Changed "KillNormals"-Step to "RemoveVertexComponentXYZ". See ML for more details on this.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@168 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
parent
927cd1cd46
commit
9eee308c4a
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@ -140,7 +140,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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# include "GenVertexNormalsProcess.h"
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# include "GenVertexNormalsProcess.h"
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#endif
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#endif
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#if (!defined AI_BUILD_NO_KILLNORMALS_PROCESS)
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#if (!defined AI_BUILD_NO_KILLNORMALS_PROCESS)
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# include "KillNormalsProcess.h"
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# include "RemoveVCProcess.h"
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#endif
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#endif
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#if (!defined AI_BUILD_NO_SPLITLARGEMESHES_PROCESS)
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#if (!defined AI_BUILD_NO_SPLITLARGEMESHES_PROCESS)
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# include "SplitLargeMeshes.h"
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# include "SplitLargeMeshes.h"
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@ -283,8 +283,8 @@ Importer::Importer() :
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#if (!defined AI_BUILD_NO_SPLITLARGEMESHES_PROCESS)
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#if (!defined AI_BUILD_NO_SPLITLARGEMESHES_PROCESS)
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mPostProcessingSteps.push_back( new SplitLargeMeshesProcess_Triangle());
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mPostProcessingSteps.push_back( new SplitLargeMeshesProcess_Triangle());
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#endif
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#endif
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#if (!defined AI_BUILD_NO_KILLNORMALS_PROCESS)
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#if (!defined AI_BUILD_NO_REMOVEVC_PROCESS)
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mPostProcessingSteps.push_back( new KillNormalsProcess());
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mPostProcessingSteps.push_back( new RemoveVCProcess());
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#endif
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#endif
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#if (!defined AI_BUILD_NO_GENFACENORMALS_PROCESS)
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#if (!defined AI_BUILD_NO_GENFACENORMALS_PROCESS)
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mPostProcessingSteps.push_back( new GenFaceNormalsProcess());
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mPostProcessingSteps.push_back( new GenFaceNormalsProcess());
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@ -1,94 +0,0 @@
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (ASSIMP)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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||||||
copyright notice, this list of conditions and the
|
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file Implementation of the post processing step tokill mesh normals
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*/
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#include "KillNormalsProcess.h"
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#include "../include/DefaultLogger.h"
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#include "../include/aiPostProcess.h"
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#include "../include/aiMesh.h"
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#include "../include/aiScene.h"
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using namespace Assimp;
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// Constructor to be privately used by Importer
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KillNormalsProcess::KillNormalsProcess()
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{
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}
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// Destructor, private as well
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KillNormalsProcess::~KillNormalsProcess()
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{
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// nothing to do here
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}
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// -------------------------------------------------------------------
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// Returns whether the processing step is present in the given flag field.
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bool KillNormalsProcess::IsActive( unsigned int pFlags) const
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{
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return (pFlags & aiProcess_KillNormals) != 0;
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}
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// -------------------------------------------------------------------
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// Executes the post processing step on the given imported data.
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void KillNormalsProcess::Execute( aiScene* pScene)
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{
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DefaultLogger::get()->debug("KillNormalsProcess begin");
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bool bHas = false;
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for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
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{
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if( this->KillMeshNormals( pScene->mMeshes[a]))
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bHas = true;
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}
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if (bHas)DefaultLogger::get()->info("KillNormalsProcess finished. Found normals to kill");
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else DefaultLogger::get()->debug("KillNormalsProcess finished. There was nothing to do.");
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}
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// -------------------------------------------------------------------
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// Executes the post processing step on the given imported data.
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bool KillNormalsProcess::KillMeshNormals(aiMesh* pMesh)
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{
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if (!pMesh->mNormals)return false;
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delete[] pMesh->mNormals;
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pMesh->mNormals = NULL;
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return true;
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}
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@ -0,0 +1,169 @@
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (ASSIMP)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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|
conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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|
materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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|
written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
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|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file Implementation of the post processing step to remove
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* any parts of the mesh structure from the imported data.
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*/
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#include "RemoveVCProcess.h"
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#include "../include/DefaultLogger.h"
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#include "../include/aiPostProcess.h"
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#include "../include/aiScene.h"
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#include "../include/aiConfig.h"
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using namespace Assimp;
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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RemoveVCProcess::RemoveVCProcess()
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{
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}
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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RemoveVCProcess::~RemoveVCProcess()
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{
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// nothing to do here
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}
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// ------------------------------------------------------------------------------------------------
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// Returns whether the processing step is present in the given flag field.
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bool RemoveVCProcess::IsActive( unsigned int pFlags) const
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{
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return (pFlags & aiProcess_RemVertexComponentXYZ) != 0;
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}
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// ------------------------------------------------------------------------------------------------
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// Executes the post processing step on the given imported data.
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void RemoveVCProcess::Execute( aiScene* pScene)
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{
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DefaultLogger::get()->debug("RemoveVCProcess begin");
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bool bHas = false;
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for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
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{
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if( this->ProcessMesh( pScene->mMeshes[a]))
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bHas = true;
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}
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if (bHas)DefaultLogger::get()->info("RemoveVCProcess finished. The specified vertex components have been removed");
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else DefaultLogger::get()->debug("RemoveVCProcess finished. There was nothing to do ..");
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}
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// ------------------------------------------------------------------------------------------------
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// Setup configuration properties for the step
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void RemoveVCProcess::SetupProperties(const Importer* pImp)
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{
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configDeleteFlags = pImp->GetPropertyInteger(AI_CONFIG_PP_RVC_FLAGS,0x0);
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if (!configDeleteFlags)
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{
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DefaultLogger::get()->warn("RemoveVCProcess: AI_CONFIG_PP_RVC_FLAGS is zero, no streams selected");
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Executes the post processing step on the given imported data.
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bool RemoveVCProcess::ProcessMesh(aiMesh* pMesh)
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{
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// handle normals
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if (configDeleteFlags & aiVertexComponent_NORMALS && pMesh->mNormals)
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{
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delete[] pMesh->mNormals;
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pMesh->mNormals = NULL;
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}
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// handle tangents and bitangents
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if (configDeleteFlags & aiVertexComponent_TANGENTS_AND_BITANGENTS && pMesh->mTangents)
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{
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delete[] pMesh->mTangents;
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pMesh->mTangents = NULL;
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delete[] pMesh->mBitangents;
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pMesh->mBitangents = NULL;
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}
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// handle texture coordinates
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register bool b = (0 != (configDeleteFlags & aiVertexComponent_TEXCOORDS));
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for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i)
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{
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if (!pMesh->mTextureCoords[i])break;
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if (configDeleteFlags & aiVertexComponent_TEXCOORDSn(i) || b)
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{
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delete pMesh->mTextureCoords[i];
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pMesh->mTextureCoords[i] = NULL;
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if (!b)
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{
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// collapse the rest of the array
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unsigned int a;
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for (a = i+1; a < AI_MAX_NUMBER_OF_TEXTURECOORDS;++a)
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{
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pMesh->mTextureCoords[a-1] = pMesh->mTextureCoords[a];
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}
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pMesh->mTextureCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS-1] = NULL;
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}
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}
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}
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// handle vertex colors
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b = (0 != (configDeleteFlags & aiVertexComponent_COLORS));
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for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_COLOR_SETS; ++i)
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{
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if (!pMesh->mColors[i])break;
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if (configDeleteFlags & aiVertexComponent_COLORSn(i) || b)
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{
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delete pMesh->mColors[i];
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pMesh->mColors[i] = NULL;
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if (!b)
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{
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// collapse the rest of the array
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unsigned int a;
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for (a = i+1; a < AI_MAX_NUMBER_OF_COLOR_SETS;++a)
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{
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pMesh->mColors[a-1] = pMesh->mColors[a];
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}
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pMesh->mColors[AI_MAX_NUMBER_OF_COLOR_SETS-1] = NULL;
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}
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}
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}
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return true;
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}
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@ -48,18 +48,18 @@ namespace Assimp
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{
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{
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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/** KillNormalsProcess: Class to kill all normals loaded
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/** RemoveVCProcess: Class to kill all normals loaded
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*/
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*/
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class ASSIMP_API KillNormalsProcess : public BaseProcess
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class ASSIMP_API RemoveVCProcess : public BaseProcess
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{
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{
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friend class Importer;
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friend class Importer;
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protected:
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protected:
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/** Constructor to be privately used by Importer */
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/** Constructor to be privately used by Importer */
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KillNormalsProcess();
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RemoveVCProcess();
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/** Destructor, private as well */
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/** Destructor, private as well */
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~KillNormalsProcess();
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~RemoveVCProcess();
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public:
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public:
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// -------------------------------------------------------------------
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// -------------------------------------------------------------------
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@ -78,8 +78,19 @@ public:
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void Execute( aiScene* pScene);
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void Execute( aiScene* pScene);
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// -------------------------------------------------------------------
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/** Called prior to ExecuteOnScene().
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* The function is a request to the process to update its configuration
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* basing on the Importer's configuration property list.
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*/
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virtual void SetupProperties(const Importer* pImp);
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private:
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private:
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bool KillMeshNormals (aiMesh* pcMesh);
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bool ProcessMesh (aiMesh* pcMesh);
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unsigned int configDeleteFlags;
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};
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};
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} // end of namespace Assimp
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} // end of namespace Assimp
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@ -21,7 +21,7 @@ SOURCES = 3DSConverter.cpp \
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Importer.cpp \
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Importer.cpp \
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ImproveCacheLocality.cpp \
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ImproveCacheLocality.cpp \
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JoinVerticesProcess.cpp \
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JoinVerticesProcess.cpp \
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KillNormalsProcess.cpp \
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RemoveVCProcess.cpp \
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LimitBoneWeightsProcess.cpp \
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LimitBoneWeightsProcess.cpp \
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LWOBLoader.cpp \
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LWOBLoader.cpp \
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LWOLoader.cpp \
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LWOLoader.cpp \
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@ -182,4 +182,40 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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*/
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#define AI_CONFIG_IMPORT_MDL_COLORMAP "imp.mdl.color_map"
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#define AI_CONFIG_IMPORT_MDL_COLORMAP "imp.mdl.color_map"
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// ---------------------------------------------------------------------------
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enum aiVertexComponent
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{
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//! Normal vectors
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aiVertexComponent_NORMALS = 0x2u,
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//! Tangents and bitangents go always together ...
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aiVertexComponent_TANGENTS_AND_BITANGENTS = 0x4u,
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//! ALL color sets
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//! Use aiVertexComponent_COLORn(N) to specifiy the N'th set
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aiVertexComponent_COLORS = 0x8,
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//! ALL texture UV sets
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//! aiVertexComponent_TEXCOORDn(N) to specifiy the N'th set
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aiVertexComponent_TEXCOORDS = 0x10,
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};
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#define aiVertexComponent_COLORSn(n) (1u << (n+10u))
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#define aiVertexComponent_TEXCOORDSn(n) (1u << (n+20u))
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// ---------------------------------------------------------------------------
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/** \brief Input parameter to the #aiProcess_RemVertexComponentXYZ step:
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* Specifies the vertex components to be removed.
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*
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* See the documentation to this step for further details. The property
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* is expected to be an integer, a bitwise combination of the
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* #aiVertexComponent flags defined above in this header. The default
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* value is 0.
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*/
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#define AI_CONFIG_PP_RVC_FLAGS "pp.rvc.flags"
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#endif // !! AI_CONFIG_H_INC
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#endif // !! AI_CONFIG_H_INC
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|
@ -80,11 +80,21 @@ enum aiPostProcessSteps
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*/
|
*/
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aiProcess_Triangulate = 8,
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aiProcess_Triangulate = 8,
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|
||||||
/** Omits all normals found in the file. This can be used together
|
/** Removes some parts of the mesh data structure (vertex components).
|
||||||
* with either the aiProcess_GenNormals or the aiProcess_GenSmoothNormals
|
*
|
||||||
* flag to force the recomputation of the normals.
|
* The vertex components to be removed are specified in a separate
|
||||||
|
* configuration option, AI_CONFIG_PP_RVC_FLAGS. This is quite useful
|
||||||
|
* if you don't need all vertex components. Especially vertex colors
|
||||||
|
* are rarely used today ... . Calling this step to exclude unrequired
|
||||||
|
* vertex components from the pipeline as early as possible results
|
||||||
|
* in an increased performance and a more optimized output data structure.
|
||||||
|
* Note that vertex positions can't be removed. This step is also useful
|
||||||
|
* if you want to force Assimp to recompute normals or tangents. The
|
||||||
|
* corresponding steps don't recompute them if they're already there (
|
||||||
|
* loaded from the source asset). By using this step you can make sure
|
||||||
|
* they are NOT there.
|
||||||
*/
|
*/
|
||||||
aiProcess_KillNormals = 0x10,
|
aiProcess_RemVertexComponentXYZ = 0x10,
|
||||||
|
|
||||||
/** Generates normals for all faces of all meshes. The normals are shared
|
/** Generates normals for all faces of all meshes. The normals are shared
|
||||||
* between the three vertices of a face. This is ignored
|
* between the three vertices of a face. This is ignored
|
||||||
|
|
|
@ -637,6 +637,10 @@
|
||||||
RelativePath="..\..\include\aiScene.h"
|
RelativePath="..\..\include\aiScene.h"
|
||||||
>
|
>
|
||||||
</File>
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\include\aiSceneEntities.h"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
<File
|
<File
|
||||||
RelativePath="..\..\include\aiTexture.h"
|
RelativePath="..\..\include\aiTexture.h"
|
||||||
>
|
>
|
||||||
|
@ -1292,14 +1296,6 @@
|
||||||
RelativePath="..\..\code\JoinVerticesProcess.h"
|
RelativePath="..\..\code\JoinVerticesProcess.h"
|
||||||
>
|
>
|
||||||
</File>
|
</File>
|
||||||
<File
|
|
||||||
RelativePath="..\..\code\KillNormalsProcess.cpp"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\..\code\KillNormalsProcess.h"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
<File
|
||||||
RelativePath="..\..\code\LimitBoneWeightsProcess.cpp"
|
RelativePath="..\..\code\LimitBoneWeightsProcess.cpp"
|
||||||
>
|
>
|
||||||
|
@ -1332,6 +1328,14 @@
|
||||||
RelativePath="..\..\code\RemoveRedundantMaterials.h"
|
RelativePath="..\..\code\RemoveRedundantMaterials.h"
|
||||||
>
|
>
|
||||||
</File>
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\code\RemoveVCProcess.cpp"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="..\..\code\RemoveVCProcess.h"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
<File
|
<File
|
||||||
RelativePath="..\..\code\SortByPTypeProcess.cpp"
|
RelativePath="..\..\code\SortByPTypeProcess.cpp"
|
||||||
>
|
>
|
||||||
|
|
Loading…
Reference in New Issue