merge with git://github.com/tonttu/assimp.git

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1029 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
aramis_acg 2011-06-09 14:29:32 +00:00
parent 2de55ee880
commit 9edc0a9b8e
56 changed files with 178 additions and 130 deletions

View File

@ -433,7 +433,7 @@ void Discreet3DSImporter::ConvertMeshes(aiScene* pcOut)
// ------------------------------------------------------------------------------------------------
// Add a node to the scenegraph and setup its final transformation
void Discreet3DSImporter::AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,
D3DS::Node* pcIn, aiMatrix4x4& absTrafo)
D3DS::Node* pcIn, aiMatrix4x4& /*absTrafo*/)
{
std::vector<unsigned int> iArray;
iArray.reserve(3);

View File

@ -117,7 +117,7 @@ void Discreet3DSImporter::GetExtensionList(std::set<std::string>& extensions)
// ------------------------------------------------------------------------------------------------
// Setup configuration properties
void Discreet3DSImporter::SetupProperties(const Importer* pImp)
void Discreet3DSImporter::SetupProperties(const Importer* /*pImp*/)
{
// nothing to be done for the moment
}
@ -1373,6 +1373,7 @@ void Discreet3DSImporter::ParseColorChunk(aiColor3D* out,
// Skip unknown chunks, hope this won't cause any problems.
return ParseColorChunk(out,acceptPercent);
};
(void)bGamma;
}
#endif // !! ASSIMP_BUILD_NO_3DS_IMPORTER

View File

@ -62,7 +62,7 @@ using namespace std;
//#define DEBUG_B3D
// ------------------------------------------------------------------------------------------------
bool B3DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const{
bool B3DImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const{
size_t pos=pFile.find_last_of( '.' );
if( pos==string::npos ) return false;

View File

@ -290,7 +290,7 @@ void BVHLoader::ReadNodeChannels( BVHLoader::Node& pNode)
// ------------------------------------------------------------------------------------------------
// Reads the motion data
void BVHLoader::ReadMotion( aiScene* pScene)
void BVHLoader::ReadMotion( aiScene* /*pScene*/)
{
// Read number of frames
std::string tokenFrames = GetNextToken();

View File

@ -98,7 +98,7 @@ aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile,
}
// ------------------------------------------------------------------------------------------------
void BaseImporter::SetupProperties(const Importer* pImp)
void BaseImporter::SetupProperties(const Importer* /*pImp*/)
{
// the default implementation does nothing
}

View File

@ -90,7 +90,7 @@ void BaseProcess::ExecuteOnScene( Importer* pImp)
}
// ------------------------------------------------------------------------------------------------
void BaseProcess::SetupProperties(const Importer* pImp)
void BaseProcess::SetupProperties(const Importer* /*pImp*/)
{
// the default implementation does nothing
}

View File

@ -288,7 +288,7 @@ boost::shared_ptr< ElemBase > DNA :: ConvertBlobToStructure(
// ------------------------------------------------------------------------------------------------
DNA::FactoryPair DNA :: GetBlobToStructureConverter(
const Structure& structure,
const FileDatabase& db
const FileDatabase& /*db*/
) const
{
std::map<std::string, FactoryPair>::const_iterator it = converters.find(structure.name);

View File

@ -376,7 +376,7 @@ template <> struct Structure :: _defaultInitializer<ErrorPolicy_Warn> {
template <> struct Structure :: _defaultInitializer<ErrorPolicy_Fail> {
template <typename T>
void operator ()(T& out,const char* = "") {
void operator ()(T& /*out*/,const char* = "") {
// obviously, it is crucial that _DefaultInitializer is used
// only from within a catch clause.
throw;
@ -681,7 +681,7 @@ public:
ObjectCache(const FileDatabase&) {}
template <typename T> void get(const Structure&, vector<T>&t, const Pointer&) {}
template <typename T> void get(const Structure&, vector<T>&, const Pointer&) {}
template <typename T> void set(const Structure&, const vector<T>&, const Pointer&) {}
};
@ -701,9 +701,9 @@ public:
FileDatabase()
: next_cache_idx()
, _cacheArrays(*this)
: _cacheArrays(*this)
, _cache(*this)
, next_cache_idx()
{}
public:
@ -727,12 +727,12 @@ public:
// arrays of objects are never cached because we can't easily
// ensure their proper destruction.
template <typename T>
ObjectCache<boost::shared_ptr>& cache(boost::shared_ptr<T>& in) const {
ObjectCache<boost::shared_ptr>& cache(boost::shared_ptr<T>& /*in*/) const {
return _cache;
}
template <typename T>
ObjectCache<vector>& cache(vector<T>& in) const {
ObjectCache<vector>& cache(vector<T>& /*in*/) const {
return _cacheArrays;
}

View File

@ -348,7 +348,7 @@ void Structure :: ResolvePointer(TOUT<T>& out, const Pointer & ptrval, const Fil
}
//--------------------------------------------------------------------------------
inline void Structure :: ResolvePointer( boost::shared_ptr< FileOffset >& out, const Pointer & ptrval, const FileDatabase& db, const Field& f) const
inline void Structure :: ResolvePointer( boost::shared_ptr< FileOffset >& out, const Pointer & ptrval, const FileDatabase& db, const Field& /*f*/) const
{
// Currently used exclusively by PackedFile::data to represent
// a simple offset into the mapped BLEND file.
@ -402,7 +402,7 @@ void Structure :: ResolvePointer(vector< TOUT<T> >& out, const Pointer & ptrval,
template <> void Structure :: ResolvePointer<boost::shared_ptr,ElemBase>(boost::shared_ptr<ElemBase>& out,
const Pointer & ptrval,
const FileDatabase& db,
const Field& f
const Field& /*f*/
) const
{
// Special case when the data type needs to be determined at runtime.

View File

@ -127,7 +127,7 @@ const aiLoaderDesc& BlenderImporter::GetInfo () const
// ------------------------------------------------------------------------------------------------
// Setup configuration properties for the loader
void BlenderImporter::SetupProperties(const Importer* pImp)
void BlenderImporter::SetupProperties(const Importer* /*pImp*/)
{
// nothing to be done for the moment
}
@ -400,7 +400,7 @@ void BlenderImporter::ConvertBlendFile(aiScene* out, const Scene& in,const FileD
// ------------------------------------------------------------------------------------------------
void BlenderImporter::ResolveImage(MaterialHelper* out, const Material* mat, const MTex* tex, const Image* img, ConversionData& conv_data)
{
mat; tex; conv_data;
(void)mat; (void)tex; (void)conv_data;
aiString name;
// check if the file contents are bundled with the BLEND file
@ -445,7 +445,7 @@ void BlenderImporter::ResolveImage(MaterialHelper* out, const Material* mat, con
// ------------------------------------------------------------------------------------------------
void BlenderImporter::AddSentinelTexture(MaterialHelper* out, const Material* mat, const MTex* tex, ConversionData& conv_data)
{
mat; tex; conv_data;
(void)mat; (void)tex; (void)conv_data;
aiString name;
name.length = sprintf(name.data, "Procedural,num=%i,type=%s",conv_data.sentinel_cnt++,
@ -600,7 +600,7 @@ void BlenderImporter::NotSupportedObjectType(const Object* obj, const char* type
}
// ------------------------------------------------------------------------------------------------
void BlenderImporter::ConvertMesh(const Scene& in, const Object* obj, const Mesh* mesh,
void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, const Mesh* mesh,
ConversionData& conv_data, TempArray<std::vector,aiMesh>& temp
)
{
@ -847,7 +847,7 @@ void BlenderImporter::ConvertMesh(const Scene& in, const Object* obj, const Mesh
}
// ------------------------------------------------------------------------------------------------
aiCamera* BlenderImporter::ConvertCamera(const Scene& in, const Object* obj, const Camera* mesh, ConversionData& conv_data)
aiCamera* BlenderImporter::ConvertCamera(const Scene& /*in*/, const Object* /*obj*/, const Camera* /*mesh*/, ConversionData& /*conv_data*/)
{
ScopeGuard<aiCamera> out(new aiCamera());
@ -855,7 +855,7 @@ aiCamera* BlenderImporter::ConvertCamera(const Scene& in, const Object* obj, con
}
// ------------------------------------------------------------------------------------------------
aiLight* BlenderImporter::ConvertLight(const Scene& in, const Object* obj, const Lamp* mesh, ConversionData& conv_data)
aiLight* BlenderImporter::ConvertLight(const Scene& /*in*/, const Object* /*obj*/, const Lamp* /*mesh*/, ConversionData& /*conv_data*/)
{
ScopeGuard<aiLight> out(new aiLight());

View File

@ -178,7 +178,7 @@ bool BlenderModifier_Mirror :: IsActive (const ModifierData& modin)
// ------------------------------------------------------------------------------------------------
void BlenderModifier_Mirror :: DoIt(aiNode& out, ConversionData& conv_data, const ElemBase& orig_modifier,
const Scene& in,
const Scene& /*in*/,
const Object& orig_object )
{
// hijacking the ABI, see the big note in BlenderModifierShowcase::ApplyModifiers()
@ -271,7 +271,7 @@ bool BlenderModifier_Subdivision :: IsActive (const ModifierData& modin)
// ------------------------------------------------------------------------------------------------
void BlenderModifier_Subdivision :: DoIt(aiNode& out, ConversionData& conv_data, const ElemBase& orig_modifier,
const Scene& in,
const Scene& /*in*/,
const Object& orig_object )
{
// hijacking the ABI, see the big note in BlenderModifierShowcase::ApplyModifiers()

View File

@ -64,7 +64,7 @@ public:
// --------------------
/** Check if *this* modifier is active, given a ModifierData& block.*/
virtual bool IsActive( const ModifierData& modin) {
virtual bool IsActive( const ModifierData& /*modin*/) {
return false;
}
@ -72,11 +72,11 @@ public:
/** Apply the modifier to a given output node. The original data used
* to construct the node is given as well. Not called unless IsActive()
* was called and gave positive response. */
virtual void DoIt(aiNode& out,
ConversionData& conv_data,
virtual void DoIt(aiNode& /*out*/,
ConversionData& /*conv_data*/,
const ElemBase& orig_modifier,
const Scene& in,
const Object& orig_object
const Scene& /*in*/,
const Object& /*orig_object*/
) {
DefaultLogger::get()->warn((Formatter::format("This modifier is not supported, skipping: "),orig_modifier.dna_type));
return;

View File

@ -56,13 +56,13 @@ class BlobIOStream : public IOStream
public:
BlobIOStream(BlobIOSystem* creator, const std::string& file, size_t initial = 4096)
: file_size()
, cursor()
, buffer()
, creator(creator)
, file(file)
: buffer()
, cur_size()
, file_size()
, cursor()
, initial(initial)
, file(file)
, creator(creator)
{
}

View File

@ -14,7 +14,7 @@ namespace boost {
#define BOOST_STATIC_ASSERT(eval) \
{boost::detail::static_assertion_failure<(eval)> assert_dummy;assert_dummy;}
{boost::detail::static_assertion_failure<(eval)> assert_dummy;(void)assert_dummy;}
#endif
#endif // !! AI_BOOST_STATIC_ASSERT_INCLUDED

View File

@ -273,8 +273,8 @@ struct Getter {
template <bool SwapEndianess, typename T>
struct Getter<SwapEndianess,T,false> {
void operator() (T* inout, bool le) {
void operator() (T* inout, bool /*le*/) {
// static branch
ByteSwapper<T,(SwapEndianess && sizeof(T)>1)> () (inout);
}

View File

@ -108,7 +108,7 @@ void COBImporter::GetExtensionList(std::set<std::string>& app)
// ------------------------------------------------------------------------------------------------
// Setup configuration properties for the loader
void COBImporter::SetupProperties(const Importer* pImp)
void COBImporter::SetupProperties(const Importer* /*pImp*/)
{
// nothing to be done for the moment
}
@ -505,7 +505,7 @@ void COBImporter::LogDebug_Ascii(const Formatter::format& message) {
}
// ------------------------------------------------------------------------------------------------
void COBImporter::ReadBasicNodeInfo_Ascii(Node& msh, LineSplitter& splitter, const ChunkInfo& nfo)
void COBImporter::ReadBasicNodeInfo_Ascii(Node& msh, LineSplitter& splitter, const ChunkInfo& /*nfo*/)
{
for(;splitter;++splitter) {
if (splitter.match_start("Name")) {
@ -639,7 +639,7 @@ void COBImporter::ReadUnit_Ascii(Scene& out, LineSplitter& splitter, const Chunk
}
// ------------------------------------------------------------------------------------------------
void COBImporter::ReadChan_Ascii(Scene& out, LineSplitter& splitter, const ChunkInfo& nfo)
void COBImporter::ReadChan_Ascii(Scene& /*out*/, LineSplitter& splitter, const ChunkInfo& nfo)
{
if(nfo.version > 8) {
return UnsupportedChunk_Ascii(splitter,nfo,"Chan");
@ -850,7 +850,7 @@ void COBImporter::ReadPolH_Ascii(Scene& out, LineSplitter& splitter, const Chunk
}
// ------------------------------------------------------------------------------------------------
void COBImporter::ReadBitM_Ascii(Scene& out, LineSplitter& splitter, const ChunkInfo& nfo)
void COBImporter::ReadBitM_Ascii(Scene& /*out*/, LineSplitter& splitter, const ChunkInfo& nfo)
{
if(nfo.version > 1) {
return UnsupportedChunk_Ascii(splitter,nfo,"BitM");
@ -886,7 +886,7 @@ void COBImporter::ReadString_Binary(std::string& out, StreamReaderLE& reader)
}
// ------------------------------------------------------------------------------------------------
void COBImporter::ReadBasicNodeInfo_Binary(Node& msh, StreamReaderLE& reader, const ChunkInfo& nfo)
void COBImporter::ReadBasicNodeInfo_Binary(Node& msh, StreamReaderLE& reader, const ChunkInfo& /*nfo*/)
{
const unsigned int dupes = reader.GetI2();
ReadString_Binary(msh.name,reader);
@ -1077,7 +1077,7 @@ void COBImporter::ReadPolH_Binary(COB::Scene& out, StreamReaderLE& reader, const
}
// ------------------------------------------------------------------------------------------------
void COBImporter::ReadBitM_Binary(COB::Scene& out, StreamReaderLE& reader, const ChunkInfo& nfo)
void COBImporter::ReadBitM_Binary(COB::Scene& /*out*/, StreamReaderLE& reader, const ChunkInfo& nfo)
{
if(nfo.version > 1) {
return UnsupportedChunk_Binary(reader,nfo,"BitM");

View File

@ -90,7 +90,7 @@ void CSMImporter::GetExtensionList(std::set<std::string>& extensions)
// ------------------------------------------------------------------------------------------------
// Setup configuration properties for the loader
void CSMImporter::SetupProperties(const Importer* pImp)
void CSMImporter::SetupProperties(const Importer* /*pImp*/)
{
// nothing to be done for the moment
}

View File

@ -349,7 +349,7 @@ void ColladaExporter::WriteNode( const aiNode* pNode)
// instance every geometry
for( size_t a = 0; a < pNode->mNumMeshes; ++a )
{
const aiMesh* mesh = mScene->mMeshes[pNode->mMeshes[a]];
// const aiMesh* mesh = mScene->mMeshes[pNode->mMeshes[a]];
mOutput << startstr << "<instance_geometry url=\"#" << GetMeshId( a) << "\">" << endstr;
PushTag();

View File

@ -1180,7 +1180,7 @@ void ColladaLoader::AddTexture ( Assimp::MaterialHelper& mat, const ColladaParse
// ------------------------------------------------------------------------------------------------
// Fills materials from the collada material definitions
void ColladaLoader::FillMaterials( const ColladaParser& pParser, aiScene* pScene)
void ColladaLoader::FillMaterials( const ColladaParser& pParser, aiScene* /*pScene*/)
{
for (std::vector<std::pair<Collada::Effect*, aiMaterial*> >::iterator it = newMats.begin(),
end = newMats.end(); it != end; ++it)
@ -1272,7 +1272,7 @@ void ColladaLoader::FillMaterials( const ColladaParser& pParser, aiScene* pScene
// ------------------------------------------------------------------------------------------------
// Constructs materials from the collada material definitions
void ColladaLoader::BuildMaterials( const ColladaParser& pParser, aiScene* pScene)
void ColladaLoader::BuildMaterials( const ColladaParser& pParser, aiScene* /*pScene*/)
{
newMats.reserve(pParser.mMaterialLibrary.size());

View File

@ -380,7 +380,7 @@ void ComputeUVMappingProcess::ComputePlaneMapping(aiMesh* mesh,const aiVector3D&
}
// ------------------------------------------------------------------------------------------------
void ComputeUVMappingProcess::ComputeBoxMapping(aiMesh* mesh, aiVector3D* out)
void ComputeUVMappingProcess::ComputeBoxMapping(aiMesh* /*mesh*/, aiVector3D* /*out*/)
{
DefaultLogger::get()->error("Mapping type currently not implemented");
}

View File

@ -98,7 +98,7 @@ DXFImporter::~DXFImporter()
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool DXFImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
bool DXFImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const
{
return SimpleExtensionCheck(pFile,"dxf");
}
@ -381,7 +381,7 @@ void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& bloc
// ------------------------------------------------------------------------------------------------
void DXFImporter::GenerateMaterials(aiScene* pScene, DXF::FileData& output)
void DXFImporter::GenerateMaterials(aiScene* pScene, DXF::FileData& /*output*/)
{
// generate an almost-white default material. Reason:
// the default vertex color is GREY, so we are
@ -408,7 +408,7 @@ void DXFImporter::GenerateMaterials(aiScene* pScene, DXF::FileData& output)
// ------------------------------------------------------------------------------------------------
void DXFImporter::GenerateHierarchy(aiScene* pScene, DXF::FileData& output)
void DXFImporter::GenerateHierarchy(aiScene* pScene, DXF::FileData& /*output*/)
{
// generate the output scene graph, which is just the root node with a single child for each layer.
pScene->mRootNode = new aiNode();
@ -441,7 +441,7 @@ void DXFImporter::SkipSection(DXF::LineReader& reader)
// ------------------------------------------------------------------------------------------------
void DXFImporter::ParseHeader(DXF::LineReader& reader, DXF::FileData& output)
void DXFImporter::ParseHeader(DXF::LineReader& reader, DXF::FileData& /*output*/)
{
for( ;!reader.End() && !reader.Is(0,"ENDSEC"); reader++);
}
@ -506,7 +506,7 @@ void DXFImporter::ParseBlock(DXF::LineReader& reader, DXF::FileData& output)
Parse3DFace(++reader, output);
continue;
}
++reader;
++reader;
}
}
@ -545,7 +545,7 @@ void DXFImporter::ParseEntities(DXF::LineReader& reader, DXF::FileData& output)
));
}
// ------------------------------------------------------------------------------------------------
void DXFImporter::ParseInsertion(DXF::LineReader& reader, DXF::FileData& output)
{
output.blocks.back().insertions.push_back( DXF::InsertBlock() );
@ -599,8 +599,6 @@ void DXFImporter::ParseInsertion(DXF::LineReader& reader, DXF::FileData& output)
// ------------------------------------------------------------------------------------------------
void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output)
{
bool ret = false;
output.blocks.back().lines.push_back( boost::shared_ptr<DXF::PolyLine>( new DXF::PolyLine() ) );
DXF::PolyLine& line = *output.blocks.back().lines.back();
@ -685,13 +683,12 @@ void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output)
line.indices.push_back(i*2);
line.indices.push_back(i*2+1);
line.counts.push_back(2);
}
}
// closed polyline?
if (line.flags & DXF_POLYLINE_FLAG_CLOSED) {
line.indices.push_back(line.positions.size()-1);
line.indices.push_back(0);
line.indices.push_back(0);
line.counts.push_back(2);
}
}
@ -881,7 +878,7 @@ void DXFImporter::Parse3DFace(DXF::LineReader& reader, DXF::FileData& output)
}
// sanity checks to see if we got something meaningful
if (b[1] && !b[0] || !b[2] || !b[3]) {
if ((b[1] && !b[0]) || !b[2] || !b[3]) {
DefaultLogger::get()->warn("DXF: unexpected vertex setup in 3DFACE/LINE/FACE entity; ignoring");
output.blocks.back().lines.pop_back();
return;

View File

@ -53,7 +53,7 @@ class ASSIMP_API DefaultProgressHandler
: public ProgressHandler {
virtual bool Update(float percentage) {
virtual bool Update(float /*percentage*/) {
return false;
}

View File

@ -259,10 +259,18 @@ struct TempMesh
aiVector3D vmin,vmax;
ArrayBounds(&*base, cnt ,vmin,vmax);
<<<<<<< HEAD
const float epsilon = (vmax-vmin).SquareLength() / 1e9f, dotepsilon = 1e-7;
//// look for vertices that lie directly on the line between their predecessor and their
//// successor and replace them with either of them.
=======
const float epsilon = (vmax-vmin).SquareLength() / 1e9f;
//// look for vertices that lie directly on the line between their predecessor and their
//// successor and replace them with either of them.
//const float dotepsilon = 1e-7;
>>>>>>> 320a7a7a7e0422e4d8d9c2a22b74cb48f74b14ce
//for(size_t i = 0; i < cnt; ++i) {
// aiVector3D& v1 = *(base+i), &v0 = *(base+(i?i-1:cnt-1)), &v2 = *(base+(i+1)%cnt);
// const aiVector3D& d0 = (v1-v0), &d1 = (v2-v1);
@ -669,7 +677,7 @@ void AssignMatrixAxes(aiMatrix4x4& out, const aiVector3D& x, const aiVector3D& y
}
// ------------------------------------------------------------------------------------------------
void ConvertAxisPlacement(aiMatrix4x4& out, const IFC::IfcAxis2Placement3D& in, ConversionData& conv)
void ConvertAxisPlacement(aiMatrix4x4& out, const IFC::IfcAxis2Placement3D& in, ConversionData& /*conv*/)
{
aiVector3D loc;
ConvertCartesianPoint(loc,in.Location);
@ -694,7 +702,7 @@ void ConvertAxisPlacement(aiMatrix4x4& out, const IFC::IfcAxis2Placement3D& in,
}
// ------------------------------------------------------------------------------------------------
void ConvertAxisPlacement(aiMatrix4x4& out, const IFC::IfcAxis2Placement2D& in, ConversionData& conv)
void ConvertAxisPlacement(aiMatrix4x4& out, const IFC::IfcAxis2Placement2D& in, ConversionData& /*conv*/)
{
aiVector3D loc;
ConvertCartesianPoint(loc,in.Location);
@ -711,7 +719,7 @@ void ConvertAxisPlacement(aiMatrix4x4& out, const IFC::IfcAxis2Placement2D& in,
}
// ------------------------------------------------------------------------------------------------
void ConvertAxisPlacement(aiVector3D& axis, aiVector3D& pos, const IFC::IfcAxis1Placement& in, ConversionData& conv)
void ConvertAxisPlacement(aiVector3D& axis, aiVector3D& pos, const IFC::IfcAxis1Placement& in, ConversionData& /*conv*/)
{
ConvertCartesianPoint(pos,in.Location);
if (in.Axis) {
@ -797,7 +805,7 @@ void ConvertTransformOperator(aiMatrix4x4& out, const IFC::IfcCartesianTransform
}
// ------------------------------------------------------------------------------------------------
bool ProcessPolyloop(const IFC::IfcPolyLoop& loop, TempMesh& meshout, ConversionData& conv)
bool ProcessPolyloop(const IFC::IfcPolyLoop& loop, TempMesh& meshout, ConversionData& /*conv*/)
{
size_t cnt = 0;
BOOST_FOREACH(const IFC::IfcCartesianPoint& c, loop.Polygon) {
@ -1022,7 +1030,7 @@ void MergePolygonBoundaries(TempMesh& result, const TempMesh& inmesh, size_t mas
// see if one of the polygons is a IfcFaceOuterBound (in which case `master_bounds` is its index).
// sadly we can't rely on it, the docs say 'At most one of the bounds shall be of the type IfcFaceOuterBound'
float area_outer_polygon = 1e-10f;
if (master_bounds != -1) {
if (master_bounds != (size_t)-1) {
outer_polygon = begin + master_bounds;
outer_polygon_start = std::accumulate(begin,outer_polygon,0);
area_outer_polygon = normals[master_bounds].SquareLength();
@ -1146,17 +1154,28 @@ next_loop:
void ProcessConnectedFaceSet(const IFC::IfcConnectedFaceSet& fset, TempMesh& result, ConversionData& conv)
{
BOOST_FOREACH(const IFC::IfcFace& face, fset.CfsFaces) {
<<<<<<< HEAD
size_t ob = -1, cnt = 0;
=======
// size_t ob = -1, cnt = 0;
>>>>>>> 320a7a7a7e0422e4d8d9c2a22b74cb48f74b14ce
TempMesh meshout;
BOOST_FOREACH(const IFC::IfcFaceBound& bound, face.Bounds) {
// XXX implement proper merging for polygonal loops
if(const IFC::IfcPolyLoop* const polyloop = bound.Bound->ToPtr<IFC::IfcPolyLoop>()) {
if(ProcessPolyloop(*polyloop, meshout,conv)) {
<<<<<<< HEAD
if(bound.ToPtr<IFC::IfcFaceOuterBound>()) {
ob = cnt;
}
++cnt;
=======
// if(bound.ToPtr<IFC::IfcFaceOuterBound>()) {
// ob = cnt;
// }
// ++cnt;
>>>>>>> 320a7a7a7e0422e4d8d9c2a22b74cb48f74b14ce
}
}
else {
@ -1178,7 +1197,7 @@ void ProcessConnectedFaceSet(const IFC::IfcConnectedFaceSet& fset, TempMesh& res
}
// ------------------------------------------------------------------------------------------------
void ProcessPolyLine(const IFC::IfcPolyline& def, TempMesh& meshout, ConversionData& conv)
void ProcessPolyLine(const IFC::IfcPolyline& def, TempMesh& meshout, ConversionData& /*conv*/)
{
// this won't produce a valid mesh, it just spits out a list of vertices
aiVector3D t;
@ -1385,13 +1404,13 @@ bool TryAddOpenings(const std::vector<TempOpening>& openings,const std::vector<a
continue;
}
const aiVector3D diff = t.extrusionDir;
// const aiVector3D diff = t.extrusionDir;
const std::vector<aiVector3D>& va = t.profileMesh->verts;
if(va.size() <= 2) {
continue;
}
const float dd = t.extrusionDir*nor;
// const float dd = t.extrusionDir*nor;
IFCImporter::LogDebug("apply an IfcOpeningElement linked via IfcRelVoidsElement to this polygon");
got_openings = true;
@ -1635,7 +1654,11 @@ void InsertWindowContours(const std::vector< BoundingBox >& bbs,const std::vecto
}
if (hit) {
<<<<<<< HEAD
if (last_hit != -1) {
=======
if (last_hit != (size_t)-1) {
>>>>>>> 320a7a7a7e0422e4d8d9c2a22b74cb48f74b14ce
const size_t old = curmesh.verts.size();
size_t cnt = last_hit > n ? size-(last_hit-n) : n-last_hit;
for(size_t a = last_hit, e = 0; e <= cnt; a=(a+1)%size, ++e) {
@ -1683,7 +1706,7 @@ bool TryAddOpenings_Quadrulate(const std::vector<TempOpening>& openings,const st
const aiVector3D any_point = out[s-4];
const aiVector3D nor = ((out[s-3]-any_point)^(out[s-2]-any_point)).Normalize();
const aiVector3D diag = vmax-vmin, diagn = aiVector3D(diag).Normalize();
const aiVector3D diag = vmax-vmin;
const float ax = fabs(nor.x);
const float ay = fabs(nor.y);
const float az = fabs(nor.z);
@ -1727,7 +1750,11 @@ bool TryAddOpenings_Quadrulate(const std::vector<TempOpening>& openings,const st
continue;
}
<<<<<<< HEAD
const aiVector3D diff = t.extrusionDir;
=======
// const aiVector3D diff = t.extrusionDir;
>>>>>>> 320a7a7a7e0422e4d8d9c2a22b74cb48f74b14ce
const std::vector<aiVector3D>& va = t.profileMesh->verts;
if(va.size() <= 2) {
continue;
@ -1928,7 +1955,7 @@ void ProcessExtrudedAreaSolid(const IFC::IfcExtrudedAreaSolid& solid, TempMesh&
}
}
if(conv.apply_openings && (sides_with_openings != 2 && sides_with_openings || sides_with_v_openings != 2 && sides_with_v_openings)) {
if(conv.apply_openings && ((sides_with_openings != 2 && sides_with_openings) || (sides_with_v_openings != 2 && sides_with_v_openings))) {
IFCImporter::LogWarn("failed to resolve all openings, presumably their topology is not supported by Assimp");
}
@ -2142,7 +2169,7 @@ void FillMaterial(MaterialHelper* mat,const IFC::IfcSurfaceStyle* surf,Conversio
mat->AddProperty(&col,1, AI_MATKEY_COLOR_REFLECTIVE);
}
const int shading = (ren->SpecularHighlight && ren->SpecularColour)?ConvertShadingMode(ren->ReflectanceMethod):aiShadingMode_Gouraud;
const int shading = (ren->SpecularHighlight && ren->SpecularColour)?ConvertShadingMode(ren->ReflectanceMethod):static_cast<int>(aiShadingMode_Gouraud);
mat->AddProperty(&shading,1, AI_MATKEY_SHADING_MODEL);
if (ren->SpecularHighlight) {
@ -2263,7 +2290,7 @@ bool ProcessGeometricItem(const IFC::IfcGeometricRepresentationItem& geo, std::v
else if(const IFC::IfcBooleanResult* boolean = geo.ToPtr<IFC::IfcBooleanResult>()) {
ProcessBoolean(*boolean,meshtmp,conv);
}
else if(const IFC::IfcBoundingBox* bb = geo.ToPtr<IFC::IfcBoundingBox>()) {
else if(geo.ToPtr<IFC::IfcBoundingBox>()) {
// silently skip over bounding boxes
return false;
}
@ -2286,7 +2313,7 @@ bool ProcessGeometricItem(const IFC::IfcGeometricRepresentationItem& geo, std::v
}
// ------------------------------------------------------------------------------------------------
void AssignAddedMeshes(std::vector<unsigned int>& mesh_indices,aiNode* nd,ConversionData& conv)
void AssignAddedMeshes(std::vector<unsigned int>& mesh_indices,aiNode* nd,ConversionData& /*conv*/)
{
if (!mesh_indices.empty()) {

View File

@ -1045,7 +1045,7 @@ void IFC::GetSchema(EXPRESS::ConversionSchema& out)
namespace STEP {
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<NotImplemented>(const STEP::DB& db, const LIST& params, NotImplemented* in)
template <> size_t GenericFill<NotImplemented>(const STEP::DB& /*db*/, const LIST& /*params*/, NotImplemented* /*in*/)
{
return 0;
}
@ -1166,7 +1166,7 @@ template <> size_t GenericFill<IfcGrid>(const DB& db, const LIST& params, IfcGri
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<IfcRepresentationItem>(const DB& db, const LIST& params, IfcRepresentationItem* in)
template <> size_t GenericFill<IfcRepresentationItem>(const DB& /*db*/, const LIST& params, IfcRepresentationItem* /*in*/)
{
size_t base = 0;
if (params.GetSize() < 0) { throw STEP::TypeError("expected 0 arguments to IfcRepresentationItem"); } return base;
@ -1867,8 +1867,8 @@ template <> size_t GenericFill<IfcColumn>(const DB& db, const LIST& params, IfcC
// this data structure is not used yet, so there is no code generated to fill its members
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<IfcObjectPlacement>(const DB& db, const LIST& params, IfcObjectPlacement* in)
template <> size_t GenericFill<IfcObjectPlacement>(const DB& /*db*/, const LIST& params, IfcObjectPlacement* /*in*/)
>>>>>>> 320a7a7a7e0422e4d8d9c2a22b74cb48f74b14ce
{
size_t base = 0;
if (params.GetSize() < 0) { throw STEP::TypeError("expected 0 arguments to IfcObjectPlacement"); } return base;

View File

@ -138,7 +138,7 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
// A little helper to find locally close vertices faster.
// Try to reuse the lookup table from the last step.
const static float epsilon = 1e-5f;
float posEpsilonSqr;
// float posEpsilonSqr;
SpatialSort* vertexFinder = NULL;
SpatialSort _vertexFinder;
@ -149,14 +149,14 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
if (avf) {
SpatPair& blubb = (*avf)[meshIndex];
vertexFinder = &blubb.first;
posEpsilonSqr = blubb.second;
// posEpsilonSqr = blubb.second;
}
}
if (!vertexFinder) {
// bad, need to compute it.
_vertexFinder.Fill(pMesh->mVertices, pMesh->mNumVertices, sizeof( aiVector3D));
vertexFinder = &_vertexFinder;
posEpsilonSqr = ComputePositionEpsilon(pMesh);
// posEpsilonSqr = ComputePositionEpsilon(pMesh);
}
// Squared because we check against squared length of the vector difference

View File

@ -535,9 +535,9 @@ void AnimResolver::ExtractAnimChannel(aiNodeAnim** out, unsigned int flags /*= 0
}
// We won't spawn an animation channel if we don't have at least one envelope with more than one keyframe defined.
const bool trans = (trans_x && trans_x->keys.size() > 1 || trans_y && trans_y->keys.size() > 1 || trans_z && trans_z->keys.size() > 1);
const bool rotat = (rotat_x && rotat_x->keys.size() > 1 || rotat_y && rotat_y->keys.size() > 1 || rotat_z && rotat_z->keys.size() > 1);
const bool scale = (scale_x && scale_x->keys.size() > 1 || scale_y && scale_y->keys.size() > 1 || scale_z && scale_z->keys.size() > 1);
const bool trans = ((trans_x && trans_x->keys.size() > 1) || (trans_y && trans_y->keys.size() > 1) || (trans_z && trans_z->keys.size() > 1));
const bool rotat = ((rotat_x && rotat_x->keys.size() > 1) || (rotat_y && rotat_y->keys.size() > 1) || (rotat_z && rotat_z->keys.size() > 1));
const bool scale = ((scale_x && scale_x->keys.size() > 1) || (scale_y && scale_y->keys.size() > 1) || (scale_z && scale_z->keys.size() > 1));
if (!trans && !rotat && !scale)
return;

View File

@ -276,7 +276,7 @@ struct Face : public aiFace
{}
//! Copy construction
Face(const Face& f) {
Face(const Face& f) : aiFace() {
*this = f;
}

View File

@ -376,7 +376,7 @@ void LWOImporter::ConvertMaterial(const LWO::Surface& surf,MaterialHelper* pcMat
// ------------------------------------------------------------------------------------------------
char LWOImporter::FindUVChannels(LWO::TextureList& list,
LWO::Layer& layer,LWO::UVChannel& uv, unsigned int next)
LWO::Layer& /*layer*/,LWO::UVChannel& uv, unsigned int next)
{
char ret = 0;
for (TextureList::iterator it = list.begin(), end = list.end();it != end;++it) {
@ -562,7 +562,7 @@ void LWOImporter::LoadLWO2ImageMap(unsigned int size, LWO::Texture& tex )
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWO2Procedural(unsigned int size, LWO::Texture& tex )
void LWOImporter::LoadLWO2Procedural(unsigned int /*size*/, LWO::Texture& tex )
{
// --- not supported at the moment
DefaultLogger::get()->error("LWO2: Found procedural texture, this is not supported");
@ -570,7 +570,7 @@ void LWOImporter::LoadLWO2Procedural(unsigned int size, LWO::Texture& tex )
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWO2Gradient(unsigned int size, LWO::Texture& tex )
void LWOImporter::LoadLWO2Gradient(unsigned int /*size*/, LWO::Texture& tex )
{
// --- not supported at the moment
DefaultLogger::get()->error("LWO2: Found gradient texture, this is not supported");
@ -675,7 +675,7 @@ void LWOImporter::LoadLWO2TextureBlock(LE_NCONST IFF::SubChunkHeader* head, unsi
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWO2ShaderBlock(LE_NCONST IFF::SubChunkHeader* head, unsigned int size )
void LWOImporter::LoadLWO2ShaderBlock(LE_NCONST IFF::SubChunkHeader* /*head*/, unsigned int size )
{
LE_NCONST uint8_t* const end = mFileBuffer + size;

View File

@ -241,7 +241,7 @@ void LWSImporter::ReadEnvelope_Old(
std::list< LWS::Element >::const_iterator& it,
const std::list< LWS::Element >::const_iterator& end,
LWS::NodeDesc& nodes,
unsigned int version)
unsigned int /*version*/)
{
unsigned int num,sub_num;
if (++it == end)goto unexpected_end;

View File

@ -126,7 +126,7 @@ public:
}
if (trim) {
while (stream.GetRemainingSize() && ((s = stream.GetI1()) == ' ') || s == '\t');
while (stream.GetRemainingSize() && ((s = stream.GetI1()) == ' ' || s == '\t'));
if (stream.GetRemainingSize()) {
stream.IncPtr(-1);
}

View File

@ -62,8 +62,8 @@ using namespace Assimp;
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
MD5Importer::MD5Importer()
: configNoAutoLoad (false)
, mBuffer()
: mBuffer()
, configNoAutoLoad (false)
{}
// ------------------------------------------------------------------------------------------------
@ -367,7 +367,6 @@ void MD5Importer::LoadMD5MeshFile ()
if (pScene->mRootNode->mChildren[1]->mNumChildren) /* start at the right hierarchy level */
SkeletonMeshBuilder skeleton_maker(pScene,pScene->mRootNode->mChildren[1]->mChildren[0]);
#else
std::vector<MD5::MeshDesc>::const_iterator end = meshParser.mMeshes.end();
// FIX: MD5 files exported from Blender can have empty meshes
for (std::vector<MD5::MeshDesc>::const_iterator it = meshParser.mMeshes.begin(),end = meshParser.mMeshes.end(); it != end;++it) {

View File

@ -364,6 +364,7 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
}
const std::string& s = std::string(reinterpret_cast<char*>(stream.GetPtr()),len);
DefaultLogger::get()->debug("MS3D: Model comment: " + s);
}
if(stream.GetRemainingSize() > 4 && inrange((stream >> subversion,subversion),1u,3u)) {

View File

@ -74,7 +74,7 @@ public:
// -------------------------------------------------------------------
// Write to stream
size_t Write(const void* pvBuffer, size_t pSize,size_t pCount) {
size_t Write(const void* /*pvBuffer*/, size_t /*pSize*/,size_t /*pCount*/) {
ai_assert(false); // won't be needed
return 0;
}
@ -154,7 +154,7 @@ public:
// -------------------------------------------------------------------
/** Open a new file with a given path. */
IOStream* Open( const char* pFile, const char* pMode = "rb") {
IOStream* Open( const char* pFile, const char* /*pMode*/ = "rb") {
if (strncmp(pFile,AI_MEMORYIO_MAGIC_FILENAME,AI_MEMORYIO_MAGIC_FILENAME_LENGTH)) {
return NULL;
}
@ -163,12 +163,12 @@ public:
// -------------------------------------------------------------------
/** Closes the given file and releases all resources associated with it. */
void Close( IOStream* pFile) {
void Close( IOStream* /*pFile*/) {
}
// -------------------------------------------------------------------
/** Compare two paths */
bool ComparePaths (const char* one, const char* second) const {
bool ComparePaths (const char* /*one*/, const char* /*second*/) const {
return false;
}

View File

@ -86,7 +86,7 @@ void NDOImporter::GetExtensionList(std::set<std::string>& extensions)
// ------------------------------------------------------------------------------------------------
// Setup configuration properties for the loader
void NDOImporter::SetupProperties(const Importer* pImp)
void NDOImporter::SetupProperties(const Importer* /*pImp*/)
{
// nothing to be done for the moment
}

View File

@ -65,7 +65,7 @@ NFFImporter::~NFFImporter()
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool NFFImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
bool NFFImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const
{
return SimpleExtensionCheck(pFile,"nff","enff");
}

View File

@ -175,7 +175,7 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
// ------------------------------------------------------------------------------------------------
// Creates all nodes of the model
aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile::Object* pObject,
unsigned int uiMeshIndex,
unsigned int /*uiMeshIndex*/,
aiNode *pParent, aiScene* pScene,
std::vector<aiMesh*> &MeshArray )
{
@ -499,6 +499,7 @@ void ObjFileImporter::appendChildToParentNode(aiNode *pParent, aiNode *pChild)
// Assign parent to child
pChild->mParent = pParent;
size_t sNumChildren = 0;
(void)sNumChildren; // remove warning on release build
// If already children was assigned to the parent node, store them in a
std::vector<aiNode*> temp;

View File

@ -643,7 +643,7 @@ bool ObjFileParser::needsNewMesh( const std::string &rMaterialName )
bool newMat = false;
int matIdx = getMaterialIndex( rMaterialName );
int curMatIdx = m_pModel->m_pCurrentMesh->m_uiMaterialIndex;
if ( curMatIdx != ObjFile::Mesh::NoMaterial || curMatIdx != matIdx )
if ( curMatIdx != int(ObjFile::Mesh::NoMaterial) || curMatIdx != matIdx )
{
// New material -> only one material per mesh, so we need to create a new
// material

View File

@ -408,6 +408,7 @@ void OgreImporter::ReadSubMesh(SubMesh &theSubMesh, XmlReader *Reader)
aiMesh* OgreImporter::CreateAssimpSubMesh(const SubMesh& theSubMesh, const vector<Bone>& Bones) const
{
const aiScene* const m_CurrentScene=this->m_CurrentScene;//make sure, that we can access but not change the scene
(void)m_CurrentScene;
aiMesh* NewAiMesh=new aiMesh();
@ -500,6 +501,7 @@ aiMesh* OgreImporter::CreateAssimpSubMesh(const SubMesh& theSubMesh, const vecto
void OgreImporter::LoadSkeleton(std::string FileName, vector<Bone> &Bones, vector<Animation> &Animations) const
{
const aiScene* const m_CurrentScene=this->m_CurrentScene;//make sure, that we can access but not change the scene
(void)m_CurrentScene;
//most likely the skeleton file will only end with .skeleton
@ -705,7 +707,7 @@ void OgreImporter::LoadSkeleton(std::string FileName, vector<Bone> &Bones, vecto
}
void OgreImporter::CreateAssimpSkeleton(const std::vector<Bone> &Bones, const std::vector<Animation> &Animations)
void OgreImporter::CreateAssimpSkeleton(const std::vector<Bone> &Bones, const std::vector<Animation> &/*Animations*/)
{
if(!m_CurrentScene->mRootNode)
throw DeadlyImportError("No root node exists!!");
@ -818,6 +820,7 @@ void OgreImporter::PutAnimationsInScene(const std::vector<Bone> &Bones, const st
aiNode* OgreImporter::CreateAiNodeFromBone(int BoneId, const std::vector<Bone> &Bones, aiNode* ParentNode) const
{
const aiScene* const m_CurrentScene=this->m_CurrentScene;//make sure, that we can access but not change the scene
(void)m_CurrentScene;
//----Create the node for this bone and set its values-----
aiNode* NewNode=new aiNode(Bones[BoneId].Name);

View File

@ -69,6 +69,7 @@ namespace Ogre
aiMaterial* OgreImporter::LoadMaterial(const std::string MaterialName) const
{
const aiScene* const m_CurrentScene=this->m_CurrentScene;//make sure, that we can access but not change the scene
(void)m_CurrentScene;
MaterialHelper *NewMaterial=new MaterialHelper();

View File

@ -234,6 +234,8 @@ const char* TextureTypeToString(aiTextureType in)
return "Reflection";
case aiTextureType_UNKNOWN:
return "Unknown";
default:
break;
}
ai_assert(false);
@ -257,6 +259,8 @@ const char* MappingTypeToString(aiTextureMapping in)
return "Plane";
case aiTextureMapping_OTHER:
return "Other";
default:
break;
}
ai_assert(false);
@ -401,6 +405,7 @@ aiMesh* MakeSubmesh(const aiMesh *pMesh, const std::vector<unsigned int> &subMes
}
ai_assert(nbParanoia==oMesh->mNumBones);
(void)nbParanoia; // remove compiler warning on release build
}
}

View File

@ -344,7 +344,7 @@ class DestroySpatialSortProcess : public BaseProcess
aiProcess_GenNormals | aiProcess_JoinIdenticalVertices));
}
void Execute( aiScene* pScene)
void Execute( aiScene* /*pScene*/)
{
shared->RemoveProperty(AI_SPP_SPATIAL_SORT);
}

View File

@ -158,7 +158,7 @@ Q3BSPFileImporter::~Q3BSPFileImporter()
// ------------------------------------------------------------------------------------------------
// Returns true, if the loader can read this.
bool Q3BSPFileImporter::CanRead( const std::string& rFile, IOSystem* pIOHandler, bool checkSig ) const
bool Q3BSPFileImporter::CanRead( const std::string& rFile, IOSystem* /*pIOHandler*/, bool checkSig ) const
{
if(!checkSig) {
return SimpleExtensionCheck( rFile, Q3BSPExtension .c_str() );
@ -176,7 +176,7 @@ void Q3BSPFileImporter::GetExtensionList( std::set<std::string>& extensions )
// ------------------------------------------------------------------------------------------------
// Import method.
void Q3BSPFileImporter::InternReadFile(const std::string &rFile, aiScene* pScene, IOSystem* pIOHandler)
void Q3BSPFileImporter::InternReadFile(const std::string &rFile, aiScene* pScene, IOSystem* /*pIOHandler*/)
{
Q3BSPZipArchive Archive( rFile );
if ( !Archive.isOpen() )
@ -469,7 +469,6 @@ void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScen
}
pScene->mMaterials = new aiMaterial*[ m_MaterialLookupMap.size() ];
size_t texIdx( 0 );
aiString aiMatName;
int textureId( -1 ), lightmapId( -1 );
for ( FaceMapIt it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end();
@ -623,7 +622,7 @@ aiFace *Q3BSPFileImporter::getNextFace( aiMesh *pMesh, unsigned int &rFaceIdx )
// ------------------------------------------------------------------------------------------------
// Imports a texture file.
bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pModel,
Q3BSP::Q3BSPZipArchive *pArchive, aiScene* pScene,
Q3BSP::Q3BSPZipArchive *pArchive, aiScene* /*pScene*/,
Assimp::MaterialHelper *pMatHelper, int textureId )
{
std::vector<std::string> supportedExtensions;
@ -656,6 +655,7 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pMode
pTexture->mWidth = texSize;
unsigned char *pData = new unsigned char[ pTexture->mWidth ];
size_t readSize = pTextureStream->Read( pData, sizeof( unsigned char ), pTexture->mWidth );
(void)readSize;
ai_assert( readSize == pTexture->mWidth );
pTexture->pcData = reinterpret_cast<aiTexel*>( pData );
pTexture->achFormatHint[ 0 ] = ext[ 0 ];

View File

@ -113,7 +113,7 @@ char Q3BSPZipArchive::getOsSeparator() const
// ------------------------------------------------------------------------------------------------
// Opens a file, which is part of the archive.
IOStream *Q3BSPZipArchive::Open( const char* pFile, const char* pMode )
IOStream *Q3BSPZipArchive::Open( const char* pFile, const char* /*pMode*/ )
{
ai_assert( NULL != pFile );

View File

@ -93,18 +93,19 @@ public:
// you need to mark the last character with '\0', so add
// another character
unzOpenCurrentFile( m_zipFile );
bytes_read = unzReadCurrentFile( m_zipFile, pvBuffer, fileInfo.uncompressed_size);
if ( bytes_read < 0 || bytes_read != static_cast<size_t>( fileInfo.uncompressed_size ) )
const int ret = unzReadCurrentFile( m_zipFile, pvBuffer, fileInfo.uncompressed_size);
size_t filesize = fileInfo.uncompressed_size;
if ( ret < 0 || size_t(ret) != filesize )
{
return 0;
}
size_t filesize = fileInfo.uncompressed_size;
bytes_read = ret;
unzCloseCurrentFile( m_zipFile );
}
return bytes_read;
}
size_t Write(const void* pvBuffer, size_t pSize, size_t pCount)
size_t Write(const void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/)
{
return 0;
}
@ -122,7 +123,7 @@ public:
return 0;
}
aiReturn Seek(size_t pOffset, aiOrigin pOrigin)
aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/)
{
return aiReturn_FAILURE;
}

View File

@ -65,7 +65,7 @@ RAWImporter::~RAWImporter()
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool RAWImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
bool RAWImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const
{
return SimpleExtensionCheck(pFile,"raw");
}

View File

@ -65,7 +65,7 @@ SMDImporter::~SMDImporter()
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool SMDImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool) const
bool SMDImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool) const
{
// fixme: auto format detection
return SimpleExtensionCheck(pFile,"smd","vta");
@ -200,6 +200,7 @@ void SMDImporter::LogWarning(const char* msg)
{
char szTemp[1024];
ai_assert(strlen(msg) < 1000);
sprintf(szTemp,"Line %i: %s",iLineNumber,msg);
DefaultLogger::get()->warn(szTemp);
}

View File

@ -507,6 +507,7 @@ namespace STEP {
// GenericFill<T> is undefined so we need to have a specialization
const size_t num_args = GenericFill<TDerived>(db,params,&*impl);
(void)num_args;
// the following check is commented because it will always trigger if
// parts of the entities are generated with dummy wrapper code.
@ -731,7 +732,7 @@ namespace STEP {
// ------------------------------------------------------------------------------
template <typename T>
struct InternGenericConvert {
void operator()(T& out, const boost::shared_ptr< const EXPRESS::DataType >& in, const STEP::DB& db) {
void operator()(T& out, const boost::shared_ptr< const EXPRESS::DataType >& in, const STEP::DB& /*db*/) {
try{
out = dynamic_cast< const typename PickBaseType<T>::Type& > ( *in );
}
@ -743,7 +744,7 @@ namespace STEP {
template <>
struct InternGenericConvert< boost::shared_ptr< const EXPRESS::DataType > > {
void operator()(boost::shared_ptr< const EXPRESS::DataType >& out, const boost::shared_ptr< const EXPRESS::DataType >& in, const STEP::DB& db) {
void operator()(boost::shared_ptr< const EXPRESS::DataType >& out, const boost::shared_ptr< const EXPRESS::DataType >& in, const STEP::DB& /*db*/) {
out = in;
}
};

View File

@ -407,12 +407,12 @@ boost::shared_ptr<const EXPRESS::LIST> EXPRESS::LIST::Parse(const char*& inout,u
// ------------------------------------------------------------------------------------------------
STEP::LazyObject::LazyObject(DB& db, uint64_t id,uint64_t line, const char* const type,const char* args)
: db(db)
, id(id)
STEP::LazyObject::LazyObject(DB& db, uint64_t id,uint64_t /*line*/, const char* const type,const char* args)
: id(id)
, type(type)
, obj()
, db(db)
, args(args)
, obj()
{
// find any external references and store them in the database.
// this helps us emulate STEPs INVERSE fields.

View File

@ -747,7 +747,7 @@ void SceneCombiner::MergeBones(aiMesh* out,std::vector<aiMesh*>::const_iterator
// ------------------------------------------------------------------------------------------------
// Merge a list of meshes
void SceneCombiner::MergeMeshes(aiMesh** _out,unsigned int flags,
void SceneCombiner::MergeMeshes(aiMesh** _out,unsigned int /*flags*/,
std::vector<aiMesh*>::const_iterator begin,
std::vector<aiMesh*>::const_iterator end)
{

View File

@ -121,6 +121,7 @@ void TerragenImporter::InternReadFile( const std::string& pFile,
unsigned int x = 0,y = 0,mode = 0;
float rad = 6370.f;
(void)rad;
aiNode* root = pScene->mRootNode = new aiNode();

View File

@ -72,7 +72,7 @@ UnrealImporter::~UnrealImporter()
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool UnrealImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
bool UnrealImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const
{
return SimpleExtensionCheck(pFile,"3d","uc");
}

View File

@ -1060,7 +1060,7 @@ std::string XFileParser::GetNextToken()
// name token
if( End - P < 4) return s;
len = ReadBinDWord();
if( End - P < len) return s;
if( End - P < int(len)) return s;
s = std::string(P, len);
P += len;
return s;
@ -1068,7 +1068,7 @@ std::string XFileParser::GetNextToken()
// string token
if( End - P < 4) return s;
len = ReadBinDWord();
if( End - P < len) return s;
if( End - P < int(len)) return s;
s = std::string(P, len);
P += (len + 2);
return s;

View File

@ -34,6 +34,7 @@
*/
static int decrypt_byte(unsigned long* pkeys, const unsigned long* pcrc_32_tab)
{
(void)pcrc_32_tab;
unsigned temp; /* POTENTIAL BUG: temp*(temp^1) may overflow in an
* unpredictable manner on 16-bit systems; not a problem
* with any known compiler so far, though */

View File

@ -168,7 +168,9 @@ def gen_converter(entity,schema):
if entity.name in schema.blacklist_partial:
return code+template_converter_ommitted+template_converter_epilogue;
code +=template_converter_check_argcnt.format(max_arg=max_arg,name=entity.name)
if max_arg > 0:
code +=template_converter_check_argcnt.format(max_arg=max_arg,name=entity.name)
for field in entity.members:
code += template_converter_code_per_field.format(fieldname=field.name,
handle_unset=handle_unset_args(field,entity,schema,arg_idx-arg_idx_ofs),

View File

@ -605,6 +605,9 @@ void CompareOnTheFlyMaterialProperty(comparer_context& comp) {
case aiPTI_Buffer:
comp.cmp<uint8_t>(length,"mData");
break;
default:
break;
};
}
@ -759,6 +762,7 @@ void CompareOnTheFlyTexture(comparer_context& comp) {
const uint32_t w = comp.cmp<uint32_t>("mWidth");
const uint32_t h = comp.cmp<uint32_t>("mHeight");
(void)w; (void)h;
comp.cmp<char>("achFormatHint[0]");
comp.cmp<char>("achFormatHint[1]");
comp.cmp<char>("achFormatHint[2]");
@ -842,7 +846,7 @@ void CheckHeader(comparer_context& comp)
int Assimp_CompareDump (const char* const* params, unsigned int num)
{
// --help
if (num == 1 && !strcmp( params[0], "-h") || !strcmp( params[0], "--help") || !strcmp( params[0], "-?") ) {
if ((num == 1 && !strcmp( params[0], "-h")) || !strcmp( params[0], "--help") || !strcmp( params[0], "-?") ) {
printf("%s",AICMD_MSG_CMPDUMP_HELP);
return 0;
}

View File

@ -414,7 +414,7 @@ uint32_t WriteBinaryMesh(const aiMesh* mesh)
// using Assimp's standard hashing function.
if (shortened) {
unsigned int processed = 0;
for (unsigned int job;job = std::min(mesh->mNumFaces-processed,512u);processed += job) {
for (unsigned int job;(job = std::min(mesh->mNumFaces-processed,512u));processed += job) {
uint32_t hash = 0;
for (unsigned int a = 0; a < job;++a) {
@ -799,7 +799,9 @@ const char* TextureTypeToString(aiTextureType in)
case aiTextureType_REFLECTION:
return "Reflection";
case aiTextureType_UNKNOWN:
return "Unknown";
return "Unknown";
default:
break;
}
ai_assert(false);
return "BUG";
@ -937,7 +939,7 @@ void WriteDump(const aiScene* scene, FILE* out, const char* src, const char* cmd
else if (!shortened){
fprintf(out,"\t\t<Data length=\"%i\"> \n",tex->mWidth*tex->mHeight*4);
const unsigned int width = (unsigned int)log10((double)std::max(tex->mHeight,tex->mWidth))+1;
// const unsigned int width = (unsigned int)log10((double)std::max(tex->mHeight,tex->mWidth))+1;
for (unsigned int y = 0; y < tex->mHeight;++y) {
for (unsigned int x = 0; x < tex->mWidth;++x) {
aiTexel* tx = tex->pcData + y*tex->mWidth+x;
@ -1094,7 +1096,7 @@ void WriteDump(const aiScene* scene, FILE* out, const char* src, const char* cmd
fprintf(out,"<MeshList num=\"%i\">\n",scene->mNumMeshes);
for (unsigned int i = 0; i < scene->mNumMeshes;++i) {
aiMesh* mesh = scene->mMeshes[i];
const unsigned int width = (unsigned int)log10((double)mesh->mNumVertices)+1;
// const unsigned int width = (unsigned int)log10((double)mesh->mNumVertices)+1;
// mesh header
fprintf(out,"\t<Mesh types=\"%s %s %s %s\" material_index=\"%i\">\n",