is 0.
|
||||
*/
|
||||
#define AI_CONFIG_PP_RVC_FLAGS "pp.rvc.flags"
|
||||
|
||||
#endif // !! AI_CONFIG_H_INC
|
||||
|
|
|
@ -80,11 +80,21 @@ enum aiPostProcessSteps
|
|||
*/
|
||||
aiProcess_Triangulate = 8,
|
||||
|
||||
/** Omits all normals found in the file. This can be used together
|
||||
* with either the aiProcess_GenNormals or the aiProcess_GenSmoothNormals
|
||||
* flag to force the recomputation of the normals.
|
||||
/** Removes some parts of the mesh data structure (vertex components).
|
||||
*
|
||||
* The vertex components to be removed are specified in a separate
|
||||
* configuration option, AI_CONFIG_PP_RVC_FLAGS. This is quite useful
|
||||
* if you don't need all vertex components. Especially vertex colors
|
||||
* are rarely used today ... . Calling this step to exclude unrequired
|
||||
* vertex components from the pipeline as early as possible results
|
||||
* in an increased performance and a more optimized output data structure.
|
||||
* Note that vertex positions can't be removed. This step is also useful
|
||||
* if you want to force Assimp to recompute normals or tangents. The
|
||||
* corresponding steps don't recompute them if they're already there (
|
||||
* loaded from the source asset). By using this step you can make sure
|
||||
* they are NOT there.
|
||||
*/
|
||||
aiProcess_KillNormals = 0x10,
|
||||
aiProcess_RemVertexComponentXYZ = 0x10,
|
||||
|
||||
/** Generates normals for all faces of all meshes. The normals are shared
|
||||
* between the three vertices of a face. This is ignored
|
||||
|
|
|
@ -637,6 +637,10 @@
|
|||
RelativePath="..\..\include\aiScene.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\aiSceneEntities.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\include\aiTexture.h"
|
||||
>
|
||||
|
@ -1292,14 +1296,6 @@
|
|||
RelativePath="..\..\code\JoinVerticesProcess.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\KillNormalsProcess.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\KillNormalsProcess.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\LimitBoneWeightsProcess.cpp"
|
||||
>
|
||||
|
@ -1332,6 +1328,14 @@
|
|||
RelativePath="..\..\code\RemoveRedundantMaterials.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\RemoveVCProcess.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\RemoveVCProcess.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\SortByPTypeProcess.cpp"
|
||||
>
|
||||
|
|
Loading…
Reference in New Issue